nouveau: return nouveau_screen from hw-specific creation functions
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
161 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
162 case PIPE_CAP_SAMPLER_VIEW_TARGET:
163 case PIPE_CAP_CLIP_HALFZ:
164 case PIPE_CAP_VERTEXID_NOBASE:
165 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
166 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
167 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
168 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
169 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
170 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
171 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
172 case PIPE_CAP_TGSI_TXQS:
173 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
174 case PIPE_CAP_SHAREABLE_SHADERS:
175 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
176 case PIPE_CAP_CLEAR_TEXTURE:
177 return 0;
178
179 case PIPE_CAP_VENDOR_ID:
180 return 0x10de;
181 case PIPE_CAP_DEVICE_ID: {
182 uint64_t device_id;
183 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
184 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
185 return -1;
186 }
187 return device_id;
188 }
189 case PIPE_CAP_ACCELERATED:
190 return 1;
191 case PIPE_CAP_VIDEO_MEMORY:
192 return dev->vram_size >> 20;
193 case PIPE_CAP_UMA:
194 return 0;
195 }
196
197 debug_printf("unknown param %d\n", param);
198 return 0;
199 }
200
201 static float
202 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
203 {
204 struct nv30_screen *screen = nv30_screen(pscreen);
205 struct nouveau_object *eng3d = screen->eng3d;
206
207 switch (param) {
208 case PIPE_CAPF_MAX_LINE_WIDTH:
209 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
210 return 10.0;
211 case PIPE_CAPF_MAX_POINT_WIDTH:
212 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
213 return 64.0;
214 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
215 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
216 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
217 return 15.0;
218 default:
219 debug_printf("unknown paramf %d\n", param);
220 return 0;
221 }
222 }
223
224 static int
225 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
226 enum pipe_shader_cap param)
227 {
228 struct nv30_screen *screen = nv30_screen(pscreen);
229 struct nouveau_object *eng3d = screen->eng3d;
230
231 switch (shader) {
232 case PIPE_SHADER_VERTEX:
233 switch (param) {
234 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
235 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
236 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
237 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
238 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
239 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
240 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
241 return 0;
242 case PIPE_SHADER_CAP_MAX_INPUTS:
243 case PIPE_SHADER_CAP_MAX_OUTPUTS:
244 return 16;
245 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
246 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
247 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
248 return 1;
249 case PIPE_SHADER_CAP_MAX_TEMPS:
250 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
251 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
252 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
253 return 0;
254 case PIPE_SHADER_CAP_MAX_PREDS:
255 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
256 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
257 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
258 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
259 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
260 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
261 case PIPE_SHADER_CAP_SUBROUTINES:
262 case PIPE_SHADER_CAP_INTEGERS:
263 case PIPE_SHADER_CAP_DOUBLES:
264 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
265 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
266 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
267 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
268 return 0;
269 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
270 return 32;
271 default:
272 debug_printf("unknown vertex shader param %d\n", param);
273 return 0;
274 }
275 break;
276 case PIPE_SHADER_FRAGMENT:
277 switch (param) {
278 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
279 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
280 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
281 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
282 return 4096;
283 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
284 return 0;
285 case PIPE_SHADER_CAP_MAX_INPUTS:
286 return 8; /* should be possible to do 10 with nv4x */
287 case PIPE_SHADER_CAP_MAX_OUTPUTS:
288 return 4;
289 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
290 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
291 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
292 return 1;
293 case PIPE_SHADER_CAP_MAX_TEMPS:
294 return 32;
295 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
296 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
297 return 16;
298 case PIPE_SHADER_CAP_MAX_PREDS:
299 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
300 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
301 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
302 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
303 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
304 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
305 case PIPE_SHADER_CAP_SUBROUTINES:
306 case PIPE_SHADER_CAP_DOUBLES:
307 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
308 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
309 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
310 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
311 return 0;
312 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
313 return 32;
314 default:
315 debug_printf("unknown fragment shader param %d\n", param);
316 return 0;
317 }
318 break;
319 default:
320 return 0;
321 }
322 }
323
324 static boolean
325 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
326 enum pipe_format format,
327 enum pipe_texture_target target,
328 unsigned sample_count,
329 unsigned bindings)
330 {
331 if (sample_count > nv30_screen(pscreen)->max_sample_count)
332 return false;
333
334 if (!(0x00000017 & (1 << sample_count)))
335 return false;
336
337 if (!util_format_is_supported(format, bindings)) {
338 return false;
339 }
340
341 /* transfers & shared are always supported */
342 bindings &= ~(PIPE_BIND_TRANSFER_READ |
343 PIPE_BIND_TRANSFER_WRITE |
344 PIPE_BIND_SHARED);
345
346 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
347 }
348
349 static void
350 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
351 {
352 struct nv30_screen *screen = nv30_screen(pscreen);
353 struct nouveau_pushbuf *push = screen->base.pushbuf;
354
355 *sequence = ++screen->base.fence.sequence;
356
357 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
358 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
359 (2 /* size */ << 18) | (7 /* subchan */ << 13));
360 PUSH_DATA (push, 0);
361 PUSH_DATA (push, *sequence);
362 }
363
364 static uint32_t
365 nv30_screen_fence_update(struct pipe_screen *pscreen)
366 {
367 struct nv30_screen *screen = nv30_screen(pscreen);
368 struct nv04_notify *fence = screen->fence->data;
369 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
370 }
371
372 static void
373 nv30_screen_destroy(struct pipe_screen *pscreen)
374 {
375 struct nv30_screen *screen = nv30_screen(pscreen);
376
377 if (!nouveau_drm_screen_unref(&screen->base))
378 return;
379
380 if (screen->base.fence.current) {
381 struct nouveau_fence *current = NULL;
382
383 /* nouveau_fence_wait will create a new current fence, so wait on the
384 * _current_ one, and remove both.
385 */
386 nouveau_fence_ref(screen->base.fence.current, &current);
387 nouveau_fence_wait(current, NULL);
388 nouveau_fence_ref(NULL, &current);
389 nouveau_fence_ref(NULL, &screen->base.fence.current);
390 }
391
392 nouveau_bo_ref(NULL, &screen->notify);
393
394 nouveau_heap_destroy(&screen->query_heap);
395 nouveau_heap_destroy(&screen->vp_exec_heap);
396 nouveau_heap_destroy(&screen->vp_data_heap);
397
398 nouveau_object_del(&screen->query);
399 nouveau_object_del(&screen->fence);
400 nouveau_object_del(&screen->ntfy);
401
402 nouveau_object_del(&screen->sifm);
403 nouveau_object_del(&screen->swzsurf);
404 nouveau_object_del(&screen->surf2d);
405 nouveau_object_del(&screen->m2mf);
406 nouveau_object_del(&screen->eng3d);
407 nouveau_object_del(&screen->null);
408
409 nouveau_screen_fini(&screen->base);
410 FREE(screen);
411 }
412
413 #define FAIL_SCREEN_INIT(str, err) \
414 do { \
415 NOUVEAU_ERR(str, err); \
416 nv30_screen_destroy(pscreen); \
417 return NULL; \
418 } while(0)
419
420 struct nouveau_screen *
421 nv30_screen_create(struct nouveau_device *dev)
422 {
423 struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen);
424 struct pipe_screen *pscreen;
425 struct nouveau_pushbuf *push;
426 struct nv04_fifo *fifo;
427 unsigned oclass = 0;
428 int ret, i;
429
430 if (!screen)
431 return NULL;
432
433 switch (dev->chipset & 0xf0) {
434 case 0x30:
435 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
436 oclass = NV30_3D_CLASS;
437 else
438 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
439 oclass = NV34_3D_CLASS;
440 else
441 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
442 oclass = NV35_3D_CLASS;
443 break;
444 case 0x40:
445 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
446 oclass = NV40_3D_CLASS;
447 else
448 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
449 oclass = NV44_3D_CLASS;
450 break;
451 case 0x60:
452 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
453 oclass = NV44_3D_CLASS;
454 break;
455 default:
456 break;
457 }
458
459 if (!oclass) {
460 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
461 FREE(screen);
462 return NULL;
463 }
464
465 /*
466 * Some modern apps try to use msaa without keeping in mind the
467 * restrictions on videomem of older cards. Resulting in dmesg saying:
468 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
469 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
470 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
471 *
472 * Because we are running out of video memory, after which the program
473 * using the msaa visual freezes, and eventually the entire system freezes.
474 *
475 * To work around this we do not allow msaa visauls by default and allow
476 * the user to override this via NV30_MAX_MSAA.
477 */
478 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
479 if (screen->max_sample_count > 4)
480 screen->max_sample_count = 4;
481
482 pscreen = &screen->base.base;
483 pscreen->destroy = nv30_screen_destroy;
484 pscreen->get_param = nv30_screen_get_param;
485 pscreen->get_paramf = nv30_screen_get_paramf;
486 pscreen->get_shader_param = nv30_screen_get_shader_param;
487 pscreen->context_create = nv30_context_create;
488 pscreen->is_format_supported = nv30_screen_is_format_supported;
489 nv30_resource_screen_init(pscreen);
490 nouveau_screen_init_vdec(&screen->base);
491
492 screen->base.fence.emit = nv30_screen_fence_emit;
493 screen->base.fence.update = nv30_screen_fence_update;
494
495 ret = nouveau_screen_init(&screen->base, dev);
496 if (ret)
497 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
498
499 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
500 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
501 if (oclass == NV40_3D_CLASS) {
502 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
503 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
504 }
505
506 fifo = screen->base.channel->data;
507 push = screen->base.pushbuf;
508 push->rsvd_kick = 16;
509
510 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
511 NULL, 0, &screen->null);
512 if (ret)
513 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
514
515 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
516 * this means that the address pointed at by the DMA object must
517 * be 4KiB aligned, which means this object needs to be the first
518 * one allocated on the channel.
519 */
520 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
521 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
522 .length = 32 }, sizeof(struct nv04_notify),
523 &screen->fence);
524 if (ret)
525 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
526
527 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
528 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
529 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
530 .length = 32 }, sizeof(struct nv04_notify),
531 &screen->ntfy);
532 if (ret)
533 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
534
535 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
536 * the remainder of the "notifier block" assigned by the kernel for
537 * use as query objects
538 */
539 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
540 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
541 .length = 4096 - 128 }, sizeof(struct nv04_notify),
542 &screen->query);
543 if (ret)
544 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
545
546 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
547 if (ret)
548 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
549
550 LIST_INITHEAD(&screen->queries);
551
552 /* Vertex program resources (code/data), currently 6 of the constant
553 * slots are reserved to implement user clipping planes
554 */
555 if (oclass < NV40_3D_CLASS) {
556 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
557 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
558 } else {
559 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
560 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
561 }
562
563 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
564 if (ret == 0)
565 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
566 if (ret)
567 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
568
569 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
570 NULL, 0, &screen->eng3d);
571 if (ret)
572 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
573
574 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
575 PUSH_DATA (push, screen->eng3d->handle);
576 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
577 PUSH_DATA (push, screen->ntfy->handle);
578 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
579 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
580 PUSH_DATA (push, fifo->vram); /* COLOR1 */
581 PUSH_DATA (push, screen->null->handle); /* UNK190 */
582 PUSH_DATA (push, fifo->vram); /* COLOR0 */
583 PUSH_DATA (push, fifo->vram); /* ZETA */
584 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
585 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
586 PUSH_DATA (push, screen->fence->handle); /* FENCE */
587 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
588 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
589 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
590 if (screen->eng3d->oclass < NV40_3D_CLASS) {
591 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
592 PUSH_DATA (push, 0x00100000);
593 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
594 PUSH_DATA (push, 3);
595
596 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
597 PUSH_DATA (push, 0);
598 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
599 PUSH_DATA (push, fui(0.0));
600 PUSH_DATA (push, fui(0.0));
601 PUSH_DATA (push, fui(1.0));
602 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
603 for (i = 0; i < 16; i++)
604 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
605
606 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
607 PUSH_DATA (push, 0);
608 } else {
609 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
610 PUSH_DATA (push, fifo->vram);
611 PUSH_DATA (push, fifo->vram); /* COLOR3 */
612
613 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
614 PUSH_DATA (push, 0x00000004);
615
616 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
617 PUSH_DATA (push, 0x00000010);
618 PUSH_DATA (push, 0x01000100);
619 PUSH_DATA (push, 0xff800006);
620
621 /* vtxprog output routing */
622 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
623 PUSH_DATA (push, 0x06144321);
624 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
625 PUSH_DATA (push, 0xedcba987);
626 PUSH_DATA (push, 0x0000006f);
627 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
628 PUSH_DATA (push, 0x00171615);
629 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
630 PUSH_DATA (push, 0x001b1a19);
631
632 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
633 PUSH_DATA (push, 0x0020ffff);
634 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
635 PUSH_DATA (push, 0x01d300d4);
636
637 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
638 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
639 }
640
641 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
642 NULL, 0, &screen->m2mf);
643 if (ret)
644 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
645
646 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
647 PUSH_DATA (push, screen->m2mf->handle);
648 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
649 PUSH_DATA (push, screen->ntfy->handle);
650
651 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
652 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
653 if (ret)
654 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
655
656 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
657 PUSH_DATA (push, screen->surf2d->handle);
658 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
659 PUSH_DATA (push, screen->ntfy->handle);
660
661 if (dev->chipset < 0x40)
662 oclass = NV30_SURFACE_SWZ_CLASS;
663 else
664 oclass = NV40_SURFACE_SWZ_CLASS;
665
666 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
667 NULL, 0, &screen->swzsurf);
668 if (ret)
669 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
670
671 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
672 PUSH_DATA (push, screen->swzsurf->handle);
673 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
674 PUSH_DATA (push, screen->ntfy->handle);
675
676 if (dev->chipset < 0x40)
677 oclass = NV30_SIFM_CLASS;
678 else
679 oclass = NV40_SIFM_CLASS;
680
681 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
682 NULL, 0, &screen->sifm);
683 if (ret)
684 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
685
686 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
687 PUSH_DATA (push, screen->sifm->handle);
688 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
689 PUSH_DATA (push, screen->ntfy->handle);
690 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
691 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
692
693 nouveau_pushbuf_kick(push, push->channel);
694
695 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
696 return &screen->base;
697 }