gallium: introduce PIPE_CAP_FENCE_SIGNAL v2
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_ANISOTROPIC_FILTER:
80 case PIPE_CAP_POINT_SPRITE:
81 case PIPE_CAP_OCCLUSION_QUERY:
82 case PIPE_CAP_QUERY_TIME_ELAPSED:
83 case PIPE_CAP_QUERY_TIMESTAMP:
84 case PIPE_CAP_TEXTURE_SWIZZLE:
85 case PIPE_CAP_DEPTH_CLIP_DISABLE:
86 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
87 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
88 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
89 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
90 case PIPE_CAP_TGSI_TEXCOORD:
91 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
92 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
93 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
94 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
95 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
96 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
97 return 1;
98 /* nv35 capabilities */
99 case PIPE_CAP_DEPTH_BOUNDS_TEST:
100 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
101 /* nv4x capabilities */
102 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
103 case PIPE_CAP_NPOT_TEXTURES:
104 case PIPE_CAP_CONDITIONAL_RENDER:
105 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
106 case PIPE_CAP_PRIMITIVE_RESTART:
107 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
108 /* unsupported */
109 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
110 case PIPE_CAP_SM3:
111 case PIPE_CAP_INDEP_BLEND_ENABLE:
112 case PIPE_CAP_INDEP_BLEND_FUNC:
113 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
114 case PIPE_CAP_SHADER_STENCIL_EXPORT:
115 case PIPE_CAP_TGSI_INSTANCEID:
116 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
117 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
118 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
119 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
120 case PIPE_CAP_MIN_TEXEL_OFFSET:
121 case PIPE_CAP_MAX_TEXEL_OFFSET:
122 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
123 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
124 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
125 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
126 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
127 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
128 case PIPE_CAP_MAX_VERTEX_STREAMS:
129 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
130 case PIPE_CAP_TEXTURE_BARRIER:
131 case PIPE_CAP_SEAMLESS_CUBE_MAP:
132 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
133 case PIPE_CAP_CUBE_MAP_ARRAY:
134 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
135 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
136 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
137 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
138 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
139 case PIPE_CAP_START_INSTANCE:
140 case PIPE_CAP_TEXTURE_MULTISAMPLE:
141 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
142 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
143 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
144 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
145 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
146 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
147 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
148 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
149 case PIPE_CAP_TEXTURE_GATHER_SM5:
150 case PIPE_CAP_FAKE_SW_MSAA:
151 case PIPE_CAP_TEXTURE_QUERY_LOD:
152 case PIPE_CAP_SAMPLE_SHADING:
153 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
154 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
155 case PIPE_CAP_USER_VERTEX_BUFFERS:
156 case PIPE_CAP_COMPUTE:
157 case PIPE_CAP_DRAW_INDIRECT:
158 case PIPE_CAP_MULTI_DRAW_INDIRECT:
159 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
160 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
161 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
162 case PIPE_CAP_SAMPLER_VIEW_TARGET:
163 case PIPE_CAP_CLIP_HALFZ:
164 case PIPE_CAP_VERTEXID_NOBASE:
165 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
166 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
167 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
168 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
169 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
170 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
171 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
172 case PIPE_CAP_TGSI_TXQS:
173 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
174 case PIPE_CAP_SHAREABLE_SHADERS:
175 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
176 case PIPE_CAP_CLEAR_TEXTURE:
177 case PIPE_CAP_DRAW_PARAMETERS:
178 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
179 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
180 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
181 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
182 case PIPE_CAP_INVALIDATE_BUFFER:
183 case PIPE_CAP_GENERATE_MIPMAP:
184 case PIPE_CAP_STRING_MARKER:
185 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
186 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
187 case PIPE_CAP_QUERY_BUFFER_OBJECT:
188 case PIPE_CAP_QUERY_MEMORY_INFO:
189 case PIPE_CAP_PCI_GROUP:
190 case PIPE_CAP_PCI_BUS:
191 case PIPE_CAP_PCI_DEVICE:
192 case PIPE_CAP_PCI_FUNCTION:
193 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
194 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
195 case PIPE_CAP_CULL_DISTANCE:
196 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
197 case PIPE_CAP_TGSI_VOTE:
198 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
199 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
200 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
201 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
202 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
203 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
204 case PIPE_CAP_NATIVE_FENCE_FD:
205 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
206 case PIPE_CAP_TGSI_FS_FBFETCH:
207 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
208 case PIPE_CAP_DOUBLES:
209 case PIPE_CAP_INT64:
210 case PIPE_CAP_INT64_DIVMOD:
211 case PIPE_CAP_TGSI_TEX_TXF_LZ:
212 case PIPE_CAP_TGSI_CLOCK:
213 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
214 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
215 case PIPE_CAP_TGSI_BALLOT:
216 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
217 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
218 case PIPE_CAP_POST_DEPTH_COVERAGE:
219 case PIPE_CAP_BINDLESS_TEXTURE:
220 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
221 case PIPE_CAP_QUERY_SO_OVERFLOW:
222 case PIPE_CAP_MEMOBJ:
223 case PIPE_CAP_LOAD_CONSTBUF:
224 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
225 case PIPE_CAP_TILE_RASTER_ORDER:
226 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
227 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
228 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
229 case PIPE_CAP_FENCE_SIGNAL:
230 return 0;
231
232 case PIPE_CAP_VENDOR_ID:
233 return 0x10de;
234 case PIPE_CAP_DEVICE_ID: {
235 uint64_t device_id;
236 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
237 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
238 return -1;
239 }
240 return device_id;
241 }
242 case PIPE_CAP_ACCELERATED:
243 return 1;
244 case PIPE_CAP_VIDEO_MEMORY:
245 return dev->vram_size >> 20;
246 case PIPE_CAP_UMA:
247 return 0;
248 }
249
250 debug_printf("unknown param %d\n", param);
251 return 0;
252 }
253
254 static float
255 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
256 {
257 struct nv30_screen *screen = nv30_screen(pscreen);
258 struct nouveau_object *eng3d = screen->eng3d;
259
260 switch (param) {
261 case PIPE_CAPF_MAX_LINE_WIDTH:
262 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
263 return 10.0;
264 case PIPE_CAPF_MAX_POINT_WIDTH:
265 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
266 return 64.0;
267 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
268 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
269 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
270 return 15.0;
271 default:
272 debug_printf("unknown paramf %d\n", param);
273 return 0;
274 }
275 }
276
277 static int
278 nv30_screen_get_shader_param(struct pipe_screen *pscreen,
279 enum pipe_shader_type shader,
280 enum pipe_shader_cap param)
281 {
282 struct nv30_screen *screen = nv30_screen(pscreen);
283 struct nouveau_object *eng3d = screen->eng3d;
284
285 switch (shader) {
286 case PIPE_SHADER_VERTEX:
287 switch (param) {
288 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
289 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
290 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
291 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
292 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
293 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
294 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
295 return 0;
296 case PIPE_SHADER_CAP_MAX_INPUTS:
297 case PIPE_SHADER_CAP_MAX_OUTPUTS:
298 return 16;
299 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
300 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
301 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
302 return 1;
303 case PIPE_SHADER_CAP_MAX_TEMPS:
304 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
305 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
306 return 32;
307 case PIPE_SHADER_CAP_PREFERRED_IR:
308 return PIPE_SHADER_IR_TGSI;
309 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
310 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
311 return 0;
312 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
313 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
314 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
315 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
316 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
317 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
318 case PIPE_SHADER_CAP_SUBROUTINES:
319 case PIPE_SHADER_CAP_INTEGERS:
320 case PIPE_SHADER_CAP_INT64_ATOMICS:
321 case PIPE_SHADER_CAP_FP16:
322 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
323 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
324 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
325 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
326 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
327 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
328 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
329 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
330 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
331 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
332 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
333 return 0;
334 default:
335 debug_printf("unknown vertex shader param %d\n", param);
336 return 0;
337 }
338 break;
339 case PIPE_SHADER_FRAGMENT:
340 switch (param) {
341 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
342 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
343 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
344 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
345 return 4096;
346 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
347 return 0;
348 case PIPE_SHADER_CAP_MAX_INPUTS:
349 return 8; /* should be possible to do 10 with nv4x */
350 case PIPE_SHADER_CAP_MAX_OUTPUTS:
351 return 4;
352 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
353 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
354 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
355 return 1;
356 case PIPE_SHADER_CAP_MAX_TEMPS:
357 return 32;
358 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
359 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
360 return 16;
361 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
362 return 32;
363 case PIPE_SHADER_CAP_PREFERRED_IR:
364 return PIPE_SHADER_IR_TGSI;
365 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
366 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
367 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
368 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
369 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
370 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
371 case PIPE_SHADER_CAP_SUBROUTINES:
372 case PIPE_SHADER_CAP_INTEGERS:
373 case PIPE_SHADER_CAP_FP16:
374 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
375 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
376 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
377 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
378 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
379 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
380 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
381 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
382 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
383 return 0;
384 default:
385 debug_printf("unknown fragment shader param %d\n", param);
386 return 0;
387 }
388 break;
389 default:
390 return 0;
391 }
392 }
393
394 static boolean
395 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
396 enum pipe_format format,
397 enum pipe_texture_target target,
398 unsigned sample_count,
399 unsigned bindings)
400 {
401 if (sample_count > nv30_screen(pscreen)->max_sample_count)
402 return false;
403
404 if (!(0x00000017 & (1 << sample_count)))
405 return false;
406
407 if (!util_format_is_supported(format, bindings)) {
408 return false;
409 }
410
411 /* shared is always supported */
412 bindings &= ~PIPE_BIND_SHARED;
413
414 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
415 }
416
417 static void
418 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
419 {
420 struct nv30_screen *screen = nv30_screen(pscreen);
421 struct nouveau_pushbuf *push = screen->base.pushbuf;
422
423 *sequence = ++screen->base.fence.sequence;
424
425 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
426 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
427 (2 /* size */ << 18) | (7 /* subchan */ << 13));
428 PUSH_DATA (push, 0);
429 PUSH_DATA (push, *sequence);
430 }
431
432 static uint32_t
433 nv30_screen_fence_update(struct pipe_screen *pscreen)
434 {
435 struct nv30_screen *screen = nv30_screen(pscreen);
436 struct nv04_notify *fence = screen->fence->data;
437 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
438 }
439
440 static void
441 nv30_screen_destroy(struct pipe_screen *pscreen)
442 {
443 struct nv30_screen *screen = nv30_screen(pscreen);
444
445 if (!nouveau_drm_screen_unref(&screen->base))
446 return;
447
448 if (screen->base.fence.current) {
449 struct nouveau_fence *current = NULL;
450
451 /* nouveau_fence_wait will create a new current fence, so wait on the
452 * _current_ one, and remove both.
453 */
454 nouveau_fence_ref(screen->base.fence.current, &current);
455 nouveau_fence_wait(current, NULL);
456 nouveau_fence_ref(NULL, &current);
457 nouveau_fence_ref(NULL, &screen->base.fence.current);
458 }
459
460 nouveau_bo_ref(NULL, &screen->notify);
461
462 nouveau_heap_destroy(&screen->query_heap);
463 nouveau_heap_destroy(&screen->vp_exec_heap);
464 nouveau_heap_destroy(&screen->vp_data_heap);
465
466 nouveau_object_del(&screen->query);
467 nouveau_object_del(&screen->fence);
468 nouveau_object_del(&screen->ntfy);
469
470 nouveau_object_del(&screen->sifm);
471 nouveau_object_del(&screen->swzsurf);
472 nouveau_object_del(&screen->surf2d);
473 nouveau_object_del(&screen->m2mf);
474 nouveau_object_del(&screen->eng3d);
475 nouveau_object_del(&screen->null);
476
477 nouveau_screen_fini(&screen->base);
478 FREE(screen);
479 }
480
481 #define FAIL_SCREEN_INIT(str, err) \
482 do { \
483 NOUVEAU_ERR(str, err); \
484 screen->base.base.context_create = NULL; \
485 return &screen->base; \
486 } while(0)
487
488 struct nouveau_screen *
489 nv30_screen_create(struct nouveau_device *dev)
490 {
491 struct nv30_screen *screen;
492 struct pipe_screen *pscreen;
493 struct nouveau_pushbuf *push;
494 struct nv04_fifo *fifo;
495 unsigned oclass = 0;
496 int ret, i;
497
498 switch (dev->chipset & 0xf0) {
499 case 0x30:
500 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
501 oclass = NV30_3D_CLASS;
502 else
503 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
504 oclass = NV34_3D_CLASS;
505 else
506 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
507 oclass = NV35_3D_CLASS;
508 break;
509 case 0x40:
510 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
511 oclass = NV40_3D_CLASS;
512 else
513 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
514 oclass = NV44_3D_CLASS;
515 break;
516 case 0x60:
517 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
518 oclass = NV44_3D_CLASS;
519 break;
520 default:
521 break;
522 }
523
524 if (!oclass) {
525 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
526 return NULL;
527 }
528
529 screen = CALLOC_STRUCT(nv30_screen);
530 if (!screen)
531 return NULL;
532
533 pscreen = &screen->base.base;
534 pscreen->destroy = nv30_screen_destroy;
535
536 /*
537 * Some modern apps try to use msaa without keeping in mind the
538 * restrictions on videomem of older cards. Resulting in dmesg saying:
539 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
540 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
541 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
542 *
543 * Because we are running out of video memory, after which the program
544 * using the msaa visual freezes, and eventually the entire system freezes.
545 *
546 * To work around this we do not allow msaa visauls by default and allow
547 * the user to override this via NV30_MAX_MSAA.
548 */
549 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
550 if (screen->max_sample_count > 4)
551 screen->max_sample_count = 4;
552
553 pscreen->get_param = nv30_screen_get_param;
554 pscreen->get_paramf = nv30_screen_get_paramf;
555 pscreen->get_shader_param = nv30_screen_get_shader_param;
556 pscreen->context_create = nv30_context_create;
557 pscreen->is_format_supported = nv30_screen_is_format_supported;
558 nv30_resource_screen_init(pscreen);
559 nouveau_screen_init_vdec(&screen->base);
560
561 screen->base.fence.emit = nv30_screen_fence_emit;
562 screen->base.fence.update = nv30_screen_fence_update;
563
564 ret = nouveau_screen_init(&screen->base, dev);
565 if (ret)
566 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
567
568 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
569 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
570 if (oclass == NV40_3D_CLASS) {
571 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
572 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
573 }
574
575 fifo = screen->base.channel->data;
576 push = screen->base.pushbuf;
577 push->rsvd_kick = 16;
578
579 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
580 NULL, 0, &screen->null);
581 if (ret)
582 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
583
584 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
585 * this means that the address pointed at by the DMA object must
586 * be 4KiB aligned, which means this object needs to be the first
587 * one allocated on the channel.
588 */
589 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
590 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
591 .length = 32 }, sizeof(struct nv04_notify),
592 &screen->fence);
593 if (ret)
594 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
595
596 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
597 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
598 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
599 .length = 32 }, sizeof(struct nv04_notify),
600 &screen->ntfy);
601 if (ret)
602 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
603
604 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
605 * the remainder of the "notifier block" assigned by the kernel for
606 * use as query objects
607 */
608 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
609 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
610 .length = 4096 - 128 }, sizeof(struct nv04_notify),
611 &screen->query);
612 if (ret)
613 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
614
615 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
616 if (ret)
617 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
618
619 LIST_INITHEAD(&screen->queries);
620
621 /* Vertex program resources (code/data), currently 6 of the constant
622 * slots are reserved to implement user clipping planes
623 */
624 if (oclass < NV40_3D_CLASS) {
625 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
626 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
627 } else {
628 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
629 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
630 }
631
632 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
633 if (ret == 0)
634 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
635 if (ret)
636 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
637
638 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
639 NULL, 0, &screen->eng3d);
640 if (ret)
641 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
642
643 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
644 PUSH_DATA (push, screen->eng3d->handle);
645 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
646 PUSH_DATA (push, screen->ntfy->handle);
647 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
648 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
649 PUSH_DATA (push, fifo->vram); /* COLOR1 */
650 PUSH_DATA (push, screen->null->handle); /* UNK190 */
651 PUSH_DATA (push, fifo->vram); /* COLOR0 */
652 PUSH_DATA (push, fifo->vram); /* ZETA */
653 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
654 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
655 PUSH_DATA (push, screen->fence->handle); /* FENCE */
656 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
657 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
658 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
659 if (screen->eng3d->oclass < NV40_3D_CLASS) {
660 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
661 PUSH_DATA (push, 0x00100000);
662 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
663 PUSH_DATA (push, 3);
664
665 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
666 PUSH_DATA (push, 0);
667 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
668 PUSH_DATA (push, fui(0.0));
669 PUSH_DATA (push, fui(0.0));
670 PUSH_DATA (push, fui(1.0));
671 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
672 for (i = 0; i < 16; i++)
673 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
674
675 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
676 PUSH_DATA (push, 0);
677 } else {
678 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
679 PUSH_DATA (push, fifo->vram);
680 PUSH_DATA (push, fifo->vram); /* COLOR3 */
681
682 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
683 PUSH_DATA (push, 0x00000004);
684
685 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
686 PUSH_DATA (push, 0x00000010);
687 PUSH_DATA (push, 0x01000100);
688 PUSH_DATA (push, 0xff800006);
689
690 /* vtxprog output routing */
691 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
692 PUSH_DATA (push, 0x06144321);
693 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
694 PUSH_DATA (push, 0xedcba987);
695 PUSH_DATA (push, 0x0000006f);
696 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
697 PUSH_DATA (push, 0x00171615);
698 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
699 PUSH_DATA (push, 0x001b1a19);
700
701 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
702 PUSH_DATA (push, 0x0020ffff);
703 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
704 PUSH_DATA (push, 0x01d300d4);
705
706 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
707 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
708 }
709
710 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
711 NULL, 0, &screen->m2mf);
712 if (ret)
713 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
714
715 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
716 PUSH_DATA (push, screen->m2mf->handle);
717 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
718 PUSH_DATA (push, screen->ntfy->handle);
719
720 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
721 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
722 if (ret)
723 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
724
725 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
726 PUSH_DATA (push, screen->surf2d->handle);
727 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
728 PUSH_DATA (push, screen->ntfy->handle);
729
730 if (dev->chipset < 0x40)
731 oclass = NV30_SURFACE_SWZ_CLASS;
732 else
733 oclass = NV40_SURFACE_SWZ_CLASS;
734
735 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
736 NULL, 0, &screen->swzsurf);
737 if (ret)
738 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
739
740 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
741 PUSH_DATA (push, screen->swzsurf->handle);
742 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
743 PUSH_DATA (push, screen->ntfy->handle);
744
745 if (dev->chipset < 0x40)
746 oclass = NV30_SIFM_CLASS;
747 else
748 oclass = NV40_SIFM_CLASS;
749
750 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
751 NULL, 0, &screen->sifm);
752 if (ret)
753 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
754
755 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
756 PUSH_DATA (push, screen->sifm->handle);
757 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
758 PUSH_DATA (push, screen->ntfy->handle);
759 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
760 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
761
762 nouveau_pushbuf_kick(push, push->channel);
763
764 nouveau_fence_new(&screen->base, &screen->base.fence.current);
765 return &screen->base;
766 }