nvc0: support PIPE_CAP_RESOURCE_FROM_USER_MEMORY_COMPUTE_ONLY
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_3d.xml.h
1 #ifndef NV50_3D_XML
2 #define NV50_3D_XML
3
4 /* Autogenerated file, DO NOT EDIT manually!
5
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://github.com/envytools/envytools/
8 git clone https://github.com/envytools/envytools.git
9
10 The rules-ng-ng source files this header was generated from are:
11 - rnndb/graph/g80_3d.xml ( 65900 bytes, from 2014-09-25 06:32:11)
12 - rnndb/copyright.xml ( 6452 bytes, from 2013-05-14 03:57:49)
13 - rnndb/nv_defs.xml ( 4399 bytes, from 2013-09-07 03:32:45)
14 - rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11)
15 - rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02)
16 - rnndb/graph/nv_3ddefs.xml ( 16390 bytes, from 2014-09-25 06:32:11)
17 - rnndb/fifo/nv_object.xml ( 15326 bytes, from 2014-09-25 06:32:11)
18
19 Copyright (C) 2006-2014 by the following authors:
20 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
21 - Ben Skeggs (darktama, darktama_)
22 - B. R. <koala_br@users.sourceforge.net> (koala_br)
23 - Carlos Martin <carlosmn@users.sf.net> (carlosmn)
24 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
25 - Dawid Gajownik <gajownik@users.sf.net> (gajownik)
26 - Dmitry Baryshkov
27 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
28 - EdB <edb_@users.sf.net> (edb_)
29 - Erik Waling <erikwailing@users.sf.net> (erikwaling)
30 - Francisco Jerez <currojerez@riseup.net> (curro)
31 - imirkin <imirkin@users.sf.net> (imirkin)
32 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
33 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
34 - Laurent Carlier <lordheavym@gmail.com> (lordheavy)
35 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
36 - Maarten Maathuis <madman2003@gmail.com> (stillunknown)
37 - Marcin Koƛcielnicki <koriakin@0x04.net> (mwk, koriakin)
38 - Mark Carey <mark.carey@gmail.com> (careym)
39 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
40 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
41 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
42 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
43 - Peter Popov <ironpeter@users.sf.net> (ironpeter)
44 - Richard Hughes <hughsient@users.sf.net> (hughsient)
45 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
46 - Serge Martin
47 - Simon Raffeiner
48 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
49 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
50 - sturmflut <sturmflut@users.sf.net> (sturmflut)
51 - Sylvain Munaut <tnt@246tNt.com>
52 - Victor Stinner <victor.stinner@haypocalc.com> (haypo)
53 - Wladmir van der Laan <laanwj@gmail.com> (miathan6)
54 - Younes Manton <younes.m@gmail.com> (ymanton)
55
56 Permission is hereby granted, free of charge, to any person obtaining
57 a copy of this software and associated documentation files (the
58 "Software"), to deal in the Software without restriction, including
59 without limitation the rights to use, copy, modify, merge, publish,
60 distribute, sublicense, and/or sell copies of the Software, and to
61 permit persons to whom the Software is furnished to do so, subject to
62 the following conditions:
63
64 The above copyright notice and this permission notice (including the
65 next paragraph) shall be included in all copies or substantial
66 portions of the Software.
67
68 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
69 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
70 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
71 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
72 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
73 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
74 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
75 */
76
77
78
79 #define NV50_3D_DMA_NOTIFY 0x00000180
80
81 #define NV50_3D_DMA_ZETA 0x00000184
82
83 #define NV50_3D_DMA_QUERY 0x00000188
84
85 #define NV50_3D_DMA_VTXBUF 0x0000018c
86
87 #define NV50_3D_DMA_LOCAL 0x00000190
88
89 #define NV50_3D_DMA_STACK 0x00000194
90
91 #define NV50_3D_DMA_CODE_CB 0x00000198
92
93 #define NV50_3D_DMA_TSC 0x0000019c
94
95 #define NV50_3D_DMA_TIC 0x000001a0
96
97 #define NV50_3D_DMA_TEXTURE 0x000001a4
98
99 #define NV50_3D_DMA_STRMOUT 0x000001a8
100
101 #define NV50_3D_DMA_CLIPID 0x000001ac
102
103 #define NV50_3D_DMA_COLOR(i0) (0x000001c0 + 0x4*(i0))
104 #define NV50_3D_DMA_COLOR__ESIZE 0x00000004
105 #define NV50_3D_DMA_COLOR__LEN 0x00000008
106
107 #define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0))
108 #define NV50_3D_RT__ESIZE 0x00000020
109 #define NV50_3D_RT__LEN 0x00000008
110
111 #define NV50_3D_RT_ADDRESS_HIGH(i0) (0x00000200 + 0x20*(i0))
112
113 #define NV50_3D_RT_ADDRESS_LOW(i0) (0x00000204 + 0x20*(i0))
114
115 #define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0))
116
117 #define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0))
118 #define NV50_3D_RT_TILE_MODE_X__MASK 0x0000000f
119 #define NV50_3D_RT_TILE_MODE_X__SHIFT 0
120 #define NV50_3D_RT_TILE_MODE_Y__MASK 0x000000f0
121 #define NV50_3D_RT_TILE_MODE_Y__SHIFT 4
122 #define NV50_3D_RT_TILE_MODE_Z__MASK 0x00000f00
123 #define NV50_3D_RT_TILE_MODE_Z__SHIFT 8
124
125 #define NV50_3D_RT_LAYER_STRIDE(i0) (0x00000210 + 0x20*(i0))
126 #define NV50_3D_RT_LAYER_STRIDE__SHR 2
127
128 #define NV50_3D_RT_UNK14(i0) (0x00000214 + 0x20*(i0))
129
130 #define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0))
131 #define NV50_3D_VTX_ATTR_1F__ESIZE 0x00000004
132 #define NV50_3D_VTX_ATTR_1F__LEN 0x00000010
133
134 #define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0))
135 #define NV50_3D_VTX_ATTR_2H__ESIZE 0x00000004
136 #define NV50_3D_VTX_ATTR_2H__LEN 0x00000010
137 #define NV50_3D_VTX_ATTR_2H_X__MASK 0x0000ffff
138 #define NV50_3D_VTX_ATTR_2H_X__SHIFT 0
139 #define NV50_3D_VTX_ATTR_2H_Y__MASK 0xffff0000
140 #define NV50_3D_VTX_ATTR_2H_Y__SHIFT 16
141
142 #define NV50_3D_VTX_ATTR_2F_X(i0) (0x00000380 + 0x8*(i0))
143 #define NV50_3D_VTX_ATTR_2F_X__ESIZE 0x00000008
144 #define NV50_3D_VTX_ATTR_2F_X__LEN 0x00000010
145
146 #define NV50_3D_VTX_ATTR_2F_Y(i0) (0x00000384 + 0x8*(i0))
147 #define NV50_3D_VTX_ATTR_2F_Y__ESIZE 0x00000008
148 #define NV50_3D_VTX_ATTR_2F_Y__LEN 0x00000010
149
150 #define NV50_3D_VTX_ATTR_3F_X(i0) (0x00000400 + 0x10*(i0))
151 #define NV50_3D_VTX_ATTR_3F_X__ESIZE 0x00000010
152 #define NV50_3D_VTX_ATTR_3F_X__LEN 0x00000010
153
154 #define NV50_3D_VTX_ATTR_3F_Y(i0) (0x00000404 + 0x10*(i0))
155 #define NV50_3D_VTX_ATTR_3F_Y__ESIZE 0x00000010
156 #define NV50_3D_VTX_ATTR_3F_Y__LEN 0x00000010
157
158 #define NV50_3D_VTX_ATTR_3F_Z(i0) (0x00000408 + 0x10*(i0))
159 #define NV50_3D_VTX_ATTR_3F_Z__ESIZE 0x00000010
160 #define NV50_3D_VTX_ATTR_3F_Z__LEN 0x00000010
161
162 #define NV50_3D_VTX_ATTR_4F_X(i0) (0x00000500 + 0x10*(i0))
163 #define NV50_3D_VTX_ATTR_4F_X__ESIZE 0x00000010
164 #define NV50_3D_VTX_ATTR_4F_X__LEN 0x00000010
165
166 #define NV50_3D_VTX_ATTR_4F_Y(i0) (0x00000504 + 0x10*(i0))
167 #define NV50_3D_VTX_ATTR_4F_Y__ESIZE 0x00000010
168 #define NV50_3D_VTX_ATTR_4F_Y__LEN 0x00000010
169
170 #define NV50_3D_VTX_ATTR_4F_Z(i0) (0x00000508 + 0x10*(i0))
171 #define NV50_3D_VTX_ATTR_4F_Z__ESIZE 0x00000010
172 #define NV50_3D_VTX_ATTR_4F_Z__LEN 0x00000010
173
174 #define NV50_3D_VTX_ATTR_4F_W(i0) (0x0000050c + 0x10*(i0))
175 #define NV50_3D_VTX_ATTR_4F_W__ESIZE 0x00000010
176 #define NV50_3D_VTX_ATTR_4F_W__LEN 0x00000010
177
178 #define NV50_3D_VTX_ATTR_4H_0(i0) (0x00000600 + 0x8*(i0))
179 #define NV50_3D_VTX_ATTR_4H_0__ESIZE 0x00000008
180 #define NV50_3D_VTX_ATTR_4H_0__LEN 0x00000010
181 #define NV50_3D_VTX_ATTR_4H_0_X__MASK 0x0000ffff
182 #define NV50_3D_VTX_ATTR_4H_0_X__SHIFT 0
183 #define NV50_3D_VTX_ATTR_4H_0_Y__MASK 0xffff0000
184 #define NV50_3D_VTX_ATTR_4H_0_Y__SHIFT 16
185
186 #define NV50_3D_VTX_ATTR_4H_1(i0) (0x00000604 + 0x8*(i0))
187 #define NV50_3D_VTX_ATTR_4H_1__ESIZE 0x00000008
188 #define NV50_3D_VTX_ATTR_4H_1__LEN 0x00000010
189 #define NV50_3D_VTX_ATTR_4H_1_Z__MASK 0x0000ffff
190 #define NV50_3D_VTX_ATTR_4H_1_Z__SHIFT 0
191 #define NV50_3D_VTX_ATTR_4H_1_W__MASK 0xffff0000
192 #define NV50_3D_VTX_ATTR_4H_1_W__SHIFT 16
193
194 #define NV50_3D_VTX_ATTR_2I(i0) (0x00000680 + 0x4*(i0))
195 #define NV50_3D_VTX_ATTR_2I__ESIZE 0x00000004
196 #define NV50_3D_VTX_ATTR_2I__LEN 0x00000010
197 #define NV50_3D_VTX_ATTR_2I_X__MASK 0x0000ffff
198 #define NV50_3D_VTX_ATTR_2I_X__SHIFT 0
199 #define NV50_3D_VTX_ATTR_2I_Y__MASK 0xffff0000
200 #define NV50_3D_VTX_ATTR_2I_Y__SHIFT 16
201
202 #define NV50_3D_VTX_ATTR_2NI(i0) (0x000006c0 + 0x4*(i0))
203 #define NV50_3D_VTX_ATTR_2NI__ESIZE 0x00000004
204 #define NV50_3D_VTX_ATTR_2NI__LEN 0x00000010
205 #define NV50_3D_VTX_ATTR_2NI_X__MASK 0x0000ffff
206 #define NV50_3D_VTX_ATTR_2NI_X__SHIFT 0
207 #define NV50_3D_VTX_ATTR_2NI_Y__MASK 0xffff0000
208 #define NV50_3D_VTX_ATTR_2NI_Y__SHIFT 16
209
210 #define NV50_3D_VTX_ATTR_4I_0(i0) (0x00000700 + 0x8*(i0))
211 #define NV50_3D_VTX_ATTR_4I_0__ESIZE 0x00000008
212 #define NV50_3D_VTX_ATTR_4I_0__LEN 0x00000010
213 #define NV50_3D_VTX_ATTR_4I_0_X__MASK 0x0000ffff
214 #define NV50_3D_VTX_ATTR_4I_0_X__SHIFT 0
215 #define NV50_3D_VTX_ATTR_4I_0_Y__MASK 0xffff0000
216 #define NV50_3D_VTX_ATTR_4I_0_Y__SHIFT 16
217
218 #define NV50_3D_VTX_ATTR_4I_1(i0) (0x00000704 + 0x8*(i0))
219 #define NV50_3D_VTX_ATTR_4I_1__ESIZE 0x00000008
220 #define NV50_3D_VTX_ATTR_4I_1__LEN 0x00000010
221 #define NV50_3D_VTX_ATTR_4I_1_Z__MASK 0x0000ffff
222 #define NV50_3D_VTX_ATTR_4I_1_Z__SHIFT 0
223 #define NV50_3D_VTX_ATTR_4I_1_W__MASK 0xffff0000
224 #define NV50_3D_VTX_ATTR_4I_1_W__SHIFT 16
225
226 #define NV50_3D_VTX_ATTR_4NI_0(i0) (0x00000780 + 0x8*(i0))
227 #define NV50_3D_VTX_ATTR_4NI_0__ESIZE 0x00000008
228 #define NV50_3D_VTX_ATTR_4NI_0__LEN 0x00000010
229 #define NV50_3D_VTX_ATTR_4NI_0_X__MASK 0x0000ffff
230 #define NV50_3D_VTX_ATTR_4NI_0_X__SHIFT 0
231 #define NV50_3D_VTX_ATTR_4NI_0_Y__MASK 0xffff0000
232 #define NV50_3D_VTX_ATTR_4NI_0_Y__SHIFT 16
233
234 #define NV50_3D_VTX_ATTR_4NI_1(i0) (0x00000784 + 0x8*(i0))
235 #define NV50_3D_VTX_ATTR_4NI_1__ESIZE 0x00000008
236 #define NV50_3D_VTX_ATTR_4NI_1__LEN 0x00000010
237 #define NV50_3D_VTX_ATTR_4NI_1_Z__MASK 0x0000ffff
238 #define NV50_3D_VTX_ATTR_4NI_1_Z__SHIFT 0
239 #define NV50_3D_VTX_ATTR_4NI_1_W__MASK 0xffff0000
240 #define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT 16
241
242 #define NV50_3D_VTX_ATTR_4UB(i0) (0x00000800 + 0x4*(i0))
243 #define NV50_3D_VTX_ATTR_4UB__ESIZE 0x00000004
244 #define NV50_3D_VTX_ATTR_4UB__LEN 0x00000010
245 #define NV50_3D_VTX_ATTR_4UB_X__MASK 0x000000ff
246 #define NV50_3D_VTX_ATTR_4UB_X__SHIFT 0
247 #define NV50_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00
248 #define NV50_3D_VTX_ATTR_4UB_Y__SHIFT 8
249 #define NV50_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000
250 #define NV50_3D_VTX_ATTR_4UB_Z__SHIFT 16
251 #define NV50_3D_VTX_ATTR_4UB_W__MASK 0xff000000
252 #define NV50_3D_VTX_ATTR_4UB_W__SHIFT 24
253
254 #define NV50_3D_VTX_ATTR_4B(i0) (0x00000840 + 0x4*(i0))
255 #define NV50_3D_VTX_ATTR_4B__ESIZE 0x00000004
256 #define NV50_3D_VTX_ATTR_4B__LEN 0x00000010
257 #define NV50_3D_VTX_ATTR_4B_X__MASK 0x000000ff
258 #define NV50_3D_VTX_ATTR_4B_X__SHIFT 0
259 #define NV50_3D_VTX_ATTR_4B_Y__MASK 0x0000ff00
260 #define NV50_3D_VTX_ATTR_4B_Y__SHIFT 8
261 #define NV50_3D_VTX_ATTR_4B_Z__MASK 0x00ff0000
262 #define NV50_3D_VTX_ATTR_4B_Z__SHIFT 16
263 #define NV50_3D_VTX_ATTR_4B_W__MASK 0xff000000
264 #define NV50_3D_VTX_ATTR_4B_W__SHIFT 24
265
266 #define NV50_3D_VTX_ATTR_4NUB(i0) (0x00000880 + 0x4*(i0))
267 #define NV50_3D_VTX_ATTR_4NUB__ESIZE 0x00000004
268 #define NV50_3D_VTX_ATTR_4NUB__LEN 0x00000010
269 #define NV50_3D_VTX_ATTR_4NUB_X__MASK 0x000000ff
270 #define NV50_3D_VTX_ATTR_4NUB_X__SHIFT 0
271 #define NV50_3D_VTX_ATTR_4NUB_Y__MASK 0x0000ff00
272 #define NV50_3D_VTX_ATTR_4NUB_Y__SHIFT 8
273 #define NV50_3D_VTX_ATTR_4NUB_Z__MASK 0x00ff0000
274 #define NV50_3D_VTX_ATTR_4NUB_Z__SHIFT 16
275 #define NV50_3D_VTX_ATTR_4NUB_W__MASK 0xff000000
276 #define NV50_3D_VTX_ATTR_4NUB_W__SHIFT 24
277
278 #define NV50_3D_VTX_ATTR_4NB(i0) (0x000008c0 + 0x4*(i0))
279 #define NV50_3D_VTX_ATTR_4NB__ESIZE 0x00000004
280 #define NV50_3D_VTX_ATTR_4NB__LEN 0x00000010
281 #define NV50_3D_VTX_ATTR_4NB_X__MASK 0x000000ff
282 #define NV50_3D_VTX_ATTR_4NB_X__SHIFT 0
283 #define NV50_3D_VTX_ATTR_4NB_Y__MASK 0x0000ff00
284 #define NV50_3D_VTX_ATTR_4NB_Y__SHIFT 8
285 #define NV50_3D_VTX_ATTR_4NB_Z__MASK 0x00ff0000
286 #define NV50_3D_VTX_ATTR_4NB_Z__SHIFT 16
287 #define NV50_3D_VTX_ATTR_4NB_W__MASK 0xff000000
288 #define NV50_3D_VTX_ATTR_4NB_W__SHIFT 24
289
290 #define NV50_3D_VERTEX_ARRAY_FETCH(i0) (0x00000900 + 0x10*(i0))
291 #define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
292 #define NV50_3D_VERTEX_ARRAY_FETCH__LEN 0x00000010
293 #define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
294 #define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
295 #define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE 0x20000000
296
297 #define NV50_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00000904 + 0x10*(i0))
298 #define NV50_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010
299 #define NV50_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000010
300
301 #define NV50_3D_VERTEX_ARRAY_START_LOW(i0) (0x00000908 + 0x10*(i0))
302 #define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010
303 #define NV50_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000010
304
305 #define NV50_3D_VERTEX_ARRAY_DIVISOR(i0) (0x0000090c + 0x10*(i0))
306 #define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
307 #define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000010
308
309 #define NV50_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
310 #define NV50_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
311 #define NV50_3D_VIEWPORT_SCALE_X__LEN 0x00000010
312
313 #define NV50_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
314 #define NV50_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020
315 #define NV50_3D_VIEWPORT_SCALE_Y__LEN 0x00000010
316
317 #define NV50_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
318 #define NV50_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
319 #define NV50_3D_VIEWPORT_SCALE_Z__LEN 0x00000010
320
321 #define NV50_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
322 #define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020
323 #define NV50_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010
324
325 #define NV50_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
326 #define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020
327 #define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010
328
329 #define NV50_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
330 #define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020
331 #define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010
332
333 #define NV50_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0))
334 #define NV50_3D_VIEWPORT_HORIZ__ESIZE 0x00000010
335 #define NV50_3D_VIEWPORT_HORIZ__LEN 0x00000010
336 #define NV50_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
337 #define NV50_3D_VIEWPORT_HORIZ_X__SHIFT 0
338 #define NV50_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
339 #define NV50_3D_VIEWPORT_HORIZ_W__SHIFT 16
340
341 #define NV50_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
342 #define NV50_3D_VIEWPORT_VERT__ESIZE 0x00000010
343 #define NV50_3D_VIEWPORT_VERT__LEN 0x00000010
344 #define NV50_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
345 #define NV50_3D_VIEWPORT_VERT_Y__SHIFT 0
346 #define NV50_3D_VIEWPORT_VERT_H__MASK 0xffff0000
347 #define NV50_3D_VIEWPORT_VERT_H__SHIFT 16
348
349 #define NV50_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
350 #define NV50_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010
351 #define NV50_3D_DEPTH_RANGE_NEAR__LEN 0x00000010
352
353 #define NV50_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
354 #define NV50_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
355 #define NV50_3D_DEPTH_RANGE_FAR__LEN 0x00000010
356
357 #define NV50_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0))
358 #define NV50_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008
359 #define NV50_3D_CLIP_RECT_HORIZ__LEN 0x00000008
360 #define NV50_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff
361 #define NV50_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0
362 #define NV50_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000
363 #define NV50_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16
364
365 #define NV50_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
366 #define NV50_3D_CLIP_RECT_VERT__ESIZE 0x00000008
367 #define NV50_3D_CLIP_RECT_VERT__LEN 0x00000008
368 #define NV50_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff
369 #define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT 0
370 #define NV50_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
371 #define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT 16
372
373 #define NV50_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
374 #define NV50_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
375 #define NV50_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
376 #define NV50_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff
377 #define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT 0
378 #define NV50_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000
379 #define NV50_3D_CLIPID_REGION_HORIZ_W__SHIFT 16
380
381 #define NV50_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
382 #define NV50_3D_CLIPID_REGION_VERT__ESIZE 0x00000008
383 #define NV50_3D_CLIPID_REGION_VERT__LEN 0x00000004
384 #define NV50_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff
385 #define NV50_3D_CLIPID_REGION_VERT_Y__SHIFT 0
386 #define NV50_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000
387 #define NV50_3D_CLIPID_REGION_VERT_H__SHIFT 16
388
389 #define NV50_3D_UNK0D60 0x00000d60
390
391 #define NV50_3D_UNK0D64 0x00000d64
392
393 #define NV50_3D_COUNTER_ENABLE 0x00000d68
394 #define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES 0x00000001
395 #define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES 0x00000002
396 #define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES 0x00000004
397 #define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES 0x00000008
398 #define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT 0x00000010
399 #define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK 0x00000020
400 #define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000040
401 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP 0x00000080
402 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP 0x00000100
403 #define NV50_3D_COUNTER_ENABLE_FP_PIXELS 0x00000200
404 #define NV84_3D_COUNTER_ENABLE_UNK0A 0x00000400
405
406 #define NV50_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0))
407 #define NV50_3D_UNK0D6C__ESIZE 0x00000004
408 #define NV50_3D_UNK0D6C__LEN 0x00000002
409 #define NV50_3D_UNK0D6C_X__MASK 0x0000ffff
410 #define NV50_3D_UNK0D6C_X__SHIFT 0
411 #define NV50_3D_UNK0D6C_Y__MASK 0xffff0000
412 #define NV50_3D_UNK0D6C_Y__SHIFT 16
413
414 #define NV50_3D_VERTEX_BUFFER_FIRST 0x00000d74
415
416 #define NV50_3D_VERTEX_BUFFER_COUNT 0x00000d78
417
418 #define NV50_3D_DEPTH_CLIP_NEGATIVE_Z 0x00000d7c
419
420 #define NV50_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
421 #define NV50_3D_CLEAR_COLOR__ESIZE 0x00000004
422 #define NV50_3D_CLEAR_COLOR__LEN 0x00000004
423
424 #define NV50_3D_CLEAR_DEPTH 0x00000d90
425
426 #define NV50_3D_STACK_ADDRESS_HIGH 0x00000d94
427
428 #define NV50_3D_STACK_ADDRESS_LOW 0x00000d98
429
430 #define NV50_3D_STACK_SIZE_LOG 0x00000d9c
431
432 #define NV50_3D_CLEAR_STENCIL 0x00000da0
433
434 #define NV50_3D_STRMOUT_PARAMS_LATCH 0x00000da4
435
436 #define NV50_3D_STRMOUT_PRIMITIVE_LIMIT 0x00000da8
437
438 #define NV50_3D_POLYGON_MODE_FRONT 0x00000dac
439 #define NV50_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
440 #define NV50_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
441 #define NV50_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
442
443 #define NV50_3D_POLYGON_MODE_BACK 0x00000db0
444 #define NV50_3D_POLYGON_MODE_BACK_POINT 0x00001b00
445 #define NV50_3D_POLYGON_MODE_BACK_LINE 0x00001b01
446 #define NV50_3D_POLYGON_MODE_BACK_FILL 0x00001b02
447
448 #define NV50_3D_POLYGON_SMOOTH_ENABLE 0x00000db4
449
450 #define NV50_3D_UNK0DB8 0x00000db8
451
452 #define NV50_3D_ZCULL_UNK0DBC 0x00000dbc
453 #define NV50_3D_ZCULL_UNK0DBC_UNK0 0x00000001
454 #define NV50_3D_ZCULL_UNK0DBC_UNK16__MASK 0x00030000
455 #define NV50_3D_ZCULL_UNK0DBC_UNK16__SHIFT 16
456
457 #define NV50_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0
458
459 #define NV50_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
460
461 #define NV50_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
462
463 #define NV50_3D_UNK0DCC 0x00000dcc
464
465 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0) (0x00000dd0 + 0x4*(i0))
466 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0__ESIZE 0x00000004
467 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN 0x00000002
468
469 #define NV50_3D_ZCULL_UNK0DD8 0x00000dd8
470 #define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007
471 #define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0
472 #define NVA3_3D_ZCULL_UNK0DD8_UNK9 0x00000200
473 #define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000
474 #define NV50_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16
475
476 #define NV50_3D_UNK0DDC 0x00000ddc
477
478 #define NV50_3D_UNK0DE0 0x00000de0
479
480 #define NV50_3D_WATCHDOG_TIMER 0x00000de4
481
482 #define NV50_3D_PRIM_RESTART_WITH_DRAW_ARRAYS 0x00000de8
483
484 #define NV50_3D_UNK0DEC 0x00000dec
485
486 #define NV50_3D_UNK0DF0 0x00000df0
487 #define NV50_3D_UNK0DF0_UNK0 0x00000001
488 #define NV50_3D_UNK0DF0_UNK1__MASK 0x00000ff0
489 #define NV50_3D_UNK0DF0_UNK1__SHIFT 4
490
491 #define NV50_3D_UNK0DF4 0x00000df4
492
493 #define NV50_3D_WINDOW_OFFSET_X 0x00000df8
494
495 #define NV50_3D_WINDOW_OFFSET_Y 0x00000dfc
496
497 #define NV50_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
498 #define NV50_3D_SCISSOR_ENABLE__ESIZE 0x00000010
499 #define NV50_3D_SCISSOR_ENABLE__LEN 0x00000010
500
501 #define NV50_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
502 #define NV50_3D_SCISSOR_HORIZ__ESIZE 0x00000010
503 #define NV50_3D_SCISSOR_HORIZ__LEN 0x00000010
504 #define NV50_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
505 #define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT 0
506 #define NV50_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
507 #define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT 16
508
509 #define NV50_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
510 #define NV50_3D_SCISSOR_VERT__ESIZE 0x00000010
511 #define NV50_3D_SCISSOR_VERT__LEN 0x00000010
512 #define NV50_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff
513 #define NV50_3D_SCISSOR_VERT_MIN__SHIFT 0
514 #define NV50_3D_SCISSOR_VERT_MAX__MASK 0xffff0000
515 #define NV50_3D_SCISSOR_VERT_MAX__SHIFT 16
516
517 #define NV50_3D_CB_ADDR 0x00000f00
518 #define NV50_3D_CB_ADDR_ID__MASK 0x003fff00
519 #define NV50_3D_CB_ADDR_ID__SHIFT 8
520 #define NV50_3D_CB_ADDR_BUFFER__MASK 0x0000007f
521 #define NV50_3D_CB_ADDR_BUFFER__SHIFT 0
522
523 #define NV50_3D_CB_DATA(i0) (0x00000f04 + 0x4*(i0))
524 #define NV50_3D_CB_DATA__ESIZE 0x00000004
525 #define NV50_3D_CB_DATA__LEN 0x00000010
526
527 #define NV50_3D_LOCAL_WARPS_LOG_ALLOC 0x00000f44
528
529 #define NV50_3D_LOCAL_WARPS_NO_CLAMP 0x00000f48
530
531 #define NV50_3D_STACK_WARPS_LOG_ALLOC 0x00000f4c
532
533 #define NV50_3D_STACK_WARPS_NO_CLAMP 0x00000f50
534
535 #define NV50_3D_STENCIL_BACK_FUNC_REF 0x00000f54
536
537 #define NV50_3D_STENCIL_BACK_MASK 0x00000f58
538
539 #define NV50_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c
540
541 #define NV50_3D_UNK0F60(i0) (0x00000f60 + 0x4*(i0))
542 #define NV50_3D_UNK0F60__ESIZE 0x00000004
543 #define NV50_3D_UNK0F60__LEN 0x00000004
544
545 #define NV50_3D_GP_ADDRESS_HIGH 0x00000f70
546
547 #define NV50_3D_GP_ADDRESS_LOW 0x00000f74
548
549 #define NV50_3D_UNK0F78 0x00000f78
550
551 #define NV50_3D_VP_ADDRESS_HIGH 0x00000f7c
552
553 #define NV50_3D_VP_ADDRESS_LOW 0x00000f80
554
555 #define NV50_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84
556
557 #define NV50_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88
558
559 #define NV50_3D_UNK0F8C 0x00000f8c
560
561 #define NV50_3D_COLOR_MASK_COMMON 0x00000f90
562
563 #define NV50_3D_UNK0F94 0x00000f94
564
565 #define NV50_3D_UNK0F98 0x00000f98
566
567 #define NV50_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
568 #define NV50_3D_DEPTH_BOUNDS__ESIZE 0x00000004
569 #define NV50_3D_DEPTH_BOUNDS__LEN 0x00000002
570
571 #define NV50_3D_FP_ADDRESS_HIGH 0x00000fa4
572
573 #define NV50_3D_FP_ADDRESS_LOW 0x00000fa8
574
575 #define NV50_3D_UNK0FAC 0x00000fac
576 #define NV50_3D_UNK0FAC_UNK0 0x00000001
577 #define NVA0_3D_UNK0FAC_UNK2 0x00000002
578 #define NV50_3D_UNK0FAC_UNK1__MASK 0x000ffff0
579 #define NV50_3D_UNK0FAC_UNK1__SHIFT 4
580
581 #define NV50_3D_UNK0FB0 0x00000fb0
582
583 #define NV50_3D_UNK0FB4 0x00000fb4
584
585 #define NV50_3D_UNK0FB8 0x00000fb8
586
587 #define NV50_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
588 #define NV50_3D_MSAA_MASK__ESIZE 0x00000004
589 #define NV50_3D_MSAA_MASK__LEN 0x00000004
590
591 #define NV50_3D_CLIPID_ADDRESS_HIGH 0x00000fcc
592
593 #define NV50_3D_CLIPID_ADDRESS_LOW 0x00000fd0
594
595 #define NV50_3D_SEMANTIC_VIEWPORT 0x00000fd4
596 #define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__MASK 0x000000ff
597 #define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__SHIFT 0
598
599 #define NV50_3D_UNK0FD8 0x00000fd8
600 #define NV50_3D_UNK0FD8_UNK0 0x00000001
601 #define NV50_3D_UNK0FD8_UNK1 0x00000010
602
603 #define NV50_3D_UNK0FDC 0x00000fdc
604
605 #define NV50_3D_ZETA_ADDRESS_HIGH 0x00000fe0
606
607 #define NV50_3D_ZETA_ADDRESS_LOW 0x00000fe4
608
609 #define NV50_3D_ZETA_FORMAT 0x00000fe8
610
611 #define NV50_3D_ZETA_TILE_MODE 0x00000fec
612
613 #define NV50_3D_ZETA_LAYER_STRIDE 0x00000ff0
614 #define NV50_3D_ZETA_LAYER_STRIDE__SHR 2
615
616 #define NV50_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4
617 #define NV50_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000
618 #define NV50_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16
619 #define NV50_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff
620 #define NV50_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0
621
622 #define NV50_3D_SCREEN_SCISSOR_VERT 0x00000ff8
623 #define NV50_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000
624 #define NV50_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16
625 #define NV50_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
626 #define NV50_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
627
628 #define NV50_3D_UNK0FFC 0x00000ffc
629
630 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001000 + 0x4*(i0))
631 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
632 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000010
633
634 #define NV50_3D_UNK1040(i0) (0x00001040 + 0x4*(i0))
635 #define NV50_3D_UNK1040__ESIZE 0x00000004
636 #define NV50_3D_UNK1040__LEN 0x00000010
637
638 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001080 + 0x8*(i0))
639 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008
640 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000010
641
642 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001084 + 0x8*(i0))
643 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008
644 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000010
645
646 #define NV50_3D_UNK1100 0x00001100
647
648 #define NV84_3D_UNK1104 0x00001104
649 #define NV84_3D_UNK1104_0__MASK 0x0000ffff
650 #define NV84_3D_UNK1104_0__SHIFT 0
651 #define NV84_3D_UNK1104_0__MAX 0x00002000
652 #define NV84_3D_UNK1104_0__ALIGN 0x00000040
653 #define NV84_3D_UNK1104_1__MASK 0xffff0000
654 #define NV84_3D_UNK1104_1__SHIFT 16
655 #define NV84_3D_UNK1104_1__MAX 0x00002000
656 #define NV84_3D_UNK1104_1__ALIGN 0x00000040
657
658 #define NV84_3D_UNK1108 0x00001108
659 #define NV84_3D_UNK1108_0 0x00000001
660 #define NV84_3D_UNK1108_1 0x00000010
661
662 #define NV84_3D_UNK110C 0x0000110c
663
664 #define NV84_3D_UNK1110 0x00001110
665
666 #define NV84_3D_WRCACHE_FLUSH 0x00001114
667
668 #define NV84_3D_VERTEX_ID_BASE 0x00001118
669
670 #define NV84_3D_PRIMITIVE_ID 0x0000111c
671
672 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0))
673 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004
674 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004
675
676 #define NVA3_3D_VP_ATTR_EN_ALT(i0) (0x00001130 + 0x4*(i0))
677 #define NVA3_3D_VP_ATTR_EN_ALT__ESIZE 0x00000004
678 #define NVA3_3D_VP_ATTR_EN_ALT__LEN 0x00000004
679 #define NVA3_3D_VP_ATTR_EN_ALT_7__MASK 0xf0000000
680 #define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT 28
681 #define NVA3_3D_VP_ATTR_EN_ALT_7_X 0x10000000
682 #define NVA3_3D_VP_ATTR_EN_ALT_7_Y 0x20000000
683 #define NVA3_3D_VP_ATTR_EN_ALT_7_Z 0x40000000
684 #define NVA3_3D_VP_ATTR_EN_ALT_7_W 0x80000000
685 #define NVA3_3D_VP_ATTR_EN_ALT_6__MASK 0x0f000000
686 #define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT 24
687 #define NVA3_3D_VP_ATTR_EN_ALT_6_X 0x01000000
688 #define NVA3_3D_VP_ATTR_EN_ALT_6_Y 0x02000000
689 #define NVA3_3D_VP_ATTR_EN_ALT_6_Z 0x04000000
690 #define NVA3_3D_VP_ATTR_EN_ALT_6_W 0x08000000
691 #define NVA3_3D_VP_ATTR_EN_ALT_5__MASK 0x00f00000
692 #define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT 20
693 #define NVA3_3D_VP_ATTR_EN_ALT_5_X 0x00100000
694 #define NVA3_3D_VP_ATTR_EN_ALT_5_Y 0x00200000
695 #define NVA3_3D_VP_ATTR_EN_ALT_5_Z 0x00400000
696 #define NVA3_3D_VP_ATTR_EN_ALT_5_W 0x00800000
697 #define NVA3_3D_VP_ATTR_EN_ALT_4__MASK 0x000f0000
698 #define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT 16
699 #define NVA3_3D_VP_ATTR_EN_ALT_4_X 0x00010000
700 #define NVA3_3D_VP_ATTR_EN_ALT_4_Y 0x00020000
701 #define NVA3_3D_VP_ATTR_EN_ALT_4_Z 0x00040000
702 #define NVA3_3D_VP_ATTR_EN_ALT_4_W 0x00080000
703 #define NVA3_3D_VP_ATTR_EN_ALT_3__MASK 0x0000f000
704 #define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT 12
705 #define NVA3_3D_VP_ATTR_EN_ALT_3_X 0x00001000
706 #define NVA3_3D_VP_ATTR_EN_ALT_3_Y 0x00002000
707 #define NVA3_3D_VP_ATTR_EN_ALT_3_Z 0x00004000
708 #define NVA3_3D_VP_ATTR_EN_ALT_3_W 0x00008000
709 #define NVA3_3D_VP_ATTR_EN_ALT_2__MASK 0x00000f00
710 #define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT 8
711 #define NVA3_3D_VP_ATTR_EN_ALT_2_X 0x00000100
712 #define NVA3_3D_VP_ATTR_EN_ALT_2_Y 0x00000200
713 #define NVA3_3D_VP_ATTR_EN_ALT_2_Z 0x00000400
714 #define NVA3_3D_VP_ATTR_EN_ALT_2_W 0x00000800
715 #define NVA3_3D_VP_ATTR_EN_ALT_1__MASK 0x000000f0
716 #define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT 4
717 #define NVA3_3D_VP_ATTR_EN_ALT_1_X 0x00000010
718 #define NVA3_3D_VP_ATTR_EN_ALT_1_Y 0x00000020
719 #define NVA3_3D_VP_ATTR_EN_ALT_1_Z 0x00000040
720 #define NVA3_3D_VP_ATTR_EN_ALT_1_W 0x00000080
721 #define NVA3_3D_VP_ATTR_EN_ALT_0__MASK 0x0000000f
722 #define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT 0
723 #define NVA3_3D_VP_ATTR_EN_ALT_0_X 0x00000001
724 #define NVA3_3D_VP_ATTR_EN_ALT_0_Y 0x00000002
725 #define NVA3_3D_VP_ATTR_EN_ALT_0_Z 0x00000004
726 #define NVA3_3D_VP_ATTR_EN_ALT_0_W 0x00000008
727
728 #define NVA3_3D_UNK1140 0x00001140
729
730 #define NVA0_3D_UNK1144 0x00001144
731
732 #define NVA0_3D_VTX_ATTR_DEFINE 0x0000114c
733 #define NVA0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff
734 #define NVA0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0
735 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700
736 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8
737 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001
738 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004
739 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000
740 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12
741 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000
742 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000
743 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000
744 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000
745 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16
746 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000
747 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000
748 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000
749 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000
750 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000
751 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000
752 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000
753
754 #define NVA0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
755 #define NVA0_3D_VTX_ATTR_DATA__ESIZE 0x00000004
756 #define NVA0_3D_VTX_ATTR_DATA__LEN 0x00000004
757
758 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0) (0x00001160 + 0x4*(i0))
759 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__ESIZE 0x00000004
760 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__LEN 0x00000020
761 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__MASK 0x0000001f
762 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__SHIFT 0
763 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_CONST 0x00000040
764 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__MASK 0x001fff80
765 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__SHIFT 7
766 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK 0x07e00000
767 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT 21
768 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32 0x00200000
769 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32 0x00400000
770 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16 0x00600000
771 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32 0x00800000
772 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16 0x00a00000
773 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8 0x01400000
774 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16 0x01e00000
775 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32 0x02400000
776 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8 0x02600000
777 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8 0x03000000
778 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16 0x03600000
779 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8 0x03a00000
780 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_10_10_10_2 0x06000000
781 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_11_11_10 0x06200000
782 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK 0x38000000
783 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT 27
784 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM 0x08000000
785 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UNORM 0x10000000
786 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SINT 0x18000000
787 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UINT 0x20000000
788 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_USCALED 0x28000000
789 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SSCALED 0x30000000
790 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_FLOAT 0x38000000
791 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BGRA 0x80000000
792
793 #define NV50_3D_RT_CONTROL 0x0000121c
794 #define NV50_3D_RT_CONTROL_COUNT__MASK 0x0000000f
795 #define NV50_3D_RT_CONTROL_COUNT__SHIFT 0
796 #define NV50_3D_RT_CONTROL_MAP0__MASK 0x00000070
797 #define NV50_3D_RT_CONTROL_MAP0__SHIFT 4
798 #define NV50_3D_RT_CONTROL_MAP1__MASK 0x00000380
799 #define NV50_3D_RT_CONTROL_MAP1__SHIFT 7
800 #define NV50_3D_RT_CONTROL_MAP2__MASK 0x00001c00
801 #define NV50_3D_RT_CONTROL_MAP2__SHIFT 10
802 #define NV50_3D_RT_CONTROL_MAP3__MASK 0x0000e000
803 #define NV50_3D_RT_CONTROL_MAP3__SHIFT 13
804 #define NV50_3D_RT_CONTROL_MAP4__MASK 0x00070000
805 #define NV50_3D_RT_CONTROL_MAP4__SHIFT 16
806 #define NV50_3D_RT_CONTROL_MAP5__MASK 0x00380000
807 #define NV50_3D_RT_CONTROL_MAP5__SHIFT 19
808 #define NV50_3D_RT_CONTROL_MAP6__MASK 0x01c00000
809 #define NV50_3D_RT_CONTROL_MAP6__SHIFT 22
810 #define NV50_3D_RT_CONTROL_MAP7__MASK 0x0e000000
811 #define NV50_3D_RT_CONTROL_MAP7__SHIFT 25
812
813 #define NV50_3D_UNK1220 0x00001220
814
815 #define NV50_3D_RT_ARRAY_MODE 0x00001224
816 #define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
817 #define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
818 #define NV50_3D_RT_ARRAY_MODE_MODE__MASK 0x00010000
819 #define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT 16
820 #define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY 0x00000000
821 #define NV50_3D_RT_ARRAY_MODE_MODE_3D 0x00010000
822
823 #define NV50_3D_ZETA_HORIZ 0x00001228
824
825 #define NV50_3D_ZETA_VERT 0x0000122c
826
827 #define NV50_3D_ZETA_ARRAY_MODE 0x00001230
828 #define NV50_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff
829 #define NV50_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0
830 #define NV50_3D_ZETA_ARRAY_MODE_UNK 0x00010000
831
832 #define NV50_3D_LINKED_TSC 0x00001234
833
834 #define NV50_3D_UNK1238 0x00001238
835
836 #define NVA0_3D_DRAW_TFB_BYTES 0x0000123c
837
838 #define NV50_3D_RT_HORIZ(i0) (0x00001240 + 0x8*(i0))
839 #define NV50_3D_RT_HORIZ__ESIZE 0x00000008
840 #define NV50_3D_RT_HORIZ__LEN 0x00000008
841 #define NV50_3D_RT_HORIZ_WIDTH__MASK 0x0fffffff
842 #define NV50_3D_RT_HORIZ_WIDTH__SHIFT 0
843 #define NV50_3D_RT_HORIZ_LINEAR 0x80000000
844
845 #define NV50_3D_RT_VERT(i0) (0x00001244 + 0x8*(i0))
846 #define NV50_3D_RT_VERT__ESIZE 0x00000008
847 #define NV50_3D_RT_VERT__LEN 0x00000008
848
849 #define NV50_3D_CB_DEF_ADDRESS_HIGH 0x00001280
850
851 #define NV50_3D_CB_DEF_ADDRESS_LOW 0x00001284
852
853 #define NV50_3D_CB_DEF_SET 0x00001288
854 #define NV50_3D_CB_DEF_SET_SIZE__MASK 0x0000ffff
855 #define NV50_3D_CB_DEF_SET_SIZE__SHIFT 0
856 #define NV50_3D_CB_DEF_SET_BUFFER__MASK 0x007f0000
857 #define NV50_3D_CB_DEF_SET_BUFFER__SHIFT 16
858
859 #define NV50_3D_UNK128C 0x0000128c
860 #define NV50_3D_UNK128C_0__MASK 0x00000003
861 #define NV50_3D_UNK128C_0__SHIFT 0
862 #define NV50_3D_UNK128C_1__MASK 0x00000030
863 #define NV50_3D_UNK128C_1__SHIFT 4
864 #define NV50_3D_UNK128C_2__MASK 0x00000300
865 #define NV50_3D_UNK128C_2__SHIFT 8
866 #define NV50_3D_UNK128C_3__MASK 0x00003000
867 #define NV50_3D_UNK128C_3__SHIFT 12
868
869 #define NV50_3D_CALL_LIMIT_LOG 0x00001290
870 #define NV50_3D_CALL_LIMIT_LOG_VP__MASK 0x0000000f
871 #define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT 0
872 #define NV50_3D_CALL_LIMIT_LOG_GP__MASK 0x000000f0
873 #define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT 4
874 #define NV50_3D_CALL_LIMIT_LOG_FP__MASK 0x00000f00
875 #define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT 8
876
877 #define NV50_3D_STRMOUT_BUFFERS_CTRL 0x00001294
878 #define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED 0x00000001
879 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK 0x00000002
880 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT 1
881 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES 0x00000000
882 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET 0x00000002
883 #define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__MASK 0x000000f0
884 #define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT 4
885 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK 0x000fff00
886 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT 8
887 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX 0x00000800
888
889 #define NV50_3D_FP_RESULT_COUNT 0x00001298
890
891 #define NV50_3D_VTX_UNK129C 0x0000129c
892
893 #define NV50_3D_UNK12A0 0x000012a0
894
895 #define NV50_3D_UNK12A8 0x000012a8
896 #define NV50_3D_UNK12A8_UNK0 0x00000001
897 #define NV50_3D_UNK12A8_UNK4__MASK 0x00000ff0
898 #define NV50_3D_UNK12A8_UNK4__SHIFT 4
899 #define NV50_3D_UNK12A8_UNK12__MASK 0x000ff000
900 #define NV50_3D_UNK12A8_UNK12__SHIFT 12
901
902 #define NV50_3D_UNK12AC 0x000012ac
903
904 #define NV50_3D_UNK12B0 0x000012b0
905 #define NV50_3D_UNK12B0_UNK0__MASK 0x000000ff
906 #define NV50_3D_UNK12B0_UNK0__SHIFT 0
907 #define NV50_3D_UNK12B0_UNK1__MASK 0x0000ff00
908 #define NV50_3D_UNK12B0_UNK1__SHIFT 8
909 #define NV50_3D_UNK12B0_UNK2__MASK 0x00ff0000
910 #define NV50_3D_UNK12B0_UNK2__SHIFT 16
911 #define NV50_3D_UNK12B0_UNK3__MASK 0xff000000
912 #define NV50_3D_UNK12B0_UNK3__SHIFT 24
913 #define NV50_3D_UNK12B0_UNK3__MAX 0x00000080
914
915 #define NV50_3D_UNK12B4 0x000012b4
916
917 #define NV50_3D_UNK12B8 0x000012b8
918
919 #define NV50_3D_DEPTH_TEST_ENABLE 0x000012cc
920
921 #define NV50_3D_D3D_FILL_MODE 0x000012d0
922 #define NV50_3D_D3D_FILL_MODE_POINT 0x00000001
923 #define NV50_3D_D3D_FILL_MODE_WIREFRAME 0x00000002
924 #define NV50_3D_D3D_FILL_MODE_SOLID 0x00000003
925
926 #define NV50_3D_SHADE_MODEL 0x000012d4
927 #define NV50_3D_SHADE_MODEL_FLAT 0x00001d00
928 #define NV50_3D_SHADE_MODEL_SMOOTH 0x00001d01
929
930 #define NV50_3D_LOCAL_ADDRESS_HIGH 0x000012d8
931
932 #define NV50_3D_LOCAL_ADDRESS_LOW 0x000012dc
933
934 #define NV50_3D_LOCAL_SIZE_LOG 0x000012e0
935
936 #define NV50_3D_BLEND_INDEPENDENT 0x000012e4
937
938 #define NV50_3D_DEPTH_WRITE_ENABLE 0x000012e8
939
940 #define NV50_3D_ALPHA_TEST_ENABLE 0x000012ec
941
942 #define NV50_3D_MP_PM_SET(i0) (0x000012f0 + 0x4*(i0))
943 #define NV50_3D_MP_PM_SET__ESIZE 0x00000004
944 #define NV50_3D_MP_PM_SET__LEN 0x00000004
945
946 #define NV50_3D_VB_ELEMENT_U8_SETUP 0x00001300
947 #define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
948 #define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30
949 #define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
950 #define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
951
952 #define NV50_3D_VB_ELEMENT_U8 0x00001304
953 #define NV50_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff
954 #define NV50_3D_VB_ELEMENT_U8_I0__SHIFT 0
955 #define NV50_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00
956 #define NV50_3D_VB_ELEMENT_U8_I1__SHIFT 8
957 #define NV50_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000
958 #define NV50_3D_VB_ELEMENT_U8_I2__SHIFT 16
959 #define NV50_3D_VB_ELEMENT_U8_I3__MASK 0xff000000
960 #define NV50_3D_VB_ELEMENT_U8_I3__SHIFT 24
961
962 #define NV50_3D_D3D_CULL_MODE 0x00001308
963 #define NV50_3D_D3D_CULL_MODE_NONE 0x00000001
964 #define NV50_3D_D3D_CULL_MODE_FRONT 0x00000002
965 #define NV50_3D_D3D_CULL_MODE_BACK 0x00000003
966
967 #define NV50_3D_DEPTH_TEST_FUNC 0x0000130c
968 #define NV50_3D_DEPTH_TEST_FUNC_NEVER 0x00000200
969 #define NV50_3D_DEPTH_TEST_FUNC_LESS 0x00000201
970 #define NV50_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202
971 #define NV50_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203
972 #define NV50_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
973 #define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
974 #define NV50_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206
975 #define NV50_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207
976
977 #define NV50_3D_ALPHA_TEST_REF 0x00001310
978
979 #define NV50_3D_ALPHA_TEST_FUNC 0x00001314
980 #define NV50_3D_ALPHA_TEST_FUNC_NEVER 0x00000200
981 #define NV50_3D_ALPHA_TEST_FUNC_LESS 0x00000201
982 #define NV50_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202
983 #define NV50_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203
984 #define NV50_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
985 #define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
986 #define NV50_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
987 #define NV50_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
988
989 #define NVA0_3D_DRAW_TFB_STRIDE 0x00001318
990 #define NVA0_3D_DRAW_TFB_STRIDE__MIN 0x00000001
991 #define NVA0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff
992
993 #define NV50_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
994 #define NV50_3D_BLEND_COLOR__ESIZE 0x00000004
995 #define NV50_3D_BLEND_COLOR__LEN 0x00000004
996
997 #define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE 0x0000132c
998 #define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_0 0x00000001
999 #define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_1 0x00000002
1000 #define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_2 0x00000004
1001 #define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_3 0x00000008
1002
1003 #define NV50_3D_TSC_FLUSH 0x00001330
1004 #define NV50_3D_TSC_FLUSH_SPECIFIC 0x00000001
1005 #define NV50_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0
1006 #define NV50_3D_TSC_FLUSH_ENTRY__SHIFT 4
1007
1008 #define NV50_3D_TIC_FLUSH 0x00001334
1009 #define NV50_3D_TIC_FLUSH_SPECIFIC 0x00000001
1010 #define NV50_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0
1011 #define NV50_3D_TIC_FLUSH_ENTRY__SHIFT 4
1012
1013 #define NV50_3D_TEX_CACHE_CTL 0x00001338
1014 #define NV50_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030
1015 #define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT 4
1016
1017 #define NV50_3D_BLEND_SEPARATE_ALPHA 0x0000133c
1018
1019 #define NV50_3D_BLEND_EQUATION_RGB 0x00001340
1020 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
1021 #define NV50_3D_BLEND_EQUATION_RGB_MIN 0x00008007
1022 #define NV50_3D_BLEND_EQUATION_RGB_MAX 0x00008008
1023 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
1024 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
1025
1026 #define NV50_3D_BLEND_FUNC_SRC_RGB 0x00001344
1027
1028 #define NV50_3D_BLEND_FUNC_DST_RGB 0x00001348
1029
1030 #define NV50_3D_BLEND_EQUATION_ALPHA 0x0000134c
1031 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
1032 #define NV50_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007
1033 #define NV50_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008
1034 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
1035 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
1036
1037 #define NV50_3D_BLEND_FUNC_SRC_ALPHA 0x00001350
1038
1039 #define NV50_3D_UNK1354 0x00001354
1040
1041 #define NV50_3D_BLEND_FUNC_DST_ALPHA 0x00001358
1042
1043 #define NV50_3D_BLEND_ENABLE_COMMON 0x0000135c
1044
1045 #define NV50_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
1046 #define NV50_3D_BLEND_ENABLE__ESIZE 0x00000004
1047 #define NV50_3D_BLEND_ENABLE__LEN 0x00000008
1048
1049 #define NV50_3D_STENCIL_ENABLE 0x00001380
1050
1051 #define NV50_3D_STENCIL_FRONT_OP_FAIL 0x00001384
1052 #define NV50_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
1053 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a
1054 #define NV50_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00
1055 #define NV50_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01
1056 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02
1057 #define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03
1058 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507
1059 #define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508
1060
1061 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388
1062 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000
1063 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a
1064 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00
1065 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01
1066 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02
1067 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03
1068 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507
1069 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508
1070
1071 #define NV50_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c
1072 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000
1073 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a
1074 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00
1075 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01
1076 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02
1077 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03
1078 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
1079 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
1080
1081 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
1082 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200
1083 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201
1084 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202
1085 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203
1086 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
1087 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
1088 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206
1089 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207
1090
1091 #define NV50_3D_STENCIL_FRONT_FUNC_REF 0x00001394
1092
1093 #define NV50_3D_STENCIL_FRONT_MASK 0x00001398
1094
1095 #define NV50_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c
1096
1097 #define NV50_3D_UNK13A0 0x000013a0
1098
1099 #define NVA0_3D_DRAW_TFB_BASE 0x000013a4
1100
1101 #define NV50_3D_FRAG_COLOR_CLAMP_EN 0x000013a8
1102 #define NV50_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001
1103 #define NV50_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010
1104 #define NV50_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100
1105 #define NV50_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000
1106 #define NV50_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000
1107 #define NV50_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000
1108 #define NV50_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
1109 #define NV50_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
1110
1111 #define NV50_3D_SCREEN_Y_CONTROL 0x000013ac
1112 #define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001
1113 #define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010
1114
1115 #define NV50_3D_LINE_WIDTH 0x000013b0
1116
1117 #define NV50_3D_TEX_LIMITS(i0) (0x000013b4 + 0x4*(i0))
1118 #define NV50_3D_TEX_LIMITS__ESIZE 0x00000004
1119 #define NV50_3D_TEX_LIMITS__LEN 0x00000003
1120 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f
1121 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0
1122 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000
1123 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004
1124 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0
1125 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4
1126 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000
1127 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007
1128
1129 #define NV50_3D_POINT_COORD_REPLACE_MAP(i0) (0x000013c0 + 0x4*(i0))
1130 #define NV50_3D_POINT_COORD_REPLACE_MAP__ESIZE 0x00000004
1131 #define NV50_3D_POINT_COORD_REPLACE_MAP__LEN 0x00000010
1132
1133 #define NV50_3D_UNK1400_LANES 0x00001400
1134
1135 #define NV50_3D_UNK1404 0x00001404
1136
1137 #define NV50_3D_UNK1408 0x00001408
1138
1139 #define NV50_3D_VP_START_ID 0x0000140c
1140
1141 #define NV50_3D_GP_START_ID 0x00001410
1142
1143 #define NV50_3D_FP_START_ID 0x00001414
1144
1145 #define NVA3_3D_UNK1418 0x00001418
1146
1147 #define NV50_3D_UNK141C 0x0000141c
1148
1149 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420
1150 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001
1151 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400
1152
1153 #define NV50_3D_VERTEX_ARRAY_FLUSH 0x0000142c
1154
1155 #define NV50_3D_UNK1430 0x00001430
1156 #define NV50_3D_UNK1430_UNK0 0x00000010
1157 #define NV50_3D_UNK1430_UNK1 0x00000100
1158
1159 #define NV50_3D_VB_ELEMENT_BASE 0x00001434
1160
1161 #define NV50_3D_VB_INSTANCE_BASE 0x00001438
1162
1163 #define NV50_3D_CLEAR_FLAGS 0x0000143c
1164 #define NV50_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
1165 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010
1166 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4
1167 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000
1168 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000010
1169
1170 #define NV50_3D_CODE_CB_FLUSH 0x00001440
1171
1172 #define NV50_3D_BIND_TSC(i0) (0x00001444 + 0x8*(i0))
1173 #define NV50_3D_BIND_TSC__ESIZE 0x00000008
1174 #define NV50_3D_BIND_TSC__LEN 0x00000003
1175 #define NV50_3D_BIND_TSC_VALID 0x00000001
1176 #define NV50_3D_BIND_TSC_SAMPLER__MASK 0x000000f0
1177 #define NV50_3D_BIND_TSC_SAMPLER__SHIFT 4
1178 #define NV50_3D_BIND_TSC_TSC__MASK 0x001ff000
1179 #define NV50_3D_BIND_TSC_TSC__SHIFT 12
1180
1181 #define NV50_3D_BIND_TIC(i0) (0x00001448 + 0x8*(i0))
1182 #define NV50_3D_BIND_TIC__ESIZE 0x00000008
1183 #define NV50_3D_BIND_TIC__LEN 0x00000003
1184 #define NV50_3D_BIND_TIC_VALID 0x00000001
1185 #define NV50_3D_BIND_TIC_TEXTURE__MASK 0x000001fe
1186 #define NV50_3D_BIND_TIC_TEXTURE__SHIFT 1
1187 #define NV50_3D_BIND_TIC_TIC__MASK 0x7ffffe00
1188 #define NV50_3D_BIND_TIC_TIC__SHIFT 9
1189
1190 #define NV50_3D_BIND_TSC2(i0) (0x00001468 + 0x8*(i0))
1191 #define NV50_3D_BIND_TSC2__ESIZE 0x00000008
1192 #define NV50_3D_BIND_TSC2__LEN 0x00000003
1193 #define NV50_3D_BIND_TSC2_VALID 0x00000001
1194 #define NV50_3D_BIND_TSC2_SAMPLER__MASK 0x00000010
1195 #define NV50_3D_BIND_TSC2_SAMPLER__SHIFT 4
1196 #define NV50_3D_BIND_TSC2_TSC__MASK 0x001ff000
1197 #define NV50_3D_BIND_TSC2_TSC__SHIFT 12
1198
1199 #define NV50_3D_BIND_TIC2(i0) (0x0000146c + 0x8*(i0))
1200 #define NV50_3D_BIND_TIC2__ESIZE 0x00000008
1201 #define NV50_3D_BIND_TIC2__LEN 0x00000003
1202 #define NV50_3D_BIND_TIC2_VALID 0x00000001
1203 #define NV50_3D_BIND_TIC2_TEXTURE__MASK 0x00000002
1204 #define NV50_3D_BIND_TIC2_TEXTURE__SHIFT 1
1205 #define NV50_3D_BIND_TIC2_TIC__MASK 0x7ffffe00
1206 #define NV50_3D_BIND_TIC2_TIC__SHIFT 9
1207
1208 #define NV50_3D_STRMOUT_MAP(i0) (0x00001480 + 0x4*(i0))
1209 #define NV50_3D_STRMOUT_MAP__ESIZE 0x00000004
1210 #define NV50_3D_STRMOUT_MAP__LEN 0x00000020
1211
1212 #define NV50_3D_CLIPID_HEIGHT 0x00001504
1213 #define NV50_3D_CLIPID_HEIGHT__MAX 0x00002000
1214
1215 #define NV50_3D_CLIPID_FILL_RECT_HORIZ 0x00001508
1216 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
1217 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0
1218 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000
1219 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16
1220
1221 #define NV50_3D_CLIPID_FILL_RECT_VERT 0x0000150c
1222 #define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
1223 #define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
1224 #define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
1225 #define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16
1226
1227 #define NV50_3D_CLIP_DISTANCE_ENABLE 0x00001510
1228 #define NV50_3D_CLIP_DISTANCE_ENABLE_0 0x00000001
1229 #define NV50_3D_CLIP_DISTANCE_ENABLE_1 0x00000002
1230 #define NV50_3D_CLIP_DISTANCE_ENABLE_2 0x00000004
1231 #define NV50_3D_CLIP_DISTANCE_ENABLE_3 0x00000008
1232 #define NV50_3D_CLIP_DISTANCE_ENABLE_4 0x00000010
1233 #define NV50_3D_CLIP_DISTANCE_ENABLE_5 0x00000020
1234 #define NV50_3D_CLIP_DISTANCE_ENABLE_6 0x00000040
1235 #define NV50_3D_CLIP_DISTANCE_ENABLE_7 0x00000080
1236
1237 #define NV50_3D_SAMPLECNT_ENABLE 0x00001514
1238
1239 #define NV50_3D_POINT_SIZE 0x00001518
1240
1241 #define NV50_3D_ZCULL_STATCTRS_ENABLE 0x0000151c
1242
1243 #define NV50_3D_POINT_SPRITE_ENABLE 0x00001520
1244
1245 #define NVA0_3D_UNK152C 0x0000152c
1246 #define NVA0_3D_UNK152C_UNK0 0x00000001
1247 #define NVA0_3D_UNK152C_UNK1 0x00000010
1248 #define NVA0_3D_UNK152C_UNK2 0x00000100
1249 #define NVA0_3D_UNK152C_UNK3__MASK 0x000ff000
1250 #define NVA0_3D_UNK152C_UNK3__SHIFT 12
1251 #define NVA0_3D_UNK152C_UNK3__MAX 0x00000028
1252
1253 #define NV50_3D_COUNTER_RESET 0x00001530
1254 #define NV50_3D_COUNTER_RESET_SAMPLECNT 0x00000001
1255 #define NV50_3D_COUNTER_RESET_ZCULL_STATS 0x00000002
1256 #define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES 0x00000008
1257 #define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK 0x00000010
1258 #define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x00000011
1259 #define NV50_3D_COUNTER_RESET_VFETCH_VERTICES 0x00000012
1260 #define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES 0x00000013
1261 #define NV50_3D_COUNTER_RESET_VP_LAUNCHES 0x00000015
1262 #define NV50_3D_COUNTER_RESET_GP_LAUNCHES 0x0000001a
1263 #define NV50_3D_COUNTER_RESET_GP_PRIMITIVES_OUT 0x0000001b
1264 #define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_PRECLIP 0x0000001c
1265 #define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_POSTCLIP 0x0000001d
1266 #define NV50_3D_COUNTER_RESET_FP_PIXELS 0x0000001e
1267
1268 #define NV50_3D_MULTISAMPLE_ENABLE 0x00001534
1269
1270 #define NV50_3D_ZETA_ENABLE 0x00001538
1271
1272 #define NV50_3D_MULTISAMPLE_CTRL 0x0000153c
1273 #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001
1274 #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010
1275
1276 #define NV50_3D_NOPERSPECTIVE_BITMAP(i0) (0x00001540 + 0x4*(i0))
1277 #define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE 0x00000004
1278 #define NV50_3D_NOPERSPECTIVE_BITMAP__LEN 0x00000004
1279
1280 #define NV50_3D_COND_ADDRESS_HIGH 0x00001550
1281
1282 #define NV50_3D_COND_ADDRESS_LOW 0x00001554
1283
1284 #define NV50_3D_COND_MODE 0x00001558
1285 #define NV50_3D_COND_MODE_NEVER 0x00000000
1286 #define NV50_3D_COND_MODE_ALWAYS 0x00000001
1287 #define NV50_3D_COND_MODE_RES_NON_ZERO 0x00000002
1288 #define NV50_3D_COND_MODE_EQUAL 0x00000003
1289 #define NV50_3D_COND_MODE_NOT_EQUAL 0x00000004
1290
1291 #define NV50_3D_TSC_ADDRESS_HIGH 0x0000155c
1292
1293 #define NV50_3D_TSC_ADDRESS_LOW 0x00001560
1294 #define NV50_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020
1295
1296 #define NV50_3D_TSC_LIMIT 0x00001564
1297 #define NV50_3D_TSC_LIMIT__MAX 0x00001fff
1298
1299 #define NV50_3D_UNK1568 0x00001568
1300
1301 #define NV50_3D_POLYGON_OFFSET_FACTOR 0x0000156c
1302
1303 #define NV50_3D_LINE_SMOOTH_ENABLE 0x00001570
1304
1305 #define NV50_3D_TIC_ADDRESS_HIGH 0x00001574
1306
1307 #define NV50_3D_TIC_ADDRESS_LOW 0x00001578
1308
1309 #define NV50_3D_TIC_LIMIT 0x0000157c
1310
1311 #define NV50_3D_MP_PM_CONTROL(i0) (0x00001580 + 0x4*(i0))
1312 #define NV50_3D_MP_PM_CONTROL__ESIZE 0x00000004
1313 #define NV50_3D_MP_PM_CONTROL__LEN 0x00000004
1314 #define NV50_3D_MP_PM_CONTROL_MODE__MASK 0x00000001
1315 #define NV50_3D_MP_PM_CONTROL_MODE__SHIFT 0
1316 #define NV50_3D_MP_PM_CONTROL_MODE_LOGOP 0x00000000
1317 #define NV50_3D_MP_PM_CONTROL_MODE_LOGOP_PULSE 0x00000001
1318 #define NV50_3D_MP_PM_CONTROL_UNIT__MASK 0x00000070
1319 #define NV50_3D_MP_PM_CONTROL_UNIT__SHIFT 4
1320 #define NV50_3D_MP_PM_CONTROL_UNIT_UNK0 0x00000000
1321 #define NV50_3D_MP_PM_CONTROL_UNIT_UNK1 0x00000010
1322 #define NV50_3D_MP_PM_CONTROL_UNIT_UNK2 0x00000020
1323 #define NV50_3D_MP_PM_CONTROL_UNIT_UNK3 0x00000030
1324 #define NV50_3D_MP_PM_CONTROL_UNIT_UNK4 0x00000040
1325 #define NV50_3D_MP_PM_CONTROL_UNIT_UNK5 0x00000050
1326 #define NV50_3D_MP_PM_CONTROL_FUNC__MASK 0x00ffff00
1327 #define NV50_3D_MP_PM_CONTROL_FUNC__SHIFT 8
1328 #define NV50_3D_MP_PM_CONTROL_SIG__MASK 0xff000000
1329 #define NV50_3D_MP_PM_CONTROL_SIG__SHIFT 24
1330
1331 #define NV50_3D_ZCULL_REGION 0x00001590
1332
1333 #define NV50_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594
1334
1335 #define NV50_3D_STENCIL_BACK_OP_FAIL 0x00001598
1336 #define NV50_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000
1337 #define NV50_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a
1338 #define NV50_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00
1339 #define NV50_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01
1340 #define NV50_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02
1341 #define NV50_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03
1342 #define NV50_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507
1343 #define NV50_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508
1344
1345 #define NV50_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c
1346 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000
1347 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a
1348 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00
1349 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01
1350 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02
1351 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03
1352 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507
1353 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508
1354
1355 #define NV50_3D_STENCIL_BACK_OP_ZPASS 0x000015a0
1356 #define NV50_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000
1357 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a
1358 #define NV50_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00
1359 #define NV50_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01
1360 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02
1361 #define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03
1362 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507
1363 #define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508
1364
1365 #define NV50_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4
1366 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200
1367 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201
1368 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202
1369 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203
1370 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204
1371 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205
1372 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
1373 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
1374
1375 #define NV50_3D_UNK15A8 0x000015a8
1376 #define NV50_3D_UNK15A8_UNK1__MASK 0x00000007
1377 #define NV50_3D_UNK15A8_UNK1__SHIFT 0
1378 #define NV50_3D_UNK15A8_UNK2__MASK 0x00000070
1379 #define NV50_3D_UNK15A8_UNK2__SHIFT 4
1380
1381 #define NV50_3D_UNK15AC 0x000015ac
1382
1383 #define NV50_3D_UNK15B0 0x000015b0
1384 #define NV50_3D_UNK15B0_0 0x00000001
1385 #define NV50_3D_UNK15B0_1 0x00000010
1386 #define NV50_3D_UNK15B0_2 0x00000100
1387
1388 #define NV50_3D_CSAA_ENABLE 0x000015b4
1389
1390 #define NV50_3D_FRAMEBUFFER_SRGB 0x000015b8
1391
1392 #define NV50_3D_POLYGON_OFFSET_UNITS 0x000015bc
1393
1394 #define NVA3_3D_UNK15C4 0x000015c4
1395
1396 #define NVA3_3D_UNK15C8 0x000015c8
1397
1398 #define NV50_3D_LAYER 0x000015cc
1399 #define NV50_3D_LAYER_IDX__MASK 0x0000ffff
1400 #define NV50_3D_LAYER_IDX__SHIFT 0
1401 #define NV50_3D_LAYER_USE_GP 0x00010000
1402
1403 #define NV50_3D_MULTISAMPLE_MODE 0x000015d0
1404 #define NV50_3D_MULTISAMPLE_MODE_MS1 0x00000000
1405 #define NV50_3D_MULTISAMPLE_MODE_MS2 0x00000001
1406 #define NV50_3D_MULTISAMPLE_MODE_MS4 0x00000002
1407 #define NV50_3D_MULTISAMPLE_MODE_MS8 0x00000003
1408 #define NV50_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004
1409 #define NV50_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005
1410 #define NV50_3D_MULTISAMPLE_MODE_UNK6 0x00000006
1411 #define NV50_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008
1412 #define NV50_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009
1413 #define NV50_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a
1414 #define NV50_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b
1415
1416 #define NV50_3D_VERTEX_BEGIN_D3D 0x000015d4
1417 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff
1418 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0
1419 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001
1420 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002
1421 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003
1422 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004
1423 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005
1424 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a
1425 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
1426 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
1427 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
1428 #define NV50_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000
1429 #define NV84_3D_VERTEX_BEGIN_D3D_PRIMITIVE_ID_CONT 0x20000000
1430 #define NVA0_3D_VERTEX_BEGIN_D3D_INSTANCE_CONT 0x40000000
1431
1432 #define NV50_3D_VERTEX_END_D3D 0x000015d8
1433 #define NV50_3D_VERTEX_END_D3D_UNK0 0x00000001
1434 #define NVA0_3D_VERTEX_END_D3D_UNK1 0x00000002
1435
1436 #define NV50_3D_VERTEX_BEGIN_GL 0x000015dc
1437 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff
1438 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
1439 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
1440 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
1441 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002
1442 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003
1443 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004
1444 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
1445 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006
1446 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
1447 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008
1448 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009
1449 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a
1450 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
1451 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
1452 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
1453 #define NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x10000000
1454 #define NV84_3D_VERTEX_BEGIN_GL_PRIMITIVE_ID_CONT 0x20000000
1455 #define NVA0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x40000000
1456
1457 #define NV50_3D_VERTEX_END_GL 0x000015e0
1458 #define NV50_3D_VERTEX_END_GL_UNK0 0x00000001
1459 #define NVA0_3D_VERTEX_END_GL_UNK1 0x00000002
1460
1461 #define NV50_3D_EDGEFLAG 0x000015e4
1462
1463 #define NV50_3D_VB_ELEMENT_U32 0x000015e8
1464
1465 #define NV50_3D_VB_ELEMENT_U16_SETUP 0x000015ec
1466 #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000
1467 #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30
1468 #define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff
1469 #define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0
1470
1471 #define NV50_3D_VB_ELEMENT_U16 0x000015f0
1472 #define NV50_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
1473 #define NV50_3D_VB_ELEMENT_U16_I0__SHIFT 0
1474 #define NV50_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
1475 #define NV50_3D_VB_ELEMENT_U16_I1__SHIFT 16
1476
1477 #define NV50_3D_VERTEX_BASE_HIGH 0x000015f4
1478
1479 #define NV50_3D_VERTEX_BASE_LOW 0x000015f8
1480
1481 #define NV50_3D_VERTEX_DATA 0x00001640
1482
1483 #define NV50_3D_PRIM_RESTART_ENABLE 0x00001644
1484
1485 #define NV50_3D_PRIM_RESTART_INDEX 0x00001648
1486
1487 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c
1488 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001
1489 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010
1490 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100
1491 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID_DRAW_ARRAYS_ADD_START 0x00001000
1492
1493 #define NV50_3D_VP_ATTR_EN(i0) (0x00001650 + 0x4*(i0))
1494 #define NV50_3D_VP_ATTR_EN__ESIZE 0x00000004
1495 #define NV50_3D_VP_ATTR_EN__LEN 0x00000002
1496 #define NV50_3D_VP_ATTR_EN_7__MASK 0xf0000000
1497 #define NV50_3D_VP_ATTR_EN_7__SHIFT 28
1498 #define NV50_3D_VP_ATTR_EN_7_X 0x10000000
1499 #define NV50_3D_VP_ATTR_EN_7_Y 0x20000000
1500 #define NV50_3D_VP_ATTR_EN_7_Z 0x40000000
1501 #define NV50_3D_VP_ATTR_EN_7_W 0x80000000
1502 #define NV50_3D_VP_ATTR_EN_6__MASK 0x0f000000
1503 #define NV50_3D_VP_ATTR_EN_6__SHIFT 24
1504 #define NV50_3D_VP_ATTR_EN_6_X 0x01000000
1505 #define NV50_3D_VP_ATTR_EN_6_Y 0x02000000
1506 #define NV50_3D_VP_ATTR_EN_6_Z 0x04000000
1507 #define NV50_3D_VP_ATTR_EN_6_W 0x08000000
1508 #define NV50_3D_VP_ATTR_EN_5__MASK 0x00f00000
1509 #define NV50_3D_VP_ATTR_EN_5__SHIFT 20
1510 #define NV50_3D_VP_ATTR_EN_5_X 0x00100000
1511 #define NV50_3D_VP_ATTR_EN_5_Y 0x00200000
1512 #define NV50_3D_VP_ATTR_EN_5_Z 0x00400000
1513 #define NV50_3D_VP_ATTR_EN_5_W 0x00800000
1514 #define NV50_3D_VP_ATTR_EN_4__MASK 0x000f0000
1515 #define NV50_3D_VP_ATTR_EN_4__SHIFT 16
1516 #define NV50_3D_VP_ATTR_EN_4_X 0x00010000
1517 #define NV50_3D_VP_ATTR_EN_4_Y 0x00020000
1518 #define NV50_3D_VP_ATTR_EN_4_Z 0x00040000
1519 #define NV50_3D_VP_ATTR_EN_4_W 0x00080000
1520 #define NV50_3D_VP_ATTR_EN_3__MASK 0x0000f000
1521 #define NV50_3D_VP_ATTR_EN_3__SHIFT 12
1522 #define NV50_3D_VP_ATTR_EN_3_X 0x00001000
1523 #define NV50_3D_VP_ATTR_EN_3_Y 0x00002000
1524 #define NV50_3D_VP_ATTR_EN_3_Z 0x00004000
1525 #define NV50_3D_VP_ATTR_EN_3_W 0x00008000
1526 #define NV50_3D_VP_ATTR_EN_2__MASK 0x00000f00
1527 #define NV50_3D_VP_ATTR_EN_2__SHIFT 8
1528 #define NV50_3D_VP_ATTR_EN_2_X 0x00000100
1529 #define NV50_3D_VP_ATTR_EN_2_Y 0x00000200
1530 #define NV50_3D_VP_ATTR_EN_2_Z 0x00000400
1531 #define NV50_3D_VP_ATTR_EN_2_W 0x00000800
1532 #define NV50_3D_VP_ATTR_EN_1__MASK 0x000000f0
1533 #define NV50_3D_VP_ATTR_EN_1__SHIFT 4
1534 #define NV50_3D_VP_ATTR_EN_1_X 0x00000010
1535 #define NV50_3D_VP_ATTR_EN_1_Y 0x00000020
1536 #define NV50_3D_VP_ATTR_EN_1_Z 0x00000040
1537 #define NV50_3D_VP_ATTR_EN_1_W 0x00000080
1538 #define NV50_3D_VP_ATTR_EN_0__MASK 0x0000000f
1539 #define NV50_3D_VP_ATTR_EN_0__SHIFT 0
1540 #define NV50_3D_VP_ATTR_EN_0_X 0x00000001
1541 #define NV50_3D_VP_ATTR_EN_0_Y 0x00000002
1542 #define NV50_3D_VP_ATTR_EN_0_Z 0x00000004
1543 #define NV50_3D_VP_ATTR_EN_0_W 0x00000008
1544
1545 #define NV50_3D_POINT_SMOOTH_ENABLE 0x00001658
1546
1547 #define NV50_3D_POINT_RASTER_RULES 0x0000165c
1548 #define NV50_3D_POINT_RASTER_RULES_OGL 0x00000000
1549 #define NV50_3D_POINT_RASTER_RULES_D3D 0x00000001
1550
1551 #define NV50_3D_POINT_SPRITE_CTRL 0x00001660
1552 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__MASK 0x00000010
1553 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__SHIFT 4
1554 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_LOWER_LEFT 0x00000000
1555 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_UPPER_LEFT 0x00000010
1556
1557 #define NVA0_3D_TEX_MISC 0x00001664
1558 #define NVA0_3D_TEX_MISC_UNK1 0x00000002
1559 #define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
1560
1561 #define NV50_3D_LINE_SMOOTH_BLUR 0x00001668
1562 #define NV50_3D_LINE_SMOOTH_BLUR_LOW 0x00000000
1563 #define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001
1564 #define NV50_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002
1565
1566 #define NV50_3D_LINE_STIPPLE_ENABLE 0x0000166c
1567
1568 #define NV50_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0))
1569 #define NV50_3D_COVERAGE_LUT__ESIZE 0x00000004
1570 #define NV50_3D_COVERAGE_LUT__LEN 0x00000004
1571 #define NV50_3D_COVERAGE_LUT_0__MASK 0x000000ff
1572 #define NV50_3D_COVERAGE_LUT_0__SHIFT 0
1573 #define NV50_3D_COVERAGE_LUT_1__MASK 0x0000ff00
1574 #define NV50_3D_COVERAGE_LUT_1__SHIFT 8
1575 #define NV50_3D_COVERAGE_LUT_2__MASK 0x00ff0000
1576 #define NV50_3D_COVERAGE_LUT_2__SHIFT 16
1577 #define NV50_3D_COVERAGE_LUT_3__MASK 0xff000000
1578 #define NV50_3D_COVERAGE_LUT_3__SHIFT 24
1579
1580 #define NV50_3D_LINE_STIPPLE 0x00001680
1581 #define NV50_3D_LINE_STIPPLE_FACTOR_M1__MASK 0x000000ff
1582 #define NV50_3D_LINE_STIPPLE_FACTOR_M1__SHIFT 0
1583 #define NV50_3D_LINE_STIPPLE_PATTERN__MASK 0x00ffff00
1584 #define NV50_3D_LINE_STIPPLE_PATTERN__SHIFT 8
1585
1586 #define NV50_3D_PROVOKING_VERTEX_LAST 0x00001684
1587
1588 #define NV50_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688
1589
1590 #define NV50_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
1591
1592 #define NV50_3D_UNK1690 0x00001690
1593 #define NV50_3D_UNK1690_ALWAYS_DERIV 0x00000001
1594 #define NV50_3D_UNK1690_UNK16 0x00010000
1595
1596 #define NV50_3D_SET_PROGRAM_CB 0x00001694
1597 #define NV50_3D_SET_PROGRAM_CB_PROGRAM__MASK 0x000000f0
1598 #define NV50_3D_SET_PROGRAM_CB_PROGRAM__SHIFT 4
1599 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX 0x00000000
1600 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY 0x00000020
1601 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT 0x00000030
1602 #define NV50_3D_SET_PROGRAM_CB_INDEX__MASK 0x00000f00
1603 #define NV50_3D_SET_PROGRAM_CB_INDEX__SHIFT 8
1604 #define NV50_3D_SET_PROGRAM_CB_BUFFER__MASK 0x0007f000
1605 #define NV50_3D_SET_PROGRAM_CB_BUFFER__SHIFT 12
1606 #define NV50_3D_SET_PROGRAM_CB_VALID 0x00000001
1607
1608 #define NV50_3D_UNK1698 0x00001698
1609 #define NV50_3D_UNK1698_UNK0 0x00000001
1610 #define NV50_3D_UNK1698_UNK4 0x00000010
1611 #define NV50_3D_UNK1698_UNK8 0x00000100
1612
1613 #define NVA3_3D_SAMPLE_SHADING 0x0000169c
1614 #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f
1615 #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0
1616 #define NVA3_3D_SAMPLE_SHADING_ENABLE 0x00000010
1617
1618 #define NVA3_3D_UNK16A0 0x000016a0
1619
1620 #define NV50_3D_VP_RESULT_MAP_SIZE 0x000016ac
1621
1622 #define NV50_3D_VP_REG_ALLOC_TEMP 0x000016b0
1623
1624 #define NVA0_3D_UNK16B4 0x000016b4
1625 #define NVA0_3D_UNK16B4_UNK0 0x00000001
1626 #define NVA3_3D_UNK16B4_UNK1 0x00000002
1627
1628 #define NV50_3D_VP_REG_ALLOC_RESULT 0x000016b8
1629
1630 #define NV50_3D_VP_RESULT_MAP(i0) (0x000016bc + 0x4*(i0))
1631 #define NV50_3D_VP_RESULT_MAP__ESIZE 0x00000004
1632 #define NV50_3D_VP_RESULT_MAP__LEN 0x00000011
1633 #define NV50_3D_VP_RESULT_MAP_0__MASK 0x000000ff
1634 #define NV50_3D_VP_RESULT_MAP_0__SHIFT 0
1635 #define NV50_3D_VP_RESULT_MAP_1__MASK 0x0000ff00
1636 #define NV50_3D_VP_RESULT_MAP_1__SHIFT 8
1637 #define NV50_3D_VP_RESULT_MAP_2__MASK 0x00ff0000
1638 #define NV50_3D_VP_RESULT_MAP_2__SHIFT 16
1639 #define NV50_3D_VP_RESULT_MAP_3__MASK 0xff000000
1640 #define NV50_3D_VP_RESULT_MAP_3__SHIFT 24
1641
1642 #define NV50_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
1643 #define NV50_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
1644 #define NV50_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
1645
1646 #define NVA0_3D_STRMOUT_OFFSET(i0) (0x00001780 + 0x4*(i0))
1647 #define NVA0_3D_STRMOUT_OFFSET__ESIZE 0x00000004
1648 #define NVA0_3D_STRMOUT_OFFSET__LEN 0x00000004
1649
1650 #define NV50_3D_GP_ENABLE 0x00001798
1651
1652 #define NV50_3D_GP_REG_ALLOC_TEMP 0x000017a0
1653
1654 #define NV50_3D_GP_REG_ALLOC_RESULT 0x000017a8
1655
1656 #define NV50_3D_GP_RESULT_MAP_SIZE 0x000017ac
1657
1658 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE 0x000017b0
1659 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS 0x00000001
1660 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP 0x00000002
1661 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000003
1662
1663 #define NV50_3D_RASTERIZE_ENABLE 0x000017b4
1664
1665 #define NV50_3D_STRMOUT_ENABLE 0x000017b8
1666
1667 #define NV50_3D_GP_RESULT_MAP(i0) (0x000017fc + 0x4*(i0))
1668 #define NV50_3D_GP_RESULT_MAP__ESIZE 0x00000004
1669 #define NV50_3D_GP_RESULT_MAP__LEN 0x00000021
1670 #define NV50_3D_GP_RESULT_MAP_0__MASK 0x000000ff
1671 #define NV50_3D_GP_RESULT_MAP_0__SHIFT 0
1672 #define NV50_3D_GP_RESULT_MAP_1__MASK 0x0000ff00
1673 #define NV50_3D_GP_RESULT_MAP_1__SHIFT 8
1674 #define NV50_3D_GP_RESULT_MAP_2__MASK 0x00ff0000
1675 #define NV50_3D_GP_RESULT_MAP_2__SHIFT 16
1676 #define NV50_3D_GP_RESULT_MAP_3__MASK 0xff000000
1677 #define NV50_3D_GP_RESULT_MAP_3__SHIFT 24
1678
1679 #define NV50_3D_POLYGON_OFFSET_CLAMP 0x0000187c
1680
1681 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0) (0x00001880 + 0x4*(i0))
1682 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__ESIZE 0x00000004
1683 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__LEN 0x00000020
1684
1685 #define NV50_3D_GP_VIEWPORT_ID_ENABLE 0x00001900
1686
1687 #define NV50_3D_SEMANTIC_COLOR 0x00001904
1688 #define NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK 0x000000ff
1689 #define NV50_3D_SEMANTIC_COLOR_FFC0_ID__SHIFT 0
1690 #define NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK 0x0000ff00
1691 #define NV50_3D_SEMANTIC_COLOR_BFC0_ID__SHIFT 8
1692 #define NV50_3D_SEMANTIC_COLOR_COLR_NR__MASK 0x00ff0000
1693 #define NV50_3D_SEMANTIC_COLOR_COLR_NR__SHIFT 16
1694 #define NV50_3D_SEMANTIC_COLOR_CLMP_EN 0x01000000
1695
1696 #define NV50_3D_SEMANTIC_CLIP 0x00001908
1697 #define NV50_3D_SEMANTIC_CLIP_CLIP_START__MASK 0x000000ff
1698 #define NV50_3D_SEMANTIC_CLIP_CLIP_START__SHIFT 0
1699 #define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__MASK 0x00000f00
1700 #define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__SHIFT 8
1701
1702 #define NV50_3D_SEMANTIC_LAYER 0x0000190c
1703 #define NV50_3D_SEMANTIC_LAYER_LAYER_ID__MASK 0x000000ff
1704 #define NV50_3D_SEMANTIC_LAYER_LAYER_ID__SHIFT 0
1705
1706 #define NV50_3D_SEMANTIC_PTSZ 0x00001910
1707 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK 0x00000001
1708 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__SHIFT 0
1709 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__MASK 0x00000ff0
1710 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__SHIFT 4
1711
1712 #define NV50_3D_SEMANTIC_PRIM_ID 0x00001914
1713 #define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__MASK 0x000000ff
1714 #define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__SHIFT 0
1715
1716 #define NV50_3D_CULL_FACE_ENABLE 0x00001918
1717
1718 #define NV50_3D_FRONT_FACE 0x0000191c
1719 #define NV50_3D_FRONT_FACE_CW 0x00000900
1720 #define NV50_3D_FRONT_FACE_CCW 0x00000901
1721
1722 #define NV50_3D_CULL_FACE 0x00001920
1723 #define NV50_3D_CULL_FACE_FRONT 0x00000404
1724 #define NV50_3D_CULL_FACE_BACK 0x00000405
1725 #define NV50_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
1726
1727 #define NV50_3D_PIXEL_CENTER_INTEGER 0x00001924
1728
1729 #define NVA3_3D_FP_MULTISAMPLE 0x00001928
1730 #define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK 0x00000001
1731 #define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE 0x00000002
1732
1733 #define NV50_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
1734
1735 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
1736 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001
1737 #define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002
1738 #define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004
1739 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008
1740 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010
1741 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
1742 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
1743 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
1744 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000
1745 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12
1746 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000
1747 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000
1748 #define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000
1749
1750 #define NV50_3D_CLIP_DISTANCE_MODE 0x00001940
1751 #define NV50_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001
1752 #define NV50_3D_CLIP_DISTANCE_MODE_0__SHIFT 0
1753 #define NV50_3D_CLIP_DISTANCE_MODE_0_CLIP 0x00000000
1754 #define NV50_3D_CLIP_DISTANCE_MODE_0_CULL 0x00000001
1755 #define NV50_3D_CLIP_DISTANCE_MODE_1__MASK 0x00000010
1756 #define NV50_3D_CLIP_DISTANCE_MODE_1__SHIFT 4
1757 #define NV50_3D_CLIP_DISTANCE_MODE_1_CLIP 0x00000000
1758 #define NV50_3D_CLIP_DISTANCE_MODE_1_CULL 0x00000010
1759 #define NV50_3D_CLIP_DISTANCE_MODE_2__MASK 0x00000100
1760 #define NV50_3D_CLIP_DISTANCE_MODE_2__SHIFT 8
1761 #define NV50_3D_CLIP_DISTANCE_MODE_2_CLIP 0x00000000
1762 #define NV50_3D_CLIP_DISTANCE_MODE_2_CULL 0x00000100
1763 #define NV50_3D_CLIP_DISTANCE_MODE_3__MASK 0x00001000
1764 #define NV50_3D_CLIP_DISTANCE_MODE_3__SHIFT 12
1765 #define NV50_3D_CLIP_DISTANCE_MODE_3_CLIP 0x00000000
1766 #define NV50_3D_CLIP_DISTANCE_MODE_3_CULL 0x00001000
1767 #define NV50_3D_CLIP_DISTANCE_MODE_4__MASK 0x00010000
1768 #define NV50_3D_CLIP_DISTANCE_MODE_4__SHIFT 16
1769 #define NV50_3D_CLIP_DISTANCE_MODE_4_CLIP 0x00000000
1770 #define NV50_3D_CLIP_DISTANCE_MODE_4_CULL 0x00010000
1771 #define NV50_3D_CLIP_DISTANCE_MODE_5__MASK 0x00100000
1772 #define NV50_3D_CLIP_DISTANCE_MODE_5__SHIFT 20
1773 #define NV50_3D_CLIP_DISTANCE_MODE_5_CLIP 0x00000000
1774 #define NV50_3D_CLIP_DISTANCE_MODE_5_CULL 0x00100000
1775 #define NV50_3D_CLIP_DISTANCE_MODE_6__MASK 0x01000000
1776 #define NV50_3D_CLIP_DISTANCE_MODE_6__SHIFT 24
1777 #define NV50_3D_CLIP_DISTANCE_MODE_6_CLIP 0x00000000
1778 #define NV50_3D_CLIP_DISTANCE_MODE_6_CULL 0x01000000
1779 #define NV50_3D_CLIP_DISTANCE_MODE_7__MASK 0x10000000
1780 #define NV50_3D_CLIP_DISTANCE_MODE_7__SHIFT 28
1781 #define NV50_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000
1782 #define NV50_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000
1783
1784 #define NVA3_3D_UNK1944 0x00001944
1785
1786 #define NV50_3D_CLIP_RECTS_EN 0x0000194c
1787
1788 #define NV50_3D_CLIP_RECTS_MODE 0x00001950
1789 #define NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000
1790 #define NV50_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001
1791 #define NV50_3D_CLIP_RECTS_MODE_NEVER 0x00000002
1792
1793 #define NV50_3D_ZCULL_VALIDATE 0x00001954
1794 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0 0x00000001
1795 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1 0x00000010
1796
1797 #define NV50_3D_ZCULL_INVALIDATE 0x00001958
1798
1799 #define NVA3_3D_UNK1960 0x00001960
1800 #define NVA3_3D_UNK1960_0 0x00000001
1801 #define NVA3_3D_UNK1960_1 0x00000010
1802
1803 #define NV50_3D_UNK1968 0x00001968
1804 #define NV50_3D_UNK1968_0 0x00000001
1805 #define NV50_3D_UNK1968_1 0x00000010
1806
1807 #define NV50_3D_FP_CTRL_UNK196C 0x0000196c
1808 #define NV50_3D_FP_CTRL_UNK196C_0 0x00000001
1809 #define NV50_3D_FP_CTRL_UNK196C_1 0x00000010
1810
1811 #define NV50_3D_UNK1978 0x00001978
1812
1813 #define NV50_3D_CLIPID_ENABLE 0x0000197c
1814
1815 #define NV50_3D_CLIPID_WIDTH 0x00001980
1816 #define NV50_3D_CLIPID_WIDTH__MAX 0x00002000
1817 #define NV50_3D_CLIPID_WIDTH__ALIGN 0x00000040
1818
1819 #define NV50_3D_CLIPID_ID 0x00001984
1820
1821 #define NV50_3D_FP_INTERPOLANT_CTRL 0x00001988
1822 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK 0x000000ff
1823 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT 0
1824 #define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK 0x0000ff00
1825 #define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT 8
1826 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK 0x00ff0000
1827 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT 16
1828 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK 0x0f000000
1829 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT 24
1830 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X 0x01000000
1831 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y 0x02000000
1832 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z 0x04000000
1833 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W 0x08000000
1834 #define NV50_3D_FP_INTERPOLANT_CTRL_UNK28 0x10000000
1835
1836 #define NV50_3D_FP_REG_ALLOC_TEMP 0x0000198c
1837
1838 #define NV50_3D_REG_MODE 0x000019a0
1839 #define NV50_3D_REG_MODE_PACKED 0x00000001
1840 #define NV50_3D_REG_MODE_STRIPED 0x00000002
1841
1842 #define NV50_3D_FP_CONTROL 0x000019a8
1843 #define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001
1844 #define NV50_3D_FP_CONTROL_EXPORTS_Z 0x00000100
1845 #define NV50_3D_FP_CONTROL_USES_KIL 0x00100000
1846
1847 #define NV50_3D_DEPTH_BOUNDS_EN 0x000019bc
1848
1849 #define NV50_3D_UNK19C0 0x000019c0
1850
1851 #define NV50_3D_LOGIC_OP_ENABLE 0x000019c4
1852
1853 #define NV50_3D_LOGIC_OP 0x000019c8
1854 #define NV50_3D_LOGIC_OP_CLEAR 0x00001500
1855 #define NV50_3D_LOGIC_OP_AND 0x00001501
1856 #define NV50_3D_LOGIC_OP_AND_REVERSE 0x00001502
1857 #define NV50_3D_LOGIC_OP_COPY 0x00001503
1858 #define NV50_3D_LOGIC_OP_AND_INVERTED 0x00001504
1859 #define NV50_3D_LOGIC_OP_NOOP 0x00001505
1860 #define NV50_3D_LOGIC_OP_XOR 0x00001506
1861 #define NV50_3D_LOGIC_OP_OR 0x00001507
1862 #define NV50_3D_LOGIC_OP_NOR 0x00001508
1863 #define NV50_3D_LOGIC_OP_EQUIV 0x00001509
1864 #define NV50_3D_LOGIC_OP_INVERT 0x0000150a
1865 #define NV50_3D_LOGIC_OP_OR_REVERSE 0x0000150b
1866 #define NV50_3D_LOGIC_OP_COPY_INVERTED 0x0000150c
1867 #define NV50_3D_LOGIC_OP_OR_INVERTED 0x0000150d
1868 #define NV50_3D_LOGIC_OP_NAND 0x0000150e
1869 #define NV50_3D_LOGIC_OP_SET 0x0000150f
1870
1871 #define NV50_3D_ZETA_COMP_ENABLE 0x000019cc
1872
1873 #define NV50_3D_CLEAR_BUFFERS 0x000019d0
1874 #define NV50_3D_CLEAR_BUFFERS_Z 0x00000001
1875 #define NV50_3D_CLEAR_BUFFERS_S 0x00000002
1876 #define NV50_3D_CLEAR_BUFFERS_R 0x00000004
1877 #define NV50_3D_CLEAR_BUFFERS_G 0x00000008
1878 #define NV50_3D_CLEAR_BUFFERS_B 0x00000010
1879 #define NV50_3D_CLEAR_BUFFERS_A 0x00000020
1880 #define NV50_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0
1881 #define NV50_3D_CLEAR_BUFFERS_RT__SHIFT 6
1882 #define NV50_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
1883 #define NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
1884
1885 #define NV50_3D_CLIPID_FILL 0x000019d4
1886
1887 #define NV50_3D_UNK19D8(i0) (0x000019d8 + 0x4*(i0))
1888 #define NV50_3D_UNK19D8__ESIZE 0x00000004
1889 #define NV50_3D_UNK19D8__LEN 0x00000002
1890
1891 #define NV50_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0))
1892 #define NV50_3D_RT_COMP_ENABLE__ESIZE 0x00000004
1893 #define NV50_3D_RT_COMP_ENABLE__LEN 0x00000008
1894
1895 #define NV50_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
1896 #define NV50_3D_COLOR_MASK__ESIZE 0x00000004
1897 #define NV50_3D_COLOR_MASK__LEN 0x00000008
1898 #define NV50_3D_COLOR_MASK_R 0x0000000f
1899 #define NV50_3D_COLOR_MASK_G 0x000000f0
1900 #define NV50_3D_COLOR_MASK_B 0x00000f00
1901 #define NV50_3D_COLOR_MASK_A 0x0000f000
1902
1903 #define NV50_3D_UNK1A20 0x00001a20
1904
1905 #define NV50_3D_DELAY 0x00001a24
1906
1907 #define NV50_3D_UNK1A28 0x00001a28
1908 #define NV50_3D_UNK1A28_0__MASK 0x000000ff
1909 #define NV50_3D_UNK1A28_0__SHIFT 0
1910 #define NV50_3D_UNK1A28_1 0x00000100
1911
1912 #define NV50_3D_UNK1A2C 0x00001a2c
1913
1914 #define NV50_3D_UNK1A30 0x00001a30
1915
1916 #define NV50_3D_UNK1A34 0x00001a34
1917
1918 #define NV50_3D_UNK1A38 0x00001a38
1919
1920 #define NV50_3D_UNK1A3C 0x00001a3c
1921
1922 #define NV50_3D_UNK1A40(i0) (0x00001a40 + 0x4*(i0))
1923 #define NV50_3D_UNK1A40__ESIZE 0x00000004
1924 #define NV50_3D_UNK1A40__LEN 0x00000010
1925 #define NV50_3D_UNK1A40_0__MASK 0x00000007
1926 #define NV50_3D_UNK1A40_0__SHIFT 0
1927 #define NV50_3D_UNK1A40_1__MASK 0x00000070
1928 #define NV50_3D_UNK1A40_1__SHIFT 4
1929 #define NV50_3D_UNK1A40_2__MASK 0x00000700
1930 #define NV50_3D_UNK1A40_2__SHIFT 8
1931 #define NV50_3D_UNK1A40_3__MASK 0x00007000
1932 #define NV50_3D_UNK1A40_3__SHIFT 12
1933 #define NV50_3D_UNK1A40_4__MASK 0x00070000
1934 #define NV50_3D_UNK1A40_4__SHIFT 16
1935 #define NV50_3D_UNK1A40_5__MASK 0x00700000
1936 #define NV50_3D_UNK1A40_5__SHIFT 20
1937 #define NV50_3D_UNK1A40_6__MASK 0x07000000
1938 #define NV50_3D_UNK1A40_6__SHIFT 24
1939 #define NV50_3D_UNK1A40_7__MASK 0x70000000
1940 #define NV50_3D_UNK1A40_7__SHIFT 28
1941
1942 #define NV50_3D_STRMOUT_ADDRESS_HIGH(i0) (0x00001a80 + 0x10*(i0))
1943 #define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE 0x00000010
1944 #define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN 0x00000004
1945
1946 #define NV50_3D_STRMOUT_ADDRESS_LOW(i0) (0x00001a84 + 0x10*(i0))
1947 #define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE 0x00000010
1948 #define NV50_3D_STRMOUT_ADDRESS_LOW__LEN 0x00000004
1949
1950 #define NV50_3D_STRMOUT_NUM_ATTRIBS(i0) (0x00001a88 + 0x10*(i0))
1951 #define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE 0x00000010
1952 #define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN 0x00000004
1953 #define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX 0x00000040
1954
1955 #define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0) (0x00001a8c + 0x10*(i0))
1956 #define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE 0x00000010
1957 #define NVA0_3D_STRMOUT_OFFSET_LIMIT__LEN 0x00000004
1958
1959 #define NV50_3D_VERTEX_ARRAY_ATTRIB(i0) (0x00001ac0 + 0x4*(i0))
1960 #define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE 0x00000004
1961 #define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN 0x00000010
1962 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK 0x0000000f
1963 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT 0
1964 #define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST 0x00000010
1965 #define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK 0x0007ffe0
1966 #define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT 5
1967 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK 0x01f80000
1968 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT 19
1969 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 0x00080000
1970 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32 0x00100000
1971 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16 0x00180000
1972 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32 0x00200000
1973 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16 0x00280000
1974 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8 0x00500000
1975 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16 0x00780000
1976 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32 0x00900000
1977 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8 0x00980000
1978 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8 0x00c00000
1979 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16 0x00d80000
1980 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8 0x00e80000
1981 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_10_10_10_2 0x01800000
1982 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_11_11_10 0x01880000
1983 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__MASK 0x7e000000
1984 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__SHIFT 25
1985 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT 0x7e000000
1986 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM 0x24000000
1987 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM 0x12000000
1988 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED 0x5a000000
1989 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED 0x6c000000
1990 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT 0x48000000
1991 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT 0x36000000
1992 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA 0x80000000
1993
1994 #define NV50_3D_QUERY_ADDRESS_HIGH 0x00001b00
1995
1996 #define NV50_3D_QUERY_ADDRESS_LOW 0x00001b04
1997
1998 #define NV50_3D_QUERY_SEQUENCE 0x00001b08
1999
2000 #define NV50_3D_QUERY_GET 0x00001b0c
2001 #define NV50_3D_QUERY_GET_MODE__MASK 0x00000003
2002 #define NV50_3D_QUERY_GET_MODE__SHIFT 0
2003 #define NV50_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000
2004 #define NV50_3D_QUERY_GET_MODE_SYNC 0x00000001
2005 #define NV50_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002
2006 #define NV50_3D_QUERY_GET_UNK4 0x00000010
2007 #define NVA0_3D_QUERY_GET_INDEX__MASK 0x000000e0
2008 #define NVA0_3D_QUERY_GET_INDEX__SHIFT 5
2009 #define NV50_3D_QUERY_GET_UNK8 0x00000100
2010 #define NV50_3D_QUERY_GET_UNIT__MASK 0x0000f000
2011 #define NV50_3D_QUERY_GET_UNIT__SHIFT 12
2012 #define NV50_3D_QUERY_GET_UNIT_UNK00 0x00000000
2013 #define NV50_3D_QUERY_GET_UNIT_VFETCH 0x00001000
2014 #define NV50_3D_QUERY_GET_UNIT_VP 0x00002000
2015 #define NV50_3D_QUERY_GET_UNIT_RAST 0x00004000
2016 #define NV50_3D_QUERY_GET_UNIT_STRMOUT 0x00005000
2017 #define NV50_3D_QUERY_GET_UNIT_GP 0x00006000
2018 #define NV50_3D_QUERY_GET_UNIT_ZCULL 0x00007000
2019 #define NV50_3D_QUERY_GET_UNIT_PROP 0x0000a000
2020 #define NV50_3D_QUERY_GET_UNIT_UNK0C 0x0000c000
2021 #define NV50_3D_QUERY_GET_UNIT_CROP 0x0000f000
2022 #define NV50_3D_QUERY_GET_SYNC_COND__MASK 0x00010000
2023 #define NV50_3D_QUERY_GET_SYNC_COND__SHIFT 16
2024 #define NV50_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000
2025 #define NV50_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000
2026 #define NV50_3D_QUERY_GET_INTR 0x00100000
2027 #define NV50_3D_QUERY_GET_TYPE__MASK 0x00800000
2028 #define NV50_3D_QUERY_GET_TYPE__SHIFT 23
2029 #define NV50_3D_QUERY_GET_TYPE_QUERY 0x00000000
2030 #define NV50_3D_QUERY_GET_TYPE_COUNTER 0x00800000
2031 #define NV50_3D_QUERY_GET_QUERY_SELECT__MASK 0x0f000000
2032 #define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT 24
2033 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO 0x00000000
2034 #define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT 0x01000000
2035 #define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW 0x02000000
2036 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES 0x03000000
2037 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES 0x04000000
2038 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK0 0x05000000
2039 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK1 0x06000000
2040 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK2 0x07000000
2041 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK3 0x08000000
2042 #define NVA0_3D_QUERY_GET_QUERY_SELECT_RT_UNK14 0x0c000000
2043 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET 0x0d000000
2044 #define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK 0x0f000000
2045 #define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT 24
2046 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES 0x00000000
2047 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES 0x01000000
2048 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES 0x02000000
2049 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES 0x03000000
2050 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_PRIMITIVES_OUT 0x04000000
2051 #define NV50_3D_QUERY_GET_COUNTER_SELECT_TRANSFORM_FEEDBACK 0x05000000
2052 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GENERATED_PRIMITIVES 0x06000000
2053 #define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_PRECLIP 0x07000000
2054 #define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_POSTCLIP 0x08000000
2055 #define NV50_3D_QUERY_GET_COUNTER_SELECT_FP_PIXELS 0x09000000
2056 #define NV84_3D_QUERY_GET_COUNTER_SELECT_UNK0A 0x0a000000
2057 #define NVA0_3D_QUERY_GET_COUNTER_SELECT_UNK0C 0x0c000000
2058 #define NV50_3D_QUERY_GET_SHORT 0x10000000
2059
2060 #define NVA3_3D_VP_RESULT_MAP_ALT(i0) (0x00001b3c + 0x4*(i0))
2061 #define NVA3_3D_VP_RESULT_MAP_ALT__ESIZE 0x00000004
2062 #define NVA3_3D_VP_RESULT_MAP_ALT__LEN 0x00000020
2063 #define NVA3_3D_VP_RESULT_MAP_ALT_0__MASK 0x000000ff
2064 #define NVA3_3D_VP_RESULT_MAP_ALT_0__SHIFT 0
2065 #define NVA3_3D_VP_RESULT_MAP_ALT_1__MASK 0x0000ff00
2066 #define NVA3_3D_VP_RESULT_MAP_ALT_1__SHIFT 8
2067 #define NVA3_3D_VP_RESULT_MAP_ALT_2__MASK 0x00ff0000
2068 #define NVA3_3D_VP_RESULT_MAP_ALT_2__SHIFT 16
2069 #define NVA3_3D_VP_RESULT_MAP_ALT_3__MASK 0xff000000
2070 #define NVA3_3D_VP_RESULT_MAP_ALT_3__SHIFT 24
2071
2072 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT(i0) (0x00001c00 + 0x10*(i0))
2073 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__ESIZE 0x00000010
2074 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__LEN 0x00000020
2075 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__MASK 0x00000fff
2076 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT 0
2077 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE 0x20000000
2078
2079 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0) (0x00001c04 + 0x10*(i0))
2080 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE 0x00000010
2081 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN 0x00000020
2082
2083 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0) (0x00001c08 + 0x10*(i0))
2084 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE 0x00000010
2085 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN 0x00000020
2086
2087 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0) (0x00001c0c + 0x10*(i0))
2088 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE 0x00000010
2089 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN 0x00000020
2090
2091 #define NVA3_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
2092 #define NVA3_3D_IBLEND__ESIZE 0x00000020
2093 #define NVA3_3D_IBLEND__LEN 0x00000008
2094
2095 #define NVA3_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0))
2096
2097 #define NVA3_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
2098 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006
2099 #define NVA3_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
2100 #define NVA3_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
2101 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
2102 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
2103
2104 #define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
2105
2106 #define NVA3_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
2107
2108 #define NVA3_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
2109 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
2110 #define NVA3_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007
2111 #define NVA3_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008
2112 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
2113 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
2114
2115 #define NVA3_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0))
2116
2117 #define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
2118
2119 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0) (0x00001f00 + 0x8*(i0))
2120 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE 0x00000008
2121 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN 0x00000020
2122
2123 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0) (0x00001f04 + 0x8*(i0))
2124 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE 0x00000008
2125 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN 0x00000020
2126
2127
2128 #endif /* NV50_3D_XML */