nv30,nv50: add PIPE_SHADER_CAP_PREFERRED_IR support
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include <xf86drm.h>
27 #include <nouveau_drm.h>
28 #include "util/u_format.h"
29 #include "util/u_format_s3tc.h"
30
31 #include "nv_object.xml.h"
32 #include "nv_m2mf.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv01_2d.xml.h"
35
36 #include "nouveau_fence.h"
37 #include "nv30/nv30_screen.h"
38 #include "nv30/nv30_context.h"
39 #include "nv30/nv30_resource.h"
40 #include "nv30/nv30_format.h"
41
42 #define RANKINE_0397_CHIPSET 0x00000003
43 #define RANKINE_0497_CHIPSET 0x000001e0
44 #define RANKINE_0697_CHIPSET 0x00000010
45 #define CURIE_4097_CHIPSET 0x00000baf
46 #define CURIE_4497_CHIPSET 0x00005450
47 #define CURIE_4497_CHIPSET6X 0x00000088
48
49 static int
50 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
51 {
52 struct nv30_screen *screen = nv30_screen(pscreen);
53 struct nouveau_object *eng3d = screen->eng3d;
54 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
55
56 switch (param) {
57 /* non-boolean capabilities */
58 case PIPE_CAP_MAX_RENDER_TARGETS:
59 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
60 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
61 return 13;
62 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
63 return 10;
64 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
65 return 13;
66 case PIPE_CAP_GLSL_FEATURE_LEVEL:
67 return 120;
68 case PIPE_CAP_ENDIANNESS:
69 return PIPE_ENDIAN_LITTLE;
70 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
71 return 16;
72 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
73 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
74 case PIPE_CAP_MAX_VIEWPORTS:
75 return 1;
76 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
77 return 2048;
78 /* supported capabilities */
79 case PIPE_CAP_TWO_SIDED_STENCIL:
80 case PIPE_CAP_ANISOTROPIC_FILTER:
81 case PIPE_CAP_POINT_SPRITE:
82 case PIPE_CAP_OCCLUSION_QUERY:
83 case PIPE_CAP_QUERY_TIME_ELAPSED:
84 case PIPE_CAP_QUERY_TIMESTAMP:
85 case PIPE_CAP_TEXTURE_SHADOW_MAP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_DEPTH_CLIP_DISABLE:
88 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
89 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
90 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
91 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
92 case PIPE_CAP_TGSI_TEXCOORD:
93 case PIPE_CAP_USER_CONSTANT_BUFFERS:
94 case PIPE_CAP_USER_INDEX_BUFFERS:
95 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
96 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
97 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
98 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
99 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
100 return 1;
101 /* nv35 capabilities */
102 case PIPE_CAP_DEPTH_BOUNDS_TEST:
103 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
104 /* nv4x capabilities */
105 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
106 case PIPE_CAP_NPOT_TEXTURES:
107 case PIPE_CAP_CONDITIONAL_RENDER:
108 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
109 case PIPE_CAP_PRIMITIVE_RESTART:
110 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
111 /* unsupported */
112 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
113 case PIPE_CAP_SM3:
114 case PIPE_CAP_INDEP_BLEND_ENABLE:
115 case PIPE_CAP_INDEP_BLEND_FUNC:
116 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
117 case PIPE_CAP_SHADER_STENCIL_EXPORT:
118 case PIPE_CAP_TGSI_INSTANCEID:
119 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
120 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
121 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
122 case PIPE_CAP_MIN_TEXEL_OFFSET:
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
127 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
128 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
129 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
130 case PIPE_CAP_MAX_VERTEX_STREAMS:
131 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
132 case PIPE_CAP_TEXTURE_BARRIER:
133 case PIPE_CAP_SEAMLESS_CUBE_MAP:
134 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
135 case PIPE_CAP_CUBE_MAP_ARRAY:
136 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
137 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
138 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
141 case PIPE_CAP_START_INSTANCE:
142 case PIPE_CAP_TEXTURE_MULTISAMPLE:
143 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
144 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
145 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
146 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
147 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
148 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
149 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
150 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
151 case PIPE_CAP_TEXTURE_GATHER_SM5:
152 case PIPE_CAP_FAKE_SW_MSAA:
153 case PIPE_CAP_TEXTURE_QUERY_LOD:
154 case PIPE_CAP_SAMPLE_SHADING:
155 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
156 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
157 case PIPE_CAP_USER_VERTEX_BUFFERS:
158 case PIPE_CAP_COMPUTE:
159 case PIPE_CAP_DRAW_INDIRECT:
160 case PIPE_CAP_MULTI_DRAW_INDIRECT:
161 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
162 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
163 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
164 case PIPE_CAP_SAMPLER_VIEW_TARGET:
165 case PIPE_CAP_CLIP_HALFZ:
166 case PIPE_CAP_VERTEXID_NOBASE:
167 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
168 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
169 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
170 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
171 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
172 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
173 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
174 case PIPE_CAP_TGSI_TXQS:
175 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
176 case PIPE_CAP_SHAREABLE_SHADERS:
177 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
178 case PIPE_CAP_CLEAR_TEXTURE:
179 case PIPE_CAP_DRAW_PARAMETERS:
180 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
181 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
182 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
183 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
184 case PIPE_CAP_INVALIDATE_BUFFER:
185 case PIPE_CAP_GENERATE_MIPMAP:
186 case PIPE_CAP_STRING_MARKER:
187 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
188 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
189 case PIPE_CAP_QUERY_BUFFER_OBJECT:
190 case PIPE_CAP_QUERY_MEMORY_INFO:
191 case PIPE_CAP_PCI_GROUP:
192 case PIPE_CAP_PCI_BUS:
193 case PIPE_CAP_PCI_DEVICE:
194 case PIPE_CAP_PCI_FUNCTION:
195 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
196 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
197 case PIPE_CAP_CULL_DISTANCE:
198 return 0;
199
200 case PIPE_CAP_VENDOR_ID:
201 return 0x10de;
202 case PIPE_CAP_DEVICE_ID: {
203 uint64_t device_id;
204 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
205 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
206 return -1;
207 }
208 return device_id;
209 }
210 case PIPE_CAP_ACCELERATED:
211 return 1;
212 case PIPE_CAP_VIDEO_MEMORY:
213 return dev->vram_size >> 20;
214 case PIPE_CAP_UMA:
215 return 0;
216 }
217
218 debug_printf("unknown param %d\n", param);
219 return 0;
220 }
221
222 static float
223 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
224 {
225 struct nv30_screen *screen = nv30_screen(pscreen);
226 struct nouveau_object *eng3d = screen->eng3d;
227
228 switch (param) {
229 case PIPE_CAPF_MAX_LINE_WIDTH:
230 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
231 return 10.0;
232 case PIPE_CAPF_MAX_POINT_WIDTH:
233 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
234 return 64.0;
235 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
236 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
237 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
238 return 15.0;
239 default:
240 debug_printf("unknown paramf %d\n", param);
241 return 0;
242 }
243 }
244
245 static int
246 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
247 enum pipe_shader_cap param)
248 {
249 struct nv30_screen *screen = nv30_screen(pscreen);
250 struct nouveau_object *eng3d = screen->eng3d;
251
252 switch (shader) {
253 case PIPE_SHADER_VERTEX:
254 switch (param) {
255 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
256 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
257 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
258 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
259 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
260 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
261 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
262 return 0;
263 case PIPE_SHADER_CAP_MAX_INPUTS:
264 case PIPE_SHADER_CAP_MAX_OUTPUTS:
265 return 16;
266 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
267 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
268 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
269 return 1;
270 case PIPE_SHADER_CAP_MAX_TEMPS:
271 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
272 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
273 return 32;
274 case PIPE_SHADER_CAP_PREFERRED_IR:
275 return PIPE_SHADER_IR_TGSI;
276 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
277 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
278 return 0;
279 case PIPE_SHADER_CAP_MAX_PREDS:
280 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
281 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
282 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
283 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
284 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
285 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
286 case PIPE_SHADER_CAP_SUBROUTINES:
287 case PIPE_SHADER_CAP_INTEGERS:
288 case PIPE_SHADER_CAP_DOUBLES:
289 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
290 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
291 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
292 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
293 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
294 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
295 return 0;
296 default:
297 debug_printf("unknown vertex shader param %d\n", param);
298 return 0;
299 }
300 break;
301 case PIPE_SHADER_FRAGMENT:
302 switch (param) {
303 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
304 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
305 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
306 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
307 return 4096;
308 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
309 return 0;
310 case PIPE_SHADER_CAP_MAX_INPUTS:
311 return 8; /* should be possible to do 10 with nv4x */
312 case PIPE_SHADER_CAP_MAX_OUTPUTS:
313 return 4;
314 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
315 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
316 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
317 return 1;
318 case PIPE_SHADER_CAP_MAX_TEMPS:
319 return 32;
320 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
321 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
322 return 16;
323 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
324 return 32;
325 case PIPE_SHADER_CAP_PREFERRED_IR:
326 return PIPE_SHADER_IR_TGSI;
327 case PIPE_SHADER_CAP_MAX_PREDS:
328 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
329 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
330 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
331 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
332 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
333 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
334 case PIPE_SHADER_CAP_SUBROUTINES:
335 case PIPE_SHADER_CAP_INTEGERS:
336 case PIPE_SHADER_CAP_DOUBLES:
337 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
338 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
339 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
340 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
341 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
342 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
343 return 0;
344 default:
345 debug_printf("unknown fragment shader param %d\n", param);
346 return 0;
347 }
348 break;
349 default:
350 return 0;
351 }
352 }
353
354 static boolean
355 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
356 enum pipe_format format,
357 enum pipe_texture_target target,
358 unsigned sample_count,
359 unsigned bindings)
360 {
361 if (sample_count > nv30_screen(pscreen)->max_sample_count)
362 return false;
363
364 if (!(0x00000017 & (1 << sample_count)))
365 return false;
366
367 if (!util_format_is_supported(format, bindings)) {
368 return false;
369 }
370
371 /* transfers & shared are always supported */
372 bindings &= ~(PIPE_BIND_TRANSFER_READ |
373 PIPE_BIND_TRANSFER_WRITE |
374 PIPE_BIND_SHARED);
375
376 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
377 }
378
379 static void
380 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
381 {
382 struct nv30_screen *screen = nv30_screen(pscreen);
383 struct nouveau_pushbuf *push = screen->base.pushbuf;
384
385 *sequence = ++screen->base.fence.sequence;
386
387 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
388 PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
389 (2 /* size */ << 18) | (7 /* subchan */ << 13));
390 PUSH_DATA (push, 0);
391 PUSH_DATA (push, *sequence);
392 }
393
394 static uint32_t
395 nv30_screen_fence_update(struct pipe_screen *pscreen)
396 {
397 struct nv30_screen *screen = nv30_screen(pscreen);
398 struct nv04_notify *fence = screen->fence->data;
399 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
400 }
401
402 static void
403 nv30_screen_destroy(struct pipe_screen *pscreen)
404 {
405 struct nv30_screen *screen = nv30_screen(pscreen);
406
407 if (!nouveau_drm_screen_unref(&screen->base))
408 return;
409
410 if (screen->base.fence.current) {
411 struct nouveau_fence *current = NULL;
412
413 /* nouveau_fence_wait will create a new current fence, so wait on the
414 * _current_ one, and remove both.
415 */
416 nouveau_fence_ref(screen->base.fence.current, &current);
417 nouveau_fence_wait(current, NULL);
418 nouveau_fence_ref(NULL, &current);
419 nouveau_fence_ref(NULL, &screen->base.fence.current);
420 }
421
422 nouveau_bo_ref(NULL, &screen->notify);
423
424 nouveau_heap_destroy(&screen->query_heap);
425 nouveau_heap_destroy(&screen->vp_exec_heap);
426 nouveau_heap_destroy(&screen->vp_data_heap);
427
428 nouveau_object_del(&screen->query);
429 nouveau_object_del(&screen->fence);
430 nouveau_object_del(&screen->ntfy);
431
432 nouveau_object_del(&screen->sifm);
433 nouveau_object_del(&screen->swzsurf);
434 nouveau_object_del(&screen->surf2d);
435 nouveau_object_del(&screen->m2mf);
436 nouveau_object_del(&screen->eng3d);
437 nouveau_object_del(&screen->null);
438
439 nouveau_screen_fini(&screen->base);
440 FREE(screen);
441 }
442
443 #define FAIL_SCREEN_INIT(str, err) \
444 do { \
445 NOUVEAU_ERR(str, err); \
446 screen->base.base.context_create = NULL; \
447 return &screen->base; \
448 } while(0)
449
450 struct nouveau_screen *
451 nv30_screen_create(struct nouveau_device *dev)
452 {
453 struct nv30_screen *screen;
454 struct pipe_screen *pscreen;
455 struct nouveau_pushbuf *push;
456 struct nv04_fifo *fifo;
457 unsigned oclass = 0;
458 int ret, i;
459
460 switch (dev->chipset & 0xf0) {
461 case 0x30:
462 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
463 oclass = NV30_3D_CLASS;
464 else
465 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
466 oclass = NV34_3D_CLASS;
467 else
468 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
469 oclass = NV35_3D_CLASS;
470 break;
471 case 0x40:
472 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
473 oclass = NV40_3D_CLASS;
474 else
475 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
476 oclass = NV44_3D_CLASS;
477 break;
478 case 0x60:
479 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
480 oclass = NV44_3D_CLASS;
481 break;
482 default:
483 break;
484 }
485
486 if (!oclass) {
487 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
488 return NULL;
489 }
490
491 screen = CALLOC_STRUCT(nv30_screen);
492 if (!screen)
493 return NULL;
494
495 pscreen = &screen->base.base;
496 pscreen->destroy = nv30_screen_destroy;
497
498 /*
499 * Some modern apps try to use msaa without keeping in mind the
500 * restrictions on videomem of older cards. Resulting in dmesg saying:
501 * [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
502 * [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
503 * [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
504 *
505 * Because we are running out of video memory, after which the program
506 * using the msaa visual freezes, and eventually the entire system freezes.
507 *
508 * To work around this we do not allow msaa visauls by default and allow
509 * the user to override this via NV30_MAX_MSAA.
510 */
511 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
512 if (screen->max_sample_count > 4)
513 screen->max_sample_count = 4;
514
515 pscreen->get_param = nv30_screen_get_param;
516 pscreen->get_paramf = nv30_screen_get_paramf;
517 pscreen->get_shader_param = nv30_screen_get_shader_param;
518 pscreen->context_create = nv30_context_create;
519 pscreen->is_format_supported = nv30_screen_is_format_supported;
520 nv30_resource_screen_init(pscreen);
521 nouveau_screen_init_vdec(&screen->base);
522
523 screen->base.fence.emit = nv30_screen_fence_emit;
524 screen->base.fence.update = nv30_screen_fence_update;
525
526 ret = nouveau_screen_init(&screen->base, dev);
527 if (ret)
528 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
529
530 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
531 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
532 if (oclass == NV40_3D_CLASS) {
533 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
534 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
535 }
536
537 fifo = screen->base.channel->data;
538 push = screen->base.pushbuf;
539 push->rsvd_kick = 16;
540
541 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
542 NULL, 0, &screen->null);
543 if (ret)
544 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
545
546 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
547 * this means that the address pointed at by the DMA object must
548 * be 4KiB aligned, which means this object needs to be the first
549 * one allocated on the channel.
550 */
551 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
552 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
553 .length = 32 }, sizeof(struct nv04_notify),
554 &screen->fence);
555 if (ret)
556 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
557
558 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
559 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
560 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
561 .length = 32 }, sizeof(struct nv04_notify),
562 &screen->ntfy);
563 if (ret)
564 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
565
566 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
567 * the remainder of the "notifier block" assigned by the kernel for
568 * use as query objects
569 */
570 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
571 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
572 .length = 4096 - 128 }, sizeof(struct nv04_notify),
573 &screen->query);
574 if (ret)
575 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
576
577 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
578 if (ret)
579 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
580
581 LIST_INITHEAD(&screen->queries);
582
583 /* Vertex program resources (code/data), currently 6 of the constant
584 * slots are reserved to implement user clipping planes
585 */
586 if (oclass < NV40_3D_CLASS) {
587 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
588 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
589 } else {
590 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
591 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
592 }
593
594 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
595 if (ret == 0)
596 ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
597 if (ret)
598 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
599
600 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
601 NULL, 0, &screen->eng3d);
602 if (ret)
603 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
604
605 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
606 PUSH_DATA (push, screen->eng3d->handle);
607 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
608 PUSH_DATA (push, screen->ntfy->handle);
609 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
610 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
611 PUSH_DATA (push, fifo->vram); /* COLOR1 */
612 PUSH_DATA (push, screen->null->handle); /* UNK190 */
613 PUSH_DATA (push, fifo->vram); /* COLOR0 */
614 PUSH_DATA (push, fifo->vram); /* ZETA */
615 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
616 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
617 PUSH_DATA (push, screen->fence->handle); /* FENCE */
618 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
619 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
620 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
621 if (screen->eng3d->oclass < NV40_3D_CLASS) {
622 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
623 PUSH_DATA (push, 0x00100000);
624 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
625 PUSH_DATA (push, 3);
626
627 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
628 PUSH_DATA (push, 0);
629 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
630 PUSH_DATA (push, fui(0.0));
631 PUSH_DATA (push, fui(0.0));
632 PUSH_DATA (push, fui(1.0));
633 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
634 for (i = 0; i < 16; i++)
635 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
636
637 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
638 PUSH_DATA (push, 0);
639 } else {
640 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
641 PUSH_DATA (push, fifo->vram);
642 PUSH_DATA (push, fifo->vram); /* COLOR3 */
643
644 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
645 PUSH_DATA (push, 0x00000004);
646
647 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
648 PUSH_DATA (push, 0x00000010);
649 PUSH_DATA (push, 0x01000100);
650 PUSH_DATA (push, 0xff800006);
651
652 /* vtxprog output routing */
653 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
654 PUSH_DATA (push, 0x06144321);
655 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
656 PUSH_DATA (push, 0xedcba987);
657 PUSH_DATA (push, 0x0000006f);
658 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
659 PUSH_DATA (push, 0x00171615);
660 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
661 PUSH_DATA (push, 0x001b1a19);
662
663 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
664 PUSH_DATA (push, 0x0020ffff);
665 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
666 PUSH_DATA (push, 0x01d300d4);
667
668 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
669 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
670 }
671
672 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
673 NULL, 0, &screen->m2mf);
674 if (ret)
675 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
676
677 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
678 PUSH_DATA (push, screen->m2mf->handle);
679 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
680 PUSH_DATA (push, screen->ntfy->handle);
681
682 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
683 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
684 if (ret)
685 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
686
687 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
688 PUSH_DATA (push, screen->surf2d->handle);
689 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
690 PUSH_DATA (push, screen->ntfy->handle);
691
692 if (dev->chipset < 0x40)
693 oclass = NV30_SURFACE_SWZ_CLASS;
694 else
695 oclass = NV40_SURFACE_SWZ_CLASS;
696
697 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
698 NULL, 0, &screen->swzsurf);
699 if (ret)
700 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
701
702 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
703 PUSH_DATA (push, screen->swzsurf->handle);
704 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
705 PUSH_DATA (push, screen->ntfy->handle);
706
707 if (dev->chipset < 0x40)
708 oclass = NV30_SIFM_CLASS;
709 else
710 oclass = NV40_SIFM_CLASS;
711
712 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
713 NULL, 0, &screen->sifm);
714 if (ret)
715 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
716
717 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
718 PUSH_DATA (push, screen->sifm->handle);
719 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
720 PUSH_DATA (push, screen->ntfy->handle);
721 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
722 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
723
724 nouveau_pushbuf_kick(push, push->channel);
725
726 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
727 return &screen->base;
728 }