2 * Copyright 2012 Red Hat Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
50 nv30_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
52 struct nv30_screen
*screen
= nv30_screen(pscreen
);
53 struct nouveau_object
*eng3d
= screen
->eng3d
;
54 struct nouveau_device
*dev
= nouveau_screen(pscreen
)->device
;
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS
:
59 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
66 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
67 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
69 case PIPE_CAP_ENDIANNESS
:
70 return PIPE_ENDIAN_LITTLE
;
71 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
73 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
74 return NOUVEAU_MIN_BUFFER_MAP_ALIGN
;
75 case PIPE_CAP_MAX_VIEWPORTS
:
77 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
79 /* supported capabilities */
80 case PIPE_CAP_ANISOTROPIC_FILTER
:
81 case PIPE_CAP_POINT_SPRITE
:
82 case PIPE_CAP_OCCLUSION_QUERY
:
83 case PIPE_CAP_QUERY_TIME_ELAPSED
:
84 case PIPE_CAP_QUERY_TIMESTAMP
:
85 case PIPE_CAP_TEXTURE_SWIZZLE
:
86 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
87 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
89 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
91 case PIPE_CAP_TGSI_TEXCOORD
:
92 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
93 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
94 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
95 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
96 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
97 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
99 /* nv35 capabilities */
100 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
101 return eng3d
->oclass
== NV35_3D_CLASS
|| eng3d
->oclass
>= NV40_3D_CLASS
;
102 /* nv4x capabilities */
103 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
104 case PIPE_CAP_NPOT_TEXTURES
:
105 case PIPE_CAP_CONDITIONAL_RENDER
:
106 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
107 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
:
108 case PIPE_CAP_PRIMITIVE_RESTART
:
109 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 1 : 0;
111 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
113 case PIPE_CAP_INDEP_BLEND_ENABLE
:
114 case PIPE_CAP_INDEP_BLEND_FUNC
:
115 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
116 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
117 case PIPE_CAP_TGSI_INSTANCEID
:
118 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
: /* XXX: yes? */
119 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
120 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
121 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
122 case PIPE_CAP_MIN_TEXEL_OFFSET
:
123 case PIPE_CAP_MAX_TEXEL_OFFSET
:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
130 case PIPE_CAP_MAX_VERTEX_STREAMS
:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
132 case PIPE_CAP_TEXTURE_BARRIER
:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
135 case PIPE_CAP_CUBE_MAP_ARRAY
:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
141 case PIPE_CAP_START_INSTANCE
:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
151 case PIPE_CAP_TEXTURE_GATHER_SM5
:
152 case PIPE_CAP_FAKE_SW_MSAA
:
153 case PIPE_CAP_TEXTURE_QUERY_LOD
:
154 case PIPE_CAP_SAMPLE_SHADING
:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
157 case PIPE_CAP_USER_VERTEX_BUFFERS
:
158 case PIPE_CAP_COMPUTE
:
159 case PIPE_CAP_DRAW_INDIRECT
:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
165 case PIPE_CAP_CLIP_HALFZ
:
166 case PIPE_CAP_VERTEXID_NOBASE
:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
174 case PIPE_CAP_TGSI_TXQS
:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
176 case PIPE_CAP_SHAREABLE_SHADERS
:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
178 case PIPE_CAP_CLEAR_TEXTURE
:
179 case PIPE_CAP_DRAW_PARAMETERS
:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
183 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
184 case PIPE_CAP_INVALIDATE_BUFFER
:
185 case PIPE_CAP_GENERATE_MIPMAP
:
186 case PIPE_CAP_STRING_MARKER
:
187 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
188 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
189 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
190 case PIPE_CAP_QUERY_MEMORY_INFO
:
191 case PIPE_CAP_PCI_GROUP
:
192 case PIPE_CAP_PCI_BUS
:
193 case PIPE_CAP_PCI_DEVICE
:
194 case PIPE_CAP_PCI_FUNCTION
:
195 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
196 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
197 case PIPE_CAP_CULL_DISTANCE
:
198 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
199 case PIPE_CAP_TGSI_VOTE
:
200 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
201 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
202 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
203 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
204 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
205 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
206 case PIPE_CAP_NATIVE_FENCE_FD
:
207 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
208 case PIPE_CAP_TGSI_FS_FBFETCH
:
209 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
210 case PIPE_CAP_DOUBLES
:
212 case PIPE_CAP_INT64_DIVMOD
:
213 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
214 case PIPE_CAP_TGSI_CLOCK
:
215 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
216 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
217 case PIPE_CAP_TGSI_BALLOT
:
218 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
219 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
220 case PIPE_CAP_POST_DEPTH_COVERAGE
:
221 case PIPE_CAP_BINDLESS_TEXTURE
:
222 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
223 case PIPE_CAP_QUERY_SO_OVERFLOW
:
224 case PIPE_CAP_MEMOBJ
:
225 case PIPE_CAP_LOAD_CONSTBUF
:
226 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
:
227 case PIPE_CAP_TILE_RASTER_ORDER
:
228 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
229 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
:
230 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
231 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
232 case PIPE_CAP_FENCE_SIGNAL
:
233 case PIPE_CAP_CONSTBUF0_FLAGS
:
234 case PIPE_CAP_PACKED_UNIFORMS
:
235 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
:
236 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
:
237 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
:
238 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
:
239 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
:
240 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
:
241 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
:
244 case PIPE_CAP_MAX_GS_INVOCATIONS
:
246 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE
:
248 case PIPE_CAP_VENDOR_ID
:
250 case PIPE_CAP_DEVICE_ID
: {
252 if (nouveau_getparam(dev
, NOUVEAU_GETPARAM_PCI_DEVICE
, &device_id
)) {
253 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
258 case PIPE_CAP_ACCELERATED
:
260 case PIPE_CAP_VIDEO_MEMORY
:
261 return dev
->vram_size
>> 20;
266 debug_printf("unknown param %d\n", param
);
271 nv30_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
273 struct nv30_screen
*screen
= nv30_screen(pscreen
);
274 struct nouveau_object
*eng3d
= screen
->eng3d
;
277 case PIPE_CAPF_MAX_LINE_WIDTH
:
278 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
280 case PIPE_CAPF_MAX_POINT_WIDTH
:
281 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
283 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
284 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 16.0 : 8.0;
285 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
287 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
288 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
289 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
292 debug_printf("unknown paramf %d\n", param
);
298 nv30_screen_get_shader_param(struct pipe_screen
*pscreen
,
299 enum pipe_shader_type shader
,
300 enum pipe_shader_cap param
)
302 struct nv30_screen
*screen
= nv30_screen(pscreen
);
303 struct nouveau_object
*eng3d
= screen
->eng3d
;
306 case PIPE_SHADER_VERTEX
:
308 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
309 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
310 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 512 : 256;
311 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
312 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
313 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 512 : 0;
314 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
316 case PIPE_SHADER_CAP_MAX_INPUTS
:
317 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
319 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
320 return ((eng3d
->oclass
>= NV40_3D_CLASS
) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
321 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
323 case PIPE_SHADER_CAP_MAX_TEMPS
:
324 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 32 : 13;
325 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
327 case PIPE_SHADER_CAP_PREFERRED_IR
:
328 return PIPE_SHADER_IR_TGSI
;
329 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
330 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
332 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
333 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
334 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
335 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
336 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
337 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
338 case PIPE_SHADER_CAP_SUBROUTINES
:
339 case PIPE_SHADER_CAP_INTEGERS
:
340 case PIPE_SHADER_CAP_INT64_ATOMICS
:
341 case PIPE_SHADER_CAP_FP16
:
342 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
343 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
344 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
345 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
346 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
347 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
348 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
349 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
350 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
351 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
352 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
353 case PIPE_SHADER_CAP_SCALAR_ISA
:
356 debug_printf("unknown vertex shader param %d\n", param
);
360 case PIPE_SHADER_FRAGMENT
:
362 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
363 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
364 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
365 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
367 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
369 case PIPE_SHADER_CAP_MAX_INPUTS
:
370 return 8; /* should be possible to do 10 with nv4x */
371 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
373 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
374 return ((eng3d
->oclass
>= NV40_3D_CLASS
) ? 224 : 32) * sizeof(float[4]);
375 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
377 case PIPE_SHADER_CAP_MAX_TEMPS
:
379 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
380 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
382 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
384 case PIPE_SHADER_CAP_PREFERRED_IR
:
385 return PIPE_SHADER_IR_TGSI
;
386 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
387 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
388 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
389 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
390 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
391 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
392 case PIPE_SHADER_CAP_SUBROUTINES
:
393 case PIPE_SHADER_CAP_INTEGERS
:
394 case PIPE_SHADER_CAP_FP16
:
395 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
396 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
397 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
398 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
399 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
400 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
401 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
402 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
403 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
404 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
405 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
406 case PIPE_SHADER_CAP_SCALAR_ISA
:
409 debug_printf("unknown fragment shader param %d\n", param
);
419 nv30_screen_is_format_supported(struct pipe_screen
*pscreen
,
420 enum pipe_format format
,
421 enum pipe_texture_target target
,
422 unsigned sample_count
,
423 unsigned storage_sample_count
,
426 if (sample_count
> nv30_screen(pscreen
)->max_sample_count
)
429 if (!(0x00000017 & (1 << sample_count
)))
432 if (MAX2(1, sample_count
) != MAX2(1, storage_sample_count
))
435 /* shared is always supported */
436 bindings
&= ~PIPE_BIND_SHARED
;
438 return (nv30_format_info(pscreen
, format
)->bindings
& bindings
) == bindings
;
442 nv30_screen_fence_emit(struct pipe_screen
*pscreen
, uint32_t *sequence
)
444 struct nv30_screen
*screen
= nv30_screen(pscreen
);
445 struct nouveau_pushbuf
*push
= screen
->base
.pushbuf
;
447 *sequence
= ++screen
->base
.fence
.sequence
;
449 assert(PUSH_AVAIL(push
) + push
->rsvd_kick
>= 3);
450 PUSH_DATA (push
, NV30_3D_FENCE_OFFSET
|
451 (2 /* size */ << 18) | (7 /* subchan */ << 13));
453 PUSH_DATA (push
, *sequence
);
457 nv30_screen_fence_update(struct pipe_screen
*pscreen
)
459 struct nv30_screen
*screen
= nv30_screen(pscreen
);
460 struct nv04_notify
*fence
= screen
->fence
->data
;
461 return *(uint32_t *)((char *)screen
->notify
->map
+ fence
->offset
);
465 nv30_screen_destroy(struct pipe_screen
*pscreen
)
467 struct nv30_screen
*screen
= nv30_screen(pscreen
);
469 if (!nouveau_drm_screen_unref(&screen
->base
))
472 if (screen
->base
.fence
.current
) {
473 struct nouveau_fence
*current
= NULL
;
475 /* nouveau_fence_wait will create a new current fence, so wait on the
476 * _current_ one, and remove both.
478 nouveau_fence_ref(screen
->base
.fence
.current
, ¤t
);
479 nouveau_fence_wait(current
, NULL
);
480 nouveau_fence_ref(NULL
, ¤t
);
481 nouveau_fence_ref(NULL
, &screen
->base
.fence
.current
);
484 nouveau_bo_ref(NULL
, &screen
->notify
);
486 nouveau_heap_destroy(&screen
->query_heap
);
487 nouveau_heap_destroy(&screen
->vp_exec_heap
);
488 nouveau_heap_destroy(&screen
->vp_data_heap
);
490 nouveau_object_del(&screen
->query
);
491 nouveau_object_del(&screen
->fence
);
492 nouveau_object_del(&screen
->ntfy
);
494 nouveau_object_del(&screen
->sifm
);
495 nouveau_object_del(&screen
->swzsurf
);
496 nouveau_object_del(&screen
->surf2d
);
497 nouveau_object_del(&screen
->m2mf
);
498 nouveau_object_del(&screen
->eng3d
);
499 nouveau_object_del(&screen
->null
);
501 nouveau_screen_fini(&screen
->base
);
505 #define FAIL_SCREEN_INIT(str, err) \
507 NOUVEAU_ERR(str, err); \
508 screen->base.base.context_create = NULL; \
509 return &screen->base; \
512 struct nouveau_screen
*
513 nv30_screen_create(struct nouveau_device
*dev
)
515 struct nv30_screen
*screen
;
516 struct pipe_screen
*pscreen
;
517 struct nouveau_pushbuf
*push
;
518 struct nv04_fifo
*fifo
;
522 switch (dev
->chipset
& 0xf0) {
524 if (RANKINE_0397_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
525 oclass
= NV30_3D_CLASS
;
527 if (RANKINE_0697_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
528 oclass
= NV34_3D_CLASS
;
530 if (RANKINE_0497_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
531 oclass
= NV35_3D_CLASS
;
534 if (CURIE_4097_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
535 oclass
= NV40_3D_CLASS
;
537 if (CURIE_4497_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
538 oclass
= NV44_3D_CLASS
;
541 if (CURIE_4497_CHIPSET6X
& (1 << (dev
->chipset
& 0x0f)))
542 oclass
= NV44_3D_CLASS
;
549 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev
->chipset
);
553 screen
= CALLOC_STRUCT(nv30_screen
);
557 pscreen
= &screen
->base
.base
;
558 pscreen
->destroy
= nv30_screen_destroy
;
561 * Some modern apps try to use msaa without keeping in mind the
562 * restrictions on videomem of older cards. Resulting in dmesg saying:
563 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
564 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
565 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
567 * Because we are running out of video memory, after which the program
568 * using the msaa visual freezes, and eventually the entire system freezes.
570 * To work around this we do not allow msaa visauls by default and allow
571 * the user to override this via NV30_MAX_MSAA.
573 screen
->max_sample_count
= debug_get_num_option("NV30_MAX_MSAA", 0);
574 if (screen
->max_sample_count
> 4)
575 screen
->max_sample_count
= 4;
577 pscreen
->get_param
= nv30_screen_get_param
;
578 pscreen
->get_paramf
= nv30_screen_get_paramf
;
579 pscreen
->get_shader_param
= nv30_screen_get_shader_param
;
580 pscreen
->context_create
= nv30_context_create
;
581 pscreen
->is_format_supported
= nv30_screen_is_format_supported
;
582 nv30_resource_screen_init(pscreen
);
583 nouveau_screen_init_vdec(&screen
->base
);
585 screen
->base
.fence
.emit
= nv30_screen_fence_emit
;
586 screen
->base
.fence
.update
= nv30_screen_fence_update
;
588 ret
= nouveau_screen_init(&screen
->base
, dev
);
590 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret
);
592 screen
->base
.vidmem_bindings
|= PIPE_BIND_VERTEX_BUFFER
;
593 screen
->base
.sysmem_bindings
|= PIPE_BIND_VERTEX_BUFFER
;
594 if (oclass
== NV40_3D_CLASS
) {
595 screen
->base
.vidmem_bindings
|= PIPE_BIND_INDEX_BUFFER
;
596 screen
->base
.sysmem_bindings
|= PIPE_BIND_INDEX_BUFFER
;
599 fifo
= screen
->base
.channel
->data
;
600 push
= screen
->base
.pushbuf
;
601 push
->rsvd_kick
= 16;
603 ret
= nouveau_object_new(screen
->base
.channel
, 0x00000000, NV01_NULL_CLASS
,
604 NULL
, 0, &screen
->null
);
606 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret
);
608 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
609 * this means that the address pointed at by the DMA object must
610 * be 4KiB aligned, which means this object needs to be the first
611 * one allocated on the channel.
613 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef1e00,
614 NOUVEAU_NOTIFIER_CLASS
, &(struct nv04_notify
) {
615 .length
= 32 }, sizeof(struct nv04_notify
),
618 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret
);
620 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
621 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef0301,
622 NOUVEAU_NOTIFIER_CLASS
, &(struct nv04_notify
) {
623 .length
= 32 }, sizeof(struct nv04_notify
),
626 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret
);
628 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
629 * the remainder of the "notifier block" assigned by the kernel for
630 * use as query objects
632 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef0351,
633 NOUVEAU_NOTIFIER_CLASS
, &(struct nv04_notify
) {
634 .length
= 4096 - 128 }, sizeof(struct nv04_notify
),
637 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret
);
639 ret
= nouveau_heap_init(&screen
->query_heap
, 0, 4096 - 128);
641 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret
);
643 LIST_INITHEAD(&screen
->queries
);
645 /* Vertex program resources (code/data), currently 6 of the constant
646 * slots are reserved to implement user clipping planes
648 if (oclass
< NV40_3D_CLASS
) {
649 nouveau_heap_init(&screen
->vp_exec_heap
, 0, 256);
650 nouveau_heap_init(&screen
->vp_data_heap
, 6, 256 - 6);
652 nouveau_heap_init(&screen
->vp_exec_heap
, 0, 512);
653 nouveau_heap_init(&screen
->vp_data_heap
, 6, 468 - 6);
656 ret
= nouveau_bo_wrap(screen
->base
.device
, fifo
->notify
, &screen
->notify
);
658 ret
= nouveau_bo_map(screen
->notify
, 0, screen
->base
.client
);
660 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret
);
662 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef3097, oclass
,
663 NULL
, 0, &screen
->eng3d
);
665 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret
);
667 BEGIN_NV04(push
, NV01_SUBC(3D
, OBJECT
), 1);
668 PUSH_DATA (push
, screen
->eng3d
->handle
);
669 BEGIN_NV04(push
, NV30_3D(DMA_NOTIFY
), 13);
670 PUSH_DATA (push
, screen
->ntfy
->handle
);
671 PUSH_DATA (push
, fifo
->vram
); /* TEXTURE0 */
672 PUSH_DATA (push
, fifo
->gart
); /* TEXTURE1 */
673 PUSH_DATA (push
, fifo
->vram
); /* COLOR1 */
674 PUSH_DATA (push
, screen
->null
->handle
); /* UNK190 */
675 PUSH_DATA (push
, fifo
->vram
); /* COLOR0 */
676 PUSH_DATA (push
, fifo
->vram
); /* ZETA */
677 PUSH_DATA (push
, fifo
->vram
); /* VTXBUF0 */
678 PUSH_DATA (push
, fifo
->gart
); /* VTXBUF1 */
679 PUSH_DATA (push
, screen
->fence
->handle
); /* FENCE */
680 PUSH_DATA (push
, screen
->query
->handle
); /* QUERY - intr 0x80 if nullobj */
681 PUSH_DATA (push
, screen
->null
->handle
); /* UNK1AC */
682 PUSH_DATA (push
, screen
->null
->handle
); /* UNK1B0 */
683 if (screen
->eng3d
->oclass
< NV40_3D_CLASS
) {
684 BEGIN_NV04(push
, SUBC_3D(0x03b0), 1);
685 PUSH_DATA (push
, 0x00100000);
686 BEGIN_NV04(push
, SUBC_3D(0x1d80), 1);
689 BEGIN_NV04(push
, SUBC_3D(0x1e98), 1);
691 BEGIN_NV04(push
, SUBC_3D(0x17e0), 3);
692 PUSH_DATA (push
, fui(0.0));
693 PUSH_DATA (push
, fui(0.0));
694 PUSH_DATA (push
, fui(1.0));
695 BEGIN_NV04(push
, SUBC_3D(0x1f80), 16);
696 for (i
= 0; i
< 16; i
++)
697 PUSH_DATA (push
, (i
== 8) ? 0x0000ffff : 0);
699 BEGIN_NV04(push
, NV30_3D(RC_ENABLE
), 1);
702 BEGIN_NV04(push
, NV40_3D(DMA_COLOR2
), 2);
703 PUSH_DATA (push
, fifo
->vram
);
704 PUSH_DATA (push
, fifo
->vram
); /* COLOR3 */
706 BEGIN_NV04(push
, SUBC_3D(0x1450), 1);
707 PUSH_DATA (push
, 0x00000004);
709 BEGIN_NV04(push
, SUBC_3D(0x1ea4), 3); /* ZCULL */
710 PUSH_DATA (push
, 0x00000010);
711 PUSH_DATA (push
, 0x01000100);
712 PUSH_DATA (push
, 0xff800006);
714 /* vtxprog output routing */
715 BEGIN_NV04(push
, SUBC_3D(0x1fc4), 1);
716 PUSH_DATA (push
, 0x06144321);
717 BEGIN_NV04(push
, SUBC_3D(0x1fc8), 2);
718 PUSH_DATA (push
, 0xedcba987);
719 PUSH_DATA (push
, 0x0000006f);
720 BEGIN_NV04(push
, SUBC_3D(0x1fd0), 1);
721 PUSH_DATA (push
, 0x00171615);
722 BEGIN_NV04(push
, SUBC_3D(0x1fd4), 1);
723 PUSH_DATA (push
, 0x001b1a19);
725 BEGIN_NV04(push
, SUBC_3D(0x1ef8), 1);
726 PUSH_DATA (push
, 0x0020ffff);
727 BEGIN_NV04(push
, SUBC_3D(0x1d64), 1);
728 PUSH_DATA (push
, 0x01d300d4);
730 BEGIN_NV04(push
, NV40_3D(MIPMAP_ROUNDING
), 1);
731 PUSH_DATA (push
, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN
);
734 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef3901, NV03_M2MF_CLASS
,
735 NULL
, 0, &screen
->m2mf
);
737 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret
);
739 BEGIN_NV04(push
, NV01_SUBC(M2MF
, OBJECT
), 1);
740 PUSH_DATA (push
, screen
->m2mf
->handle
);
741 BEGIN_NV04(push
, NV03_M2MF(DMA_NOTIFY
), 1);
742 PUSH_DATA (push
, screen
->ntfy
->handle
);
744 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef6201,
745 NV10_SURFACE_2D_CLASS
, NULL
, 0, &screen
->surf2d
);
747 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret
);
749 BEGIN_NV04(push
, NV01_SUBC(SF2D
, OBJECT
), 1);
750 PUSH_DATA (push
, screen
->surf2d
->handle
);
751 BEGIN_NV04(push
, NV04_SF2D(DMA_NOTIFY
), 1);
752 PUSH_DATA (push
, screen
->ntfy
->handle
);
754 if (dev
->chipset
< 0x40)
755 oclass
= NV30_SURFACE_SWZ_CLASS
;
757 oclass
= NV40_SURFACE_SWZ_CLASS
;
759 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef5201, oclass
,
760 NULL
, 0, &screen
->swzsurf
);
762 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret
);
764 BEGIN_NV04(push
, NV01_SUBC(SSWZ
, OBJECT
), 1);
765 PUSH_DATA (push
, screen
->swzsurf
->handle
);
766 BEGIN_NV04(push
, NV04_SSWZ(DMA_NOTIFY
), 1);
767 PUSH_DATA (push
, screen
->ntfy
->handle
);
769 if (dev
->chipset
< 0x40)
770 oclass
= NV30_SIFM_CLASS
;
772 oclass
= NV40_SIFM_CLASS
;
774 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef7701, oclass
,
775 NULL
, 0, &screen
->sifm
);
777 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret
);
779 BEGIN_NV04(push
, NV01_SUBC(SIFM
, OBJECT
), 1);
780 PUSH_DATA (push
, screen
->sifm
->handle
);
781 BEGIN_NV04(push
, NV03_SIFM(DMA_NOTIFY
), 1);
782 PUSH_DATA (push
, screen
->ntfy
->handle
);
783 BEGIN_NV04(push
, NV05_SIFM(COLOR_CONVERSION
), 1);
784 PUSH_DATA (push
, NV05_SIFM_COLOR_CONVERSION_TRUNCATE
);
786 nouveau_pushbuf_kick(push
, push
->channel
);
788 nouveau_fence_new(&screen
->base
, &screen
->base
.fence
.current
);
789 return &screen
->base
;