nv50/ir: Free target if we failed to create a program
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
95 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
96 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
99 return 1;
100 /* nv35 capabilities */
101 case PIPE_CAP_DEPTH_BOUNDS_TEST:
102 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
103 /* nv4x capabilities */
104 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
105 case PIPE_CAP_NPOT_TEXTURES:
106 case PIPE_CAP_CONDITIONAL_RENDER:
107 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
108 case PIPE_CAP_PRIMITIVE_RESTART:
109 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
110 /* unsupported */
111 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
112 case PIPE_CAP_SM3:
113 case PIPE_CAP_INDEP_BLEND_ENABLE:
114 case PIPE_CAP_INDEP_BLEND_FUNC:
115 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
116 case PIPE_CAP_SHADER_STENCIL_EXPORT:
117 case PIPE_CAP_TGSI_INSTANCEID:
118 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
119 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
120 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
121 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 case PIPE_CAP_CLIP_HALFZ:
166 case PIPE_CAP_VERTEXID_NOBASE:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
174 case PIPE_CAP_TGSI_TXQS:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
176 case PIPE_CAP_SHAREABLE_SHADERS:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
178 case PIPE_CAP_CLEAR_TEXTURE:
179 case PIPE_CAP_DRAW_PARAMETERS:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
183 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
184 case PIPE_CAP_INVALIDATE_BUFFER:
185 case PIPE_CAP_GENERATE_MIPMAP:
186 case PIPE_CAP_STRING_MARKER:
187 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
188 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
189 case PIPE_CAP_QUERY_BUFFER_OBJECT:
190 case PIPE_CAP_QUERY_MEMORY_INFO:
191 case PIPE_CAP_PCI_GROUP:
192 case PIPE_CAP_PCI_BUS:
193 case PIPE_CAP_PCI_DEVICE:
194 case PIPE_CAP_PCI_FUNCTION:
195 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
196 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
197 case PIPE_CAP_CULL_DISTANCE:
198 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
199 case PIPE_CAP_TGSI_VOTE:
200 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
201 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
202 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
203 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
204 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
205 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
206 case PIPE_CAP_NATIVE_FENCE_FD:
207 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
208 case PIPE_CAP_TGSI_FS_FBFETCH:
209 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
210 case PIPE_CAP_DOUBLES:
211 case PIPE_CAP_INT64:
212 case PIPE_CAP_INT64_DIVMOD:
213 case PIPE_CAP_TGSI_TEX_TXF_LZ:
214 case PIPE_CAP_TGSI_CLOCK:
215 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
216 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
217 case PIPE_CAP_TGSI_BALLOT:
218 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
219 return 0;
220
221 case PIPE_CAP_VENDOR_ID:
222 return 0x10de;
223 case PIPE_CAP_DEVICE_ID: {
224 uint64_t device_id;
225 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
226 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
227 return -1;
228 }
229 return device_id;
230 }
231 case PIPE_CAP_ACCELERATED:
232 return 1;
233 case PIPE_CAP_VIDEO_MEMORY:
234 return dev->vram_size >> 20;
235 case PIPE_CAP_UMA:
236 return 0;
237 }
238
239 debug_printf("unknown param %d\n", param);
240 return 0;
241 }
242
243 static float
244 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
245 {
246 struct nv30_screen *screen = nv30_screen(pscreen);
247 struct nouveau_object *eng3d = screen->eng3d;
248
249 switch (param) {
250 case PIPE_CAPF_MAX_LINE_WIDTH:
251 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
252 return 10.0;
253 case PIPE_CAPF_MAX_POINT_WIDTH:
254 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
255 return 64.0;
256 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
257 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
258 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
259 return 15.0;
260 default:
261 debug_printf("unknown paramf %d\n", param);
262 return 0;
263 }
264 }
265
266 static int
267 nv30_screen_get_shader_param(struct pipe_screen *pscreen,
268 enum pipe_shader_type shader,
269 enum pipe_shader_cap param)
270 {
271 struct nv30_screen *screen = nv30_screen(pscreen);
272 struct nouveau_object *eng3d = screen->eng3d;
273
274 switch (shader) {
275 case PIPE_SHADER_VERTEX:
276 switch (param) {
277 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
278 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
279 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
280 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
281 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
282 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
283 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
284 return 0;
285 case PIPE_SHADER_CAP_MAX_INPUTS:
286 case PIPE_SHADER_CAP_MAX_OUTPUTS:
287 return 16;
288 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
289 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
290 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
291 return 1;
292 case PIPE_SHADER_CAP_MAX_TEMPS:
293 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
294 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
295 return 32;
296 case PIPE_SHADER_CAP_PREFERRED_IR:
297 return PIPE_SHADER_IR_TGSI;
298 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
299 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
300 return 0;
301 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
302 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
303 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
304 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
305 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
306 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
307 case PIPE_SHADER_CAP_SUBROUTINES:
308 case PIPE_SHADER_CAP_INTEGERS:
309 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
310 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
311 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
312 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
313 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
314 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
315 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
316 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
317 return 0;
318 default:
319 debug_printf("unknown vertex shader param %d\n", param);
320 return 0;
321 }
322 break;
323 case PIPE_SHADER_FRAGMENT:
324 switch (param) {
325 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
326 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
327 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
328 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
329 return 4096;
330 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
331 return 0;
332 case PIPE_SHADER_CAP_MAX_INPUTS:
333 return 8; /* should be possible to do 10 with nv4x */
334 case PIPE_SHADER_CAP_MAX_OUTPUTS:
335 return 4;
336 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
337 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
338 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
339 return 1;
340 case PIPE_SHADER_CAP_MAX_TEMPS:
341 return 32;
342 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
343 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
344 return 16;
345 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
346 return 32;
347 case PIPE_SHADER_CAP_PREFERRED_IR:
348 return PIPE_SHADER_IR_TGSI;
349 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
350 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
351 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
352 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
353 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
354 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
355 case PIPE_SHADER_CAP_SUBROUTINES:
356 case PIPE_SHADER_CAP_INTEGERS:
357 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
358 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
359 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
360 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
361 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
362 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
363 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
364 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
365 return 0;
366 default:
367 debug_printf("unknown fragment shader param %d\n", param);
368 return 0;
369 }
370 break;
371 default:
372 return 0;
373 }
374 }
375
376 static boolean
377 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
378 enum pipe_format format,
379 enum pipe_texture_target target,
380 unsigned sample_count,
381 unsigned bindings)
382 {
383 if (sample_count > nv30_screen(pscreen)->max_sample_count)
384 return false;
385
386 if (!(0x00000017 & (1 << sample_count)))
387 return false;
388
389 if (!util_format_is_supported(format, bindings)) {
390 return false;
391 }
392
393 /* shared is always supported */
394 bindings &= ~PIPE_BIND_SHARED;
395
396 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
397 }
398
399 static void
400 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
401 {
402 struct nv30_screen *screen = nv30_screen(pscreen);
403 struct nouveau_pushbuf *push = screen->base.pushbuf;
404
405 *sequence = ++screen->base.fence.sequence;
406
407 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
408 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
409 (2 /* size */ << 18) | (7 /* subchan */ << 13));
410 PUSH_DATA (push, 0);
411 PUSH_DATA (push, *sequence);
412 }
413
414 static uint32_t
415 nv30_screen_fence_update(struct pipe_screen *pscreen)
416 {
417 struct nv30_screen *screen = nv30_screen(pscreen);
418 struct nv04_notify *fence = screen->fence->data;
419 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
420 }
421
422 static void
423 nv30_screen_destroy(struct pipe_screen *pscreen)
424 {
425 struct nv30_screen *screen = nv30_screen(pscreen);
426
427 if (!nouveau_drm_screen_unref(&screen->base))
428 return;
429
430 if (screen->base.fence.current) {
431 struct nouveau_fence *current = NULL;
432
433 /* nouveau_fence_wait will create a new current fence, so wait on the
434 * _current_ one, and remove both.
435 */
436 nouveau_fence_ref(screen->base.fence.current, &current);
437 nouveau_fence_wait(current, NULL);
438 nouveau_fence_ref(NULL, &current);
439 nouveau_fence_ref(NULL, &screen->base.fence.current);
440 }
441
442 nouveau_bo_ref(NULL, &screen->notify);
443
444 nouveau_heap_destroy(&screen->query_heap);
445 nouveau_heap_destroy(&screen->vp_exec_heap);
446 nouveau_heap_destroy(&screen->vp_data_heap);
447
448 nouveau_object_del(&screen->query);
449 nouveau_object_del(&screen->fence);
450 nouveau_object_del(&screen->ntfy);
451
452 nouveau_object_del(&screen->sifm);
453 nouveau_object_del(&screen->swzsurf);
454 nouveau_object_del(&screen->surf2d);
455 nouveau_object_del(&screen->m2mf);
456 nouveau_object_del(&screen->eng3d);
457 nouveau_object_del(&screen->null);
458
459 nouveau_screen_fini(&screen->base);
460 FREE(screen);
461 }
462
463 #define FAIL_SCREEN_INIT(str, err) \
464 do { \
465 NOUVEAU_ERR(str, err); \
466 screen->base.base.context_create = NULL; \
467 return &screen->base; \
468 } while(0)
469
470 struct nouveau_screen *
471 nv30_screen_create(struct nouveau_device *dev)
472 {
473 struct nv30_screen *screen;
474 struct pipe_screen *pscreen;
475 struct nouveau_pushbuf *push;
476 struct nv04_fifo *fifo;
477 unsigned oclass = 0;
478 int ret, i;
479
480 switch (dev->chipset & 0xf0) {
481 case 0x30:
482 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
483 oclass = NV30_3D_CLASS;
484 else
485 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
486 oclass = NV34_3D_CLASS;
487 else
488 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
489 oclass = NV35_3D_CLASS;
490 break;
491 case 0x40:
492 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
493 oclass = NV40_3D_CLASS;
494 else
495 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
496 oclass = NV44_3D_CLASS;
497 break;
498 case 0x60:
499 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
500 oclass = NV44_3D_CLASS;
501 break;
502 default:
503 break;
504 }
505
506 if (!oclass) {
507 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
508 return NULL;
509 }
510
511 screen = CALLOC_STRUCT(nv30_screen);
512 if (!screen)
513 return NULL;
514
515 pscreen = &screen->base.base;
516 pscreen->destroy = nv30_screen_destroy;
517
518 /*
519 * Some modern apps try to use msaa without keeping in mind the
520 * restrictions on videomem of older cards. Resulting in dmesg saying:
521 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
522 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
523 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
524 *
525 * Because we are running out of video memory, after which the program
526 * using the msaa visual freezes, and eventually the entire system freezes.
527 *
528 * To work around this we do not allow msaa visauls by default and allow
529 * the user to override this via NV30_MAX_MSAA.
530 */
531 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
532 if (screen->max_sample_count > 4)
533 screen->max_sample_count = 4;
534
535 pscreen->get_param = nv30_screen_get_param;
536 pscreen->get_paramf = nv30_screen_get_paramf;
537 pscreen->get_shader_param = nv30_screen_get_shader_param;
538 pscreen->context_create = nv30_context_create;
539 pscreen->is_format_supported = nv30_screen_is_format_supported;
540 nv30_resource_screen_init(pscreen);
541 nouveau_screen_init_vdec(&screen->base);
542
543 screen->base.fence.emit = nv30_screen_fence_emit;
544 screen->base.fence.update = nv30_screen_fence_update;
545
546 ret = nouveau_screen_init(&screen->base, dev);
547 if (ret)
548 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
549
550 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
551 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
552 if (oclass == NV40_3D_CLASS) {
553 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
554 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
555 }
556
557 fifo = screen->base.channel->data;
558 push = screen->base.pushbuf;
559 push->rsvd_kick = 16;
560
561 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
562 NULL, 0, &screen->null);
563 if (ret)
564 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
565
566 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
567 * this means that the address pointed at by the DMA object must
568 * be 4KiB aligned, which means this object needs to be the first
569 * one allocated on the channel.
570 */
571 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
572 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
573 .length = 32 }, sizeof(struct nv04_notify),
574 &screen->fence);
575 if (ret)
576 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
577
578 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
579 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
580 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
581 .length = 32 }, sizeof(struct nv04_notify),
582 &screen->ntfy);
583 if (ret)
584 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
585
586 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
587 * the remainder of the "notifier block" assigned by the kernel for
588 * use as query objects
589 */
590 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
591 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
592 .length = 4096 - 128 }, sizeof(struct nv04_notify),
593 &screen->query);
594 if (ret)
595 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
596
597 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
598 if (ret)
599 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
600
601 LIST_INITHEAD(&screen->queries);
602
603 /* Vertex program resources (code/data), currently 6 of the constant
604 * slots are reserved to implement user clipping planes
605 */
606 if (oclass < NV40_3D_CLASS) {
607 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
608 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
609 } else {
610 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
611 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
612 }
613
614 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
615 if (ret == 0)
616 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
617 if (ret)
618 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
619
620 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
621 NULL, 0, &screen->eng3d);
622 if (ret)
623 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
624
625 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
626 PUSH_DATA (push, screen->eng3d->handle);
627 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
628 PUSH_DATA (push, screen->ntfy->handle);
629 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
630 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
631 PUSH_DATA (push, fifo->vram); /* COLOR1 */
632 PUSH_DATA (push, screen->null->handle); /* UNK190 */
633 PUSH_DATA (push, fifo->vram); /* COLOR0 */
634 PUSH_DATA (push, fifo->vram); /* ZETA */
635 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
636 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
637 PUSH_DATA (push, screen->fence->handle); /* FENCE */
638 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
639 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
640 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
641 if (screen->eng3d->oclass < NV40_3D_CLASS) {
642 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
643 PUSH_DATA (push, 0x00100000);
644 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
645 PUSH_DATA (push, 3);
646
647 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
648 PUSH_DATA (push, 0);
649 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
650 PUSH_DATA (push, fui(0.0));
651 PUSH_DATA (push, fui(0.0));
652 PUSH_DATA (push, fui(1.0));
653 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
654 for (i = 0; i < 16; i++)
655 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
656
657 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
658 PUSH_DATA (push, 0);
659 } else {
660 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
661 PUSH_DATA (push, fifo->vram);
662 PUSH_DATA (push, fifo->vram); /* COLOR3 */
663
664 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
665 PUSH_DATA (push, 0x00000004);
666
667 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
668 PUSH_DATA (push, 0x00000010);
669 PUSH_DATA (push, 0x01000100);
670 PUSH_DATA (push, 0xff800006);
671
672 /* vtxprog output routing */
673 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
674 PUSH_DATA (push, 0x06144321);
675 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
676 PUSH_DATA (push, 0xedcba987);
677 PUSH_DATA (push, 0x0000006f);
678 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
679 PUSH_DATA (push, 0x00171615);
680 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
681 PUSH_DATA (push, 0x001b1a19);
682
683 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
684 PUSH_DATA (push, 0x0020ffff);
685 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
686 PUSH_DATA (push, 0x01d300d4);
687
688 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
689 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
690 }
691
692 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
693 NULL, 0, &screen->m2mf);
694 if (ret)
695 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
696
697 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
698 PUSH_DATA (push, screen->m2mf->handle);
699 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
700 PUSH_DATA (push, screen->ntfy->handle);
701
702 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
703 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
704 if (ret)
705 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
706
707 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
708 PUSH_DATA (push, screen->surf2d->handle);
709 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
710 PUSH_DATA (push, screen->ntfy->handle);
711
712 if (dev->chipset < 0x40)
713 oclass = NV30_SURFACE_SWZ_CLASS;
714 else
715 oclass = NV40_SURFACE_SWZ_CLASS;
716
717 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
718 NULL, 0, &screen->swzsurf);
719 if (ret)
720 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
721
722 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
723 PUSH_DATA (push, screen->swzsurf->handle);
724 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
725 PUSH_DATA (push, screen->ntfy->handle);
726
727 if (dev->chipset < 0x40)
728 oclass = NV30_SIFM_CLASS;
729 else
730 oclass = NV40_SIFM_CLASS;
731
732 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
733 NULL, 0, &screen->sifm);
734 if (ret)
735 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
736
737 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
738 PUSH_DATA (push, screen->sifm->handle);
739 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
740 PUSH_DATA (push, screen->ntfy->handle);
741 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
742 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
743
744 nouveau_pushbuf_kick(push, push->channel);
745
746 nouveau_fence_new(&screen->base, &screen->base.fence.current);
747 return &screen->base;
748 }