nouveau: send back a debug message when waiting for a fence to complete
[mesa.git] / src / gallium / drivers / nouveau / nouveau_fence.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include "nouveau_screen.h"
24 #include "nouveau_winsys.h"
25 #include "nouveau_fence.h"
26 #include "os/os_time.h"
27
28 #ifdef PIPE_OS_UNIX
29 #include <sched.h>
30 #endif
31
32 bool
33 nouveau_fence_new(struct nouveau_screen *screen, struct nouveau_fence **fence,
34 bool emit)
35 {
36 *fence = CALLOC_STRUCT(nouveau_fence);
37 if (!*fence)
38 return false;
39
40 (*fence)->screen = screen;
41 (*fence)->ref = 1;
42 LIST_INITHEAD(&(*fence)->work);
43
44 if (emit)
45 nouveau_fence_emit(*fence);
46
47 return true;
48 }
49
50 static void
51 nouveau_fence_trigger_work(struct nouveau_fence *fence)
52 {
53 struct nouveau_fence_work *work, *tmp;
54
55 LIST_FOR_EACH_ENTRY_SAFE(work, tmp, &fence->work, list) {
56 work->func(work->data);
57 LIST_DEL(&work->list);
58 FREE(work);
59 }
60 }
61
62 bool
63 nouveau_fence_work(struct nouveau_fence *fence,
64 void (*func)(void *), void *data)
65 {
66 struct nouveau_fence_work *work;
67
68 if (!fence || fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
69 func(data);
70 return true;
71 }
72
73 work = CALLOC_STRUCT(nouveau_fence_work);
74 if (!work)
75 return false;
76 work->func = func;
77 work->data = data;
78 LIST_ADD(&work->list, &fence->work);
79 return true;
80 }
81
82 void
83 nouveau_fence_emit(struct nouveau_fence *fence)
84 {
85 struct nouveau_screen *screen = fence->screen;
86
87 assert(fence->state == NOUVEAU_FENCE_STATE_AVAILABLE);
88
89 /* set this now, so that if fence.emit triggers a flush we don't recurse */
90 fence->state = NOUVEAU_FENCE_STATE_EMITTING;
91
92 ++fence->ref;
93
94 if (screen->fence.tail)
95 screen->fence.tail->next = fence;
96 else
97 screen->fence.head = fence;
98
99 screen->fence.tail = fence;
100
101 screen->fence.emit(&screen->base, &fence->sequence);
102
103 assert(fence->state == NOUVEAU_FENCE_STATE_EMITTING);
104 fence->state = NOUVEAU_FENCE_STATE_EMITTED;
105 }
106
107 void
108 nouveau_fence_del(struct nouveau_fence *fence)
109 {
110 struct nouveau_fence *it;
111 struct nouveau_screen *screen = fence->screen;
112
113 if (fence->state == NOUVEAU_FENCE_STATE_EMITTED ||
114 fence->state == NOUVEAU_FENCE_STATE_FLUSHED) {
115 if (fence == screen->fence.head) {
116 screen->fence.head = fence->next;
117 if (!screen->fence.head)
118 screen->fence.tail = NULL;
119 } else {
120 for (it = screen->fence.head; it && it->next != fence; it = it->next);
121 it->next = fence->next;
122 if (screen->fence.tail == fence)
123 screen->fence.tail = it;
124 }
125 }
126
127 if (!LIST_IS_EMPTY(&fence->work)) {
128 debug_printf("WARNING: deleting fence with work still pending !\n");
129 nouveau_fence_trigger_work(fence);
130 }
131
132 FREE(fence);
133 }
134
135 void
136 nouveau_fence_update(struct nouveau_screen *screen, bool flushed)
137 {
138 struct nouveau_fence *fence;
139 struct nouveau_fence *next = NULL;
140 u32 sequence = screen->fence.update(&screen->base);
141
142 if (screen->fence.sequence_ack == sequence)
143 return;
144 screen->fence.sequence_ack = sequence;
145
146 for (fence = screen->fence.head; fence; fence = next) {
147 next = fence->next;
148 sequence = fence->sequence;
149
150 fence->state = NOUVEAU_FENCE_STATE_SIGNALLED;
151
152 nouveau_fence_trigger_work(fence);
153 nouveau_fence_ref(NULL, &fence);
154
155 if (sequence == screen->fence.sequence_ack)
156 break;
157 }
158 screen->fence.head = next;
159 if (!next)
160 screen->fence.tail = NULL;
161
162 if (flushed) {
163 for (fence = next; fence; fence = fence->next)
164 if (fence->state == NOUVEAU_FENCE_STATE_EMITTED)
165 fence->state = NOUVEAU_FENCE_STATE_FLUSHED;
166 }
167 }
168
169 #define NOUVEAU_FENCE_MAX_SPINS (1 << 31)
170
171 bool
172 nouveau_fence_signalled(struct nouveau_fence *fence)
173 {
174 struct nouveau_screen *screen = fence->screen;
175
176 if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED)
177 return true;
178
179 if (fence->state >= NOUVEAU_FENCE_STATE_EMITTED)
180 nouveau_fence_update(screen, false);
181
182 return fence->state == NOUVEAU_FENCE_STATE_SIGNALLED;
183 }
184
185 bool
186 nouveau_fence_wait(struct nouveau_fence *fence, struct pipe_debug_callback *debug)
187 {
188 struct nouveau_screen *screen = fence->screen;
189 uint32_t spins = 0;
190 int64_t start = 0;
191
192 /* wtf, someone is waiting on a fence in flush_notify handler? */
193 assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);
194
195 if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) {
196 PUSH_SPACE(screen->pushbuf, 8);
197 /* The space allocation might trigger a flush, which could emit the
198 * current fence. So check again.
199 */
200 if (fence->state < NOUVEAU_FENCE_STATE_EMITTED)
201 nouveau_fence_emit(fence);
202 }
203
204 if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED)
205 if (nouveau_pushbuf_kick(screen->pushbuf, screen->pushbuf->channel))
206 return false;
207
208 if (fence == screen->fence.current)
209 nouveau_fence_next(screen);
210
211 if (debug && debug->debug_message)
212 start = os_time_get_nano();
213
214 do {
215 nouveau_fence_update(screen, false);
216
217 if (fence->state == NOUVEAU_FENCE_STATE_SIGNALLED) {
218 if (debug && debug->debug_message)
219 pipe_debug_message(debug, PERF_INFO,
220 "stalled %.3f ms waiting for fence",
221 (os_time_get_nano() - start) / 1000000.f);
222 return true;
223 }
224 if (!spins)
225 NOUVEAU_DRV_STAT(screen, any_non_kernel_fence_sync_count, 1);
226 spins++;
227 #ifdef PIPE_OS_UNIX
228 if (!(spins % 8)) /* donate a few cycles */
229 sched_yield();
230 #endif
231 } while (spins < NOUVEAU_FENCE_MAX_SPINS);
232
233 debug_printf("Wait on fence %u (ack = %u, next = %u) timed out !\n",
234 fence->sequence,
235 screen->fence.sequence_ack, screen->fence.sequence);
236
237 return false;
238 }
239
240 void
241 nouveau_fence_next(struct nouveau_screen *screen)
242 {
243 if (screen->fence.current->state < NOUVEAU_FENCE_STATE_EMITTING) {
244 if (screen->fence.current->ref > 1)
245 nouveau_fence_emit(screen->fence.current);
246 else
247 return;
248 }
249
250 nouveau_fence_ref(NULL, &screen->fence.current);
251
252 nouveau_fence_new(screen, &screen->fence.current, false);
253 }
254
255 void
256 nouveau_fence_unref_bo(void *data)
257 {
258 struct nouveau_bo *bo = data;
259
260 nouveau_bo_ref(NULL, &bo);
261 }