2 * Copyright 2012 Red Hat Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30 #include "util/u_screen.h"
32 #include "nv_object.xml.h"
33 #include "nv_m2mf.xml.h"
34 #include "nv30/nv30-40_3d.xml.h"
35 #include "nv30/nv01_2d.xml.h"
37 #include "nouveau_fence.h"
38 #include "nv30/nv30_screen.h"
39 #include "nv30/nv30_context.h"
40 #include "nv30/nv30_resource.h"
41 #include "nv30/nv30_format.h"
43 #define RANKINE_0397_CHIPSET 0x00000003
44 #define RANKINE_0497_CHIPSET 0x000001e0
45 #define RANKINE_0697_CHIPSET 0x00000010
46 #define CURIE_4097_CHIPSET 0x00000baf
47 #define CURIE_4497_CHIPSET 0x00005450
48 #define CURIE_4497_CHIPSET6X 0x00000088
51 nv30_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
53 struct nv30_screen
*screen
= nv30_screen(pscreen
);
54 struct nouveau_object
*eng3d
= screen
->eng3d
;
55 struct nouveau_device
*dev
= nouveau_screen(pscreen
)->device
;
58 /* non-boolean capabilities */
59 case PIPE_CAP_MAX_RENDER_TARGETS
:
60 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 4 : 1;
61 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
63 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
65 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
67 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
68 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
70 case PIPE_CAP_ENDIANNESS
:
71 return PIPE_ENDIAN_LITTLE
;
72 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
74 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
75 return NOUVEAU_MIN_BUFFER_MAP_ALIGN
;
76 case PIPE_CAP_MAX_VIEWPORTS
:
78 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
80 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET
:
81 return 8 * 1024 * 1024;
82 case PIPE_CAP_MAX_VARYINGS
:
85 /* supported capabilities */
86 case PIPE_CAP_ANISOTROPIC_FILTER
:
87 case PIPE_CAP_POINT_SPRITE
:
88 case PIPE_CAP_OCCLUSION_QUERY
:
89 case PIPE_CAP_QUERY_TIME_ELAPSED
:
90 case PIPE_CAP_QUERY_TIMESTAMP
:
91 case PIPE_CAP_TEXTURE_SWIZZLE
:
92 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
93 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
94 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
95 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
96 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
97 case PIPE_CAP_TGSI_TEXCOORD
:
98 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
99 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
100 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
101 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
102 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
103 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
105 /* nv35 capabilities */
106 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
107 return eng3d
->oclass
== NV35_3D_CLASS
|| eng3d
->oclass
>= NV40_3D_CLASS
;
108 /* nv4x capabilities */
109 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
110 case PIPE_CAP_NPOT_TEXTURES
:
111 case PIPE_CAP_CONDITIONAL_RENDER
:
112 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
113 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
:
114 case PIPE_CAP_PRIMITIVE_RESTART
:
115 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 1 : 0;
117 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE
:
118 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
120 case PIPE_CAP_INDEP_BLEND_ENABLE
:
121 case PIPE_CAP_INDEP_BLEND_FUNC
:
122 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
123 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
124 case PIPE_CAP_TGSI_INSTANCEID
:
125 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
: /* XXX: yes? */
126 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
127 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
128 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
129 case PIPE_CAP_MIN_TEXEL_OFFSET
:
130 case PIPE_CAP_MAX_TEXEL_OFFSET
:
131 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
132 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
133 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
134 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
135 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
136 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
137 case PIPE_CAP_MAX_VERTEX_STREAMS
:
138 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
139 case PIPE_CAP_TEXTURE_BARRIER
:
140 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
141 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
142 case PIPE_CAP_CUBE_MAP_ARRAY
:
143 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
144 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
145 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
146 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
147 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
148 case PIPE_CAP_START_INSTANCE
:
149 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
150 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
151 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
152 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
153 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
154 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
155 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
156 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
157 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
158 case PIPE_CAP_TEXTURE_GATHER_SM5
:
159 case PIPE_CAP_FAKE_SW_MSAA
:
160 case PIPE_CAP_TEXTURE_QUERY_LOD
:
161 case PIPE_CAP_SAMPLE_SHADING
:
162 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
163 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
164 case PIPE_CAP_USER_VERTEX_BUFFERS
:
165 case PIPE_CAP_COMPUTE
:
166 case PIPE_CAP_DRAW_INDIRECT
:
167 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
168 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
169 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
170 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
171 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
172 case PIPE_CAP_CLIP_HALFZ
:
173 case PIPE_CAP_VERTEXID_NOBASE
:
174 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
175 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
176 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
177 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
178 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
179 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
180 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
181 case PIPE_CAP_TGSI_TXQS
:
182 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
183 case PIPE_CAP_SHAREABLE_SHADERS
:
184 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
185 case PIPE_CAP_CLEAR_TEXTURE
:
186 case PIPE_CAP_DRAW_PARAMETERS
:
187 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
188 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
189 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
190 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
191 case PIPE_CAP_INVALIDATE_BUFFER
:
192 case PIPE_CAP_GENERATE_MIPMAP
:
193 case PIPE_CAP_STRING_MARKER
:
194 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
195 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
196 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
197 case PIPE_CAP_QUERY_MEMORY_INFO
:
198 case PIPE_CAP_PCI_GROUP
:
199 case PIPE_CAP_PCI_BUS
:
200 case PIPE_CAP_PCI_DEVICE
:
201 case PIPE_CAP_PCI_FUNCTION
:
202 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
203 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
204 case PIPE_CAP_CULL_DISTANCE
:
205 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
206 case PIPE_CAP_TGSI_VOTE
:
207 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
208 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
209 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
210 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
211 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
212 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
213 case PIPE_CAP_NATIVE_FENCE_FD
:
214 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
215 case PIPE_CAP_TGSI_FS_FBFETCH
:
216 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
217 case PIPE_CAP_DOUBLES
:
219 case PIPE_CAP_INT64_DIVMOD
:
220 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
221 case PIPE_CAP_TGSI_CLOCK
:
222 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
223 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
224 case PIPE_CAP_TGSI_BALLOT
:
225 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
226 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
227 case PIPE_CAP_POST_DEPTH_COVERAGE
:
228 case PIPE_CAP_BINDLESS_TEXTURE
:
229 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
230 case PIPE_CAP_QUERY_SO_OVERFLOW
:
231 case PIPE_CAP_MEMOBJ
:
232 case PIPE_CAP_LOAD_CONSTBUF
:
233 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
:
234 case PIPE_CAP_TILE_RASTER_ORDER
:
235 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
236 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
:
237 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
238 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
239 case PIPE_CAP_FENCE_SIGNAL
:
240 case PIPE_CAP_CONSTBUF0_FLAGS
:
241 case PIPE_CAP_PACKED_UNIFORMS
:
242 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
:
243 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
:
244 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
:
245 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
:
246 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
:
247 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
:
248 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
:
249 case PIPE_CAP_IMAGE_LOAD_FORMATTED
:
252 case PIPE_CAP_MAX_FRAMES_IN_FLIGHT
:
255 case PIPE_CAP_MAX_GS_INVOCATIONS
:
257 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE
:
259 case PIPE_CAP_VENDOR_ID
:
261 case PIPE_CAP_DEVICE_ID
: {
263 if (nouveau_getparam(dev
, NOUVEAU_GETPARAM_PCI_DEVICE
, &device_id
)) {
264 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
269 case PIPE_CAP_ACCELERATED
:
271 case PIPE_CAP_VIDEO_MEMORY
:
272 return dev
->vram_size
>> 20;
276 return u_pipe_screen_get_param_defaults(pscreen
, param
);
281 nv30_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
283 struct nv30_screen
*screen
= nv30_screen(pscreen
);
284 struct nouveau_object
*eng3d
= screen
->eng3d
;
287 case PIPE_CAPF_MAX_LINE_WIDTH
:
288 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
290 case PIPE_CAPF_MAX_POINT_WIDTH
:
291 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
293 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
294 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 16.0 : 8.0;
295 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
297 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
298 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
299 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
302 debug_printf("unknown paramf %d\n", param
);
308 nv30_screen_get_shader_param(struct pipe_screen
*pscreen
,
309 enum pipe_shader_type shader
,
310 enum pipe_shader_cap param
)
312 struct nv30_screen
*screen
= nv30_screen(pscreen
);
313 struct nouveau_object
*eng3d
= screen
->eng3d
;
316 case PIPE_SHADER_VERTEX
:
318 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
319 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
320 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 512 : 256;
321 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
322 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
323 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 512 : 0;
324 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
326 case PIPE_SHADER_CAP_MAX_INPUTS
:
327 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
329 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
330 return ((eng3d
->oclass
>= NV40_3D_CLASS
) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
331 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
333 case PIPE_SHADER_CAP_MAX_TEMPS
:
334 return (eng3d
->oclass
>= NV40_3D_CLASS
) ? 32 : 13;
335 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
337 case PIPE_SHADER_CAP_PREFERRED_IR
:
338 return PIPE_SHADER_IR_TGSI
;
339 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
340 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
342 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
343 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
344 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
345 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
346 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
347 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
348 case PIPE_SHADER_CAP_SUBROUTINES
:
349 case PIPE_SHADER_CAP_INTEGERS
:
350 case PIPE_SHADER_CAP_INT64_ATOMICS
:
351 case PIPE_SHADER_CAP_FP16
:
352 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
353 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
354 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
355 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
356 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
357 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
358 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
359 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
360 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
361 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
362 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
363 case PIPE_SHADER_CAP_SCALAR_ISA
:
366 debug_printf("unknown vertex shader param %d\n", param
);
370 case PIPE_SHADER_FRAGMENT
:
372 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
373 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
374 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
375 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
377 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
379 case PIPE_SHADER_CAP_MAX_INPUTS
:
380 return 8; /* should be possible to do 10 with nv4x */
381 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
383 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
384 return ((eng3d
->oclass
>= NV40_3D_CLASS
) ? 224 : 32) * sizeof(float[4]);
385 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
387 case PIPE_SHADER_CAP_MAX_TEMPS
:
389 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
390 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
392 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
394 case PIPE_SHADER_CAP_PREFERRED_IR
:
395 return PIPE_SHADER_IR_TGSI
;
396 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
397 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
398 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
399 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
400 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
401 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
402 case PIPE_SHADER_CAP_SUBROUTINES
:
403 case PIPE_SHADER_CAP_INTEGERS
:
404 case PIPE_SHADER_CAP_FP16
:
405 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
406 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
407 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
408 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
409 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
410 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
411 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
412 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
413 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
414 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
415 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
416 case PIPE_SHADER_CAP_SCALAR_ISA
:
419 debug_printf("unknown fragment shader param %d\n", param
);
429 nv30_screen_is_format_supported(struct pipe_screen
*pscreen
,
430 enum pipe_format format
,
431 enum pipe_texture_target target
,
432 unsigned sample_count
,
433 unsigned storage_sample_count
,
436 if (sample_count
> nv30_screen(pscreen
)->max_sample_count
)
439 if (!(0x00000017 & (1 << sample_count
)))
442 if (MAX2(1, sample_count
) != MAX2(1, storage_sample_count
))
445 /* No way to render to a swizzled 3d texture. We don't necessarily know if
446 * it's swizzled or not here, but we have to assume anyways.
448 if (target
== PIPE_TEXTURE_3D
&& (bindings
& PIPE_BIND_RENDER_TARGET
))
451 /* shared is always supported */
452 bindings
&= ~PIPE_BIND_SHARED
;
454 return (nv30_format_info(pscreen
, format
)->bindings
& bindings
) == bindings
;
458 nv30_screen_fence_emit(struct pipe_screen
*pscreen
, uint32_t *sequence
)
460 struct nv30_screen
*screen
= nv30_screen(pscreen
);
461 struct nouveau_pushbuf
*push
= screen
->base
.pushbuf
;
463 *sequence
= ++screen
->base
.fence
.sequence
;
465 assert(PUSH_AVAIL(push
) + push
->rsvd_kick
>= 3);
466 PUSH_DATA (push
, NV30_3D_FENCE_OFFSET
|
467 (2 /* size */ << 18) | (7 /* subchan */ << 13));
469 PUSH_DATA (push
, *sequence
);
473 nv30_screen_fence_update(struct pipe_screen
*pscreen
)
475 struct nv30_screen
*screen
= nv30_screen(pscreen
);
476 struct nv04_notify
*fence
= screen
->fence
->data
;
477 return *(uint32_t *)((char *)screen
->notify
->map
+ fence
->offset
);
481 nv30_screen_destroy(struct pipe_screen
*pscreen
)
483 struct nv30_screen
*screen
= nv30_screen(pscreen
);
485 if (!nouveau_drm_screen_unref(&screen
->base
))
488 if (screen
->base
.fence
.current
) {
489 struct nouveau_fence
*current
= NULL
;
491 /* nouveau_fence_wait will create a new current fence, so wait on the
492 * _current_ one, and remove both.
494 nouveau_fence_ref(screen
->base
.fence
.current
, ¤t
);
495 nouveau_fence_wait(current
, NULL
);
496 nouveau_fence_ref(NULL
, ¤t
);
497 nouveau_fence_ref(NULL
, &screen
->base
.fence
.current
);
500 nouveau_bo_ref(NULL
, &screen
->notify
);
502 nouveau_heap_destroy(&screen
->query_heap
);
503 nouveau_heap_destroy(&screen
->vp_exec_heap
);
504 nouveau_heap_destroy(&screen
->vp_data_heap
);
506 nouveau_object_del(&screen
->query
);
507 nouveau_object_del(&screen
->fence
);
508 nouveau_object_del(&screen
->ntfy
);
510 nouveau_object_del(&screen
->sifm
);
511 nouveau_object_del(&screen
->swzsurf
);
512 nouveau_object_del(&screen
->surf2d
);
513 nouveau_object_del(&screen
->m2mf
);
514 nouveau_object_del(&screen
->eng3d
);
515 nouveau_object_del(&screen
->null
);
517 nouveau_screen_fini(&screen
->base
);
521 #define FAIL_SCREEN_INIT(str, err) \
523 NOUVEAU_ERR(str, err); \
524 screen->base.base.context_create = NULL; \
525 return &screen->base; \
528 struct nouveau_screen
*
529 nv30_screen_create(struct nouveau_device
*dev
)
531 struct nv30_screen
*screen
;
532 struct pipe_screen
*pscreen
;
533 struct nouveau_pushbuf
*push
;
534 struct nv04_fifo
*fifo
;
538 switch (dev
->chipset
& 0xf0) {
540 if (RANKINE_0397_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
541 oclass
= NV30_3D_CLASS
;
543 if (RANKINE_0697_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
544 oclass
= NV34_3D_CLASS
;
546 if (RANKINE_0497_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
547 oclass
= NV35_3D_CLASS
;
550 if (CURIE_4097_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
551 oclass
= NV40_3D_CLASS
;
553 if (CURIE_4497_CHIPSET
& (1 << (dev
->chipset
& 0x0f)))
554 oclass
= NV44_3D_CLASS
;
557 if (CURIE_4497_CHIPSET6X
& (1 << (dev
->chipset
& 0x0f)))
558 oclass
= NV44_3D_CLASS
;
565 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev
->chipset
);
569 screen
= CALLOC_STRUCT(nv30_screen
);
573 pscreen
= &screen
->base
.base
;
574 pscreen
->destroy
= nv30_screen_destroy
;
577 * Some modern apps try to use msaa without keeping in mind the
578 * restrictions on videomem of older cards. Resulting in dmesg saying:
579 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
580 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
581 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
583 * Because we are running out of video memory, after which the program
584 * using the msaa visual freezes, and eventually the entire system freezes.
586 * To work around this we do not allow msaa visauls by default and allow
587 * the user to override this via NV30_MAX_MSAA.
589 screen
->max_sample_count
= debug_get_num_option("NV30_MAX_MSAA", 0);
590 if (screen
->max_sample_count
> 4)
591 screen
->max_sample_count
= 4;
593 pscreen
->get_param
= nv30_screen_get_param
;
594 pscreen
->get_paramf
= nv30_screen_get_paramf
;
595 pscreen
->get_shader_param
= nv30_screen_get_shader_param
;
596 pscreen
->context_create
= nv30_context_create
;
597 pscreen
->is_format_supported
= nv30_screen_is_format_supported
;
598 nv30_resource_screen_init(pscreen
);
599 nouveau_screen_init_vdec(&screen
->base
);
601 screen
->base
.fence
.emit
= nv30_screen_fence_emit
;
602 screen
->base
.fence
.update
= nv30_screen_fence_update
;
604 ret
= nouveau_screen_init(&screen
->base
, dev
);
606 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret
);
608 screen
->base
.vidmem_bindings
|= PIPE_BIND_VERTEX_BUFFER
;
609 screen
->base
.sysmem_bindings
|= PIPE_BIND_VERTEX_BUFFER
;
610 if (oclass
== NV40_3D_CLASS
) {
611 screen
->base
.vidmem_bindings
|= PIPE_BIND_INDEX_BUFFER
;
612 screen
->base
.sysmem_bindings
|= PIPE_BIND_INDEX_BUFFER
;
615 fifo
= screen
->base
.channel
->data
;
616 push
= screen
->base
.pushbuf
;
617 push
->rsvd_kick
= 16;
619 ret
= nouveau_object_new(screen
->base
.channel
, 0x00000000, NV01_NULL_CLASS
,
620 NULL
, 0, &screen
->null
);
622 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret
);
624 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
625 * this means that the address pointed at by the DMA object must
626 * be 4KiB aligned, which means this object needs to be the first
627 * one allocated on the channel.
629 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef1e00,
630 NOUVEAU_NOTIFIER_CLASS
, &(struct nv04_notify
) {
631 .length
= 32 }, sizeof(struct nv04_notify
),
634 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret
);
636 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
637 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef0301,
638 NOUVEAU_NOTIFIER_CLASS
, &(struct nv04_notify
) {
639 .length
= 32 }, sizeof(struct nv04_notify
),
642 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret
);
644 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
645 * the remainder of the "notifier block" assigned by the kernel for
646 * use as query objects
648 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef0351,
649 NOUVEAU_NOTIFIER_CLASS
, &(struct nv04_notify
) {
650 .length
= 4096 - 128 }, sizeof(struct nv04_notify
),
653 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret
);
655 ret
= nouveau_heap_init(&screen
->query_heap
, 0, 4096 - 128);
657 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret
);
659 LIST_INITHEAD(&screen
->queries
);
661 /* Vertex program resources (code/data), currently 6 of the constant
662 * slots are reserved to implement user clipping planes
664 if (oclass
< NV40_3D_CLASS
) {
665 nouveau_heap_init(&screen
->vp_exec_heap
, 0, 256);
666 nouveau_heap_init(&screen
->vp_data_heap
, 6, 256 - 6);
668 nouveau_heap_init(&screen
->vp_exec_heap
, 0, 512);
669 nouveau_heap_init(&screen
->vp_data_heap
, 6, 468 - 6);
672 ret
= nouveau_bo_wrap(screen
->base
.device
, fifo
->notify
, &screen
->notify
);
674 ret
= nouveau_bo_map(screen
->notify
, 0, screen
->base
.client
);
676 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret
);
678 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef3097, oclass
,
679 NULL
, 0, &screen
->eng3d
);
681 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret
);
683 BEGIN_NV04(push
, NV01_SUBC(3D
, OBJECT
), 1);
684 PUSH_DATA (push
, screen
->eng3d
->handle
);
685 BEGIN_NV04(push
, NV30_3D(DMA_NOTIFY
), 13);
686 PUSH_DATA (push
, screen
->ntfy
->handle
);
687 PUSH_DATA (push
, fifo
->vram
); /* TEXTURE0 */
688 PUSH_DATA (push
, fifo
->gart
); /* TEXTURE1 */
689 PUSH_DATA (push
, fifo
->vram
); /* COLOR1 */
690 PUSH_DATA (push
, screen
->null
->handle
); /* UNK190 */
691 PUSH_DATA (push
, fifo
->vram
); /* COLOR0 */
692 PUSH_DATA (push
, fifo
->vram
); /* ZETA */
693 PUSH_DATA (push
, fifo
->vram
); /* VTXBUF0 */
694 PUSH_DATA (push
, fifo
->gart
); /* VTXBUF1 */
695 PUSH_DATA (push
, screen
->fence
->handle
); /* FENCE */
696 PUSH_DATA (push
, screen
->query
->handle
); /* QUERY - intr 0x80 if nullobj */
697 PUSH_DATA (push
, screen
->null
->handle
); /* UNK1AC */
698 PUSH_DATA (push
, screen
->null
->handle
); /* UNK1B0 */
699 if (screen
->eng3d
->oclass
< NV40_3D_CLASS
) {
700 BEGIN_NV04(push
, SUBC_3D(0x03b0), 1);
701 PUSH_DATA (push
, 0x00100000);
702 BEGIN_NV04(push
, SUBC_3D(0x1d80), 1);
705 BEGIN_NV04(push
, SUBC_3D(0x1e98), 1);
707 BEGIN_NV04(push
, SUBC_3D(0x17e0), 3);
708 PUSH_DATA (push
, fui(0.0));
709 PUSH_DATA (push
, fui(0.0));
710 PUSH_DATA (push
, fui(1.0));
711 BEGIN_NV04(push
, SUBC_3D(0x1f80), 16);
712 for (i
= 0; i
< 16; i
++)
713 PUSH_DATA (push
, (i
== 8) ? 0x0000ffff : 0);
715 BEGIN_NV04(push
, NV30_3D(RC_ENABLE
), 1);
718 BEGIN_NV04(push
, NV40_3D(DMA_COLOR2
), 2);
719 PUSH_DATA (push
, fifo
->vram
);
720 PUSH_DATA (push
, fifo
->vram
); /* COLOR3 */
722 BEGIN_NV04(push
, SUBC_3D(0x1450), 1);
723 PUSH_DATA (push
, 0x00000004);
725 BEGIN_NV04(push
, SUBC_3D(0x1ea4), 3); /* ZCULL */
726 PUSH_DATA (push
, 0x00000010);
727 PUSH_DATA (push
, 0x01000100);
728 PUSH_DATA (push
, 0xff800006);
730 /* vtxprog output routing */
731 BEGIN_NV04(push
, SUBC_3D(0x1fc4), 1);
732 PUSH_DATA (push
, 0x06144321);
733 BEGIN_NV04(push
, SUBC_3D(0x1fc8), 2);
734 PUSH_DATA (push
, 0xedcba987);
735 PUSH_DATA (push
, 0x0000006f);
736 BEGIN_NV04(push
, SUBC_3D(0x1fd0), 1);
737 PUSH_DATA (push
, 0x00171615);
738 BEGIN_NV04(push
, SUBC_3D(0x1fd4), 1);
739 PUSH_DATA (push
, 0x001b1a19);
741 BEGIN_NV04(push
, SUBC_3D(0x1ef8), 1);
742 PUSH_DATA (push
, 0x0020ffff);
743 BEGIN_NV04(push
, SUBC_3D(0x1d64), 1);
744 PUSH_DATA (push
, 0x01d300d4);
746 BEGIN_NV04(push
, NV40_3D(MIPMAP_ROUNDING
), 1);
747 PUSH_DATA (push
, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN
);
750 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef3901, NV03_M2MF_CLASS
,
751 NULL
, 0, &screen
->m2mf
);
753 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret
);
755 BEGIN_NV04(push
, NV01_SUBC(M2MF
, OBJECT
), 1);
756 PUSH_DATA (push
, screen
->m2mf
->handle
);
757 BEGIN_NV04(push
, NV03_M2MF(DMA_NOTIFY
), 1);
758 PUSH_DATA (push
, screen
->ntfy
->handle
);
760 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef6201,
761 NV10_SURFACE_2D_CLASS
, NULL
, 0, &screen
->surf2d
);
763 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret
);
765 BEGIN_NV04(push
, NV01_SUBC(SF2D
, OBJECT
), 1);
766 PUSH_DATA (push
, screen
->surf2d
->handle
);
767 BEGIN_NV04(push
, NV04_SF2D(DMA_NOTIFY
), 1);
768 PUSH_DATA (push
, screen
->ntfy
->handle
);
770 if (dev
->chipset
< 0x40)
771 oclass
= NV30_SURFACE_SWZ_CLASS
;
773 oclass
= NV40_SURFACE_SWZ_CLASS
;
775 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef5201, oclass
,
776 NULL
, 0, &screen
->swzsurf
);
778 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret
);
780 BEGIN_NV04(push
, NV01_SUBC(SSWZ
, OBJECT
), 1);
781 PUSH_DATA (push
, screen
->swzsurf
->handle
);
782 BEGIN_NV04(push
, NV04_SSWZ(DMA_NOTIFY
), 1);
783 PUSH_DATA (push
, screen
->ntfy
->handle
);
785 if (dev
->chipset
< 0x40)
786 oclass
= NV30_SIFM_CLASS
;
788 oclass
= NV40_SIFM_CLASS
;
790 ret
= nouveau_object_new(screen
->base
.channel
, 0xbeef7701, oclass
,
791 NULL
, 0, &screen
->sifm
);
793 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret
);
795 BEGIN_NV04(push
, NV01_SUBC(SIFM
, OBJECT
), 1);
796 PUSH_DATA (push
, screen
->sifm
->handle
);
797 BEGIN_NV04(push
, NV03_SIFM(DMA_NOTIFY
), 1);
798 PUSH_DATA (push
, screen
->ntfy
->handle
);
799 BEGIN_NV04(push
, NV05_SIFM(COLOR_CONVERSION
), 1);
800 PUSH_DATA (push
, NV05_SIFM_COLOR_CONVERSION_TRUNCATE
);
802 nouveau_pushbuf_kick(push
, push
->channel
);
804 nouveau_fence_new(&screen
->base
, &screen
->base
.fence
.current
);
805 return &screen
->base
;