gallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 case PIPE_CAP_CLIP_HALFZ:
166 case PIPE_CAP_VERTEXID_NOBASE:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
174 case PIPE_CAP_TGSI_TXQS:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
176 case PIPE_CAP_SHAREABLE_SHADERS:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
178 case PIPE_CAP_CLEAR_TEXTURE:
179 case PIPE_CAP_DRAW_PARAMETERS:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
183 return 0;
184
185 case PIPE_CAP_VENDOR_ID:
186 return 0x10de;
187 case PIPE_CAP_DEVICE_ID: {
188 uint64_t device_id;
189 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
190 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
191 return -1;
192 }
193 return device_id;
194 }
195 case PIPE_CAP_ACCELERATED:
196 return 1;
197 case PIPE_CAP_VIDEO_MEMORY:
198 return dev->vram_size >> 20;
199 case PIPE_CAP_UMA:
200 return 0;
201 }
202
203 debug_printf("unknown param %d\n", param);
204 return 0;
205 }
206
207 static float
208 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
209 {
210 struct nv30_screen *screen = nv30_screen(pscreen);
211 struct nouveau_object *eng3d = screen->eng3d;
212
213 switch (param) {
214 case PIPE_CAPF_MAX_LINE_WIDTH:
215 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
216 return 10.0;
217 case PIPE_CAPF_MAX_POINT_WIDTH:
218 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
219 return 64.0;
220 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
221 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
222 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
223 return 15.0;
224 default:
225 debug_printf("unknown paramf %d\n", param);
226 return 0;
227 }
228 }
229
230 static int
231 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
232 enum pipe_shader_cap param)
233 {
234 struct nv30_screen *screen = nv30_screen(pscreen);
235 struct nouveau_object *eng3d = screen->eng3d;
236
237 switch (shader) {
238 case PIPE_SHADER_VERTEX:
239 switch (param) {
240 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
241 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
242 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
243 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
244 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
245 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
246 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
247 return 0;
248 case PIPE_SHADER_CAP_MAX_INPUTS:
249 case PIPE_SHADER_CAP_MAX_OUTPUTS:
250 return 16;
251 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
252 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
253 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
254 return 1;
255 case PIPE_SHADER_CAP_MAX_TEMPS:
256 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
257 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
258 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
259 return 0;
260 case PIPE_SHADER_CAP_MAX_PREDS:
261 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
262 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
263 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
264 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
265 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
266 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
267 case PIPE_SHADER_CAP_SUBROUTINES:
268 case PIPE_SHADER_CAP_INTEGERS:
269 case PIPE_SHADER_CAP_DOUBLES:
270 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
271 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
272 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
273 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
274 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
275 return 0;
276 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
277 return 32;
278 default:
279 debug_printf("unknown vertex shader param %d\n", param);
280 return 0;
281 }
282 break;
283 case PIPE_SHADER_FRAGMENT:
284 switch (param) {
285 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
286 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
287 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
288 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
289 return 4096;
290 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
291 return 0;
292 case PIPE_SHADER_CAP_MAX_INPUTS:
293 return 8; /* should be possible to do 10 with nv4x */
294 case PIPE_SHADER_CAP_MAX_OUTPUTS:
295 return 4;
296 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
297 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
298 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
299 return 1;
300 case PIPE_SHADER_CAP_MAX_TEMPS:
301 return 32;
302 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
303 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
304 return 16;
305 case PIPE_SHADER_CAP_MAX_PREDS:
306 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
307 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
308 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
309 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
310 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
311 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
312 case PIPE_SHADER_CAP_SUBROUTINES:
313 case PIPE_SHADER_CAP_DOUBLES:
314 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
315 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
316 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
317 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
318 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
319 return 0;
320 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
321 return 32;
322 default:
323 debug_printf("unknown fragment shader param %d\n", param);
324 return 0;
325 }
326 break;
327 default:
328 return 0;
329 }
330 }
331
332 static boolean
333 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
334 enum pipe_format format,
335 enum pipe_texture_target target,
336 unsigned sample_count,
337 unsigned bindings)
338 {
339 if (sample_count > nv30_screen(pscreen)->max_sample_count)
340 return false;
341
342 if (!(0x00000017 & (1 << sample_count)))
343 return false;
344
345 if (!util_format_is_supported(format, bindings)) {
346 return false;
347 }
348
349 /* transfers & shared are always supported */
350 bindings &= ~(PIPE_BIND_TRANSFER_READ |
351 PIPE_BIND_TRANSFER_WRITE |
352 PIPE_BIND_SHARED);
353
354 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
355 }
356
357 static void
358 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
359 {
360 struct nv30_screen *screen = nv30_screen(pscreen);
361 struct nouveau_pushbuf *push = screen->base.pushbuf;
362
363 *sequence = ++screen->base.fence.sequence;
364
365 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
366 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
367 (2 /* size */ << 18) | (7 /* subchan */ << 13));
368 PUSH_DATA (push, 0);
369 PUSH_DATA (push, *sequence);
370 }
371
372 static uint32_t
373 nv30_screen_fence_update(struct pipe_screen *pscreen)
374 {
375 struct nv30_screen *screen = nv30_screen(pscreen);
376 struct nv04_notify *fence = screen->fence->data;
377 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
378 }
379
380 static void
381 nv30_screen_destroy(struct pipe_screen *pscreen)
382 {
383 struct nv30_screen *screen = nv30_screen(pscreen);
384
385 if (!nouveau_drm_screen_unref(&screen->base))
386 return;
387
388 if (screen->base.fence.current) {
389 struct nouveau_fence *current = NULL;
390
391 /* nouveau_fence_wait will create a new current fence, so wait on the
392 * _current_ one, and remove both.
393 */
394 nouveau_fence_ref(screen->base.fence.current, &current);
395 nouveau_fence_wait(current, NULL);
396 nouveau_fence_ref(NULL, &current);
397 nouveau_fence_ref(NULL, &screen->base.fence.current);
398 }
399
400 nouveau_bo_ref(NULL, &screen->notify);
401
402 nouveau_heap_destroy(&screen->query_heap);
403 nouveau_heap_destroy(&screen->vp_exec_heap);
404 nouveau_heap_destroy(&screen->vp_data_heap);
405
406 nouveau_object_del(&screen->query);
407 nouveau_object_del(&screen->fence);
408 nouveau_object_del(&screen->ntfy);
409
410 nouveau_object_del(&screen->sifm);
411 nouveau_object_del(&screen->swzsurf);
412 nouveau_object_del(&screen->surf2d);
413 nouveau_object_del(&screen->m2mf);
414 nouveau_object_del(&screen->eng3d);
415 nouveau_object_del(&screen->null);
416
417 nouveau_screen_fini(&screen->base);
418 FREE(screen);
419 }
420
421 #define FAIL_SCREEN_INIT(str, err) \
422 do { \
423 NOUVEAU_ERR(str, err); \
424 screen->base.base.context_create = NULL; \
425 return &screen->base; \
426 } while(0)
427
428 struct nouveau_screen *
429 nv30_screen_create(struct nouveau_device *dev)
430 {
431 struct nv30_screen *screen;
432 struct pipe_screen *pscreen;
433 struct nouveau_pushbuf *push;
434 struct nv04_fifo *fifo;
435 unsigned oclass = 0;
436 int ret, i;
437
438 switch (dev->chipset & 0xf0) {
439 case 0x30:
440 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
441 oclass = NV30_3D_CLASS;
442 else
443 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
444 oclass = NV34_3D_CLASS;
445 else
446 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
447 oclass = NV35_3D_CLASS;
448 break;
449 case 0x40:
450 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
451 oclass = NV40_3D_CLASS;
452 else
453 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
454 oclass = NV44_3D_CLASS;
455 break;
456 case 0x60:
457 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
458 oclass = NV44_3D_CLASS;
459 break;
460 default:
461 break;
462 }
463
464 if (!oclass) {
465 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
466 return NULL;
467 }
468
469 screen = CALLOC_STRUCT(nv30_screen);
470 if (!screen)
471 return NULL;
472
473 pscreen = &screen->base.base;
474 pscreen->destroy = nv30_screen_destroy;
475
476 /*
477 * Some modern apps try to use msaa without keeping in mind the
478 * restrictions on videomem of older cards. Resulting in dmesg saying:
479 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
480 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
481 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
482 *
483 * Because we are running out of video memory, after which the program
484 * using the msaa visual freezes, and eventually the entire system freezes.
485 *
486 * To work around this we do not allow msaa visauls by default and allow
487 * the user to override this via NV30_MAX_MSAA.
488 */
489 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
490 if (screen->max_sample_count > 4)
491 screen->max_sample_count = 4;
492
493 pscreen->get_param = nv30_screen_get_param;
494 pscreen->get_paramf = nv30_screen_get_paramf;
495 pscreen->get_shader_param = nv30_screen_get_shader_param;
496 pscreen->context_create = nv30_context_create;
497 pscreen->is_format_supported = nv30_screen_is_format_supported;
498 nv30_resource_screen_init(pscreen);
499 nouveau_screen_init_vdec(&screen->base);
500
501 screen->base.fence.emit = nv30_screen_fence_emit;
502 screen->base.fence.update = nv30_screen_fence_update;
503
504 ret = nouveau_screen_init(&screen->base, dev);
505 if (ret)
506 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
507
508 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
509 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
510 if (oclass == NV40_3D_CLASS) {
511 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
512 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
513 }
514
515 fifo = screen->base.channel->data;
516 push = screen->base.pushbuf;
517 push->rsvd_kick = 16;
518
519 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
520 NULL, 0, &screen->null);
521 if (ret)
522 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
523
524 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
525 * this means that the address pointed at by the DMA object must
526 * be 4KiB aligned, which means this object needs to be the first
527 * one allocated on the channel.
528 */
529 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
530 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
531 .length = 32 }, sizeof(struct nv04_notify),
532 &screen->fence);
533 if (ret)
534 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
535
536 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
537 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
538 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
539 .length = 32 }, sizeof(struct nv04_notify),
540 &screen->ntfy);
541 if (ret)
542 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
543
544 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
545 * the remainder of the "notifier block" assigned by the kernel for
546 * use as query objects
547 */
548 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
549 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
550 .length = 4096 - 128 }, sizeof(struct nv04_notify),
551 &screen->query);
552 if (ret)
553 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
554
555 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
556 if (ret)
557 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
558
559 LIST_INITHEAD(&screen->queries);
560
561 /* Vertex program resources (code/data), currently 6 of the constant
562 * slots are reserved to implement user clipping planes
563 */
564 if (oclass < NV40_3D_CLASS) {
565 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
566 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
567 } else {
568 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
569 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
570 }
571
572 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
573 if (ret == 0)
574 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
575 if (ret)
576 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
577
578 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
579 NULL, 0, &screen->eng3d);
580 if (ret)
581 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
582
583 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
584 PUSH_DATA (push, screen->eng3d->handle);
585 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
586 PUSH_DATA (push, screen->ntfy->handle);
587 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
588 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
589 PUSH_DATA (push, fifo->vram); /* COLOR1 */
590 PUSH_DATA (push, screen->null->handle); /* UNK190 */
591 PUSH_DATA (push, fifo->vram); /* COLOR0 */
592 PUSH_DATA (push, fifo->vram); /* ZETA */
593 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
594 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
595 PUSH_DATA (push, screen->fence->handle); /* FENCE */
596 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
597 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
598 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
599 if (screen->eng3d->oclass < NV40_3D_CLASS) {
600 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
601 PUSH_DATA (push, 0x00100000);
602 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
603 PUSH_DATA (push, 3);
604
605 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
606 PUSH_DATA (push, 0);
607 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
608 PUSH_DATA (push, fui(0.0));
609 PUSH_DATA (push, fui(0.0));
610 PUSH_DATA (push, fui(1.0));
611 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
612 for (i = 0; i < 16; i++)
613 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
614
615 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
616 PUSH_DATA (push, 0);
617 } else {
618 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
619 PUSH_DATA (push, fifo->vram);
620 PUSH_DATA (push, fifo->vram); /* COLOR3 */
621
622 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
623 PUSH_DATA (push, 0x00000004);
624
625 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
626 PUSH_DATA (push, 0x00000010);
627 PUSH_DATA (push, 0x01000100);
628 PUSH_DATA (push, 0xff800006);
629
630 /* vtxprog output routing */
631 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
632 PUSH_DATA (push, 0x06144321);
633 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
634 PUSH_DATA (push, 0xedcba987);
635 PUSH_DATA (push, 0x0000006f);
636 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
637 PUSH_DATA (push, 0x00171615);
638 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
639 PUSH_DATA (push, 0x001b1a19);
640
641 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
642 PUSH_DATA (push, 0x0020ffff);
643 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
644 PUSH_DATA (push, 0x01d300d4);
645
646 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
647 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
648 }
649
650 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
651 NULL, 0, &screen->m2mf);
652 if (ret)
653 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
654
655 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
656 PUSH_DATA (push, screen->m2mf->handle);
657 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
658 PUSH_DATA (push, screen->ntfy->handle);
659
660 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
661 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
662 if (ret)
663 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
664
665 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
666 PUSH_DATA (push, screen->surf2d->handle);
667 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
668 PUSH_DATA (push, screen->ntfy->handle);
669
670 if (dev->chipset < 0x40)
671 oclass = NV30_SURFACE_SWZ_CLASS;
672 else
673 oclass = NV40_SURFACE_SWZ_CLASS;
674
675 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
676 NULL, 0, &screen->swzsurf);
677 if (ret)
678 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
679
680 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
681 PUSH_DATA (push, screen->swzsurf->handle);
682 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
683 PUSH_DATA (push, screen->ntfy->handle);
684
685 if (dev->chipset < 0x40)
686 oclass = NV30_SIFM_CLASS;
687 else
688 oclass = NV40_SIFM_CLASS;
689
690 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
691 NULL, 0, &screen->sifm);
692 if (ret)
693 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
694
695 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
696 PUSH_DATA (push, screen->sifm->handle);
697 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
698 PUSH_DATA (push, screen->ntfy->handle);
699 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
700 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
701
702 nouveau_pushbuf_kick(push, push->channel);
703
704 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
705 return &screen->base;
706 }