nv30: plug some memory leaks on screen destroy and shader compile
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include "util/u_format.h"
27 #include "util/u_format_s3tc.h"
28
29 #include "nv_object.xml.h"
30 #include "nv_m2mf.xml.h"
31 #include "nv30/nv30-40_3d.xml.h"
32 #include "nv30/nv01_2d.xml.h"
33
34 #include "nouveau_fence.h"
35 #include "nv30/nv30_screen.h"
36 #include "nv30/nv30_context.h"
37 #include "nv30/nv30_resource.h"
38 #include "nv30/nv30_format.h"
39
40 #define RANKINE_0397_CHIPSET 0x00000003
41 #define RANKINE_0497_CHIPSET 0x000001e0
42 #define RANKINE_0697_CHIPSET 0x00000010
43 #define CURIE_4097_CHIPSET 0x00000baf
44 #define CURIE_4497_CHIPSET 0x00005450
45 #define CURIE_4497_CHIPSET6X 0x00000088
46
47 static int
48 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
49 {
50 struct nv30_screen *screen = nv30_screen(pscreen);
51 struct nouveau_object *eng3d = screen->eng3d;
52
53 switch (param) {
54 /* non-boolean capabilities */
55 case PIPE_CAP_MAX_RENDER_TARGETS:
56 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
57 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
58 return 13;
59 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
60 return 10;
61 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
62 return 13;
63 case PIPE_CAP_GLSL_FEATURE_LEVEL:
64 return 120;
65 /* supported capabilities */
66 case PIPE_CAP_TWO_SIDED_STENCIL:
67 case PIPE_CAP_ANISOTROPIC_FILTER:
68 case PIPE_CAP_POINT_SPRITE:
69 case PIPE_CAP_OCCLUSION_QUERY:
70 case PIPE_CAP_QUERY_TIME_ELAPSED:
71 case PIPE_CAP_QUERY_TIMESTAMP:
72 case PIPE_CAP_TEXTURE_SHADOW_MAP:
73 case PIPE_CAP_TEXTURE_SWIZZLE:
74 case PIPE_CAP_DEPTH_CLIP_DISABLE:
75 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
76 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
77 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
78 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
79 case PIPE_CAP_TGSI_TEXCOORD:
80 case PIPE_CAP_USER_CONSTANT_BUFFERS:
81 case PIPE_CAP_USER_INDEX_BUFFERS:
82 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
83 return 1;
84 case PIPE_CAP_USER_VERTEX_BUFFERS:
85 return 0;
86 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
87 return 16;
88 case PIPE_CAP_MAX_VIEWPORTS:
89 return 1;
90 /* nv4x capabilities */
91 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
92 case PIPE_CAP_NPOT_TEXTURES:
93 case PIPE_CAP_CONDITIONAL_RENDER:
94 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
95 case PIPE_CAP_PRIMITIVE_RESTART:
96 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
97 /* unsupported */
98 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
99 case PIPE_CAP_SM3:
100 case PIPE_CAP_INDEP_BLEND_ENABLE:
101 case PIPE_CAP_INDEP_BLEND_FUNC:
102 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
103 case PIPE_CAP_SHADER_STENCIL_EXPORT:
104 case PIPE_CAP_TGSI_INSTANCEID:
105 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
106 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
107 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
108 case PIPE_CAP_MIN_TEXEL_OFFSET:
109 case PIPE_CAP_MAX_TEXEL_OFFSET:
110 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
111 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
112 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
113 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
114 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
115 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
116 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
117 case PIPE_CAP_TEXTURE_BARRIER:
118 case PIPE_CAP_SEAMLESS_CUBE_MAP:
119 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
120 case PIPE_CAP_CUBE_MAP_ARRAY:
121 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
122 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
123 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
124 case PIPE_CAP_START_INSTANCE:
125 case PIPE_CAP_TEXTURE_MULTISAMPLE:
126 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
127 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
128 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
129 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
130 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
131 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
132 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
133 case PIPE_CAP_TGSI_VS_LAYER:
134 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
135 case PIPE_CAP_TEXTURE_GATHER_SM5:
136 case PIPE_CAP_FAKE_SW_MSAA:
137 case PIPE_CAP_TEXTURE_QUERY_LOD:
138 case PIPE_CAP_SAMPLE_SHADING:
139 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
140 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
141 return 0;
142 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
143 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
144 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
145 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
146 return 1;
147 case PIPE_CAP_ENDIANNESS:
148 return PIPE_ENDIAN_LITTLE;
149 default:
150 debug_printf("unknown param %d\n", param);
151 return 0;
152 }
153 }
154
155 static float
156 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
157 {
158 struct nv30_screen *screen = nv30_screen(pscreen);
159 struct nouveau_object *eng3d = screen->eng3d;
160
161 switch (param) {
162 case PIPE_CAPF_MAX_LINE_WIDTH:
163 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
164 return 10.0;
165 case PIPE_CAPF_MAX_POINT_WIDTH:
166 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
167 return 64.0;
168 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
169 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
170 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
171 return 15.0;
172 default:
173 debug_printf("unknown paramf %d\n", param);
174 return 0;
175 }
176 }
177
178 static int
179 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
180 enum pipe_shader_cap param)
181 {
182 struct nv30_screen *screen = nv30_screen(pscreen);
183 struct nouveau_object *eng3d = screen->eng3d;
184
185 switch (shader) {
186 case PIPE_SHADER_VERTEX:
187 switch (param) {
188 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
189 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
190 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
191 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
192 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
193 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
194 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
195 return 0;
196 case PIPE_SHADER_CAP_MAX_INPUTS:
197 return 16;
198 case PIPE_SHADER_CAP_MAX_CONSTS:
199 return (eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6);
200 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
201 return 1;
202 case PIPE_SHADER_CAP_MAX_TEMPS:
203 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
204 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
205 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
206 return 0;
207 case PIPE_SHADER_CAP_MAX_ADDRS:
208 return 2;
209 case PIPE_SHADER_CAP_MAX_PREDS:
210 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
211 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
212 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
213 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
214 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
215 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
216 case PIPE_SHADER_CAP_SUBROUTINES:
217 case PIPE_SHADER_CAP_INTEGERS:
218 return 0;
219 default:
220 debug_printf("unknown vertex shader param %d\n", param);
221 return 0;
222 }
223 break;
224 case PIPE_SHADER_FRAGMENT:
225 switch (param) {
226 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
227 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
228 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
229 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
230 return 4096;
231 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
232 return 0;
233 case PIPE_SHADER_CAP_MAX_INPUTS:
234 return 8; /* should be possible to do 10 with nv4x */
235 case PIPE_SHADER_CAP_MAX_CONSTS:
236 return (eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32;
237 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
238 return 1;
239 case PIPE_SHADER_CAP_MAX_TEMPS:
240 return 32;
241 case PIPE_SHADER_CAP_MAX_ADDRS:
242 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
243 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
244 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
245 return 16;
246 case PIPE_SHADER_CAP_MAX_PREDS:
247 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
248 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
249 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
250 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
251 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
252 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
253 case PIPE_SHADER_CAP_SUBROUTINES:
254 return 0;
255 default:
256 debug_printf("unknown fragment shader param %d\n", param);
257 return 0;
258 }
259 break;
260 default:
261 return 0;
262 }
263 }
264
265 static boolean
266 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
267 enum pipe_format format,
268 enum pipe_texture_target target,
269 unsigned sample_count,
270 unsigned bindings)
271 {
272 if (sample_count > 4)
273 return FALSE;
274 if (!(0x00000017 & (1 << sample_count)))
275 return FALSE;
276
277 if (!util_format_is_supported(format, bindings)) {
278 return FALSE;
279 }
280
281 /* transfers & shared are always supported */
282 bindings &= ~(PIPE_BIND_TRANSFER_READ |
283 PIPE_BIND_TRANSFER_WRITE |
284 PIPE_BIND_SHARED);
285
286 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
287 }
288
289 static void
290 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
291 {
292 struct nv30_screen *screen = nv30_screen(pscreen);
293 struct nouveau_pushbuf *push = screen->base.pushbuf;
294
295 *sequence = ++screen->base.fence.sequence;
296
297 BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2);
298 PUSH_DATA (push, 0);
299 PUSH_DATA (push, *sequence);
300 }
301
302 static uint32_t
303 nv30_screen_fence_update(struct pipe_screen *pscreen)
304 {
305 struct nv30_screen *screen = nv30_screen(pscreen);
306 struct nv04_notify *fence = screen->fence->data;
307 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
308 }
309
310 static void
311 nv30_screen_destroy(struct pipe_screen *pscreen)
312 {
313 struct nv30_screen *screen = nv30_screen(pscreen);
314
315 if (!nouveau_drm_screen_unref(&screen->base))
316 return;
317
318 if (screen->base.fence.current) {
319 struct nouveau_fence *current = NULL;
320
321 /* nouveau_fence_wait will create a new current fence, so wait on the
322 * _current_ one, and remove both.
323 */
324 nouveau_fence_ref(screen->base.fence.current, &current);
325 nouveau_fence_wait(current);
326 nouveau_fence_ref(NULL, &current);
327 nouveau_fence_ref(NULL, &screen->base.fence.current);
328 }
329
330 nouveau_bo_ref(NULL, &screen->notify);
331
332 nouveau_heap_destroy(&screen->query_heap);
333 nouveau_heap_destroy(&screen->vp_exec_heap);
334 nouveau_heap_destroy(&screen->vp_data_heap);
335
336 nouveau_object_del(&screen->query);
337 nouveau_object_del(&screen->fence);
338 nouveau_object_del(&screen->ntfy);
339
340 nouveau_object_del(&screen->sifm);
341 nouveau_object_del(&screen->swzsurf);
342 nouveau_object_del(&screen->surf2d);
343 nouveau_object_del(&screen->m2mf);
344 nouveau_object_del(&screen->eng3d);
345 nouveau_object_del(&screen->null);
346
347 nouveau_screen_fini(&screen->base);
348 FREE(screen);
349 }
350
351 #define FAIL_SCREEN_INIT(str, err) \
352 do { \
353 NOUVEAU_ERR(str, err); \
354 nv30_screen_destroy(pscreen); \
355 return NULL; \
356 } while(0)
357
358 struct pipe_screen *
359 nv30_screen_create(struct nouveau_device *dev)
360 {
361 struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen);
362 struct pipe_screen *pscreen;
363 struct nouveau_pushbuf *push;
364 struct nv04_fifo *fifo;
365 unsigned oclass = 0;
366 int ret, i;
367
368 if (!screen)
369 return NULL;
370
371 switch (dev->chipset & 0xf0) {
372 case 0x30:
373 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
374 oclass = NV30_3D_CLASS;
375 else
376 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
377 oclass = NV34_3D_CLASS;
378 else
379 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
380 oclass = NV35_3D_CLASS;
381 break;
382 case 0x40:
383 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
384 oclass = NV40_3D_CLASS;
385 else
386 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
387 oclass = NV44_3D_CLASS;
388 break;
389 case 0x60:
390 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
391 oclass = NV44_3D_CLASS;
392 break;
393 default:
394 break;
395 }
396
397 if (!oclass) {
398 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
399 FREE(screen);
400 return NULL;
401 }
402
403 pscreen = &screen->base.base;
404 pscreen->destroy = nv30_screen_destroy;
405 pscreen->get_param = nv30_screen_get_param;
406 pscreen->get_paramf = nv30_screen_get_paramf;
407 pscreen->get_shader_param = nv30_screen_get_shader_param;
408 pscreen->context_create = nv30_context_create;
409 pscreen->is_format_supported = nv30_screen_is_format_supported;
410 nv30_resource_screen_init(pscreen);
411 nouveau_screen_init_vdec(&screen->base);
412
413 screen->base.fence.emit = nv30_screen_fence_emit;
414 screen->base.fence.update = nv30_screen_fence_update;
415
416 ret = nouveau_screen_init(&screen->base, dev);
417 if (ret)
418 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
419
420 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
421 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
422 if (oclass == NV40_3D_CLASS) {
423 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
424 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
425 }
426
427 fifo = screen->base.channel->data;
428 push = screen->base.pushbuf;
429 push->rsvd_kick = 16;
430
431 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
432 NULL, 0, &screen->null);
433 if (ret)
434 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
435
436 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
437 * this means that the address pointed at by the DMA object must
438 * be 4KiB aligned, which means this object needs to be the first
439 * one allocated on the channel.
440 */
441 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
442 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
443 .length = 32 }, sizeof(struct nv04_notify),
444 &screen->fence);
445 if (ret)
446 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
447
448 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
449 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
450 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
451 .length = 32 }, sizeof(struct nv04_notify),
452 &screen->ntfy);
453 if (ret)
454 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
455
456 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
457 * the remainder of the "notifier block" assigned by the kernel for
458 * use as query objects
459 */
460 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
461 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
462 .length = 4096 - 128 }, sizeof(struct nv04_notify),
463 &screen->query);
464 if (ret)
465 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
466
467 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
468 if (ret)
469 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
470
471 LIST_INITHEAD(&screen->queries);
472
473 /* Vertex program resources (code/data), currently 6 of the constant
474 * slots are reserved to implement user clipping planes
475 */
476 if (oclass < NV40_3D_CLASS) {
477 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
478 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
479 } else {
480 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
481 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
482 }
483
484 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
485 if (ret == 0)
486 nouveau_bo_map(screen->notify, 0, screen->base.client);
487 if (ret)
488 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
489
490 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
491 NULL, 0, &screen->eng3d);
492 if (ret)
493 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
494
495 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
496 PUSH_DATA (push, screen->eng3d->handle);
497 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
498 PUSH_DATA (push, screen->ntfy->handle);
499 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
500 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
501 PUSH_DATA (push, fifo->vram); /* COLOR1 */
502 PUSH_DATA (push, screen->null->handle); /* UNK190 */
503 PUSH_DATA (push, fifo->vram); /* COLOR0 */
504 PUSH_DATA (push, fifo->vram); /* ZETA */
505 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
506 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
507 PUSH_DATA (push, screen->fence->handle); /* FENCE */
508 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
509 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
510 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
511 if (screen->eng3d->oclass < NV40_3D_CLASS) {
512 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
513 PUSH_DATA (push, 0x00100000);
514 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
515 PUSH_DATA (push, 3);
516
517 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
518 PUSH_DATA (push, 0);
519 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
520 PUSH_DATA (push, fui(0.0));
521 PUSH_DATA (push, fui(0.0));
522 PUSH_DATA (push, fui(1.0));
523 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
524 for (i = 0; i < 16; i++)
525 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
526
527 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
528 PUSH_DATA (push, 0);
529 } else {
530 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
531 PUSH_DATA (push, fifo->vram);
532 PUSH_DATA (push, fifo->vram); /* COLOR3 */
533
534 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
535 PUSH_DATA (push, 0x00000004);
536
537 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
538 PUSH_DATA (push, 0x00000010);
539 PUSH_DATA (push, 0x01000100);
540 PUSH_DATA (push, 0xff800006);
541
542 /* vtxprog output routing */
543 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
544 PUSH_DATA (push, 0x06144321);
545 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
546 PUSH_DATA (push, 0xedcba987);
547 PUSH_DATA (push, 0x0000006f);
548 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
549 PUSH_DATA (push, 0x00171615);
550 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
551 PUSH_DATA (push, 0x001b1a19);
552
553 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
554 PUSH_DATA (push, 0x0020ffff);
555 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
556 PUSH_DATA (push, 0x01d300d4);
557
558 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
559 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
560 }
561
562 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
563 NULL, 0, &screen->m2mf);
564 if (ret)
565 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
566
567 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
568 PUSH_DATA (push, screen->m2mf->handle);
569 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
570 PUSH_DATA (push, screen->ntfy->handle);
571
572 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
573 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
574 if (ret)
575 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
576
577 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
578 PUSH_DATA (push, screen->surf2d->handle);
579 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
580 PUSH_DATA (push, screen->ntfy->handle);
581
582 if (dev->chipset < 0x40)
583 oclass = NV30_SURFACE_SWZ_CLASS;
584 else
585 oclass = NV40_SURFACE_SWZ_CLASS;
586
587 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
588 NULL, 0, &screen->swzsurf);
589 if (ret)
590 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
591
592 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
593 PUSH_DATA (push, screen->swzsurf->handle);
594 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
595 PUSH_DATA (push, screen->ntfy->handle);
596
597 if (dev->chipset < 0x40)
598 oclass = NV30_SIFM_CLASS;
599 else
600 oclass = NV40_SIFM_CLASS;
601
602 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
603 NULL, 0, &screen->sifm);
604 if (ret)
605 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
606
607 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
608 PUSH_DATA (push, screen->sifm->handle);
609 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
610 PUSH_DATA (push, screen->ntfy->handle);
611 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
612 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
613
614 nouveau_pushbuf_kick(push, push->channel);
615
616 nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
617 return pscreen;
618 }