2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
23 #include "pipe/p_defines.h"
24 #include "util/u_framebuffer.h"
25 #include "util/u_upload_mgr.h"
27 #include "nv50/nv50_context.h"
28 #include "nv50/nv50_screen.h"
29 #include "nv50/nv50_resource.h"
32 nv50_flush(struct pipe_context
*pipe
,
33 struct pipe_fence_handle
**fence
,
36 struct nouveau_screen
*screen
= nouveau_screen(pipe
->screen
);
39 nouveau_fence_ref(screen
->fence
.current
, (struct nouveau_fence
**)fence
);
41 PUSH_KICK(screen
->pushbuf
);
43 nouveau_context_update_frame_stats(nouveau_context(pipe
));
47 nv50_texture_barrier(struct pipe_context
*pipe
, unsigned flags
)
49 struct nouveau_pushbuf
*push
= nv50_context(pipe
)->base
.pushbuf
;
51 BEGIN_NV04(push
, SUBC_3D(NV50_GRAPH_SERIALIZE
), 1);
53 BEGIN_NV04(push
, NV50_3D(TEX_CACHE_CTL
), 1);
54 PUSH_DATA (push
, 0x20);
58 nv50_memory_barrier(struct pipe_context
*pipe
, unsigned flags
)
60 struct nv50_context
*nv50
= nv50_context(pipe
);
63 if (flags
& PIPE_BARRIER_MAPPED_BUFFER
) {
64 for (i
= 0; i
< nv50
->num_vtxbufs
; ++i
) {
65 if (!nv50
->vtxbuf
[i
].buffer
.resource
&& !nv50
->vtxbuf
[i
].is_user_buffer
)
67 if (nv50
->vtxbuf
[i
].buffer
.resource
->flags
& PIPE_RESOURCE_FLAG_MAP_PERSISTENT
)
68 nv50
->base
.vbo_dirty
= true;
71 for (s
= 0; s
< 3 && !nv50
->cb_dirty
; ++s
) {
72 uint32_t valid
= nv50
->constbuf_valid
[s
];
74 while (valid
&& !nv50
->cb_dirty
) {
75 const unsigned i
= ffs(valid
) - 1;
76 struct pipe_resource
*res
;
79 if (nv50
->constbuf
[s
][i
].user
)
82 res
= nv50
->constbuf
[s
][i
].u
.buf
;
86 if (res
->flags
& PIPE_RESOURCE_FLAG_MAP_PERSISTENT
)
87 nv50
->cb_dirty
= true;
94 nv50_emit_string_marker(struct pipe_context
*pipe
, const char *str
, int len
)
96 struct nouveau_pushbuf
*push
= nv50_context(pipe
)->base
.pushbuf
;
97 int string_words
= len
/ 4;
102 string_words
= MIN2(string_words
, NV04_PFIFO_MAX_PACKET_LEN
);
103 if (string_words
== NV04_PFIFO_MAX_PACKET_LEN
)
104 data_words
= string_words
;
106 data_words
= string_words
+ !!(len
& 3);
107 BEGIN_NI04(push
, SUBC_3D(NV04_GRAPH_NOP
), data_words
);
109 PUSH_DATAp(push
, str
, string_words
);
110 if (string_words
!= data_words
) {
112 memcpy(&data
, &str
[string_words
* 4], len
& 3);
113 PUSH_DATA (push
, data
);
118 nv50_default_kick_notify(struct nouveau_pushbuf
*push
)
120 struct nv50_screen
*screen
= push
->user_priv
;
123 nouveau_fence_next(&screen
->base
);
124 nouveau_fence_update(&screen
->base
, true);
126 screen
->cur_ctx
->state
.flushed
= true;
131 nv50_context_unreference_resources(struct nv50_context
*nv50
)
135 nouveau_bufctx_del(&nv50
->bufctx_3d
);
136 nouveau_bufctx_del(&nv50
->bufctx
);
137 nouveau_bufctx_del(&nv50
->bufctx_cp
);
139 util_unreference_framebuffer_state(&nv50
->framebuffer
);
141 assert(nv50
->num_vtxbufs
<= PIPE_MAX_ATTRIBS
);
142 for (i
= 0; i
< nv50
->num_vtxbufs
; ++i
)
143 pipe_vertex_buffer_unreference(&nv50
->vtxbuf
[i
]);
145 for (s
= 0; s
< 3; ++s
) {
146 assert(nv50
->num_textures
[s
] <= PIPE_MAX_SAMPLERS
);
147 for (i
= 0; i
< nv50
->num_textures
[s
]; ++i
)
148 pipe_sampler_view_reference(&nv50
->textures
[s
][i
], NULL
);
150 for (i
= 0; i
< NV50_MAX_PIPE_CONSTBUFS
; ++i
)
151 if (!nv50
->constbuf
[s
][i
].user
)
152 pipe_resource_reference(&nv50
->constbuf
[s
][i
].u
.buf
, NULL
);
155 for (i
= 0; i
< nv50
->global_residents
.size
/ sizeof(struct pipe_resource
*);
157 struct pipe_resource
**res
= util_dynarray_element(
158 &nv50
->global_residents
, struct pipe_resource
*, i
);
159 pipe_resource_reference(res
, NULL
);
161 util_dynarray_fini(&nv50
->global_residents
);
165 nv50_destroy(struct pipe_context
*pipe
)
167 struct nv50_context
*nv50
= nv50_context(pipe
);
169 if (nv50
->screen
->cur_ctx
== nv50
) {
170 nv50
->screen
->cur_ctx
= NULL
;
171 /* Save off the state in case another context gets created */
172 nv50
->screen
->save_state
= nv50
->state
;
175 if (nv50
->base
.pipe
.stream_uploader
)
176 u_upload_destroy(nv50
->base
.pipe
.stream_uploader
);
178 nouveau_pushbuf_bufctx(nv50
->base
.pushbuf
, NULL
);
179 nouveau_pushbuf_kick(nv50
->base
.pushbuf
, nv50
->base
.pushbuf
->channel
);
181 nv50_context_unreference_resources(nv50
);
185 nouveau_context_destroy(&nv50
->base
);
189 nv50_invalidate_resource_storage(struct nouveau_context
*ctx
,
190 struct pipe_resource
*res
,
193 struct nv50_context
*nv50
= nv50_context(&ctx
->pipe
);
194 unsigned bind
= res
->bind
? res
->bind
: PIPE_BIND_VERTEX_BUFFER
;
197 if (bind
& PIPE_BIND_RENDER_TARGET
) {
198 assert(nv50
->framebuffer
.nr_cbufs
<= PIPE_MAX_COLOR_BUFS
);
199 for (i
= 0; i
< nv50
->framebuffer
.nr_cbufs
; ++i
) {
200 if (nv50
->framebuffer
.cbufs
[i
] &&
201 nv50
->framebuffer
.cbufs
[i
]->texture
== res
) {
202 nv50
->dirty_3d
|= NV50_NEW_3D_FRAMEBUFFER
;
203 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_FB
);
209 if (bind
& PIPE_BIND_DEPTH_STENCIL
) {
210 if (nv50
->framebuffer
.zsbuf
&&
211 nv50
->framebuffer
.zsbuf
->texture
== res
) {
212 nv50
->dirty_3d
|= NV50_NEW_3D_FRAMEBUFFER
;
213 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_FB
);
219 if (bind
& (PIPE_BIND_VERTEX_BUFFER
|
220 PIPE_BIND_INDEX_BUFFER
|
221 PIPE_BIND_CONSTANT_BUFFER
|
222 PIPE_BIND_STREAM_OUTPUT
|
223 PIPE_BIND_SAMPLER_VIEW
)) {
225 assert(nv50
->num_vtxbufs
<= PIPE_MAX_ATTRIBS
);
226 for (i
= 0; i
< nv50
->num_vtxbufs
; ++i
) {
227 if (nv50
->vtxbuf
[i
].buffer
.resource
== res
) {
228 nv50
->dirty_3d
|= NV50_NEW_3D_ARRAYS
;
229 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_VERTEX
);
235 for (s
= 0; s
< 3; ++s
) {
236 assert(nv50
->num_textures
[s
] <= PIPE_MAX_SAMPLERS
);
237 for (i
= 0; i
< nv50
->num_textures
[s
]; ++i
) {
238 if (nv50
->textures
[s
][i
] &&
239 nv50
->textures
[s
][i
]->texture
== res
) {
240 nv50
->dirty_3d
|= NV50_NEW_3D_TEXTURES
;
241 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_TEXTURES
);
248 for (s
= 0; s
< 3; ++s
) {
249 for (i
= 0; i
< NV50_MAX_PIPE_CONSTBUFS
; ++i
) {
250 if (!(nv50
->constbuf_valid
[s
] & (1 << i
)))
252 if (!nv50
->constbuf
[s
][i
].user
&&
253 nv50
->constbuf
[s
][i
].u
.buf
== res
) {
254 nv50
->dirty_3d
|= NV50_NEW_3D_CONSTBUF
;
255 nv50
->constbuf_dirty
[s
] |= 1 << i
;
256 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_CB(s
, i
));
268 nv50_context_get_sample_position(struct pipe_context
*, unsigned, unsigned,
271 struct pipe_context
*
272 nv50_create(struct pipe_screen
*pscreen
, void *priv
, unsigned ctxflags
)
274 struct nv50_screen
*screen
= nv50_screen(pscreen
);
275 struct nv50_context
*nv50
;
276 struct pipe_context
*pipe
;
280 nv50
= CALLOC_STRUCT(nv50_context
);
283 pipe
= &nv50
->base
.pipe
;
285 if (!nv50_blitctx_create(nv50
))
288 nv50
->base
.pushbuf
= screen
->base
.pushbuf
;
289 nv50
->base
.client
= screen
->base
.client
;
291 ret
= nouveau_bufctx_new(screen
->base
.client
, 2, &nv50
->bufctx
);
293 ret
= nouveau_bufctx_new(screen
->base
.client
, NV50_BIND_3D_COUNT
,
296 ret
= nouveau_bufctx_new(screen
->base
.client
, NV50_BIND_CP_COUNT
,
301 nv50
->base
.screen
= &screen
->base
;
302 nv50
->base
.copy_data
= nv50_m2mf_copy_linear
;
303 nv50
->base
.push_data
= nv50_sifc_linear_u8
;
304 nv50
->base
.push_cb
= nv50_cb_push
;
306 nv50
->screen
= screen
;
307 pipe
->screen
= pscreen
;
309 pipe
->stream_uploader
= u_upload_create_default(pipe
);
310 if (!pipe
->stream_uploader
)
312 pipe
->const_uploader
= pipe
->stream_uploader
;
314 pipe
->destroy
= nv50_destroy
;
316 pipe
->draw_vbo
= nv50_draw_vbo
;
317 pipe
->clear
= nv50_clear
;
318 pipe
->launch_grid
= nv50_launch_grid
;
320 pipe
->flush
= nv50_flush
;
321 pipe
->texture_barrier
= nv50_texture_barrier
;
322 pipe
->memory_barrier
= nv50_memory_barrier
;
323 pipe
->get_sample_position
= nv50_context_get_sample_position
;
324 pipe
->emit_string_marker
= nv50_emit_string_marker
;
326 if (!screen
->cur_ctx
) {
327 /* Restore the last context's state here, normally handled during
330 nv50
->state
= screen
->save_state
;
331 screen
->cur_ctx
= nv50
;
332 nouveau_pushbuf_bufctx(screen
->base
.pushbuf
, nv50
->bufctx
);
334 nv50
->base
.pushbuf
->kick_notify
= nv50_default_kick_notify
;
336 nouveau_context_init(&nv50
->base
);
337 nv50_init_query_functions(nv50
);
338 nv50_init_surface_functions(nv50
);
339 nv50_init_state_functions(nv50
);
340 nv50_init_resource_functions(pipe
);
342 nv50
->base
.invalidate_resource_storage
= nv50_invalidate_resource_storage
;
344 if (screen
->base
.device
->chipset
< 0x84 ||
345 debug_get_bool_option("NOUVEAU_PMPEG", false)) {
347 nouveau_context_init_vdec(&nv50
->base
);
348 } else if (screen
->base
.device
->chipset
< 0x98 ||
349 screen
->base
.device
->chipset
== 0xa0) {
351 pipe
->create_video_codec
= nv84_create_decoder
;
352 pipe
->create_video_buffer
= nv84_video_buffer_create
;
355 pipe
->create_video_codec
= nv98_create_decoder
;
356 pipe
->create_video_buffer
= nv98_video_buffer_create
;
359 flags
= NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
;
361 BCTX_REFN_bo(nv50
->bufctx_3d
, 3D_SCREEN
, flags
, screen
->code
);
362 BCTX_REFN_bo(nv50
->bufctx_3d
, 3D_SCREEN
, flags
, screen
->uniforms
);
363 BCTX_REFN_bo(nv50
->bufctx_3d
, 3D_SCREEN
, flags
, screen
->txc
);
364 BCTX_REFN_bo(nv50
->bufctx_3d
, 3D_SCREEN
, flags
, screen
->stack_bo
);
365 if (screen
->compute
) {
366 BCTX_REFN_bo(nv50
->bufctx_cp
, CP_SCREEN
, flags
, screen
->code
);
367 BCTX_REFN_bo(nv50
->bufctx_cp
, CP_SCREEN
, flags
, screen
->txc
);
368 BCTX_REFN_bo(nv50
->bufctx_cp
, CP_SCREEN
, flags
, screen
->stack_bo
);
371 flags
= NOUVEAU_BO_GART
| NOUVEAU_BO_WR
;
373 BCTX_REFN_bo(nv50
->bufctx_3d
, 3D_SCREEN
, flags
, screen
->fence
.bo
);
374 BCTX_REFN_bo(nv50
->bufctx
, FENCE
, flags
, screen
->fence
.bo
);
376 BCTX_REFN_bo(nv50
->bufctx_cp
, CP_SCREEN
, flags
, screen
->fence
.bo
);
378 nv50
->base
.scratch
.bo_size
= 2 << 20;
380 util_dynarray_init(&nv50
->global_residents
, NULL
);
382 // Make sure that the first TSC entry has SRGB conversion bit set, since we
383 // use it as a fallback.
384 if (!screen
->tsc
.entries
[0])
385 nv50_upload_tsc0(nv50
);
387 // And mark samplers as dirty so that the first slot would get bound to the
388 // zero entry if it's not otherwise set.
389 nv50
->dirty_3d
|= NV50_NEW_3D_SAMPLERS
;
394 if (pipe
->stream_uploader
)
395 u_upload_destroy(pipe
->stream_uploader
);
397 nouveau_bufctx_del(&nv50
->bufctx_3d
);
399 nouveau_bufctx_del(&nv50
->bufctx_cp
);
401 nouveau_bufctx_del(&nv50
->bufctx
);
408 nv50_bufctx_fence(struct nouveau_bufctx
*bufctx
, bool on_flush
)
410 struct nouveau_list
*list
= on_flush
? &bufctx
->current
: &bufctx
->pending
;
411 struct nouveau_list
*it
;
413 for (it
= list
->next
; it
!= list
; it
= it
->next
) {
414 struct nouveau_bufref
*ref
= (struct nouveau_bufref
*)it
;
415 struct nv04_resource
*res
= ref
->priv
;
417 nv50_resource_validate(res
, (unsigned)ref
->priv_data
);
422 nv50_context_get_sample_position(struct pipe_context
*pipe
,
423 unsigned sample_count
, unsigned sample_index
,
426 static const uint8_t ms1
[1][2] = { { 0x8, 0x8 } };
427 static const uint8_t ms2
[2][2] = {
428 { 0x4, 0x4 }, { 0xc, 0xc } }; /* surface coords (0,0), (1,0) */
429 static const uint8_t ms4
[4][2] = {
430 { 0x6, 0x2 }, { 0xe, 0x6 }, /* (0,0), (1,0) */
431 { 0x2, 0xa }, { 0xa, 0xe } }; /* (0,1), (1,1) */
432 static const uint8_t ms8
[8][2] = {
433 { 0x1, 0x7 }, { 0x5, 0x3 }, /* (0,0), (1,0) */
434 { 0x3, 0xd }, { 0x7, 0xb }, /* (0,1), (1,1) */
435 { 0x9, 0x5 }, { 0xf, 0x1 }, /* (2,0), (3,0) */
436 { 0xb, 0xf }, { 0xd, 0x9 } }; /* (2,1), (3,1) */
438 /* NOTE: there are alternative modes for MS2 and MS8, currently not used */
439 static const uint8_t ms8_alt
[8][2] = {
440 { 0x9, 0x5 }, { 0x7, 0xb }, /* (2,0), (1,1) */
441 { 0xd, 0x9 }, { 0x5, 0x3 }, /* (3,1), (1,0) */
442 { 0x3, 0xd }, { 0x1, 0x7 }, /* (0,1), (0,0) */
443 { 0xb, 0xf }, { 0xf, 0x1 } }; /* (2,1), (3,0) */
446 const uint8_t (*ptr
)[2];
448 switch (sample_count
) {
450 case 1: ptr
= ms1
; break;
451 case 2: ptr
= ms2
; break;
452 case 4: ptr
= ms4
; break;
453 case 8: ptr
= ms8
; break;
456 return; /* bad sample count -> undefined locations */
458 xy
[0] = ptr
[sample_index
][0] * 0.0625f
;
459 xy
[1] = ptr
[sample_index
][1] * 0.0625f
;