f34882808a420f488c197639309f035c276cd5c1
[mesa.git] / src / gallium / drivers / llvmpipe / lp_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
31 */
32
33 #include <stdio.h>
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37
38 #include "util/u_inlines.h"
39 #include "util/u_cpu_detect.h"
40 #include "util/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_simple_list.h"
44 #include "util/u_transfer.h"
45
46 #include "lp_context.h"
47 #include "lp_flush.h"
48 #include "lp_screen.h"
49 #include "lp_tile_image.h"
50 #include "lp_texture.h"
51 #include "lp_setup.h"
52 #include "lp_state.h"
53
54 #include "state_tracker/sw_winsys.h"
55
56
57 #ifdef DEBUG
58 static struct llvmpipe_resource resource_list;
59 #endif
60 static unsigned id_counter = 0;
61
62
63 static INLINE boolean
64 resource_is_texture(const struct pipe_resource *resource)
65 {
66 switch (resource->target) {
67 case PIPE_BUFFER:
68 return FALSE;
69 case PIPE_TEXTURE_1D:
70 case PIPE_TEXTURE_1D_ARRAY:
71 case PIPE_TEXTURE_2D:
72 case PIPE_TEXTURE_2D_ARRAY:
73 case PIPE_TEXTURE_RECT:
74 case PIPE_TEXTURE_3D:
75 case PIPE_TEXTURE_CUBE:
76 return TRUE;
77 default:
78 assert(0);
79 return FALSE;
80 }
81 }
82
83
84
85 /**
86 * Allocate storage for llvmpipe_texture::layout array.
87 * The number of elements is width_in_tiles * height_in_tiles.
88 */
89 static enum lp_texture_layout *
90 alloc_layout_array(unsigned num_slices, unsigned width, unsigned height)
91 {
92 const unsigned tx = align(width, TILE_SIZE) / TILE_SIZE;
93 const unsigned ty = align(height, TILE_SIZE) / TILE_SIZE;
94
95 assert(num_slices * tx * ty > 0);
96 assert(LP_TEX_LAYOUT_NONE == 0); /* calloc'ing LP_TEX_LAYOUT_NONE here */
97
98 return (enum lp_texture_layout *)
99 CALLOC(num_slices * tx * ty, sizeof(enum lp_texture_layout));
100 }
101
102
103
104 /**
105 * Conventional allocation path for non-display textures:
106 * Just compute row strides here. Storage is allocated on demand later.
107 */
108 static boolean
109 llvmpipe_texture_layout(struct llvmpipe_screen *screen,
110 struct llvmpipe_resource *lpr,
111 boolean allocate)
112 {
113 struct pipe_resource *pt = &lpr->base;
114 unsigned level;
115 unsigned width = pt->width0;
116 unsigned height = pt->height0;
117 unsigned depth = pt->depth0;
118 uint64_t total_size = 0;
119 unsigned layers = pt->array_size;
120
121 assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
122 assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
123
124 for (level = 0; level <= pt->last_level; level++) {
125
126 /* Row stride and image stride (for linear layout) */
127 {
128 unsigned alignment, nblocksx, nblocksy, block_size;
129
130 /* For non-compressed formats we need to align the texture size
131 * to the tile size to facilitate render-to-texture.
132 * XXX this blows up 1d/1d array textures by unreasonable
133 * amount (factor 64), probably should do something about it.
134 */
135 if (util_format_is_compressed(pt->format))
136 alignment = 1;
137 else
138 alignment = TILE_SIZE;
139
140 nblocksx = util_format_get_nblocksx(pt->format,
141 align(width, alignment));
142 nblocksy = util_format_get_nblocksy(pt->format,
143 align(height, alignment));
144 block_size = util_format_get_blocksize(pt->format);
145
146 lpr->row_stride[level] = align(nblocksx * block_size, 16);
147
148 /* if row_stride * height > LP_MAX_TEXTURE_SIZE */
149 if (lpr->row_stride[level] > LP_MAX_TEXTURE_SIZE / nblocksy) {
150 /* image too large */
151 goto fail;
152 }
153
154 lpr->img_stride[level] = lpr->row_stride[level] * nblocksy;
155 }
156
157 /* Size of the image in tiles (for tiled layout) */
158 {
159 const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
160 const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
161 lpr->tiles_per_row[level] = width_t;
162 lpr->tiles_per_image[level] = width_t * height_t;
163 }
164
165 /* Number of 3D image slices, cube faces or texture array layers */
166 {
167 unsigned num_slices;
168
169 if (lpr->base.target == PIPE_TEXTURE_CUBE)
170 num_slices = 6;
171 else if (lpr->base.target == PIPE_TEXTURE_3D)
172 num_slices = depth;
173 else if (lpr->base.target == PIPE_TEXTURE_1D_ARRAY ||
174 lpr->base.target == PIPE_TEXTURE_2D_ARRAY)
175 num_slices = layers;
176 else
177 num_slices = 1;
178
179 lpr->num_slices_faces[level] = num_slices;
180
181 if (allocate) {
182 lpr->layout[level] = alloc_layout_array(num_slices, width, height);
183 if (!lpr->layout[level]) {
184 goto fail;
185 }
186 }
187 }
188
189 /* if img_stride * num_slices_faces > LP_MAX_TEXTURE_SIZE */
190 if (lpr->img_stride[level] >
191 LP_MAX_TEXTURE_SIZE / lpr->num_slices_faces[level]) {
192 /* volume too large */
193 goto fail;
194 }
195
196 total_size += (uint64_t) lpr->num_slices_faces[level]
197 * (uint64_t) lpr->img_stride[level];
198 if (total_size > LP_MAX_TEXTURE_SIZE) {
199 goto fail;
200 }
201
202 /* Compute size of next mipmap level */
203 width = u_minify(width, 1);
204 height = u_minify(height, 1);
205 depth = u_minify(depth, 1);
206 }
207
208 return TRUE;
209
210 fail:
211 for (level = 0; level <= pt->last_level; level++) {
212 FREE(lpr->layout[level]);
213 }
214
215 return FALSE;
216 }
217
218
219 /**
220 * Check the size of the texture specified by 'res'.
221 * \return TRUE if OK, FALSE if too large.
222 */
223 static boolean
224 llvmpipe_can_create_resource(struct pipe_screen *screen,
225 const struct pipe_resource *res)
226 {
227 struct llvmpipe_resource lpr;
228 memset(&lpr, 0, sizeof(lpr));
229 lpr.base = *res;
230 return llvmpipe_texture_layout(llvmpipe_screen(screen), &lpr, FALSE);
231 }
232
233
234 static boolean
235 llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
236 struct llvmpipe_resource *lpr)
237 {
238 struct sw_winsys *winsys = screen->winsys;
239
240 /* Round up the surface size to a multiple of the tile size to
241 * avoid tile clipping.
242 */
243 const unsigned width = MAX2(1, align(lpr->base.width0, TILE_SIZE));
244 const unsigned height = MAX2(1, align(lpr->base.height0, TILE_SIZE));
245 const unsigned width_t = width / TILE_SIZE;
246 const unsigned height_t = height / TILE_SIZE;
247
248 lpr->tiles_per_row[0] = width_t;
249 lpr->tiles_per_image[0] = width_t * height_t;
250 lpr->num_slices_faces[0] = 1;
251 lpr->img_stride[0] = 0;
252
253 lpr->layout[0] = alloc_layout_array(1, width, height);
254 if (!lpr->layout[0]) {
255 return FALSE;
256 }
257
258 lpr->dt = winsys->displaytarget_create(winsys,
259 lpr->base.bind,
260 lpr->base.format,
261 width, height,
262 16,
263 &lpr->row_stride[0] );
264
265 if (lpr->dt == NULL)
266 return FALSE;
267
268 {
269 void *map = winsys->displaytarget_map(winsys, lpr->dt,
270 PIPE_TRANSFER_WRITE);
271
272 if (map)
273 memset(map, 0, height * lpr->row_stride[0]);
274
275 winsys->displaytarget_unmap(winsys, lpr->dt);
276 }
277
278 return TRUE;
279 }
280
281
282 static struct pipe_resource *
283 llvmpipe_resource_create(struct pipe_screen *_screen,
284 const struct pipe_resource *templat)
285 {
286 struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
287 struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource);
288 if (!lpr)
289 return NULL;
290
291 lpr->base = *templat;
292 pipe_reference_init(&lpr->base.reference, 1);
293 lpr->base.screen = &screen->base;
294
295 /* assert(lpr->base.bind); */
296
297 if (resource_is_texture(&lpr->base)) {
298 if (lpr->base.bind & (PIPE_BIND_DISPLAY_TARGET |
299 PIPE_BIND_SCANOUT |
300 PIPE_BIND_SHARED)) {
301 /* displayable surface */
302 if (!llvmpipe_displaytarget_layout(screen, lpr))
303 goto fail;
304 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
305 }
306 else {
307 /* texture map */
308 if (!llvmpipe_texture_layout(screen, lpr, TRUE))
309 goto fail;
310 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
311 }
312 assert(lpr->layout[0]);
313 }
314 else {
315 /* other data (vertex buffer, const buffer, etc) */
316 const uint bytes = templat->width0;
317 assert(util_format_get_blocksize(templat->format) == 1);
318 assert(templat->height0 == 1);
319 assert(templat->depth0 == 1);
320 assert(templat->last_level == 0);
321 lpr->data = align_malloc(bytes, 16);
322 if (!lpr->data)
323 goto fail;
324 memset(lpr->data, 0, bytes);
325 }
326
327 lpr->id = id_counter++;
328
329 #ifdef DEBUG
330 insert_at_tail(&resource_list, lpr);
331 #endif
332
333 return &lpr->base;
334
335 fail:
336 FREE(lpr);
337 return NULL;
338 }
339
340
341 static void
342 llvmpipe_resource_destroy(struct pipe_screen *pscreen,
343 struct pipe_resource *pt)
344 {
345 struct llvmpipe_screen *screen = llvmpipe_screen(pscreen);
346 struct llvmpipe_resource *lpr = llvmpipe_resource(pt);
347
348 if (lpr->dt) {
349 /* display target */
350 struct sw_winsys *winsys = screen->winsys;
351 winsys->displaytarget_destroy(winsys, lpr->dt);
352
353 if (lpr->tiled_img.data) {
354 align_free(lpr->tiled_img.data);
355 lpr->tiled_img.data = NULL;
356 }
357
358 FREE(lpr->layout[0]);
359 }
360 else if (resource_is_texture(pt)) {
361 /* regular texture */
362 uint level;
363
364 /* free linear image data */
365 if (lpr->linear_img.data) {
366 align_free(lpr->linear_img.data);
367 lpr->linear_img.data = NULL;
368 }
369
370 /* free tiled image data */
371 if (lpr->tiled_img.data) {
372 align_free(lpr->tiled_img.data);
373 lpr->tiled_img.data = NULL;
374 }
375
376 /* free layout flag arrays */
377 for (level = 0; level < Elements(lpr->layout); level++) {
378 FREE(lpr->layout[level]);
379 lpr->layout[level] = NULL;
380 }
381 }
382 else if (!lpr->userBuffer) {
383 assert(lpr->data);
384 align_free(lpr->data);
385 }
386
387 #ifdef DEBUG
388 if (lpr->next)
389 remove_from_list(lpr);
390 #endif
391
392 FREE(lpr);
393 }
394
395
396 /**
397 * Map a resource for read/write.
398 */
399 void *
400 llvmpipe_resource_map(struct pipe_resource *resource,
401 unsigned level,
402 unsigned layer,
403 enum lp_texture_usage tex_usage,
404 enum lp_texture_layout layout)
405 {
406 struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
407 uint8_t *map;
408
409 assert(level < LP_MAX_TEXTURE_LEVELS);
410 assert(layer < (u_minify(resource->depth0, level) + resource->array_size - 1));
411
412 assert(tex_usage == LP_TEX_USAGE_READ ||
413 tex_usage == LP_TEX_USAGE_READ_WRITE ||
414 tex_usage == LP_TEX_USAGE_WRITE_ALL);
415
416 assert(layout == LP_TEX_LAYOUT_NONE ||
417 layout == LP_TEX_LAYOUT_TILED ||
418 layout == LP_TEX_LAYOUT_LINEAR);
419
420 if (lpr->dt) {
421 /* display target */
422 struct llvmpipe_screen *screen = llvmpipe_screen(resource->screen);
423 struct sw_winsys *winsys = screen->winsys;
424 unsigned dt_usage;
425 uint8_t *map2;
426
427 if (tex_usage == LP_TEX_USAGE_READ) {
428 dt_usage = PIPE_TRANSFER_READ;
429 }
430 else {
431 dt_usage = PIPE_TRANSFER_READ_WRITE;
432 }
433
434 assert(level == 0);
435 assert(layer == 0);
436
437 /* FIXME: keep map count? */
438 map = winsys->displaytarget_map(winsys, lpr->dt, dt_usage);
439
440 /* install this linear image in texture data structure */
441 lpr->linear_img.data = map;
442
443 /* make sure tiled data gets converted to linear data */
444 map2 = llvmpipe_get_texture_image(lpr, 0, 0, tex_usage, layout);
445 if (layout == LP_TEX_LAYOUT_LINEAR)
446 assert(map == map2);
447
448 return map2;
449 }
450 else if (resource_is_texture(resource)) {
451
452 map = llvmpipe_get_texture_image(lpr, layer, level,
453 tex_usage, layout);
454 return map;
455 }
456 else {
457 return lpr->data;
458 }
459 }
460
461
462 /**
463 * Unmap a resource.
464 */
465 void
466 llvmpipe_resource_unmap(struct pipe_resource *resource,
467 unsigned level,
468 unsigned layer)
469 {
470 struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
471
472 if (lpr->dt) {
473 /* display target */
474 struct llvmpipe_screen *lp_screen = llvmpipe_screen(resource->screen);
475 struct sw_winsys *winsys = lp_screen->winsys;
476
477 assert(level == 0);
478 assert(layer == 0);
479
480 /* make sure linear image is up to date */
481 (void) llvmpipe_get_texture_image(lpr, layer, level,
482 LP_TEX_USAGE_READ,
483 LP_TEX_LAYOUT_LINEAR);
484
485 winsys->displaytarget_unmap(winsys, lpr->dt);
486 }
487 }
488
489
490 void *
491 llvmpipe_resource_data(struct pipe_resource *resource)
492 {
493 struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
494
495 assert(!resource_is_texture(resource));
496
497 return lpr->data;
498 }
499
500
501 static struct pipe_resource *
502 llvmpipe_resource_from_handle(struct pipe_screen *screen,
503 const struct pipe_resource *template,
504 struct winsys_handle *whandle)
505 {
506 struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
507 struct llvmpipe_resource *lpr;
508 unsigned width, height, width_t, height_t;
509
510 /* XXX Seems like from_handled depth textures doesn't work that well */
511
512 lpr = CALLOC_STRUCT(llvmpipe_resource);
513 if (!lpr) {
514 goto no_lpr;
515 }
516
517 lpr->base = *template;
518 pipe_reference_init(&lpr->base.reference, 1);
519 lpr->base.screen = screen;
520
521 width = align(lpr->base.width0, TILE_SIZE);
522 height = align(lpr->base.height0, TILE_SIZE);
523 width_t = width / TILE_SIZE;
524 height_t = height / TILE_SIZE;
525
526 /*
527 * Looks like unaligned displaytargets work just fine,
528 * at least sampler/render ones.
529 */
530 #if 0
531 assert(lpr->base.width0 == width);
532 assert(lpr->base.height0 == height);
533 #endif
534
535 lpr->tiles_per_row[0] = width_t;
536 lpr->tiles_per_image[0] = width_t * height_t;
537 lpr->num_slices_faces[0] = 1;
538 lpr->img_stride[0] = 0;
539
540 lpr->dt = winsys->displaytarget_from_handle(winsys,
541 template,
542 whandle,
543 &lpr->row_stride[0]);
544 if (!lpr->dt) {
545 goto no_dt;
546 }
547
548 lpr->layout[0] = alloc_layout_array(1, lpr->base.width0, lpr->base.height0);
549 if (!lpr->layout[0]) {
550 goto no_layout_0;
551 }
552
553 assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
554
555 lpr->id = id_counter++;
556
557 #ifdef DEBUG
558 insert_at_tail(&resource_list, lpr);
559 #endif
560
561 return &lpr->base;
562
563 no_layout_0:
564 winsys->displaytarget_destroy(winsys, lpr->dt);
565 no_dt:
566 FREE(lpr);
567 no_lpr:
568 return NULL;
569 }
570
571
572 static boolean
573 llvmpipe_resource_get_handle(struct pipe_screen *screen,
574 struct pipe_resource *pt,
575 struct winsys_handle *whandle)
576 {
577 struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
578 struct llvmpipe_resource *lpr = llvmpipe_resource(pt);
579
580 assert(lpr->dt);
581 if (!lpr->dt)
582 return FALSE;
583
584 return winsys->displaytarget_get_handle(winsys, lpr->dt, whandle);
585 }
586
587
588 static struct pipe_surface *
589 llvmpipe_create_surface(struct pipe_context *pipe,
590 struct pipe_resource *pt,
591 const struct pipe_surface *surf_tmpl)
592 {
593 struct pipe_surface *ps;
594
595 assert(surf_tmpl->u.tex.level <= pt->last_level);
596
597 ps = CALLOC_STRUCT(pipe_surface);
598 if (ps) {
599 pipe_reference_init(&ps->reference, 1);
600 pipe_resource_reference(&ps->texture, pt);
601 ps->context = pipe;
602 ps->format = surf_tmpl->format;
603 ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
604 ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
605
606 ps->u.tex.level = surf_tmpl->u.tex.level;
607 ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
608 ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
609 }
610 return ps;
611 }
612
613
614 static void
615 llvmpipe_surface_destroy(struct pipe_context *pipe,
616 struct pipe_surface *surf)
617 {
618 /* Effectively do the texture_update work here - if texture images
619 * needed post-processing to put them into hardware layout, this is
620 * where it would happen. For llvmpipe, nothing to do.
621 */
622 assert(surf->texture);
623 pipe_resource_reference(&surf->texture, NULL);
624 FREE(surf);
625 }
626
627
628 static void *
629 llvmpipe_transfer_map( struct pipe_context *pipe,
630 struct pipe_resource *resource,
631 unsigned level,
632 unsigned usage,
633 const struct pipe_box *box,
634 struct pipe_transfer **transfer )
635 {
636 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
637 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
638 struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
639 struct llvmpipe_transfer *lpt;
640 struct pipe_transfer *pt;
641 ubyte *map;
642 enum pipe_format format;
643 enum lp_texture_usage tex_usage;
644 const char *mode;
645
646 assert(resource);
647 assert(level <= resource->last_level);
648
649 /*
650 * Transfers, like other pipe operations, must happen in order, so flush the
651 * context if necessary.
652 */
653 if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
654 boolean read_only = !(usage & PIPE_TRANSFER_WRITE);
655 boolean do_not_block = !!(usage & PIPE_TRANSFER_DONTBLOCK);
656 if (!llvmpipe_flush_resource(pipe, resource,
657 level,
658 read_only,
659 TRUE, /* cpu_access */
660 do_not_block,
661 __FUNCTION__)) {
662 /*
663 * It would have blocked, but state tracker requested no to.
664 */
665 assert(do_not_block);
666 return NULL;
667 }
668 }
669
670 /* Check if we're mapping the current constant buffer */
671 if ((usage & PIPE_TRANSFER_WRITE) &&
672 resource == llvmpipe->constants[PIPE_SHADER_FRAGMENT][0].buffer) {
673 /* constants may have changed */
674 llvmpipe->dirty |= LP_NEW_CONSTANTS;
675 }
676
677 lpt = CALLOC_STRUCT(llvmpipe_transfer);
678 if (!lpt)
679 return NULL;
680 pt = &lpt->base;
681 pipe_resource_reference(&pt->resource, resource);
682 pt->box = *box;
683 pt->level = level;
684 pt->stride = lpr->row_stride[level];
685 pt->layer_stride = lpr->img_stride[level];
686 pt->usage = usage;
687 *transfer = pt;
688
689 assert(level < LP_MAX_TEXTURE_LEVELS);
690
691 /*
692 printf("tex_transfer_map(%d, %d %d x %d of %d x %d, usage %d )\n",
693 transfer->x, transfer->y, transfer->width, transfer->height,
694 transfer->texture->width0,
695 transfer->texture->height0,
696 transfer->usage);
697 */
698
699 if (usage == PIPE_TRANSFER_READ) {
700 tex_usage = LP_TEX_USAGE_READ;
701 mode = "read";
702 }
703 else {
704 tex_usage = LP_TEX_USAGE_READ_WRITE;
705 mode = "read/write";
706 }
707
708 if (0) {
709 printf("transfer map tex %u mode %s\n", lpr->id, mode);
710 }
711
712 format = lpr->base.format;
713
714 map = llvmpipe_resource_map(resource,
715 level,
716 box->z,
717 tex_usage, LP_TEX_LAYOUT_LINEAR);
718
719
720 /* May want to do different things here depending on read/write nature
721 * of the map:
722 */
723 if (usage & PIPE_TRANSFER_WRITE) {
724 /* Do something to notify sharing contexts of a texture change.
725 */
726 screen->timestamp++;
727 }
728
729 map +=
730 box->y / util_format_get_blockheight(format) * pt->stride +
731 box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
732
733 return map;
734 }
735
736
737 static void
738 llvmpipe_transfer_unmap(struct pipe_context *pipe,
739 struct pipe_transfer *transfer)
740 {
741 assert(transfer->resource);
742
743 llvmpipe_resource_unmap(transfer->resource,
744 transfer->level,
745 transfer->box.z);
746
747 /* Effectively do the texture_update work here - if texture images
748 * needed post-processing to put them into hardware layout, this is
749 * where it would happen. For llvmpipe, nothing to do.
750 */
751 assert (transfer->resource);
752 pipe_resource_reference(&transfer->resource, NULL);
753 FREE(transfer);
754 }
755
756 unsigned int
757 llvmpipe_is_resource_referenced( struct pipe_context *pipe,
758 struct pipe_resource *presource,
759 unsigned level)
760 {
761 struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
762
763 if (presource->target == PIPE_BUFFER)
764 return LP_UNREFERENCED;
765
766 return lp_setup_is_resource_referenced(llvmpipe->setup, presource);
767 }
768
769
770 /**
771 * Returns the largest possible alignment for a format in llvmpipe
772 */
773 unsigned
774 llvmpipe_get_format_alignment( enum pipe_format format )
775 {
776 const struct util_format_description *desc = util_format_description(format);
777 unsigned size = 0;
778 unsigned bytes;
779 unsigned i;
780
781 for (i = 0; i < desc->nr_channels; ++i) {
782 size += desc->channel[i].size;
783 }
784
785 bytes = size / 8;
786
787 if (!util_is_power_of_two(bytes)) {
788 bytes /= desc->nr_channels;
789 }
790
791 if (bytes % 2 || bytes < 1) {
792 return 1;
793 } else {
794 return bytes;
795 }
796 }
797
798
799 /**
800 * Create buffer which wraps user-space data.
801 */
802 struct pipe_resource *
803 llvmpipe_user_buffer_create(struct pipe_screen *screen,
804 void *ptr,
805 unsigned bytes,
806 unsigned bind_flags)
807 {
808 struct llvmpipe_resource *buffer;
809
810 buffer = CALLOC_STRUCT(llvmpipe_resource);
811 if(!buffer)
812 return NULL;
813
814 pipe_reference_init(&buffer->base.reference, 1);
815 buffer->base.screen = screen;
816 buffer->base.format = PIPE_FORMAT_R8_UNORM; /* ?? */
817 buffer->base.bind = bind_flags;
818 buffer->base.usage = PIPE_USAGE_IMMUTABLE;
819 buffer->base.flags = 0;
820 buffer->base.width0 = bytes;
821 buffer->base.height0 = 1;
822 buffer->base.depth0 = 1;
823 buffer->base.array_size = 1;
824 buffer->userBuffer = TRUE;
825 buffer->data = ptr;
826
827 return &buffer->base;
828 }
829
830
831 /**
832 * Compute size (in bytes) need to store a texture image / mipmap level,
833 * for just one cube face, one array layer or one 3D texture slice
834 */
835 static unsigned
836 tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level,
837 enum lp_texture_layout layout)
838 {
839 const unsigned width = u_minify(lpr->base.width0, level);
840 const unsigned height = u_minify(lpr->base.height0, level);
841
842 assert(layout == LP_TEX_LAYOUT_TILED ||
843 layout == LP_TEX_LAYOUT_LINEAR);
844
845 if (layout == LP_TEX_LAYOUT_TILED) {
846 /* for tiled layout, force a 32bpp format */
847 const enum pipe_format format = PIPE_FORMAT_B8G8R8A8_UNORM;
848 const unsigned block_size = util_format_get_blocksize(format);
849 const unsigned nblocksy =
850 util_format_get_nblocksy(format, align(height, TILE_SIZE));
851 const unsigned nblocksx =
852 util_format_get_nblocksx(format, align(width, TILE_SIZE));
853 const unsigned buffer_size = block_size * nblocksy * nblocksx;
854 return buffer_size;
855 }
856 else {
857 /* we already computed this */
858 return lpr->img_stride[level];
859 }
860 }
861
862
863 /**
864 * Compute size (in bytes) need to store a texture image / mipmap level,
865 * including all cube faces or 3D image slices
866 */
867 static unsigned
868 tex_image_size(const struct llvmpipe_resource *lpr, unsigned level,
869 enum lp_texture_layout layout)
870 {
871 const unsigned buf_size = tex_image_face_size(lpr, level, layout);
872 return buf_size * lpr->num_slices_faces[level];
873 }
874
875
876 /**
877 * This function encapsulates some complicated logic for determining
878 * how to convert a tile of image data from linear layout to tiled
879 * layout, or vice versa.
880 * \param cur_layout the current tile layout
881 * \param target_layout the desired tile layout
882 * \param usage how the tile will be accessed (R/W vs. read-only, etc)
883 * \param new_layout_return returns the new layout mode
884 * \param convert_return returns TRUE if image conversion is needed
885 */
886 static void
887 layout_logic(enum lp_texture_layout cur_layout,
888 enum lp_texture_layout target_layout,
889 enum lp_texture_usage usage,
890 enum lp_texture_layout *new_layout_return,
891 boolean *convert)
892 {
893 enum lp_texture_layout other_layout, new_layout;
894
895 *convert = FALSE;
896
897 new_layout = 99; /* debug check */
898
899 if (target_layout == LP_TEX_LAYOUT_LINEAR) {
900 other_layout = LP_TEX_LAYOUT_TILED;
901 }
902 else {
903 assert(target_layout == LP_TEX_LAYOUT_TILED);
904 other_layout = LP_TEX_LAYOUT_LINEAR;
905 }
906
907 new_layout = target_layout; /* may get changed below */
908
909 if (cur_layout == LP_TEX_LAYOUT_BOTH) {
910 if (usage == LP_TEX_USAGE_READ) {
911 new_layout = LP_TEX_LAYOUT_BOTH;
912 }
913 }
914 else if (cur_layout == other_layout) {
915 if (usage != LP_TEX_USAGE_WRITE_ALL) {
916 /* need to convert tiled data to linear or vice versa */
917 *convert = TRUE;
918
919 if (usage == LP_TEX_USAGE_READ)
920 new_layout = LP_TEX_LAYOUT_BOTH;
921 }
922 }
923 else {
924 assert(cur_layout == LP_TEX_LAYOUT_NONE ||
925 cur_layout == target_layout);
926 }
927
928 assert(new_layout == LP_TEX_LAYOUT_BOTH ||
929 new_layout == target_layout);
930
931 *new_layout_return = new_layout;
932 }
933
934
935 /**
936 * Return pointer to a 2D texture image/face/slice.
937 * No tiled/linear conversion is done.
938 */
939 ubyte *
940 llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr,
941 unsigned face_slice, unsigned level,
942 enum lp_texture_layout layout)
943 {
944 struct llvmpipe_texture_image *img;
945 unsigned offset;
946
947 if (layout == LP_TEX_LAYOUT_LINEAR) {
948 img = &lpr->linear_img;
949 offset = lpr->linear_mip_offsets[level];
950 }
951 else {
952 assert (layout == LP_TEX_LAYOUT_TILED);
953 img = &lpr->tiled_img;
954 offset = lpr->tiled_mip_offsets[level];
955 }
956
957 if (face_slice > 0)
958 offset += face_slice * tex_image_face_size(lpr, level, layout);
959
960 return (ubyte *) img->data + offset;
961 }
962
963
964 static INLINE enum lp_texture_layout
965 llvmpipe_get_texture_tile_layout(const struct llvmpipe_resource *lpr,
966 unsigned face_slice, unsigned level,
967 unsigned x, unsigned y)
968 {
969 uint i;
970 assert(resource_is_texture(&lpr->base));
971 assert(x < lpr->tiles_per_row[level]);
972 i = face_slice * lpr->tiles_per_image[level]
973 + y * lpr->tiles_per_row[level] + x;
974 return lpr->layout[level][i];
975 }
976
977
978 static INLINE void
979 llvmpipe_set_texture_tile_layout(struct llvmpipe_resource *lpr,
980 unsigned face_slice, unsigned level,
981 unsigned x, unsigned y,
982 enum lp_texture_layout layout)
983 {
984 uint i;
985 assert(resource_is_texture(&lpr->base));
986 assert(x < lpr->tiles_per_row[level]);
987 i = face_slice * lpr->tiles_per_image[level]
988 + y * lpr->tiles_per_row[level] + x;
989 lpr->layout[level][i] = layout;
990 }
991
992
993 /**
994 * Set the layout mode for all tiles in a particular image.
995 */
996 static INLINE void
997 llvmpipe_set_texture_image_layout(struct llvmpipe_resource *lpr,
998 unsigned face_slice, unsigned level,
999 unsigned width_t, unsigned height_t,
1000 enum lp_texture_layout layout)
1001 {
1002 const unsigned start = face_slice * lpr->tiles_per_image[level];
1003 unsigned i;
1004
1005 for (i = 0; i < width_t * height_t; i++) {
1006 lpr->layout[level][start + i] = layout;
1007 }
1008 }
1009
1010
1011 /**
1012 * Allocate storage for a linear or tile texture image (all cube
1013 * faces and all 3D slices, all levels).
1014 */
1015 static void
1016 alloc_image_data(struct llvmpipe_resource *lpr,
1017 enum lp_texture_layout layout)
1018 {
1019 uint alignment = MAX2(16, util_cpu_caps.cacheline);
1020 uint level;
1021 uint offset = 0;
1022
1023 if (lpr->dt)
1024 assert(lpr->base.last_level == 0);
1025
1026 if (layout == LP_TEX_LAYOUT_TILED) {
1027 /* tiled data is stored in regular memory */
1028 for (level = 0; level <= lpr->base.last_level; level++) {
1029 uint buffer_size = tex_image_size(lpr, level, layout);
1030 lpr->tiled_mip_offsets[level] = offset;
1031 offset += align(buffer_size, alignment);
1032 }
1033 lpr->tiled_img.data = align_malloc(offset, alignment);
1034 if (lpr->tiled_img.data) {
1035 memset(lpr->tiled_img.data, 0, offset);
1036 }
1037 }
1038 else {
1039 assert(layout == LP_TEX_LAYOUT_LINEAR);
1040 if (lpr->dt) {
1041 /* we get the linear memory from the winsys, and it has
1042 * already been zeroed
1043 */
1044 struct llvmpipe_screen *screen = llvmpipe_screen(lpr->base.screen);
1045 struct sw_winsys *winsys = screen->winsys;
1046
1047 lpr->linear_img.data =
1048 winsys->displaytarget_map(winsys, lpr->dt,
1049 PIPE_TRANSFER_READ_WRITE);
1050 }
1051 else {
1052 /* not a display target - allocate regular memory */
1053 /*
1054 * Offset calculation for start of a specific mip/layer is always
1055 * offset = lpr->linear_mip_offsets[level] + lpr->img_stride[level] * layer
1056 */
1057 for (level = 0; level <= lpr->base.last_level; level++) {
1058 uint buffer_size = tex_image_size(lpr, level, LP_TEX_LAYOUT_LINEAR);
1059 lpr->linear_mip_offsets[level] = offset;
1060 offset += align(buffer_size, alignment);
1061 }
1062 lpr->linear_img.data = align_malloc(offset, alignment);
1063 if (lpr->linear_img.data) {
1064 memset(lpr->linear_img.data, 0, offset);
1065 }
1066 }
1067 }
1068 }
1069
1070
1071
1072 /**
1073 * Return pointer to texture image data (either linear or tiled layout)
1074 * for a particular cube face or 3D texture slice.
1075 *
1076 * \param face_slice the cube face or 3D slice of interest
1077 * \param usage one of LP_TEX_USAGE_READ/WRITE_ALL/READ_WRITE
1078 * \param layout either LP_TEX_LAYOUT_LINEAR or _TILED or _NONE
1079 */
1080 void *
1081 llvmpipe_get_texture_image(struct llvmpipe_resource *lpr,
1082 unsigned face_slice, unsigned level,
1083 enum lp_texture_usage usage,
1084 enum lp_texture_layout layout)
1085 {
1086 /*
1087 * 'target' refers to the image which we're retrieving (either in
1088 * tiled or linear layout).
1089 * 'other' refers to the same image but in the other layout. (it may
1090 * or may not exist.
1091 */
1092 struct llvmpipe_texture_image *target_img;
1093 struct llvmpipe_texture_image *other_img;
1094 void *target_data;
1095 void *other_data;
1096 const unsigned width = u_minify(lpr->base.width0, level);
1097 const unsigned height = u_minify(lpr->base.height0, level);
1098 const unsigned width_t = align(width, TILE_SIZE) / TILE_SIZE;
1099 const unsigned height_t = align(height, TILE_SIZE) / TILE_SIZE;
1100 unsigned target_offset, other_offset;
1101 unsigned *target_off_ptr, *other_off_ptr;
1102 enum lp_texture_layout other_layout;
1103 boolean only_allocate;
1104
1105 assert(layout == LP_TEX_LAYOUT_NONE ||
1106 layout == LP_TEX_LAYOUT_TILED ||
1107 layout == LP_TEX_LAYOUT_LINEAR);
1108
1109 assert(usage == LP_TEX_USAGE_READ ||
1110 usage == LP_TEX_USAGE_READ_WRITE ||
1111 usage == LP_TEX_USAGE_WRITE_ALL);
1112
1113 /* check for the special case of layout == LP_TEX_LAYOUT_NONE */
1114 if (layout == LP_TEX_LAYOUT_NONE) {
1115 only_allocate = TRUE;
1116 layout = LP_TEX_LAYOUT_TILED;
1117 }
1118 else {
1119 only_allocate = FALSE;
1120 }
1121
1122 if (lpr->dt) {
1123 assert(lpr->linear_img.data);
1124 }
1125
1126 /* which is target? which is other? */
1127 if (layout == LP_TEX_LAYOUT_LINEAR) {
1128 target_img = &lpr->linear_img;
1129 target_off_ptr = lpr->linear_mip_offsets;
1130 other_img = &lpr->tiled_img;
1131 other_off_ptr = lpr->tiled_mip_offsets;
1132 other_layout = LP_TEX_LAYOUT_TILED;
1133 }
1134 else {
1135 target_img = &lpr->tiled_img;
1136 target_off_ptr = lpr->tiled_mip_offsets;
1137 other_img = &lpr->linear_img;
1138 other_off_ptr = lpr->linear_mip_offsets;
1139 other_layout = LP_TEX_LAYOUT_LINEAR;
1140 }
1141
1142 target_data = target_img->data;
1143 other_data = other_img->data;
1144
1145 if (!target_data) {
1146 /* allocate memory for the target image now */
1147 alloc_image_data(lpr, layout);
1148 target_data = target_img->data;
1149 }
1150
1151 target_offset = target_off_ptr[level];
1152 other_offset = other_off_ptr[level];
1153
1154 if (face_slice > 0) {
1155 target_offset += face_slice * tex_image_face_size(lpr, level, layout);
1156 other_offset += face_slice * tex_image_face_size(lpr, level, other_layout);
1157 }
1158
1159 if (target_data) {
1160 target_data = (uint8_t *) target_data + target_offset;
1161 }
1162 if (other_data) {
1163 other_data = (uint8_t *) other_data + other_offset;
1164 }
1165
1166 if (only_allocate) {
1167 /* Just allocating tiled memory. Don't initialize it from the
1168 * linear data if it exists.
1169 */
1170 return target_data;
1171 }
1172
1173 if (other_data) {
1174 /* may need to convert other data to the requested layout */
1175 enum lp_texture_layout new_layout;
1176 unsigned x, y;
1177
1178 /* loop over all image tiles, doing layout conversion where needed */
1179 for (y = 0; y < height_t; y++) {
1180 for (x = 0; x < width_t; x++) {
1181 enum lp_texture_layout cur_layout =
1182 llvmpipe_get_texture_tile_layout(lpr, face_slice, level, x, y);
1183 boolean convert;
1184
1185 layout_logic(cur_layout, layout, usage, &new_layout, &convert);
1186
1187 if (convert && other_data && target_data) {
1188 if (layout == LP_TEX_LAYOUT_TILED) {
1189 lp_linear_to_tiled(other_data, target_data,
1190 x * TILE_SIZE, y * TILE_SIZE,
1191 TILE_SIZE, TILE_SIZE,
1192 lpr->base.format,
1193 lpr->row_stride[level],
1194 lpr->tiles_per_row[level]);
1195 }
1196 else {
1197 assert(layout == LP_TEX_LAYOUT_LINEAR);
1198 lp_tiled_to_linear(other_data, target_data,
1199 x * TILE_SIZE, y * TILE_SIZE,
1200 TILE_SIZE, TILE_SIZE,
1201 lpr->base.format,
1202 lpr->row_stride[level],
1203 lpr->tiles_per_row[level]);
1204 }
1205 }
1206
1207 if (new_layout != cur_layout)
1208 llvmpipe_set_texture_tile_layout(lpr, face_slice, level, x, y,
1209 new_layout);
1210 }
1211 }
1212 }
1213 else {
1214 /* no other data */
1215 llvmpipe_set_texture_image_layout(lpr, face_slice, level,
1216 width_t, height_t, layout);
1217 }
1218
1219 return target_data;
1220 }
1221
1222
1223 /**
1224 * Return pointer to start of a texture image (1D, 2D, 3D, CUBE).
1225 * All cube faces and 3D slices will be converted to the requested
1226 * layout if needed.
1227 * This is typically used when we're about to sample from a texture.
1228 */
1229 void *
1230 llvmpipe_get_texture_image_all(struct llvmpipe_resource *lpr,
1231 unsigned level,
1232 enum lp_texture_usage usage,
1233 enum lp_texture_layout layout)
1234 {
1235 const int slices = lpr->num_slices_faces[level];
1236 int slice;
1237 void *map = NULL;
1238
1239 assert(slices > 0);
1240
1241 for (slice = slices - 1; slice >= 0; slice--) {
1242 map = llvmpipe_get_texture_image(lpr, slice, level, usage, layout);
1243 }
1244
1245 return map;
1246 }
1247
1248
1249 /**
1250 * Get pointer to a linear image (not the tile!) where the tile at (x,y)
1251 * is known to be in linear layout.
1252 * Conversion from tiled to linear will be done if necessary.
1253 * \return pointer to start of image/face (not the tile)
1254 */
1255 ubyte *
1256 llvmpipe_get_texture_tile_linear(struct llvmpipe_resource *lpr,
1257 unsigned face_slice, unsigned level,
1258 enum lp_texture_usage usage,
1259 unsigned x, unsigned y)
1260 {
1261 struct llvmpipe_texture_image *linear_img = &lpr->linear_img;
1262 enum lp_texture_layout cur_layout, new_layout;
1263 const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE;
1264 boolean convert;
1265 uint8_t *tiled_image, *linear_image;
1266
1267 assert(resource_is_texture(&lpr->base));
1268 assert(x % TILE_SIZE == 0);
1269 assert(y % TILE_SIZE == 0);
1270
1271 if (!linear_img->data) {
1272 /* allocate memory for the linear image now */
1273 alloc_image_data(lpr, LP_TEX_LAYOUT_LINEAR);
1274 }
1275
1276 /* compute address of the slice/face of the image that contains the tile */
1277 tiled_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1278 LP_TEX_LAYOUT_TILED);
1279 linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1280 LP_TEX_LAYOUT_LINEAR);
1281
1282 /* get current tile layout and determine if data conversion is needed */
1283 cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, tx, ty);
1284
1285 layout_logic(cur_layout, LP_TEX_LAYOUT_LINEAR, usage,
1286 &new_layout, &convert);
1287
1288 if (convert && tiled_image && linear_image) {
1289 lp_tiled_to_linear(tiled_image, linear_image,
1290 x, y, TILE_SIZE, TILE_SIZE, lpr->base.format,
1291 lpr->row_stride[level],
1292 lpr->tiles_per_row[level]);
1293 }
1294
1295 if (new_layout != cur_layout)
1296 llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, new_layout);
1297
1298 return linear_image;
1299 }
1300
1301
1302 /**
1303 * Get pointer to tiled data for rendering.
1304 * \return pointer to the tiled data at the given tile position
1305 */
1306 ubyte *
1307 llvmpipe_get_texture_tile(struct llvmpipe_resource *lpr,
1308 unsigned face_slice, unsigned level,
1309 enum lp_texture_usage usage,
1310 unsigned x, unsigned y)
1311 {
1312 struct llvmpipe_texture_image *tiled_img = &lpr->tiled_img;
1313 enum lp_texture_layout cur_layout, new_layout;
1314 const unsigned tx = x / TILE_SIZE, ty = y / TILE_SIZE;
1315 boolean convert;
1316 uint8_t *tiled_image, *linear_image;
1317 unsigned tile_offset;
1318
1319 assert(x % TILE_SIZE == 0);
1320 assert(y % TILE_SIZE == 0);
1321
1322 if (!tiled_img->data) {
1323 /* allocate memory for the tiled image now */
1324 alloc_image_data(lpr, LP_TEX_LAYOUT_TILED);
1325 }
1326
1327 /* compute address of the slice/face of the image that contains the tile */
1328 tiled_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1329 LP_TEX_LAYOUT_TILED);
1330 linear_image = llvmpipe_get_texture_image_address(lpr, face_slice, level,
1331 LP_TEX_LAYOUT_LINEAR);
1332
1333 /* get current tile layout and see if we need to convert the data */
1334 cur_layout = llvmpipe_get_texture_tile_layout(lpr, face_slice, level, tx, ty);
1335
1336 layout_logic(cur_layout, LP_TEX_LAYOUT_TILED, usage, &new_layout, &convert);
1337 if (convert && linear_image && tiled_image) {
1338 lp_linear_to_tiled(linear_image, tiled_image,
1339 x, y, TILE_SIZE, TILE_SIZE, lpr->base.format,
1340 lpr->row_stride[level],
1341 lpr->tiles_per_row[level]);
1342 }
1343
1344 if (!tiled_image)
1345 return NULL;
1346
1347 if (new_layout != cur_layout)
1348 llvmpipe_set_texture_tile_layout(lpr, face_slice, level, tx, ty, new_layout);
1349
1350 /* compute, return address of the 64x64 tile */
1351 tile_offset = (ty * lpr->tiles_per_row[level] + tx)
1352 * TILE_SIZE * TILE_SIZE * 4;
1353
1354 return (ubyte *) tiled_image + tile_offset;
1355 }
1356
1357
1358 /**
1359 * Return size of resource in bytes
1360 */
1361 unsigned
1362 llvmpipe_resource_size(const struct pipe_resource *resource)
1363 {
1364 const struct llvmpipe_resource *lpr = llvmpipe_resource_const(resource);
1365 unsigned lvl, size = 0;
1366
1367 for (lvl = 0; lvl <= lpr->base.last_level; lvl++) {
1368 if (lpr->linear_img.data)
1369 size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_LINEAR);
1370
1371 if (lpr->tiled_img.data)
1372 size += tex_image_size(lpr, lvl, LP_TEX_LAYOUT_TILED);
1373 }
1374
1375 return size;
1376 }
1377
1378
1379 #ifdef DEBUG
1380 void
1381 llvmpipe_print_resources(void)
1382 {
1383 struct llvmpipe_resource *lpr;
1384 unsigned n = 0, total = 0;
1385
1386 debug_printf("LLVMPIPE: current resources:\n");
1387 foreach(lpr, &resource_list) {
1388 unsigned size = llvmpipe_resource_size(&lpr->base);
1389 debug_printf("resource %u at %p, size %ux%ux%u: %u bytes, refcount %u\n",
1390 lpr->id, (void *) lpr,
1391 lpr->base.width0, lpr->base.height0, lpr->base.depth0,
1392 size, lpr->base.reference.count);
1393 total += size;
1394 n++;
1395 }
1396 debug_printf("LLVMPIPE: total size of %u resources: %u\n", n, total);
1397 }
1398 #endif
1399
1400
1401 void
1402 llvmpipe_init_screen_resource_funcs(struct pipe_screen *screen)
1403 {
1404 #ifdef DEBUG
1405 /* init linked list for tracking resources */
1406 {
1407 static boolean first_call = TRUE;
1408 if (first_call) {
1409 memset(&resource_list, 0, sizeof(resource_list));
1410 make_empty_list(&resource_list);
1411 first_call = FALSE;
1412 }
1413 }
1414 #endif
1415
1416 screen->resource_create = llvmpipe_resource_create;
1417 screen->resource_destroy = llvmpipe_resource_destroy;
1418 screen->resource_from_handle = llvmpipe_resource_from_handle;
1419 screen->resource_get_handle = llvmpipe_resource_get_handle;
1420 screen->can_create_resource = llvmpipe_can_create_resource;
1421 }
1422
1423
1424 void
1425 llvmpipe_init_context_resource_funcs(struct pipe_context *pipe)
1426 {
1427 pipe->transfer_map = llvmpipe_transfer_map;
1428 pipe->transfer_unmap = llvmpipe_transfer_unmap;
1429
1430 pipe->transfer_flush_region = u_default_transfer_flush_region;
1431 pipe->transfer_inline_write = u_default_transfer_inline_write;
1432
1433 pipe->create_surface = llvmpipe_create_surface;
1434 pipe->surface_destroy = llvmpipe_surface_destroy;
1435 }