2 * Copyright 2012 Red Hat Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
50 nv30_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
52 struct nv30_screen
*screen
= nv30_screen(pscreen
);
53 struct nouveau_object
*eng3d
= screen
->eng3d
;
54 struct nouveau_device
*dev
= nouveau_screen(pscreen
)->device
;
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS
:
59 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
66 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
68 case PIPE_CAP_ENDIANNESS
:
69 return PIPE_ENDIAN_LITTLE
;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN
;
74 case PIPE_CAP_MAX_VIEWPORTS
:
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL
:
80 case PIPE_CAP_ANISOTROPIC_FILTER
:
81 case PIPE_CAP_POINT_SPRITE
:
82 case PIPE_CAP_OCCLUSION_QUERY
:
83 case PIPE_CAP_QUERY_TIME_ELAPSED
:
84 case PIPE_CAP_QUERY_TIMESTAMP
:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
86 case PIPE_CAP_TEXTURE_SWIZZLE
:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
92 case PIPE_CAP_TGSI_TEXCOORD
:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
94 case PIPE_CAP_USER_INDEX_BUFFERS
:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
103 return eng3d
->oclass
== NV35_3D_CLASS
|| eng3d
->oclass
>= NV40_3D_CLASS
;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
106 case PIPE_CAP_NPOT_TEXTURES
:
107 case PIPE_CAP_CONDITIONAL_RENDER
:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
109 case PIPE_CAP_PRIMITIVE_RESTART
:
110 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 1 : 0;
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
114 case PIPE_CAP_INDEP_BLEND_ENABLE
:
115 case PIPE_CAP_INDEP_BLEND_FUNC
:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
118 case PIPE_CAP_TGSI_INSTANCEID
:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
122 case PIPE_CAP_MIN_TEXEL_OFFSET
:
123 case PIPE_CAP_MAX_TEXEL_OFFSET
:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
130 case PIPE_CAP_MAX_VERTEX_STREAMS
:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
132 case PIPE_CAP_TEXTURE_BARRIER
:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
135 case PIPE_CAP_CUBE_MAP_ARRAY
:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
141 case PIPE_CAP_START_INSTANCE
:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
151 case PIPE_CAP_TEXTURE_GATHER_SM5
:
152 case PIPE_CAP_FAKE_SW_MSAA
:
153 case PIPE_CAP_TEXTURE_QUERY_LOD
:
154 case PIPE_CAP_SAMPLE_SHADING
:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
157 case PIPE_CAP_USER_VERTEX_BUFFERS
:
158 case PIPE_CAP_COMPUTE
:
159 case PIPE_CAP_DRAW_INDIRECT
:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
165 case PIPE_CAP_CLIP_HALFZ
:
166 case PIPE_CAP_VERTEXID_NOBASE
:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
174 case PIPE_CAP_TGSI_TXQS
:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
176 case PIPE_CAP_SHAREABLE_SHADERS
:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
178 case PIPE_CAP_CLEAR_TEXTURE
:
179 case PIPE_CAP_DRAW_PARAMETERS
:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
183 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
184 case PIPE_CAP_INVALIDATE_BUFFER
:
185 case PIPE_CAP_GENERATE_MIPMAP
:
188 case PIPE_CAP_VENDOR_ID
:
190 case PIPE_CAP_DEVICE_ID
: {
192 if (nouveau_getparam(dev
, NOUVEAU_GETPARAM_PCI_DEVICE
, &device_id
)) {
193 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
198 case PIPE_CAP_ACCELERATED
:
200 case PIPE_CAP_VIDEO_MEMORY
:
201 return dev
->vram_size
>> 20;
206 debug_printf("unknown param %d\n", param
);
211 nv30_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
213 struct nv30_screen
*screen
= nv30_screen(pscreen
);
214 struct nouveau_object
*eng3d
= screen
->eng3d
;
217 case PIPE_CAPF_MAX_LINE_WIDTH
:
218 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
220 case PIPE_CAPF_MAX_POINT_WIDTH
:
221 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
223 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
224 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 16.0 : 8.0;
225 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
228 debug_printf("unknown paramf %d\n", param
);
234 nv30_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
,
235 enum pipe_shader_cap param
)
237 struct nv30_screen
*screen
= nv30_screen(pscreen
);
238 struct nouveau_object
*eng3d
= screen
->eng3d
;
241 case PIPE_SHADER_VERTEX
:
243 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
244 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
245 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 512 : 256;
246 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
247 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
248 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 512 : 0;
249 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
251 case PIPE_SHADER_CAP_MAX_INPUTS
:
252 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
254 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
255 return ((eng3d
->oclass
>= NV40_3D_CLASS
) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
256 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
258 case PIPE_SHADER_CAP_MAX_TEMPS
:
259 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 32 : 13;
260 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
261 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
263 case PIPE_SHADER_CAP_MAX_PREDS
:
264 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
265 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
266 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
267 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
268 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
269 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
270 case PIPE_SHADER_CAP_SUBROUTINES
:
271 case PIPE_SHADER_CAP_INTEGERS
:
272 case PIPE_SHADER_CAP_DOUBLES
:
273 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
274 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
275 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
276 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
277 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
279 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
282 debug_printf("unknown vertex shader param %d\n", param
);
286 case PIPE_SHADER_FRAGMENT
:
288 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
289 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
290 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
291 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
293 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
295 case PIPE_SHADER_CAP_MAX_INPUTS
:
296 return 8; /* should be possible to do 10 with nv4x */
297 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
299 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
300 return ((eng3d
->oclass
>= NV40_3D_CLASS
) ? 224 : 32) * sizeof(float[4]);
301 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
303 case PIPE_SHADER_CAP_MAX_TEMPS
:
305 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
306 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
308 case PIPE_SHADER_CAP_MAX_PREDS
:
309 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
310 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
311 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
312 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
313 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
314 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
315 case PIPE_SHADER_CAP_SUBROUTINES
:
316 case PIPE_SHADER_CAP_DOUBLES
:
317 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
318 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
319 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
320 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
321 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
323 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
326 debug_printf("unknown fragment shader param %d\n", param
);
336 nv30_screen_is_format_supported(struct pipe_screen
*pscreen
,
337 enum pipe_format format
,
338 enum pipe_texture_target target
,
339 unsigned sample_count
,
342 if (sample_count
> nv30_screen(pscreen
)->max_sample_count
)
345 if (!(0x00000017 & (1 << sample_count
)))
348 if (!util_format_is_supported(format
, bindings
)) {
352 /* transfers & shared are always supported */
353 bindings
&= ~(PIPE_BIND_TRANSFER_READ
|
354 PIPE_BIND_TRANSFER_WRITE
|
357 return (nv30_format_info(pscreen
, format
)->bindings
& bindings
) == bindings
;
361 nv30_screen_fence_emit(struct pipe_screen
*pscreen
, uint32_t *sequence
)
363 struct nv30_screen
*screen
= nv30_screen(pscreen
);
364 struct nouveau_pushbuf
*push
= screen
->base
.pushbuf
;
366 *sequence
= ++screen
->base
.fence
.sequence
;
368 assert(PUSH_AVAIL(push
) + push
->rsvd_kick
>= 3);
369 PUSH_DATA (push
, NV30_3D_FENCE_OFFSET
|
370 (2 /* size */ << 18) | (7 /* subchan */ << 13));
372 PUSH_DATA (push
, *sequence
);
376 nv30_screen_fence_update(struct pipe_screen
*pscreen
)
378 struct nv30_screen
*screen
= nv30_screen(pscreen
);
379 struct nv04_notify
*fence
= screen
->fence
->data
;
380 return *(uint32_t *)((char *)screen
->notify
->map
+ fence
->offset
);
384 nv30_screen_destroy(struct pipe_screen
*pscreen
)
386 struct nv30_screen
*screen
= nv30_screen(pscreen
);
388 if (!nouveau_drm_screen_unref(&screen
->base
))
391 if (screen
->base
.fence
.current
) {
392 struct nouveau_fence
*current
= NULL
;
394 /* nouveau_fence_wait will create a new current fence, so wait on the
395 * _current_ one, and remove both.
397 nouveau_fence_ref(screen
->base
.fence
.current
, ¤t
);
398 nouveau_fence_wait(current
, NULL
);
399 nouveau_fence_ref(NULL
, ¤t
);
400 nouveau_fence_ref(NULL
, &screen
->base
.fence
.current
);
403 nouveau_bo_ref(NULL
, &screen
->notify
);
405 nouveau_heap_destroy(&screen
->query_heap
);
406 nouveau_heap_destroy(&screen
->vp_exec_heap
);
407 nouveau_heap_destroy(&screen
->vp_data_heap
);
409 nouveau_object_del(&screen
->query
);
410 nouveau_object_del(&screen
->fence
);
411 nouveau_object_del(&screen
->ntfy
);
413 nouveau_object_del(&screen
->sifm
);
414 nouveau_object_del(&screen
->swzsurf
);
415 nouveau_object_del(&screen
->surf2d
);
416 nouveau_object_del(&screen
->m2mf
);
417 nouveau_object_del(&screen
->eng3d
);
418 nouveau_object_del(&screen
->null
);
420 nouveau_screen_fini(&screen
->base
);
424 #define FAIL_SCREEN_INIT(str, err) \
426 NOUVEAU_ERR(str, err); \
427 screen->base.base.context_create = NULL; \
428 return &screen->base; \
431 struct nouveau_screen
*
432 nv30_screen_create(struct nouveau_device
*dev
)
434 struct nv30_screen
*screen
;
435 struct pipe_screen
*pscreen
;
436 struct nouveau_pushbuf
*push
;
437 struct nv04_fifo
*fifo
;
441 switch (dev
->chipset
& 0xf0) {
443 if (RANKINE_0397_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
444 oclass
= NV30_3D_CLASS
;
446 if (RANKINE_0697_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
447 oclass
= NV34_3D_CLASS
;
449 if (RANKINE_0497_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
450 oclass
= NV35_3D_CLASS
;
453 if (CURIE_4097_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
454 oclass
= NV40_3D_CLASS
;
456 if (CURIE_4497_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
457 oclass
= NV44_3D_CLASS
;
460 if (CURIE_4497_CHIPSET6X
& (1 << (dev
->chipset
& 0x0f)))
461 oclass
= NV44_3D_CLASS
;
468 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev
->chipset
);
472 screen
= CALLOC_STRUCT(nv30_screen
);
476 pscreen
= &screen
->base
.base
;
477 pscreen
->destroy
= nv30_screen_destroy
;
480 * Some modern apps try to use msaa without keeping in mind the
481 * restrictions on videomem of older cards. Resulting in dmesg saying:
482 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
483 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
484 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
486 * Because we are running out of video memory, after which the program
487 * using the msaa visual freezes, and eventually the entire system freezes.
489 * To work around this we do not allow msaa visauls by default and allow
490 * the user to override this via NV30_MAX_MSAA.
492 screen
->max_sample_count
= debug_get_num_option("NV30_MAX_MSAA", 0);
493 if (screen
->max_sample_count
> 4)
494 screen
->max_sample_count
= 4;
496 pscreen
->get_param
= nv30_screen_get_param
;
497 pscreen
->get_paramf
= nv30_screen_get_paramf
;
498 pscreen
->get_shader_param
= nv30_screen_get_shader_param
;
499 pscreen
->context_create
= nv30_context_create
;
500 pscreen
->is_format_supported
= nv30_screen_is_format_supported
;
501 nv30_resource_screen_init(pscreen
);
502 nouveau_screen_init_vdec(&screen
->base
);
504 screen
->base
.fence
.emit
= nv30_screen_fence_emit
;
505 screen
->base
.fence
.update
= nv30_screen_fence_update
;
507 ret
= nouveau_screen_init(&screen
->base
, dev
);
509 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret
);
511 screen
->base
.vidmem_bindings
|= PIPE_BIND_VERTEX_BUFFER
;
512 screen
->base
.sysmem_bindings
|= PIPE_BIND_VERTEX_BUFFER
;
513 if (oclass
== NV40_3D_CLASS
) {
514 screen
->base
.vidmem_bindings
|= PIPE_BIND_INDEX_BUFFER
;
515 screen
->base
.sysmem_bindings
|= PIPE_BIND_INDEX_BUFFER
;
518 fifo
= screen
->base
.channel
->data
;
519 push
= screen
->base
.pushbuf
;
520 push
->rsvd_kick
= 16;
522 ret
= nouveau_object_new(screen
->base
.channel
, 0x00000000, NV01_NULL_CLASS
,
523 NULL
, 0, &screen
->null
);
525 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret
);
527 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
528 * this means that the address pointed at by the DMA object must
529 * be 4KiB aligned, which means this object needs to be the first
530 * one allocated on the channel.
532 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef1e00,
533 NOUVEAU_NOTIFIER_CLASS
, &(struct nv04_notify
) {
534 .length
= 32 }, sizeof(struct nv04_notify
),
537 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret
);
539 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
540 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef0301,
541 NOUVEAU_NOTIFIER_CLASS
, &(struct nv04_notify
) {
542 .length
= 32 }, sizeof(struct nv04_notify
),
545 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret
);
547 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
548 * the remainder of the "notifier block" assigned by the kernel for
549 * use as query objects
551 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef0351,
552 NOUVEAU_NOTIFIER_CLASS
, &(struct nv04_notify
) {
553 .length
= 4096 - 128 }, sizeof(struct nv04_notify
),
556 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret
);
558 ret
= nouveau_heap_init(&screen
->query_heap
, 0, 4096 - 128);
560 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret
);
562 LIST_INITHEAD(&screen
->queries
);
564 /* Vertex program resources (code/data), currently 6 of the constant
565 * slots are reserved to implement user clipping planes
567 if (oclass
< NV40_3D_CLASS
) {
568 nouveau_heap_init(&screen
->vp_exec_heap
, 0, 256);
569 nouveau_heap_init(&screen
->vp_data_heap
, 6, 256 - 6);
571 nouveau_heap_init(&screen
->vp_exec_heap
, 0, 512);
572 nouveau_heap_init(&screen
->vp_data_heap
, 6, 468 - 6);
575 ret
= nouveau_bo_wrap(screen
->base
.device
, fifo
->notify
, &screen
->notify
);
577 ret
= nouveau_bo_map(screen
->notify
, 0, screen
->base
.client
);
579 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret
);
581 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef3097, oclass
,
582 NULL
, 0, &screen
->eng3d
);
584 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret
);
586 BEGIN_NV04(push
, NV01_SUBC(3D
, OBJECT
), 1);
587 PUSH_DATA (push
, screen
->eng3d
->handle
);
588 BEGIN_NV04(push
, NV30_3D(DMA_NOTIFY
), 13);
589 PUSH_DATA (push
, screen
->ntfy
->handle
);
590 PUSH_DATA (push
, fifo
->vram
); /* TEXTURE0 */
591 PUSH_DATA (push
, fifo
->gart
); /* TEXTURE1 */
592 PUSH_DATA (push
, fifo
->vram
); /* COLOR1 */
593 PUSH_DATA (push
, screen
->null
->handle
); /* UNK190 */
594 PUSH_DATA (push
, fifo
->vram
); /* COLOR0 */
595 PUSH_DATA (push
, fifo
->vram
); /* ZETA */
596 PUSH_DATA (push
, fifo
->vram
); /* VTXBUF0 */
597 PUSH_DATA (push
, fifo
->gart
); /* VTXBUF1 */
598 PUSH_DATA (push
, screen
->fence
->handle
); /* FENCE */
599 PUSH_DATA (push
, screen
->query
->handle
); /* QUERY - intr 0x80 if nullobj */
600 PUSH_DATA (push
, screen
->null
->handle
); /* UNK1AC */
601 PUSH_DATA (push
, screen
->null
->handle
); /* UNK1B0 */
602 if (screen
->eng3d
->oclass
< NV40_3D_CLASS
) {
603 BEGIN_NV04(push
, SUBC_3D(0x03b0), 1);
604 PUSH_DATA (push
, 0x00100000);
605 BEGIN_NV04(push
, SUBC_3D(0x1d80), 1);
608 BEGIN_NV04(push
, SUBC_3D(0x1e98), 1);
610 BEGIN_NV04(push
, SUBC_3D(0x17e0), 3);
611 PUSH_DATA (push
, fui(0.0));
612 PUSH_DATA (push
, fui(0.0));
613 PUSH_DATA (push
, fui(1.0));
614 BEGIN_NV04(push
, SUBC_3D(0x1f80), 16);
615 for (i
= 0; i
< 16; i
++)
616 PUSH_DATA (push
, (i
== 8) ? 0x0000ffff : 0);
618 BEGIN_NV04(push
, NV30_3D(RC_ENABLE
), 1);
621 BEGIN_NV04(push
, NV40_3D(DMA_COLOR2
), 2);
622 PUSH_DATA (push
, fifo
->vram
);
623 PUSH_DATA (push
, fifo
->vram
); /* COLOR3 */
625 BEGIN_NV04(push
, SUBC_3D(0x1450), 1);
626 PUSH_DATA (push
, 0x00000004);
628 BEGIN_NV04(push
, SUBC_3D(0x1ea4), 3); /* ZCULL */
629 PUSH_DATA (push
, 0x00000010);
630 PUSH_DATA (push
, 0x01000100);
631 PUSH_DATA (push
, 0xff800006);
633 /* vtxprog output routing */
634 BEGIN_NV04(push
, SUBC_3D(0x1fc4), 1);
635 PUSH_DATA (push
, 0x06144321);
636 BEGIN_NV04(push
, SUBC_3D(0x1fc8), 2);
637 PUSH_DATA (push
, 0xedcba987);
638 PUSH_DATA (push
, 0x0000006f);
639 BEGIN_NV04(push
, SUBC_3D(0x1fd0), 1);
640 PUSH_DATA (push
, 0x00171615);
641 BEGIN_NV04(push
, SUBC_3D(0x1fd4), 1);
642 PUSH_DATA (push
, 0x001b1a19);
644 BEGIN_NV04(push
, SUBC_3D(0x1ef8), 1);
645 PUSH_DATA (push
, 0x0020ffff);
646 BEGIN_NV04(push
, SUBC_3D(0x1d64), 1);
647 PUSH_DATA (push
, 0x01d300d4);
649 BEGIN_NV04(push
, NV40_3D(MIPMAP_ROUNDING
), 1);
650 PUSH_DATA (push
, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN
);
653 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef3901, NV03_M2MF_CLASS
,
654 NULL
, 0, &screen
->m2mf
);
656 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret
);
658 BEGIN_NV04(push
, NV01_SUBC(M2MF
, OBJECT
), 1);
659 PUSH_DATA (push
, screen
->m2mf
->handle
);
660 BEGIN_NV04(push
, NV03_M2MF(DMA_NOTIFY
), 1);
661 PUSH_DATA (push
, screen
->ntfy
->handle
);
663 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef6201,
664 NV10_SURFACE_2D_CLASS
, NULL
, 0, &screen
->surf2d
);
666 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret
);
668 BEGIN_NV04(push
, NV01_SUBC(SF2D
, OBJECT
), 1);
669 PUSH_DATA (push
, screen
->surf2d
->handle
);
670 BEGIN_NV04(push
, NV04_SF2D(DMA_NOTIFY
), 1);
671 PUSH_DATA (push
, screen
->ntfy
->handle
);
673 if (dev
->chipset
< 0x40)
674 oclass
= NV30_SURFACE_SWZ_CLASS
;
676 oclass
= NV40_SURFACE_SWZ_CLASS
;
678 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef5201, oclass
,
679 NULL
, 0, &screen
->swzsurf
);
681 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret
);
683 BEGIN_NV04(push
, NV01_SUBC(SSWZ
, OBJECT
), 1);
684 PUSH_DATA (push
, screen
->swzsurf
->handle
);
685 BEGIN_NV04(push
, NV04_SSWZ(DMA_NOTIFY
), 1);
686 PUSH_DATA (push
, screen
->ntfy
->handle
);
688 if (dev
->chipset
< 0x40)
689 oclass
= NV30_SIFM_CLASS
;
691 oclass
= NV40_SIFM_CLASS
;
693 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef7701, oclass
,
694 NULL
, 0, &screen
->sifm
);
696 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret
);
698 BEGIN_NV04(push
, NV01_SUBC(SIFM
, OBJECT
), 1);
699 PUSH_DATA (push
, screen
->sifm
->handle
);
700 BEGIN_NV04(push
, NV03_SIFM(DMA_NOTIFY
), 1);
701 PUSH_DATA (push
, screen
->ntfy
->handle
);
702 BEGIN_NV04(push
, NV05_SIFM(COLOR_CONVERSION
), 1);
703 PUSH_DATA (push
, NV05_SIFM_COLOR_CONVERSION_TRUNCATE
);
705 nouveau_pushbuf_kick(push
, push
->channel
);
707 nouveau_fence_new(&screen
->base
, &screen
->base
.fence
.current
, false);
708 return &screen
->base
;