gallium: add PIPE_CAP_TGSI CLOCK
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
95 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
96 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
99 return 1;
100 /* nv35 capabilities */
101 case PIPE_CAP_DEPTH_BOUNDS_TEST:
102 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
103 /* nv4x capabilities */
104 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
105 case PIPE_CAP_NPOT_TEXTURES:
106 case PIPE_CAP_CONDITIONAL_RENDER:
107 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
108 case PIPE_CAP_PRIMITIVE_RESTART:
109 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
110 /* unsupported */
111 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
112 case PIPE_CAP_SM3:
113 case PIPE_CAP_INDEP_BLEND_ENABLE:
114 case PIPE_CAP_INDEP_BLEND_FUNC:
115 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
116 case PIPE_CAP_SHADER_STENCIL_EXPORT:
117 case PIPE_CAP_TGSI_INSTANCEID:
118 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
119 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
120 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
121 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 case PIPE_CAP_CLIP_HALFZ:
166 case PIPE_CAP_VERTEXID_NOBASE:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
174 case PIPE_CAP_TGSI_TXQS:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
176 case PIPE_CAP_SHAREABLE_SHADERS:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
178 case PIPE_CAP_CLEAR_TEXTURE:
179 case PIPE_CAP_DRAW_PARAMETERS:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
183 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
184 case PIPE_CAP_INVALIDATE_BUFFER:
185 case PIPE_CAP_GENERATE_MIPMAP:
186 case PIPE_CAP_STRING_MARKER:
187 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
188 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
189 case PIPE_CAP_QUERY_BUFFER_OBJECT:
190 case PIPE_CAP_QUERY_MEMORY_INFO:
191 case PIPE_CAP_PCI_GROUP:
192 case PIPE_CAP_PCI_BUS:
193 case PIPE_CAP_PCI_DEVICE:
194 case PIPE_CAP_PCI_FUNCTION:
195 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
196 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
197 case PIPE_CAP_CULL_DISTANCE:
198 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
199 case PIPE_CAP_TGSI_VOTE:
200 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
201 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
202 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
203 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
204 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
205 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
206 case PIPE_CAP_NATIVE_FENCE_FD:
207 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
208 case PIPE_CAP_TGSI_FS_FBFETCH:
209 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
210 case PIPE_CAP_DOUBLES:
211 case PIPE_CAP_INT64:
212 case PIPE_CAP_INT64_DIVMOD:
213 case PIPE_CAP_TGSI_TEX_TXF_LZ:
214 case PIPE_CAP_TGSI_CLOCK:
215 return 0;
216
217 case PIPE_CAP_VENDOR_ID:
218 return 0x10de;
219 case PIPE_CAP_DEVICE_ID: {
220 uint64_t device_id;
221 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
222 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
223 return -1;
224 }
225 return device_id;
226 }
227 case PIPE_CAP_ACCELERATED:
228 return 1;
229 case PIPE_CAP_VIDEO_MEMORY:
230 return dev->vram_size >> 20;
231 case PIPE_CAP_UMA:
232 return 0;
233 }
234
235 debug_printf("unknown param %d\n", param);
236 return 0;
237 }
238
239 static float
240 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
241 {
242 struct nv30_screen *screen = nv30_screen(pscreen);
243 struct nouveau_object *eng3d = screen->eng3d;
244
245 switch (param) {
246 case PIPE_CAPF_MAX_LINE_WIDTH:
247 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
248 return 10.0;
249 case PIPE_CAPF_MAX_POINT_WIDTH:
250 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
251 return 64.0;
252 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
253 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
254 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
255 return 15.0;
256 default:
257 debug_printf("unknown paramf %d\n", param);
258 return 0;
259 }
260 }
261
262 static int
263 nv30_screen_get_shader_param(struct pipe_screen *pscreen,
264 enum pipe_shader_type shader,
265 enum pipe_shader_cap param)
266 {
267 struct nv30_screen *screen = nv30_screen(pscreen);
268 struct nouveau_object *eng3d = screen->eng3d;
269
270 switch (shader) {
271 case PIPE_SHADER_VERTEX:
272 switch (param) {
273 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
274 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
275 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
276 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
277 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
278 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
279 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
280 return 0;
281 case PIPE_SHADER_CAP_MAX_INPUTS:
282 case PIPE_SHADER_CAP_MAX_OUTPUTS:
283 return 16;
284 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
285 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
286 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
287 return 1;
288 case PIPE_SHADER_CAP_MAX_TEMPS:
289 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
290 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
291 return 32;
292 case PIPE_SHADER_CAP_PREFERRED_IR:
293 return PIPE_SHADER_IR_TGSI;
294 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
295 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
296 return 0;
297 case PIPE_SHADER_CAP_MAX_PREDS:
298 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
299 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
300 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
301 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
302 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
303 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
304 case PIPE_SHADER_CAP_SUBROUTINES:
305 case PIPE_SHADER_CAP_INTEGERS:
306 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
307 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
308 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
309 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
310 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
311 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
312 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
313 return 0;
314 default:
315 debug_printf("unknown vertex shader param %d\n", param);
316 return 0;
317 }
318 break;
319 case PIPE_SHADER_FRAGMENT:
320 switch (param) {
321 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
322 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
323 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
324 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
325 return 4096;
326 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
327 return 0;
328 case PIPE_SHADER_CAP_MAX_INPUTS:
329 return 8; /* should be possible to do 10 with nv4x */
330 case PIPE_SHADER_CAP_MAX_OUTPUTS:
331 return 4;
332 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
333 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
334 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
335 return 1;
336 case PIPE_SHADER_CAP_MAX_TEMPS:
337 return 32;
338 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
339 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
340 return 16;
341 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
342 return 32;
343 case PIPE_SHADER_CAP_PREFERRED_IR:
344 return PIPE_SHADER_IR_TGSI;
345 case PIPE_SHADER_CAP_MAX_PREDS:
346 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
347 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
348 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
349 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
350 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
351 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
352 case PIPE_SHADER_CAP_SUBROUTINES:
353 case PIPE_SHADER_CAP_INTEGERS:
354 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
355 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
356 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
357 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
358 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
359 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
360 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
361 return 0;
362 default:
363 debug_printf("unknown fragment shader param %d\n", param);
364 return 0;
365 }
366 break;
367 default:
368 return 0;
369 }
370 }
371
372 static boolean
373 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
374 enum pipe_format format,
375 enum pipe_texture_target target,
376 unsigned sample_count,
377 unsigned bindings)
378 {
379 if (sample_count > nv30_screen(pscreen)->max_sample_count)
380 return false;
381
382 if (!(0x00000017 & (1 << sample_count)))
383 return false;
384
385 if (!util_format_is_supported(format, bindings)) {
386 return false;
387 }
388
389 /* shared is always supported */
390 bindings &= ~PIPE_BIND_SHARED;
391
392 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
393 }
394
395 static void
396 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
397 {
398 struct nv30_screen *screen = nv30_screen(pscreen);
399 struct nouveau_pushbuf *push = screen->base.pushbuf;
400
401 *sequence = ++screen->base.fence.sequence;
402
403 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
404 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
405 (2 /* size */ << 18) | (7 /* subchan */ << 13));
406 PUSH_DATA (push, 0);
407 PUSH_DATA (push, *sequence);
408 }
409
410 static uint32_t
411 nv30_screen_fence_update(struct pipe_screen *pscreen)
412 {
413 struct nv30_screen *screen = nv30_screen(pscreen);
414 struct nv04_notify *fence = screen->fence->data;
415 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
416 }
417
418 static void
419 nv30_screen_destroy(struct pipe_screen *pscreen)
420 {
421 struct nv30_screen *screen = nv30_screen(pscreen);
422
423 if (!nouveau_drm_screen_unref(&screen->base))
424 return;
425
426 if (screen->base.fence.current) {
427 struct nouveau_fence *current = NULL;
428
429 /* nouveau_fence_wait will create a new current fence, so wait on the
430 * _current_ one, and remove both.
431 */
432 nouveau_fence_ref(screen->base.fence.current, &current);
433 nouveau_fence_wait(current, NULL);
434 nouveau_fence_ref(NULL, &current);
435 nouveau_fence_ref(NULL, &screen->base.fence.current);
436 }
437
438 nouveau_bo_ref(NULL, &screen->notify);
439
440 nouveau_heap_destroy(&screen->query_heap);
441 nouveau_heap_destroy(&screen->vp_exec_heap);
442 nouveau_heap_destroy(&screen->vp_data_heap);
443
444 nouveau_object_del(&screen->query);
445 nouveau_object_del(&screen->fence);
446 nouveau_object_del(&screen->ntfy);
447
448 nouveau_object_del(&screen->sifm);
449 nouveau_object_del(&screen->swzsurf);
450 nouveau_object_del(&screen->surf2d);
451 nouveau_object_del(&screen->m2mf);
452 nouveau_object_del(&screen->eng3d);
453 nouveau_object_del(&screen->null);
454
455 nouveau_screen_fini(&screen->base);
456 FREE(screen);
457 }
458
459 #define FAIL_SCREEN_INIT(str, err) \
460 do { \
461 NOUVEAU_ERR(str, err); \
462 screen->base.base.context_create = NULL; \
463 return &screen->base; \
464 } while(0)
465
466 struct nouveau_screen *
467 nv30_screen_create(struct nouveau_device *dev)
468 {
469 struct nv30_screen *screen;
470 struct pipe_screen *pscreen;
471 struct nouveau_pushbuf *push;
472 struct nv04_fifo *fifo;
473 unsigned oclass = 0;
474 int ret, i;
475
476 switch (dev->chipset & 0xf0) {
477 case 0x30:
478 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
479 oclass = NV30_3D_CLASS;
480 else
481 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
482 oclass = NV34_3D_CLASS;
483 else
484 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
485 oclass = NV35_3D_CLASS;
486 break;
487 case 0x40:
488 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
489 oclass = NV40_3D_CLASS;
490 else
491 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
492 oclass = NV44_3D_CLASS;
493 break;
494 case 0x60:
495 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
496 oclass = NV44_3D_CLASS;
497 break;
498 default:
499 break;
500 }
501
502 if (!oclass) {
503 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
504 return NULL;
505 }
506
507 screen = CALLOC_STRUCT(nv30_screen);
508 if (!screen)
509 return NULL;
510
511 pscreen = &screen->base.base;
512 pscreen->destroy = nv30_screen_destroy;
513
514 /*
515 * Some modern apps try to use msaa without keeping in mind the
516 * restrictions on videomem of older cards. Resulting in dmesg saying:
517 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
518 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
519 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
520 *
521 * Because we are running out of video memory, after which the program
522 * using the msaa visual freezes, and eventually the entire system freezes.
523 *
524 * To work around this we do not allow msaa visauls by default and allow
525 * the user to override this via NV30_MAX_MSAA.
526 */
527 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
528 if (screen->max_sample_count > 4)
529 screen->max_sample_count = 4;
530
531 pscreen->get_param = nv30_screen_get_param;
532 pscreen->get_paramf = nv30_screen_get_paramf;
533 pscreen->get_shader_param = nv30_screen_get_shader_param;
534 pscreen->context_create = nv30_context_create;
535 pscreen->is_format_supported = nv30_screen_is_format_supported;
536 nv30_resource_screen_init(pscreen);
537 nouveau_screen_init_vdec(&screen->base);
538
539 screen->base.fence.emit = nv30_screen_fence_emit;
540 screen->base.fence.update = nv30_screen_fence_update;
541
542 ret = nouveau_screen_init(&screen->base, dev);
543 if (ret)
544 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
545
546 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
547 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
548 if (oclass == NV40_3D_CLASS) {
549 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
550 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
551 }
552
553 fifo = screen->base.channel->data;
554 push = screen->base.pushbuf;
555 push->rsvd_kick = 16;
556
557 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
558 NULL, 0, &screen->null);
559 if (ret)
560 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
561
562 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
563 * this means that the address pointed at by the DMA object must
564 * be 4KiB aligned, which means this object needs to be the first
565 * one allocated on the channel.
566 */
567 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
568 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
569 .length = 32 }, sizeof(struct nv04_notify),
570 &screen->fence);
571 if (ret)
572 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
573
574 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
575 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
576 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
577 .length = 32 }, sizeof(struct nv04_notify),
578 &screen->ntfy);
579 if (ret)
580 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
581
582 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
583 * the remainder of the "notifier block" assigned by the kernel for
584 * use as query objects
585 */
586 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
587 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
588 .length = 4096 - 128 }, sizeof(struct nv04_notify),
589 &screen->query);
590 if (ret)
591 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
592
593 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
594 if (ret)
595 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
596
597 LIST_INITHEAD(&screen->queries);
598
599 /* Vertex program resources (code/data), currently 6 of the constant
600 * slots are reserved to implement user clipping planes
601 */
602 if (oclass < NV40_3D_CLASS) {
603 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
604 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
605 } else {
606 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
607 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
608 }
609
610 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
611 if (ret == 0)
612 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
613 if (ret)
614 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
615
616 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
617 NULL, 0, &screen->eng3d);
618 if (ret)
619 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
620
621 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
622 PUSH_DATA (push, screen->eng3d->handle);
623 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
624 PUSH_DATA (push, screen->ntfy->handle);
625 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
626 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
627 PUSH_DATA (push, fifo->vram); /* COLOR1 */
628 PUSH_DATA (push, screen->null->handle); /* UNK190 */
629 PUSH_DATA (push, fifo->vram); /* COLOR0 */
630 PUSH_DATA (push, fifo->vram); /* ZETA */
631 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
632 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
633 PUSH_DATA (push, screen->fence->handle); /* FENCE */
634 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
635 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
636 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
637 if (screen->eng3d->oclass < NV40_3D_CLASS) {
638 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
639 PUSH_DATA (push, 0x00100000);
640 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
641 PUSH_DATA (push, 3);
642
643 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
644 PUSH_DATA (push, 0);
645 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
646 PUSH_DATA (push, fui(0.0));
647 PUSH_DATA (push, fui(0.0));
648 PUSH_DATA (push, fui(1.0));
649 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
650 for (i = 0; i < 16; i++)
651 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
652
653 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
654 PUSH_DATA (push, 0);
655 } else {
656 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
657 PUSH_DATA (push, fifo->vram);
658 PUSH_DATA (push, fifo->vram); /* COLOR3 */
659
660 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
661 PUSH_DATA (push, 0x00000004);
662
663 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
664 PUSH_DATA (push, 0x00000010);
665 PUSH_DATA (push, 0x01000100);
666 PUSH_DATA (push, 0xff800006);
667
668 /* vtxprog output routing */
669 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
670 PUSH_DATA (push, 0x06144321);
671 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
672 PUSH_DATA (push, 0xedcba987);
673 PUSH_DATA (push, 0x0000006f);
674 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
675 PUSH_DATA (push, 0x00171615);
676 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
677 PUSH_DATA (push, 0x001b1a19);
678
679 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
680 PUSH_DATA (push, 0x0020ffff);
681 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
682 PUSH_DATA (push, 0x01d300d4);
683
684 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
685 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
686 }
687
688 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
689 NULL, 0, &screen->m2mf);
690 if (ret)
691 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
692
693 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
694 PUSH_DATA (push, screen->m2mf->handle);
695 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
696 PUSH_DATA (push, screen->ntfy->handle);
697
698 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
699 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
700 if (ret)
701 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
702
703 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
704 PUSH_DATA (push, screen->surf2d->handle);
705 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
706 PUSH_DATA (push, screen->ntfy->handle);
707
708 if (dev->chipset < 0x40)
709 oclass = NV30_SURFACE_SWZ_CLASS;
710 else
711 oclass = NV40_SURFACE_SWZ_CLASS;
712
713 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
714 NULL, 0, &screen->swzsurf);
715 if (ret)
716 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
717
718 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
719 PUSH_DATA (push, screen->swzsurf->handle);
720 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
721 PUSH_DATA (push, screen->ntfy->handle);
722
723 if (dev->chipset < 0x40)
724 oclass = NV30_SIFM_CLASS;
725 else
726 oclass = NV40_SIFM_CLASS;
727
728 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
729 NULL, 0, &screen->sifm);
730 if (ret)
731 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
732
733 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
734 PUSH_DATA (push, screen->sifm->handle);
735 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
736 PUSH_DATA (push, screen->ntfy->handle);
737 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
738 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
739
740 nouveau_pushbuf_kick(push, push->channel);
741
742 nouveau_fence_new(&screen->base, &screen->base.fence.current);
743 return &screen->base;
744 }