gallium: Add capability for ARB_robust_buffer_access_behavior.
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 case PIPE_CAP_CLIP_HALFZ:
166 case PIPE_CAP_VERTEXID_NOBASE:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
174 case PIPE_CAP_TGSI_TXQS:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
176 case PIPE_CAP_SHAREABLE_SHADERS:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
178 case PIPE_CAP_CLEAR_TEXTURE:
179 case PIPE_CAP_DRAW_PARAMETERS:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
183 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
184 case PIPE_CAP_INVALIDATE_BUFFER:
185 case PIPE_CAP_GENERATE_MIPMAP:
186 case PIPE_CAP_STRING_MARKER:
187 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
188 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
189 case PIPE_CAP_QUERY_BUFFER_OBJECT:
190 case PIPE_CAP_QUERY_MEMORY_INFO:
191 case PIPE_CAP_PCI_GROUP:
192 case PIPE_CAP_PCI_BUS:
193 case PIPE_CAP_PCI_DEVICE:
194 case PIPE_CAP_PCI_FUNCTION:
195 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
196 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
197 return 0;
198
199 case PIPE_CAP_VENDOR_ID:
200 return 0x10de;
201 case PIPE_CAP_DEVICE_ID: {
202 uint64_t device_id;
203 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
204 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
205 return -1;
206 }
207 return device_id;
208 }
209 case PIPE_CAP_ACCELERATED:
210 return 1;
211 case PIPE_CAP_VIDEO_MEMORY:
212 return dev->vram_size >> 20;
213 case PIPE_CAP_UMA:
214 return 0;
215 }
216
217 debug_printf("unknown param %d\n", param);
218 return 0;
219 }
220
221 static float
222 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
223 {
224 struct nv30_screen *screen = nv30_screen(pscreen);
225 struct nouveau_object *eng3d = screen->eng3d;
226
227 switch (param) {
228 case PIPE_CAPF_MAX_LINE_WIDTH:
229 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
230 return 10.0;
231 case PIPE_CAPF_MAX_POINT_WIDTH:
232 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
233 return 64.0;
234 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
235 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
236 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
237 return 15.0;
238 default:
239 debug_printf("unknown paramf %d\n", param);
240 return 0;
241 }
242 }
243
244 static int
245 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
246 enum pipe_shader_cap param)
247 {
248 struct nv30_screen *screen = nv30_screen(pscreen);
249 struct nouveau_object *eng3d = screen->eng3d;
250
251 switch (shader) {
252 case PIPE_SHADER_VERTEX:
253 switch (param) {
254 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
255 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
256 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
257 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
258 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
259 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
260 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
261 return 0;
262 case PIPE_SHADER_CAP_MAX_INPUTS:
263 case PIPE_SHADER_CAP_MAX_OUTPUTS:
264 return 16;
265 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
266 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
267 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
268 return 1;
269 case PIPE_SHADER_CAP_MAX_TEMPS:
270 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
271 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
272 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
273 return 0;
274 case PIPE_SHADER_CAP_MAX_PREDS:
275 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
276 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
277 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
278 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
279 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
280 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
281 case PIPE_SHADER_CAP_SUBROUTINES:
282 case PIPE_SHADER_CAP_INTEGERS:
283 case PIPE_SHADER_CAP_DOUBLES:
284 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
285 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
286 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
287 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
288 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
289 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
290 return 0;
291 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
292 return 32;
293 default:
294 debug_printf("unknown vertex shader param %d\n", param);
295 return 0;
296 }
297 break;
298 case PIPE_SHADER_FRAGMENT:
299 switch (param) {
300 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
301 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
302 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
303 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
304 return 4096;
305 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
306 return 0;
307 case PIPE_SHADER_CAP_MAX_INPUTS:
308 return 8; /* should be possible to do 10 with nv4x */
309 case PIPE_SHADER_CAP_MAX_OUTPUTS:
310 return 4;
311 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
312 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
313 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
314 return 1;
315 case PIPE_SHADER_CAP_MAX_TEMPS:
316 return 32;
317 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
318 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
319 return 16;
320 case PIPE_SHADER_CAP_MAX_PREDS:
321 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
322 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
323 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
324 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
325 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
326 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
327 case PIPE_SHADER_CAP_SUBROUTINES:
328 case PIPE_SHADER_CAP_INTEGERS:
329 case PIPE_SHADER_CAP_DOUBLES:
330 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
331 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
332 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
333 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
334 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
335 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
336 return 0;
337 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
338 return 32;
339 default:
340 debug_printf("unknown fragment shader param %d\n", param);
341 return 0;
342 }
343 break;
344 default:
345 return 0;
346 }
347 }
348
349 static boolean
350 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
351 enum pipe_format format,
352 enum pipe_texture_target target,
353 unsigned sample_count,
354 unsigned bindings)
355 {
356 if (sample_count > nv30_screen(pscreen)->max_sample_count)
357 return false;
358
359 if (!(0x00000017 & (1 << sample_count)))
360 return false;
361
362 if (!util_format_is_supported(format, bindings)) {
363 return false;
364 }
365
366 /* transfers & shared are always supported */
367 bindings &= ~(PIPE_BIND_TRANSFER_READ |
368 PIPE_BIND_TRANSFER_WRITE |
369 PIPE_BIND_SHARED);
370
371 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
372 }
373
374 static void
375 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
376 {
377 struct nv30_screen *screen = nv30_screen(pscreen);
378 struct nouveau_pushbuf *push = screen->base.pushbuf;
379
380 *sequence = ++screen->base.fence.sequence;
381
382 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
383 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
384 (2 /* size */ << 18) | (7 /* subchan */ << 13));
385 PUSH_DATA (push, 0);
386 PUSH_DATA (push, *sequence);
387 }
388
389 static uint32_t
390 nv30_screen_fence_update(struct pipe_screen *pscreen)
391 {
392 struct nv30_screen *screen = nv30_screen(pscreen);
393 struct nv04_notify *fence = screen->fence->data;
394 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
395 }
396
397 static void
398 nv30_screen_destroy(struct pipe_screen *pscreen)
399 {
400 struct nv30_screen *screen = nv30_screen(pscreen);
401
402 if (!nouveau_drm_screen_unref(&screen->base))
403 return;
404
405 if (screen->base.fence.current) {
406 struct nouveau_fence *current = NULL;
407
408 /* nouveau_fence_wait will create a new current fence, so wait on the
409 * _current_ one, and remove both.
410 */
411 nouveau_fence_ref(screen->base.fence.current, &current);
412 nouveau_fence_wait(current, NULL);
413 nouveau_fence_ref(NULL, &current);
414 nouveau_fence_ref(NULL, &screen->base.fence.current);
415 }
416
417 nouveau_bo_ref(NULL, &screen->notify);
418
419 nouveau_heap_destroy(&screen->query_heap);
420 nouveau_heap_destroy(&screen->vp_exec_heap);
421 nouveau_heap_destroy(&screen->vp_data_heap);
422
423 nouveau_object_del(&screen->query);
424 nouveau_object_del(&screen->fence);
425 nouveau_object_del(&screen->ntfy);
426
427 nouveau_object_del(&screen->sifm);
428 nouveau_object_del(&screen->swzsurf);
429 nouveau_object_del(&screen->surf2d);
430 nouveau_object_del(&screen->m2mf);
431 nouveau_object_del(&screen->eng3d);
432 nouveau_object_del(&screen->null);
433
434 nouveau_screen_fini(&screen->base);
435 FREE(screen);
436 }
437
438 #define FAIL_SCREEN_INIT(str, err) \
439 do { \
440 NOUVEAU_ERR(str, err); \
441 screen->base.base.context_create = NULL; \
442 return &screen->base; \
443 } while(0)
444
445 struct nouveau_screen *
446 nv30_screen_create(struct nouveau_device *dev)
447 {
448 struct nv30_screen *screen;
449 struct pipe_screen *pscreen;
450 struct nouveau_pushbuf *push;
451 struct nv04_fifo *fifo;
452 unsigned oclass = 0;
453 int ret, i;
454
455 switch (dev->chipset & 0xf0) {
456 case 0x30:
457 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
458 oclass = NV30_3D_CLASS;
459 else
460 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
461 oclass = NV34_3D_CLASS;
462 else
463 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
464 oclass = NV35_3D_CLASS;
465 break;
466 case 0x40:
467 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
468 oclass = NV40_3D_CLASS;
469 else
470 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
471 oclass = NV44_3D_CLASS;
472 break;
473 case 0x60:
474 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
475 oclass = NV44_3D_CLASS;
476 break;
477 default:
478 break;
479 }
480
481 if (!oclass) {
482 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
483 return NULL;
484 }
485
486 screen = CALLOC_STRUCT(nv30_screen);
487 if (!screen)
488 return NULL;
489
490 pscreen = &screen->base.base;
491 pscreen->destroy = nv30_screen_destroy;
492
493 /*
494 * Some modern apps try to use msaa without keeping in mind the
495 * restrictions on videomem of older cards. Resulting in dmesg saying:
496 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
497 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
498 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
499 *
500 * Because we are running out of video memory, after which the program
501 * using the msaa visual freezes, and eventually the entire system freezes.
502 *
503 * To work around this we do not allow msaa visauls by default and allow
504 * the user to override this via NV30_MAX_MSAA.
505 */
506 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
507 if (screen->max_sample_count > 4)
508 screen->max_sample_count = 4;
509
510 pscreen->get_param = nv30_screen_get_param;
511 pscreen->get_paramf = nv30_screen_get_paramf;
512 pscreen->get_shader_param = nv30_screen_get_shader_param;
513 pscreen->context_create = nv30_context_create;
514 pscreen->is_format_supported = nv30_screen_is_format_supported;
515 nv30_resource_screen_init(pscreen);
516 nouveau_screen_init_vdec(&screen->base);
517
518 screen->base.fence.emit = nv30_screen_fence_emit;
519 screen->base.fence.update = nv30_screen_fence_update;
520
521 ret = nouveau_screen_init(&screen->base, dev);
522 if (ret)
523 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
524
525 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
526 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
527 if (oclass == NV40_3D_CLASS) {
528 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
529 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
530 }
531
532 fifo = screen->base.channel->data;
533 push = screen->base.pushbuf;
534 push->rsvd_kick = 16;
535
536 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
537 NULL, 0, &screen->null);
538 if (ret)
539 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
540
541 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
542 * this means that the address pointed at by the DMA object must
543 * be 4KiB aligned, which means this object needs to be the first
544 * one allocated on the channel.
545 */
546 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
547 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
548 .length = 32 }, sizeof(struct nv04_notify),
549 &screen->fence);
550 if (ret)
551 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
552
553 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
554 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
555 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
556 .length = 32 }, sizeof(struct nv04_notify),
557 &screen->ntfy);
558 if (ret)
559 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
560
561 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
562 * the remainder of the "notifier block" assigned by the kernel for
563 * use as query objects
564 */
565 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
566 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
567 .length = 4096 - 128 }, sizeof(struct nv04_notify),
568 &screen->query);
569 if (ret)
570 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
571
572 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
573 if (ret)
574 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
575
576 LIST_INITHEAD(&screen->queries);
577
578 /* Vertex program resources (code/data), currently 6 of the constant
579 * slots are reserved to implement user clipping planes
580 */
581 if (oclass < NV40_3D_CLASS) {
582 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
583 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
584 } else {
585 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
586 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
587 }
588
589 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
590 if (ret == 0)
591 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
592 if (ret)
593 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
594
595 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
596 NULL, 0, &screen->eng3d);
597 if (ret)
598 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
599
600 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
601 PUSH_DATA (push, screen->eng3d->handle);
602 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
603 PUSH_DATA (push, screen->ntfy->handle);
604 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
605 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
606 PUSH_DATA (push, fifo->vram); /* COLOR1 */
607 PUSH_DATA (push, screen->null->handle); /* UNK190 */
608 PUSH_DATA (push, fifo->vram); /* COLOR0 */
609 PUSH_DATA (push, fifo->vram); /* ZETA */
610 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
611 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
612 PUSH_DATA (push, screen->fence->handle); /* FENCE */
613 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
614 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
615 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
616 if (screen->eng3d->oclass < NV40_3D_CLASS) {
617 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
618 PUSH_DATA (push, 0x00100000);
619 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
620 PUSH_DATA (push, 3);
621
622 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
623 PUSH_DATA (push, 0);
624 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
625 PUSH_DATA (push, fui(0.0));
626 PUSH_DATA (push, fui(0.0));
627 PUSH_DATA (push, fui(1.0));
628 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
629 for (i = 0; i < 16; i++)
630 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
631
632 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
633 PUSH_DATA (push, 0);
634 } else {
635 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
636 PUSH_DATA (push, fifo->vram);
637 PUSH_DATA (push, fifo->vram); /* COLOR3 */
638
639 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
640 PUSH_DATA (push, 0x00000004);
641
642 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
643 PUSH_DATA (push, 0x00000010);
644 PUSH_DATA (push, 0x01000100);
645 PUSH_DATA (push, 0xff800006);
646
647 /* vtxprog output routing */
648 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
649 PUSH_DATA (push, 0x06144321);
650 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
651 PUSH_DATA (push, 0xedcba987);
652 PUSH_DATA (push, 0x0000006f);
653 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
654 PUSH_DATA (push, 0x00171615);
655 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
656 PUSH_DATA (push, 0x001b1a19);
657
658 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
659 PUSH_DATA (push, 0x0020ffff);
660 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
661 PUSH_DATA (push, 0x01d300d4);
662
663 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
664 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
665 }
666
667 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
668 NULL, 0, &screen->m2mf);
669 if (ret)
670 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
671
672 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
673 PUSH_DATA (push, screen->m2mf->handle);
674 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
675 PUSH_DATA (push, screen->ntfy->handle);
676
677 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
678 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
679 if (ret)
680 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
681
682 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
683 PUSH_DATA (push, screen->surf2d->handle);
684 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
685 PUSH_DATA (push, screen->ntfy->handle);
686
687 if (dev->chipset < 0x40)
688 oclass = NV30_SURFACE_SWZ_CLASS;
689 else
690 oclass = NV40_SURFACE_SWZ_CLASS;
691
692 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
693 NULL, 0, &screen->swzsurf);
694 if (ret)
695 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
696
697 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
698 PUSH_DATA (push, screen->swzsurf->handle);
699 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
700 PUSH_DATA (push, screen->ntfy->handle);
701
702 if (dev->chipset < 0x40)
703 oclass = NV30_SIFM_CLASS;
704 else
705 oclass = NV40_SIFM_CLASS;
706
707 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
708 NULL, 0, &screen->sifm);
709 if (ret)
710 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
711
712 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
713 PUSH_DATA (push, screen->sifm->handle);
714 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
715 PUSH_DATA (push, screen->ntfy->handle);
716 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
717 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
718
719 nouveau_pushbuf_kick(push, push->channel);
720
721 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
722 return &screen->base;
723 }