a2fcafef4a7bea8fc2eeeb97cb01f85c3a8164c2
[mesa.git] / src / gallium / drivers / nouveau / nouveau_fence.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23 #include "util/u_double_list.h"
24
25 #include "nouveau_screen.h"
26 #include "nouveau_fence.h"
27
28 #include "nouveau/nouveau_pushbuf.h"
29
30 #ifdef PIPE_OS_UNIX
31 #include <sched.h>
32 #endif
33
34 boolean
35 nouveau_fence_new(struct nouveau_screen *screen, struct nouveau_fence **fence,
36 boolean emit)
37 {
38 *fence = CALLOC_STRUCT(nouveau_fence);
39 if (!*fence)
40 return FALSE;
41
42 (*fence)->screen = screen;
43 (*fence)->ref = 1;
44 LIST_INITHEAD(&(*fence)->work);
45
46 if (emit)
47 nouveau_fence_emit(*fence);
48
49 return TRUE;
50 }
51
52 static void
53 nouveau_fence_trigger_work(struct nouveau_fence *fence)
54 {
55 struct nouveau_fence_work *work, *tmp;
56
57 LIST_FOR_EACH_ENTRY_SAFE(work, tmp, &fence->work, list) {
58 work->func(work->data);
59 LIST_DEL(&work->list);
60 FREE(work);
61 }
62 }
63
64 boolean
65 nouveau_fence_work(struct nouveau_fence *fence,
66 void (*func)(void *), void *data)
67 {
68 struct nouveau_fence_work *work;
69
70 if (!fence || fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
71 func(data);
72 return TRUE;
73 }
74
75 work = CALLOC_STRUCT(nouveau_fence_work);
76 if (!work)
77 return FALSE;
78 work->func = func;
79 work->data = data;
80 LIST_ADD(&work->list, &fence->work);
81 return TRUE;
82 }
83
84 void
85 nouveau_fence_emit(struct nouveau_fence *fence)
86 {
87 struct nouveau_screen *screen = fence->screen;
88
89 assert(fence->state == NOUVEAU_FENCE_STATE_AVAILABLE);
90
91 /* set this now, so that if fence.emit triggers a flush we don't recurse */
92 fence->state = NOUVEAU_FENCE_STATE_EMITTING;
93
94 ++fence->ref;
95
96 if (screen->fence.tail)
97 screen->fence.tail->next = fence;
98 else
99 screen->fence.head = fence;
100
101 screen->fence.tail = fence;
102
103 screen->fence.emit(&screen->base, &fence->sequence);
104
105 assert(fence->state == NOUVEAU_FENCE_STATE_EMITTING);
106 fence->state = NOUVEAU_FENCE_STATE_EMITTED;
107 }
108
109 void
110 nouveau_fence_del(struct nouveau_fence *fence)
111 {
112 struct nouveau_fence *it;
113 struct nouveau_screen *screen = fence->screen;
114
115 if (fence->state == NOUVEAU_FENCE_STATE_EMITTED ||
116 fence->state == NOUVEAU_FENCE_STATE_FLUSHED) {
117 if (fence == screen->fence.head) {
118 screen->fence.head = fence->next;
119 if (!screen->fence.head)
120 screen->fence.tail = NULL;
121 } else {
122 for (it = screen->fence.head; it && it->next != fence; it = it->next);
123 it->next = fence->next;
124 if (screen->fence.tail == fence)
125 screen->fence.tail = it;
126 }
127 }
128
129 if (!LIST_IS_EMPTY(&fence->work)) {
130 debug_printf("WARNING: deleting fence with work still pending !\n");
131 nouveau_fence_trigger_work(fence);
132 }
133
134 FREE(fence);
135 }
136
137 void
138 nouveau_fence_update(struct nouveau_screen *screen, boolean flushed)
139 {
140 struct nouveau_fence *fence;
141 struct nouveau_fence *next = NULL;
142 u32 sequence = screen->fence.update(&screen->base);
143
144 if (screen->fence.sequence_ack == sequence)
145 return;
146 screen->fence.sequence_ack = sequence;
147
148 for (fence = screen->fence.head; fence; fence = next) {
149 next = fence->next;
150 sequence = fence->sequence;
151
152 fence->state = NOUVEAU_FENCE_STATE_SIGNALLED;
153
154 nouveau_fence_trigger_work(fence);
155 nouveau_fence_ref(NULL, &fence);
156
157 if (sequence == screen->fence.sequence_ack)
158 break;
159 }
160 screen->fence.head = next;
161 if (!next)
162 screen->fence.tail = NULL;
163
164 if (flushed) {
165 for (fence = next; fence; fence = fence->next)
166 if (fence->state == NOUVEAU_FENCE_STATE_EMITTED)
167 fence->state = NOUVEAU_FENCE_STATE_FLUSHED;
168 }
169 }
170
171 #define NOUVEAU_FENCE_MAX_SPINS (1 << 31)
172
173 boolean
174 nouveau_fence_signalled(struct nouveau_fence *fence)
175 {
176 struct nouveau_screen *screen = fence->screen;
177
178 if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED)
179 nouveau_fence_update(screen, FALSE);
180
181 return fence->state == NOUVEAU_FENCE_STATE_SIGNALLED;
182 }
183
184 boolean
185 nouveau_fence_wait(struct nouveau_fence *fence)
186 {
187 struct nouveau_screen *screen = fence->screen;
188 uint32_t spins = 0;
189
190 /* wtf, someone is waiting on a fence in flush_notify handler? */
191 assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);
192
193 if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) {
194 nouveau_fence_emit(fence);
195
196 if (fence == screen->fence.current)
197 nouveau_fence_new(screen, &screen->fence.current, FALSE);
198 }
199 if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED)
200 FIRE_RING(screen->channel);
201
202 do {
203 nouveau_fence_update(screen, FALSE);
204
205 if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED)
206 return TRUE;
207 spins++;
208 #ifdef PIPE_OS_UNIX
209 if (!(spins % 8)) /* donate a few cycles */
210 sched_yield();
211 #endif
212 } while (spins < NOUVEAU_FENCE_MAX_SPINS);
213
214 debug_printf("Wait on fence %u (ack = %u, next = %u) timed out !\n",
215 fence->sequence,
216 screen->fence.sequence_ack, screen->fence.sequence);
217
218 return FALSE;
219 }
220
221 void
222 nouveau_fence_next(struct nouveau_screen *screen)
223 {
224 if (screen->fence.current->state < NOUVEAU_FENCE_STATE_EMITTING)
225 nouveau_fence_emit(screen->fence.current);
226
227 nouveau_fence_ref(NULL, &screen->fence.current);
228
229 nouveau_fence_new(screen, &screen->fence.current, FALSE);
230 }