r600: add missing RAT registers and operations.
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30-40_3d.xml.h
1 #ifndef _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML
2 #define _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML
3
4 /* Autogenerated file, DO NOT EDIT manually!
5
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
9
10 The rules-ng-ng source files this header was generated from are:
11 - /home/skeggsb/git/envytools/rnndb/nv30-40_3d.xml ( 32450 bytes, from 2012-02-10 02:41:48)
12 - /home/skeggsb/git/envytools/rnndb/copyright.xml ( 6452 bytes, from 2011-06-30 00:27:55)
13 - /home/skeggsb/git/envytools/rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-06-30 00:27:55)
14 - /home/skeggsb/git/envytools/rnndb/nv_defs.xml ( 4437 bytes, from 2011-06-30 00:27:55)
15 - /home/skeggsb/git/envytools/rnndb/nv_object.xml ( 12672 bytes, from 2011-07-13 22:28:24)
16 - /home/skeggsb/git/envytools/rnndb/nvchipsets.xml ( 3617 bytes, from 2011-07-17 23:19:55)
17 - /home/skeggsb/git/envytools/rnndb/nv50_defs.xml ( 5468 bytes, from 2011-07-08 05:22:51)
18
19 Copyright (C) 2006-2012 by the following authors:
20 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
21 - Ben Skeggs (darktama, darktama_)
22 - B. R. <koala_br@users.sourceforge.net> (koala_br)
23 - Carlos Martin <carlosmn@users.sf.net> (carlosmn)
24 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
25 - Dawid Gajownik <gajownik@users.sf.net> (gajownik)
26 - Dmitry Baryshkov
27 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
28 - EdB <edb_@users.sf.net> (edb_)
29 - Erik Waling <erikwailing@users.sf.net> (erikwaling)
30 - Francisco Jerez <currojerez@riseup.net> (curro)
31 - imirkin <imirkin@users.sf.net> (imirkin)
32 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
33 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
34 - Laurent Carlier <lordheavym@gmail.com> (lordheavy)
35 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
36 - Maarten Maathuis <madman2003@gmail.com> (stillunknown)
37 - Marcin Koƛcielnicki <koriakin@0x04.net> (mwk, koriakin)
38 - Mark Carey <mark.carey@gmail.com> (careym)
39 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
40 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
41 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
42 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
43 - Peter Popov <ironpeter@users.sf.net> (ironpeter)
44 - Richard Hughes <hughsient@users.sf.net> (hughsient)
45 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
46 - Serge Martin
47 - Simon Raffeiner
48 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
49 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
50 - sturmflut <sturmflut@users.sf.net> (sturmflut)
51 - Sylvain Munaut <tnt@246tNt.com>
52 - Victor Stinner <victor.stinner@haypocalc.com> (haypo)
53 - Wladmir van der Laan <laanwj@gmail.com> (miathan6)
54 - Younes Manton <younes.m@gmail.com> (ymanton)
55
56 Permission is hereby granted, free of charge, to any person obtaining
57 a copy of this software and associated documentation files (the
58 "Software"), to deal in the Software without restriction, including
59 without limitation the rights to use, copy, modify, merge, publish,
60 distribute, sublicense, and/or sell copies of the Software, and to
61 permit persons to whom the Software is furnished to do so, subject to
62 the following conditions:
63
64 The above copyright notice and this permission notice (including the
65 next paragraph) shall be included in all copies or substantial
66 portions of the Software.
67
68 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
69 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
70 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
71 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
72 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
73 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
74 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
75 */
76
77
78
79 #define NV30_3D_FLIP_SET_READ 0x00000120
80
81 #define NV30_3D_FLIP_SET_WRITE 0x00000124
82
83 #define NV30_3D_FLIP_MAX 0x00000128
84
85 #define NV30_3D_FLIP_INCR_WRITE 0x0000012c
86
87 #define NV30_3D_FLIP_WAIT 0x00000130
88
89 #define NV30_3D_DMA_NOTIFY 0x00000180
90
91 #define NV30_3D_DMA_TEXTURE0 0x00000184
92
93 #define NV30_3D_DMA_TEXTURE1 0x00000188
94
95 #define NV30_3D_DMA_COLOR1 0x0000018c
96
97 #define NV30_3D_DMA_UNK190 0x00000190
98
99 #define NV30_3D_DMA_COLOR0 0x00000194
100
101 #define NV30_3D_DMA_ZETA 0x00000198
102
103 #define NV30_3D_DMA_VTXBUF0 0x0000019c
104
105 #define NV30_3D_DMA_VTXBUF1 0x000001a0
106
107 #define NV30_3D_DMA_FENCE 0x000001a4
108
109 #define NV30_3D_DMA_QUERY 0x000001a8
110
111 #define NV30_3D_DMA_UNK1AC 0x000001ac
112
113 #define NV30_3D_DMA_UNK1B0 0x000001b0
114
115 #define NV40_3D_DMA_COLOR2 0x000001b4
116
117 #define NV40_3D_DMA_COLOR3 0x000001b8
118
119 #define NV30_3D_RT_HORIZ 0x00000200
120 #define NV30_3D_RT_HORIZ_X__MASK 0x0000ffff
121 #define NV30_3D_RT_HORIZ_X__SHIFT 0
122 #define NV30_3D_RT_HORIZ_W__MASK 0xffff0000
123 #define NV30_3D_RT_HORIZ_W__SHIFT 16
124
125 #define NV30_3D_RT_VERT 0x00000204
126 #define NV30_3D_RT_VERT_Y__MASK 0x0000ffff
127 #define NV30_3D_RT_VERT_Y__SHIFT 0
128 #define NV30_3D_RT_VERT_H__MASK 0xffff0000
129 #define NV30_3D_RT_VERT_H__SHIFT 16
130
131 #define NV30_3D_RT_FORMAT 0x00000208
132 #define NV30_3D_RT_FORMAT_COLOR__MASK 0x0000001f
133 #define NV30_3D_RT_FORMAT_COLOR__SHIFT 0
134 #define NV30_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003
135 #define NV30_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005
136 #define NV30_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008
137 #define NV30_3D_RT_FORMAT_COLOR_B8 0x00000009
138 #define NV30_3D_RT_FORMAT_COLOR_A16B16G16R16_FLOAT 0x0000000b
139 #define NV30_3D_RT_FORMAT_COLOR_A32B32G32R32_FLOAT 0x0000000c
140 #define NV30_3D_RT_FORMAT_COLOR_R32_FLOAT 0x0000000d
141 #define NV30_3D_RT_FORMAT_COLOR_UNK0D 0x0000000d
142 #define NV30_3D_RT_FORMAT_COLOR_X8B8G8R8 0x0000000f
143 #define NV30_3D_RT_FORMAT_COLOR_A8B8G8R8 0x00000010
144 #define NV30_3D_RT_FORMAT_ZETA__MASK 0x000000e0
145 #define NV30_3D_RT_FORMAT_ZETA__SHIFT 5
146 #define NV30_3D_RT_FORMAT_ZETA_Z16 0x00000020
147 #define NV30_3D_RT_FORMAT_ZETA_Z24S8 0x00000040
148 #define NV30_3D_RT_FORMAT_TYPE__MASK 0x00000f00
149 #define NV30_3D_RT_FORMAT_TYPE__SHIFT 8
150 #define NV30_3D_RT_FORMAT_TYPE_LINEAR 0x00000100
151 #define NV30_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200
152 #define NV30_3D_RT_FORMAT_LOG2_WIDTH__MASK 0x00ff0000
153 #define NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT 16
154 #define NV30_3D_RT_FORMAT_LOG2_HEIGHT__MASK 0xff000000
155 #define NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT 24
156
157 #define NV30_3D_COLOR0_PITCH 0x0000020c
158 #define NV30_3D_COLOR0_PITCH_COLOR0__MASK 0x0000ffff
159 #define NV30_3D_COLOR0_PITCH_COLOR0__SHIFT 0
160 #define NV30_3D_COLOR0_PITCH_ZETA__MASK 0xffff0000
161 #define NV30_3D_COLOR0_PITCH_ZETA__SHIFT 16
162
163 #define NV40_3D_COLOR0_PITCH 0x0000020c
164
165 #define NV30_3D_COLOR0_OFFSET 0x00000210
166
167 #define NV30_3D_ZETA_OFFSET 0x00000214
168
169 #define NV30_3D_COLOR1_OFFSET 0x00000218
170
171 #define NV30_3D_COLOR1_PITCH 0x0000021c
172
173 #define NV30_3D_RT_ENABLE 0x00000220
174 #define NV30_3D_RT_ENABLE_COLOR0 0x00000001
175 #define NV30_3D_RT_ENABLE_COLOR1 0x00000002
176 #define NV40_3D_RT_ENABLE_COLOR2 0x00000004
177 #define NV40_3D_RT_ENABLE_COLOR3 0x00000008
178 #define NV30_3D_RT_ENABLE_MRT 0x00000010
179
180 #define NV40_3D_ZETA_PITCH 0x0000022c
181
182 #define NV30_3D_HIERZ_PITCH 0x0000022c
183
184 #define NV30_3D_HIERZ_OFFSET 0x00000230
185
186 #define NV30_3D_TEX_UNITS_ENABLE 0x0000023c
187 #define NV30_3D_TEX_UNITS_ENABLE_TX0 0x00000001
188 #define NV30_3D_TEX_UNITS_ENABLE_TX1 0x00000002
189 #define NV30_3D_TEX_UNITS_ENABLE_TX2 0x00000004
190 #define NV30_3D_TEX_UNITS_ENABLE_TX3 0x00000008
191 #define NV30_3D_TEX_UNITS_ENABLE_TX4 0x00000010
192 #define NV30_3D_TEX_UNITS_ENABLE_TX5 0x00000020
193 #define NV30_3D_TEX_UNITS_ENABLE_TX6 0x00000040
194 #define NV30_3D_TEX_UNITS_ENABLE_TX7 0x00000080
195
196 #define NV30_3D_TEX_MATRIX_ENABLE(i0) (0x00000240 + 0x4*(i0))
197 #define NV30_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004
198 #define NV30_3D_TEX_MATRIX_ENABLE__LEN 0x00000008
199
200 #define NV40_3D_COLOR2_PITCH 0x00000280
201
202 #define NV40_3D_COLOR3_PITCH 0x00000284
203
204 #define NV40_3D_COLOR2_OFFSET 0x00000288
205
206 #define NV40_3D_COLOR3_OFFSET 0x0000028c
207
208 #define NV30_3D_VIEWPORT_TX_ORIGIN 0x000002b8
209 #define NV30_3D_VIEWPORT_TX_ORIGIN_X__MASK 0x0000ffff
210 #define NV30_3D_VIEWPORT_TX_ORIGIN_X__SHIFT 0
211 #define NV30_3D_VIEWPORT_TX_ORIGIN_Y__MASK 0xffff0000
212 #define NV30_3D_VIEWPORT_TX_ORIGIN_Y__SHIFT 16
213
214 #define NV30_3D_VIEWPORT_CLIP_MODE 0x000002bc
215
216 #define NV30_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x8*(i0))
217 #define NV30_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008
218 #define NV30_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008
219 #define NV30_3D_VIEWPORT_CLIP_HORIZ_L__MASK 0x0000ffff
220 #define NV30_3D_VIEWPORT_CLIP_HORIZ_L__SHIFT 0
221 #define NV30_3D_VIEWPORT_CLIP_HORIZ_R__MASK 0xffff0000
222 #define NV30_3D_VIEWPORT_CLIP_HORIZ_R__SHIFT 16
223
224 #define NV30_3D_VIEWPORT_CLIP_VERT(i0) (0x000002c4 + 0x8*(i0))
225 #define NV30_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008
226 #define NV30_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008
227 #define NV30_3D_VIEWPORT_CLIP_VERT_T__MASK 0x0000ffff
228 #define NV30_3D_VIEWPORT_CLIP_VERT_T__SHIFT 0
229 #define NV30_3D_VIEWPORT_CLIP_VERT_D__MASK 0xffff0000
230 #define NV30_3D_VIEWPORT_CLIP_VERT_D__SHIFT 16
231
232 #define NV30_3D_DITHER_ENABLE 0x00000300
233
234 #define NV30_3D_ALPHA_FUNC_ENABLE 0x00000304
235
236 #define NV30_3D_ALPHA_FUNC_FUNC 0x00000308
237 #define NV30_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200
238 #define NV30_3D_ALPHA_FUNC_FUNC_LESS 0x00000201
239 #define NV30_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202
240 #define NV30_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203
241 #define NV30_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204
242 #define NV30_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205
243 #define NV30_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206
244 #define NV30_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207
245
246 #define NV30_3D_ALPHA_FUNC_REF 0x0000030c
247
248 #define NV30_3D_BLEND_FUNC_ENABLE 0x00000310
249
250 #define NV30_3D_BLEND_FUNC_SRC 0x00000314
251 #define NV30_3D_BLEND_FUNC_SRC_RGB__MASK 0x0000ffff
252 #define NV30_3D_BLEND_FUNC_SRC_RGB__SHIFT 0
253 #define NV30_3D_BLEND_FUNC_SRC_RGB_ZERO 0x00000000
254 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE 0x00000001
255 #define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_COLOR 0x00000300
256 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_COLOR 0x00000301
257 #define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA 0x00000302
258 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_ALPHA 0x00000303
259 #define NV30_3D_BLEND_FUNC_SRC_RGB_DST_ALPHA 0x00000304
260 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_ALPHA 0x00000305
261 #define NV30_3D_BLEND_FUNC_SRC_RGB_DST_COLOR 0x00000306
262 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_COLOR 0x00000307
263 #define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA_SATURATE 0x00000308
264 #define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_COLOR 0x00008001
265 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002
266 #define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_ALPHA 0x00008003
267 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004
268 #define NV30_3D_BLEND_FUNC_SRC_ALPHA__MASK 0xffff0000
269 #define NV30_3D_BLEND_FUNC_SRC_ALPHA__SHIFT 16
270 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ZERO 0x00000000
271 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE 0x00010000
272 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_COLOR 0x03000000
273 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000
274 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA 0x03020000
275 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000
276 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_ALPHA 0x03040000
277 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000
278 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_COLOR 0x03060000
279 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_COLOR 0x03070000
280 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA_SATURATE 0x03080000
281 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_COLOR 0x80010000
282 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000
283 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_ALPHA 0x80030000
284 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000
285
286 #define NV30_3D_BLEND_FUNC_DST 0x00000318
287 #define NV30_3D_BLEND_FUNC_DST_RGB__MASK 0x0000ffff
288 #define NV30_3D_BLEND_FUNC_DST_RGB__SHIFT 0
289 #define NV30_3D_BLEND_FUNC_DST_RGB_ZERO 0x00000000
290 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE 0x00000001
291 #define NV30_3D_BLEND_FUNC_DST_RGB_SRC_COLOR 0x00000300
292 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_COLOR 0x00000301
293 #define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA 0x00000302
294 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_ALPHA 0x00000303
295 #define NV30_3D_BLEND_FUNC_DST_RGB_DST_ALPHA 0x00000304
296 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_ALPHA 0x00000305
297 #define NV30_3D_BLEND_FUNC_DST_RGB_DST_COLOR 0x00000306
298 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_COLOR 0x00000307
299 #define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA_SATURATE 0x00000308
300 #define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_COLOR 0x00008001
301 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002
302 #define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_ALPHA 0x00008003
303 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004
304 #define NV30_3D_BLEND_FUNC_DST_ALPHA__MASK 0xffff0000
305 #define NV30_3D_BLEND_FUNC_DST_ALPHA__SHIFT 16
306 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ZERO 0x00000000
307 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE 0x00010000
308 #define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_COLOR 0x03000000
309 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000
310 #define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA 0x03020000
311 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000
312 #define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_ALPHA 0x03040000
313 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000
314 #define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_COLOR 0x03060000
315 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_COLOR 0x03070000
316 #define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA_SATURATE 0x03080000
317 #define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_COLOR 0x80010000
318 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000
319 #define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_ALPHA 0x80030000
320 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000
321
322 #define NV30_3D_BLEND_COLOR 0x0000031c
323 #define NV30_3D_BLEND_COLOR_B__MASK 0x000000ff
324 #define NV30_3D_BLEND_COLOR_B__SHIFT 0
325 #define NV30_3D_BLEND_COLOR_G__MASK 0x0000ff00
326 #define NV30_3D_BLEND_COLOR_G__SHIFT 8
327 #define NV30_3D_BLEND_COLOR_R__MASK 0x00ff0000
328 #define NV30_3D_BLEND_COLOR_R__SHIFT 16
329 #define NV30_3D_BLEND_COLOR_A__MASK 0xff000000
330 #define NV30_3D_BLEND_COLOR_A__SHIFT 24
331
332 #define NV30_3D_BLEND_EQUATION 0x00000320
333 #define NV30_3D_BLEND_EQUATION_FUNC_ADD 0x00008006
334 #define NV30_3D_BLEND_EQUATION_MIN 0x00008007
335 #define NV30_3D_BLEND_EQUATION_MAX 0x00008008
336 #define NV30_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a
337 #define NV30_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b
338
339 #define NV40_3D_BLEND_EQUATION 0x00000320
340 #define NV40_3D_BLEND_EQUATION_RGB__MASK 0x0000ffff
341 #define NV40_3D_BLEND_EQUATION_RGB__SHIFT 0
342 #define NV40_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
343 #define NV40_3D_BLEND_EQUATION_RGB_MIN 0x00008007
344 #define NV40_3D_BLEND_EQUATION_RGB_MAX 0x00008008
345 #define NV40_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
346 #define NV40_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
347 #define NV40_3D_BLEND_EQUATION_ALPHA__MASK 0xffff0000
348 #define NV40_3D_BLEND_EQUATION_ALPHA__SHIFT 16
349 #define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x80060000
350 #define NV40_3D_BLEND_EQUATION_ALPHA_MIN 0x80070000
351 #define NV40_3D_BLEND_EQUATION_ALPHA_MAX 0x80080000
352 #define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x800a0000
353 #define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x800b0000
354
355 #define NV30_3D_COLOR_MASK 0x00000324
356 #define NV30_3D_COLOR_MASK_B 0x000000ff
357 #define NV30_3D_COLOR_MASK_G 0x0000ff00
358 #define NV30_3D_COLOR_MASK_R 0x00ff0000
359 #define NV30_3D_COLOR_MASK_A 0xff000000
360
361 #define NV30_3D_STENCIL(i0) (0x00000328 + 0x20*(i0))
362 #define NV30_3D_STENCIL__ESIZE 0x00000020
363 #define NV30_3D_STENCIL__LEN 0x00000002
364
365 #define NV30_3D_STENCIL_ENABLE(i0) (0x00000328 + 0x20*(i0))
366
367 #define NV30_3D_STENCIL_MASK(i0) (0x0000032c + 0x20*(i0))
368
369 #define NV30_3D_STENCIL_FUNC_FUNC(i0) (0x00000330 + 0x20*(i0))
370 #define NV30_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200
371 #define NV30_3D_STENCIL_FUNC_FUNC_LESS 0x00000201
372 #define NV30_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202
373 #define NV30_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203
374 #define NV30_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204
375 #define NV30_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205
376 #define NV30_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206
377 #define NV30_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207
378
379 #define NV30_3D_STENCIL_FUNC_REF(i0) (0x00000334 + 0x20*(i0))
380
381 #define NV30_3D_STENCIL_FUNC_MASK(i0) (0x00000338 + 0x20*(i0))
382
383 #define NV30_3D_STENCIL_OP_FAIL(i0) (0x0000033c + 0x20*(i0))
384 #define NV30_3D_STENCIL_OP_FAIL_ZERO 0x00000000
385 #define NV30_3D_STENCIL_OP_FAIL_INVERT 0x0000150a
386 #define NV30_3D_STENCIL_OP_FAIL_KEEP 0x00001e00
387 #define NV30_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01
388 #define NV30_3D_STENCIL_OP_FAIL_INCR 0x00001e02
389 #define NV30_3D_STENCIL_OP_FAIL_DECR 0x00001e03
390 #define NV30_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507
391 #define NV30_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508
392
393 #define NV30_3D_STENCIL_OP_ZFAIL(i0) (0x00000340 + 0x20*(i0))
394 #define NV30_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000
395 #define NV30_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a
396 #define NV30_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00
397 #define NV30_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01
398 #define NV30_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02
399 #define NV30_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03
400 #define NV30_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507
401 #define NV30_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508
402
403 #define NV30_3D_STENCIL_OP_ZPASS(i0) (0x00000344 + 0x20*(i0))
404 #define NV30_3D_STENCIL_OP_ZPASS_ZERO 0x00000000
405 #define NV30_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a
406 #define NV30_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00
407 #define NV30_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01
408 #define NV30_3D_STENCIL_OP_ZPASS_INCR 0x00001e02
409 #define NV30_3D_STENCIL_OP_ZPASS_DECR 0x00001e03
410 #define NV30_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507
411 #define NV30_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508
412
413 #define NV30_3D_SHADE_MODEL 0x00000368
414 #define NV30_3D_SHADE_MODEL_FLAT 0x00001d00
415 #define NV30_3D_SHADE_MODEL_SMOOTH 0x00001d01
416
417 #define NV30_3D_FOG_ENABLE 0x0000036c
418
419 #define NV30_3D_FOG_COLOR 0x00000370
420 #define NV30_3D_FOG_COLOR_R__MASK 0x000000ff
421 #define NV30_3D_FOG_COLOR_R__SHIFT 0
422 #define NV30_3D_FOG_COLOR_G__MASK 0x0000ff00
423 #define NV30_3D_FOG_COLOR_G__SHIFT 8
424 #define NV30_3D_FOG_COLOR_B__MASK 0x00ff0000
425 #define NV30_3D_FOG_COLOR_B__SHIFT 16
426 #define NV30_3D_FOG_COLOR_A__MASK 0xff000000
427 #define NV30_3D_FOG_COLOR_A__SHIFT 24
428
429 #define NV40_3D_MRT_COLOR_MASK 0x00000370
430 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_A 0x00000010
431 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_R 0x00000020
432 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_G 0x00000040
433 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_B 0x00000080
434 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_A 0x00000100
435 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_R 0x00000200
436 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_G 0x00000400
437 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_B 0x00000800
438 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_A 0x00001000
439 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_R 0x00002000
440 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_G 0x00004000
441 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_B 0x00008000
442
443 #define NV30_3D_COLOR_LOGIC_OP_ENABLE 0x00000374
444
445 #define NV30_3D_COLOR_LOGIC_OP_OP 0x00000378
446 #define NV30_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500
447 #define NV30_3D_COLOR_LOGIC_OP_OP_AND 0x00001501
448 #define NV30_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502
449 #define NV30_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503
450 #define NV30_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504
451 #define NV30_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505
452 #define NV30_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506
453 #define NV30_3D_COLOR_LOGIC_OP_OP_OR 0x00001507
454 #define NV30_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508
455 #define NV30_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509
456 #define NV30_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a
457 #define NV30_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b
458 #define NV30_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c
459 #define NV30_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d
460 #define NV30_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e
461 #define NV30_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f
462
463 #define NV30_3D_NORMALIZE_ENABLE 0x0000037c
464
465 #define NV35_3D_DEPTH_BOUNDS_TEST_ENABLE 0x00000380
466
467 #define NV35_3D_DEPTH_BOUNDS_TEST_ZMIN 0x00000384
468
469 #define NV35_3D_DEPTH_BOUNDS_TEST_ZMAX 0x00000388
470
471 #define NV30_3D_COLOR_MATERIAL 0x00000390
472 #define NV30_3D_COLOR_MATERIAL_FRONT_EMISSION_ENABLE 0x00000001
473 #define NV30_3D_COLOR_MATERIAL_FRONT_AMBIENT_ENABLE 0x00000004
474 #define NV30_3D_COLOR_MATERIAL_FRONT_DIFFUSE_ENABLE 0x00000010
475 #define NV30_3D_COLOR_MATERIAL_FRONT_SPECULAR_ENABLE 0x00000040
476 #define NV30_3D_COLOR_MATERIAL_BACK_EMISSION_ENABLE 0x00000100
477 #define NV30_3D_COLOR_MATERIAL_BACK_AMBIENT_ENABLE 0x00000400
478 #define NV30_3D_COLOR_MATERIAL_BACK_DIFFUSE_ENABLE 0x00001000
479 #define NV30_3D_COLOR_MATERIAL_BACK_SPECULAR_ENABLE 0x00004000
480
481 #define NV30_3D_DEPTH_RANGE_NEAR 0x00000394
482
483 #define NV30_3D_DEPTH_RANGE_FAR 0x00000398
484
485 #define NV30_3D_COLOR_MATERIAL_FRONT 0x000003a0
486
487
488 #define NV30_3D_COLOR_MATERIAL_FRONT_R 0x000003a0
489
490 #define NV30_3D_COLOR_MATERIAL_FRONT_G 0x000003a4
491
492 #define NV30_3D_COLOR_MATERIAL_FRONT_B 0x000003a8
493
494 #define NV30_3D_COLOR_MATERIAL_FRONT_A 0x000003ac
495
496 #define NV40_3D_MIPMAP_ROUNDING 0x000003b0
497 #define NV40_3D_MIPMAP_ROUNDING_MODE__MASK 0x00100000
498 #define NV40_3D_MIPMAP_ROUNDING_MODE__SHIFT 20
499 #define NV40_3D_MIPMAP_ROUNDING_MODE_UP 0x00000000
500 #define NV40_3D_MIPMAP_ROUNDING_MODE_DOWN 0x00100000
501
502 #define NV30_3D_LINE_WIDTH 0x000003b8
503
504 #define NV30_3D_LINE_SMOOTH_ENABLE 0x000003bc
505
506
507
508 #define NV30_3D_TEX_GEN_MODE(i0, i1) (0x00000400 + 0x10*(i0) + 0x4*(i1))
509 #define NV30_3D_TEX_GEN_MODE__ESIZE 0x00000004
510 #define NV30_3D_TEX_GEN_MODE__LEN 0x00000004
511 #define NV30_3D_TEX_GEN_MODE_FALSE 0x00000000
512 #define NV30_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400
513 #define NV30_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401
514 #define NV30_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402
515 #define NV30_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511
516 #define NV30_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512
517
518 #define NV30_3D_MODELVIEW_MATRIX(i0) (0x00000480 + 0x4*(i0))
519 #define NV30_3D_MODELVIEW_MATRIX__ESIZE 0x00000004
520 #define NV30_3D_MODELVIEW_MATRIX__LEN 0x00000010
521
522 #define NV30_3D_INVERSE_MODELVIEW_MATRIX(i0) (0x00000580 + 0x4*(i0))
523 #define NV30_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004
524 #define NV30_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c
525
526 #define NV30_3D_PROJECTION_MATRIX(i0) (0x00000680 + 0x4*(i0))
527 #define NV30_3D_PROJECTION_MATRIX__ESIZE 0x00000004
528 #define NV30_3D_PROJECTION_MATRIX__LEN 0x00000010
529
530
531 #define NV30_3D_TEX_MATRIX(i0, i1) (0x000006c0 + 0x40*(i0) + 0x4*(i1))
532 #define NV30_3D_TEX_MATRIX__ESIZE 0x00000004
533 #define NV30_3D_TEX_MATRIX__LEN 0x00000010
534
535 #define NV30_3D_SCISSOR_HORIZ 0x000008c0
536 #define NV30_3D_SCISSOR_HORIZ_X__MASK 0x0000ffff
537 #define NV30_3D_SCISSOR_HORIZ_X__SHIFT 0
538 #define NV30_3D_SCISSOR_HORIZ_W__MASK 0xffff0000
539 #define NV30_3D_SCISSOR_HORIZ_W__SHIFT 16
540
541 #define NV30_3D_SCISSOR_VERT 0x000008c4
542 #define NV30_3D_SCISSOR_VERT_Y__MASK 0x0000ffff
543 #define NV30_3D_SCISSOR_VERT_Y__SHIFT 0
544 #define NV30_3D_SCISSOR_VERT_H__MASK 0xffff0000
545 #define NV30_3D_SCISSOR_VERT_H__SHIFT 16
546
547 #define NV30_3D_FOG_COORD_DIST 0x000008c8
548
549 #define NV30_3D_FOG_MODE 0x000008cc
550
551 #define NV30_3D_FOG_EQUATION_CONSTANT 0x000008d0
552
553 #define NV30_3D_FOG_EQUATION_LINEAR 0x000008d4
554
555 #define NV30_3D_FOG_EQUATION_QUADRATIC 0x000008d8
556
557 #define NV30_3D_FP_ACTIVE_PROGRAM 0x000008e4
558 #define NV30_3D_FP_ACTIVE_PROGRAM_DMA0 0x00000001
559 #define NV30_3D_FP_ACTIVE_PROGRAM_DMA1 0x00000002
560 #define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__MASK 0xfffffffc
561 #define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__SHIFT 2
562
563
564 #define NV30_3D_RC_COLOR0 0x000008ec
565 #define NV30_3D_RC_COLOR0_B__MASK 0x000000ff
566 #define NV30_3D_RC_COLOR0_B__SHIFT 0
567 #define NV30_3D_RC_COLOR0_G__MASK 0x0000ff00
568 #define NV30_3D_RC_COLOR0_G__SHIFT 8
569 #define NV30_3D_RC_COLOR0_R__MASK 0x00ff0000
570 #define NV30_3D_RC_COLOR0_R__SHIFT 16
571 #define NV30_3D_RC_COLOR0_A__MASK 0xff000000
572 #define NV30_3D_RC_COLOR0_A__SHIFT 24
573
574 #define NV30_3D_RC_COLOR1 0x000008f0
575 #define NV30_3D_RC_COLOR1_B__MASK 0x000000ff
576 #define NV30_3D_RC_COLOR1_B__SHIFT 0
577 #define NV30_3D_RC_COLOR1_G__MASK 0x0000ff00
578 #define NV30_3D_RC_COLOR1_G__SHIFT 8
579 #define NV30_3D_RC_COLOR1_R__MASK 0x00ff0000
580 #define NV30_3D_RC_COLOR1_R__SHIFT 16
581 #define NV30_3D_RC_COLOR1_A__MASK 0xff000000
582 #define NV30_3D_RC_COLOR1_A__SHIFT 24
583
584 #define NV30_3D_RC_FINAL0 0x000008f4
585 #define NV30_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f
586 #define NV30_3D_RC_FINAL0_D_INPUT__SHIFT 0
587 #define NV30_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000
588 #define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001
589 #define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002
590 #define NV30_3D_RC_FINAL0_D_INPUT_FOG 0x00000003
591 #define NV30_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004
592 #define NV30_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005
593 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008
594 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009
595 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a
596 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b
597 #define NV30_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c
598 #define NV30_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d
599 #define NV30_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
600 #define NV30_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f
601 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010
602 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4
603 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000
604 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010
605 #define NV30_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0
606 #define NV30_3D_RC_FINAL0_D_MAPPING__SHIFT 5
607 #define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
608 #define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020
609 #define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040
610 #define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060
611 #define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
612 #define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
613 #define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0
614 #define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0
615 #define NV30_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00
616 #define NV30_3D_RC_FINAL0_C_INPUT__SHIFT 8
617 #define NV30_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000
618 #define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100
619 #define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200
620 #define NV30_3D_RC_FINAL0_C_INPUT_FOG 0x00000300
621 #define NV30_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400
622 #define NV30_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500
623 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800
624 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900
625 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00
626 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00
627 #define NV30_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00
628 #define NV30_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00
629 #define NV30_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
630 #define NV30_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00
631 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000
632 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12
633 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000
634 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000
635 #define NV30_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000
636 #define NV30_3D_RC_FINAL0_C_MAPPING__SHIFT 13
637 #define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
638 #define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000
639 #define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000
640 #define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000
641 #define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
642 #define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
643 #define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000
644 #define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000
645 #define NV30_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000
646 #define NV30_3D_RC_FINAL0_B_INPUT__SHIFT 16
647 #define NV30_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000
648 #define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000
649 #define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000
650 #define NV30_3D_RC_FINAL0_B_INPUT_FOG 0x00030000
651 #define NV30_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000
652 #define NV30_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000
653 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000
654 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000
655 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000
656 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000
657 #define NV30_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000
658 #define NV30_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000
659 #define NV30_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
660 #define NV30_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000
661 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000
662 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20
663 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000
664 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000
665 #define NV30_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000
666 #define NV30_3D_RC_FINAL0_B_MAPPING__SHIFT 21
667 #define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
668 #define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000
669 #define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000
670 #define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000
671 #define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
672 #define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
673 #define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000
674 #define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000
675 #define NV30_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000
676 #define NV30_3D_RC_FINAL0_A_INPUT__SHIFT 24
677 #define NV30_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000
678 #define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000
679 #define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000
680 #define NV30_3D_RC_FINAL0_A_INPUT_FOG 0x03000000
681 #define NV30_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000
682 #define NV30_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000
683 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000
684 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000
685 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000
686 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000
687 #define NV30_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000
688 #define NV30_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000
689 #define NV30_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
690 #define NV30_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000
691 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000
692 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28
693 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000
694 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000
695 #define NV30_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000
696 #define NV30_3D_RC_FINAL0_A_MAPPING__SHIFT 29
697 #define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
698 #define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000
699 #define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000
700 #define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000
701 #define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
702 #define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
703 #define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000
704 #define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000
705
706 #define NV30_3D_RC_FINAL1 0x000008f8
707 #define NV30_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080
708 #define NV30_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00
709 #define NV30_3D_RC_FINAL1_G_INPUT__SHIFT 8
710 #define NV30_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000
711 #define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100
712 #define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200
713 #define NV30_3D_RC_FINAL1_G_INPUT_FOG 0x00000300
714 #define NV30_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400
715 #define NV30_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500
716 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800
717 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900
718 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00
719 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00
720 #define NV30_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00
721 #define NV30_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00
722 #define NV30_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
723 #define NV30_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00
724 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000
725 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12
726 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000
727 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000
728 #define NV30_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000
729 #define NV30_3D_RC_FINAL1_G_MAPPING__SHIFT 13
730 #define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000
731 #define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000
732 #define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000
733 #define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000
734 #define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000
735 #define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000
736 #define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000
737 #define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000
738 #define NV30_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000
739 #define NV30_3D_RC_FINAL1_F_INPUT__SHIFT 16
740 #define NV30_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000
741 #define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000
742 #define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000
743 #define NV30_3D_RC_FINAL1_F_INPUT_FOG 0x00030000
744 #define NV30_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000
745 #define NV30_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000
746 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000
747 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000
748 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000
749 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000
750 #define NV30_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000
751 #define NV30_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000
752 #define NV30_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
753 #define NV30_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000
754 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000
755 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20
756 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000
757 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000
758 #define NV30_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000
759 #define NV30_3D_RC_FINAL1_F_MAPPING__SHIFT 21
760 #define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000
761 #define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000
762 #define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000
763 #define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000
764 #define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000
765 #define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000
766 #define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000
767 #define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000
768 #define NV30_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000
769 #define NV30_3D_RC_FINAL1_E_INPUT__SHIFT 24
770 #define NV30_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000
771 #define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000
772 #define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000
773 #define NV30_3D_RC_FINAL1_E_INPUT_FOG 0x03000000
774 #define NV30_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000
775 #define NV30_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000
776 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000
777 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000
778 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000
779 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000
780 #define NV30_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000
781 #define NV30_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000
782 #define NV30_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
783 #define NV30_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000
784 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000
785 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28
786 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000
787 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000
788 #define NV30_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000
789 #define NV30_3D_RC_FINAL1_E_MAPPING__SHIFT 29
790 #define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000
791 #define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000
792 #define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000
793 #define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000
794 #define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000
795 #define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000
796 #define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000
797 #define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000
798
799 #define NV30_3D_RC_ENABLE 0x000008fc
800 #define NV30_3D_RC_ENABLE_NUM_COMBINERS__MASK 0x0000000f
801 #define NV30_3D_RC_ENABLE_NUM_COMBINERS__SHIFT 0
802 #define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR0 0x0000f000
803 #define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR1 0x000f0000
804
805
806 #define NV30_3D_RC_IN_ALPHA(i0) (0x00000900 + 0x20*(i0))
807 #define NV30_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f
808 #define NV30_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0
809 #define NV30_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000
810 #define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001
811 #define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002
812 #define NV30_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003
813 #define NV30_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004
814 #define NV30_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005
815 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008
816 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009
817 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a
818 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b
819 #define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c
820 #define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d
821 #define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
822 #define NV30_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f
823 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010
824 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4
825 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000
826 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010
827 #define NV30_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0
828 #define NV30_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5
829 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
830 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020
831 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040
832 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060
833 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
834 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
835 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0
836 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0
837 #define NV30_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00
838 #define NV30_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8
839 #define NV30_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000
840 #define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100
841 #define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200
842 #define NV30_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300
843 #define NV30_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400
844 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500
845 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800
846 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900
847 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00
848 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00
849 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00
850 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00
851 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
852 #define NV30_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00
853 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000
854 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12
855 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000
856 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000
857 #define NV30_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000
858 #define NV30_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13
859 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
860 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000
861 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000
862 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000
863 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
864 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
865 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000
866 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000
867 #define NV30_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000
868 #define NV30_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16
869 #define NV30_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000
870 #define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000
871 #define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000
872 #define NV30_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000
873 #define NV30_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000
874 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000
875 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000
876 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000
877 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000
878 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000
879 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000
880 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000
881 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
882 #define NV30_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000
883 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000
884 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20
885 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000
886 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000
887 #define NV30_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000
888 #define NV30_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21
889 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
890 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000
891 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000
892 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000
893 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
894 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
895 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000
896 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000
897 #define NV30_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000
898 #define NV30_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24
899 #define NV30_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000
900 #define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000
901 #define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000
902 #define NV30_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000
903 #define NV30_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000
904 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000
905 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000
906 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000
907 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000
908 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000
909 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000
910 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000
911 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
912 #define NV30_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000
913 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000
914 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28
915 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000
916 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000
917 #define NV30_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000
918 #define NV30_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29
919 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
920 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000
921 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000
922 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000
923 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
924 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
925 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000
926 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000
927
928 #define NV30_3D_RC_IN_RGB(i0) (0x00000904 + 0x20*(i0))
929 #define NV30_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f
930 #define NV30_3D_RC_IN_RGB_D_INPUT__SHIFT 0
931 #define NV30_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000
932 #define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001
933 #define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002
934 #define NV30_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003
935 #define NV30_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004
936 #define NV30_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005
937 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008
938 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009
939 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a
940 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b
941 #define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c
942 #define NV30_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d
943 #define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
944 #define NV30_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f
945 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010
946 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4
947 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000
948 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010
949 #define NV30_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0
950 #define NV30_3D_RC_IN_RGB_D_MAPPING__SHIFT 5
951 #define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000
952 #define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020
953 #define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040
954 #define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060
955 #define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080
956 #define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0
957 #define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0
958 #define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0
959 #define NV30_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00
960 #define NV30_3D_RC_IN_RGB_C_INPUT__SHIFT 8
961 #define NV30_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000
962 #define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100
963 #define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200
964 #define NV30_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300
965 #define NV30_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400
966 #define NV30_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500
967 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800
968 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900
969 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00
970 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00
971 #define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00
972 #define NV30_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00
973 #define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
974 #define NV30_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00
975 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000
976 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12
977 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000
978 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000
979 #define NV30_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000
980 #define NV30_3D_RC_IN_RGB_C_MAPPING__SHIFT 13
981 #define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000
982 #define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000
983 #define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000
984 #define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000
985 #define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000
986 #define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000
987 #define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000
988 #define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000
989 #define NV30_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000
990 #define NV30_3D_RC_IN_RGB_B_INPUT__SHIFT 16
991 #define NV30_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000
992 #define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000
993 #define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000
994 #define NV30_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000
995 #define NV30_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000
996 #define NV30_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000
997 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000
998 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000
999 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000
1000 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000
1001 #define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000
1002 #define NV30_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000
1003 #define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
1004 #define NV30_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000
1005 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000
1006 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20
1007 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000
1008 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000
1009 #define NV30_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000
1010 #define NV30_3D_RC_IN_RGB_B_MAPPING__SHIFT 21
1011 #define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000
1012 #define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000
1013 #define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000
1014 #define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000
1015 #define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000
1016 #define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000
1017 #define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000
1018 #define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000
1019 #define NV30_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000
1020 #define NV30_3D_RC_IN_RGB_A_INPUT__SHIFT 24
1021 #define NV30_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000
1022 #define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000
1023 #define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000
1024 #define NV30_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000
1025 #define NV30_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000
1026 #define NV30_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000
1027 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000
1028 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000
1029 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000
1030 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000
1031 #define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000
1032 #define NV30_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000
1033 #define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
1034 #define NV30_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000
1035 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000
1036 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28
1037 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000
1038 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000
1039 #define NV30_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000
1040 #define NV30_3D_RC_IN_RGB_A_MAPPING__SHIFT 29
1041 #define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000
1042 #define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000
1043 #define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000
1044 #define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000
1045 #define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000
1046 #define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000
1047 #define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000
1048 #define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000
1049
1050 #define NV30_3D_RC_CONSTANT_COLOR0(i0) (0x00000908 + 0x20*(i0))
1051 #define NV30_3D_RC_CONSTANT_COLOR0_B__MASK 0x000000ff
1052 #define NV30_3D_RC_CONSTANT_COLOR0_B__SHIFT 0
1053 #define NV30_3D_RC_CONSTANT_COLOR0_G__MASK 0x0000ff00
1054 #define NV30_3D_RC_CONSTANT_COLOR0_G__SHIFT 8
1055 #define NV30_3D_RC_CONSTANT_COLOR0_R__MASK 0x00ff0000
1056 #define NV30_3D_RC_CONSTANT_COLOR0_R__SHIFT 16
1057 #define NV30_3D_RC_CONSTANT_COLOR0_A__MASK 0xff000000
1058 #define NV30_3D_RC_CONSTANT_COLOR0_A__SHIFT 24
1059
1060 #define NV30_3D_RC_CONSTANT_COLOR1(i0) (0x0000090c + 0x20*(i0))
1061 #define NV30_3D_RC_CONSTANT_COLOR1_B__MASK 0x000000ff
1062 #define NV30_3D_RC_CONSTANT_COLOR1_B__SHIFT 0
1063 #define NV30_3D_RC_CONSTANT_COLOR1_G__MASK 0x0000ff00
1064 #define NV30_3D_RC_CONSTANT_COLOR1_G__SHIFT 8
1065 #define NV30_3D_RC_CONSTANT_COLOR1_R__MASK 0x00ff0000
1066 #define NV30_3D_RC_CONSTANT_COLOR1_R__SHIFT 16
1067 #define NV30_3D_RC_CONSTANT_COLOR1_A__MASK 0xff000000
1068 #define NV30_3D_RC_CONSTANT_COLOR1_A__SHIFT 24
1069
1070 #define NV30_3D_RC_OUT_ALPHA(i0) (0x00000910 + 0x20*(i0))
1071 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f
1072 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0
1073 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000
1074 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
1075 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
1076 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003
1077 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004
1078 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005
1079 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008
1080 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009
1081 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a
1082 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b
1083 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c
1084 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d
1085 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
1086 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f
1087 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0
1088 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4
1089 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000
1090 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
1091 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
1092 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030
1093 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040
1094 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050
1095 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080
1096 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090
1097 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0
1098 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0
1099 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0
1100 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0
1101 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
1102 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0
1103 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00
1104 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8
1105 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000
1106 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
1107 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
1108 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300
1109 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
1110 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
1111 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800
1112 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900
1113 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00
1114 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00
1115 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00
1116 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00
1117 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
1118 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00
1119 #define NV30_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000
1120 #define NV30_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000
1121 #define NV30_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000
1122 #define NV30_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000
1123 #define NV30_3D_RC_OUT_ALPHA_BIAS__SHIFT 15
1124 #define NV30_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000
1125 #define NV30_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
1126 #define NV30_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000
1127 #define NV30_3D_RC_OUT_ALPHA_SCALE__SHIFT 16
1128 #define NV30_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000
1129 #define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000
1130 #define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000
1131 #define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000
1132
1133 #define NV30_3D_RC_OUT_RGB(i0) (0x00000914 + 0x20*(i0))
1134 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f
1135 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0
1136 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000
1137 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001
1138 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002
1139 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003
1140 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004
1141 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005
1142 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008
1143 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009
1144 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a
1145 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b
1146 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c
1147 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d
1148 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
1149 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f
1150 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0
1151 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4
1152 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000
1153 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010
1154 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020
1155 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030
1156 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040
1157 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050
1158 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080
1159 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090
1160 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0
1161 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0
1162 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0
1163 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0
1164 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0
1165 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0
1166 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00
1167 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8
1168 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000
1169 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100
1170 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200
1171 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300
1172 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400
1173 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500
1174 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800
1175 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900
1176 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00
1177 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00
1178 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00
1179 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00
1180 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
1181 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00
1182 #define NV30_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000
1183 #define NV30_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000
1184 #define NV30_3D_RC_OUT_RGB_MUX_SUM 0x00004000
1185 #define NV30_3D_RC_OUT_RGB_BIAS__MASK 0x00008000
1186 #define NV30_3D_RC_OUT_RGB_BIAS__SHIFT 15
1187 #define NV30_3D_RC_OUT_RGB_BIAS_NONE 0x00000000
1188 #define NV30_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000
1189 #define NV30_3D_RC_OUT_RGB_SCALE__MASK 0x00030000
1190 #define NV30_3D_RC_OUT_RGB_SCALE__SHIFT 16
1191 #define NV30_3D_RC_OUT_RGB_SCALE_NONE 0x00000000
1192 #define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000
1193 #define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000
1194 #define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000
1195
1196 #define NV30_3D_VIEWPORT_HORIZ 0x00000a00
1197 #define NV30_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
1198 #define NV30_3D_VIEWPORT_HORIZ_X__SHIFT 0
1199 #define NV30_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
1200 #define NV30_3D_VIEWPORT_HORIZ_W__SHIFT 16
1201
1202 #define NV30_3D_VIEWPORT_VERT 0x00000a04
1203 #define NV30_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
1204 #define NV30_3D_VIEWPORT_VERT_Y__SHIFT 0
1205 #define NV30_3D_VIEWPORT_VERT_H__MASK 0xffff0000
1206 #define NV30_3D_VIEWPORT_VERT_H__SHIFT 16
1207
1208 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x00000a10
1209
1210
1211 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10
1212
1213 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14
1214
1215 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18
1216
1217 #define NV30_3D_VIEWPORT_TRANSLATE 0x00000a20
1218
1219
1220 #define NV30_3D_VIEWPORT_TRANSLATE_X 0x00000a20
1221
1222 #define NV30_3D_VIEWPORT_TRANSLATE_Y 0x00000a24
1223
1224 #define NV30_3D_VIEWPORT_TRANSLATE_Z 0x00000a28
1225
1226 #define NV30_3D_VIEWPORT_TRANSLATE_W 0x00000a2c
1227
1228 #define NV30_3D_VIEWPORT_SCALE 0x00000a30
1229
1230
1231 #define NV30_3D_VIEWPORT_SCALE_X 0x00000a30
1232
1233 #define NV30_3D_VIEWPORT_SCALE_Y 0x00000a34
1234
1235 #define NV30_3D_VIEWPORT_SCALE_Z 0x00000a38
1236
1237 #define NV30_3D_VIEWPORT_SCALE_W 0x00000a3c
1238
1239 #define NV30_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000a60
1240
1241 #define NV30_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000a64
1242
1243 #define NV30_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000a68
1244
1245 #define NV30_3D_DEPTH_FUNC 0x00000a6c
1246 #define NV30_3D_DEPTH_FUNC_NEVER 0x00000200
1247 #define NV30_3D_DEPTH_FUNC_LESS 0x00000201
1248 #define NV30_3D_DEPTH_FUNC_EQUAL 0x00000202
1249 #define NV30_3D_DEPTH_FUNC_LEQUAL 0x00000203
1250 #define NV30_3D_DEPTH_FUNC_GREATER 0x00000204
1251 #define NV30_3D_DEPTH_FUNC_NOTEQUAL 0x00000205
1252 #define NV30_3D_DEPTH_FUNC_GEQUAL 0x00000206
1253 #define NV30_3D_DEPTH_FUNC_ALWAYS 0x00000207
1254
1255 #define NV30_3D_DEPTH_WRITE_ENABLE 0x00000a70
1256
1257 #define NV30_3D_DEPTH_TEST_ENABLE 0x00000a74
1258
1259 #define NV30_3D_POLYGON_OFFSET_FACTOR 0x00000a78
1260
1261 #define NV30_3D_POLYGON_OFFSET_UNITS 0x00000a7c
1262
1263 #define NV30_3D_VTX_ATTR_3I_XY(i0) (0x00000a80 + 0x8*(i0))
1264 #define NV30_3D_VTX_ATTR_3I_XY__ESIZE 0x00000008
1265 #define NV30_3D_VTX_ATTR_3I_XY__LEN 0x00000010
1266 #define NV30_3D_VTX_ATTR_3I_XY_X__MASK 0x0000ffff
1267 #define NV30_3D_VTX_ATTR_3I_XY_X__SHIFT 0
1268 #define NV30_3D_VTX_ATTR_3I_XY_Y__MASK 0xffff0000
1269 #define NV30_3D_VTX_ATTR_3I_XY_Y__SHIFT 16
1270
1271 #define NV30_3D_VTX_ATTR_3I_Z(i0) (0x00000a84 + 0x8*(i0))
1272 #define NV30_3D_VTX_ATTR_3I_Z__ESIZE 0x00000008
1273 #define NV30_3D_VTX_ATTR_3I_Z__LEN 0x00000010
1274 #define NV30_3D_VTX_ATTR_3I_Z_Z__MASK 0x0000ffff
1275 #define NV30_3D_VTX_ATTR_3I_Z_Z__SHIFT 0
1276
1277 #define NV30_3D_TEX_FILTER_OPTIMIZATION(i0) (0x00000b00 + 0x4*(i0))
1278 #define NV30_3D_TEX_FILTER_OPTIMIZATION__ESIZE 0x00000004
1279 #define NV30_3D_TEX_FILTER_OPTIMIZATION__LEN 0x00000004
1280 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__MASK 0x0000001f
1281 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__SHIFT 0
1282 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_OFF 0x00000000
1283 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_QUALITY 0x00000004
1284 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_QUALITY 0x00000006
1285 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_PERFORMANCE 0x00000008
1286 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_PERFORMANCE 0x00000018
1287 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__MASK 0x000001c0
1288 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__SHIFT 6
1289 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_OFF 0x00000000
1290 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_HIGH_QUALITY 0x000000c0
1291 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_QUALITY 0x000001c0
1292 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_PERFORMANCE 0x00000140
1293 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__MASK 0x00007c00
1294 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__SHIFT 10
1295 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_OFF 0x00000000
1296 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_PARTIAL 0x00002c00
1297 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_FULL 0x00007c00
1298
1299 #define NV40_3D_UNK0B40(i0) (0x00000b40 + 0x4*(i0))
1300 #define NV40_3D_UNK0B40__ESIZE 0x00000004
1301 #define NV40_3D_UNK0B40__LEN 0x00000008
1302
1303 #define NV30_3D_VP_UPLOAD_INST(i0) (0x00000b80 + 0x4*(i0))
1304 #define NV30_3D_VP_UPLOAD_INST__ESIZE 0x00000004
1305 #define NV30_3D_VP_UPLOAD_INST__LEN 0x00000004
1306
1307
1308 #define NV30_3D_TEX_CLIP_PLANE(i0) (0x00000e00 + 0x10*(i0))
1309
1310
1311 #define NV30_3D_TEX_CLIP_PLANE_X(i0) (0x00000e00 + 0x10*(i0))
1312
1313 #define NV30_3D_TEX_CLIP_PLANE_Y(i0) (0x00000e04 + 0x10*(i0))
1314
1315 #define NV30_3D_TEX_CLIP_PLANE_Z(i0) (0x00000e08 + 0x10*(i0))
1316
1317 #define NV30_3D_TEX_CLIP_PLANE_W(i0) (0x00000e0c + 0x10*(i0))
1318
1319 #define NV30_3D_LIGHT 0x00001000
1320
1321
1322 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT(i0) (0x00001000 + 0x40*(i0))
1323
1324
1325 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(i0) (0x00001000 + 0x40*(i0))
1326
1327 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(i0) (0x00001004 + 0x40*(i0))
1328
1329 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(i0) (0x00001008 + 0x40*(i0))
1330
1331 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE(i0) (0x0000100c + 0x40*(i0))
1332
1333
1334 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(i0) (0x0000100c + 0x40*(i0))
1335
1336 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(i0) (0x00001010 + 0x40*(i0))
1337
1338 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(i0) (0x00001014 + 0x40*(i0))
1339
1340 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR(i0) (0x00001018 + 0x40*(i0))
1341
1342
1343 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(i0) (0x00001018 + 0x40*(i0))
1344
1345 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(i0) (0x0000101c + 0x40*(i0))
1346
1347 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(i0) (0x00001020 + 0x40*(i0))
1348
1349 #define NV30_3D_LIGHT_UNK24(i0) (0x00001024 + 0x40*(i0))
1350
1351 #define NV30_3D_LIGHT_HALF_VECTOR(i0) (0x00001028 + 0x40*(i0))
1352
1353
1354 #define NV30_3D_LIGHT_HALF_VECTOR_X(i0) (0x00001028 + 0x40*(i0))
1355
1356 #define NV30_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000102c + 0x40*(i0))
1357
1358 #define NV30_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00001030 + 0x40*(i0))
1359
1360 #define NV30_3D_LIGHT_DIRECTION(i0) (0x00001034 + 0x40*(i0))
1361
1362
1363 #define NV30_3D_LIGHT_DIRECTION_X(i0) (0x00001034 + 0x40*(i0))
1364
1365 #define NV30_3D_LIGHT_DIRECTION_Y(i0) (0x00001038 + 0x40*(i0))
1366
1367 #define NV30_3D_LIGHT_DIRECTION_Z(i0) (0x0000103c + 0x40*(i0))
1368
1369
1370 #define NV30_3D_LIGHT_SPOT_CUTOFF_A(i0) (0x00001200 + 0x40*(i0))
1371
1372 #define NV30_3D_LIGHT_SPOT_CUTOFF_B(i0) (0x00001204 + 0x40*(i0))
1373
1374 #define NV30_3D_LIGHT_SPOT_CUTOFF_C(i0) (0x00001208 + 0x40*(i0))
1375
1376 #define NV30_3D_LIGHT_SPOT_DIR(i0) (0x0000120c + 0x40*(i0))
1377
1378
1379 #define NV30_3D_LIGHT_SPOT_DIR_X(i0) (0x0000120c + 0x40*(i0))
1380
1381 #define NV30_3D_LIGHT_SPOT_DIR_Y(i0) (0x00001210 + 0x40*(i0))
1382
1383 #define NV30_3D_LIGHT_SPOT_DIR_Z(i0) (0x00001214 + 0x40*(i0))
1384
1385 #define NV30_3D_LIGHT_SPOT_CUTOFF_D(i0) (0x00001218 + 0x40*(i0))
1386
1387 #define NV30_3D_LIGHT_POSITION(i0) (0x0000121c + 0x40*(i0))
1388
1389
1390 #define NV30_3D_LIGHT_POSITION_X(i0) (0x0000121c + 0x40*(i0))
1391
1392 #define NV30_3D_LIGHT_POSITION_Y(i0) (0x00001220 + 0x40*(i0))
1393
1394 #define NV30_3D_LIGHT_POSITION_Z(i0) (0x00001224 + 0x40*(i0))
1395
1396 #define NV30_3D_LIGHT_ATTENUATION(i0) (0x00001228 + 0x40*(i0))
1397
1398 #define NV30_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00001228 + 0x40*(i0))
1399
1400 #define NV30_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000122c + 0x40*(i0))
1401
1402 #define NV30_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00001230 + 0x40*(i0))
1403
1404 #define NV30_3D_FRONT_MATERIAL_SHININESS(i0) (0x00001400 + 0x4*(i0))
1405 #define NV30_3D_FRONT_MATERIAL_SHININESS__ESIZE 0x00000004
1406 #define NV30_3D_FRONT_MATERIAL_SHININESS__LEN 0x00000006
1407
1408 #define NV30_3D_ENABLED_LIGHTS 0x00001420
1409
1410 #define NV30_3D_VERTEX_TWO_SIDE_ENABLE 0x0000142c
1411
1412 #define NV30_3D_FP_REG_CONTROL 0x00001450
1413 #define NV30_3D_FP_REG_CONTROL_UNK0__MASK 0x0000ffff
1414 #define NV30_3D_FP_REG_CONTROL_UNK0__SHIFT 0
1415 #define NV30_3D_FP_REG_CONTROL_UNK1__MASK 0xffff0000
1416 #define NV30_3D_FP_REG_CONTROL_UNK1__SHIFT 16
1417
1418 #define NV30_3D_FLATSHADE_FIRST 0x00001454
1419
1420 #define NV30_3D_EDGEFLAG 0x0000145c
1421 #define NV30_3D_EDGEFLAG_ENABLE 0x00000001
1422
1423 #define NV30_3D_VP_CLIP_PLANES_ENABLE 0x00001478
1424 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 0x00000002
1425 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 0x00000020
1426 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 0x00000200
1427 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3 0x00002000
1428 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4 0x00020000
1429 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE5 0x00200000
1430
1431 #define NV30_3D_POLYGON_STIPPLE_ENABLE 0x0000147c
1432
1433 #define NV30_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001480 + 0x4*(i0))
1434 #define NV30_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
1435 #define NV30_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
1436
1437 #define NV30_3D_VTX_ATTR_3F(i0) (0x00001500 + 0x10*(i0))
1438 #define NV30_3D_VTX_ATTR_3F__ESIZE 0x00000010
1439 #define NV30_3D_VTX_ATTR_3F__LEN 0x00000010
1440
1441
1442 #define NV30_3D_VTX_ATTR_3F_X(i0) (0x00001500 + 0x10*(i0))
1443
1444 #define NV30_3D_VTX_ATTR_3F_Y(i0) (0x00001504 + 0x10*(i0))
1445
1446 #define NV30_3D_VTX_ATTR_3F_Z(i0) (0x00001508 + 0x10*(i0))
1447
1448
1449 #define NV30_3D_VP_CLIP_PLANE(i0, i1) (0x00001600 + 0x10*(i0) + 0x4*(i1))
1450 #define NV30_3D_VP_CLIP_PLANE__ESIZE 0x00000004
1451 #define NV30_3D_VP_CLIP_PLANE__LEN 0x00000004
1452
1453 #define NV30_3D_VTXBUF(i0) (0x00001680 + 0x4*(i0))
1454 #define NV30_3D_VTXBUF__ESIZE 0x00000004
1455 #define NV30_3D_VTXBUF__LEN 0x00000010
1456 #define NV30_3D_VTXBUF_OFFSET__MASK 0x0fffffff
1457 #define NV30_3D_VTXBUF_OFFSET__SHIFT 0
1458 #define NV30_3D_VTXBUF_DMA1 0x80000000
1459
1460 #define NV40_3D_VTX_CACHE_INVALIDATE 0x00001714
1461
1462 #define NV40_3D_VB_ELEMENT_BASE 0x0000173c
1463
1464 #define NV30_3D_VTXFMT(i0) (0x00001740 + 0x4*(i0))
1465 #define NV30_3D_VTXFMT__ESIZE 0x00000004
1466 #define NV30_3D_VTXFMT__LEN 0x00000010
1467 #define NV30_3D_VTXFMT_TYPE__MASK 0x0000000f
1468 #define NV30_3D_VTXFMT_TYPE__SHIFT 0
1469 #define NV30_3D_VTXFMT_TYPE_B8G8R8A8_UNORM 0x00000000
1470 #define NV30_3D_VTXFMT_TYPE_V16_SNORM 0x00000001
1471 #define NV30_3D_VTXFMT_TYPE_V32_FLOAT 0x00000002
1472 #define NV30_3D_VTXFMT_TYPE_V16_FLOAT 0x00000003
1473 #define NV30_3D_VTXFMT_TYPE_U8_UNORM 0x00000004
1474 #define NV30_3D_VTXFMT_TYPE_V16_SSCALED 0x00000005
1475 #define NV30_3D_VTXFMT_TYPE_U8_USCALED 0x00000007
1476 #define NV30_3D_VTXFMT_SIZE__MASK 0x000000f0
1477 #define NV30_3D_VTXFMT_SIZE__SHIFT 4
1478 #define NV30_3D_VTXFMT_STRIDE__MASK 0x0000ff00
1479 #define NV30_3D_VTXFMT_STRIDE__SHIFT 8
1480
1481 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x000017a0
1482
1483
1484 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0
1485
1486 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4
1487
1488 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8
1489
1490 #define NV30_3D_COLOR_MATERIAL_BACK 0x000017b0
1491
1492
1493 #define NV30_3D_COLOR_MATERIAL_BACK_R 0x000017b0
1494
1495 #define NV30_3D_COLOR_MATERIAL_BACK_G 0x000017b4
1496
1497 #define NV30_3D_COLOR_MATERIAL_BACK_B 0x000017b8
1498
1499 #define NV30_3D_COLOR_MATERIAL_BACK_A 0x000017bc
1500
1501 #define NV30_3D_QUERY_RESET 0x000017c8
1502
1503 #define NV30_3D_QUERY_ENABLE 0x000017cc
1504
1505 #define NV30_3D_QUERY_GET 0x00001800
1506 #define NV30_3D_QUERY_GET_OFFSET__MASK 0x00ffffff
1507 #define NV30_3D_QUERY_GET_OFFSET__SHIFT 0
1508 #define NV30_3D_QUERY_GET_UNK24__MASK 0xff000000
1509 #define NV30_3D_QUERY_GET_UNK24__SHIFT 24
1510
1511 #define NV30_3D_VERTEX_BEGIN_END 0x00001808
1512 #define NV30_3D_VERTEX_BEGIN_END_STOP 0x00000000
1513 #define NV30_3D_VERTEX_BEGIN_END_POINTS 0x00000001
1514 #define NV30_3D_VERTEX_BEGIN_END_LINES 0x00000002
1515 #define NV30_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003
1516 #define NV30_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004
1517 #define NV30_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005
1518 #define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006
1519 #define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007
1520 #define NV30_3D_VERTEX_BEGIN_END_QUADS 0x00000008
1521 #define NV30_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009
1522 #define NV30_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a
1523
1524 #define NV30_3D_VB_ELEMENT_U16 0x0000180c
1525 #define NV30_3D_VB_ELEMENT_U16_0__MASK 0x0000ffff
1526 #define NV30_3D_VB_ELEMENT_U16_0__SHIFT 0
1527 #define NV30_3D_VB_ELEMENT_U16_1__MASK 0xffff0000
1528 #define NV30_3D_VB_ELEMENT_U16_1__SHIFT 16
1529
1530 #define NV30_3D_VB_ELEMENT_U32 0x00001810
1531
1532 #define NV30_3D_VB_VERTEX_BATCH 0x00001814
1533 #define NV30_3D_VB_VERTEX_BATCH_OFFSET__MASK 0x00ffffff
1534 #define NV30_3D_VB_VERTEX_BATCH_OFFSET__SHIFT 0
1535 #define NV30_3D_VB_VERTEX_BATCH_COUNT__MASK 0xff000000
1536 #define NV30_3D_VB_VERTEX_BATCH_COUNT__SHIFT 24
1537
1538 #define NV30_3D_VERTEX_DATA 0x00001818
1539
1540 #define NV30_3D_IDXBUF_OFFSET 0x0000181c
1541
1542 #define NV30_3D_IDXBUF_FORMAT 0x00001820
1543 #define NV30_3D_IDXBUF_FORMAT_DMA1 0x00000001
1544 #define NV30_3D_IDXBUF_FORMAT_TYPE__MASK 0x000000f0
1545 #define NV30_3D_IDXBUF_FORMAT_TYPE__SHIFT 4
1546 #define NV30_3D_IDXBUF_FORMAT_TYPE_U32 0x00000000
1547 #define NV30_3D_IDXBUF_FORMAT_TYPE_U16 0x00000010
1548
1549 #define NV30_3D_VB_INDEX_BATCH 0x00001824
1550 #define NV30_3D_VB_INDEX_BATCH_START__MASK 0x00ffffff
1551 #define NV30_3D_VB_INDEX_BATCH_START__SHIFT 0
1552 #define NV30_3D_VB_INDEX_BATCH_COUNT__MASK 0xff000000
1553 #define NV30_3D_VB_INDEX_BATCH_COUNT__SHIFT 24
1554
1555 #define NV30_3D_POLYGON_MODE_FRONT 0x00001828
1556 #define NV30_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
1557 #define NV30_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
1558 #define NV30_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
1559
1560 #define NV30_3D_POLYGON_MODE_BACK 0x0000182c
1561 #define NV30_3D_POLYGON_MODE_BACK_POINT 0x00001b00
1562 #define NV30_3D_POLYGON_MODE_BACK_LINE 0x00001b01
1563 #define NV30_3D_POLYGON_MODE_BACK_FILL 0x00001b02
1564
1565 #define NV30_3D_CULL_FACE 0x00001830
1566 #define NV30_3D_CULL_FACE_FRONT 0x00000404
1567 #define NV30_3D_CULL_FACE_BACK 0x00000405
1568 #define NV30_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
1569
1570 #define NV30_3D_FRONT_FACE 0x00001834
1571 #define NV30_3D_FRONT_FACE_CW 0x00000900
1572 #define NV30_3D_FRONT_FACE_CCW 0x00000901
1573
1574 #define NV30_3D_POLYGON_SMOOTH_ENABLE 0x00001838
1575
1576 #define NV30_3D_CULL_FACE_ENABLE 0x0000183c
1577
1578 #define NV30_3D_TEX_PALETTE_OFFSET(i0) (0x00001840 + 0x4*(i0))
1579 #define NV30_3D_TEX_PALETTE_OFFSET__ESIZE 0x00000004
1580 #define NV30_3D_TEX_PALETTE_OFFSET__LEN 0x00000008
1581
1582 #define NV40_3D_TEX_SIZE1(i0) (0x00001840 + 0x4*(i0))
1583 #define NV40_3D_TEX_SIZE1__ESIZE 0x00000004
1584 #define NV40_3D_TEX_SIZE1__LEN 0x00000008
1585 #define NV40_3D_TEX_SIZE1_DEPTH__MASK 0xfff00000
1586 #define NV40_3D_TEX_SIZE1_DEPTH__SHIFT 20
1587 #define NV40_3D_TEX_SIZE1_PITCH__MASK 0x0000ffff
1588 #define NV40_3D_TEX_SIZE1_PITCH__SHIFT 0
1589
1590 #define NV30_3D_VTX_ATTR_2F(i0) (0x00001880 + 0x8*(i0))
1591 #define NV30_3D_VTX_ATTR_2F__ESIZE 0x00000008
1592 #define NV30_3D_VTX_ATTR_2F__LEN 0x00000010
1593
1594
1595 #define NV30_3D_VTX_ATTR_2F_X(i0) (0x00001880 + 0x8*(i0))
1596
1597 #define NV30_3D_VTX_ATTR_2F_Y(i0) (0x00001884 + 0x8*(i0))
1598
1599 #define NV30_3D_VTX_ATTR_2I(i0) (0x00001900 + 0x4*(i0))
1600 #define NV30_3D_VTX_ATTR_2I__ESIZE 0x00000004
1601 #define NV30_3D_VTX_ATTR_2I__LEN 0x00000010
1602 #define NV30_3D_VTX_ATTR_2I_X__MASK 0x0000ffff
1603 #define NV30_3D_VTX_ATTR_2I_X__SHIFT 0
1604 #define NV30_3D_VTX_ATTR_2I_Y__MASK 0xffff0000
1605 #define NV30_3D_VTX_ATTR_2I_Y__SHIFT 16
1606
1607 #define NV30_3D_VTX_ATTR_4UB(i0) (0x00001940 + 0x4*(i0))
1608 #define NV30_3D_VTX_ATTR_4UB__ESIZE 0x00000004
1609 #define NV30_3D_VTX_ATTR_4UB__LEN 0x00000010
1610 #define NV30_3D_VTX_ATTR_4UB_X__MASK 0x000000ff
1611 #define NV30_3D_VTX_ATTR_4UB_X__SHIFT 0
1612 #define NV30_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00
1613 #define NV30_3D_VTX_ATTR_4UB_Y__SHIFT 8
1614 #define NV30_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000
1615 #define NV30_3D_VTX_ATTR_4UB_Z__SHIFT 16
1616 #define NV30_3D_VTX_ATTR_4UB_W__MASK 0xff000000
1617 #define NV30_3D_VTX_ATTR_4UB_W__SHIFT 24
1618
1619 #define NV30_3D_VTX_ATTR_4I(i0) (0x00001980 + 0x8*(i0))
1620 #define NV30_3D_VTX_ATTR_4I__ESIZE 0x00000008
1621 #define NV30_3D_VTX_ATTR_4I__LEN 0x00000010
1622
1623 #define NV30_3D_VTX_ATTR_4I_XY(i0) (0x00001980 + 0x8*(i0))
1624 #define NV30_3D_VTX_ATTR_4I_XY_X__MASK 0x0000ffff
1625 #define NV30_3D_VTX_ATTR_4I_XY_X__SHIFT 0
1626 #define NV30_3D_VTX_ATTR_4I_XY_Y__MASK 0xffff0000
1627 #define NV30_3D_VTX_ATTR_4I_XY_Y__SHIFT 16
1628
1629 #define NV30_3D_VTX_ATTR_4I_ZW(i0) (0x00001984 + 0x8*(i0))
1630 #define NV30_3D_VTX_ATTR_4I_ZW_Z__MASK 0x0000ffff
1631 #define NV30_3D_VTX_ATTR_4I_ZW_Z__SHIFT 0
1632 #define NV30_3D_VTX_ATTR_4I_ZW_W__MASK 0xffff0000
1633 #define NV30_3D_VTX_ATTR_4I_ZW_W__SHIFT 16
1634
1635 #define NV30_3D_TEX_OFFSET(i0) (0x00001a00 + 0x20*(i0))
1636 #define NV30_3D_TEX_OFFSET__ESIZE 0x00000020
1637 #define NV30_3D_TEX_OFFSET__LEN 0x00000008
1638
1639 #define NV30_3D_TEX_FORMAT(i0) (0x00001a04 + 0x20*(i0))
1640 #define NV30_3D_TEX_FORMAT__ESIZE 0x00000020
1641 #define NV30_3D_TEX_FORMAT__LEN 0x00000008
1642 #define NV30_3D_TEX_FORMAT_DMA0 0x00000001
1643 #define NV30_3D_TEX_FORMAT_DMA1 0x00000002
1644 #define NV30_3D_TEX_FORMAT_CUBIC 0x00000004
1645 #define NV30_3D_TEX_FORMAT_NO_BORDER 0x00000008
1646 #define NV30_3D_TEX_FORMAT_DIMS__MASK 0x000000f0
1647 #define NV30_3D_TEX_FORMAT_DIMS__SHIFT 4
1648 #define NV30_3D_TEX_FORMAT_DIMS_1D 0x00000010
1649 #define NV30_3D_TEX_FORMAT_DIMS_2D 0x00000020
1650 #define NV30_3D_TEX_FORMAT_DIMS_3D 0x00000030
1651 #define NV30_3D_TEX_FORMAT_FORMAT__MASK 0x0000ff00
1652 #define NV30_3D_TEX_FORMAT_FORMAT__SHIFT 8
1653 #define NV30_3D_TEX_FORMAT_FORMAT_L8 0x00000000
1654 #define NV30_3D_TEX_FORMAT_FORMAT_I8 0x00000100
1655 #define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200
1656 #define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000400
1657 #define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000500
1658 #define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000600
1659 #define NV30_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000700
1660 #define NV30_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000b00
1661 #define NV30_3D_TEX_FORMAT_FORMAT_DXT1 0x00000c00
1662 #define NV30_3D_TEX_FORMAT_FORMAT_DXT3 0x00000e00
1663 #define NV30_3D_TEX_FORMAT_FORMAT_DXT5 0x00000f00
1664 #define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00001000
1665 #define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00001100
1666 #define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00001200
1667 #define NV30_3D_TEX_FORMAT_FORMAT_L8_RECT 0x00001300
1668 #define NV30_3D_TEX_FORMAT_FORMAT_DSDT8_RECT 0x00001700
1669 #define NV30_3D_TEX_FORMAT_FORMAT_A8L8 0x00001a00
1670 #define NV30_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00001b00
1671 #define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT 0x00001d00
1672 #define NV30_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT 0x00001e00
1673 #define NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT 0x00002000
1674 #define NV30_3D_TEX_FORMAT_FORMAT_Z24 0x00002a00
1675 #define NV30_3D_TEX_FORMAT_FORMAT_Z24_RECT 0x00002b00
1676 #define NV30_3D_TEX_FORMAT_FORMAT_Z16 0x00002c00
1677 #define NV30_3D_TEX_FORMAT_FORMAT_Z16_RECT 0x00002d00
1678 #define NV30_3D_TEX_FORMAT_FORMAT_DSDT8 0x00002800
1679 #define NV30_3D_TEX_FORMAT_FORMAT_HILO16 0x00003300
1680 #define NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT 0x00003600
1681 #define NV30_3D_TEX_FORMAT_FORMAT_HILO8 0x00004400
1682 #define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8 0x00004500
1683 #define NV30_3D_TEX_FORMAT_FORMAT_HILO8_RECT 0x00004600
1684 #define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8_RECT 0x00004700
1685 #define NV30_3D_TEX_FORMAT_FORMAT_A16 0x00003200
1686 #define NV30_3D_TEX_FORMAT_FORMAT_A16_RECT 0x00003500
1687 #define NV30_3D_TEX_FORMAT_FORMAT_UNK3F 0x00003f00
1688 #define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA16_NV 0x00004a00
1689 #define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA32_NV 0x00004b00
1690 #define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_R32_NV 0x00004c00
1691 #define NV40_3D_TEX_FORMAT_FORMAT__MASK 0x00001f00
1692 #define NV40_3D_TEX_FORMAT_FORMAT__SHIFT 8
1693 #define NV40_3D_TEX_FORMAT_FORMAT_L8 0x00000100
1694 #define NV40_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200
1695 #define NV40_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000300
1696 #define NV40_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000400
1697 #define NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000500
1698 #define NV40_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600
1699 #define NV40_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700
1700 #define NV40_3D_TEX_FORMAT_FORMAT_DXT5 0x00000800
1701 #define NV40_3D_TEX_FORMAT_FORMAT_A8L8 0x00000b00
1702 #define NV40_3D_TEX_FORMAT_FORMAT_Z24 0x00001000
1703 #define NV40_3D_TEX_FORMAT_FORMAT_Z16 0x00001200
1704 #define NV40_3D_TEX_FORMAT_FORMAT_A16 0x00001400
1705 #define NV40_3D_TEX_FORMAT_FORMAT_A16L16 0x00001500
1706 #define NV40_3D_TEX_FORMAT_FORMAT_HILO8 0x00001800
1707 #define NV40_3D_TEX_FORMAT_FORMAT_RGBA16F 0x00001a00
1708 #define NV40_3D_TEX_FORMAT_FORMAT_RGBA32F 0x00001b00
1709 #define NV40_3D_TEX_FORMAT_LINEAR 0x00002000
1710 #define NV40_3D_TEX_FORMAT_RECT 0x00004000
1711 #define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__MASK 0x000f0000
1712 #define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT 16
1713 #define NV30_3D_TEX_FORMAT_MIPMAP 0x00080000
1714 #define NV30_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x00f00000
1715 #define NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 20
1716 #define NV30_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x0f000000
1717 #define NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 24
1718 #define NV30_3D_TEX_FORMAT_BASE_SIZE_W__MASK 0xf0000000
1719 #define NV30_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT 28
1720
1721 #define NV30_3D_TEX_WRAP(i0) (0x00001a08 + 0x20*(i0))
1722 #define NV30_3D_TEX_WRAP__ESIZE 0x00000020
1723 #define NV30_3D_TEX_WRAP__LEN 0x00000008
1724 #define NV30_3D_TEX_WRAP_S__MASK 0x000000ff
1725 #define NV30_3D_TEX_WRAP_S__SHIFT 0
1726 #define NV30_3D_TEX_WRAP_S_REPEAT 0x00000001
1727 #define NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT 0x00000002
1728 #define NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE 0x00000003
1729 #define NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER 0x00000004
1730 #define NV30_3D_TEX_WRAP_S_CLAMP 0x00000005
1731 #define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_EDGE 0x00000006
1732 #define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_BORDER 0x00000007
1733 #define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP 0x00000008
1734 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__MASK 0x00000070
1735 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__SHIFT 4
1736 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF 0x00000000
1737 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_QUALITY 0x00000020
1738 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_PERFORMANCE 0x00000030
1739 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_HIGH_PERFORMANCE 0x00000070
1740 #define NV30_3D_TEX_WRAP_T__MASK 0x00000f00
1741 #define NV30_3D_TEX_WRAP_T__SHIFT 8
1742 #define NV30_3D_TEX_WRAP_T_REPEAT 0x00000100
1743 #define NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT 0x00000200
1744 #define NV30_3D_TEX_WRAP_T_CLAMP_TO_EDGE 0x00000300
1745 #define NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER 0x00000400
1746 #define NV30_3D_TEX_WRAP_T_CLAMP 0x00000500
1747 #define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_EDGE 0x00000600
1748 #define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_BORDER 0x00000700
1749 #define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP 0x00000800
1750 #define NV30_3D_TEX_WRAP_EXPAND_NORMAL 0x0000f000
1751 #define NV30_3D_TEX_WRAP_R__MASK 0x000f0000
1752 #define NV30_3D_TEX_WRAP_R__SHIFT 16
1753 #define NV30_3D_TEX_WRAP_R_REPEAT 0x00010000
1754 #define NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT 0x00020000
1755 #define NV30_3D_TEX_WRAP_R_CLAMP_TO_EDGE 0x00030000
1756 #define NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER 0x00040000
1757 #define NV30_3D_TEX_WRAP_R_CLAMP 0x00050000
1758 #define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_EDGE 0x00060000
1759 #define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_BORDER 0x00070000
1760 #define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP 0x00080000
1761 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__MASK 0x00f00000
1762 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__SHIFT 20
1763 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_NONE 0x00000000
1764 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_RED 0x00100000
1765 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_GREEN 0x00200000
1766 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_BLUE 0x00400000
1767 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_ALL 0x00f00000
1768 #define NV30_3D_TEX_WRAP_RCOMP__MASK 0xf0000000
1769 #define NV30_3D_TEX_WRAP_RCOMP__SHIFT 28
1770 #define NV30_3D_TEX_WRAP_RCOMP_NEVER 0x00000000
1771 #define NV30_3D_TEX_WRAP_RCOMP_GREATER 0x10000000
1772 #define NV30_3D_TEX_WRAP_RCOMP_EQUAL 0x20000000
1773 #define NV30_3D_TEX_WRAP_RCOMP_GEQUAL 0x30000000
1774 #define NV30_3D_TEX_WRAP_RCOMP_LESS 0x40000000
1775 #define NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL 0x50000000
1776 #define NV30_3D_TEX_WRAP_RCOMP_LEQUAL 0x60000000
1777 #define NV30_3D_TEX_WRAP_RCOMP_ALWAYS 0x70000000
1778
1779 #define NV30_3D_TEX_ENABLE(i0) (0x00001a0c + 0x20*(i0))
1780 #define NV30_3D_TEX_ENABLE__ESIZE 0x00000020
1781 #define NV30_3D_TEX_ENABLE__LEN 0x00000008
1782 #define NV30_3D_TEX_ENABLE_ANISO__MASK 0x00000030
1783 #define NV30_3D_TEX_ENABLE_ANISO__SHIFT 4
1784 #define NV30_3D_TEX_ENABLE_ANISO_NONE 0x00000000
1785 #define NV30_3D_TEX_ENABLE_ANISO_2X 0x00000010
1786 #define NV30_3D_TEX_ENABLE_ANISO_4X 0x00000020
1787 #define NV30_3D_TEX_ENABLE_ANISO_8X 0x00000030
1788 #define NV40_3D_TEX_ENABLE_ANISO__MASK 0x000000f0
1789 #define NV40_3D_TEX_ENABLE_ANISO__SHIFT 4
1790 #define NV40_3D_TEX_ENABLE_ANISO_NONE 0x00000000
1791 #define NV40_3D_TEX_ENABLE_ANISO_2X 0x00000010
1792 #define NV40_3D_TEX_ENABLE_ANISO_4X 0x00000020
1793 #define NV40_3D_TEX_ENABLE_ANISO_6X 0x00000030
1794 #define NV40_3D_TEX_ENABLE_ANISO_8X 0x00000040
1795 #define NV40_3D_TEX_ENABLE_ANISO_10X 0x00000050
1796 #define NV40_3D_TEX_ENABLE_ANISO_12X 0x00000060
1797 #define NV40_3D_TEX_ENABLE_ANISO_16X 0x00000070
1798 #define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000
1799 #define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14
1800 #define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x00038000
1801 #define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 15
1802 #define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000
1803 #define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26
1804 #define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x38000000
1805 #define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 27
1806 #define NV30_3D_TEX_ENABLE_ENABLE 0x40000000
1807 #define NV40_3D_TEX_ENABLE_ENABLE 0x80000000
1808
1809 #define NV30_3D_TEX_SWIZZLE(i0) (0x00001a10 + 0x20*(i0))
1810 #define NV30_3D_TEX_SWIZZLE__ESIZE 0x00000020
1811 #define NV30_3D_TEX_SWIZZLE__LEN 0x00000008
1812 #define NV30_3D_TEX_SWIZZLE_S1_W__MASK 0x00000003
1813 #define NV30_3D_TEX_SWIZZLE_S1_W__SHIFT 0
1814 #define NV30_3D_TEX_SWIZZLE_S1_W_W 0x00000000
1815 #define NV30_3D_TEX_SWIZZLE_S1_W_Z 0x00000001
1816 #define NV30_3D_TEX_SWIZZLE_S1_W_Y 0x00000002
1817 #define NV30_3D_TEX_SWIZZLE_S1_W_X 0x00000003
1818 #define NV30_3D_TEX_SWIZZLE_S1_Z__MASK 0x0000000c
1819 #define NV30_3D_TEX_SWIZZLE_S1_Z__SHIFT 2
1820 #define NV30_3D_TEX_SWIZZLE_S1_Z_W 0x00000000
1821 #define NV30_3D_TEX_SWIZZLE_S1_Z_Z 0x00000004
1822 #define NV30_3D_TEX_SWIZZLE_S1_Z_Y 0x00000008
1823 #define NV30_3D_TEX_SWIZZLE_S1_Z_X 0x0000000c
1824 #define NV30_3D_TEX_SWIZZLE_S1_Y__MASK 0x00000030
1825 #define NV30_3D_TEX_SWIZZLE_S1_Y__SHIFT 4
1826 #define NV30_3D_TEX_SWIZZLE_S1_Y_W 0x00000000
1827 #define NV30_3D_TEX_SWIZZLE_S1_Y_Z 0x00000010
1828 #define NV30_3D_TEX_SWIZZLE_S1_Y_Y 0x00000020
1829 #define NV30_3D_TEX_SWIZZLE_S1_Y_X 0x00000030
1830 #define NV30_3D_TEX_SWIZZLE_S1_X__MASK 0x000000c0
1831 #define NV30_3D_TEX_SWIZZLE_S1_X__SHIFT 6
1832 #define NV30_3D_TEX_SWIZZLE_S1_X_W 0x00000000
1833 #define NV30_3D_TEX_SWIZZLE_S1_X_Z 0x00000040
1834 #define NV30_3D_TEX_SWIZZLE_S1_X_Y 0x00000080
1835 #define NV30_3D_TEX_SWIZZLE_S1_X_X 0x000000c0
1836 #define NV30_3D_TEX_SWIZZLE_S0_W__MASK 0x00000300
1837 #define NV30_3D_TEX_SWIZZLE_S0_W__SHIFT 8
1838 #define NV30_3D_TEX_SWIZZLE_S0_W_ZERO 0x00000000
1839 #define NV30_3D_TEX_SWIZZLE_S0_W_ONE 0x00000100
1840 #define NV30_3D_TEX_SWIZZLE_S0_W_S1 0x00000200
1841 #define NV30_3D_TEX_SWIZZLE_S0_Z__MASK 0x00000c00
1842 #define NV30_3D_TEX_SWIZZLE_S0_Z__SHIFT 10
1843 #define NV30_3D_TEX_SWIZZLE_S0_Z_ZERO 0x00000000
1844 #define NV30_3D_TEX_SWIZZLE_S0_Z_ONE 0x00000400
1845 #define NV30_3D_TEX_SWIZZLE_S0_Z_S1 0x00000800
1846 #define NV30_3D_TEX_SWIZZLE_S0_Y__MASK 0x00003000
1847 #define NV30_3D_TEX_SWIZZLE_S0_Y__SHIFT 12
1848 #define NV30_3D_TEX_SWIZZLE_S0_Y_ZERO 0x00000000
1849 #define NV30_3D_TEX_SWIZZLE_S0_Y_ONE 0x00001000
1850 #define NV30_3D_TEX_SWIZZLE_S0_Y_S1 0x00002000
1851 #define NV30_3D_TEX_SWIZZLE_S0_X__MASK 0x0000c000
1852 #define NV30_3D_TEX_SWIZZLE_S0_X__SHIFT 14
1853 #define NV30_3D_TEX_SWIZZLE_S0_X_ZERO 0x00000000
1854 #define NV30_3D_TEX_SWIZZLE_S0_X_ONE 0x00004000
1855 #define NV30_3D_TEX_SWIZZLE_S0_X_S1 0x00008000
1856 #define NV30_3D_TEX_SWIZZLE_RECT_PITCH__MASK 0xffff0000
1857 #define NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT 16
1858
1859 #define NV30_3D_TEX_FILTER(i0) (0x00001a14 + 0x20*(i0))
1860 #define NV30_3D_TEX_FILTER__ESIZE 0x00000020
1861 #define NV30_3D_TEX_FILTER__LEN 0x00000008
1862 #define NV30_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00
1863 #define NV30_3D_TEX_FILTER_LOD_BIAS__SHIFT 8
1864 #define NV30_3D_TEX_FILTER_MIN__MASK 0x000f0000
1865 #define NV30_3D_TEX_FILTER_MIN__SHIFT 16
1866 #define NV30_3D_TEX_FILTER_MIN_NEAREST 0x00010000
1867 #define NV30_3D_TEX_FILTER_MIN_LINEAR 0x00020000
1868 #define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x00030000
1869 #define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x00040000
1870 #define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x00050000
1871 #define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x00060000
1872 #define NV30_3D_TEX_FILTER_MAG__MASK 0x0f000000
1873 #define NV30_3D_TEX_FILTER_MAG__SHIFT 24
1874 #define NV30_3D_TEX_FILTER_MAG_NEAREST 0x01000000
1875 #define NV30_3D_TEX_FILTER_MAG_LINEAR 0x02000000
1876 #define NV30_3D_TEX_FILTER_SIGNED_BLUE 0x10000000
1877 #define NV30_3D_TEX_FILTER_SIGNED_GREEN 0x20000000
1878 #define NV30_3D_TEX_FILTER_SIGNED_RED 0x40000000
1879 #define NV30_3D_TEX_FILTER_SIGNED_ALPHA 0x80000000
1880
1881 #define NV30_3D_TEX_NPOT_SIZE(i0) (0x00001a18 + 0x20*(i0))
1882 #define NV30_3D_TEX_NPOT_SIZE__ESIZE 0x00000020
1883 #define NV30_3D_TEX_NPOT_SIZE__LEN 0x00000008
1884 #define NV30_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff
1885 #define NV30_3D_TEX_NPOT_SIZE_H__SHIFT 0
1886 #define NV30_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000
1887 #define NV30_3D_TEX_NPOT_SIZE_W__SHIFT 16
1888
1889 #define NV30_3D_TEX_BORDER_COLOR(i0) (0x00001a1c + 0x20*(i0))
1890 #define NV30_3D_TEX_BORDER_COLOR__ESIZE 0x00000020
1891 #define NV30_3D_TEX_BORDER_COLOR__LEN 0x00000008
1892 #define NV30_3D_TEX_BORDER_COLOR_B__MASK 0x000000ff
1893 #define NV30_3D_TEX_BORDER_COLOR_B__SHIFT 0
1894 #define NV30_3D_TEX_BORDER_COLOR_G__MASK 0x0000ff00
1895 #define NV30_3D_TEX_BORDER_COLOR_G__SHIFT 8
1896 #define NV30_3D_TEX_BORDER_COLOR_R__MASK 0x00ff0000
1897 #define NV30_3D_TEX_BORDER_COLOR_R__SHIFT 16
1898 #define NV30_3D_TEX_BORDER_COLOR_A__MASK 0xff000000
1899 #define NV30_3D_TEX_BORDER_COLOR_A__SHIFT 24
1900
1901 #define NV30_3D_VTX_ATTR_4F(i0) (0x00001c00 + 0x10*(i0))
1902 #define NV30_3D_VTX_ATTR_4F__ESIZE 0x00000010
1903 #define NV30_3D_VTX_ATTR_4F__LEN 0x00000010
1904
1905
1906 #define NV30_3D_VTX_ATTR_4F_X(i0) (0x00001c00 + 0x10*(i0))
1907
1908 #define NV30_3D_VTX_ATTR_4F_Y(i0) (0x00001c04 + 0x10*(i0))
1909
1910 #define NV30_3D_VTX_ATTR_4F_Z(i0) (0x00001c08 + 0x10*(i0))
1911
1912 #define NV30_3D_VTX_ATTR_4F_W(i0) (0x00001c0c + 0x10*(i0))
1913
1914 #define NV30_3D_FP_CONTROL 0x00001d60
1915 #define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__MASK 0x0000000f
1916 #define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__SHIFT 0
1917 #define NV30_3D_FP_CONTROL_USES_KIL 0x00000080
1918 #define NV40_3D_FP_CONTROL_KIL 0x00000080
1919 #define NV40_3D_FP_CONTROL_TEMP_COUNT__MASK 0xff000000
1920 #define NV40_3D_FP_CONTROL_TEMP_COUNT__SHIFT 24
1921
1922 #define NV30_3D_FENCE_OFFSET 0x00001d6c
1923
1924 #define NV30_3D_FENCE_VALUE 0x00001d70
1925
1926 #define NV30_3D_DEPTH_CONTROL 0x00001d78
1927 #define NV30_3D_DEPTH_CONTROL_CLAMP 0x000000f0
1928
1929 #define NV30_3D_MULTISAMPLE_CONTROL 0x00001d7c
1930 #define NV30_3D_MULTISAMPLE_CONTROL_ENABLE 0x00000001
1931 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_COVERAGE 0x00000010
1932 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_ONE 0x00000100
1933 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__MASK 0xffff0000
1934 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__SHIFT 16
1935
1936 #define NV30_3D_COORD_CONVENTIONS 0x00001d88
1937 #define NV30_3D_COORD_CONVENTIONS_HEIGHT__MASK 0x00000fff
1938 #define NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT 0
1939 #define NV30_3D_COORD_CONVENTIONS_ORIGIN__MASK 0x00001000
1940 #define NV30_3D_COORD_CONVENTIONS_ORIGIN__SHIFT 12
1941 #define NV30_3D_COORD_CONVENTIONS_ORIGIN_NORMAL 0x00000000
1942 #define NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED 0x00001000
1943 #define NV30_3D_COORD_CONVENTIONS_CENTER__MASK 0x00010000
1944 #define NV30_3D_COORD_CONVENTIONS_CENTER__SHIFT 16
1945 #define NV30_3D_COORD_CONVENTIONS_CENTER_HALF_INTEGER 0x00000000
1946 #define NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER 0x00010000
1947
1948 #define NV30_3D_CLEAR_DEPTH_VALUE 0x00001d8c
1949
1950 #define NV30_3D_CLEAR_COLOR_VALUE 0x00001d90
1951 #define NV30_3D_CLEAR_COLOR_VALUE_B__MASK 0x000000ff
1952 #define NV30_3D_CLEAR_COLOR_VALUE_B__SHIFT 0
1953 #define NV30_3D_CLEAR_COLOR_VALUE_G__MASK 0x0000ff00
1954 #define NV30_3D_CLEAR_COLOR_VALUE_G__SHIFT 8
1955 #define NV30_3D_CLEAR_COLOR_VALUE_R__MASK 0x00ff0000
1956 #define NV30_3D_CLEAR_COLOR_VALUE_R__SHIFT 16
1957 #define NV30_3D_CLEAR_COLOR_VALUE_A__MASK 0xff000000
1958 #define NV30_3D_CLEAR_COLOR_VALUE_A__SHIFT 24
1959
1960 #define NV30_3D_CLEAR_BUFFERS 0x00001d94
1961 #define NV30_3D_CLEAR_BUFFERS_DEPTH 0x00000001
1962 #define NV30_3D_CLEAR_BUFFERS_STENCIL 0x00000002
1963 #define NV30_3D_CLEAR_BUFFERS_COLOR_R 0x00000010
1964 #define NV30_3D_CLEAR_BUFFERS_COLOR_G 0x00000020
1965 #define NV30_3D_CLEAR_BUFFERS_COLOR_B 0x00000040
1966 #define NV30_3D_CLEAR_BUFFERS_COLOR_A 0x00000080
1967
1968 #define NV30_3D_PRIMITIVE_RESTART_ENABLE 0x00001dac
1969
1970 #define NV30_3D_PRIMITIVE_RESTART_INDEX 0x00001db0
1971
1972 #define NV30_3D_LINE_STIPPLE_ENABLE 0x00001db4
1973
1974 #define NV30_3D_LINE_STIPPLE_PATTERN 0x00001db8
1975 #define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__MASK 0x0000ffff
1976 #define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__SHIFT 0
1977 #define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__MASK 0xffff0000
1978 #define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__SHIFT 16
1979
1980 #define NV30_3D_BACK_MATERIAL_SHININESS(i0) (0x00001e20 + 0x4*(i0))
1981 #define NV30_3D_BACK_MATERIAL_SHININESS__ESIZE 0x00000004
1982 #define NV30_3D_BACK_MATERIAL_SHININESS__LEN 0x00000006
1983
1984 #define NV30_3D_VTX_ATTR_1F(i0) (0x00001e40 + 0x4*(i0))
1985 #define NV30_3D_VTX_ATTR_1F__ESIZE 0x00000004
1986 #define NV30_3D_VTX_ATTR_1F__LEN 0x00000010
1987
1988 #define NV30_3D_ENGINE 0x00001e94
1989 #define NV30_3D_ENGINE_FP 0x00000001
1990 #define NV30_3D_ENGINE_VP 0x00000002
1991 #define NV30_3D_ENGINE_FIXED 0x00000004
1992
1993 #define NV30_3D_VP_UPLOAD_FROM_ID 0x00001e9c
1994
1995 #define NV30_3D_VP_START_FROM_ID 0x00001ea0
1996
1997 #define NV30_3D_POINT_PARAMETERS(i0) (0x00001ec0 + 0x4*(i0))
1998 #define NV30_3D_POINT_PARAMETERS__ESIZE 0x00000004
1999 #define NV30_3D_POINT_PARAMETERS__LEN 0x00000008
2000
2001 #define NV30_3D_POINT_SIZE 0x00001ee0
2002
2003 #define NV30_3D_POINT_PARAMETERS_ENABLE 0x00001ee4
2004
2005 #define NV30_3D_POINT_SPRITE 0x00001ee8
2006 #define NV30_3D_POINT_SPRITE_ENABLE 0x00000001
2007 #define NV30_3D_POINT_SPRITE_R_MODE__MASK 0x00000006
2008 #define NV30_3D_POINT_SPRITE_R_MODE__SHIFT 1
2009 #define NV30_3D_POINT_SPRITE_R_MODE_ZERO 0x00000000
2010 #define NV30_3D_POINT_SPRITE_R_MODE_R 0x00000002
2011 #define NV30_3D_POINT_SPRITE_R_MODE_S 0x00000004
2012 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_0 0x00000100
2013 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_1 0x00000200
2014 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_2 0x00000400
2015 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_3 0x00000800
2016 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_4 0x00001000
2017 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_5 0x00002000
2018 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_6 0x00004000
2019 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_7 0x00008000
2020
2021 #define NV30_3D_VP_UPLOAD_CONST_ID 0x00001efc
2022
2023 #define NV30_3D_VP_UPLOAD_CONST(i0) (0x00001f00 + 0x10*(i0))
2024 #define NV30_3D_VP_UPLOAD_CONST__ESIZE 0x00000010
2025 #define NV30_3D_VP_UPLOAD_CONST__LEN 0x00000004
2026
2027
2028 #define NV30_3D_VP_UPLOAD_CONST_X(i0) (0x00001f00 + 0x10*(i0))
2029
2030 #define NV30_3D_VP_UPLOAD_CONST_Y(i0) (0x00001f04 + 0x10*(i0))
2031
2032 #define NV30_3D_VP_UPLOAD_CONST_Z(i0) (0x00001f08 + 0x10*(i0))
2033
2034 #define NV30_3D_VP_UPLOAD_CONST_W(i0) (0x00001f0c + 0x10*(i0))
2035
2036 #define NV30_3D_UNK1F80(i0) (0x00001f80 + 0x4*(i0))
2037 #define NV30_3D_UNK1F80__ESIZE 0x00000004
2038 #define NV30_3D_UNK1F80__LEN 0x00000010
2039
2040 #define NV40_3D_TEX_CACHE_CTL 0x00001fd8
2041
2042 #define NV40_3D_VP_ATTRIB_EN 0x00001ff0
2043
2044 #define NV40_3D_VP_RESULT_EN 0x00001ff4
2045
2046
2047 #endif /* _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML */