gallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 case PIPE_CAP_CLIP_HALFZ:
166 case PIPE_CAP_VERTEXID_NOBASE:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
174 case PIPE_CAP_TGSI_TXQS:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
176 case PIPE_CAP_SHAREABLE_SHADERS:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
178 case PIPE_CAP_CLEAR_TEXTURE:
179 case PIPE_CAP_DRAW_PARAMETERS:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
183 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
184 return 0;
185
186 case PIPE_CAP_VENDOR_ID:
187 return 0x10de;
188 case PIPE_CAP_DEVICE_ID: {
189 uint64_t device_id;
190 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
191 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
192 return -1;
193 }
194 return device_id;
195 }
196 case PIPE_CAP_ACCELERATED:
197 return 1;
198 case PIPE_CAP_VIDEO_MEMORY:
199 return dev->vram_size >> 20;
200 case PIPE_CAP_UMA:
201 return 0;
202 }
203
204 debug_printf("unknown param %d\n", param);
205 return 0;
206 }
207
208 static float
209 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
210 {
211 struct nv30_screen *screen = nv30_screen(pscreen);
212 struct nouveau_object *eng3d = screen->eng3d;
213
214 switch (param) {
215 case PIPE_CAPF_MAX_LINE_WIDTH:
216 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
217 return 10.0;
218 case PIPE_CAPF_MAX_POINT_WIDTH:
219 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
220 return 64.0;
221 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
222 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
223 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
224 return 15.0;
225 default:
226 debug_printf("unknown paramf %d\n", param);
227 return 0;
228 }
229 }
230
231 static int
232 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
233 enum pipe_shader_cap param)
234 {
235 struct nv30_screen *screen = nv30_screen(pscreen);
236 struct nouveau_object *eng3d = screen->eng3d;
237
238 switch (shader) {
239 case PIPE_SHADER_VERTEX:
240 switch (param) {
241 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
242 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
243 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
244 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
245 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
246 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
247 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
248 return 0;
249 case PIPE_SHADER_CAP_MAX_INPUTS:
250 case PIPE_SHADER_CAP_MAX_OUTPUTS:
251 return 16;
252 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
253 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
254 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
255 return 1;
256 case PIPE_SHADER_CAP_MAX_TEMPS:
257 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
258 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
259 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
260 return 0;
261 case PIPE_SHADER_CAP_MAX_PREDS:
262 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
263 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
264 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
265 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
266 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
267 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
268 case PIPE_SHADER_CAP_SUBROUTINES:
269 case PIPE_SHADER_CAP_INTEGERS:
270 case PIPE_SHADER_CAP_DOUBLES:
271 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
272 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
273 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
274 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
275 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
276 return 0;
277 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
278 return 32;
279 default:
280 debug_printf("unknown vertex shader param %d\n", param);
281 return 0;
282 }
283 break;
284 case PIPE_SHADER_FRAGMENT:
285 switch (param) {
286 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
287 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
288 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
289 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
290 return 4096;
291 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
292 return 0;
293 case PIPE_SHADER_CAP_MAX_INPUTS:
294 return 8; /* should be possible to do 10 with nv4x */
295 case PIPE_SHADER_CAP_MAX_OUTPUTS:
296 return 4;
297 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
298 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
299 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
300 return 1;
301 case PIPE_SHADER_CAP_MAX_TEMPS:
302 return 32;
303 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
304 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
305 return 16;
306 case PIPE_SHADER_CAP_MAX_PREDS:
307 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
308 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
309 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
310 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
311 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
312 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
313 case PIPE_SHADER_CAP_SUBROUTINES:
314 case PIPE_SHADER_CAP_DOUBLES:
315 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
316 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
317 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
318 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
319 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
320 return 0;
321 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
322 return 32;
323 default:
324 debug_printf("unknown fragment shader param %d\n", param);
325 return 0;
326 }
327 break;
328 default:
329 return 0;
330 }
331 }
332
333 static boolean
334 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
335 enum pipe_format format,
336 enum pipe_texture_target target,
337 unsigned sample_count,
338 unsigned bindings)
339 {
340 if (sample_count > nv30_screen(pscreen)->max_sample_count)
341 return false;
342
343 if (!(0x00000017 & (1 << sample_count)))
344 return false;
345
346 if (!util_format_is_supported(format, bindings)) {
347 return false;
348 }
349
350 /* transfers & shared are always supported */
351 bindings &= ~(PIPE_BIND_TRANSFER_READ |
352 PIPE_BIND_TRANSFER_WRITE |
353 PIPE_BIND_SHARED);
354
355 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
356 }
357
358 static void
359 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
360 {
361 struct nv30_screen *screen = nv30_screen(pscreen);
362 struct nouveau_pushbuf *push = screen->base.pushbuf;
363
364 *sequence = ++screen->base.fence.sequence;
365
366 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
367 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
368 (2 /* size */ << 18) | (7 /* subchan */ << 13));
369 PUSH_DATA (push, 0);
370 PUSH_DATA (push, *sequence);
371 }
372
373 static uint32_t
374 nv30_screen_fence_update(struct pipe_screen *pscreen)
375 {
376 struct nv30_screen *screen = nv30_screen(pscreen);
377 struct nv04_notify *fence = screen->fence->data;
378 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
379 }
380
381 static void
382 nv30_screen_destroy(struct pipe_screen *pscreen)
383 {
384 struct nv30_screen *screen = nv30_screen(pscreen);
385
386 if (!nouveau_drm_screen_unref(&screen->base))
387 return;
388
389 if (screen->base.fence.current) {
390 struct nouveau_fence *current = NULL;
391
392 /* nouveau_fence_wait will create a new current fence, so wait on the
393 * _current_ one, and remove both.
394 */
395 nouveau_fence_ref(screen->base.fence.current, &current);
396 nouveau_fence_wait(current, NULL);
397 nouveau_fence_ref(NULL, &current);
398 nouveau_fence_ref(NULL, &screen->base.fence.current);
399 }
400
401 nouveau_bo_ref(NULL, &screen->notify);
402
403 nouveau_heap_destroy(&screen->query_heap);
404 nouveau_heap_destroy(&screen->vp_exec_heap);
405 nouveau_heap_destroy(&screen->vp_data_heap);
406
407 nouveau_object_del(&screen->query);
408 nouveau_object_del(&screen->fence);
409 nouveau_object_del(&screen->ntfy);
410
411 nouveau_object_del(&screen->sifm);
412 nouveau_object_del(&screen->swzsurf);
413 nouveau_object_del(&screen->surf2d);
414 nouveau_object_del(&screen->m2mf);
415 nouveau_object_del(&screen->eng3d);
416 nouveau_object_del(&screen->null);
417
418 nouveau_screen_fini(&screen->base);
419 FREE(screen);
420 }
421
422 #define FAIL_SCREEN_INIT(str, err) \
423 do { \
424 NOUVEAU_ERR(str, err); \
425 screen->base.base.context_create = NULL; \
426 return &screen->base; \
427 } while(0)
428
429 struct nouveau_screen *
430 nv30_screen_create(struct nouveau_device *dev)
431 {
432 struct nv30_screen *screen;
433 struct pipe_screen *pscreen;
434 struct nouveau_pushbuf *push;
435 struct nv04_fifo *fifo;
436 unsigned oclass = 0;
437 int ret, i;
438
439 switch (dev->chipset & 0xf0) {
440 case 0x30:
441 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
442 oclass = NV30_3D_CLASS;
443 else
444 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
445 oclass = NV34_3D_CLASS;
446 else
447 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
448 oclass = NV35_3D_CLASS;
449 break;
450 case 0x40:
451 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
452 oclass = NV40_3D_CLASS;
453 else
454 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
455 oclass = NV44_3D_CLASS;
456 break;
457 case 0x60:
458 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
459 oclass = NV44_3D_CLASS;
460 break;
461 default:
462 break;
463 }
464
465 if (!oclass) {
466 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
467 return NULL;
468 }
469
470 screen = CALLOC_STRUCT(nv30_screen);
471 if (!screen)
472 return NULL;
473
474 pscreen = &screen->base.base;
475 pscreen->destroy = nv30_screen_destroy;
476
477 /*
478 * Some modern apps try to use msaa without keeping in mind the
479 * restrictions on videomem of older cards. Resulting in dmesg saying:
480 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
481 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
482 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
483 *
484 * Because we are running out of video memory, after which the program
485 * using the msaa visual freezes, and eventually the entire system freezes.
486 *
487 * To work around this we do not allow msaa visauls by default and allow
488 * the user to override this via NV30_MAX_MSAA.
489 */
490 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
491 if (screen->max_sample_count > 4)
492 screen->max_sample_count = 4;
493
494 pscreen->get_param = nv30_screen_get_param;
495 pscreen->get_paramf = nv30_screen_get_paramf;
496 pscreen->get_shader_param = nv30_screen_get_shader_param;
497 pscreen->context_create = nv30_context_create;
498 pscreen->is_format_supported = nv30_screen_is_format_supported;
499 nv30_resource_screen_init(pscreen);
500 nouveau_screen_init_vdec(&screen->base);
501
502 screen->base.fence.emit = nv30_screen_fence_emit;
503 screen->base.fence.update = nv30_screen_fence_update;
504
505 ret = nouveau_screen_init(&screen->base, dev);
506 if (ret)
507 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
508
509 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
510 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
511 if (oclass == NV40_3D_CLASS) {
512 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
513 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
514 }
515
516 fifo = screen->base.channel->data;
517 push = screen->base.pushbuf;
518 push->rsvd_kick = 16;
519
520 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
521 NULL, 0, &screen->null);
522 if (ret)
523 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
524
525 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
526 * this means that the address pointed at by the DMA object must
527 * be 4KiB aligned, which means this object needs to be the first
528 * one allocated on the channel.
529 */
530 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
531 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
532 .length = 32 }, sizeof(struct nv04_notify),
533 &screen->fence);
534 if (ret)
535 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
536
537 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
538 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
539 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
540 .length = 32 }, sizeof(struct nv04_notify),
541 &screen->ntfy);
542 if (ret)
543 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
544
545 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
546 * the remainder of the "notifier block" assigned by the kernel for
547 * use as query objects
548 */
549 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
550 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
551 .length = 4096 - 128 }, sizeof(struct nv04_notify),
552 &screen->query);
553 if (ret)
554 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
555
556 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
557 if (ret)
558 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
559
560 LIST_INITHEAD(&screen->queries);
561
562 /* Vertex program resources (code/data), currently 6 of the constant
563 * slots are reserved to implement user clipping planes
564 */
565 if (oclass < NV40_3D_CLASS) {
566 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
567 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
568 } else {
569 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
570 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
571 }
572
573 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
574 if (ret == 0)
575 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
576 if (ret)
577 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
578
579 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
580 NULL, 0, &screen->eng3d);
581 if (ret)
582 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
583
584 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
585 PUSH_DATA (push, screen->eng3d->handle);
586 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
587 PUSH_DATA (push, screen->ntfy->handle);
588 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
589 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
590 PUSH_DATA (push, fifo->vram); /* COLOR1 */
591 PUSH_DATA (push, screen->null->handle); /* UNK190 */
592 PUSH_DATA (push, fifo->vram); /* COLOR0 */
593 PUSH_DATA (push, fifo->vram); /* ZETA */
594 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
595 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
596 PUSH_DATA (push, screen->fence->handle); /* FENCE */
597 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
598 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
599 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
600 if (screen->eng3d->oclass < NV40_3D_CLASS) {
601 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
602 PUSH_DATA (push, 0x00100000);
603 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
604 PUSH_DATA (push, 3);
605
606 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
607 PUSH_DATA (push, 0);
608 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
609 PUSH_DATA (push, fui(0.0));
610 PUSH_DATA (push, fui(0.0));
611 PUSH_DATA (push, fui(1.0));
612 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
613 for (i = 0; i < 16; i++)
614 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
615
616 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
617 PUSH_DATA (push, 0);
618 } else {
619 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
620 PUSH_DATA (push, fifo->vram);
621 PUSH_DATA (push, fifo->vram); /* COLOR3 */
622
623 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
624 PUSH_DATA (push, 0x00000004);
625
626 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
627 PUSH_DATA (push, 0x00000010);
628 PUSH_DATA (push, 0x01000100);
629 PUSH_DATA (push, 0xff800006);
630
631 /* vtxprog output routing */
632 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
633 PUSH_DATA (push, 0x06144321);
634 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
635 PUSH_DATA (push, 0xedcba987);
636 PUSH_DATA (push, 0x0000006f);
637 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
638 PUSH_DATA (push, 0x00171615);
639 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
640 PUSH_DATA (push, 0x001b1a19);
641
642 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
643 PUSH_DATA (push, 0x0020ffff);
644 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
645 PUSH_DATA (push, 0x01d300d4);
646
647 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
648 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
649 }
650
651 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
652 NULL, 0, &screen->m2mf);
653 if (ret)
654 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
655
656 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
657 PUSH_DATA (push, screen->m2mf->handle);
658 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
659 PUSH_DATA (push, screen->ntfy->handle);
660
661 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
662 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
663 if (ret)
664 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
665
666 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
667 PUSH_DATA (push, screen->surf2d->handle);
668 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
669 PUSH_DATA (push, screen->ntfy->handle);
670
671 if (dev->chipset < 0x40)
672 oclass = NV30_SURFACE_SWZ_CLASS;
673 else
674 oclass = NV40_SURFACE_SWZ_CLASS;
675
676 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
677 NULL, 0, &screen->swzsurf);
678 if (ret)
679 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
680
681 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
682 PUSH_DATA (push, screen->swzsurf->handle);
683 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
684 PUSH_DATA (push, screen->ntfy->handle);
685
686 if (dev->chipset < 0x40)
687 oclass = NV30_SIFM_CLASS;
688 else
689 oclass = NV40_SIFM_CLASS;
690
691 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
692 NULL, 0, &screen->sifm);
693 if (ret)
694 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
695
696 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
697 PUSH_DATA (push, screen->sifm->handle);
698 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
699 PUSH_DATA (push, screen->ntfy->handle);
700 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
701 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
702
703 nouveau_pushbuf_kick(push, push->channel);
704
705 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
706 return &screen->base;
707 }