gallium: Add a pipe cap for whether primitive restart works for patches.
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 case PIPE_CAP_CLIP_HALFZ:
166 case PIPE_CAP_VERTEXID_NOBASE:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
174 case PIPE_CAP_TGSI_TXQS:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
176 case PIPE_CAP_SHAREABLE_SHADERS:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
178 case PIPE_CAP_CLEAR_TEXTURE:
179 case PIPE_CAP_DRAW_PARAMETERS:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
183 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
184 case PIPE_CAP_INVALIDATE_BUFFER:
185 case PIPE_CAP_GENERATE_MIPMAP:
186 case PIPE_CAP_STRING_MARKER:
187 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
188 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
189 case PIPE_CAP_QUERY_BUFFER_OBJECT:
190 case PIPE_CAP_QUERY_MEMORY_INFO:
191 case PIPE_CAP_PCI_GROUP:
192 case PIPE_CAP_PCI_BUS:
193 case PIPE_CAP_PCI_DEVICE:
194 case PIPE_CAP_PCI_FUNCTION:
195 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
196 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
197 case PIPE_CAP_CULL_DISTANCE:
198 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
199 return 0;
200
201 case PIPE_CAP_VENDOR_ID:
202 return 0x10de;
203 case PIPE_CAP_DEVICE_ID: {
204 uint64_t device_id;
205 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
206 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
207 return -1;
208 }
209 return device_id;
210 }
211 case PIPE_CAP_ACCELERATED:
212 return 1;
213 case PIPE_CAP_VIDEO_MEMORY:
214 return dev->vram_size >> 20;
215 case PIPE_CAP_UMA:
216 return 0;
217 }
218
219 debug_printf("unknown param %d\n", param);
220 return 0;
221 }
222
223 static float
224 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
225 {
226 struct nv30_screen *screen = nv30_screen(pscreen);
227 struct nouveau_object *eng3d = screen->eng3d;
228
229 switch (param) {
230 case PIPE_CAPF_MAX_LINE_WIDTH:
231 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
232 return 10.0;
233 case PIPE_CAPF_MAX_POINT_WIDTH:
234 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
235 return 64.0;
236 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
237 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
238 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
239 return 15.0;
240 default:
241 debug_printf("unknown paramf %d\n", param);
242 return 0;
243 }
244 }
245
246 static int
247 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
248 enum pipe_shader_cap param)
249 {
250 struct nv30_screen *screen = nv30_screen(pscreen);
251 struct nouveau_object *eng3d = screen->eng3d;
252
253 switch (shader) {
254 case PIPE_SHADER_VERTEX:
255 switch (param) {
256 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
257 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
258 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
259 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
260 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
261 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
262 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
263 return 0;
264 case PIPE_SHADER_CAP_MAX_INPUTS:
265 case PIPE_SHADER_CAP_MAX_OUTPUTS:
266 return 16;
267 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
268 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
269 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
270 return 1;
271 case PIPE_SHADER_CAP_MAX_TEMPS:
272 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
273 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
274 return 32;
275 case PIPE_SHADER_CAP_PREFERRED_IR:
276 return PIPE_SHADER_IR_TGSI;
277 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
278 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
279 return 0;
280 case PIPE_SHADER_CAP_MAX_PREDS:
281 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
282 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
283 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
284 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
285 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
286 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
287 case PIPE_SHADER_CAP_SUBROUTINES:
288 case PIPE_SHADER_CAP_INTEGERS:
289 case PIPE_SHADER_CAP_DOUBLES:
290 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
291 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
292 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
293 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
294 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
295 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
296 return 0;
297 default:
298 debug_printf("unknown vertex shader param %d\n", param);
299 return 0;
300 }
301 break;
302 case PIPE_SHADER_FRAGMENT:
303 switch (param) {
304 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
305 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
306 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
307 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
308 return 4096;
309 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
310 return 0;
311 case PIPE_SHADER_CAP_MAX_INPUTS:
312 return 8; /* should be possible to do 10 with nv4x */
313 case PIPE_SHADER_CAP_MAX_OUTPUTS:
314 return 4;
315 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
316 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
317 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
318 return 1;
319 case PIPE_SHADER_CAP_MAX_TEMPS:
320 return 32;
321 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
322 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
323 return 16;
324 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
325 return 32;
326 case PIPE_SHADER_CAP_PREFERRED_IR:
327 return PIPE_SHADER_IR_TGSI;
328 case PIPE_SHADER_CAP_MAX_PREDS:
329 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
330 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
331 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
332 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
333 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
334 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
335 case PIPE_SHADER_CAP_SUBROUTINES:
336 case PIPE_SHADER_CAP_INTEGERS:
337 case PIPE_SHADER_CAP_DOUBLES:
338 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
339 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
340 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
341 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
342 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
343 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
344 return 0;
345 default:
346 debug_printf("unknown fragment shader param %d\n", param);
347 return 0;
348 }
349 break;
350 default:
351 return 0;
352 }
353 }
354
355 static boolean
356 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
357 enum pipe_format format,
358 enum pipe_texture_target target,
359 unsigned sample_count,
360 unsigned bindings)
361 {
362 if (sample_count > nv30_screen(pscreen)->max_sample_count)
363 return false;
364
365 if (!(0x00000017 & (1 << sample_count)))
366 return false;
367
368 if (!util_format_is_supported(format, bindings)) {
369 return false;
370 }
371
372 /* transfers & shared are always supported */
373 bindings &= ~(PIPE_BIND_TRANSFER_READ |
374 PIPE_BIND_TRANSFER_WRITE |
375 PIPE_BIND_SHARED);
376
377 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
378 }
379
380 static void
381 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
382 {
383 struct nv30_screen *screen = nv30_screen(pscreen);
384 struct nouveau_pushbuf *push = screen->base.pushbuf;
385
386 *sequence = ++screen->base.fence.sequence;
387
388 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
389 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
390 (2 /* size */ << 18) | (7 /* subchan */ << 13));
391 PUSH_DATA (push, 0);
392 PUSH_DATA (push, *sequence);
393 }
394
395 static uint32_t
396 nv30_screen_fence_update(struct pipe_screen *pscreen)
397 {
398 struct nv30_screen *screen = nv30_screen(pscreen);
399 struct nv04_notify *fence = screen->fence->data;
400 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
401 }
402
403 static void
404 nv30_screen_destroy(struct pipe_screen *pscreen)
405 {
406 struct nv30_screen *screen = nv30_screen(pscreen);
407
408 if (!nouveau_drm_screen_unref(&screen->base))
409 return;
410
411 if (screen->base.fence.current) {
412 struct nouveau_fence *current = NULL;
413
414 /* nouveau_fence_wait will create a new current fence, so wait on the
415 * _current_ one, and remove both.
416 */
417 nouveau_fence_ref(screen->base.fence.current, &current);
418 nouveau_fence_wait(current, NULL);
419 nouveau_fence_ref(NULL, &current);
420 nouveau_fence_ref(NULL, &screen->base.fence.current);
421 }
422
423 nouveau_bo_ref(NULL, &screen->notify);
424
425 nouveau_heap_destroy(&screen->query_heap);
426 nouveau_heap_destroy(&screen->vp_exec_heap);
427 nouveau_heap_destroy(&screen->vp_data_heap);
428
429 nouveau_object_del(&screen->query);
430 nouveau_object_del(&screen->fence);
431 nouveau_object_del(&screen->ntfy);
432
433 nouveau_object_del(&screen->sifm);
434 nouveau_object_del(&screen->swzsurf);
435 nouveau_object_del(&screen->surf2d);
436 nouveau_object_del(&screen->m2mf);
437 nouveau_object_del(&screen->eng3d);
438 nouveau_object_del(&screen->null);
439
440 nouveau_screen_fini(&screen->base);
441 FREE(screen);
442 }
443
444 #define FAIL_SCREEN_INIT(str, err) \
445 do { \
446 NOUVEAU_ERR(str, err); \
447 screen->base.base.context_create = NULL; \
448 return &screen->base; \
449 } while(0)
450
451 struct nouveau_screen *
452 nv30_screen_create(struct nouveau_device *dev)
453 {
454 struct nv30_screen *screen;
455 struct pipe_screen *pscreen;
456 struct nouveau_pushbuf *push;
457 struct nv04_fifo *fifo;
458 unsigned oclass = 0;
459 int ret, i;
460
461 switch (dev->chipset & 0xf0) {
462 case 0x30:
463 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
464 oclass = NV30_3D_CLASS;
465 else
466 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
467 oclass = NV34_3D_CLASS;
468 else
469 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
470 oclass = NV35_3D_CLASS;
471 break;
472 case 0x40:
473 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
474 oclass = NV40_3D_CLASS;
475 else
476 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
477 oclass = NV44_3D_CLASS;
478 break;
479 case 0x60:
480 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
481 oclass = NV44_3D_CLASS;
482 break;
483 default:
484 break;
485 }
486
487 if (!oclass) {
488 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
489 return NULL;
490 }
491
492 screen = CALLOC_STRUCT(nv30_screen);
493 if (!screen)
494 return NULL;
495
496 pscreen = &screen->base.base;
497 pscreen->destroy = nv30_screen_destroy;
498
499 /*
500 * Some modern apps try to use msaa without keeping in mind the
501 * restrictions on videomem of older cards. Resulting in dmesg saying:
502 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
503 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
504 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
505 *
506 * Because we are running out of video memory, after which the program
507 * using the msaa visual freezes, and eventually the entire system freezes.
508 *
509 * To work around this we do not allow msaa visauls by default and allow
510 * the user to override this via NV30_MAX_MSAA.
511 */
512 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
513 if (screen->max_sample_count > 4)
514 screen->max_sample_count = 4;
515
516 pscreen->get_param = nv30_screen_get_param;
517 pscreen->get_paramf = nv30_screen_get_paramf;
518 pscreen->get_shader_param = nv30_screen_get_shader_param;
519 pscreen->context_create = nv30_context_create;
520 pscreen->is_format_supported = nv30_screen_is_format_supported;
521 nv30_resource_screen_init(pscreen);
522 nouveau_screen_init_vdec(&screen->base);
523
524 screen->base.fence.emit = nv30_screen_fence_emit;
525 screen->base.fence.update = nv30_screen_fence_update;
526
527 ret = nouveau_screen_init(&screen->base, dev);
528 if (ret)
529 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
530
531 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
532 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
533 if (oclass == NV40_3D_CLASS) {
534 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
535 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
536 }
537
538 fifo = screen->base.channel->data;
539 push = screen->base.pushbuf;
540 push->rsvd_kick = 16;
541
542 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
543 NULL, 0, &screen->null);
544 if (ret)
545 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
546
547 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
548 * this means that the address pointed at by the DMA object must
549 * be 4KiB aligned, which means this object needs to be the first
550 * one allocated on the channel.
551 */
552 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
553 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
554 .length = 32 }, sizeof(struct nv04_notify),
555 &screen->fence);
556 if (ret)
557 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
558
559 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
560 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
561 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
562 .length = 32 }, sizeof(struct nv04_notify),
563 &screen->ntfy);
564 if (ret)
565 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
566
567 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
568 * the remainder of the "notifier block" assigned by the kernel for
569 * use as query objects
570 */
571 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
572 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
573 .length = 4096 - 128 }, sizeof(struct nv04_notify),
574 &screen->query);
575 if (ret)
576 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
577
578 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
579 if (ret)
580 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
581
582 LIST_INITHEAD(&screen->queries);
583
584 /* Vertex program resources (code/data), currently 6 of the constant
585 * slots are reserved to implement user clipping planes
586 */
587 if (oclass < NV40_3D_CLASS) {
588 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
589 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
590 } else {
591 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
592 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
593 }
594
595 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
596 if (ret == 0)
597 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
598 if (ret)
599 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
600
601 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
602 NULL, 0, &screen->eng3d);
603 if (ret)
604 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
605
606 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
607 PUSH_DATA (push, screen->eng3d->handle);
608 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
609 PUSH_DATA (push, screen->ntfy->handle);
610 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
611 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
612 PUSH_DATA (push, fifo->vram); /* COLOR1 */
613 PUSH_DATA (push, screen->null->handle); /* UNK190 */
614 PUSH_DATA (push, fifo->vram); /* COLOR0 */
615 PUSH_DATA (push, fifo->vram); /* ZETA */
616 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
617 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
618 PUSH_DATA (push, screen->fence->handle); /* FENCE */
619 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
620 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
621 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
622 if (screen->eng3d->oclass < NV40_3D_CLASS) {
623 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
624 PUSH_DATA (push, 0x00100000);
625 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
626 PUSH_DATA (push, 3);
627
628 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
629 PUSH_DATA (push, 0);
630 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
631 PUSH_DATA (push, fui(0.0));
632 PUSH_DATA (push, fui(0.0));
633 PUSH_DATA (push, fui(1.0));
634 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
635 for (i = 0; i < 16; i++)
636 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
637
638 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
639 PUSH_DATA (push, 0);
640 } else {
641 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
642 PUSH_DATA (push, fifo->vram);
643 PUSH_DATA (push, fifo->vram); /* COLOR3 */
644
645 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
646 PUSH_DATA (push, 0x00000004);
647
648 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
649 PUSH_DATA (push, 0x00000010);
650 PUSH_DATA (push, 0x01000100);
651 PUSH_DATA (push, 0xff800006);
652
653 /* vtxprog output routing */
654 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
655 PUSH_DATA (push, 0x06144321);
656 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
657 PUSH_DATA (push, 0xedcba987);
658 PUSH_DATA (push, 0x0000006f);
659 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
660 PUSH_DATA (push, 0x00171615);
661 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
662 PUSH_DATA (push, 0x001b1a19);
663
664 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
665 PUSH_DATA (push, 0x0020ffff);
666 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
667 PUSH_DATA (push, 0x01d300d4);
668
669 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
670 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
671 }
672
673 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
674 NULL, 0, &screen->m2mf);
675 if (ret)
676 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
677
678 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
679 PUSH_DATA (push, screen->m2mf->handle);
680 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
681 PUSH_DATA (push, screen->ntfy->handle);
682
683 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
684 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
685 if (ret)
686 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
687
688 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
689 PUSH_DATA (push, screen->surf2d->handle);
690 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
691 PUSH_DATA (push, screen->ntfy->handle);
692
693 if (dev->chipset < 0x40)
694 oclass = NV30_SURFACE_SWZ_CLASS;
695 else
696 oclass = NV40_SURFACE_SWZ_CLASS;
697
698 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
699 NULL, 0, &screen->swzsurf);
700 if (ret)
701 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
702
703 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
704 PUSH_DATA (push, screen->swzsurf->handle);
705 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
706 PUSH_DATA (push, screen->ntfy->handle);
707
708 if (dev->chipset < 0x40)
709 oclass = NV30_SIFM_CLASS;
710 else
711 oclass = NV40_SIFM_CLASS;
712
713 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
714 NULL, 0, &screen->sifm);
715 if (ret)
716 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
717
718 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
719 PUSH_DATA (push, screen->sifm->handle);
720 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
721 PUSH_DATA (push, screen->ntfy->handle);
722 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
723 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
724
725 nouveau_pushbuf_kick(push, push->channel);
726
727 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
728 return &screen->base;
729 }