nv30: provide a minimum map buffer alignment
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv4x capabilities */
102 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
103 case PIPE_CAP_NPOT_TEXTURES:
104 case PIPE_CAP_CONDITIONAL_RENDER:
105 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
106 case PIPE_CAP_PRIMITIVE_RESTART:
107 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
108 /* unsupported */
109 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
110 case PIPE_CAP_SM3:
111 case PIPE_CAP_INDEP_BLEND_ENABLE:
112 case PIPE_CAP_INDEP_BLEND_FUNC:
113 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
114 case PIPE_CAP_SHADER_STENCIL_EXPORT:
115 case PIPE_CAP_TGSI_INSTANCEID:
116 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
117 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
118 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
119 case PIPE_CAP_MIN_TEXEL_OFFSET:
120 case PIPE_CAP_MAX_TEXEL_OFFSET:
121 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
122 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
123 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
124 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
125 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
126 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
127 case PIPE_CAP_MAX_VERTEX_STREAMS:
128 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
129 case PIPE_CAP_TEXTURE_BARRIER:
130 case PIPE_CAP_SEAMLESS_CUBE_MAP:
131 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
132 case PIPE_CAP_CUBE_MAP_ARRAY:
133 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
134 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
135 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
136 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
137 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
138 case PIPE_CAP_START_INSTANCE:
139 case PIPE_CAP_TEXTURE_MULTISAMPLE:
140 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
141 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
142 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
143 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
144 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
145 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
146 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
147 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
148 case PIPE_CAP_TEXTURE_GATHER_SM5:
149 case PIPE_CAP_FAKE_SW_MSAA:
150 case PIPE_CAP_TEXTURE_QUERY_LOD:
151 case PIPE_CAP_SAMPLE_SHADING:
152 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
153 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
154 case PIPE_CAP_USER_VERTEX_BUFFERS:
155 case PIPE_CAP_COMPUTE:
156 case PIPE_CAP_DRAW_INDIRECT:
157 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
158 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
159 case PIPE_CAP_SAMPLER_VIEW_TARGET:
160 case PIPE_CAP_CLIP_HALFZ:
161 case PIPE_CAP_VERTEXID_NOBASE:
162 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
163 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
164 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
165 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
166 return 0;
167
168 case PIPE_CAP_VENDOR_ID:
169 return 0x10de;
170 case PIPE_CAP_DEVICE_ID: {
171 uint64_t device_id;
172 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
173 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
174 return -1;
175 }
176 return device_id;
177 }
178 case PIPE_CAP_ACCELERATED:
179 return 1;
180 case PIPE_CAP_VIDEO_MEMORY:
181 return dev->vram_size >> 20;
182 case PIPE_CAP_UMA:
183 return 0;
184 }
185
186 debug_printf("unknown param %d\n", param);
187 return 0;
188 }
189
190 static float
191 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
192 {
193 struct nv30_screen *screen = nv30_screen(pscreen);
194 struct nouveau_object *eng3d = screen->eng3d;
195
196 switch (param) {
197 case PIPE_CAPF_MAX_LINE_WIDTH:
198 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
199 return 10.0;
200 case PIPE_CAPF_MAX_POINT_WIDTH:
201 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
202 return 64.0;
203 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
204 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
205 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
206 return 15.0;
207 default:
208 debug_printf("unknown paramf %d\n", param);
209 return 0;
210 }
211 }
212
213 static int
214 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
215 enum pipe_shader_cap param)
216 {
217 struct nv30_screen *screen = nv30_screen(pscreen);
218 struct nouveau_object *eng3d = screen->eng3d;
219
220 switch (shader) {
221 case PIPE_SHADER_VERTEX:
222 switch (param) {
223 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
224 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
225 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
226 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
227 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
228 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
229 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
230 return 0;
231 case PIPE_SHADER_CAP_MAX_INPUTS:
232 case PIPE_SHADER_CAP_MAX_OUTPUTS:
233 return 16;
234 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
235 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
236 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
237 return 1;
238 case PIPE_SHADER_CAP_MAX_TEMPS:
239 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
240 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
241 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
242 return 0;
243 case PIPE_SHADER_CAP_MAX_PREDS:
244 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
245 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
246 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
247 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
248 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
249 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
250 case PIPE_SHADER_CAP_SUBROUTINES:
251 case PIPE_SHADER_CAP_INTEGERS:
252 case PIPE_SHADER_CAP_DOUBLES:
253 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
254 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
255 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
256 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
257 return 0;
258 default:
259 debug_printf("unknown vertex shader param %d\n", param);
260 return 0;
261 }
262 break;
263 case PIPE_SHADER_FRAGMENT:
264 switch (param) {
265 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
266 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
267 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
268 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
269 return 4096;
270 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
271 return 0;
272 case PIPE_SHADER_CAP_MAX_INPUTS:
273 return 8; /* should be possible to do 10 with nv4x */
274 case PIPE_SHADER_CAP_MAX_OUTPUTS:
275 return 4;
276 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
277 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
278 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
279 return 1;
280 case PIPE_SHADER_CAP_MAX_TEMPS:
281 return 32;
282 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
283 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
284 return 16;
285 case PIPE_SHADER_CAP_MAX_PREDS:
286 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
287 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
288 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
289 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
290 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
291 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
292 case PIPE_SHADER_CAP_SUBROUTINES:
293 case PIPE_SHADER_CAP_DOUBLES:
294 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
295 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
296 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
297 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
298 return 0;
299 default:
300 debug_printf("unknown fragment shader param %d\n", param);
301 return 0;
302 }
303 break;
304 default:
305 return 0;
306 }
307 }
308
309 static boolean
310 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
311 enum pipe_format format,
312 enum pipe_texture_target target,
313 unsigned sample_count,
314 unsigned bindings)
315 {
316 if (sample_count > 4)
317 return FALSE;
318 if (!(0x00000017 & (1 << sample_count)))
319 return FALSE;
320
321 if (!util_format_is_supported(format, bindings)) {
322 return FALSE;
323 }
324
325 /* transfers & shared are always supported */
326 bindings &= ~(PIPE_BIND_TRANSFER_READ |
327 PIPE_BIND_TRANSFER_WRITE |
328 PIPE_BIND_SHARED);
329
330 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
331 }
332
333 static void
334 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
335 {
336 struct nv30_screen *screen = nv30_screen(pscreen);
337 struct nouveau_pushbuf *push = screen->base.pushbuf;
338
339 *sequence = ++screen->base.fence.sequence;
340
341 BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2);
342 PUSH_DATA (push, 0);
343 PUSH_DATA (push, *sequence);
344 }
345
346 static uint32_t
347 nv30_screen_fence_update(struct pipe_screen *pscreen)
348 {
349 struct nv30_screen *screen = nv30_screen(pscreen);
350 struct nv04_notify *fence = screen->fence->data;
351 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
352 }
353
354 static void
355 nv30_screen_destroy(struct pipe_screen *pscreen)
356 {
357 struct nv30_screen *screen = nv30_screen(pscreen);
358
359 if (!nouveau_drm_screen_unref(&screen->base))
360 return;
361
362 if (screen->base.fence.current) {
363 struct nouveau_fence *current = NULL;
364
365 /* nouveau_fence_wait will create a new current fence, so wait on the
366 * _current_ one, and remove both.
367 */
368 nouveau_fence_ref(screen->base.fence.current, &current);
369 nouveau_fence_wait(current);
370 nouveau_fence_ref(NULL, &current);
371 nouveau_fence_ref(NULL, &screen->base.fence.current);
372 }
373
374 nouveau_bo_ref(NULL, &screen->notify);
375
376 nouveau_heap_destroy(&screen->query_heap);
377 nouveau_heap_destroy(&screen->vp_exec_heap);
378 nouveau_heap_destroy(&screen->vp_data_heap);
379
380 nouveau_object_del(&screen->query);
381 nouveau_object_del(&screen->fence);
382 nouveau_object_del(&screen->ntfy);
383
384 nouveau_object_del(&screen->sifm);
385 nouveau_object_del(&screen->swzsurf);
386 nouveau_object_del(&screen->surf2d);
387 nouveau_object_del(&screen->m2mf);
388 nouveau_object_del(&screen->eng3d);
389 nouveau_object_del(&screen->null);
390
391 nouveau_screen_fini(&screen->base);
392 FREE(screen);
393 }
394
395 #define FAIL_SCREEN_INIT(str, err) \
396 do { \
397 NOUVEAU_ERR(str, err); \
398 nv30_screen_destroy(pscreen); \
399 return NULL; \
400 } while(0)
401
402 struct pipe_screen *
403 nv30_screen_create(struct nouveau_device *dev)
404 {
405 struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen);
406 struct pipe_screen *pscreen;
407 struct nouveau_pushbuf *push;
408 struct nv04_fifo *fifo;
409 unsigned oclass = 0;
410 int ret, i;
411
412 if (!screen)
413 return NULL;
414
415 switch (dev->chipset & 0xf0) {
416 case 0x30:
417 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
418 oclass = NV30_3D_CLASS;
419 else
420 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
421 oclass = NV34_3D_CLASS;
422 else
423 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
424 oclass = NV35_3D_CLASS;
425 break;
426 case 0x40:
427 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
428 oclass = NV40_3D_CLASS;
429 else
430 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
431 oclass = NV44_3D_CLASS;
432 break;
433 case 0x60:
434 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
435 oclass = NV44_3D_CLASS;
436 break;
437 default:
438 break;
439 }
440
441 if (!oclass) {
442 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
443 FREE(screen);
444 return NULL;
445 }
446
447 pscreen = &screen->base.base;
448 pscreen->destroy = nv30_screen_destroy;
449 pscreen->get_param = nv30_screen_get_param;
450 pscreen->get_paramf = nv30_screen_get_paramf;
451 pscreen->get_shader_param = nv30_screen_get_shader_param;
452 pscreen->context_create = nv30_context_create;
453 pscreen->is_format_supported = nv30_screen_is_format_supported;
454 nv30_resource_screen_init(pscreen);
455 nouveau_screen_init_vdec(&screen->base);
456
457 screen->base.fence.emit = nv30_screen_fence_emit;
458 screen->base.fence.update = nv30_screen_fence_update;
459
460 ret = nouveau_screen_init(&screen->base, dev);
461 if (ret)
462 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
463
464 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
465 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
466 if (oclass == NV40_3D_CLASS) {
467 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
468 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
469 }
470
471 fifo = screen->base.channel->data;
472 push = screen->base.pushbuf;
473 push->rsvd_kick = 16;
474
475 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
476 NULL, 0, &screen->null);
477 if (ret)
478 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
479
480 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
481 * this means that the address pointed at by the DMA object must
482 * be 4KiB aligned, which means this object needs to be the first
483 * one allocated on the channel.
484 */
485 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
486 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
487 .length = 32 }, sizeof(struct nv04_notify),
488 &screen->fence);
489 if (ret)
490 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
491
492 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
493 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
494 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
495 .length = 32 }, sizeof(struct nv04_notify),
496 &screen->ntfy);
497 if (ret)
498 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
499
500 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
501 * the remainder of the "notifier block" assigned by the kernel for
502 * use as query objects
503 */
504 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
505 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
506 .length = 4096 - 128 }, sizeof(struct nv04_notify),
507 &screen->query);
508 if (ret)
509 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
510
511 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
512 if (ret)
513 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
514
515 LIST_INITHEAD(&screen->queries);
516
517 /* Vertex program resources (code/data), currently 6 of the constant
518 * slots are reserved to implement user clipping planes
519 */
520 if (oclass < NV40_3D_CLASS) {
521 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
522 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
523 } else {
524 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
525 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
526 }
527
528 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
529 if (ret == 0)
530 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
531 if (ret)
532 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
533
534 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
535 NULL, 0, &screen->eng3d);
536 if (ret)
537 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
538
539 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
540 PUSH_DATA (push, screen->eng3d->handle);
541 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
542 PUSH_DATA (push, screen->ntfy->handle);
543 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
544 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
545 PUSH_DATA (push, fifo->vram); /* COLOR1 */
546 PUSH_DATA (push, screen->null->handle); /* UNK190 */
547 PUSH_DATA (push, fifo->vram); /* COLOR0 */
548 PUSH_DATA (push, fifo->vram); /* ZETA */
549 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
550 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
551 PUSH_DATA (push, screen->fence->handle); /* FENCE */
552 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
553 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
554 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
555 if (screen->eng3d->oclass < NV40_3D_CLASS) {
556 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
557 PUSH_DATA (push, 0x00100000);
558 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
559 PUSH_DATA (push, 3);
560
561 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
562 PUSH_DATA (push, 0);
563 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
564 PUSH_DATA (push, fui(0.0));
565 PUSH_DATA (push, fui(0.0));
566 PUSH_DATA (push, fui(1.0));
567 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
568 for (i = 0; i < 16; i++)
569 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
570
571 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
572 PUSH_DATA (push, 0);
573 } else {
574 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
575 PUSH_DATA (push, fifo->vram);
576 PUSH_DATA (push, fifo->vram); /* COLOR3 */
577
578 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
579 PUSH_DATA (push, 0x00000004);
580
581 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
582 PUSH_DATA (push, 0x00000010);
583 PUSH_DATA (push, 0x01000100);
584 PUSH_DATA (push, 0xff800006);
585
586 /* vtxprog output routing */
587 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
588 PUSH_DATA (push, 0x06144321);
589 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
590 PUSH_DATA (push, 0xedcba987);
591 PUSH_DATA (push, 0x0000006f);
592 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
593 PUSH_DATA (push, 0x00171615);
594 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
595 PUSH_DATA (push, 0x001b1a19);
596
597 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
598 PUSH_DATA (push, 0x0020ffff);
599 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
600 PUSH_DATA (push, 0x01d300d4);
601
602 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
603 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
604 }
605
606 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
607 NULL, 0, &screen->m2mf);
608 if (ret)
609 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
610
611 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
612 PUSH_DATA (push, screen->m2mf->handle);
613 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
614 PUSH_DATA (push, screen->ntfy->handle);
615
616 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
617 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
618 if (ret)
619 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
620
621 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
622 PUSH_DATA (push, screen->surf2d->handle);
623 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
624 PUSH_DATA (push, screen->ntfy->handle);
625
626 if (dev->chipset < 0x40)
627 oclass = NV30_SURFACE_SWZ_CLASS;
628 else
629 oclass = NV40_SURFACE_SWZ_CLASS;
630
631 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
632 NULL, 0, &screen->swzsurf);
633 if (ret)
634 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
635
636 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
637 PUSH_DATA (push, screen->swzsurf->handle);
638 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
639 PUSH_DATA (push, screen->ntfy->handle);
640
641 if (dev->chipset < 0x40)
642 oclass = NV30_SIFM_CLASS;
643 else
644 oclass = NV40_SIFM_CLASS;
645
646 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
647 NULL, 0, &screen->sifm);
648 if (ret)
649 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
650
651 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
652 PUSH_DATA (push, screen->sifm->handle);
653 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
654 PUSH_DATA (push, screen->ntfy->handle);
655 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
656 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
657
658 nouveau_pushbuf_kick(push, push->channel);
659
660 nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
661 return pscreen;
662 }