nv30/draw: switch varying hookup logic to know about texcoords
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_draw.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include "draw/draw_context.h"
27 #include "draw/draw_vertex.h"
28 #include "draw/draw_pipe.h"
29 #include "draw/draw_vbuf.h"
30 #include "draw/draw_private.h"
31
32 #include "nv_object.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv30_context.h"
35 #include "nv30/nv30_format.h"
36
37 struct nv30_render {
38 struct vbuf_render base;
39 struct nv30_context *nv30;
40
41 struct pipe_transfer *transfer;
42 struct pipe_resource *buffer;
43 unsigned offset;
44 unsigned length;
45
46 struct vertex_info vertex_info;
47
48 struct nouveau_heap *vertprog;
49 uint32_t vtxprog[16][4];
50 uint32_t vtxfmt[16];
51 uint32_t vtxptr[16];
52 uint32_t prim;
53 };
54
55 static INLINE struct nv30_render *
56 nv30_render(struct vbuf_render *render)
57 {
58 return (struct nv30_render *)render;
59 }
60
61 static const struct vertex_info *
62 nv30_render_get_vertex_info(struct vbuf_render *render)
63 {
64 return &nv30_render(render)->vertex_info;
65 }
66
67 static boolean
68 nv30_render_allocate_vertices(struct vbuf_render *render,
69 ushort vertex_size, ushort nr_vertices)
70 {
71 struct nv30_render *r = nv30_render(render);
72 struct nv30_context *nv30 = r->nv30;
73
74 r->length = (uint32_t)vertex_size * (uint32_t)nr_vertices;
75
76 if (r->offset + r->length >= render->max_vertex_buffer_bytes) {
77 pipe_resource_reference(&r->buffer, NULL);
78 r->buffer = pipe_buffer_create(&nv30->screen->base.base,
79 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM,
80 render->max_vertex_buffer_bytes);
81 if (!r->buffer)
82 return FALSE;
83
84 r->offset = 0;
85 }
86
87 return TRUE;
88 }
89
90 static void *
91 nv30_render_map_vertices(struct vbuf_render *render)
92 {
93 struct nv30_render *r = nv30_render(render);
94 char *map = pipe_buffer_map_range(
95 &r->nv30->base.pipe, r->buffer,
96 r->offset, r->length,
97 PIPE_TRANSFER_WRITE |
98 PIPE_TRANSFER_DISCARD_RANGE,
99 &r->transfer);
100 assert(map);
101 return map;
102 }
103
104 static void
105 nv30_render_unmap_vertices(struct vbuf_render *render,
106 ushort min_index, ushort max_index)
107 {
108 struct nv30_render *r = nv30_render(render);
109 pipe_buffer_unmap(&r->nv30->base.pipe, r->transfer);
110 r->transfer = NULL;
111 }
112
113 static void
114 nv30_render_set_primitive(struct vbuf_render *render, unsigned prim)
115 {
116 struct nv30_render *r = nv30_render(render);
117
118 r->prim = nv30_prim_gl(prim);
119 }
120
121 static void
122 nv30_render_draw_elements(struct vbuf_render *render,
123 const ushort *indices, uint count)
124 {
125 struct nv30_render *r = nv30_render(render);
126 struct nv30_context *nv30 = r->nv30;
127 struct nouveau_pushbuf *push = nv30->screen->base.pushbuf;
128 unsigned i;
129
130 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
131 for (i = 0; i < r->vertex_info.num_attribs; i++) {
132 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
133 nv04_resource(r->buffer), r->offset + r->vtxptr[i],
134 NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, NV30_3D_VTXBUF_DMA1);
135 }
136
137 if (!nv30_state_validate(nv30, ~0, FALSE))
138 return;
139
140 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
141 PUSH_DATA (push, r->prim);
142
143 if (count & 1) {
144 BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
145 PUSH_DATA (push, *indices++);
146 }
147
148 count >>= 1;
149 while (count) {
150 unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
151 count -= npush;
152
153 BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
154 while (npush--) {
155 PUSH_DATA(push, (indices[1] << 16) | indices[0]);
156 indices += 2;
157 }
158 }
159
160 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
161 PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
162 PUSH_RESET(push, BUFCTX_VTXTMP);
163 }
164
165 static void
166 nv30_render_draw_arrays(struct vbuf_render *render, unsigned start, uint nr)
167 {
168 struct nv30_render *r = nv30_render(render);
169 struct nv30_context *nv30 = r->nv30;
170 struct nouveau_pushbuf *push = nv30->base.pushbuf;
171 unsigned fn = nr >> 8, pn = nr & 0xff;
172 unsigned ps = fn + (pn ? 1 : 0);
173 unsigned i;
174
175 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
176 for (i = 0; i < r->vertex_info.num_attribs; i++) {
177 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
178 nv04_resource(r->buffer), r->offset + r->vtxptr[i],
179 NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, NV30_3D_VTXBUF_DMA1);
180 }
181
182 if (!nv30_state_validate(nv30, ~0, FALSE))
183 return;
184
185 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
186 PUSH_DATA (push, r->prim);
187
188 BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), ps);
189 while (fn--) {
190 PUSH_DATA (push, 0xff000000 | start);
191 start += 256;
192 }
193
194 if (pn)
195 PUSH_DATA (push, ((pn - 1) << 24) | start);
196
197 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
198 PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
199 PUSH_RESET(push, BUFCTX_VTXTMP);
200 }
201
202 static void
203 nv30_render_release_vertices(struct vbuf_render *render)
204 {
205 struct nv30_render *r = nv30_render(render);
206 r->offset += r->length;
207 }
208
209 static const struct {
210 unsigned emit;
211 unsigned interp;
212 unsigned vp30;
213 unsigned vp40;
214 unsigned ow40;
215 } vroute [] = {
216 [TGSI_SEMANTIC_POSITION] = { EMIT_4F, INTERP_PERSPECTIVE, 0, 0, 0x00000000 },
217 [TGSI_SEMANTIC_COLOR ] = { EMIT_4F, INTERP_LINEAR , 3, 1, 0x00000001 },
218 [TGSI_SEMANTIC_BCOLOR ] = { EMIT_4F, INTERP_LINEAR , 1, 3, 0x00000004 },
219 [TGSI_SEMANTIC_FOG ] = { EMIT_4F, INTERP_PERSPECTIVE, 5, 5, 0x00000010 },
220 [TGSI_SEMANTIC_PSIZE ] = { EMIT_1F_PSIZE, INTERP_POS , 6, 6, 0x00000020 },
221 [TGSI_SEMANTIC_TEXCOORD] = { EMIT_4F, INTERP_PERSPECTIVE, 8, 7, 0x00004000 },
222 };
223
224 static boolean
225 vroute_add(struct nv30_render *r, uint attrib, uint sem, uint *idx)
226 {
227 struct nv30_screen *screen = r->nv30->screen;
228 struct nv30_fragprog *fp = r->nv30->fragprog.program;
229 struct vertex_info *vinfo = &r->vertex_info;
230 enum pipe_format format;
231 uint emit = EMIT_OMIT;
232 uint result = *idx;
233
234 if (sem == TGSI_SEMANTIC_GENERIC) {
235 uint num_texcoords = (screen->eng3d->oclass < NV40_3D_CLASS) ? 8 : 10;
236 for (result = 0; result < num_texcoords; result++) {
237 if (fp->texcoord[result] == *idx + 8) {
238 sem = TGSI_SEMANTIC_TEXCOORD;
239 emit = vroute[sem].emit;
240 break;
241 }
242 }
243 } else {
244 emit = vroute[sem].emit;
245 }
246
247 if (emit == EMIT_OMIT)
248 return FALSE;
249
250 draw_emit_vertex_attr(vinfo, emit, vroute[sem].interp, attrib);
251 format = draw_translate_vinfo_format(emit);
252
253 r->vtxfmt[attrib] = nv30_vtxfmt(&screen->base.base, format)->hw;
254 r->vtxptr[attrib] = vinfo->size;
255 vinfo->size += draw_translate_vinfo_size(emit);
256
257 if (screen->eng3d->oclass < NV40_3D_CLASS) {
258 r->vtxprog[attrib][0] = 0x001f38d8;
259 r->vtxprog[attrib][1] = 0x0080001b | (attrib << 9);
260 r->vtxprog[attrib][2] = 0x0836106c;
261 r->vtxprog[attrib][3] = 0x2000f800 | (result + vroute[sem].vp30) << 2;
262 } else {
263 r->vtxprog[attrib][0] = 0x401f9c6c;
264 r->vtxprog[attrib][1] = 0x0040000d | (attrib << 8);
265 r->vtxprog[attrib][2] = 0x8106c083;
266 r->vtxprog[attrib][3] = 0x6041ff80 | (result + vroute[sem].vp40) << 2;
267 }
268
269 if (result < 8)
270 *idx = vroute[sem].ow40 << result;
271 else {
272 assert(sem == TGSI_SEMANTIC_TEXCOORD);
273 *idx = 0x00001000 << (result - 8);
274 }
275 return TRUE;
276 }
277
278 static boolean
279 nv30_render_validate(struct nv30_context *nv30)
280 {
281 struct nv30_render *r = nv30_render(nv30->draw->render);
282 struct nv30_rasterizer_stateobj *rast = nv30->rast;
283 struct pipe_screen *pscreen = &nv30->screen->base.base;
284 struct nouveau_pushbuf *push = nv30->screen->base.pushbuf;
285 struct nouveau_object *eng3d = nv30->screen->eng3d;
286 struct nv30_vertprog *vp = nv30->vertprog.program;
287 struct vertex_info *vinfo = &r->vertex_info;
288 unsigned vp_attribs = 0;
289 unsigned vp_results = 0;
290 unsigned attrib = 0;
291 unsigned pntc;
292 int i;
293
294 if (!r->vertprog) {
295 struct nouveau_heap *heap = nv30_screen(pscreen)->vp_exec_heap;
296 if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog)) {
297 while (heap->next && heap->size < 16) {
298 struct nouveau_heap **evict = heap->next->priv;
299 nouveau_heap_free(evict);
300 }
301
302 if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog))
303 return FALSE;
304 }
305 }
306
307 vinfo->num_attribs = 0;
308 vinfo->size = 0;
309
310 /* setup routing for all necessary vp outputs */
311 for (i = 0; i < vp->info.num_outputs && attrib < 16; i++) {
312 uint semantic = vp->info.output_semantic_name[i];
313 uint index = vp->info.output_semantic_index[i];
314 if (vroute_add(r, attrib, semantic, &index)) {
315 vp_attribs |= (1 << attrib++);
316 vp_results |= index;
317 }
318 }
319
320 /* setup routing for replaced point coords not written by vp */
321 if (rast && rast->pipe.point_quad_rasterization)
322 pntc = rast->pipe.sprite_coord_enable & 0x000002ff;
323 else
324 pntc = 0;
325
326 while (pntc && attrib < 16) {
327 uint index = ffs(pntc) - 1; pntc &= ~(1 << index);
328 if (vroute_add(r, attrib, TGSI_SEMANTIC_TEXCOORD, &index)) {
329 vp_attribs |= (1 << attrib++);
330 vp_results |= index;
331 }
332 }
333
334 /* modify vertex format for correct stride, and stub out unused ones */
335 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
336 PUSH_DATA (push, r->vertprog->start);
337 r->vtxprog[attrib - 1][3] |= 1;
338 for (i = 0; i < attrib; i++) {
339 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
340 PUSH_DATAp(push, r->vtxprog[i], 4);
341 r->vtxfmt[i] |= vinfo->size << 8;
342 }
343 for (; i < 16; i++)
344 r->vtxfmt[i] = NV30_3D_VTXFMT_TYPE_V32_FLOAT;
345
346 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
347 PUSH_DATAf(push, 0.0);
348 PUSH_DATAf(push, 0.0);
349 PUSH_DATAf(push, 0.0);
350 PUSH_DATAf(push, 0.0);
351 PUSH_DATAf(push, 1.0);
352 PUSH_DATAf(push, 1.0);
353 PUSH_DATAf(push, 1.0);
354 PUSH_DATAf(push, 1.0);
355 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
356 PUSH_DATAf(push, 0.0);
357 PUSH_DATAf(push, 1.0);
358
359 BEGIN_NV04(push, NV30_3D(VTXFMT(0)), 16);
360 PUSH_DATAp(push, r->vtxfmt, 16);
361
362 BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
363 PUSH_DATA (push, r->vertprog->start);
364 BEGIN_NV04(push, NV30_3D(ENGINE), 1);
365 PUSH_DATA (push, 0x00000103);
366 if (eng3d->oclass >= NV40_3D_CLASS) {
367 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
368 PUSH_DATA (push, vp_attribs);
369 PUSH_DATA (push, vp_results);
370 }
371
372 vinfo->size /= 4;
373 return TRUE;
374 }
375
376 void
377 nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
378 {
379 struct nv30_context *nv30 = nv30_context(pipe);
380 struct draw_context *draw = nv30->draw;
381 struct pipe_transfer *transfer[PIPE_MAX_ATTRIBS] = {NULL};
382 struct pipe_transfer *transferi = NULL;
383 int i;
384
385 nv30_render_validate(nv30);
386
387 if (nv30->draw_dirty & NV30_NEW_VIEWPORT)
388 draw_set_viewport_states(draw, 0, 1, &nv30->viewport);
389 if (nv30->draw_dirty & NV30_NEW_RASTERIZER)
390 draw_set_rasterizer_state(draw, &nv30->rast->pipe, NULL);
391 if (nv30->draw_dirty & NV30_NEW_CLIP)
392 draw_set_clip_state(draw, &nv30->clip);
393 if (nv30->draw_dirty & NV30_NEW_ARRAYS) {
394 draw_set_vertex_buffers(draw, 0, nv30->num_vtxbufs, nv30->vtxbuf);
395 draw_set_vertex_elements(draw, nv30->vertex->num_elements, nv30->vertex->pipe);
396 }
397 if (nv30->draw_dirty & NV30_NEW_FRAGPROG) {
398 struct nv30_fragprog *fp = nv30->fragprog.program;
399 if (!fp->draw)
400 fp->draw = draw_create_fragment_shader(draw, &fp->pipe);
401 draw_bind_fragment_shader(draw, fp->draw);
402 }
403 if (nv30->draw_dirty & NV30_NEW_VERTPROG) {
404 struct nv30_vertprog *vp = nv30->vertprog.program;
405 if (!vp->draw)
406 vp->draw = draw_create_vertex_shader(draw, &vp->pipe);
407 draw_bind_vertex_shader(draw, vp->draw);
408 }
409 if (nv30->draw_dirty & NV30_NEW_VERTCONST) {
410 if (nv30->vertprog.constbuf) {
411 void *map = nv04_resource(nv30->vertprog.constbuf)->data;
412 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
413 map, nv30->vertprog.constbuf_nr * 16);
414 } else {
415 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
416 }
417 }
418
419 for (i = 0; i < nv30->num_vtxbufs; i++) {
420 const void *map = nv30->vtxbuf[i].user_buffer;
421 if (!map) {
422 if (nv30->vtxbuf[i].buffer)
423 map = pipe_buffer_map(pipe, nv30->vtxbuf[i].buffer,
424 PIPE_TRANSFER_UNSYNCHRONIZED |
425 PIPE_TRANSFER_READ, &transfer[i]);
426 }
427 draw_set_mapped_vertex_buffer(draw, i, map, ~0);
428 }
429
430 if (info->indexed) {
431 const void *map = nv30->idxbuf.user_buffer;
432 if (!map)
433 map = pipe_buffer_map(pipe, nv30->idxbuf.buffer,
434 PIPE_TRANSFER_UNSYNCHRONIZED |
435 PIPE_TRANSFER_READ, &transferi);
436 draw_set_indexes(draw,
437 (ubyte *) map + nv30->idxbuf.offset,
438 nv30->idxbuf.index_size, ~0);
439 } else {
440 draw_set_indexes(draw, NULL, 0, 0);
441 }
442
443 draw_vbo(draw, info);
444 draw_flush(draw);
445
446 if (info->indexed && transferi)
447 pipe_buffer_unmap(pipe, transferi);
448 for (i = 0; i < nv30->num_vtxbufs; i++)
449 if (transfer[i])
450 pipe_buffer_unmap(pipe, transfer[i]);
451
452 nv30->draw_dirty = 0;
453 nv30_state_release(nv30);
454 }
455
456 static void
457 nv30_render_destroy(struct vbuf_render *render)
458 {
459 struct nv30_render *r = nv30_render(render);
460
461 if (r->transfer)
462 pipe_buffer_unmap(&r->nv30->base.pipe, r->transfer);
463 pipe_resource_reference(&r->buffer, NULL);
464 nouveau_heap_free(&r->vertprog);
465 FREE(render);
466 }
467
468 static struct vbuf_render *
469 nv30_render_create(struct nv30_context *nv30)
470 {
471 struct nv30_render *r = CALLOC_STRUCT(nv30_render);
472 if (!r)
473 return NULL;
474
475 r->nv30 = nv30;
476 r->offset = 1 * 1024 * 1024;
477
478 r->base.max_indices = 16 * 1024;
479 r->base.max_vertex_buffer_bytes = r->offset;
480
481 r->base.get_vertex_info = nv30_render_get_vertex_info;
482 r->base.allocate_vertices = nv30_render_allocate_vertices;
483 r->base.map_vertices = nv30_render_map_vertices;
484 r->base.unmap_vertices = nv30_render_unmap_vertices;
485 r->base.set_primitive = nv30_render_set_primitive;
486 r->base.draw_elements = nv30_render_draw_elements;
487 r->base.draw_arrays = nv30_render_draw_arrays;
488 r->base.release_vertices = nv30_render_release_vertices;
489 r->base.destroy = nv30_render_destroy;
490 return &r->base;
491 }
492
493 void
494 nv30_draw_init(struct pipe_context *pipe)
495 {
496 struct nv30_context *nv30 = nv30_context(pipe);
497 struct vbuf_render *render;
498 struct draw_context *draw;
499 struct draw_stage *stage;
500
501 draw = draw_create(pipe);
502 if (!draw)
503 return;
504
505 render = nv30_render_create(nv30);
506 if (!render) {
507 draw_destroy(draw);
508 return;
509 }
510
511 stage = draw_vbuf_stage(draw, render);
512 if (!stage) {
513 render->destroy(render);
514 draw_destroy(draw);
515 return;
516 }
517
518 draw_set_render(draw, render);
519 draw_set_rasterize_stage(draw, stage);
520 draw_wide_line_threshold(draw, 10000000.f);
521 draw_wide_point_threshold(draw, 10000000.f);
522 draw_wide_point_sprites(draw, TRUE);
523 nv30->draw = draw;
524 }