gallium: add caps for POSITION and FACE system values
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 case PIPE_CAP_CLIP_HALFZ:
166 case PIPE_CAP_VERTEXID_NOBASE:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
174 case PIPE_CAP_TGSI_TXQS:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
176 case PIPE_CAP_SHAREABLE_SHADERS:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
178 case PIPE_CAP_CLEAR_TEXTURE:
179 case PIPE_CAP_DRAW_PARAMETERS:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
183 return 0;
184
185 case PIPE_CAP_VENDOR_ID:
186 return 0x10de;
187 case PIPE_CAP_DEVICE_ID: {
188 uint64_t device_id;
189 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
190 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
191 return -1;
192 }
193 return device_id;
194 }
195 case PIPE_CAP_ACCELERATED:
196 return 1;
197 case PIPE_CAP_VIDEO_MEMORY:
198 return dev->vram_size >> 20;
199 case PIPE_CAP_UMA:
200 return 0;
201 }
202
203 debug_printf("unknown param %d\n", param);
204 return 0;
205 }
206
207 static float
208 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
209 {
210 struct nv30_screen *screen = nv30_screen(pscreen);
211 struct nouveau_object *eng3d = screen->eng3d;
212
213 switch (param) {
214 case PIPE_CAPF_MAX_LINE_WIDTH:
215 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
216 return 10.0;
217 case PIPE_CAPF_MAX_POINT_WIDTH:
218 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
219 return 64.0;
220 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
221 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
222 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
223 return 15.0;
224 default:
225 debug_printf("unknown paramf %d\n", param);
226 return 0;
227 }
228 }
229
230 static int
231 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
232 enum pipe_shader_cap param)
233 {
234 struct nv30_screen *screen = nv30_screen(pscreen);
235 struct nouveau_object *eng3d = screen->eng3d;
236
237 switch (shader) {
238 case PIPE_SHADER_VERTEX:
239 switch (param) {
240 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
241 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
242 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
243 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
244 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
245 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
246 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
247 return 0;
248 case PIPE_SHADER_CAP_MAX_INPUTS:
249 case PIPE_SHADER_CAP_MAX_OUTPUTS:
250 return 16;
251 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
252 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
253 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
254 return 1;
255 case PIPE_SHADER_CAP_MAX_TEMPS:
256 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
257 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
258 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
259 return 0;
260 case PIPE_SHADER_CAP_MAX_PREDS:
261 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
262 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
263 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
264 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
265 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
266 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
267 case PIPE_SHADER_CAP_SUBROUTINES:
268 case PIPE_SHADER_CAP_INTEGERS:
269 case PIPE_SHADER_CAP_DOUBLES:
270 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
271 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
272 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
273 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
274 return 0;
275 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
276 return 32;
277 default:
278 debug_printf("unknown vertex shader param %d\n", param);
279 return 0;
280 }
281 break;
282 case PIPE_SHADER_FRAGMENT:
283 switch (param) {
284 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
285 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
286 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
287 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
288 return 4096;
289 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
290 return 0;
291 case PIPE_SHADER_CAP_MAX_INPUTS:
292 return 8; /* should be possible to do 10 with nv4x */
293 case PIPE_SHADER_CAP_MAX_OUTPUTS:
294 return 4;
295 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
296 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
297 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
298 return 1;
299 case PIPE_SHADER_CAP_MAX_TEMPS:
300 return 32;
301 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
302 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
303 return 16;
304 case PIPE_SHADER_CAP_MAX_PREDS:
305 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
306 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
307 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
308 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
309 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
310 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
311 case PIPE_SHADER_CAP_SUBROUTINES:
312 case PIPE_SHADER_CAP_DOUBLES:
313 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
314 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
315 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
316 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
317 return 0;
318 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
319 return 32;
320 default:
321 debug_printf("unknown fragment shader param %d\n", param);
322 return 0;
323 }
324 break;
325 default:
326 return 0;
327 }
328 }
329
330 static boolean
331 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
332 enum pipe_format format,
333 enum pipe_texture_target target,
334 unsigned sample_count,
335 unsigned bindings)
336 {
337 if (sample_count > nv30_screen(pscreen)->max_sample_count)
338 return false;
339
340 if (!(0x00000017 & (1 << sample_count)))
341 return false;
342
343 if (!util_format_is_supported(format, bindings)) {
344 return false;
345 }
346
347 /* transfers & shared are always supported */
348 bindings &= ~(PIPE_BIND_TRANSFER_READ |
349 PIPE_BIND_TRANSFER_WRITE |
350 PIPE_BIND_SHARED);
351
352 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
353 }
354
355 static void
356 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
357 {
358 struct nv30_screen *screen = nv30_screen(pscreen);
359 struct nouveau_pushbuf *push = screen->base.pushbuf;
360
361 *sequence = ++screen->base.fence.sequence;
362
363 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
364 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
365 (2 /* size */ << 18) | (7 /* subchan */ << 13));
366 PUSH_DATA (push, 0);
367 PUSH_DATA (push, *sequence);
368 }
369
370 static uint32_t
371 nv30_screen_fence_update(struct pipe_screen *pscreen)
372 {
373 struct nv30_screen *screen = nv30_screen(pscreen);
374 struct nv04_notify *fence = screen->fence->data;
375 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
376 }
377
378 static void
379 nv30_screen_destroy(struct pipe_screen *pscreen)
380 {
381 struct nv30_screen *screen = nv30_screen(pscreen);
382
383 if (!nouveau_drm_screen_unref(&screen->base))
384 return;
385
386 if (screen->base.fence.current) {
387 struct nouveau_fence *current = NULL;
388
389 /* nouveau_fence_wait will create a new current fence, so wait on the
390 * _current_ one, and remove both.
391 */
392 nouveau_fence_ref(screen->base.fence.current, &current);
393 nouveau_fence_wait(current, NULL);
394 nouveau_fence_ref(NULL, &current);
395 nouveau_fence_ref(NULL, &screen->base.fence.current);
396 }
397
398 nouveau_bo_ref(NULL, &screen->notify);
399
400 nouveau_heap_destroy(&screen->query_heap);
401 nouveau_heap_destroy(&screen->vp_exec_heap);
402 nouveau_heap_destroy(&screen->vp_data_heap);
403
404 nouveau_object_del(&screen->query);
405 nouveau_object_del(&screen->fence);
406 nouveau_object_del(&screen->ntfy);
407
408 nouveau_object_del(&screen->sifm);
409 nouveau_object_del(&screen->swzsurf);
410 nouveau_object_del(&screen->surf2d);
411 nouveau_object_del(&screen->m2mf);
412 nouveau_object_del(&screen->eng3d);
413 nouveau_object_del(&screen->null);
414
415 nouveau_screen_fini(&screen->base);
416 FREE(screen);
417 }
418
419 #define FAIL_SCREEN_INIT(str, err) \
420 do { \
421 NOUVEAU_ERR(str, err); \
422 screen->base.base.context_create = NULL; \
423 return &screen->base; \
424 } while(0)
425
426 struct nouveau_screen *
427 nv30_screen_create(struct nouveau_device *dev)
428 {
429 struct nv30_screen *screen;
430 struct pipe_screen *pscreen;
431 struct nouveau_pushbuf *push;
432 struct nv04_fifo *fifo;
433 unsigned oclass = 0;
434 int ret, i;
435
436 switch (dev->chipset & 0xf0) {
437 case 0x30:
438 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
439 oclass = NV30_3D_CLASS;
440 else
441 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
442 oclass = NV34_3D_CLASS;
443 else
444 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
445 oclass = NV35_3D_CLASS;
446 break;
447 case 0x40:
448 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
449 oclass = NV40_3D_CLASS;
450 else
451 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
452 oclass = NV44_3D_CLASS;
453 break;
454 case 0x60:
455 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
456 oclass = NV44_3D_CLASS;
457 break;
458 default:
459 break;
460 }
461
462 if (!oclass) {
463 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
464 return NULL;
465 }
466
467 screen = CALLOC_STRUCT(nv30_screen);
468 if (!screen)
469 return NULL;
470
471 pscreen = &screen->base.base;
472 pscreen->destroy = nv30_screen_destroy;
473
474 /*
475 * Some modern apps try to use msaa without keeping in mind the
476 * restrictions on videomem of older cards. Resulting in dmesg saying:
477 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
478 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
479 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
480 *
481 * Because we are running out of video memory, after which the program
482 * using the msaa visual freezes, and eventually the entire system freezes.
483 *
484 * To work around this we do not allow msaa visauls by default and allow
485 * the user to override this via NV30_MAX_MSAA.
486 */
487 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
488 if (screen->max_sample_count > 4)
489 screen->max_sample_count = 4;
490
491 pscreen->get_param = nv30_screen_get_param;
492 pscreen->get_paramf = nv30_screen_get_paramf;
493 pscreen->get_shader_param = nv30_screen_get_shader_param;
494 pscreen->context_create = nv30_context_create;
495 pscreen->is_format_supported = nv30_screen_is_format_supported;
496 nv30_resource_screen_init(pscreen);
497 nouveau_screen_init_vdec(&screen->base);
498
499 screen->base.fence.emit = nv30_screen_fence_emit;
500 screen->base.fence.update = nv30_screen_fence_update;
501
502 ret = nouveau_screen_init(&screen->base, dev);
503 if (ret)
504 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
505
506 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
507 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
508 if (oclass == NV40_3D_CLASS) {
509 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
510 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
511 }
512
513 fifo = screen->base.channel->data;
514 push = screen->base.pushbuf;
515 push->rsvd_kick = 16;
516
517 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
518 NULL, 0, &screen->null);
519 if (ret)
520 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
521
522 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
523 * this means that the address pointed at by the DMA object must
524 * be 4KiB aligned, which means this object needs to be the first
525 * one allocated on the channel.
526 */
527 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
528 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
529 .length = 32 }, sizeof(struct nv04_notify),
530 &screen->fence);
531 if (ret)
532 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
533
534 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
535 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
536 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
537 .length = 32 }, sizeof(struct nv04_notify),
538 &screen->ntfy);
539 if (ret)
540 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
541
542 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
543 * the remainder of the "notifier block" assigned by the kernel for
544 * use as query objects
545 */
546 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
547 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
548 .length = 4096 - 128 }, sizeof(struct nv04_notify),
549 &screen->query);
550 if (ret)
551 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
552
553 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
554 if (ret)
555 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
556
557 LIST_INITHEAD(&screen->queries);
558
559 /* Vertex program resources (code/data), currently 6 of the constant
560 * slots are reserved to implement user clipping planes
561 */
562 if (oclass < NV40_3D_CLASS) {
563 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
564 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
565 } else {
566 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
567 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
568 }
569
570 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
571 if (ret == 0)
572 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
573 if (ret)
574 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
575
576 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
577 NULL, 0, &screen->eng3d);
578 if (ret)
579 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
580
581 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
582 PUSH_DATA (push, screen->eng3d->handle);
583 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
584 PUSH_DATA (push, screen->ntfy->handle);
585 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
586 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
587 PUSH_DATA (push, fifo->vram); /* COLOR1 */
588 PUSH_DATA (push, screen->null->handle); /* UNK190 */
589 PUSH_DATA (push, fifo->vram); /* COLOR0 */
590 PUSH_DATA (push, fifo->vram); /* ZETA */
591 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
592 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
593 PUSH_DATA (push, screen->fence->handle); /* FENCE */
594 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
595 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
596 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
597 if (screen->eng3d->oclass < NV40_3D_CLASS) {
598 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
599 PUSH_DATA (push, 0x00100000);
600 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
601 PUSH_DATA (push, 3);
602
603 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
604 PUSH_DATA (push, 0);
605 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
606 PUSH_DATA (push, fui(0.0));
607 PUSH_DATA (push, fui(0.0));
608 PUSH_DATA (push, fui(1.0));
609 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
610 for (i = 0; i < 16; i++)
611 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
612
613 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
614 PUSH_DATA (push, 0);
615 } else {
616 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
617 PUSH_DATA (push, fifo->vram);
618 PUSH_DATA (push, fifo->vram); /* COLOR3 */
619
620 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
621 PUSH_DATA (push, 0x00000004);
622
623 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
624 PUSH_DATA (push, 0x00000010);
625 PUSH_DATA (push, 0x01000100);
626 PUSH_DATA (push, 0xff800006);
627
628 /* vtxprog output routing */
629 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
630 PUSH_DATA (push, 0x06144321);
631 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
632 PUSH_DATA (push, 0xedcba987);
633 PUSH_DATA (push, 0x0000006f);
634 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
635 PUSH_DATA (push, 0x00171615);
636 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
637 PUSH_DATA (push, 0x001b1a19);
638
639 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
640 PUSH_DATA (push, 0x0020ffff);
641 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
642 PUSH_DATA (push, 0x01d300d4);
643
644 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
645 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
646 }
647
648 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
649 NULL, 0, &screen->m2mf);
650 if (ret)
651 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
652
653 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
654 PUSH_DATA (push, screen->m2mf->handle);
655 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
656 PUSH_DATA (push, screen->ntfy->handle);
657
658 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
659 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
660 if (ret)
661 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
662
663 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
664 PUSH_DATA (push, screen->surf2d->handle);
665 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
666 PUSH_DATA (push, screen->ntfy->handle);
667
668 if (dev->chipset < 0x40)
669 oclass = NV30_SURFACE_SWZ_CLASS;
670 else
671 oclass = NV40_SURFACE_SWZ_CLASS;
672
673 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
674 NULL, 0, &screen->swzsurf);
675 if (ret)
676 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
677
678 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
679 PUSH_DATA (push, screen->swzsurf->handle);
680 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
681 PUSH_DATA (push, screen->ntfy->handle);
682
683 if (dev->chipset < 0x40)
684 oclass = NV30_SIFM_CLASS;
685 else
686 oclass = NV40_SIFM_CLASS;
687
688 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
689 NULL, 0, &screen->sifm);
690 if (ret)
691 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
692
693 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
694 PUSH_DATA (push, screen->sifm->handle);
695 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
696 PUSH_DATA (push, screen->ntfy->handle);
697 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
698 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
699
700 nouveau_pushbuf_kick(push, push->channel);
701
702 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
703 return &screen->base;
704 }