gallium: add CAPs to support HW atomic counters. (v3)
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
95 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
96 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
99 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
123 case PIPE_CAP_MIN_TEXEL_OFFSET:
124 case PIPE_CAP_MAX_TEXEL_OFFSET:
125 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
128 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
129 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
130 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
131 case PIPE_CAP_MAX_VERTEX_STREAMS:
132 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
133 case PIPE_CAP_TEXTURE_BARRIER:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP:
135 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
136 case PIPE_CAP_CUBE_MAP_ARRAY:
137 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
138 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
139 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
140 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
141 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
142 case PIPE_CAP_START_INSTANCE:
143 case PIPE_CAP_TEXTURE_MULTISAMPLE:
144 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
145 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
146 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
147 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
148 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
149 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
150 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
151 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
152 case PIPE_CAP_TEXTURE_GATHER_SM5:
153 case PIPE_CAP_FAKE_SW_MSAA:
154 case PIPE_CAP_TEXTURE_QUERY_LOD:
155 case PIPE_CAP_SAMPLE_SHADING:
156 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
157 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
158 case PIPE_CAP_USER_VERTEX_BUFFERS:
159 case PIPE_CAP_COMPUTE:
160 case PIPE_CAP_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT:
162 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
163 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
164 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
165 case PIPE_CAP_SAMPLER_VIEW_TARGET:
166 case PIPE_CAP_CLIP_HALFZ:
167 case PIPE_CAP_VERTEXID_NOBASE:
168 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
169 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
170 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
171 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
172 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
173 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
174 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
175 case PIPE_CAP_TGSI_TXQS:
176 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
177 case PIPE_CAP_SHAREABLE_SHADERS:
178 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
179 case PIPE_CAP_CLEAR_TEXTURE:
180 case PIPE_CAP_DRAW_PARAMETERS:
181 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
182 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
183 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
184 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
185 case PIPE_CAP_INVALIDATE_BUFFER:
186 case PIPE_CAP_GENERATE_MIPMAP:
187 case PIPE_CAP_STRING_MARKER:
188 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
189 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
190 case PIPE_CAP_QUERY_BUFFER_OBJECT:
191 case PIPE_CAP_QUERY_MEMORY_INFO:
192 case PIPE_CAP_PCI_GROUP:
193 case PIPE_CAP_PCI_BUS:
194 case PIPE_CAP_PCI_DEVICE:
195 case PIPE_CAP_PCI_FUNCTION:
196 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
197 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
198 case PIPE_CAP_CULL_DISTANCE:
199 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
200 case PIPE_CAP_TGSI_VOTE:
201 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
202 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
203 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
204 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
205 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
206 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
207 case PIPE_CAP_NATIVE_FENCE_FD:
208 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
209 case PIPE_CAP_TGSI_FS_FBFETCH:
210 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
211 case PIPE_CAP_DOUBLES:
212 case PIPE_CAP_INT64:
213 case PIPE_CAP_INT64_DIVMOD:
214 case PIPE_CAP_TGSI_TEX_TXF_LZ:
215 case PIPE_CAP_TGSI_CLOCK:
216 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
217 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
218 case PIPE_CAP_TGSI_BALLOT:
219 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
220 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
221 case PIPE_CAP_POST_DEPTH_COVERAGE:
222 case PIPE_CAP_BINDLESS_TEXTURE:
223 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
224 case PIPE_CAP_QUERY_SO_OVERFLOW:
225 case PIPE_CAP_MEMOBJ:
226 case PIPE_CAP_LOAD_CONSTBUF:
227 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
228 case PIPE_CAP_TILE_RASTER_ORDER:
229 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
230 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
231 return 0;
232
233 case PIPE_CAP_VENDOR_ID:
234 return 0x10de;
235 case PIPE_CAP_DEVICE_ID: {
236 uint64_t device_id;
237 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
238 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
239 return -1;
240 }
241 return device_id;
242 }
243 case PIPE_CAP_ACCELERATED:
244 return 1;
245 case PIPE_CAP_VIDEO_MEMORY:
246 return dev->vram_size >> 20;
247 case PIPE_CAP_UMA:
248 return 0;
249 }
250
251 debug_printf("unknown param %d\n", param);
252 return 0;
253 }
254
255 static float
256 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
257 {
258 struct nv30_screen *screen = nv30_screen(pscreen);
259 struct nouveau_object *eng3d = screen->eng3d;
260
261 switch (param) {
262 case PIPE_CAPF_MAX_LINE_WIDTH:
263 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
264 return 10.0;
265 case PIPE_CAPF_MAX_POINT_WIDTH:
266 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
267 return 64.0;
268 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
269 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
270 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
271 return 15.0;
272 default:
273 debug_printf("unknown paramf %d\n", param);
274 return 0;
275 }
276 }
277
278 static int
279 nv30_screen_get_shader_param(struct pipe_screen *pscreen,
280 enum pipe_shader_type shader,
281 enum pipe_shader_cap param)
282 {
283 struct nv30_screen *screen = nv30_screen(pscreen);
284 struct nouveau_object *eng3d = screen->eng3d;
285
286 switch (shader) {
287 case PIPE_SHADER_VERTEX:
288 switch (param) {
289 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
290 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
291 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
292 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
293 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
294 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
295 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
296 return 0;
297 case PIPE_SHADER_CAP_MAX_INPUTS:
298 case PIPE_SHADER_CAP_MAX_OUTPUTS:
299 return 16;
300 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
301 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
302 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
303 return 1;
304 case PIPE_SHADER_CAP_MAX_TEMPS:
305 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
306 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
307 return 32;
308 case PIPE_SHADER_CAP_PREFERRED_IR:
309 return PIPE_SHADER_IR_TGSI;
310 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
311 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
312 return 0;
313 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
314 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
315 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
316 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
317 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
318 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
319 case PIPE_SHADER_CAP_SUBROUTINES:
320 case PIPE_SHADER_CAP_INTEGERS:
321 case PIPE_SHADER_CAP_INT64_ATOMICS:
322 case PIPE_SHADER_CAP_FP16:
323 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
324 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
325 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
326 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
327 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
328 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
329 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
330 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
331 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
332 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
333 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
334 return 0;
335 default:
336 debug_printf("unknown vertex shader param %d\n", param);
337 return 0;
338 }
339 break;
340 case PIPE_SHADER_FRAGMENT:
341 switch (param) {
342 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
343 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
344 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
345 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
346 return 4096;
347 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
348 return 0;
349 case PIPE_SHADER_CAP_MAX_INPUTS:
350 return 8; /* should be possible to do 10 with nv4x */
351 case PIPE_SHADER_CAP_MAX_OUTPUTS:
352 return 4;
353 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
354 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
355 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
356 return 1;
357 case PIPE_SHADER_CAP_MAX_TEMPS:
358 return 32;
359 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
360 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
361 return 16;
362 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
363 return 32;
364 case PIPE_SHADER_CAP_PREFERRED_IR:
365 return PIPE_SHADER_IR_TGSI;
366 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
367 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
368 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
369 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
370 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
371 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
372 case PIPE_SHADER_CAP_SUBROUTINES:
373 case PIPE_SHADER_CAP_INTEGERS:
374 case PIPE_SHADER_CAP_FP16:
375 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
376 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
377 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
378 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
379 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
380 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
381 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
382 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
383 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
384 return 0;
385 default:
386 debug_printf("unknown fragment shader param %d\n", param);
387 return 0;
388 }
389 break;
390 default:
391 return 0;
392 }
393 }
394
395 static boolean
396 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
397 enum pipe_format format,
398 enum pipe_texture_target target,
399 unsigned sample_count,
400 unsigned bindings)
401 {
402 if (sample_count > nv30_screen(pscreen)->max_sample_count)
403 return false;
404
405 if (!(0x00000017 & (1 << sample_count)))
406 return false;
407
408 if (!util_format_is_supported(format, bindings)) {
409 return false;
410 }
411
412 /* shared is always supported */
413 bindings &= ~PIPE_BIND_SHARED;
414
415 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
416 }
417
418 static void
419 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
420 {
421 struct nv30_screen *screen = nv30_screen(pscreen);
422 struct nouveau_pushbuf *push = screen->base.pushbuf;
423
424 *sequence = ++screen->base.fence.sequence;
425
426 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
427 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
428 (2 /* size */ << 18) | (7 /* subchan */ << 13));
429 PUSH_DATA (push, 0);
430 PUSH_DATA (push, *sequence);
431 }
432
433 static uint32_t
434 nv30_screen_fence_update(struct pipe_screen *pscreen)
435 {
436 struct nv30_screen *screen = nv30_screen(pscreen);
437 struct nv04_notify *fence = screen->fence->data;
438 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
439 }
440
441 static void
442 nv30_screen_destroy(struct pipe_screen *pscreen)
443 {
444 struct nv30_screen *screen = nv30_screen(pscreen);
445
446 if (!nouveau_drm_screen_unref(&screen->base))
447 return;
448
449 if (screen->base.fence.current) {
450 struct nouveau_fence *current = NULL;
451
452 /* nouveau_fence_wait will create a new current fence, so wait on the
453 * _current_ one, and remove both.
454 */
455 nouveau_fence_ref(screen->base.fence.current, &current);
456 nouveau_fence_wait(current, NULL);
457 nouveau_fence_ref(NULL, &current);
458 nouveau_fence_ref(NULL, &screen->base.fence.current);
459 }
460
461 nouveau_bo_ref(NULL, &screen->notify);
462
463 nouveau_heap_destroy(&screen->query_heap);
464 nouveau_heap_destroy(&screen->vp_exec_heap);
465 nouveau_heap_destroy(&screen->vp_data_heap);
466
467 nouveau_object_del(&screen->query);
468 nouveau_object_del(&screen->fence);
469 nouveau_object_del(&screen->ntfy);
470
471 nouveau_object_del(&screen->sifm);
472 nouveau_object_del(&screen->swzsurf);
473 nouveau_object_del(&screen->surf2d);
474 nouveau_object_del(&screen->m2mf);
475 nouveau_object_del(&screen->eng3d);
476 nouveau_object_del(&screen->null);
477
478 nouveau_screen_fini(&screen->base);
479 FREE(screen);
480 }
481
482 #define FAIL_SCREEN_INIT(str, err) \
483 do { \
484 NOUVEAU_ERR(str, err); \
485 screen->base.base.context_create = NULL; \
486 return &screen->base; \
487 } while(0)
488
489 struct nouveau_screen *
490 nv30_screen_create(struct nouveau_device *dev)
491 {
492 struct nv30_screen *screen;
493 struct pipe_screen *pscreen;
494 struct nouveau_pushbuf *push;
495 struct nv04_fifo *fifo;
496 unsigned oclass = 0;
497 int ret, i;
498
499 switch (dev->chipset & 0xf0) {
500 case 0x30:
501 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
502 oclass = NV30_3D_CLASS;
503 else
504 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
505 oclass = NV34_3D_CLASS;
506 else
507 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
508 oclass = NV35_3D_CLASS;
509 break;
510 case 0x40:
511 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
512 oclass = NV40_3D_CLASS;
513 else
514 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
515 oclass = NV44_3D_CLASS;
516 break;
517 case 0x60:
518 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
519 oclass = NV44_3D_CLASS;
520 break;
521 default:
522 break;
523 }
524
525 if (!oclass) {
526 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
527 return NULL;
528 }
529
530 screen = CALLOC_STRUCT(nv30_screen);
531 if (!screen)
532 return NULL;
533
534 pscreen = &screen->base.base;
535 pscreen->destroy = nv30_screen_destroy;
536
537 /*
538 * Some modern apps try to use msaa without keeping in mind the
539 * restrictions on videomem of older cards. Resulting in dmesg saying:
540 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
541 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
542 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
543 *
544 * Because we are running out of video memory, after which the program
545 * using the msaa visual freezes, and eventually the entire system freezes.
546 *
547 * To work around this we do not allow msaa visauls by default and allow
548 * the user to override this via NV30_MAX_MSAA.
549 */
550 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
551 if (screen->max_sample_count > 4)
552 screen->max_sample_count = 4;
553
554 pscreen->get_param = nv30_screen_get_param;
555 pscreen->get_paramf = nv30_screen_get_paramf;
556 pscreen->get_shader_param = nv30_screen_get_shader_param;
557 pscreen->context_create = nv30_context_create;
558 pscreen->is_format_supported = nv30_screen_is_format_supported;
559 nv30_resource_screen_init(pscreen);
560 nouveau_screen_init_vdec(&screen->base);
561
562 screen->base.fence.emit = nv30_screen_fence_emit;
563 screen->base.fence.update = nv30_screen_fence_update;
564
565 ret = nouveau_screen_init(&screen->base, dev);
566 if (ret)
567 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
568
569 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
570 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
571 if (oclass == NV40_3D_CLASS) {
572 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
573 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
574 }
575
576 fifo = screen->base.channel->data;
577 push = screen->base.pushbuf;
578 push->rsvd_kick = 16;
579
580 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
581 NULL, 0, &screen->null);
582 if (ret)
583 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
584
585 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
586 * this means that the address pointed at by the DMA object must
587 * be 4KiB aligned, which means this object needs to be the first
588 * one allocated on the channel.
589 */
590 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
591 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
592 .length = 32 }, sizeof(struct nv04_notify),
593 &screen->fence);
594 if (ret)
595 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
596
597 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
598 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
599 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
600 .length = 32 }, sizeof(struct nv04_notify),
601 &screen->ntfy);
602 if (ret)
603 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
604
605 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
606 * the remainder of the "notifier block" assigned by the kernel for
607 * use as query objects
608 */
609 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
610 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
611 .length = 4096 - 128 }, sizeof(struct nv04_notify),
612 &screen->query);
613 if (ret)
614 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
615
616 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
617 if (ret)
618 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
619
620 LIST_INITHEAD(&screen->queries);
621
622 /* Vertex program resources (code/data), currently 6 of the constant
623 * slots are reserved to implement user clipping planes
624 */
625 if (oclass < NV40_3D_CLASS) {
626 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
627 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
628 } else {
629 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
630 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
631 }
632
633 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
634 if (ret == 0)
635 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
636 if (ret)
637 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
638
639 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
640 NULL, 0, &screen->eng3d);
641 if (ret)
642 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
643
644 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
645 PUSH_DATA (push, screen->eng3d->handle);
646 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
647 PUSH_DATA (push, screen->ntfy->handle);
648 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
649 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
650 PUSH_DATA (push, fifo->vram); /* COLOR1 */
651 PUSH_DATA (push, screen->null->handle); /* UNK190 */
652 PUSH_DATA (push, fifo->vram); /* COLOR0 */
653 PUSH_DATA (push, fifo->vram); /* ZETA */
654 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
655 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
656 PUSH_DATA (push, screen->fence->handle); /* FENCE */
657 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
658 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
659 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
660 if (screen->eng3d->oclass < NV40_3D_CLASS) {
661 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
662 PUSH_DATA (push, 0x00100000);
663 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
664 PUSH_DATA (push, 3);
665
666 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
667 PUSH_DATA (push, 0);
668 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
669 PUSH_DATA (push, fui(0.0));
670 PUSH_DATA (push, fui(0.0));
671 PUSH_DATA (push, fui(1.0));
672 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
673 for (i = 0; i < 16; i++)
674 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
675
676 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
677 PUSH_DATA (push, 0);
678 } else {
679 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
680 PUSH_DATA (push, fifo->vram);
681 PUSH_DATA (push, fifo->vram); /* COLOR3 */
682
683 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
684 PUSH_DATA (push, 0x00000004);
685
686 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
687 PUSH_DATA (push, 0x00000010);
688 PUSH_DATA (push, 0x01000100);
689 PUSH_DATA (push, 0xff800006);
690
691 /* vtxprog output routing */
692 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
693 PUSH_DATA (push, 0x06144321);
694 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
695 PUSH_DATA (push, 0xedcba987);
696 PUSH_DATA (push, 0x0000006f);
697 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
698 PUSH_DATA (push, 0x00171615);
699 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
700 PUSH_DATA (push, 0x001b1a19);
701
702 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
703 PUSH_DATA (push, 0x0020ffff);
704 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
705 PUSH_DATA (push, 0x01d300d4);
706
707 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
708 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
709 }
710
711 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
712 NULL, 0, &screen->m2mf);
713 if (ret)
714 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
715
716 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
717 PUSH_DATA (push, screen->m2mf->handle);
718 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
719 PUSH_DATA (push, screen->ntfy->handle);
720
721 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
722 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
723 if (ret)
724 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
725
726 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
727 PUSH_DATA (push, screen->surf2d->handle);
728 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
729 PUSH_DATA (push, screen->ntfy->handle);
730
731 if (dev->chipset < 0x40)
732 oclass = NV30_SURFACE_SWZ_CLASS;
733 else
734 oclass = NV40_SURFACE_SWZ_CLASS;
735
736 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
737 NULL, 0, &screen->swzsurf);
738 if (ret)
739 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
740
741 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
742 PUSH_DATA (push, screen->swzsurf->handle);
743 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
744 PUSH_DATA (push, screen->ntfy->handle);
745
746 if (dev->chipset < 0x40)
747 oclass = NV30_SIFM_CLASS;
748 else
749 oclass = NV40_SIFM_CLASS;
750
751 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
752 NULL, 0, &screen->sifm);
753 if (ret)
754 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
755
756 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
757 PUSH_DATA (push, screen->sifm->handle);
758 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
759 PUSH_DATA (push, screen->ntfy->handle);
760 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
761 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
762
763 nouveau_pushbuf_kick(push, push->channel);
764
765 nouveau_fence_new(&screen->base, &screen->base.fence.current);
766 return &screen->base;
767 }