nouveau: use bool instead of boolean
[mesa.git] / src / gallium / drivers / nouveau / nv30 / nv30_vbo.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include "util/u_format.h"
27 #include "util/u_inlines.h"
28 #include "translate/translate.h"
29
30 #include "nouveau_fence.h"
31 #include "nv_object.xml.h"
32 #include "nv30/nv30-40_3d.xml.h"
33 #include "nv30/nv30_context.h"
34 #include "nv30/nv30_format.h"
35
36 static void
37 nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
38 struct pipe_vertex_element *ve, unsigned attr)
39 {
40 const unsigned nc = util_format_get_nr_components(ve->src_format);
41 struct nouveau_pushbuf *push = nv30->base.pushbuf;
42 struct nv04_resource *res = nv04_resource(vb->buffer);
43 const struct util_format_description *desc =
44 util_format_description(ve->src_format);
45 const void *data;
46 float v[4];
47
48 data = nouveau_resource_map_offset(&nv30->base, res, vb->buffer_offset +
49 ve->src_offset, NOUVEAU_BO_RD);
50
51 desc->unpack_rgba_float(v, 0, data, 0, 1, 1);
52
53 switch (nc) {
54 case 4:
55 BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4);
56 PUSH_DATAf(push, v[0]);
57 PUSH_DATAf(push, v[1]);
58 PUSH_DATAf(push, v[2]);
59 PUSH_DATAf(push, v[3]);
60 break;
61 case 3:
62 BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3);
63 PUSH_DATAf(push, v[0]);
64 PUSH_DATAf(push, v[1]);
65 PUSH_DATAf(push, v[2]);
66 break;
67 case 2:
68 BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2);
69 PUSH_DATAf(push, v[0]);
70 PUSH_DATAf(push, v[1]);
71 break;
72 case 1:
73 BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1);
74 PUSH_DATAf(push, v[0]);
75 break;
76 default:
77 assert(0);
78 break;
79 }
80 }
81
82 static INLINE void
83 nv30_vbuf_range(struct nv30_context *nv30, int vbi,
84 uint32_t *base, uint32_t *size)
85 {
86 assert(nv30->vbo_max_index != ~0);
87 *base = nv30->vbo_min_index * nv30->vtxbuf[vbi].stride;
88 *size = (nv30->vbo_max_index -
89 nv30->vbo_min_index + 1) * nv30->vtxbuf[vbi].stride;
90 }
91
92 static void
93 nv30_prevalidate_vbufs(struct nv30_context *nv30)
94 {
95 struct pipe_vertex_buffer *vb;
96 struct nv04_resource *buf;
97 int i;
98 uint32_t base, size;
99
100 nv30->vbo_fifo = nv30->vbo_user = 0;
101
102 for (i = 0; i < nv30->num_vtxbufs; i++) {
103 vb = &nv30->vtxbuf[i];
104 if (!vb->stride || !vb->buffer) /* NOTE: user_buffer not implemented */
105 continue;
106 buf = nv04_resource(vb->buffer);
107
108 /* NOTE: user buffers with temporary storage count as mapped by GPU */
109 if (!nouveau_resource_mapped_by_gpu(vb->buffer)) {
110 if (nv30->vbo_push_hint) {
111 nv30->vbo_fifo = ~0;
112 continue;
113 } else {
114 if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
115 nv30->vbo_user |= 1 << i;
116 assert(vb->stride > vb->buffer_offset);
117 nv30_vbuf_range(nv30, i, &base, &size);
118 nouveau_user_buffer_upload(&nv30->base, buf, base, size);
119 } else {
120 nouveau_buffer_migrate(&nv30->base, buf, NOUVEAU_BO_GART);
121 }
122 nv30->base.vbo_dirty = true;
123 }
124 }
125 }
126 }
127
128 static void
129 nv30_update_user_vbufs(struct nv30_context *nv30)
130 {
131 struct nouveau_pushbuf *push = nv30->base.pushbuf;
132 uint32_t base, offset, size;
133 int i;
134 uint32_t written = 0;
135
136 for (i = 0; i < nv30->vertex->num_elements; i++) {
137 struct pipe_vertex_element *ve = &nv30->vertex->pipe[i];
138 const int b = ve->vertex_buffer_index;
139 struct pipe_vertex_buffer *vb = &nv30->vtxbuf[b];
140 struct nv04_resource *buf = nv04_resource(vb->buffer);
141
142 if (!(nv30->vbo_user & (1 << b)))
143 continue;
144
145 if (!vb->stride) {
146 nv30_emit_vtxattr(nv30, vb, ve, i);
147 continue;
148 }
149 nv30_vbuf_range(nv30, b, &base, &size);
150
151 if (!(written & (1 << b))) {
152 written |= 1 << b;
153 nouveau_user_buffer_upload(&nv30->base, buf, base, size);
154 }
155
156 offset = vb->buffer_offset + ve->src_offset;
157
158 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
159 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset,
160 NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
161 0, NV30_3D_VTXBUF_DMA1);
162 }
163 nv30->base.vbo_dirty = true;
164 }
165
166 static INLINE void
167 nv30_release_user_vbufs(struct nv30_context *nv30)
168 {
169 uint32_t vbo_user = nv30->vbo_user;
170
171 while (vbo_user) {
172 int i = ffs(vbo_user) - 1;
173 vbo_user &= ~(1 << i);
174
175 nouveau_buffer_release_gpu_storage(nv04_resource(nv30->vtxbuf[i].buffer));
176 }
177
178 nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXTMP);
179 }
180
181 void
182 nv30_vbo_validate(struct nv30_context *nv30)
183 {
184 struct nouveau_pushbuf *push = nv30->base.pushbuf;
185 struct nv30_vertex_stateobj *vertex = nv30->vertex;
186 struct pipe_vertex_element *ve;
187 struct pipe_vertex_buffer *vb;
188 unsigned i, redefine;
189
190 nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
191 if (!nv30->vertex || nv30->draw_flags)
192 return;
193
194 if (unlikely(vertex->need_conversion)) {
195 nv30->vbo_fifo = ~0;
196 nv30->vbo_user = 0;
197 } else {
198 nv30_prevalidate_vbufs(nv30);
199 }
200
201 if (!PUSH_SPACE(push, 128))
202 return;
203
204 redefine = MAX2(vertex->num_elements, nv30->state.num_vtxelts);
205 if (redefine == 0)
206 return;
207
208 BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine);
209
210 for (i = 0; i < vertex->num_elements; i++) {
211 ve = &vertex->pipe[i];
212 vb = &nv30->vtxbuf[ve->vertex_buffer_index];
213
214 if (likely(vb->stride) || nv30->vbo_fifo)
215 PUSH_DATA (push, (vb->stride << 8) | vertex->element[i].state);
216 else
217 PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
218 }
219
220 for (; i < nv30->state.num_vtxelts; i++) {
221 PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
222 }
223
224 for (i = 0; i < vertex->num_elements; i++) {
225 struct nv04_resource *res;
226 unsigned offset;
227 bool user;
228
229 ve = &vertex->pipe[i];
230 vb = &nv30->vtxbuf[ve->vertex_buffer_index];
231 user = (nv30->vbo_user & (1 << ve->vertex_buffer_index));
232
233 res = nv04_resource(vb->buffer);
234
235 if (nv30->vbo_fifo || unlikely(vb->stride == 0)) {
236 if (!nv30->vbo_fifo)
237 nv30_emit_vtxattr(nv30, vb, ve, i);
238 continue;
239 }
240
241 offset = ve->src_offset + vb->buffer_offset;
242
243 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
244 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF,
245 res, offset, NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
246 0, NV30_3D_VTXBUF_DMA1);
247 }
248
249 nv30->state.num_vtxelts = vertex->num_elements;
250 }
251
252 static void *
253 nv30_vertex_state_create(struct pipe_context *pipe, unsigned num_elements,
254 const struct pipe_vertex_element *elements)
255 {
256 struct nv30_vertex_stateobj *so;
257 struct translate_key transkey;
258 unsigned i;
259
260 so = MALLOC(sizeof(*so) + sizeof(*so->element) * num_elements);
261 if (!so)
262 return NULL;
263 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
264 so->num_elements = num_elements;
265 so->need_conversion = false;
266
267 transkey.nr_elements = 0;
268 transkey.output_stride = 0;
269
270 for (i = 0; i < num_elements; i++) {
271 const struct pipe_vertex_element *ve = &elements[i];
272 const unsigned vbi = ve->vertex_buffer_index;
273 enum pipe_format fmt = ve->src_format;
274
275 so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
276 if (!so->element[i].state) {
277 switch (util_format_get_nr_components(fmt)) {
278 case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
279 case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
280 case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
281 case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
282 default:
283 assert(0);
284 FREE(so);
285 return NULL;
286 }
287 so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
288 so->need_conversion = true;
289 }
290
291 if (1) {
292 unsigned j = transkey.nr_elements++;
293
294 transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
295 transkey.element[j].input_format = ve->src_format;
296 transkey.element[j].input_buffer = vbi;
297 transkey.element[j].input_offset = ve->src_offset;
298 transkey.element[j].instance_divisor = ve->instance_divisor;
299
300 transkey.element[j].output_format = fmt;
301 transkey.element[j].output_offset = transkey.output_stride;
302 transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
303 }
304 }
305
306 so->translate = translate_create(&transkey);
307 so->vtx_size = transkey.output_stride / 4;
308 so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1);
309 return so;
310 }
311
312 static void
313 nv30_vertex_state_delete(struct pipe_context *pipe, void *hwcso)
314 {
315 struct nv30_vertex_stateobj *so = hwcso;
316
317 if (so->translate)
318 so->translate->release(so->translate);
319 FREE(hwcso);
320 }
321
322 static void
323 nv30_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
324 {
325 struct nv30_context *nv30 = nv30_context(pipe);
326
327 nv30->vertex = hwcso;
328 nv30->dirty |= NV30_NEW_VERTEX;
329 }
330
331 static void
332 nv30_draw_arrays(struct nv30_context *nv30,
333 unsigned mode, unsigned start, unsigned count,
334 unsigned instance_count)
335 {
336 struct nouveau_pushbuf *push = nv30->base.pushbuf;
337 unsigned prim;
338
339 prim = nv30_prim_gl(mode);
340
341 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
342 PUSH_DATA (push, prim);
343 while (count) {
344 const unsigned mpush = 2047 * 256;
345 unsigned npush = (count > mpush) ? mpush : count;
346 unsigned wpush = ((npush + 255) & ~255) >> 8;
347
348 count -= npush;
349
350 BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush);
351 while (npush >= 256) {
352 PUSH_DATA (push, 0xff000000 | start);
353 start += 256;
354 npush -= 256;
355 }
356
357 if (npush)
358 PUSH_DATA (push, ((npush - 1) << 24) | start);
359 }
360 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
361 PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
362 }
363
364 static void
365 nv30_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
366 unsigned start, unsigned count)
367 {
368 map += start;
369
370 if (count & 1) {
371 BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
372 PUSH_DATA (push, *map++);
373 }
374
375 count >>= 1;
376 while (count) {
377 unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
378 count -= npush;
379
380 BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
381 while (npush--) {
382 PUSH_DATA (push, (map[1] << 16) | map[0]);
383 map += 2;
384 }
385 }
386
387 }
388
389 static void
390 nv30_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
391 unsigned start, unsigned count)
392 {
393 map += start;
394
395 if (count & 1) {
396 BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
397 PUSH_DATA (push, *map++);
398 }
399
400 count >>= 1;
401 while (count) {
402 unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
403 count -= npush;
404
405 BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
406 while (npush--) {
407 PUSH_DATA (push, (map[1] << 16) | map[0]);
408 map += 2;
409 }
410 }
411 }
412
413 static void
414 nv30_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
415 unsigned start, unsigned count)
416 {
417 map += start;
418
419 while (count) {
420 const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
421
422 BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U32), nr);
423 PUSH_DATAp(push, map, nr);
424
425 map += nr;
426 count -= nr;
427 }
428 }
429
430 static void
431 nv30_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
432 const uint32_t *map,
433 unsigned start, unsigned count)
434 {
435 map += start;
436
437 if (count & 1) {
438 BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
439 PUSH_DATA (push, *map++);
440 }
441
442 count >>= 1;
443 while (count) {
444 unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);;
445 count -= npush;
446
447 BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
448 while (npush--) {
449 PUSH_DATA (push, (map[1] << 16) | map[0]);
450 map += 2;
451 }
452 }
453 }
454
455 static void
456 nv30_draw_elements(struct nv30_context *nv30, bool shorten,
457 unsigned mode, unsigned start, unsigned count,
458 unsigned instance_count, int32_t index_bias)
459 {
460 const unsigned index_size = nv30->idxbuf.index_size;
461 struct nouveau_pushbuf *push = nv30->base.pushbuf;
462 struct nouveau_object *eng3d = nv30->screen->eng3d;
463 unsigned prim = nv30_prim_gl(mode);
464
465 if (eng3d->oclass >= NV40_3D_CLASS && index_bias != nv30->state.index_bias) {
466 BEGIN_NV04(push, NV40_3D(VB_ELEMENT_BASE), 1);
467 PUSH_DATA (push, index_bias);
468 nv30->state.index_bias = index_bias;
469 }
470
471 if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 &&
472 nv30->idxbuf.buffer) {
473 struct nv04_resource *res = nv04_resource(nv30->idxbuf.buffer);
474 unsigned offset = nv30->idxbuf.offset;
475
476 assert(nouveau_resource_mapped_by_gpu(&res->base));
477
478 BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2);
479 PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset,
480 NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
481 PUSH_MTHD (push, NV30_3D(IDXBUF_FORMAT), BUFCTX_IDXBUF, res->bo,
482 (index_size == 2) ? 0x00000010 : 0x00000000,
483 res->domain | NOUVEAU_BO_RD,
484 0, NV30_3D_IDXBUF_FORMAT_DMA1);
485 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
486 PUSH_DATA (push, prim);
487 while (count) {
488 const unsigned mpush = 2047 * 256;
489 unsigned npush = (count > mpush) ? mpush : count;
490 unsigned wpush = ((npush + 255) & ~255) >> 8;
491
492 count -= npush;
493
494 BEGIN_NI04(push, NV30_3D(VB_INDEX_BATCH), wpush);
495 while (npush >= 256) {
496 PUSH_DATA (push, 0xff000000 | start);
497 start += 256;
498 npush -= 256;
499 }
500
501 if (npush)
502 PUSH_DATA (push, ((npush - 1) << 24) | start);
503 }
504 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
505 PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
506 PUSH_RESET(push, BUFCTX_IDXBUF);
507 } else {
508 const void *data;
509 if (nv30->idxbuf.buffer)
510 data = nouveau_resource_map_offset(&nv30->base,
511 nv04_resource(nv30->idxbuf.buffer),
512 nv30->idxbuf.offset, NOUVEAU_BO_RD);
513 else
514 data = nv30->idxbuf.user_buffer;
515 if (!data)
516 return;
517
518 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
519 PUSH_DATA (push, prim);
520 switch (index_size) {
521 case 1:
522 nv30_draw_elements_inline_u08(push, data, start, count);
523 break;
524 case 2:
525 nv30_draw_elements_inline_u16(push, data, start, count);
526 break;
527 case 4:
528 if (shorten)
529 nv30_draw_elements_inline_u32_short(push, data, start, count);
530 else
531 nv30_draw_elements_inline_u32(push, data, start, count);
532 break;
533 default:
534 assert(0);
535 return;
536 }
537 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
538 PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
539 }
540 }
541
542 static void
543 nv30_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
544 {
545 struct nv30_context *nv30 = nv30_context(pipe);
546 struct nouveau_pushbuf *push = nv30->base.pushbuf;
547 int i;
548
549 /* For picking only a few vertices from a large user buffer, push is better,
550 * if index count is larger and we expect repeated vertices, suggest upload.
551 */
552 nv30->vbo_push_hint = /* the 64 is heuristic */
553 !(info->indexed &&
554 ((info->max_index - info->min_index + 64) < info->count));
555
556 nv30->vbo_min_index = info->min_index;
557 nv30->vbo_max_index = info->max_index;
558
559 if (nv30->vbo_push_hint != !!nv30->vbo_fifo)
560 nv30->dirty |= NV30_NEW_ARRAYS;
561
562 push->user_priv = &nv30->bufctx;
563 if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS)))
564 nv30_update_user_vbufs(nv30);
565
566 nv30_state_validate(nv30, ~0, true);
567 if (nv30->draw_flags) {
568 nv30_render_vbo(pipe, info);
569 return;
570 } else
571 if (nv30->vbo_fifo) {
572 nv30_push_vbo(nv30, info);
573 return;
574 }
575
576 for (i = 0; i < nv30->num_vtxbufs && !nv30->base.vbo_dirty; ++i) {
577 if (!nv30->vtxbuf[i].buffer)
578 continue;
579 if (nv30->vtxbuf[i].buffer->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
580 nv30->base.vbo_dirty = true;
581 }
582
583 if (!nv30->base.vbo_dirty && nv30->idxbuf.buffer &&
584 nv30->idxbuf.buffer->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
585 nv30->base.vbo_dirty = true;
586
587 if (nv30->base.vbo_dirty) {
588 BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1);
589 PUSH_DATA (push, 0);
590 nv30->base.vbo_dirty = false;
591 }
592
593 if (!info->indexed) {
594 nv30_draw_arrays(nv30,
595 info->mode, info->start, info->count,
596 info->instance_count);
597 } else {
598 bool shorten = info->max_index <= 65535;
599
600 if (info->primitive_restart != nv30->state.prim_restart) {
601 if (info->primitive_restart) {
602 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);
603 PUSH_DATA (push, 1);
604 PUSH_DATA (push, info->restart_index);
605
606 if (info->restart_index > 65535)
607 shorten = false;
608 } else {
609 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1);
610 PUSH_DATA (push, 0);
611 }
612 nv30->state.prim_restart = info->primitive_restart;
613 } else
614 if (info->primitive_restart) {
615 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
616 PUSH_DATA (push, info->restart_index);
617
618 if (info->restart_index > 65535)
619 shorten = false;
620 }
621
622 nv30_draw_elements(nv30, shorten,
623 info->mode, info->start, info->count,
624 info->instance_count, info->index_bias);
625 }
626
627 nv30_state_release(nv30);
628 nv30_release_user_vbufs(nv30);
629 }
630
631 void
632 nv30_vbo_init(struct pipe_context *pipe)
633 {
634 pipe->create_vertex_elements_state = nv30_vertex_state_create;
635 pipe->delete_vertex_elements_state = nv30_vertex_state_delete;
636 pipe->bind_vertex_elements_state = nv30_vertex_state_bind;
637 pipe->draw_vbo = nv30_draw_vbo;
638 }