gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
161 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
162 case PIPE_CAP_SAMPLER_VIEW_TARGET:
163 case PIPE_CAP_CLIP_HALFZ:
164 case PIPE_CAP_VERTEXID_NOBASE:
165 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
166 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
167 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
168 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
169 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
170 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
171 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
172 case PIPE_CAP_TGSI_TXQS:
173 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
174 case PIPE_CAP_SHAREABLE_SHADERS:
175 return 0;
176
177 case PIPE_CAP_VENDOR_ID:
178 return 0x10de;
179 case PIPE_CAP_DEVICE_ID: {
180 uint64_t device_id;
181 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
182 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
183 return -1;
184 }
185 return device_id;
186 }
187 case PIPE_CAP_ACCELERATED:
188 return 1;
189 case PIPE_CAP_VIDEO_MEMORY:
190 return dev->vram_size >> 20;
191 case PIPE_CAP_UMA:
192 return 0;
193 }
194
195 debug_printf("unknown param %d\n", param);
196 return 0;
197 }
198
199 static float
200 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
201 {
202 struct nv30_screen *screen = nv30_screen(pscreen);
203 struct nouveau_object *eng3d = screen->eng3d;
204
205 switch (param) {
206 case PIPE_CAPF_MAX_LINE_WIDTH:
207 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
208 return 10.0;
209 case PIPE_CAPF_MAX_POINT_WIDTH:
210 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
211 return 64.0;
212 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
213 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
214 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
215 return 15.0;
216 default:
217 debug_printf("unknown paramf %d\n", param);
218 return 0;
219 }
220 }
221
222 static int
223 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
224 enum pipe_shader_cap param)
225 {
226 struct nv30_screen *screen = nv30_screen(pscreen);
227 struct nouveau_object *eng3d = screen->eng3d;
228
229 switch (shader) {
230 case PIPE_SHADER_VERTEX:
231 switch (param) {
232 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
233 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
234 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
235 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
236 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
237 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
238 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
239 return 0;
240 case PIPE_SHADER_CAP_MAX_INPUTS:
241 case PIPE_SHADER_CAP_MAX_OUTPUTS:
242 return 16;
243 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
244 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
245 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
246 return 1;
247 case PIPE_SHADER_CAP_MAX_TEMPS:
248 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
249 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
250 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
251 return 0;
252 case PIPE_SHADER_CAP_MAX_PREDS:
253 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
254 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
255 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
256 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
257 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
258 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
259 case PIPE_SHADER_CAP_SUBROUTINES:
260 case PIPE_SHADER_CAP_INTEGERS:
261 case PIPE_SHADER_CAP_DOUBLES:
262 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
263 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
264 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
265 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
266 return 0;
267 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
268 return 32;
269 default:
270 debug_printf("unknown vertex shader param %d\n", param);
271 return 0;
272 }
273 break;
274 case PIPE_SHADER_FRAGMENT:
275 switch (param) {
276 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
277 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
278 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
279 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
280 return 4096;
281 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
282 return 0;
283 case PIPE_SHADER_CAP_MAX_INPUTS:
284 return 8; /* should be possible to do 10 with nv4x */
285 case PIPE_SHADER_CAP_MAX_OUTPUTS:
286 return 4;
287 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
288 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
289 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
290 return 1;
291 case PIPE_SHADER_CAP_MAX_TEMPS:
292 return 32;
293 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
294 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
295 return 16;
296 case PIPE_SHADER_CAP_MAX_PREDS:
297 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
298 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
299 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
300 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
301 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
302 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
303 case PIPE_SHADER_CAP_SUBROUTINES:
304 case PIPE_SHADER_CAP_DOUBLES:
305 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
306 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
307 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
308 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
309 return 0;
310 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
311 return 32;
312 default:
313 debug_printf("unknown fragment shader param %d\n", param);
314 return 0;
315 }
316 break;
317 default:
318 return 0;
319 }
320 }
321
322 static boolean
323 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
324 enum pipe_format format,
325 enum pipe_texture_target target,
326 unsigned sample_count,
327 unsigned bindings)
328 {
329 if (sample_count > nv30_screen(pscreen)->max_sample_count)
330 return false;
331
332 if (!(0x00000017 & (1 << sample_count)))
333 return false;
334
335 if (!util_format_is_supported(format, bindings)) {
336 return false;
337 }
338
339 /* transfers & shared are always supported */
340 bindings &= ~(PIPE_BIND_TRANSFER_READ |
341 PIPE_BIND_TRANSFER_WRITE |
342 PIPE_BIND_SHARED);
343
344 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
345 }
346
347 static void
348 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
349 {
350 struct nv30_screen *screen = nv30_screen(pscreen);
351 struct nouveau_pushbuf *push = screen->base.pushbuf;
352
353 *sequence = ++screen->base.fence.sequence;
354
355 assert(PUSH_AVAIL(push) >= 3);
356 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
357 (2 /* size */ << 18) | (7 /* subchan */ << 13));
358 PUSH_DATA (push, 0);
359 PUSH_DATA (push, *sequence);
360 }
361
362 static uint32_t
363 nv30_screen_fence_update(struct pipe_screen *pscreen)
364 {
365 struct nv30_screen *screen = nv30_screen(pscreen);
366 struct nv04_notify *fence = screen->fence->data;
367 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
368 }
369
370 static void
371 nv30_screen_destroy(struct pipe_screen *pscreen)
372 {
373 struct nv30_screen *screen = nv30_screen(pscreen);
374
375 if (!nouveau_drm_screen_unref(&screen->base))
376 return;
377
378 if (screen->base.fence.current) {
379 struct nouveau_fence *current = NULL;
380
381 /* nouveau_fence_wait will create a new current fence, so wait on the
382 * _current_ one, and remove both.
383 */
384 nouveau_fence_ref(screen->base.fence.current, &current);
385 nouveau_fence_wait(current);
386 nouveau_fence_ref(NULL, &current);
387 nouveau_fence_ref(NULL, &screen->base.fence.current);
388 }
389
390 nouveau_bo_ref(NULL, &screen->notify);
391
392 nouveau_heap_destroy(&screen->query_heap);
393 nouveau_heap_destroy(&screen->vp_exec_heap);
394 nouveau_heap_destroy(&screen->vp_data_heap);
395
396 nouveau_object_del(&screen->query);
397 nouveau_object_del(&screen->fence);
398 nouveau_object_del(&screen->ntfy);
399
400 nouveau_object_del(&screen->sifm);
401 nouveau_object_del(&screen->swzsurf);
402 nouveau_object_del(&screen->surf2d);
403 nouveau_object_del(&screen->m2mf);
404 nouveau_object_del(&screen->eng3d);
405 nouveau_object_del(&screen->null);
406
407 nouveau_screen_fini(&screen->base);
408 FREE(screen);
409 }
410
411 #define FAIL_SCREEN_INIT(str, err) \
412 do { \
413 NOUVEAU_ERR(str, err); \
414 nv30_screen_destroy(pscreen); \
415 return NULL; \
416 } while(0)
417
418 struct pipe_screen *
419 nv30_screen_create(struct nouveau_device *dev)
420 {
421 struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen);
422 struct pipe_screen *pscreen;
423 struct nouveau_pushbuf *push;
424 struct nv04_fifo *fifo;
425 unsigned oclass = 0;
426 int ret, i;
427
428 if (!screen)
429 return NULL;
430
431 switch (dev->chipset & 0xf0) {
432 case 0x30:
433 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
434 oclass = NV30_3D_CLASS;
435 else
436 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
437 oclass = NV34_3D_CLASS;
438 else
439 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
440 oclass = NV35_3D_CLASS;
441 break;
442 case 0x40:
443 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
444 oclass = NV40_3D_CLASS;
445 else
446 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
447 oclass = NV44_3D_CLASS;
448 break;
449 case 0x60:
450 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
451 oclass = NV44_3D_CLASS;
452 break;
453 default:
454 break;
455 }
456
457 if (!oclass) {
458 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
459 FREE(screen);
460 return NULL;
461 }
462
463 /*
464 * Some modern apps try to use msaa without keeping in mind the
465 * restrictions on videomem of older cards. Resulting in dmesg saying:
466 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
467 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
468 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
469 *
470 * Because we are running out of video memory, after which the program
471 * using the msaa visual freezes, and eventually the entire system freezes.
472 *
473 * To work around this we do not allow msaa visauls by default and allow
474 * the user to override this via NV30_MAX_MSAA.
475 */
476 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
477 if (screen->max_sample_count > 4)
478 screen->max_sample_count = 4;
479
480 pscreen = &screen->base.base;
481 pscreen->destroy = nv30_screen_destroy;
482 pscreen->get_param = nv30_screen_get_param;
483 pscreen->get_paramf = nv30_screen_get_paramf;
484 pscreen->get_shader_param = nv30_screen_get_shader_param;
485 pscreen->context_create = nv30_context_create;
486 pscreen->is_format_supported = nv30_screen_is_format_supported;
487 nv30_resource_screen_init(pscreen);
488 nouveau_screen_init_vdec(&screen->base);
489
490 screen->base.fence.emit = nv30_screen_fence_emit;
491 screen->base.fence.update = nv30_screen_fence_update;
492
493 ret = nouveau_screen_init(&screen->base, dev);
494 if (ret)
495 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
496
497 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
498 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
499 if (oclass == NV40_3D_CLASS) {
500 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
501 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
502 }
503
504 fifo = screen->base.channel->data;
505 push = screen->base.pushbuf;
506 push->rsvd_kick = 16;
507
508 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
509 NULL, 0, &screen->null);
510 if (ret)
511 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
512
513 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
514 * this means that the address pointed at by the DMA object must
515 * be 4KiB aligned, which means this object needs to be the first
516 * one allocated on the channel.
517 */
518 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
519 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
520 .length = 32 }, sizeof(struct nv04_notify),
521 &screen->fence);
522 if (ret)
523 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
524
525 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
526 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
527 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
528 .length = 32 }, sizeof(struct nv04_notify),
529 &screen->ntfy);
530 if (ret)
531 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
532
533 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
534 * the remainder of the "notifier block" assigned by the kernel for
535 * use as query objects
536 */
537 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
538 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
539 .length = 4096 - 128 }, sizeof(struct nv04_notify),
540 &screen->query);
541 if (ret)
542 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
543
544 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
545 if (ret)
546 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
547
548 LIST_INITHEAD(&screen->queries);
549
550 /* Vertex program resources (code/data), currently 6 of the constant
551 * slots are reserved to implement user clipping planes
552 */
553 if (oclass < NV40_3D_CLASS) {
554 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
555 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
556 } else {
557 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
558 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
559 }
560
561 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
562 if (ret == 0)
563 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
564 if (ret)
565 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
566
567 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
568 NULL, 0, &screen->eng3d);
569 if (ret)
570 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
571
572 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
573 PUSH_DATA (push, screen->eng3d->handle);
574 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
575 PUSH_DATA (push, screen->ntfy->handle);
576 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
577 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
578 PUSH_DATA (push, fifo->vram); /* COLOR1 */
579 PUSH_DATA (push, screen->null->handle); /* UNK190 */
580 PUSH_DATA (push, fifo->vram); /* COLOR0 */
581 PUSH_DATA (push, fifo->vram); /* ZETA */
582 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
583 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
584 PUSH_DATA (push, screen->fence->handle); /* FENCE */
585 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
586 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
587 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
588 if (screen->eng3d->oclass < NV40_3D_CLASS) {
589 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
590 PUSH_DATA (push, 0x00100000);
591 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
592 PUSH_DATA (push, 3);
593
594 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
595 PUSH_DATA (push, 0);
596 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
597 PUSH_DATA (push, fui(0.0));
598 PUSH_DATA (push, fui(0.0));
599 PUSH_DATA (push, fui(1.0));
600 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
601 for (i = 0; i < 16; i++)
602 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
603
604 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
605 PUSH_DATA (push, 0);
606 } else {
607 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
608 PUSH_DATA (push, fifo->vram);
609 PUSH_DATA (push, fifo->vram); /* COLOR3 */
610
611 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
612 PUSH_DATA (push, 0x00000004);
613
614 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
615 PUSH_DATA (push, 0x00000010);
616 PUSH_DATA (push, 0x01000100);
617 PUSH_DATA (push, 0xff800006);
618
619 /* vtxprog output routing */
620 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
621 PUSH_DATA (push, 0x06144321);
622 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
623 PUSH_DATA (push, 0xedcba987);
624 PUSH_DATA (push, 0x0000006f);
625 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
626 PUSH_DATA (push, 0x00171615);
627 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
628 PUSH_DATA (push, 0x001b1a19);
629
630 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
631 PUSH_DATA (push, 0x0020ffff);
632 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
633 PUSH_DATA (push, 0x01d300d4);
634
635 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
636 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
637 }
638
639 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
640 NULL, 0, &screen->m2mf);
641 if (ret)
642 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
643
644 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
645 PUSH_DATA (push, screen->m2mf->handle);
646 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
647 PUSH_DATA (push, screen->ntfy->handle);
648
649 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
650 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
651 if (ret)
652 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
653
654 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
655 PUSH_DATA (push, screen->surf2d->handle);
656 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
657 PUSH_DATA (push, screen->ntfy->handle);
658
659 if (dev->chipset < 0x40)
660 oclass = NV30_SURFACE_SWZ_CLASS;
661 else
662 oclass = NV40_SURFACE_SWZ_CLASS;
663
664 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
665 NULL, 0, &screen->swzsurf);
666 if (ret)
667 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
668
669 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
670 PUSH_DATA (push, screen->swzsurf->handle);
671 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
672 PUSH_DATA (push, screen->ntfy->handle);
673
674 if (dev->chipset < 0x40)
675 oclass = NV30_SIFM_CLASS;
676 else
677 oclass = NV40_SIFM_CLASS;
678
679 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
680 NULL, 0, &screen->sifm);
681 if (ret)
682 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
683
684 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
685 PUSH_DATA (push, screen->sifm->handle);
686 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
687 PUSH_DATA (push, screen->ntfy->handle);
688 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
689 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
690
691 nouveau_pushbuf_kick(push, push->channel);
692
693 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
694 return pscreen;
695 }