gallium: Add a cap for offset_units_unscaled
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 case PIPE_CAP_CLIP_HALFZ:
166 case PIPE_CAP_VERTEXID_NOBASE:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
174 case PIPE_CAP_TGSI_TXQS:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
176 case PIPE_CAP_SHAREABLE_SHADERS:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
178 case PIPE_CAP_CLEAR_TEXTURE:
179 case PIPE_CAP_DRAW_PARAMETERS:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
183 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
184 case PIPE_CAP_INVALIDATE_BUFFER:
185 case PIPE_CAP_GENERATE_MIPMAP:
186 case PIPE_CAP_STRING_MARKER:
187 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
188 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
189 case PIPE_CAP_QUERY_BUFFER_OBJECT:
190 case PIPE_CAP_QUERY_MEMORY_INFO:
191 case PIPE_CAP_PCI_GROUP:
192 case PIPE_CAP_PCI_BUS:
193 case PIPE_CAP_PCI_DEVICE:
194 case PIPE_CAP_PCI_FUNCTION:
195 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
196 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
197 case PIPE_CAP_CULL_DISTANCE:
198 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
199 case PIPE_CAP_TGSI_VOTE:
200 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
201 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
202 return 0;
203
204 case PIPE_CAP_VENDOR_ID:
205 return 0x10de;
206 case PIPE_CAP_DEVICE_ID: {
207 uint64_t device_id;
208 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
209 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
210 return -1;
211 }
212 return device_id;
213 }
214 case PIPE_CAP_ACCELERATED:
215 return 1;
216 case PIPE_CAP_VIDEO_MEMORY:
217 return dev->vram_size >> 20;
218 case PIPE_CAP_UMA:
219 return 0;
220 }
221
222 debug_printf("unknown param %d\n", param);
223 return 0;
224 }
225
226 static float
227 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
228 {
229 struct nv30_screen *screen = nv30_screen(pscreen);
230 struct nouveau_object *eng3d = screen->eng3d;
231
232 switch (param) {
233 case PIPE_CAPF_MAX_LINE_WIDTH:
234 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
235 return 10.0;
236 case PIPE_CAPF_MAX_POINT_WIDTH:
237 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
238 return 64.0;
239 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
240 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
241 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
242 return 15.0;
243 default:
244 debug_printf("unknown paramf %d\n", param);
245 return 0;
246 }
247 }
248
249 static int
250 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
251 enum pipe_shader_cap param)
252 {
253 struct nv30_screen *screen = nv30_screen(pscreen);
254 struct nouveau_object *eng3d = screen->eng3d;
255
256 switch (shader) {
257 case PIPE_SHADER_VERTEX:
258 switch (param) {
259 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
260 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
261 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
262 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
263 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
264 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
265 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
266 return 0;
267 case PIPE_SHADER_CAP_MAX_INPUTS:
268 case PIPE_SHADER_CAP_MAX_OUTPUTS:
269 return 16;
270 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
271 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
272 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
273 return 1;
274 case PIPE_SHADER_CAP_MAX_TEMPS:
275 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
276 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
277 return 32;
278 case PIPE_SHADER_CAP_PREFERRED_IR:
279 return PIPE_SHADER_IR_TGSI;
280 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
281 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
282 return 0;
283 case PIPE_SHADER_CAP_MAX_PREDS:
284 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
285 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
286 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
287 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
288 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
289 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
290 case PIPE_SHADER_CAP_SUBROUTINES:
291 case PIPE_SHADER_CAP_INTEGERS:
292 case PIPE_SHADER_CAP_DOUBLES:
293 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
294 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
295 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
296 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
297 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
298 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
299 return 0;
300 default:
301 debug_printf("unknown vertex shader param %d\n", param);
302 return 0;
303 }
304 break;
305 case PIPE_SHADER_FRAGMENT:
306 switch (param) {
307 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
308 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
309 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
310 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
311 return 4096;
312 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
313 return 0;
314 case PIPE_SHADER_CAP_MAX_INPUTS:
315 return 8; /* should be possible to do 10 with nv4x */
316 case PIPE_SHADER_CAP_MAX_OUTPUTS:
317 return 4;
318 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
319 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
320 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
321 return 1;
322 case PIPE_SHADER_CAP_MAX_TEMPS:
323 return 32;
324 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
325 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
326 return 16;
327 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
328 return 32;
329 case PIPE_SHADER_CAP_PREFERRED_IR:
330 return PIPE_SHADER_IR_TGSI;
331 case PIPE_SHADER_CAP_MAX_PREDS:
332 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
333 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
334 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
335 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
336 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
337 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
338 case PIPE_SHADER_CAP_SUBROUTINES:
339 case PIPE_SHADER_CAP_INTEGERS:
340 case PIPE_SHADER_CAP_DOUBLES:
341 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
342 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
343 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
344 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
345 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
346 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
347 return 0;
348 default:
349 debug_printf("unknown fragment shader param %d\n", param);
350 return 0;
351 }
352 break;
353 default:
354 return 0;
355 }
356 }
357
358 static boolean
359 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
360 enum pipe_format format,
361 enum pipe_texture_target target,
362 unsigned sample_count,
363 unsigned bindings)
364 {
365 if (sample_count > nv30_screen(pscreen)->max_sample_count)
366 return false;
367
368 if (!(0x00000017 & (1 << sample_count)))
369 return false;
370
371 if (!util_format_is_supported(format, bindings)) {
372 return false;
373 }
374
375 /* transfers & shared are always supported */
376 bindings &= ~(PIPE_BIND_TRANSFER_READ |
377 PIPE_BIND_TRANSFER_WRITE |
378 PIPE_BIND_SHARED);
379
380 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
381 }
382
383 static void
384 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
385 {
386 struct nv30_screen *screen = nv30_screen(pscreen);
387 struct nouveau_pushbuf *push = screen->base.pushbuf;
388
389 *sequence = ++screen->base.fence.sequence;
390
391 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
392 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
393 (2 /* size */ << 18) | (7 /* subchan */ << 13));
394 PUSH_DATA (push, 0);
395 PUSH_DATA (push, *sequence);
396 }
397
398 static uint32_t
399 nv30_screen_fence_update(struct pipe_screen *pscreen)
400 {
401 struct nv30_screen *screen = nv30_screen(pscreen);
402 struct nv04_notify *fence = screen->fence->data;
403 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
404 }
405
406 static void
407 nv30_screen_destroy(struct pipe_screen *pscreen)
408 {
409 struct nv30_screen *screen = nv30_screen(pscreen);
410
411 if (!nouveau_drm_screen_unref(&screen->base))
412 return;
413
414 if (screen->base.fence.current) {
415 struct nouveau_fence *current = NULL;
416
417 /* nouveau_fence_wait will create a new current fence, so wait on the
418 * _current_ one, and remove both.
419 */
420 nouveau_fence_ref(screen->base.fence.current, &current);
421 nouveau_fence_wait(current, NULL);
422 nouveau_fence_ref(NULL, &current);
423 nouveau_fence_ref(NULL, &screen->base.fence.current);
424 }
425
426 nouveau_bo_ref(NULL, &screen->notify);
427
428 nouveau_heap_destroy(&screen->query_heap);
429 nouveau_heap_destroy(&screen->vp_exec_heap);
430 nouveau_heap_destroy(&screen->vp_data_heap);
431
432 nouveau_object_del(&screen->query);
433 nouveau_object_del(&screen->fence);
434 nouveau_object_del(&screen->ntfy);
435
436 nouveau_object_del(&screen->sifm);
437 nouveau_object_del(&screen->swzsurf);
438 nouveau_object_del(&screen->surf2d);
439 nouveau_object_del(&screen->m2mf);
440 nouveau_object_del(&screen->eng3d);
441 nouveau_object_del(&screen->null);
442
443 nouveau_screen_fini(&screen->base);
444 FREE(screen);
445 }
446
447 #define FAIL_SCREEN_INIT(str, err) \
448 do { \
449 NOUVEAU_ERR(str, err); \
450 screen->base.base.context_create = NULL; \
451 return &screen->base; \
452 } while(0)
453
454 struct nouveau_screen *
455 nv30_screen_create(struct nouveau_device *dev)
456 {
457 struct nv30_screen *screen;
458 struct pipe_screen *pscreen;
459 struct nouveau_pushbuf *push;
460 struct nv04_fifo *fifo;
461 unsigned oclass = 0;
462 int ret, i;
463
464 switch (dev->chipset & 0xf0) {
465 case 0x30:
466 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
467 oclass = NV30_3D_CLASS;
468 else
469 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
470 oclass = NV34_3D_CLASS;
471 else
472 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
473 oclass = NV35_3D_CLASS;
474 break;
475 case 0x40:
476 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
477 oclass = NV40_3D_CLASS;
478 else
479 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
480 oclass = NV44_3D_CLASS;
481 break;
482 case 0x60:
483 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
484 oclass = NV44_3D_CLASS;
485 break;
486 default:
487 break;
488 }
489
490 if (!oclass) {
491 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
492 return NULL;
493 }
494
495 screen = CALLOC_STRUCT(nv30_screen);
496 if (!screen)
497 return NULL;
498
499 pscreen = &screen->base.base;
500 pscreen->destroy = nv30_screen_destroy;
501
502 /*
503 * Some modern apps try to use msaa without keeping in mind the
504 * restrictions on videomem of older cards. Resulting in dmesg saying:
505 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
506 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
507 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
508 *
509 * Because we are running out of video memory, after which the program
510 * using the msaa visual freezes, and eventually the entire system freezes.
511 *
512 * To work around this we do not allow msaa visauls by default and allow
513 * the user to override this via NV30_MAX_MSAA.
514 */
515 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
516 if (screen->max_sample_count > 4)
517 screen->max_sample_count = 4;
518
519 pscreen->get_param = nv30_screen_get_param;
520 pscreen->get_paramf = nv30_screen_get_paramf;
521 pscreen->get_shader_param = nv30_screen_get_shader_param;
522 pscreen->context_create = nv30_context_create;
523 pscreen->is_format_supported = nv30_screen_is_format_supported;
524 nv30_resource_screen_init(pscreen);
525 nouveau_screen_init_vdec(&screen->base);
526
527 screen->base.fence.emit = nv30_screen_fence_emit;
528 screen->base.fence.update = nv30_screen_fence_update;
529
530 ret = nouveau_screen_init(&screen->base, dev);
531 if (ret)
532 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
533
534 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
535 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
536 if (oclass == NV40_3D_CLASS) {
537 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
538 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
539 }
540
541 fifo = screen->base.channel->data;
542 push = screen->base.pushbuf;
543 push->rsvd_kick = 16;
544
545 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
546 NULL, 0, &screen->null);
547 if (ret)
548 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
549
550 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
551 * this means that the address pointed at by the DMA object must
552 * be 4KiB aligned, which means this object needs to be the first
553 * one allocated on the channel.
554 */
555 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
556 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
557 .length = 32 }, sizeof(struct nv04_notify),
558 &screen->fence);
559 if (ret)
560 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
561
562 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
563 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
564 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
565 .length = 32 }, sizeof(struct nv04_notify),
566 &screen->ntfy);
567 if (ret)
568 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
569
570 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
571 * the remainder of the "notifier block" assigned by the kernel for
572 * use as query objects
573 */
574 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
575 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
576 .length = 4096 - 128 }, sizeof(struct nv04_notify),
577 &screen->query);
578 if (ret)
579 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
580
581 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
582 if (ret)
583 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
584
585 LIST_INITHEAD(&screen->queries);
586
587 /* Vertex program resources (code/data), currently 6 of the constant
588 * slots are reserved to implement user clipping planes
589 */
590 if (oclass < NV40_3D_CLASS) {
591 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
592 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
593 } else {
594 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
595 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
596 }
597
598 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
599 if (ret == 0)
600 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
601 if (ret)
602 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
603
604 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
605 NULL, 0, &screen->eng3d);
606 if (ret)
607 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
608
609 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
610 PUSH_DATA (push, screen->eng3d->handle);
611 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
612 PUSH_DATA (push, screen->ntfy->handle);
613 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
614 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
615 PUSH_DATA (push, fifo->vram); /* COLOR1 */
616 PUSH_DATA (push, screen->null->handle); /* UNK190 */
617 PUSH_DATA (push, fifo->vram); /* COLOR0 */
618 PUSH_DATA (push, fifo->vram); /* ZETA */
619 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
620 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
621 PUSH_DATA (push, screen->fence->handle); /* FENCE */
622 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
623 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
624 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
625 if (screen->eng3d->oclass < NV40_3D_CLASS) {
626 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
627 PUSH_DATA (push, 0x00100000);
628 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
629 PUSH_DATA (push, 3);
630
631 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
632 PUSH_DATA (push, 0);
633 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
634 PUSH_DATA (push, fui(0.0));
635 PUSH_DATA (push, fui(0.0));
636 PUSH_DATA (push, fui(1.0));
637 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
638 for (i = 0; i < 16; i++)
639 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
640
641 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
642 PUSH_DATA (push, 0);
643 } else {
644 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
645 PUSH_DATA (push, fifo->vram);
646 PUSH_DATA (push, fifo->vram); /* COLOR3 */
647
648 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
649 PUSH_DATA (push, 0x00000004);
650
651 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
652 PUSH_DATA (push, 0x00000010);
653 PUSH_DATA (push, 0x01000100);
654 PUSH_DATA (push, 0xff800006);
655
656 /* vtxprog output routing */
657 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
658 PUSH_DATA (push, 0x06144321);
659 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
660 PUSH_DATA (push, 0xedcba987);
661 PUSH_DATA (push, 0x0000006f);
662 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
663 PUSH_DATA (push, 0x00171615);
664 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
665 PUSH_DATA (push, 0x001b1a19);
666
667 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
668 PUSH_DATA (push, 0x0020ffff);
669 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
670 PUSH_DATA (push, 0x01d300d4);
671
672 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
673 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
674 }
675
676 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
677 NULL, 0, &screen->m2mf);
678 if (ret)
679 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
680
681 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
682 PUSH_DATA (push, screen->m2mf->handle);
683 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
684 PUSH_DATA (push, screen->ntfy->handle);
685
686 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
687 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
688 if (ret)
689 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
690
691 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
692 PUSH_DATA (push, screen->surf2d->handle);
693 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
694 PUSH_DATA (push, screen->ntfy->handle);
695
696 if (dev->chipset < 0x40)
697 oclass = NV30_SURFACE_SWZ_CLASS;
698 else
699 oclass = NV40_SURFACE_SWZ_CLASS;
700
701 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
702 NULL, 0, &screen->swzsurf);
703 if (ret)
704 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
705
706 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
707 PUSH_DATA (push, screen->swzsurf->handle);
708 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
709 PUSH_DATA (push, screen->ntfy->handle);
710
711 if (dev->chipset < 0x40)
712 oclass = NV30_SIFM_CLASS;
713 else
714 oclass = NV40_SIFM_CLASS;
715
716 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
717 NULL, 0, &screen->sifm);
718 if (ret)
719 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
720
721 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
722 PUSH_DATA (push, screen->sifm->handle);
723 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
724 PUSH_DATA (push, screen->ntfy->handle);
725 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
726 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
727
728 nouveau_pushbuf_kick(push, push->channel);
729
730 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
731 return &screen->base;
732 }