Merge branch 'master' of ../mesa into vulkan
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
161 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
162 case PIPE_CAP_SAMPLER_VIEW_TARGET:
163 case PIPE_CAP_CLIP_HALFZ:
164 case PIPE_CAP_VERTEXID_NOBASE:
165 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
166 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
167 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
168 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
169 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
170 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
171 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
172 case PIPE_CAP_TGSI_TXQS:
173 return 0;
174
175 case PIPE_CAP_VENDOR_ID:
176 return 0x10de;
177 case PIPE_CAP_DEVICE_ID: {
178 uint64_t device_id;
179 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
180 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
181 return -1;
182 }
183 return device_id;
184 }
185 case PIPE_CAP_ACCELERATED:
186 return 1;
187 case PIPE_CAP_VIDEO_MEMORY:
188 return dev->vram_size >> 20;
189 case PIPE_CAP_UMA:
190 return 0;
191 }
192
193 debug_printf("unknown param %d\n", param);
194 return 0;
195 }
196
197 static float
198 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
199 {
200 struct nv30_screen *screen = nv30_screen(pscreen);
201 struct nouveau_object *eng3d = screen->eng3d;
202
203 switch (param) {
204 case PIPE_CAPF_MAX_LINE_WIDTH:
205 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
206 return 10.0;
207 case PIPE_CAPF_MAX_POINT_WIDTH:
208 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
209 return 64.0;
210 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
211 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
212 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
213 return 15.0;
214 default:
215 debug_printf("unknown paramf %d\n", param);
216 return 0;
217 }
218 }
219
220 static int
221 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
222 enum pipe_shader_cap param)
223 {
224 struct nv30_screen *screen = nv30_screen(pscreen);
225 struct nouveau_object *eng3d = screen->eng3d;
226
227 switch (shader) {
228 case PIPE_SHADER_VERTEX:
229 switch (param) {
230 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
231 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
232 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
233 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
234 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
235 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
236 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
237 return 0;
238 case PIPE_SHADER_CAP_MAX_INPUTS:
239 case PIPE_SHADER_CAP_MAX_OUTPUTS:
240 return 16;
241 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
242 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
243 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
244 return 1;
245 case PIPE_SHADER_CAP_MAX_TEMPS:
246 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
247 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
248 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
249 return 0;
250 case PIPE_SHADER_CAP_MAX_PREDS:
251 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
252 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
253 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
254 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
255 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
256 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
257 case PIPE_SHADER_CAP_SUBROUTINES:
258 case PIPE_SHADER_CAP_INTEGERS:
259 case PIPE_SHADER_CAP_DOUBLES:
260 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
261 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
262 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
263 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
264 return 0;
265 default:
266 debug_printf("unknown vertex shader param %d\n", param);
267 return 0;
268 }
269 break;
270 case PIPE_SHADER_FRAGMENT:
271 switch (param) {
272 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
273 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
274 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
275 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
276 return 4096;
277 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
278 return 0;
279 case PIPE_SHADER_CAP_MAX_INPUTS:
280 return 8; /* should be possible to do 10 with nv4x */
281 case PIPE_SHADER_CAP_MAX_OUTPUTS:
282 return 4;
283 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
284 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
285 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
286 return 1;
287 case PIPE_SHADER_CAP_MAX_TEMPS:
288 return 32;
289 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
290 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
291 return 16;
292 case PIPE_SHADER_CAP_MAX_PREDS:
293 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
294 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
295 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
296 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
297 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
298 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
299 case PIPE_SHADER_CAP_SUBROUTINES:
300 case PIPE_SHADER_CAP_DOUBLES:
301 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
302 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
303 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
304 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
305 return 0;
306 default:
307 debug_printf("unknown fragment shader param %d\n", param);
308 return 0;
309 }
310 break;
311 default:
312 return 0;
313 }
314 }
315
316 static boolean
317 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
318 enum pipe_format format,
319 enum pipe_texture_target target,
320 unsigned sample_count,
321 unsigned bindings)
322 {
323 if (sample_count > nv30_screen(pscreen)->max_sample_count)
324 return false;
325
326 if (!(0x00000017 & (1 << sample_count)))
327 return false;
328
329 if (!util_format_is_supported(format, bindings)) {
330 return false;
331 }
332
333 /* transfers & shared are always supported */
334 bindings &= ~(PIPE_BIND_TRANSFER_READ |
335 PIPE_BIND_TRANSFER_WRITE |
336 PIPE_BIND_SHARED);
337
338 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
339 }
340
341 static void
342 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
343 {
344 struct nv30_screen *screen = nv30_screen(pscreen);
345 struct nouveau_pushbuf *push = screen->base.pushbuf;
346
347 *sequence = ++screen->base.fence.sequence;
348
349 BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2);
350 PUSH_DATA (push, 0);
351 PUSH_DATA (push, *sequence);
352 }
353
354 static uint32_t
355 nv30_screen_fence_update(struct pipe_screen *pscreen)
356 {
357 struct nv30_screen *screen = nv30_screen(pscreen);
358 struct nv04_notify *fence = screen->fence->data;
359 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
360 }
361
362 static void
363 nv30_screen_destroy(struct pipe_screen *pscreen)
364 {
365 struct nv30_screen *screen = nv30_screen(pscreen);
366
367 if (!nouveau_drm_screen_unref(&screen->base))
368 return;
369
370 if (screen->base.fence.current) {
371 struct nouveau_fence *current = NULL;
372
373 /* nouveau_fence_wait will create a new current fence, so wait on the
374 * _current_ one, and remove both.
375 */
376 nouveau_fence_ref(screen->base.fence.current, &current);
377 nouveau_fence_wait(current);
378 nouveau_fence_ref(NULL, &current);
379 nouveau_fence_ref(NULL, &screen->base.fence.current);
380 }
381
382 nouveau_bo_ref(NULL, &screen->notify);
383
384 nouveau_heap_destroy(&screen->query_heap);
385 nouveau_heap_destroy(&screen->vp_exec_heap);
386 nouveau_heap_destroy(&screen->vp_data_heap);
387
388 nouveau_object_del(&screen->query);
389 nouveau_object_del(&screen->fence);
390 nouveau_object_del(&screen->ntfy);
391
392 nouveau_object_del(&screen->sifm);
393 nouveau_object_del(&screen->swzsurf);
394 nouveau_object_del(&screen->surf2d);
395 nouveau_object_del(&screen->m2mf);
396 nouveau_object_del(&screen->eng3d);
397 nouveau_object_del(&screen->null);
398
399 nouveau_screen_fini(&screen->base);
400 FREE(screen);
401 }
402
403 #define FAIL_SCREEN_INIT(str, err) \
404 do { \
405 NOUVEAU_ERR(str, err); \
406 nv30_screen_destroy(pscreen); \
407 return NULL; \
408 } while(0)
409
410 struct pipe_screen *
411 nv30_screen_create(struct nouveau_device *dev)
412 {
413 struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen);
414 struct pipe_screen *pscreen;
415 struct nouveau_pushbuf *push;
416 struct nv04_fifo *fifo;
417 unsigned oclass = 0;
418 int ret, i;
419
420 if (!screen)
421 return NULL;
422
423 switch (dev->chipset & 0xf0) {
424 case 0x30:
425 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
426 oclass = NV30_3D_CLASS;
427 else
428 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
429 oclass = NV34_3D_CLASS;
430 else
431 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
432 oclass = NV35_3D_CLASS;
433 break;
434 case 0x40:
435 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
436 oclass = NV40_3D_CLASS;
437 else
438 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
439 oclass = NV44_3D_CLASS;
440 break;
441 case 0x60:
442 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
443 oclass = NV44_3D_CLASS;
444 break;
445 default:
446 break;
447 }
448
449 if (!oclass) {
450 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
451 FREE(screen);
452 return NULL;
453 }
454
455 /*
456 * Some modern apps try to use msaa without keeping in mind the
457 * restrictions on videomem of older cards. Resulting in dmesg saying:
458 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
459 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
460 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
461 *
462 * Because we are running out of video memory, after which the program
463 * using the msaa visual freezes, and eventually the entire system freezes.
464 *
465 * To work around this we do not allow msaa visauls by default and allow
466 * the user to override this via NV30_MAX_MSAA.
467 */
468 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
469 if (screen->max_sample_count > 4)
470 screen->max_sample_count = 4;
471
472 pscreen = &screen->base.base;
473 pscreen->destroy = nv30_screen_destroy;
474 pscreen->get_param = nv30_screen_get_param;
475 pscreen->get_paramf = nv30_screen_get_paramf;
476 pscreen->get_shader_param = nv30_screen_get_shader_param;
477 pscreen->context_create = nv30_context_create;
478 pscreen->is_format_supported = nv30_screen_is_format_supported;
479 nv30_resource_screen_init(pscreen);
480 nouveau_screen_init_vdec(&screen->base);
481
482 screen->base.fence.emit = nv30_screen_fence_emit;
483 screen->base.fence.update = nv30_screen_fence_update;
484
485 ret = nouveau_screen_init(&screen->base, dev);
486 if (ret)
487 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
488
489 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
490 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
491 if (oclass == NV40_3D_CLASS) {
492 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
493 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
494 }
495
496 fifo = screen->base.channel->data;
497 push = screen->base.pushbuf;
498 push->rsvd_kick = 16;
499
500 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
501 NULL, 0, &screen->null);
502 if (ret)
503 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
504
505 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
506 * this means that the address pointed at by the DMA object must
507 * be 4KiB aligned, which means this object needs to be the first
508 * one allocated on the channel.
509 */
510 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
511 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
512 .length = 32 }, sizeof(struct nv04_notify),
513 &screen->fence);
514 if (ret)
515 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
516
517 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
518 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
519 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
520 .length = 32 }, sizeof(struct nv04_notify),
521 &screen->ntfy);
522 if (ret)
523 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
524
525 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
526 * the remainder of the "notifier block" assigned by the kernel for
527 * use as query objects
528 */
529 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
530 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
531 .length = 4096 - 128 }, sizeof(struct nv04_notify),
532 &screen->query);
533 if (ret)
534 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
535
536 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
537 if (ret)
538 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
539
540 LIST_INITHEAD(&screen->queries);
541
542 /* Vertex program resources (code/data), currently 6 of the constant
543 * slots are reserved to implement user clipping planes
544 */
545 if (oclass < NV40_3D_CLASS) {
546 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
547 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
548 } else {
549 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
550 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
551 }
552
553 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
554 if (ret == 0)
555 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
556 if (ret)
557 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
558
559 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
560 NULL, 0, &screen->eng3d);
561 if (ret)
562 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
563
564 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
565 PUSH_DATA (push, screen->eng3d->handle);
566 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
567 PUSH_DATA (push, screen->ntfy->handle);
568 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
569 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
570 PUSH_DATA (push, fifo->vram); /* COLOR1 */
571 PUSH_DATA (push, screen->null->handle); /* UNK190 */
572 PUSH_DATA (push, fifo->vram); /* COLOR0 */
573 PUSH_DATA (push, fifo->vram); /* ZETA */
574 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
575 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
576 PUSH_DATA (push, screen->fence->handle); /* FENCE */
577 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
578 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
579 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
580 if (screen->eng3d->oclass < NV40_3D_CLASS) {
581 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
582 PUSH_DATA (push, 0x00100000);
583 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
584 PUSH_DATA (push, 3);
585
586 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
587 PUSH_DATA (push, 0);
588 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
589 PUSH_DATA (push, fui(0.0));
590 PUSH_DATA (push, fui(0.0));
591 PUSH_DATA (push, fui(1.0));
592 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
593 for (i = 0; i < 16; i++)
594 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
595
596 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
597 PUSH_DATA (push, 0);
598 } else {
599 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
600 PUSH_DATA (push, fifo->vram);
601 PUSH_DATA (push, fifo->vram); /* COLOR3 */
602
603 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
604 PUSH_DATA (push, 0x00000004);
605
606 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
607 PUSH_DATA (push, 0x00000010);
608 PUSH_DATA (push, 0x01000100);
609 PUSH_DATA (push, 0xff800006);
610
611 /* vtxprog output routing */
612 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
613 PUSH_DATA (push, 0x06144321);
614 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
615 PUSH_DATA (push, 0xedcba987);
616 PUSH_DATA (push, 0x0000006f);
617 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
618 PUSH_DATA (push, 0x00171615);
619 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
620 PUSH_DATA (push, 0x001b1a19);
621
622 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
623 PUSH_DATA (push, 0x0020ffff);
624 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
625 PUSH_DATA (push, 0x01d300d4);
626
627 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
628 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
629 }
630
631 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
632 NULL, 0, &screen->m2mf);
633 if (ret)
634 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
635
636 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
637 PUSH_DATA (push, screen->m2mf->handle);
638 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
639 PUSH_DATA (push, screen->ntfy->handle);
640
641 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
642 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
643 if (ret)
644 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
645
646 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
647 PUSH_DATA (push, screen->surf2d->handle);
648 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
649 PUSH_DATA (push, screen->ntfy->handle);
650
651 if (dev->chipset < 0x40)
652 oclass = NV30_SURFACE_SWZ_CLASS;
653 else
654 oclass = NV40_SURFACE_SWZ_CLASS;
655
656 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
657 NULL, 0, &screen->swzsurf);
658 if (ret)
659 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
660
661 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
662 PUSH_DATA (push, screen->swzsurf->handle);
663 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
664 PUSH_DATA (push, screen->ntfy->handle);
665
666 if (dev->chipset < 0x40)
667 oclass = NV30_SIFM_CLASS;
668 else
669 oclass = NV40_SIFM_CLASS;
670
671 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
672 NULL, 0, &screen->sifm);
673 if (ret)
674 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
675
676 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
677 PUSH_DATA (push, screen->sifm->handle);
678 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
679 PUSH_DATA (push, screen->ntfy->handle);
680 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
681 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
682
683 nouveau_pushbuf_kick(push, push->channel);
684
685 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
686 return pscreen;
687 }