2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
23 #include "nv50/nv50_program.h"
24 #include "nv50/nv50_context.h"
26 #include "codegen/nv50_ir_driver.h"
28 static INLINE
unsigned
29 bitcount4(const uint32_t val
)
31 static const uint8_t cnt
[16]
32 = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 };
33 return cnt
[val
& 0xf];
37 nv50_vertprog_assign_slots(struct nv50_ir_prog_info
*info
)
39 struct nv50_program
*prog
= (struct nv50_program
*)info
->driverPriv
;
43 for (i
= 0; i
< info
->numInputs
; ++i
) {
45 prog
->in
[i
].sn
= info
->in
[i
].sn
;
46 prog
->in
[i
].si
= info
->in
[i
].si
;
48 prog
->in
[i
].mask
= info
->in
[i
].mask
;
50 prog
->vp
.attrs
[(4 * i
) / 32] |= info
->in
[i
].mask
<< ((4 * i
) % 32);
52 for (c
= 0; c
< 4; ++c
)
53 if (info
->in
[i
].mask
& (1 << c
))
54 info
->in
[i
].slot
[c
] = n
++;
56 if (info
->in
[i
].sn
== TGSI_SEMANTIC_PRIMID
)
57 prog
->vp
.attrs
[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID
;
59 prog
->in_nr
= info
->numInputs
;
61 for (i
= 0; i
< info
->numSysVals
; ++i
) {
62 switch (info
->sv
[i
].sn
) {
63 case TGSI_SEMANTIC_INSTANCEID
:
64 prog
->vp
.attrs
[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID
;
66 case TGSI_SEMANTIC_VERTEXID
:
67 prog
->vp
.attrs
[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID
;
68 prog
->vp
.attrs
[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12
;
76 * Corner case: VP has no inputs, but we will still need to submit data to
77 * draw it. HW will shout at us and won't draw anything if we don't enable
78 * any input, so let's just pretend it's the first one.
80 if (prog
->vp
.attrs
[0] == 0 &&
81 prog
->vp
.attrs
[1] == 0 &&
82 prog
->vp
.attrs
[2] == 0)
83 prog
->vp
.attrs
[0] |= 0xf;
85 /* VertexID before InstanceID */
86 if (info
->io
.vertexId
< info
->numSysVals
)
87 info
->sv
[info
->io
.vertexId
].slot
[0] = n
++;
88 if (info
->io
.instanceId
< info
->numSysVals
)
89 info
->sv
[info
->io
.instanceId
].slot
[0] = n
++;
92 for (i
= 0; i
< info
->numOutputs
; ++i
) {
93 switch (info
->out
[i
].sn
) {
94 case TGSI_SEMANTIC_PSIZE
:
97 case TGSI_SEMANTIC_CLIPDIST
:
98 prog
->vp
.clpd
[info
->out
[i
].si
] = n
;
100 case TGSI_SEMANTIC_EDGEFLAG
:
101 prog
->vp
.edgeflag
= i
;
103 case TGSI_SEMANTIC_BCOLOR
:
104 prog
->vp
.bfc
[info
->out
[i
].si
] = i
;
106 case TGSI_SEMANTIC_LAYER
:
107 prog
->gp
.has_layer
= true;
108 prog
->gp
.layerid
= n
;
114 prog
->out
[i
].sn
= info
->out
[i
].sn
;
115 prog
->out
[i
].si
= info
->out
[i
].si
;
117 prog
->out
[i
].mask
= info
->out
[i
].mask
;
119 for (c
= 0; c
< 4; ++c
)
120 if (info
->out
[i
].mask
& (1 << c
))
121 info
->out
[i
].slot
[c
] = n
++;
123 prog
->out_nr
= info
->numOutputs
;
128 if (prog
->vp
.psiz
< info
->numOutputs
)
129 prog
->vp
.psiz
= prog
->out
[prog
->vp
.psiz
].hw
;
135 nv50_fragprog_assign_slots(struct nv50_ir_prog_info
*info
)
137 struct nv50_program
*prog
= (struct nv50_program
*)info
->driverPriv
;
143 /* count recorded non-flat inputs */
144 for (m
= 0, i
= 0; i
< info
->numInputs
; ++i
) {
145 switch (info
->in
[i
].sn
) {
146 case TGSI_SEMANTIC_POSITION
:
147 case TGSI_SEMANTIC_FACE
:
150 m
+= info
->in
[i
].flat
? 0 : 1;
154 /* careful: id may be != i in info->in[prog->in[i].id] */
156 /* Fill prog->in[] so that non-flat inputs are first and
157 * kick out special inputs that don't use the RESULT_MAP.
159 for (n
= 0, i
= 0; i
< info
->numInputs
; ++i
) {
160 if (info
->in
[i
].sn
== TGSI_SEMANTIC_POSITION
) {
161 prog
->fp
.interp
|= info
->in
[i
].mask
<< 24;
162 for (c
= 0; c
< 4; ++c
)
163 if (info
->in
[i
].mask
& (1 << c
))
164 info
->in
[i
].slot
[c
] = nintp
++;
166 if (info
->in
[i
].sn
== TGSI_SEMANTIC_FACE
) {
167 info
->in
[i
].slot
[0] = 255;
169 unsigned j
= info
->in
[i
].flat
? m
++ : n
++;
171 if (info
->in
[i
].sn
== TGSI_SEMANTIC_COLOR
)
172 prog
->vp
.bfc
[info
->in
[i
].si
] = j
;
173 else if (info
->in
[i
].sn
== TGSI_SEMANTIC_PRIMID
) {
174 prog
->vp
.attrs
[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID
;
179 prog
->in
[j
].mask
= info
->in
[i
].mask
;
180 prog
->in
[j
].sn
= info
->in
[i
].sn
;
181 prog
->in
[j
].si
= info
->in
[i
].si
;
182 prog
->in
[j
].linear
= info
->in
[i
].linear
;
187 if (!(prog
->fp
.interp
& (8 << 24))) {
189 prog
->fp
.interp
|= 8 << 24;
192 for (i
= 0; i
< prog
->in_nr
; ++i
) {
193 int j
= prog
->in
[i
].id
;
195 prog
->in
[i
].hw
= nintp
;
196 for (c
= 0; c
< 4; ++c
)
197 if (prog
->in
[i
].mask
& (1 << c
))
198 info
->in
[j
].slot
[c
] = nintp
++;
200 /* (n == m) if m never increased, i.e. no flat inputs */
201 nflat
= (n
< m
) ? (nintp
- prog
->in
[n
].hw
) : 0;
202 nintp
-= bitcount4(prog
->fp
.interp
>> 24); /* subtract position inputs */
203 nvary
= nintp
- nflat
;
205 prog
->fp
.interp
|= nvary
<< NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT
;
206 prog
->fp
.interp
|= nintp
<< NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT
;
208 /* put front/back colors right after HPOS */
209 prog
->fp
.colors
= 4 << NV50_3D_SEMANTIC_COLOR_FFC0_ID__SHIFT
;
210 for (i
= 0; i
< 2; ++i
)
211 if (prog
->vp
.bfc
[i
] < 0xff)
212 prog
->fp
.colors
+= bitcount4(prog
->in
[prog
->vp
.bfc
[i
]].mask
) << 16;
216 if (info
->prop
.fp
.numColourResults
> 1)
217 prog
->fp
.flags
[0] |= NV50_3D_FP_CONTROL_MULTIPLE_RESULTS
;
219 for (i
= 0; i
< info
->numOutputs
; ++i
) {
221 prog
->out
[i
].sn
= info
->out
[i
].sn
;
222 prog
->out
[i
].si
= info
->out
[i
].si
;
223 prog
->out
[i
].mask
= info
->out
[i
].mask
;
225 if (i
== info
->io
.fragDepth
|| i
== info
->io
.sampleMask
)
227 prog
->out
[i
].hw
= info
->out
[i
].si
* 4;
229 for (c
= 0; c
< 4; ++c
)
230 info
->out
[i
].slot
[c
] = prog
->out
[i
].hw
+ c
;
232 prog
->max_out
= MAX2(prog
->max_out
, prog
->out
[i
].hw
+ 4);
235 if (info
->io
.sampleMask
< PIPE_MAX_SHADER_OUTPUTS
)
236 info
->out
[info
->io
.sampleMask
].slot
[0] = prog
->max_out
++;
238 if (info
->io
.fragDepth
< PIPE_MAX_SHADER_OUTPUTS
)
239 info
->out
[info
->io
.fragDepth
].slot
[2] = prog
->max_out
++;
248 nv50_program_assign_varying_slots(struct nv50_ir_prog_info
*info
)
250 switch (info
->type
) {
251 case PIPE_SHADER_VERTEX
:
252 return nv50_vertprog_assign_slots(info
);
253 case PIPE_SHADER_GEOMETRY
:
254 return nv50_vertprog_assign_slots(info
);
255 case PIPE_SHADER_FRAGMENT
:
256 return nv50_fragprog_assign_slots(info
);
262 static struct nv50_stream_output_state
*
263 nv50_program_create_strmout_state(const struct nv50_ir_prog_info
*info
,
264 const struct pipe_stream_output_info
*pso
)
266 struct nv50_stream_output_state
*so
;
270 so
= MALLOC_STRUCT(nv50_stream_output_state
);
273 memset(so
->map
, 0xff, sizeof(so
->map
));
275 for (b
= 0; b
< 4; ++b
)
276 so
->num_attribs
[b
] = 0;
277 for (i
= 0; i
< pso
->num_outputs
; ++i
) {
278 unsigned end
= pso
->output
[i
].dst_offset
+ pso
->output
[i
].num_components
;
279 b
= pso
->output
[i
].output_buffer
;
281 so
->num_attribs
[b
] = MAX2(so
->num_attribs
[b
], end
);
284 so
->ctrl
= NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED
;
286 so
->stride
[0] = pso
->stride
[0] * 4;
288 for (b
= 1; b
< 4; ++b
) {
289 assert(!so
->num_attribs
[b
] || so
->num_attribs
[b
] == pso
->stride
[b
]);
290 so
->stride
[b
] = so
->num_attribs
[b
] * 4;
291 if (so
->num_attribs
[b
])
292 so
->ctrl
= (b
+ 1) << NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT
;
293 base
[b
] = align(base
[b
- 1] + so
->num_attribs
[b
- 1], 4);
295 if (so
->ctrl
& NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED
) {
296 assert(so
->stride
[0] < NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX
);
297 so
->ctrl
|= so
->stride
[0] << NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT
;
300 so
->map_size
= base
[3] + so
->num_attribs
[3];
302 for (i
= 0; i
< pso
->num_outputs
; ++i
) {
303 const unsigned s
= pso
->output
[i
].start_component
;
304 const unsigned p
= pso
->output
[i
].dst_offset
;
305 const unsigned r
= pso
->output
[i
].register_index
;
306 b
= pso
->output
[i
].output_buffer
;
308 for (c
= 0; c
< pso
->output
[i
].num_components
; ++c
)
309 so
->map
[base
[b
] + p
+ c
] = info
->out
[r
].slot
[s
+ c
];
316 nv50_program_translate(struct nv50_program
*prog
, uint16_t chipset
)
318 struct nv50_ir_prog_info
*info
;
320 const uint8_t map_undef
= (prog
->type
== PIPE_SHADER_VERTEX
) ? 0x40 : 0x80;
322 info
= CALLOC_STRUCT(nv50_ir_prog_info
);
326 info
->type
= prog
->type
;
327 info
->target
= chipset
;
328 info
->bin
.sourceRep
= NV50_PROGRAM_IR_TGSI
;
329 info
->bin
.source
= (void *)prog
->pipe
.tokens
;
331 info
->io
.ucpCBSlot
= 15;
332 info
->io
.ucpBase
= 0;
333 info
->io
.genUserClip
= prog
->vp
.clpd_nr
;
335 info
->assignSlots
= nv50_program_assign_varying_slots
;
337 prog
->vp
.bfc
[0] = 0xff;
338 prog
->vp
.bfc
[1] = 0xff;
339 prog
->vp
.edgeflag
= 0xff;
340 prog
->vp
.clpd
[0] = map_undef
;
341 prog
->vp
.clpd
[1] = map_undef
;
342 prog
->vp
.psiz
= map_undef
;
343 prog
->gp
.primid
= 0x80;
344 prog
->gp
.has_layer
= 0;
346 info
->driverPriv
= prog
;
349 info
->optLevel
= debug_get_num_option("NV50_PROG_OPTIMIZE", 3);
350 info
->dbgFlags
= debug_get_num_option("NV50_PROG_DEBUG", 0);
355 ret
= nv50_ir_generate_code(info
);
357 NOUVEAU_ERR("shader translation failed: %i\n", ret
);
360 FREE(info
->bin
.syms
);
362 prog
->code
= info
->bin
.code
;
363 prog
->code_size
= info
->bin
.codeSize
;
364 prog
->fixups
= info
->bin
.relocData
;
365 prog
->max_gpr
= MAX2(4, (info
->bin
.maxGPR
>> 1) + 1);
366 prog
->tls_space
= info
->bin
.tlsSpace
;
368 if (prog
->type
== PIPE_SHADER_FRAGMENT
) {
369 if (info
->prop
.fp
.writesDepth
) {
370 prog
->fp
.flags
[0] |= NV50_3D_FP_CONTROL_EXPORTS_Z
;
371 prog
->fp
.flags
[1] = 0x11;
373 if (info
->prop
.fp
.usesDiscard
)
374 prog
->fp
.flags
[0] |= NV50_3D_FP_CONTROL_USES_KIL
;
376 if (prog
->type
== PIPE_SHADER_GEOMETRY
) {
377 switch (info
->prop
.gp
.outputPrim
) {
378 case PIPE_PRIM_LINE_STRIP
:
379 prog
->gp
.prim_type
= NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP
;
381 case PIPE_PRIM_TRIANGLE_STRIP
:
382 prog
->gp
.prim_type
= NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP
;
384 case PIPE_PRIM_POINTS
:
386 assert(info
->prop
.gp
.outputPrim
== PIPE_PRIM_POINTS
);
387 prog
->gp
.prim_type
= NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS
;
390 prog
->gp
.vert_count
= info
->prop
.gp
.maxVertices
;
393 if (prog
->pipe
.stream_output
.num_outputs
)
394 prog
->so
= nv50_program_create_strmout_state(info
,
395 &prog
->pipe
.stream_output
);
403 nv50_program_upload_code(struct nv50_context
*nv50
, struct nv50_program
*prog
)
405 struct nouveau_heap
*heap
;
407 uint32_t size
= align(prog
->code_size
, 0x40);
409 switch (prog
->type
) {
410 case PIPE_SHADER_VERTEX
: heap
= nv50
->screen
->vp_code_heap
; break;
411 case PIPE_SHADER_GEOMETRY
: heap
= nv50
->screen
->fp_code_heap
; break;
412 case PIPE_SHADER_FRAGMENT
: heap
= nv50
->screen
->gp_code_heap
; break;
414 assert(!"invalid program type");
418 ret
= nouveau_heap_alloc(heap
, size
, prog
, &prog
->mem
);
420 /* Out of space: evict everything to compactify the code segment, hoping
421 * the working set is much smaller and drifts slowly. Improve me !
424 struct nv50_program
*evict
= heap
->next
->priv
;
426 nouveau_heap_free(&evict
->mem
);
428 debug_printf("WARNING: out of code space, evicting all shaders.\n");
429 ret
= nouveau_heap_alloc(heap
, size
, prog
, &prog
->mem
);
431 NOUVEAU_ERR("shader too large (0x%x) to fit in code space ?\n", size
);
435 prog
->code_base
= prog
->mem
->start
;
437 ret
= nv50_tls_realloc(nv50
->screen
, prog
->tls_space
);
439 nouveau_heap_free(&prog
->mem
);
443 nv50
->state
.new_tls_space
= TRUE
;
446 nv50_ir_relocate_code(prog
->fixups
, prog
->code
, prog
->code_base
, 0, 0);
448 nv50_sifc_linear_u8(&nv50
->base
, nv50
->screen
->code
,
449 (prog
->type
<< NV50_CODE_BO_SIZE_LOG2
) + prog
->code_base
,
450 NOUVEAU_BO_VRAM
, prog
->code_size
, prog
->code
);
452 BEGIN_NV04(nv50
->base
.pushbuf
, NV50_3D(CODE_CB_FLUSH
), 1);
453 PUSH_DATA (nv50
->base
.pushbuf
, 0);
459 nv50_program_destroy(struct nv50_context
*nv50
, struct nv50_program
*p
)
461 const struct pipe_shader_state pipe
= p
->pipe
;
462 const ubyte type
= p
->type
;
465 nouveau_heap_free(&p
->mem
);
473 memset(p
, 0, sizeof(*p
));