gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
68 return 120;
69 case PIPE_CAP_ENDIANNESS:
70 return PIPE_ENDIAN_LITTLE;
71 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
72 return 16;
73 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
74 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
75 case PIPE_CAP_MAX_VIEWPORTS:
76 return 1;
77 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
78 return 2048;
79 /* supported capabilities */
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SWIZZLE:
86 case PIPE_CAP_DEPTH_CLIP_DISABLE:
87 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
91 case PIPE_CAP_TGSI_TEXCOORD:
92 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
93 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
94 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
95 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
96 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
97 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
98 return 1;
99 /* nv35 capabilities */
100 case PIPE_CAP_DEPTH_BOUNDS_TEST:
101 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
102 /* nv4x capabilities */
103 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
104 case PIPE_CAP_NPOT_TEXTURES:
105 case PIPE_CAP_CONDITIONAL_RENDER:
106 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
107 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
108 case PIPE_CAP_PRIMITIVE_RESTART:
109 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
110 /* unsupported */
111 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
112 case PIPE_CAP_SM3:
113 case PIPE_CAP_INDEP_BLEND_ENABLE:
114 case PIPE_CAP_INDEP_BLEND_FUNC:
115 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
116 case PIPE_CAP_SHADER_STENCIL_EXPORT:
117 case PIPE_CAP_TGSI_INSTANCEID:
118 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
119 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
120 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
121 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 case PIPE_CAP_CLIP_HALFZ:
166 case PIPE_CAP_VERTEXID_NOBASE:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
174 case PIPE_CAP_TGSI_TXQS:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
176 case PIPE_CAP_SHAREABLE_SHADERS:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
178 case PIPE_CAP_CLEAR_TEXTURE:
179 case PIPE_CAP_DRAW_PARAMETERS:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
183 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
184 case PIPE_CAP_INVALIDATE_BUFFER:
185 case PIPE_CAP_GENERATE_MIPMAP:
186 case PIPE_CAP_STRING_MARKER:
187 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
188 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
189 case PIPE_CAP_QUERY_BUFFER_OBJECT:
190 case PIPE_CAP_QUERY_MEMORY_INFO:
191 case PIPE_CAP_PCI_GROUP:
192 case PIPE_CAP_PCI_BUS:
193 case PIPE_CAP_PCI_DEVICE:
194 case PIPE_CAP_PCI_FUNCTION:
195 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
196 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
197 case PIPE_CAP_CULL_DISTANCE:
198 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
199 case PIPE_CAP_TGSI_VOTE:
200 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
201 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
202 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
203 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
204 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
205 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
206 case PIPE_CAP_NATIVE_FENCE_FD:
207 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
208 case PIPE_CAP_TGSI_FS_FBFETCH:
209 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
210 case PIPE_CAP_DOUBLES:
211 case PIPE_CAP_INT64:
212 case PIPE_CAP_INT64_DIVMOD:
213 case PIPE_CAP_TGSI_TEX_TXF_LZ:
214 case PIPE_CAP_TGSI_CLOCK:
215 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
216 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
217 case PIPE_CAP_TGSI_BALLOT:
218 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
219 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
220 case PIPE_CAP_POST_DEPTH_COVERAGE:
221 case PIPE_CAP_BINDLESS_TEXTURE:
222 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
223 case PIPE_CAP_QUERY_SO_OVERFLOW:
224 case PIPE_CAP_MEMOBJ:
225 case PIPE_CAP_LOAD_CONSTBUF:
226 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
227 case PIPE_CAP_TILE_RASTER_ORDER:
228 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
229 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
230 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
231 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
232 case PIPE_CAP_FENCE_SIGNAL:
233 case PIPE_CAP_CONSTBUF0_FLAGS:
234 case PIPE_CAP_PACKED_UNIFORMS:
235 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
236 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
237 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
238 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
239 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
240 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
241 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
242 return 0;
243
244 case PIPE_CAP_MAX_GS_INVOCATIONS:
245 return 32;
246 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
247 return 1 << 27;
248 case PIPE_CAP_VENDOR_ID:
249 return 0x10de;
250 case PIPE_CAP_DEVICE_ID: {
251 uint64_t device_id;
252 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
253 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
254 return -1;
255 }
256 return device_id;
257 }
258 case PIPE_CAP_ACCELERATED:
259 return 1;
260 case PIPE_CAP_VIDEO_MEMORY:
261 return dev->vram_size >> 20;
262 case PIPE_CAP_UMA:
263 return 0;
264 }
265
266 debug_printf("unknown param %d\n", param);
267 return 0;
268 }
269
270 static float
271 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
272 {
273 struct nv30_screen *screen = nv30_screen(pscreen);
274 struct nouveau_object *eng3d = screen->eng3d;
275
276 switch (param) {
277 case PIPE_CAPF_MAX_LINE_WIDTH:
278 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
279 return 10.0;
280 case PIPE_CAPF_MAX_POINT_WIDTH:
281 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
282 return 64.0;
283 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
284 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
285 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
286 return 15.0;
287 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
288 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
289 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
290 return 0.0;
291 default:
292 debug_printf("unknown paramf %d\n", param);
293 return 0;
294 }
295 }
296
297 static int
298 nv30_screen_get_shader_param(struct pipe_screen *pscreen,
299 enum pipe_shader_type shader,
300 enum pipe_shader_cap param)
301 {
302 struct nv30_screen *screen = nv30_screen(pscreen);
303 struct nouveau_object *eng3d = screen->eng3d;
304
305 switch (shader) {
306 case PIPE_SHADER_VERTEX:
307 switch (param) {
308 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
309 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
310 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
311 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
312 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
313 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
314 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
315 return 0;
316 case PIPE_SHADER_CAP_MAX_INPUTS:
317 case PIPE_SHADER_CAP_MAX_OUTPUTS:
318 return 16;
319 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
320 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
321 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
322 return 1;
323 case PIPE_SHADER_CAP_MAX_TEMPS:
324 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
325 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
326 return 32;
327 case PIPE_SHADER_CAP_PREFERRED_IR:
328 return PIPE_SHADER_IR_TGSI;
329 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
330 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
331 return 0;
332 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
333 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
334 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
335 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
336 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
337 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
338 case PIPE_SHADER_CAP_SUBROUTINES:
339 case PIPE_SHADER_CAP_INTEGERS:
340 case PIPE_SHADER_CAP_INT64_ATOMICS:
341 case PIPE_SHADER_CAP_FP16:
342 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
343 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
344 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
345 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
346 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
347 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
348 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
349 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
350 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
351 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
352 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
353 case PIPE_SHADER_CAP_SCALAR_ISA:
354 return 0;
355 default:
356 debug_printf("unknown vertex shader param %d\n", param);
357 return 0;
358 }
359 break;
360 case PIPE_SHADER_FRAGMENT:
361 switch (param) {
362 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
363 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
364 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
365 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
366 return 4096;
367 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
368 return 0;
369 case PIPE_SHADER_CAP_MAX_INPUTS:
370 return 8; /* should be possible to do 10 with nv4x */
371 case PIPE_SHADER_CAP_MAX_OUTPUTS:
372 return 4;
373 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
374 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
375 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
376 return 1;
377 case PIPE_SHADER_CAP_MAX_TEMPS:
378 return 32;
379 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
380 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
381 return 16;
382 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
383 return 32;
384 case PIPE_SHADER_CAP_PREFERRED_IR:
385 return PIPE_SHADER_IR_TGSI;
386 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
387 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
388 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
389 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
390 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
391 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
392 case PIPE_SHADER_CAP_SUBROUTINES:
393 case PIPE_SHADER_CAP_INTEGERS:
394 case PIPE_SHADER_CAP_FP16:
395 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
396 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
397 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
398 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
399 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
400 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
401 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
402 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
403 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
404 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
405 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
406 case PIPE_SHADER_CAP_SCALAR_ISA:
407 return 0;
408 default:
409 debug_printf("unknown fragment shader param %d\n", param);
410 return 0;
411 }
412 break;
413 default:
414 return 0;
415 }
416 }
417
418 static boolean
419 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
420 enum pipe_format format,
421 enum pipe_texture_target target,
422 unsigned sample_count,
423 unsigned storage_sample_count,
424 unsigned bindings)
425 {
426 if (sample_count > nv30_screen(pscreen)->max_sample_count)
427 return false;
428
429 if (!(0x00000017 & (1 << sample_count)))
430 return false;
431
432 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
433 return false;
434
435 /* shared is always supported */
436 bindings &= ~PIPE_BIND_SHARED;
437
438 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
439 }
440
441 static void
442 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
443 {
444 struct nv30_screen *screen = nv30_screen(pscreen);
445 struct nouveau_pushbuf *push = screen->base.pushbuf;
446
447 *sequence = ++screen->base.fence.sequence;
448
449 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
450 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
451 (2 /* size */ << 18) | (7 /* subchan */ << 13));
452 PUSH_DATA (push, 0);
453 PUSH_DATA (push, *sequence);
454 }
455
456 static uint32_t
457 nv30_screen_fence_update(struct pipe_screen *pscreen)
458 {
459 struct nv30_screen *screen = nv30_screen(pscreen);
460 struct nv04_notify *fence = screen->fence->data;
461 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
462 }
463
464 static void
465 nv30_screen_destroy(struct pipe_screen *pscreen)
466 {
467 struct nv30_screen *screen = nv30_screen(pscreen);
468
469 if (!nouveau_drm_screen_unref(&screen->base))
470 return;
471
472 if (screen->base.fence.current) {
473 struct nouveau_fence *current = NULL;
474
475 /* nouveau_fence_wait will create a new current fence, so wait on the
476 * _current_ one, and remove both.
477 */
478 nouveau_fence_ref(screen->base.fence.current, &current);
479 nouveau_fence_wait(current, NULL);
480 nouveau_fence_ref(NULL, &current);
481 nouveau_fence_ref(NULL, &screen->base.fence.current);
482 }
483
484 nouveau_bo_ref(NULL, &screen->notify);
485
486 nouveau_heap_destroy(&screen->query_heap);
487 nouveau_heap_destroy(&screen->vp_exec_heap);
488 nouveau_heap_destroy(&screen->vp_data_heap);
489
490 nouveau_object_del(&screen->query);
491 nouveau_object_del(&screen->fence);
492 nouveau_object_del(&screen->ntfy);
493
494 nouveau_object_del(&screen->sifm);
495 nouveau_object_del(&screen->swzsurf);
496 nouveau_object_del(&screen->surf2d);
497 nouveau_object_del(&screen->m2mf);
498 nouveau_object_del(&screen->eng3d);
499 nouveau_object_del(&screen->null);
500
501 nouveau_screen_fini(&screen->base);
502 FREE(screen);
503 }
504
505 #define FAIL_SCREEN_INIT(str, err) \
506 do { \
507 NOUVEAU_ERR(str, err); \
508 screen->base.base.context_create = NULL; \
509 return &screen->base; \
510 } while(0)
511
512 struct nouveau_screen *
513 nv30_screen_create(struct nouveau_device *dev)
514 {
515 struct nv30_screen *screen;
516 struct pipe_screen *pscreen;
517 struct nouveau_pushbuf *push;
518 struct nv04_fifo *fifo;
519 unsigned oclass = 0;
520 int ret, i;
521
522 switch (dev->chipset & 0xf0) {
523 case 0x30:
524 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
525 oclass = NV30_3D_CLASS;
526 else
527 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
528 oclass = NV34_3D_CLASS;
529 else
530 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
531 oclass = NV35_3D_CLASS;
532 break;
533 case 0x40:
534 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
535 oclass = NV40_3D_CLASS;
536 else
537 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
538 oclass = NV44_3D_CLASS;
539 break;
540 case 0x60:
541 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
542 oclass = NV44_3D_CLASS;
543 break;
544 default:
545 break;
546 }
547
548 if (!oclass) {
549 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
550 return NULL;
551 }
552
553 screen = CALLOC_STRUCT(nv30_screen);
554 if (!screen)
555 return NULL;
556
557 pscreen = &screen->base.base;
558 pscreen->destroy = nv30_screen_destroy;
559
560 /*
561 * Some modern apps try to use msaa without keeping in mind the
562 * restrictions on videomem of older cards. Resulting in dmesg saying:
563 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
564 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
565 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
566 *
567 * Because we are running out of video memory, after which the program
568 * using the msaa visual freezes, and eventually the entire system freezes.
569 *
570 * To work around this we do not allow msaa visauls by default and allow
571 * the user to override this via NV30_MAX_MSAA.
572 */
573 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
574 if (screen->max_sample_count > 4)
575 screen->max_sample_count = 4;
576
577 pscreen->get_param = nv30_screen_get_param;
578 pscreen->get_paramf = nv30_screen_get_paramf;
579 pscreen->get_shader_param = nv30_screen_get_shader_param;
580 pscreen->context_create = nv30_context_create;
581 pscreen->is_format_supported = nv30_screen_is_format_supported;
582 nv30_resource_screen_init(pscreen);
583 nouveau_screen_init_vdec(&screen->base);
584
585 screen->base.fence.emit = nv30_screen_fence_emit;
586 screen->base.fence.update = nv30_screen_fence_update;
587
588 ret = nouveau_screen_init(&screen->base, dev);
589 if (ret)
590 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
591
592 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
593 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
594 if (oclass == NV40_3D_CLASS) {
595 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
596 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
597 }
598
599 fifo = screen->base.channel->data;
600 push = screen->base.pushbuf;
601 push->rsvd_kick = 16;
602
603 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
604 NULL, 0, &screen->null);
605 if (ret)
606 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
607
608 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
609 * this means that the address pointed at by the DMA object must
610 * be 4KiB aligned, which means this object needs to be the first
611 * one allocated on the channel.
612 */
613 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
614 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
615 .length = 32 }, sizeof(struct nv04_notify),
616 &screen->fence);
617 if (ret)
618 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
619
620 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
621 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
622 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
623 .length = 32 }, sizeof(struct nv04_notify),
624 &screen->ntfy);
625 if (ret)
626 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
627
628 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
629 * the remainder of the "notifier block" assigned by the kernel for
630 * use as query objects
631 */
632 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
633 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
634 .length = 4096 - 128 }, sizeof(struct nv04_notify),
635 &screen->query);
636 if (ret)
637 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
638
639 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
640 if (ret)
641 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
642
643 LIST_INITHEAD(&screen->queries);
644
645 /* Vertex program resources (code/data), currently 6 of the constant
646 * slots are reserved to implement user clipping planes
647 */
648 if (oclass < NV40_3D_CLASS) {
649 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
650 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
651 } else {
652 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
653 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
654 }
655
656 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
657 if (ret == 0)
658 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
659 if (ret)
660 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
661
662 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
663 NULL, 0, &screen->eng3d);
664 if (ret)
665 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
666
667 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
668 PUSH_DATA (push, screen->eng3d->handle);
669 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
670 PUSH_DATA (push, screen->ntfy->handle);
671 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
672 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
673 PUSH_DATA (push, fifo->vram); /* COLOR1 */
674 PUSH_DATA (push, screen->null->handle); /* UNK190 */
675 PUSH_DATA (push, fifo->vram); /* COLOR0 */
676 PUSH_DATA (push, fifo->vram); /* ZETA */
677 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
678 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
679 PUSH_DATA (push, screen->fence->handle); /* FENCE */
680 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
681 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
682 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
683 if (screen->eng3d->oclass < NV40_3D_CLASS) {
684 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
685 PUSH_DATA (push, 0x00100000);
686 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
687 PUSH_DATA (push, 3);
688
689 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
690 PUSH_DATA (push, 0);
691 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
692 PUSH_DATA (push, fui(0.0));
693 PUSH_DATA (push, fui(0.0));
694 PUSH_DATA (push, fui(1.0));
695 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
696 for (i = 0; i < 16; i++)
697 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
698
699 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
700 PUSH_DATA (push, 0);
701 } else {
702 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
703 PUSH_DATA (push, fifo->vram);
704 PUSH_DATA (push, fifo->vram); /* COLOR3 */
705
706 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
707 PUSH_DATA (push, 0x00000004);
708
709 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
710 PUSH_DATA (push, 0x00000010);
711 PUSH_DATA (push, 0x01000100);
712 PUSH_DATA (push, 0xff800006);
713
714 /* vtxprog output routing */
715 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
716 PUSH_DATA (push, 0x06144321);
717 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
718 PUSH_DATA (push, 0xedcba987);
719 PUSH_DATA (push, 0x0000006f);
720 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
721 PUSH_DATA (push, 0x00171615);
722 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
723 PUSH_DATA (push, 0x001b1a19);
724
725 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
726 PUSH_DATA (push, 0x0020ffff);
727 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
728 PUSH_DATA (push, 0x01d300d4);
729
730 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
731 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
732 }
733
734 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
735 NULL, 0, &screen->m2mf);
736 if (ret)
737 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
738
739 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
740 PUSH_DATA (push, screen->m2mf->handle);
741 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
742 PUSH_DATA (push, screen->ntfy->handle);
743
744 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
745 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
746 if (ret)
747 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
748
749 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
750 PUSH_DATA (push, screen->surf2d->handle);
751 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
752 PUSH_DATA (push, screen->ntfy->handle);
753
754 if (dev->chipset < 0x40)
755 oclass = NV30_SURFACE_SWZ_CLASS;
756 else
757 oclass = NV40_SURFACE_SWZ_CLASS;
758
759 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
760 NULL, 0, &screen->swzsurf);
761 if (ret)
762 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
763
764 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
765 PUSH_DATA (push, screen->swzsurf->handle);
766 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
767 PUSH_DATA (push, screen->ntfy->handle);
768
769 if (dev->chipset < 0x40)
770 oclass = NV30_SIFM_CLASS;
771 else
772 oclass = NV40_SIFM_CLASS;
773
774 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
775 NULL, 0, &screen->sifm);
776 if (ret)
777 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
778
779 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
780 PUSH_DATA (push, screen->sifm->handle);
781 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
782 PUSH_DATA (push, screen->ntfy->handle);
783 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
784 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
785
786 nouveau_pushbuf_kick(push, push->channel);
787
788 nouveau_fence_new(&screen->base, &screen->base.fence.current);
789 return &screen->base;
790 }