nv30: Add missing PIPE_SHADER_CAP_INTEGERS to get_shader_param()
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 case PIPE_CAP_CLIP_HALFZ:
166 case PIPE_CAP_VERTEXID_NOBASE:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
174 case PIPE_CAP_TGSI_TXQS:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
176 case PIPE_CAP_SHAREABLE_SHADERS:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
178 case PIPE_CAP_CLEAR_TEXTURE:
179 case PIPE_CAP_DRAW_PARAMETERS:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
183 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
184 case PIPE_CAP_INVALIDATE_BUFFER:
185 case PIPE_CAP_GENERATE_MIPMAP:
186 case PIPE_CAP_STRING_MARKER:
187 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
188 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
189 case PIPE_CAP_QUERY_BUFFER_OBJECT:
190 case PIPE_CAP_QUERY_MEMORY_INFO:
191 case PIPE_CAP_PCI_GROUP:
192 case PIPE_CAP_PCI_BUS:
193 case PIPE_CAP_PCI_DEVICE:
194 case PIPE_CAP_PCI_FUNCTION:
195 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
196 return 0;
197
198 case PIPE_CAP_VENDOR_ID:
199 return 0x10de;
200 case PIPE_CAP_DEVICE_ID: {
201 uint64_t device_id;
202 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
203 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
204 return -1;
205 }
206 return device_id;
207 }
208 case PIPE_CAP_ACCELERATED:
209 return 1;
210 case PIPE_CAP_VIDEO_MEMORY:
211 return dev->vram_size >> 20;
212 case PIPE_CAP_UMA:
213 return 0;
214 }
215
216 debug_printf("unknown param %d\n", param);
217 return 0;
218 }
219
220 static float
221 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
222 {
223 struct nv30_screen *screen = nv30_screen(pscreen);
224 struct nouveau_object *eng3d = screen->eng3d;
225
226 switch (param) {
227 case PIPE_CAPF_MAX_LINE_WIDTH:
228 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
229 return 10.0;
230 case PIPE_CAPF_MAX_POINT_WIDTH:
231 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
232 return 64.0;
233 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
234 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
235 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
236 return 15.0;
237 default:
238 debug_printf("unknown paramf %d\n", param);
239 return 0;
240 }
241 }
242
243 static int
244 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
245 enum pipe_shader_cap param)
246 {
247 struct nv30_screen *screen = nv30_screen(pscreen);
248 struct nouveau_object *eng3d = screen->eng3d;
249
250 switch (shader) {
251 case PIPE_SHADER_VERTEX:
252 switch (param) {
253 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
254 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
255 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
256 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
257 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
258 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
259 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
260 return 0;
261 case PIPE_SHADER_CAP_MAX_INPUTS:
262 case PIPE_SHADER_CAP_MAX_OUTPUTS:
263 return 16;
264 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
265 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
266 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
267 return 1;
268 case PIPE_SHADER_CAP_MAX_TEMPS:
269 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
270 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
271 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
272 return 0;
273 case PIPE_SHADER_CAP_MAX_PREDS:
274 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
275 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
276 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
277 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
278 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
279 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
280 case PIPE_SHADER_CAP_SUBROUTINES:
281 case PIPE_SHADER_CAP_INTEGERS:
282 case PIPE_SHADER_CAP_DOUBLES:
283 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
284 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
285 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
286 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
287 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
288 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
289 return 0;
290 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
291 return 32;
292 default:
293 debug_printf("unknown vertex shader param %d\n", param);
294 return 0;
295 }
296 break;
297 case PIPE_SHADER_FRAGMENT:
298 switch (param) {
299 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
300 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
301 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
302 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
303 return 4096;
304 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
305 return 0;
306 case PIPE_SHADER_CAP_MAX_INPUTS:
307 return 8; /* should be possible to do 10 with nv4x */
308 case PIPE_SHADER_CAP_MAX_OUTPUTS:
309 return 4;
310 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
311 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
312 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
313 return 1;
314 case PIPE_SHADER_CAP_MAX_TEMPS:
315 return 32;
316 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
317 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
318 return 16;
319 case PIPE_SHADER_CAP_MAX_PREDS:
320 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
321 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
322 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
323 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
324 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
325 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
326 case PIPE_SHADER_CAP_SUBROUTINES:
327 case PIPE_SHADER_CAP_INTEGERS:
328 case PIPE_SHADER_CAP_DOUBLES:
329 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
330 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
331 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
332 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
333 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
334 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
335 return 0;
336 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
337 return 32;
338 default:
339 debug_printf("unknown fragment shader param %d\n", param);
340 return 0;
341 }
342 break;
343 default:
344 return 0;
345 }
346 }
347
348 static boolean
349 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
350 enum pipe_format format,
351 enum pipe_texture_target target,
352 unsigned sample_count,
353 unsigned bindings)
354 {
355 if (sample_count > nv30_screen(pscreen)->max_sample_count)
356 return false;
357
358 if (!(0x00000017 & (1 << sample_count)))
359 return false;
360
361 if (!util_format_is_supported(format, bindings)) {
362 return false;
363 }
364
365 /* transfers & shared are always supported */
366 bindings &= ~(PIPE_BIND_TRANSFER_READ |
367 PIPE_BIND_TRANSFER_WRITE |
368 PIPE_BIND_SHARED);
369
370 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
371 }
372
373 static void
374 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
375 {
376 struct nv30_screen *screen = nv30_screen(pscreen);
377 struct nouveau_pushbuf *push = screen->base.pushbuf;
378
379 *sequence = ++screen->base.fence.sequence;
380
381 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
382 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
383 (2 /* size */ << 18) | (7 /* subchan */ << 13));
384 PUSH_DATA (push, 0);
385 PUSH_DATA (push, *sequence);
386 }
387
388 static uint32_t
389 nv30_screen_fence_update(struct pipe_screen *pscreen)
390 {
391 struct nv30_screen *screen = nv30_screen(pscreen);
392 struct nv04_notify *fence = screen->fence->data;
393 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
394 }
395
396 static void
397 nv30_screen_destroy(struct pipe_screen *pscreen)
398 {
399 struct nv30_screen *screen = nv30_screen(pscreen);
400
401 if (!nouveau_drm_screen_unref(&screen->base))
402 return;
403
404 if (screen->base.fence.current) {
405 struct nouveau_fence *current = NULL;
406
407 /* nouveau_fence_wait will create a new current fence, so wait on the
408 * _current_ one, and remove both.
409 */
410 nouveau_fence_ref(screen->base.fence.current, &current);
411 nouveau_fence_wait(current, NULL);
412 nouveau_fence_ref(NULL, &current);
413 nouveau_fence_ref(NULL, &screen->base.fence.current);
414 }
415
416 nouveau_bo_ref(NULL, &screen->notify);
417
418 nouveau_heap_destroy(&screen->query_heap);
419 nouveau_heap_destroy(&screen->vp_exec_heap);
420 nouveau_heap_destroy(&screen->vp_data_heap);
421
422 nouveau_object_del(&screen->query);
423 nouveau_object_del(&screen->fence);
424 nouveau_object_del(&screen->ntfy);
425
426 nouveau_object_del(&screen->sifm);
427 nouveau_object_del(&screen->swzsurf);
428 nouveau_object_del(&screen->surf2d);
429 nouveau_object_del(&screen->m2mf);
430 nouveau_object_del(&screen->eng3d);
431 nouveau_object_del(&screen->null);
432
433 nouveau_screen_fini(&screen->base);
434 FREE(screen);
435 }
436
437 #define FAIL_SCREEN_INIT(str, err) \
438 do { \
439 NOUVEAU_ERR(str, err); \
440 screen->base.base.context_create = NULL; \
441 return &screen->base; \
442 } while(0)
443
444 struct nouveau_screen *
445 nv30_screen_create(struct nouveau_device *dev)
446 {
447 struct nv30_screen *screen;
448 struct pipe_screen *pscreen;
449 struct nouveau_pushbuf *push;
450 struct nv04_fifo *fifo;
451 unsigned oclass = 0;
452 int ret, i;
453
454 switch (dev->chipset & 0xf0) {
455 case 0x30:
456 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
457 oclass = NV30_3D_CLASS;
458 else
459 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
460 oclass = NV34_3D_CLASS;
461 else
462 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
463 oclass = NV35_3D_CLASS;
464 break;
465 case 0x40:
466 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
467 oclass = NV40_3D_CLASS;
468 else
469 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
470 oclass = NV44_3D_CLASS;
471 break;
472 case 0x60:
473 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
474 oclass = NV44_3D_CLASS;
475 break;
476 default:
477 break;
478 }
479
480 if (!oclass) {
481 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
482 return NULL;
483 }
484
485 screen = CALLOC_STRUCT(nv30_screen);
486 if (!screen)
487 return NULL;
488
489 pscreen = &screen->base.base;
490 pscreen->destroy = nv30_screen_destroy;
491
492 /*
493 * Some modern apps try to use msaa without keeping in mind the
494 * restrictions on videomem of older cards. Resulting in dmesg saying:
495 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
496 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
497 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
498 *
499 * Because we are running out of video memory, after which the program
500 * using the msaa visual freezes, and eventually the entire system freezes.
501 *
502 * To work around this we do not allow msaa visauls by default and allow
503 * the user to override this via NV30_MAX_MSAA.
504 */
505 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
506 if (screen->max_sample_count > 4)
507 screen->max_sample_count = 4;
508
509 pscreen->get_param = nv30_screen_get_param;
510 pscreen->get_paramf = nv30_screen_get_paramf;
511 pscreen->get_shader_param = nv30_screen_get_shader_param;
512 pscreen->context_create = nv30_context_create;
513 pscreen->is_format_supported = nv30_screen_is_format_supported;
514 nv30_resource_screen_init(pscreen);
515 nouveau_screen_init_vdec(&screen->base);
516
517 screen->base.fence.emit = nv30_screen_fence_emit;
518 screen->base.fence.update = nv30_screen_fence_update;
519
520 ret = nouveau_screen_init(&screen->base, dev);
521 if (ret)
522 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
523
524 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
525 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
526 if (oclass == NV40_3D_CLASS) {
527 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
528 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
529 }
530
531 fifo = screen->base.channel->data;
532 push = screen->base.pushbuf;
533 push->rsvd_kick = 16;
534
535 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
536 NULL, 0, &screen->null);
537 if (ret)
538 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
539
540 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
541 * this means that the address pointed at by the DMA object must
542 * be 4KiB aligned, which means this object needs to be the first
543 * one allocated on the channel.
544 */
545 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
546 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
547 .length = 32 }, sizeof(struct nv04_notify),
548 &screen->fence);
549 if (ret)
550 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
551
552 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
553 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
554 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
555 .length = 32 }, sizeof(struct nv04_notify),
556 &screen->ntfy);
557 if (ret)
558 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
559
560 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
561 * the remainder of the "notifier block" assigned by the kernel for
562 * use as query objects
563 */
564 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
565 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
566 .length = 4096 - 128 }, sizeof(struct nv04_notify),
567 &screen->query);
568 if (ret)
569 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
570
571 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
572 if (ret)
573 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
574
575 LIST_INITHEAD(&screen->queries);
576
577 /* Vertex program resources (code/data), currently 6 of the constant
578 * slots are reserved to implement user clipping planes
579 */
580 if (oclass < NV40_3D_CLASS) {
581 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
582 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
583 } else {
584 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
585 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
586 }
587
588 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
589 if (ret == 0)
590 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
591 if (ret)
592 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
593
594 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
595 NULL, 0, &screen->eng3d);
596 if (ret)
597 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
598
599 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
600 PUSH_DATA (push, screen->eng3d->handle);
601 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
602 PUSH_DATA (push, screen->ntfy->handle);
603 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
604 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
605 PUSH_DATA (push, fifo->vram); /* COLOR1 */
606 PUSH_DATA (push, screen->null->handle); /* UNK190 */
607 PUSH_DATA (push, fifo->vram); /* COLOR0 */
608 PUSH_DATA (push, fifo->vram); /* ZETA */
609 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
610 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
611 PUSH_DATA (push, screen->fence->handle); /* FENCE */
612 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
613 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
614 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
615 if (screen->eng3d->oclass < NV40_3D_CLASS) {
616 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
617 PUSH_DATA (push, 0x00100000);
618 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
619 PUSH_DATA (push, 3);
620
621 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
622 PUSH_DATA (push, 0);
623 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
624 PUSH_DATA (push, fui(0.0));
625 PUSH_DATA (push, fui(0.0));
626 PUSH_DATA (push, fui(1.0));
627 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
628 for (i = 0; i < 16; i++)
629 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
630
631 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
632 PUSH_DATA (push, 0);
633 } else {
634 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
635 PUSH_DATA (push, fifo->vram);
636 PUSH_DATA (push, fifo->vram); /* COLOR3 */
637
638 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
639 PUSH_DATA (push, 0x00000004);
640
641 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
642 PUSH_DATA (push, 0x00000010);
643 PUSH_DATA (push, 0x01000100);
644 PUSH_DATA (push, 0xff800006);
645
646 /* vtxprog output routing */
647 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
648 PUSH_DATA (push, 0x06144321);
649 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
650 PUSH_DATA (push, 0xedcba987);
651 PUSH_DATA (push, 0x0000006f);
652 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
653 PUSH_DATA (push, 0x00171615);
654 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
655 PUSH_DATA (push, 0x001b1a19);
656
657 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
658 PUSH_DATA (push, 0x0020ffff);
659 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
660 PUSH_DATA (push, 0x01d300d4);
661
662 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
663 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
664 }
665
666 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
667 NULL, 0, &screen->m2mf);
668 if (ret)
669 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
670
671 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
672 PUSH_DATA (push, screen->m2mf->handle);
673 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
674 PUSH_DATA (push, screen->ntfy->handle);
675
676 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
677 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
678 if (ret)
679 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
680
681 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
682 PUSH_DATA (push, screen->surf2d->handle);
683 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
684 PUSH_DATA (push, screen->ntfy->handle);
685
686 if (dev->chipset < 0x40)
687 oclass = NV30_SURFACE_SWZ_CLASS;
688 else
689 oclass = NV40_SURFACE_SWZ_CLASS;
690
691 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
692 NULL, 0, &screen->swzsurf);
693 if (ret)
694 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
695
696 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
697 PUSH_DATA (push, screen->swzsurf->handle);
698 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
699 PUSH_DATA (push, screen->ntfy->handle);
700
701 if (dev->chipset < 0x40)
702 oclass = NV30_SIFM_CLASS;
703 else
704 oclass = NV40_SIFM_CLASS;
705
706 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
707 NULL, 0, &screen->sifm);
708 if (ret)
709 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
710
711 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
712 PUSH_DATA (push, screen->sifm->handle);
713 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
714 PUSH_DATA (push, screen->ntfy->handle);
715 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
716 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
717
718 nouveau_pushbuf_kick(push, push->channel);
719
720 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
721 return &screen->base;
722 }