gallium: Add PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 case PIPE_CAP_CLIP_HALFZ:
166 case PIPE_CAP_VERTEXID_NOBASE:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
174 case PIPE_CAP_TGSI_TXQS:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
176 case PIPE_CAP_SHAREABLE_SHADERS:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
178 case PIPE_CAP_CLEAR_TEXTURE:
179 case PIPE_CAP_DRAW_PARAMETERS:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
183 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
184 case PIPE_CAP_INVALIDATE_BUFFER:
185 case PIPE_CAP_GENERATE_MIPMAP:
186 case PIPE_CAP_STRING_MARKER:
187 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
188 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
189 return 0;
190
191 case PIPE_CAP_VENDOR_ID:
192 return 0x10de;
193 case PIPE_CAP_DEVICE_ID: {
194 uint64_t device_id;
195 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
196 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
197 return -1;
198 }
199 return device_id;
200 }
201 case PIPE_CAP_ACCELERATED:
202 return 1;
203 case PIPE_CAP_VIDEO_MEMORY:
204 return dev->vram_size >> 20;
205 case PIPE_CAP_UMA:
206 return 0;
207 }
208
209 debug_printf("unknown param %d\n", param);
210 return 0;
211 }
212
213 static float
214 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
215 {
216 struct nv30_screen *screen = nv30_screen(pscreen);
217 struct nouveau_object *eng3d = screen->eng3d;
218
219 switch (param) {
220 case PIPE_CAPF_MAX_LINE_WIDTH:
221 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
222 return 10.0;
223 case PIPE_CAPF_MAX_POINT_WIDTH:
224 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
225 return 64.0;
226 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
227 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
228 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
229 return 15.0;
230 default:
231 debug_printf("unknown paramf %d\n", param);
232 return 0;
233 }
234 }
235
236 static int
237 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
238 enum pipe_shader_cap param)
239 {
240 struct nv30_screen *screen = nv30_screen(pscreen);
241 struct nouveau_object *eng3d = screen->eng3d;
242
243 switch (shader) {
244 case PIPE_SHADER_VERTEX:
245 switch (param) {
246 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
247 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
248 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
249 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
250 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
251 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
252 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
253 return 0;
254 case PIPE_SHADER_CAP_MAX_INPUTS:
255 case PIPE_SHADER_CAP_MAX_OUTPUTS:
256 return 16;
257 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
258 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
259 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
260 return 1;
261 case PIPE_SHADER_CAP_MAX_TEMPS:
262 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
263 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
264 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
265 return 0;
266 case PIPE_SHADER_CAP_MAX_PREDS:
267 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
268 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
269 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
270 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
271 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
272 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
273 case PIPE_SHADER_CAP_SUBROUTINES:
274 case PIPE_SHADER_CAP_INTEGERS:
275 case PIPE_SHADER_CAP_DOUBLES:
276 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
277 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
278 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
279 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
280 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
281 return 0;
282 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
283 return 32;
284 default:
285 debug_printf("unknown vertex shader param %d\n", param);
286 return 0;
287 }
288 break;
289 case PIPE_SHADER_FRAGMENT:
290 switch (param) {
291 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
292 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
293 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
294 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
295 return 4096;
296 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
297 return 0;
298 case PIPE_SHADER_CAP_MAX_INPUTS:
299 return 8; /* should be possible to do 10 with nv4x */
300 case PIPE_SHADER_CAP_MAX_OUTPUTS:
301 return 4;
302 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
303 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
304 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
305 return 1;
306 case PIPE_SHADER_CAP_MAX_TEMPS:
307 return 32;
308 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
309 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
310 return 16;
311 case PIPE_SHADER_CAP_MAX_PREDS:
312 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
313 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
314 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
315 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
316 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
317 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
318 case PIPE_SHADER_CAP_SUBROUTINES:
319 case PIPE_SHADER_CAP_DOUBLES:
320 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
321 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
322 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
323 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
324 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
325 return 0;
326 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
327 return 32;
328 default:
329 debug_printf("unknown fragment shader param %d\n", param);
330 return 0;
331 }
332 break;
333 default:
334 return 0;
335 }
336 }
337
338 static boolean
339 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
340 enum pipe_format format,
341 enum pipe_texture_target target,
342 unsigned sample_count,
343 unsigned bindings)
344 {
345 if (sample_count > nv30_screen(pscreen)->max_sample_count)
346 return false;
347
348 if (!(0x00000017 & (1 << sample_count)))
349 return false;
350
351 if (!util_format_is_supported(format, bindings)) {
352 return false;
353 }
354
355 /* transfers & shared are always supported */
356 bindings &= ~(PIPE_BIND_TRANSFER_READ |
357 PIPE_BIND_TRANSFER_WRITE |
358 PIPE_BIND_SHARED);
359
360 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
361 }
362
363 static void
364 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
365 {
366 struct nv30_screen *screen = nv30_screen(pscreen);
367 struct nouveau_pushbuf *push = screen->base.pushbuf;
368
369 *sequence = ++screen->base.fence.sequence;
370
371 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
372 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
373 (2 /* size */ << 18) | (7 /* subchan */ << 13));
374 PUSH_DATA (push, 0);
375 PUSH_DATA (push, *sequence);
376 }
377
378 static uint32_t
379 nv30_screen_fence_update(struct pipe_screen *pscreen)
380 {
381 struct nv30_screen *screen = nv30_screen(pscreen);
382 struct nv04_notify *fence = screen->fence->data;
383 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
384 }
385
386 static void
387 nv30_screen_destroy(struct pipe_screen *pscreen)
388 {
389 struct nv30_screen *screen = nv30_screen(pscreen);
390
391 if (!nouveau_drm_screen_unref(&screen->base))
392 return;
393
394 if (screen->base.fence.current) {
395 struct nouveau_fence *current = NULL;
396
397 /* nouveau_fence_wait will create a new current fence, so wait on the
398 * _current_ one, and remove both.
399 */
400 nouveau_fence_ref(screen->base.fence.current, &current);
401 nouveau_fence_wait(current, NULL);
402 nouveau_fence_ref(NULL, &current);
403 nouveau_fence_ref(NULL, &screen->base.fence.current);
404 }
405
406 nouveau_bo_ref(NULL, &screen->notify);
407
408 nouveau_heap_destroy(&screen->query_heap);
409 nouveau_heap_destroy(&screen->vp_exec_heap);
410 nouveau_heap_destroy(&screen->vp_data_heap);
411
412 nouveau_object_del(&screen->query);
413 nouveau_object_del(&screen->fence);
414 nouveau_object_del(&screen->ntfy);
415
416 nouveau_object_del(&screen->sifm);
417 nouveau_object_del(&screen->swzsurf);
418 nouveau_object_del(&screen->surf2d);
419 nouveau_object_del(&screen->m2mf);
420 nouveau_object_del(&screen->eng3d);
421 nouveau_object_del(&screen->null);
422
423 nouveau_screen_fini(&screen->base);
424 FREE(screen);
425 }
426
427 #define FAIL_SCREEN_INIT(str, err) \
428 do { \
429 NOUVEAU_ERR(str, err); \
430 screen->base.base.context_create = NULL; \
431 return &screen->base; \
432 } while(0)
433
434 struct nouveau_screen *
435 nv30_screen_create(struct nouveau_device *dev)
436 {
437 struct nv30_screen *screen;
438 struct pipe_screen *pscreen;
439 struct nouveau_pushbuf *push;
440 struct nv04_fifo *fifo;
441 unsigned oclass = 0;
442 int ret, i;
443
444 switch (dev->chipset & 0xf0) {
445 case 0x30:
446 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
447 oclass = NV30_3D_CLASS;
448 else
449 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
450 oclass = NV34_3D_CLASS;
451 else
452 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
453 oclass = NV35_3D_CLASS;
454 break;
455 case 0x40:
456 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
457 oclass = NV40_3D_CLASS;
458 else
459 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
460 oclass = NV44_3D_CLASS;
461 break;
462 case 0x60:
463 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
464 oclass = NV44_3D_CLASS;
465 break;
466 default:
467 break;
468 }
469
470 if (!oclass) {
471 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
472 return NULL;
473 }
474
475 screen = CALLOC_STRUCT(nv30_screen);
476 if (!screen)
477 return NULL;
478
479 pscreen = &screen->base.base;
480 pscreen->destroy = nv30_screen_destroy;
481
482 /*
483 * Some modern apps try to use msaa without keeping in mind the
484 * restrictions on videomem of older cards. Resulting in dmesg saying:
485 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
486 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
487 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
488 *
489 * Because we are running out of video memory, after which the program
490 * using the msaa visual freezes, and eventually the entire system freezes.
491 *
492 * To work around this we do not allow msaa visauls by default and allow
493 * the user to override this via NV30_MAX_MSAA.
494 */
495 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
496 if (screen->max_sample_count > 4)
497 screen->max_sample_count = 4;
498
499 pscreen->get_param = nv30_screen_get_param;
500 pscreen->get_paramf = nv30_screen_get_paramf;
501 pscreen->get_shader_param = nv30_screen_get_shader_param;
502 pscreen->context_create = nv30_context_create;
503 pscreen->is_format_supported = nv30_screen_is_format_supported;
504 nv30_resource_screen_init(pscreen);
505 nouveau_screen_init_vdec(&screen->base);
506
507 screen->base.fence.emit = nv30_screen_fence_emit;
508 screen->base.fence.update = nv30_screen_fence_update;
509
510 ret = nouveau_screen_init(&screen->base, dev);
511 if (ret)
512 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
513
514 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
515 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
516 if (oclass == NV40_3D_CLASS) {
517 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
518 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
519 }
520
521 fifo = screen->base.channel->data;
522 push = screen->base.pushbuf;
523 push->rsvd_kick = 16;
524
525 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
526 NULL, 0, &screen->null);
527 if (ret)
528 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
529
530 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
531 * this means that the address pointed at by the DMA object must
532 * be 4KiB aligned, which means this object needs to be the first
533 * one allocated on the channel.
534 */
535 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
536 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
537 .length = 32 }, sizeof(struct nv04_notify),
538 &screen->fence);
539 if (ret)
540 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
541
542 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
543 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
544 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
545 .length = 32 }, sizeof(struct nv04_notify),
546 &screen->ntfy);
547 if (ret)
548 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
549
550 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
551 * the remainder of the "notifier block" assigned by the kernel for
552 * use as query objects
553 */
554 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
555 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
556 .length = 4096 - 128 }, sizeof(struct nv04_notify),
557 &screen->query);
558 if (ret)
559 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
560
561 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
562 if (ret)
563 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
564
565 LIST_INITHEAD(&screen->queries);
566
567 /* Vertex program resources (code/data), currently 6 of the constant
568 * slots are reserved to implement user clipping planes
569 */
570 if (oclass < NV40_3D_CLASS) {
571 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
572 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
573 } else {
574 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
575 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
576 }
577
578 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
579 if (ret == 0)
580 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
581 if (ret)
582 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
583
584 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
585 NULL, 0, &screen->eng3d);
586 if (ret)
587 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
588
589 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
590 PUSH_DATA (push, screen->eng3d->handle);
591 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
592 PUSH_DATA (push, screen->ntfy->handle);
593 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
594 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
595 PUSH_DATA (push, fifo->vram); /* COLOR1 */
596 PUSH_DATA (push, screen->null->handle); /* UNK190 */
597 PUSH_DATA (push, fifo->vram); /* COLOR0 */
598 PUSH_DATA (push, fifo->vram); /* ZETA */
599 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
600 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
601 PUSH_DATA (push, screen->fence->handle); /* FENCE */
602 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
603 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
604 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
605 if (screen->eng3d->oclass < NV40_3D_CLASS) {
606 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
607 PUSH_DATA (push, 0x00100000);
608 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
609 PUSH_DATA (push, 3);
610
611 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
612 PUSH_DATA (push, 0);
613 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
614 PUSH_DATA (push, fui(0.0));
615 PUSH_DATA (push, fui(0.0));
616 PUSH_DATA (push, fui(1.0));
617 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
618 for (i = 0; i < 16; i++)
619 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
620
621 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
622 PUSH_DATA (push, 0);
623 } else {
624 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
625 PUSH_DATA (push, fifo->vram);
626 PUSH_DATA (push, fifo->vram); /* COLOR3 */
627
628 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
629 PUSH_DATA (push, 0x00000004);
630
631 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
632 PUSH_DATA (push, 0x00000010);
633 PUSH_DATA (push, 0x01000100);
634 PUSH_DATA (push, 0xff800006);
635
636 /* vtxprog output routing */
637 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
638 PUSH_DATA (push, 0x06144321);
639 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
640 PUSH_DATA (push, 0xedcba987);
641 PUSH_DATA (push, 0x0000006f);
642 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
643 PUSH_DATA (push, 0x00171615);
644 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
645 PUSH_DATA (push, 0x001b1a19);
646
647 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
648 PUSH_DATA (push, 0x0020ffff);
649 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
650 PUSH_DATA (push, 0x01d300d4);
651
652 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
653 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
654 }
655
656 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
657 NULL, 0, &screen->m2mf);
658 if (ret)
659 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
660
661 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
662 PUSH_DATA (push, screen->m2mf->handle);
663 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
664 PUSH_DATA (push, screen->ntfy->handle);
665
666 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
667 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
668 if (ret)
669 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
670
671 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
672 PUSH_DATA (push, screen->surf2d->handle);
673 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
674 PUSH_DATA (push, screen->ntfy->handle);
675
676 if (dev->chipset < 0x40)
677 oclass = NV30_SURFACE_SWZ_CLASS;
678 else
679 oclass = NV40_SURFACE_SWZ_CLASS;
680
681 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
682 NULL, 0, &screen->swzsurf);
683 if (ret)
684 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
685
686 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
687 PUSH_DATA (push, screen->swzsurf->handle);
688 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
689 PUSH_DATA (push, screen->ntfy->handle);
690
691 if (dev->chipset < 0x40)
692 oclass = NV30_SIFM_CLASS;
693 else
694 oclass = NV40_SIFM_CLASS;
695
696 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
697 NULL, 0, &screen->sifm);
698 if (ret)
699 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
700
701 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
702 PUSH_DATA (push, screen->sifm->handle);
703 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
704 PUSH_DATA (push, screen->ntfy->handle);
705 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
706 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
707
708 nouveau_pushbuf_kick(push, push->channel);
709
710 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
711 return &screen->base;
712 }