gallium: add PIPE_CAP_BINDLESS_TEXTURE
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
95 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
96 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
99 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
123 case PIPE_CAP_MIN_TEXEL_OFFSET:
124 case PIPE_CAP_MAX_TEXEL_OFFSET:
125 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
128 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
129 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
130 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
131 case PIPE_CAP_MAX_VERTEX_STREAMS:
132 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
133 case PIPE_CAP_TEXTURE_BARRIER:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP:
135 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
136 case PIPE_CAP_CUBE_MAP_ARRAY:
137 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
138 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
139 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
140 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
141 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
142 case PIPE_CAP_START_INSTANCE:
143 case PIPE_CAP_TEXTURE_MULTISAMPLE:
144 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
145 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
146 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
147 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
148 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
149 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
150 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
151 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
152 case PIPE_CAP_TEXTURE_GATHER_SM5:
153 case PIPE_CAP_FAKE_SW_MSAA:
154 case PIPE_CAP_TEXTURE_QUERY_LOD:
155 case PIPE_CAP_SAMPLE_SHADING:
156 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
157 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
158 case PIPE_CAP_USER_VERTEX_BUFFERS:
159 case PIPE_CAP_COMPUTE:
160 case PIPE_CAP_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT:
162 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
163 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
164 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
165 case PIPE_CAP_SAMPLER_VIEW_TARGET:
166 case PIPE_CAP_CLIP_HALFZ:
167 case PIPE_CAP_VERTEXID_NOBASE:
168 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
169 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
170 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
171 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
172 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
173 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
174 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
175 case PIPE_CAP_TGSI_TXQS:
176 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
177 case PIPE_CAP_SHAREABLE_SHADERS:
178 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
179 case PIPE_CAP_CLEAR_TEXTURE:
180 case PIPE_CAP_DRAW_PARAMETERS:
181 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
182 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
183 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
184 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
185 case PIPE_CAP_INVALIDATE_BUFFER:
186 case PIPE_CAP_GENERATE_MIPMAP:
187 case PIPE_CAP_STRING_MARKER:
188 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
189 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
190 case PIPE_CAP_QUERY_BUFFER_OBJECT:
191 case PIPE_CAP_QUERY_MEMORY_INFO:
192 case PIPE_CAP_PCI_GROUP:
193 case PIPE_CAP_PCI_BUS:
194 case PIPE_CAP_PCI_DEVICE:
195 case PIPE_CAP_PCI_FUNCTION:
196 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
197 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
198 case PIPE_CAP_CULL_DISTANCE:
199 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
200 case PIPE_CAP_TGSI_VOTE:
201 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
202 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
203 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
204 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
205 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
206 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
207 case PIPE_CAP_NATIVE_FENCE_FD:
208 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
209 case PIPE_CAP_TGSI_FS_FBFETCH:
210 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
211 case PIPE_CAP_DOUBLES:
212 case PIPE_CAP_INT64:
213 case PIPE_CAP_INT64_DIVMOD:
214 case PIPE_CAP_TGSI_TEX_TXF_LZ:
215 case PIPE_CAP_TGSI_CLOCK:
216 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
217 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
218 case PIPE_CAP_TGSI_BALLOT:
219 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
220 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
221 case PIPE_CAP_POST_DEPTH_COVERAGE:
222 case PIPE_CAP_BINDLESS_TEXTURE:
223 return 0;
224
225 case PIPE_CAP_VENDOR_ID:
226 return 0x10de;
227 case PIPE_CAP_DEVICE_ID: {
228 uint64_t device_id;
229 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
230 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
231 return -1;
232 }
233 return device_id;
234 }
235 case PIPE_CAP_ACCELERATED:
236 return 1;
237 case PIPE_CAP_VIDEO_MEMORY:
238 return dev->vram_size >> 20;
239 case PIPE_CAP_UMA:
240 return 0;
241 }
242
243 debug_printf("unknown param %d\n", param);
244 return 0;
245 }
246
247 static float
248 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
249 {
250 struct nv30_screen *screen = nv30_screen(pscreen);
251 struct nouveau_object *eng3d = screen->eng3d;
252
253 switch (param) {
254 case PIPE_CAPF_MAX_LINE_WIDTH:
255 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
256 return 10.0;
257 case PIPE_CAPF_MAX_POINT_WIDTH:
258 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
259 return 64.0;
260 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
261 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
262 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
263 return 15.0;
264 default:
265 debug_printf("unknown paramf %d\n", param);
266 return 0;
267 }
268 }
269
270 static int
271 nv30_screen_get_shader_param(struct pipe_screen *pscreen,
272 enum pipe_shader_type shader,
273 enum pipe_shader_cap param)
274 {
275 struct nv30_screen *screen = nv30_screen(pscreen);
276 struct nouveau_object *eng3d = screen->eng3d;
277
278 switch (shader) {
279 case PIPE_SHADER_VERTEX:
280 switch (param) {
281 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
282 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
283 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
284 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
285 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
286 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
287 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
288 return 0;
289 case PIPE_SHADER_CAP_MAX_INPUTS:
290 case PIPE_SHADER_CAP_MAX_OUTPUTS:
291 return 16;
292 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
293 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
294 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
295 return 1;
296 case PIPE_SHADER_CAP_MAX_TEMPS:
297 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
298 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
299 return 32;
300 case PIPE_SHADER_CAP_PREFERRED_IR:
301 return PIPE_SHADER_IR_TGSI;
302 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
303 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
304 return 0;
305 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
306 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
307 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
308 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
309 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
310 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
311 case PIPE_SHADER_CAP_SUBROUTINES:
312 case PIPE_SHADER_CAP_INTEGERS:
313 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
314 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
315 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
316 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
317 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
318 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
319 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
320 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
321 return 0;
322 default:
323 debug_printf("unknown vertex shader param %d\n", param);
324 return 0;
325 }
326 break;
327 case PIPE_SHADER_FRAGMENT:
328 switch (param) {
329 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
330 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
331 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
332 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
333 return 4096;
334 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
335 return 0;
336 case PIPE_SHADER_CAP_MAX_INPUTS:
337 return 8; /* should be possible to do 10 with nv4x */
338 case PIPE_SHADER_CAP_MAX_OUTPUTS:
339 return 4;
340 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
341 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
342 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
343 return 1;
344 case PIPE_SHADER_CAP_MAX_TEMPS:
345 return 32;
346 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
347 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
348 return 16;
349 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
350 return 32;
351 case PIPE_SHADER_CAP_PREFERRED_IR:
352 return PIPE_SHADER_IR_TGSI;
353 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
354 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
355 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
356 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
357 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
358 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
359 case PIPE_SHADER_CAP_SUBROUTINES:
360 case PIPE_SHADER_CAP_INTEGERS:
361 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
362 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
363 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
364 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
365 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
366 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
367 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
368 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
369 return 0;
370 default:
371 debug_printf("unknown fragment shader param %d\n", param);
372 return 0;
373 }
374 break;
375 default:
376 return 0;
377 }
378 }
379
380 static boolean
381 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
382 enum pipe_format format,
383 enum pipe_texture_target target,
384 unsigned sample_count,
385 unsigned bindings)
386 {
387 if (sample_count > nv30_screen(pscreen)->max_sample_count)
388 return false;
389
390 if (!(0x00000017 & (1 << sample_count)))
391 return false;
392
393 if (!util_format_is_supported(format, bindings)) {
394 return false;
395 }
396
397 /* shared is always supported */
398 bindings &= ~PIPE_BIND_SHARED;
399
400 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
401 }
402
403 static void
404 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
405 {
406 struct nv30_screen *screen = nv30_screen(pscreen);
407 struct nouveau_pushbuf *push = screen->base.pushbuf;
408
409 *sequence = ++screen->base.fence.sequence;
410
411 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
412 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
413 (2 /* size */ << 18) | (7 /* subchan */ << 13));
414 PUSH_DATA (push, 0);
415 PUSH_DATA (push, *sequence);
416 }
417
418 static uint32_t
419 nv30_screen_fence_update(struct pipe_screen *pscreen)
420 {
421 struct nv30_screen *screen = nv30_screen(pscreen);
422 struct nv04_notify *fence = screen->fence->data;
423 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
424 }
425
426 static void
427 nv30_screen_destroy(struct pipe_screen *pscreen)
428 {
429 struct nv30_screen *screen = nv30_screen(pscreen);
430
431 if (!nouveau_drm_screen_unref(&screen->base))
432 return;
433
434 if (screen->base.fence.current) {
435 struct nouveau_fence *current = NULL;
436
437 /* nouveau_fence_wait will create a new current fence, so wait on the
438 * _current_ one, and remove both.
439 */
440 nouveau_fence_ref(screen->base.fence.current, &current);
441 nouveau_fence_wait(current, NULL);
442 nouveau_fence_ref(NULL, &current);
443 nouveau_fence_ref(NULL, &screen->base.fence.current);
444 }
445
446 nouveau_bo_ref(NULL, &screen->notify);
447
448 nouveau_heap_destroy(&screen->query_heap);
449 nouveau_heap_destroy(&screen->vp_exec_heap);
450 nouveau_heap_destroy(&screen->vp_data_heap);
451
452 nouveau_object_del(&screen->query);
453 nouveau_object_del(&screen->fence);
454 nouveau_object_del(&screen->ntfy);
455
456 nouveau_object_del(&screen->sifm);
457 nouveau_object_del(&screen->swzsurf);
458 nouveau_object_del(&screen->surf2d);
459 nouveau_object_del(&screen->m2mf);
460 nouveau_object_del(&screen->eng3d);
461 nouveau_object_del(&screen->null);
462
463 nouveau_screen_fini(&screen->base);
464 FREE(screen);
465 }
466
467 #define FAIL_SCREEN_INIT(str, err) \
468 do { \
469 NOUVEAU_ERR(str, err); \
470 screen->base.base.context_create = NULL; \
471 return &screen->base; \
472 } while(0)
473
474 struct nouveau_screen *
475 nv30_screen_create(struct nouveau_device *dev)
476 {
477 struct nv30_screen *screen;
478 struct pipe_screen *pscreen;
479 struct nouveau_pushbuf *push;
480 struct nv04_fifo *fifo;
481 unsigned oclass = 0;
482 int ret, i;
483
484 switch (dev->chipset & 0xf0) {
485 case 0x30:
486 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
487 oclass = NV30_3D_CLASS;
488 else
489 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
490 oclass = NV34_3D_CLASS;
491 else
492 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
493 oclass = NV35_3D_CLASS;
494 break;
495 case 0x40:
496 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
497 oclass = NV40_3D_CLASS;
498 else
499 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
500 oclass = NV44_3D_CLASS;
501 break;
502 case 0x60:
503 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
504 oclass = NV44_3D_CLASS;
505 break;
506 default:
507 break;
508 }
509
510 if (!oclass) {
511 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
512 return NULL;
513 }
514
515 screen = CALLOC_STRUCT(nv30_screen);
516 if (!screen)
517 return NULL;
518
519 pscreen = &screen->base.base;
520 pscreen->destroy = nv30_screen_destroy;
521
522 /*
523 * Some modern apps try to use msaa without keeping in mind the
524 * restrictions on videomem of older cards. Resulting in dmesg saying:
525 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
526 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
527 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
528 *
529 * Because we are running out of video memory, after which the program
530 * using the msaa visual freezes, and eventually the entire system freezes.
531 *
532 * To work around this we do not allow msaa visauls by default and allow
533 * the user to override this via NV30_MAX_MSAA.
534 */
535 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
536 if (screen->max_sample_count > 4)
537 screen->max_sample_count = 4;
538
539 pscreen->get_param = nv30_screen_get_param;
540 pscreen->get_paramf = nv30_screen_get_paramf;
541 pscreen->get_shader_param = nv30_screen_get_shader_param;
542 pscreen->context_create = nv30_context_create;
543 pscreen->is_format_supported = nv30_screen_is_format_supported;
544 nv30_resource_screen_init(pscreen);
545 nouveau_screen_init_vdec(&screen->base);
546
547 screen->base.fence.emit = nv30_screen_fence_emit;
548 screen->base.fence.update = nv30_screen_fence_update;
549
550 ret = nouveau_screen_init(&screen->base, dev);
551 if (ret)
552 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
553
554 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
555 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
556 if (oclass == NV40_3D_CLASS) {
557 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
558 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
559 }
560
561 fifo = screen->base.channel->data;
562 push = screen->base.pushbuf;
563 push->rsvd_kick = 16;
564
565 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
566 NULL, 0, &screen->null);
567 if (ret)
568 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
569
570 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
571 * this means that the address pointed at by the DMA object must
572 * be 4KiB aligned, which means this object needs to be the first
573 * one allocated on the channel.
574 */
575 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
576 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
577 .length = 32 }, sizeof(struct nv04_notify),
578 &screen->fence);
579 if (ret)
580 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
581
582 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
583 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
584 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
585 .length = 32 }, sizeof(struct nv04_notify),
586 &screen->ntfy);
587 if (ret)
588 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
589
590 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
591 * the remainder of the "notifier block" assigned by the kernel for
592 * use as query objects
593 */
594 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
595 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
596 .length = 4096 - 128 }, sizeof(struct nv04_notify),
597 &screen->query);
598 if (ret)
599 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
600
601 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
602 if (ret)
603 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
604
605 LIST_INITHEAD(&screen->queries);
606
607 /* Vertex program resources (code/data), currently 6 of the constant
608 * slots are reserved to implement user clipping planes
609 */
610 if (oclass < NV40_3D_CLASS) {
611 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
612 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
613 } else {
614 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
615 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
616 }
617
618 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
619 if (ret == 0)
620 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
621 if (ret)
622 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
623
624 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
625 NULL, 0, &screen->eng3d);
626 if (ret)
627 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
628
629 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
630 PUSH_DATA (push, screen->eng3d->handle);
631 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
632 PUSH_DATA (push, screen->ntfy->handle);
633 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
634 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
635 PUSH_DATA (push, fifo->vram); /* COLOR1 */
636 PUSH_DATA (push, screen->null->handle); /* UNK190 */
637 PUSH_DATA (push, fifo->vram); /* COLOR0 */
638 PUSH_DATA (push, fifo->vram); /* ZETA */
639 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
640 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
641 PUSH_DATA (push, screen->fence->handle); /* FENCE */
642 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
643 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
644 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
645 if (screen->eng3d->oclass < NV40_3D_CLASS) {
646 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
647 PUSH_DATA (push, 0x00100000);
648 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
649 PUSH_DATA (push, 3);
650
651 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
652 PUSH_DATA (push, 0);
653 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
654 PUSH_DATA (push, fui(0.0));
655 PUSH_DATA (push, fui(0.0));
656 PUSH_DATA (push, fui(1.0));
657 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
658 for (i = 0; i < 16; i++)
659 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
660
661 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
662 PUSH_DATA (push, 0);
663 } else {
664 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
665 PUSH_DATA (push, fifo->vram);
666 PUSH_DATA (push, fifo->vram); /* COLOR3 */
667
668 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
669 PUSH_DATA (push, 0x00000004);
670
671 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
672 PUSH_DATA (push, 0x00000010);
673 PUSH_DATA (push, 0x01000100);
674 PUSH_DATA (push, 0xff800006);
675
676 /* vtxprog output routing */
677 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
678 PUSH_DATA (push, 0x06144321);
679 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
680 PUSH_DATA (push, 0xedcba987);
681 PUSH_DATA (push, 0x0000006f);
682 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
683 PUSH_DATA (push, 0x00171615);
684 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
685 PUSH_DATA (push, 0x001b1a19);
686
687 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
688 PUSH_DATA (push, 0x0020ffff);
689 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
690 PUSH_DATA (push, 0x01d300d4);
691
692 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
693 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
694 }
695
696 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
697 NULL, 0, &screen->m2mf);
698 if (ret)
699 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
700
701 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
702 PUSH_DATA (push, screen->m2mf->handle);
703 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
704 PUSH_DATA (push, screen->ntfy->handle);
705
706 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
707 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
708 if (ret)
709 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
710
711 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
712 PUSH_DATA (push, screen->surf2d->handle);
713 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
714 PUSH_DATA (push, screen->ntfy->handle);
715
716 if (dev->chipset < 0x40)
717 oclass = NV30_SURFACE_SWZ_CLASS;
718 else
719 oclass = NV40_SURFACE_SWZ_CLASS;
720
721 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
722 NULL, 0, &screen->swzsurf);
723 if (ret)
724 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
725
726 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
727 PUSH_DATA (push, screen->swzsurf->handle);
728 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
729 PUSH_DATA (push, screen->ntfy->handle);
730
731 if (dev->chipset < 0x40)
732 oclass = NV30_SIFM_CLASS;
733 else
734 oclass = NV40_SIFM_CLASS;
735
736 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
737 NULL, 0, &screen->sifm);
738 if (ret)
739 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
740
741 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
742 PUSH_DATA (push, screen->sifm->handle);
743 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
744 PUSH_DATA (push, screen->ntfy->handle);
745 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
746 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
747
748 nouveau_pushbuf_kick(push, push->channel);
749
750 nouveau_fence_new(&screen->base, &screen->base.fence.current);
751 return &screen->base;
752 }