nouveau: switch to libdrm_nouveau-2.0
[mesa.git] / src / gallium / drivers / nouveau / nouveau_fence.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23 #include "util/u_double_list.h"
24
25 #include "nouveau_screen.h"
26 #include "nouveau_winsys.h"
27 #include "nouveau_fence.h"
28
29 #ifdef PIPE_OS_UNIX
30 #include <sched.h>
31 #endif
32
33 boolean
34 nouveau_fence_new(struct nouveau_screen *screen, struct nouveau_fence **fence,
35 boolean emit)
36 {
37 *fence = CALLOC_STRUCT(nouveau_fence);
38 if (!*fence)
39 return FALSE;
40
41 (*fence)->screen = screen;
42 (*fence)->ref = 1;
43 LIST_INITHEAD(&(*fence)->work);
44
45 if (emit)
46 nouveau_fence_emit(*fence);
47
48 return TRUE;
49 }
50
51 static void
52 nouveau_fence_trigger_work(struct nouveau_fence *fence)
53 {
54 struct nouveau_fence_work *work, *tmp;
55
56 LIST_FOR_EACH_ENTRY_SAFE(work, tmp, &fence->work, list) {
57 work->func(work->data);
58 LIST_DEL(&work->list);
59 FREE(work);
60 }
61 }
62
63 boolean
64 nouveau_fence_work(struct nouveau_fence *fence,
65 void (*func)(void *), void *data)
66 {
67 struct nouveau_fence_work *work;
68
69 if (!fence || fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
70 func(data);
71 return TRUE;
72 }
73
74 work = CALLOC_STRUCT(nouveau_fence_work);
75 if (!work)
76 return FALSE;
77 work->func = func;
78 work->data = data;
79 LIST_ADD(&work->list, &fence->work);
80 return TRUE;
81 }
82
83 void
84 nouveau_fence_emit(struct nouveau_fence *fence)
85 {
86 struct nouveau_screen *screen = fence->screen;
87
88 assert(fence->state == NOUVEAU_FENCE_STATE_AVAILABLE);
89
90 /* set this now, so that if fence.emit triggers a flush we don't recurse */
91 fence->state = NOUVEAU_FENCE_STATE_EMITTING;
92
93 ++fence->ref;
94
95 if (screen->fence.tail)
96 screen->fence.tail->next = fence;
97 else
98 screen->fence.head = fence;
99
100 screen->fence.tail = fence;
101
102 screen->fence.emit(&screen->base, &fence->sequence);
103
104 assert(fence->state == NOUVEAU_FENCE_STATE_EMITTING);
105 fence->state = NOUVEAU_FENCE_STATE_EMITTED;
106 }
107
108 void
109 nouveau_fence_del(struct nouveau_fence *fence)
110 {
111 struct nouveau_fence *it;
112 struct nouveau_screen *screen = fence->screen;
113
114 if (fence->state == NOUVEAU_FENCE_STATE_EMITTED ||
115 fence->state == NOUVEAU_FENCE_STATE_FLUSHED) {
116 if (fence == screen->fence.head) {
117 screen->fence.head = fence->next;
118 if (!screen->fence.head)
119 screen->fence.tail = NULL;
120 } else {
121 for (it = screen->fence.head; it && it->next != fence; it = it->next);
122 it->next = fence->next;
123 if (screen->fence.tail == fence)
124 screen->fence.tail = it;
125 }
126 }
127
128 if (!LIST_IS_EMPTY(&fence->work)) {
129 debug_printf("WARNING: deleting fence with work still pending !\n");
130 nouveau_fence_trigger_work(fence);
131 }
132
133 FREE(fence);
134 }
135
136 void
137 nouveau_fence_update(struct nouveau_screen *screen, boolean flushed)
138 {
139 struct nouveau_fence *fence;
140 struct nouveau_fence *next = NULL;
141 u32 sequence = screen->fence.update(&screen->base);
142
143 if (screen->fence.sequence_ack == sequence)
144 return;
145 screen->fence.sequence_ack = sequence;
146
147 for (fence = screen->fence.head; fence; fence = next) {
148 next = fence->next;
149 sequence = fence->sequence;
150
151 fence->state = NOUVEAU_FENCE_STATE_SIGNALLED;
152
153 nouveau_fence_trigger_work(fence);
154 nouveau_fence_ref(NULL, &fence);
155
156 if (sequence == screen->fence.sequence_ack)
157 break;
158 }
159 screen->fence.head = next;
160 if (!next)
161 screen->fence.tail = NULL;
162
163 if (flushed) {
164 for (fence = next; fence; fence = fence->next)
165 if (fence->state == NOUVEAU_FENCE_STATE_EMITTED)
166 fence->state = NOUVEAU_FENCE_STATE_FLUSHED;
167 }
168 }
169
170 #define NOUVEAU_FENCE_MAX_SPINS (1 << 31)
171
172 boolean
173 nouveau_fence_signalled(struct nouveau_fence *fence)
174 {
175 struct nouveau_screen *screen = fence->screen;
176
177 if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED)
178 nouveau_fence_update(screen, FALSE);
179
180 return fence->state == NOUVEAU_FENCE_STATE_SIGNALLED;
181 }
182
183 boolean
184 nouveau_fence_wait(struct nouveau_fence *fence)
185 {
186 struct nouveau_screen *screen = fence->screen;
187 uint32_t spins = 0;
188
189 /* wtf, someone is waiting on a fence in flush_notify handler? */
190 assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);
191
192 if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) {
193 nouveau_fence_emit(fence);
194
195 if (fence == screen->fence.current)
196 nouveau_fence_new(screen, &screen->fence.current, FALSE);
197 }
198 if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED)
199 nouveau_pushbuf_kick(screen->pushbuf, screen->pushbuf->channel);
200
201 do {
202 nouveau_fence_update(screen, FALSE);
203
204 if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED)
205 return TRUE;
206 spins++;
207 #ifdef PIPE_OS_UNIX
208 if (!(spins % 8)) /* donate a few cycles */
209 sched_yield();
210 #endif
211 } while (spins < NOUVEAU_FENCE_MAX_SPINS);
212
213 debug_printf("Wait on fence %u (ack = %u, next = %u) timed out !\n",
214 fence->sequence,
215 screen->fence.sequence_ack, screen->fence.sequence);
216
217 return FALSE;
218 }
219
220 void
221 nouveau_fence_next(struct nouveau_screen *screen)
222 {
223 if (screen->fence.current->state < NOUVEAU_FENCE_STATE_EMITTING)
224 nouveau_fence_emit(screen->fence.current);
225
226 nouveau_fence_ref(NULL, &screen->fence.current);
227
228 nouveau_fence_new(screen, &screen->fence.current, FALSE);
229 }