gallium: add PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
123 case PIPE_CAP_MIN_TEXEL_OFFSET:
124 case PIPE_CAP_MAX_TEXEL_OFFSET:
125 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
128 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
129 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
130 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
131 case PIPE_CAP_MAX_VERTEX_STREAMS:
132 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
133 case PIPE_CAP_TEXTURE_BARRIER:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP:
135 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
136 case PIPE_CAP_CUBE_MAP_ARRAY:
137 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
138 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
139 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
140 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
141 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
142 case PIPE_CAP_START_INSTANCE:
143 case PIPE_CAP_TEXTURE_MULTISAMPLE:
144 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
145 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
146 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
147 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
148 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
149 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
150 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
151 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
152 case PIPE_CAP_TEXTURE_GATHER_SM5:
153 case PIPE_CAP_FAKE_SW_MSAA:
154 case PIPE_CAP_TEXTURE_QUERY_LOD:
155 case PIPE_CAP_SAMPLE_SHADING:
156 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
157 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
158 case PIPE_CAP_USER_VERTEX_BUFFERS:
159 case PIPE_CAP_COMPUTE:
160 case PIPE_CAP_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT:
162 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
163 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
164 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
165 case PIPE_CAP_SAMPLER_VIEW_TARGET:
166 case PIPE_CAP_CLIP_HALFZ:
167 case PIPE_CAP_VERTEXID_NOBASE:
168 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
169 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
170 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
171 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
172 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
173 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
174 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
175 case PIPE_CAP_TGSI_TXQS:
176 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
177 case PIPE_CAP_SHAREABLE_SHADERS:
178 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
179 case PIPE_CAP_CLEAR_TEXTURE:
180 case PIPE_CAP_DRAW_PARAMETERS:
181 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
182 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
183 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
184 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
185 case PIPE_CAP_INVALIDATE_BUFFER:
186 case PIPE_CAP_GENERATE_MIPMAP:
187 case PIPE_CAP_STRING_MARKER:
188 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
189 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
190 case PIPE_CAP_QUERY_BUFFER_OBJECT:
191 case PIPE_CAP_QUERY_MEMORY_INFO:
192 case PIPE_CAP_PCI_GROUP:
193 case PIPE_CAP_PCI_BUS:
194 case PIPE_CAP_PCI_DEVICE:
195 case PIPE_CAP_PCI_FUNCTION:
196 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
197 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
198 case PIPE_CAP_CULL_DISTANCE:
199 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
200 case PIPE_CAP_TGSI_VOTE:
201 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
202 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
203 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
204 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
205 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
206 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
207 case PIPE_CAP_NATIVE_FENCE_FD:
208 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
209 return 0;
210
211 case PIPE_CAP_VENDOR_ID:
212 return 0x10de;
213 case PIPE_CAP_DEVICE_ID: {
214 uint64_t device_id;
215 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
216 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
217 return -1;
218 }
219 return device_id;
220 }
221 case PIPE_CAP_ACCELERATED:
222 return 1;
223 case PIPE_CAP_VIDEO_MEMORY:
224 return dev->vram_size >> 20;
225 case PIPE_CAP_UMA:
226 return 0;
227 }
228
229 debug_printf("unknown param %d\n", param);
230 return 0;
231 }
232
233 static float
234 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
235 {
236 struct nv30_screen *screen = nv30_screen(pscreen);
237 struct nouveau_object *eng3d = screen->eng3d;
238
239 switch (param) {
240 case PIPE_CAPF_MAX_LINE_WIDTH:
241 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
242 return 10.0;
243 case PIPE_CAPF_MAX_POINT_WIDTH:
244 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
245 return 64.0;
246 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
247 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
248 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
249 return 15.0;
250 default:
251 debug_printf("unknown paramf %d\n", param);
252 return 0;
253 }
254 }
255
256 static int
257 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
258 enum pipe_shader_cap param)
259 {
260 struct nv30_screen *screen = nv30_screen(pscreen);
261 struct nouveau_object *eng3d = screen->eng3d;
262
263 switch (shader) {
264 case PIPE_SHADER_VERTEX:
265 switch (param) {
266 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
267 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
268 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
269 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
270 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
271 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
272 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
273 return 0;
274 case PIPE_SHADER_CAP_MAX_INPUTS:
275 case PIPE_SHADER_CAP_MAX_OUTPUTS:
276 return 16;
277 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
278 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
279 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
280 return 1;
281 case PIPE_SHADER_CAP_MAX_TEMPS:
282 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
283 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
284 return 32;
285 case PIPE_SHADER_CAP_PREFERRED_IR:
286 return PIPE_SHADER_IR_TGSI;
287 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
288 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
289 return 0;
290 case PIPE_SHADER_CAP_MAX_PREDS:
291 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
292 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
293 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
294 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
295 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
296 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
297 case PIPE_SHADER_CAP_SUBROUTINES:
298 case PIPE_SHADER_CAP_INTEGERS:
299 case PIPE_SHADER_CAP_DOUBLES:
300 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
301 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
302 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
303 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
304 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
305 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
306 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
307 return 0;
308 default:
309 debug_printf("unknown vertex shader param %d\n", param);
310 return 0;
311 }
312 break;
313 case PIPE_SHADER_FRAGMENT:
314 switch (param) {
315 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
316 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
317 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
318 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
319 return 4096;
320 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
321 return 0;
322 case PIPE_SHADER_CAP_MAX_INPUTS:
323 return 8; /* should be possible to do 10 with nv4x */
324 case PIPE_SHADER_CAP_MAX_OUTPUTS:
325 return 4;
326 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
327 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
328 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
329 return 1;
330 case PIPE_SHADER_CAP_MAX_TEMPS:
331 return 32;
332 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
333 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
334 return 16;
335 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
336 return 32;
337 case PIPE_SHADER_CAP_PREFERRED_IR:
338 return PIPE_SHADER_IR_TGSI;
339 case PIPE_SHADER_CAP_MAX_PREDS:
340 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
341 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
342 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
343 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
344 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
345 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
346 case PIPE_SHADER_CAP_SUBROUTINES:
347 case PIPE_SHADER_CAP_INTEGERS:
348 case PIPE_SHADER_CAP_DOUBLES:
349 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
350 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
351 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
352 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
353 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
354 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
355 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
356 return 0;
357 default:
358 debug_printf("unknown fragment shader param %d\n", param);
359 return 0;
360 }
361 break;
362 default:
363 return 0;
364 }
365 }
366
367 static boolean
368 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
369 enum pipe_format format,
370 enum pipe_texture_target target,
371 unsigned sample_count,
372 unsigned bindings)
373 {
374 if (sample_count > nv30_screen(pscreen)->max_sample_count)
375 return false;
376
377 if (!(0x00000017 & (1 << sample_count)))
378 return false;
379
380 if (!util_format_is_supported(format, bindings)) {
381 return false;
382 }
383
384 /* shared is always supported */
385 bindings &= ~PIPE_BIND_SHARED;
386
387 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
388 }
389
390 static void
391 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
392 {
393 struct nv30_screen *screen = nv30_screen(pscreen);
394 struct nouveau_pushbuf *push = screen->base.pushbuf;
395
396 *sequence = ++screen->base.fence.sequence;
397
398 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
399 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
400 (2 /* size */ << 18) | (7 /* subchan */ << 13));
401 PUSH_DATA (push, 0);
402 PUSH_DATA (push, *sequence);
403 }
404
405 static uint32_t
406 nv30_screen_fence_update(struct pipe_screen *pscreen)
407 {
408 struct nv30_screen *screen = nv30_screen(pscreen);
409 struct nv04_notify *fence = screen->fence->data;
410 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
411 }
412
413 static void
414 nv30_screen_destroy(struct pipe_screen *pscreen)
415 {
416 struct nv30_screen *screen = nv30_screen(pscreen);
417
418 if (!nouveau_drm_screen_unref(&screen->base))
419 return;
420
421 if (screen->base.fence.current) {
422 struct nouveau_fence *current = NULL;
423
424 /* nouveau_fence_wait will create a new current fence, so wait on the
425 * _current_ one, and remove both.
426 */
427 nouveau_fence_ref(screen->base.fence.current, &current);
428 nouveau_fence_wait(current, NULL);
429 nouveau_fence_ref(NULL, &current);
430 nouveau_fence_ref(NULL, &screen->base.fence.current);
431 }
432
433 nouveau_bo_ref(NULL, &screen->notify);
434
435 nouveau_heap_destroy(&screen->query_heap);
436 nouveau_heap_destroy(&screen->vp_exec_heap);
437 nouveau_heap_destroy(&screen->vp_data_heap);
438
439 nouveau_object_del(&screen->query);
440 nouveau_object_del(&screen->fence);
441 nouveau_object_del(&screen->ntfy);
442
443 nouveau_object_del(&screen->sifm);
444 nouveau_object_del(&screen->swzsurf);
445 nouveau_object_del(&screen->surf2d);
446 nouveau_object_del(&screen->m2mf);
447 nouveau_object_del(&screen->eng3d);
448 nouveau_object_del(&screen->null);
449
450 nouveau_screen_fini(&screen->base);
451 FREE(screen);
452 }
453
454 #define FAIL_SCREEN_INIT(str, err) \
455 do { \
456 NOUVEAU_ERR(str, err); \
457 screen->base.base.context_create = NULL; \
458 return &screen->base; \
459 } while(0)
460
461 struct nouveau_screen *
462 nv30_screen_create(struct nouveau_device *dev)
463 {
464 struct nv30_screen *screen;
465 struct pipe_screen *pscreen;
466 struct nouveau_pushbuf *push;
467 struct nv04_fifo *fifo;
468 unsigned oclass = 0;
469 int ret, i;
470
471 switch (dev->chipset & 0xf0) {
472 case 0x30:
473 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
474 oclass = NV30_3D_CLASS;
475 else
476 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
477 oclass = NV34_3D_CLASS;
478 else
479 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
480 oclass = NV35_3D_CLASS;
481 break;
482 case 0x40:
483 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
484 oclass = NV40_3D_CLASS;
485 else
486 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
487 oclass = NV44_3D_CLASS;
488 break;
489 case 0x60:
490 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
491 oclass = NV44_3D_CLASS;
492 break;
493 default:
494 break;
495 }
496
497 if (!oclass) {
498 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
499 return NULL;
500 }
501
502 screen = CALLOC_STRUCT(nv30_screen);
503 if (!screen)
504 return NULL;
505
506 pscreen = &screen->base.base;
507 pscreen->destroy = nv30_screen_destroy;
508
509 /*
510 * Some modern apps try to use msaa without keeping in mind the
511 * restrictions on videomem of older cards. Resulting in dmesg saying:
512 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
513 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
514 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
515 *
516 * Because we are running out of video memory, after which the program
517 * using the msaa visual freezes, and eventually the entire system freezes.
518 *
519 * To work around this we do not allow msaa visauls by default and allow
520 * the user to override this via NV30_MAX_MSAA.
521 */
522 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
523 if (screen->max_sample_count > 4)
524 screen->max_sample_count = 4;
525
526 pscreen->get_param = nv30_screen_get_param;
527 pscreen->get_paramf = nv30_screen_get_paramf;
528 pscreen->get_shader_param = nv30_screen_get_shader_param;
529 pscreen->context_create = nv30_context_create;
530 pscreen->is_format_supported = nv30_screen_is_format_supported;
531 nv30_resource_screen_init(pscreen);
532 nouveau_screen_init_vdec(&screen->base);
533
534 screen->base.fence.emit = nv30_screen_fence_emit;
535 screen->base.fence.update = nv30_screen_fence_update;
536
537 ret = nouveau_screen_init(&screen->base, dev);
538 if (ret)
539 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
540
541 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
542 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
543 if (oclass == NV40_3D_CLASS) {
544 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
545 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
546 }
547
548 fifo = screen->base.channel->data;
549 push = screen->base.pushbuf;
550 push->rsvd_kick = 16;
551
552 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
553 NULL, 0, &screen->null);
554 if (ret)
555 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
556
557 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
558 * this means that the address pointed at by the DMA object must
559 * be 4KiB aligned, which means this object needs to be the first
560 * one allocated on the channel.
561 */
562 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
563 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
564 .length = 32 }, sizeof(struct nv04_notify),
565 &screen->fence);
566 if (ret)
567 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
568
569 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
570 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
571 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
572 .length = 32 }, sizeof(struct nv04_notify),
573 &screen->ntfy);
574 if (ret)
575 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
576
577 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
578 * the remainder of the "notifier block" assigned by the kernel for
579 * use as query objects
580 */
581 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
582 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
583 .length = 4096 - 128 }, sizeof(struct nv04_notify),
584 &screen->query);
585 if (ret)
586 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
587
588 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
589 if (ret)
590 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
591
592 LIST_INITHEAD(&screen->queries);
593
594 /* Vertex program resources (code/data), currently 6 of the constant
595 * slots are reserved to implement user clipping planes
596 */
597 if (oclass < NV40_3D_CLASS) {
598 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
599 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
600 } else {
601 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
602 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
603 }
604
605 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
606 if (ret == 0)
607 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
608 if (ret)
609 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
610
611 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
612 NULL, 0, &screen->eng3d);
613 if (ret)
614 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
615
616 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
617 PUSH_DATA (push, screen->eng3d->handle);
618 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
619 PUSH_DATA (push, screen->ntfy->handle);
620 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
621 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
622 PUSH_DATA (push, fifo->vram); /* COLOR1 */
623 PUSH_DATA (push, screen->null->handle); /* UNK190 */
624 PUSH_DATA (push, fifo->vram); /* COLOR0 */
625 PUSH_DATA (push, fifo->vram); /* ZETA */
626 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
627 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
628 PUSH_DATA (push, screen->fence->handle); /* FENCE */
629 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
630 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
631 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
632 if (screen->eng3d->oclass < NV40_3D_CLASS) {
633 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
634 PUSH_DATA (push, 0x00100000);
635 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
636 PUSH_DATA (push, 3);
637
638 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
639 PUSH_DATA (push, 0);
640 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
641 PUSH_DATA (push, fui(0.0));
642 PUSH_DATA (push, fui(0.0));
643 PUSH_DATA (push, fui(1.0));
644 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
645 for (i = 0; i < 16; i++)
646 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
647
648 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
649 PUSH_DATA (push, 0);
650 } else {
651 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
652 PUSH_DATA (push, fifo->vram);
653 PUSH_DATA (push, fifo->vram); /* COLOR3 */
654
655 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
656 PUSH_DATA (push, 0x00000004);
657
658 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
659 PUSH_DATA (push, 0x00000010);
660 PUSH_DATA (push, 0x01000100);
661 PUSH_DATA (push, 0xff800006);
662
663 /* vtxprog output routing */
664 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
665 PUSH_DATA (push, 0x06144321);
666 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
667 PUSH_DATA (push, 0xedcba987);
668 PUSH_DATA (push, 0x0000006f);
669 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
670 PUSH_DATA (push, 0x00171615);
671 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
672 PUSH_DATA (push, 0x001b1a19);
673
674 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
675 PUSH_DATA (push, 0x0020ffff);
676 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
677 PUSH_DATA (push, 0x01d300d4);
678
679 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
680 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
681 }
682
683 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
684 NULL, 0, &screen->m2mf);
685 if (ret)
686 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
687
688 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
689 PUSH_DATA (push, screen->m2mf->handle);
690 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
691 PUSH_DATA (push, screen->ntfy->handle);
692
693 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
694 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
695 if (ret)
696 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
697
698 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
699 PUSH_DATA (push, screen->surf2d->handle);
700 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
701 PUSH_DATA (push, screen->ntfy->handle);
702
703 if (dev->chipset < 0x40)
704 oclass = NV30_SURFACE_SWZ_CLASS;
705 else
706 oclass = NV40_SURFACE_SWZ_CLASS;
707
708 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
709 NULL, 0, &screen->swzsurf);
710 if (ret)
711 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
712
713 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
714 PUSH_DATA (push, screen->swzsurf->handle);
715 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
716 PUSH_DATA (push, screen->ntfy->handle);
717
718 if (dev->chipset < 0x40)
719 oclass = NV30_SIFM_CLASS;
720 else
721 oclass = NV40_SIFM_CLASS;
722
723 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
724 NULL, 0, &screen->sifm);
725 if (ret)
726 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
727
728 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
729 PUSH_DATA (push, screen->sifm->handle);
730 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
731 PUSH_DATA (push, screen->ntfy->handle);
732 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
733 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
734
735 nouveau_pushbuf_kick(push, push->channel);
736
737 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
738 return &screen->base;
739 }