1 #ifndef __NOUVEAU_BUFFER_H__
2 #define __NOUVEAU_BUFFER_H__
4 #include "util/u_range.h"
5 #include "util/u_transfer.h"
9 struct nouveau_context
;
12 /* DIRTY: buffer was (or will be after the next flush) written to by GPU and
13 * resource->data has not been updated to reflect modified VRAM contents
15 * USER_MEMORY: resource->data is a pointer to client memory and may change
18 #define NOUVEAU_BUFFER_STATUS_GPU_READING (1 << 0)
19 #define NOUVEAU_BUFFER_STATUS_GPU_WRITING (1 << 1)
20 #define NOUVEAU_BUFFER_STATUS_DIRTY (1 << 2)
21 #define NOUVEAU_BUFFER_STATUS_USER_MEMORY (1 << 7)
23 #define NOUVEAU_BUFFER_STATUS_REALLOC_MASK NOUVEAU_BUFFER_STATUS_USER_MEMORY
25 /* Resources, if mapped into the GPU's address space, are guaranteed to
26 * have constant virtual addresses (nv50+).
28 * The address of a resource will lie within the nouveau_bo referenced,
29 * and this bo should be added to the memory manager's validation list.
31 struct nv04_resource
{
32 struct pipe_resource base
;
33 const struct u_resource_vtbl
*vtbl
;
35 uint64_t address
; /* virtual address (nv50+) */
37 uint8_t *data
; /* resource's contents, if domain == 0, or cached */
38 struct nouveau_bo
*bo
;
39 uint32_t offset
; /* offset into the data/bo */
44 uint16_t cb_bindings
[6]; /* per-shader per-slot bindings */
46 struct nouveau_fence
*fence
;
47 struct nouveau_fence
*fence_wr
;
49 struct nouveau_mm_allocation
*mm
;
51 /* buffer range that has been initialized */
52 struct util_range valid_buffer_range
;
56 nouveau_buffer_release_gpu_storage(struct nv04_resource
*);
59 nouveau_copy_buffer(struct nouveau_context
*,
60 struct nv04_resource
*dst
, unsigned dst_pos
,
61 struct nv04_resource
*src
, unsigned src_pos
, unsigned size
);
64 nouveau_buffer_migrate(struct nouveau_context
*,
65 struct nv04_resource
*, unsigned domain
);
68 nouveau_resource_map_offset(struct nouveau_context
*, struct nv04_resource
*,
69 uint32_t offset
, uint32_t flags
);
72 nouveau_resource_unmap(struct nv04_resource
*res
)
77 static inline struct nv04_resource
*
78 nv04_resource(struct pipe_resource
*resource
)
80 return (struct nv04_resource
*)resource
;
83 /* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */
85 nouveau_resource_mapped_by_gpu(struct pipe_resource
*resource
)
87 return nv04_resource(resource
)->domain
!= 0;
90 struct pipe_resource
*
91 nouveau_buffer_create(struct pipe_screen
*pscreen
,
92 const struct pipe_resource
*templ
);
94 struct pipe_resource
*
95 nouveau_user_buffer_create(struct pipe_screen
*screen
, void *ptr
,
96 unsigned bytes
, unsigned usage
);
99 nouveau_user_buffer_upload(struct nouveau_context
*, struct nv04_resource
*,
100 unsigned base
, unsigned size
);
103 nouveau_buffer_invalidate(struct pipe_context
*pipe
,
104 struct pipe_resource
*resource
);
106 /* Copy data to a scratch buffer and return address & bo the data resides in.
107 * Returns 0 on failure.
110 nouveau_scratch_data(struct nouveau_context
*,
111 const void *data
, unsigned base
, unsigned size
,
112 struct nouveau_bo
**);