2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
25 #include <nouveau_drm.h>
26 #include "util/u_format.h"
27 #include "util/u_format_s3tc.h"
28 #include "pipe/p_screen.h"
30 #include "nv50/nv50_context.h"
31 #include "nv50/nv50_screen.h"
33 #include "nouveau_vp3_video.h"
35 #include "nv_object.xml.h"
37 /* affected by LOCAL_WARPS_LOG_ALLOC / LOCAL_WARPS_NO_CLAMP */
38 #define LOCAL_WARPS_ALLOC 32
39 /* affected by STACK_WARPS_LOG_ALLOC / STACK_WARPS_NO_CLAMP */
40 #define STACK_WARPS_ALLOC 32
42 #define THREADS_IN_WARP 32
44 #define ONE_TEMP_SIZE (4/*vector*/ * sizeof(float))
47 nv50_screen_is_format_supported(struct pipe_screen
*pscreen
,
48 enum pipe_format format
,
49 enum pipe_texture_target target
,
50 unsigned sample_count
,
55 if (!(0x117 & (1 << sample_count
))) /* 0, 1, 2, 4 or 8 */
57 if (sample_count
== 8 && util_format_get_blocksizebits(format
) >= 128)
60 if (!util_format_is_supported(format
, bindings
))
64 case PIPE_FORMAT_Z16_UNORM
:
65 if (nv50_screen(pscreen
)->tesla
->oclass
< NVA0_3D_CLASS
)
72 /* transfers & shared are always supported */
73 bindings
&= ~(PIPE_BIND_TRANSFER_READ
|
74 PIPE_BIND_TRANSFER_WRITE
|
77 return (nv50_format_table
[format
].usage
& bindings
) == bindings
;
81 nv50_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
83 const uint16_t class_3d
= nouveau_screen(pscreen
)->class_3d
;
84 struct nouveau_device
*dev
= nouveau_screen(pscreen
)->device
;
87 /* non-boolean caps */
88 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
90 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
92 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
94 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
96 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
97 case PIPE_CAP_MIN_TEXEL_OFFSET
:
99 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
100 case PIPE_CAP_MAX_TEXEL_OFFSET
:
102 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
104 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
106 case PIPE_CAP_MAX_RENDER_TARGETS
:
108 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
110 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
112 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
113 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
115 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
116 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
118 case PIPE_CAP_MAX_VERTEX_STREAMS
:
120 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
122 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
124 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
125 return 1; /* 256 for binding as RT, but that's not possible in GL */
126 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
127 return NOUVEAU_MIN_BUFFER_MAP_ALIGN
;
128 case PIPE_CAP_MAX_VIEWPORTS
:
129 return NV50_MAX_VIEWPORTS
;
130 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
131 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50
;
132 case PIPE_CAP_ENDIANNESS
:
133 return PIPE_ENDIAN_LITTLE
;
134 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
135 return (class_3d
>= NVA3_3D_CLASS
) ? 4 : 0;
138 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
139 case PIPE_CAP_TEXTURE_SWIZZLE
:
140 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
141 case PIPE_CAP_NPOT_TEXTURES
:
142 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
143 case PIPE_CAP_ANISOTROPIC_FILTER
:
144 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
145 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
146 case PIPE_CAP_TWO_SIDED_STENCIL
:
147 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
148 case PIPE_CAP_POINT_SPRITE
:
150 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
151 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
152 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
153 case PIPE_CAP_QUERY_TIMESTAMP
:
154 case PIPE_CAP_QUERY_TIME_ELAPSED
:
155 case PIPE_CAP_OCCLUSION_QUERY
:
156 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
157 case PIPE_CAP_INDEP_BLEND_ENABLE
:
158 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
159 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
160 case PIPE_CAP_PRIMITIVE_RESTART
:
161 case PIPE_CAP_TGSI_INSTANCEID
:
162 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
163 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
164 case PIPE_CAP_CONDITIONAL_RENDER
:
165 case PIPE_CAP_TEXTURE_BARRIER
:
166 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
167 case PIPE_CAP_START_INSTANCE
:
168 case PIPE_CAP_USER_CONSTANT_BUFFERS
:
169 case PIPE_CAP_USER_INDEX_BUFFERS
:
170 case PIPE_CAP_USER_VERTEX_BUFFERS
:
171 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
172 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
173 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
174 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
176 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
177 return 1; /* class_3d >= NVA0_3D_CLASS; */
178 /* supported on nva0+ */
179 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
180 return class_3d
>= NVA0_3D_CLASS
;
181 /* supported on nva3+ */
182 case PIPE_CAP_CUBE_MAP_ARRAY
:
183 case PIPE_CAP_INDEP_BLEND_FUNC
:
184 case PIPE_CAP_TEXTURE_QUERY_LOD
:
185 case PIPE_CAP_SAMPLE_SHADING
:
186 return class_3d
>= NVA3_3D_CLASS
;
188 /* unsupported caps */
189 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
190 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
191 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
192 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
193 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
194 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
195 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
196 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
197 case PIPE_CAP_TGSI_TEXCOORD
:
198 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
199 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
200 case PIPE_CAP_TEXTURE_GATHER_SM5
:
201 case PIPE_CAP_FAKE_SW_MSAA
:
202 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
203 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
204 case PIPE_CAP_COMPUTE
:
205 case PIPE_CAP_DRAW_INDIRECT
:
206 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
209 case PIPE_CAP_VENDOR_ID
:
211 case PIPE_CAP_DEVICE_ID
: {
213 if (nouveau_getparam(dev
, NOUVEAU_GETPARAM_PCI_DEVICE
, &device_id
)) {
214 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
219 case PIPE_CAP_ACCELERATED
:
221 case PIPE_CAP_VIDEO_MEMORY
:
222 return dev
->vram_size
>> 20;
227 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param
);
232 nv50_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
,
233 enum pipe_shader_cap param
)
236 case PIPE_SHADER_VERTEX
:
237 case PIPE_SHADER_GEOMETRY
:
238 case PIPE_SHADER_FRAGMENT
:
245 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
246 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
247 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
248 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
250 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
252 case PIPE_SHADER_CAP_MAX_INPUTS
:
253 if (shader
== PIPE_SHADER_VERTEX
)
256 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
258 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
259 return NV50_MAX_PIPE_CONSTBUFS
;
260 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
261 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
262 return shader
!= PIPE_SHADER_FRAGMENT
;
263 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
264 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
266 case PIPE_SHADER_CAP_MAX_PREDS
:
268 case PIPE_SHADER_CAP_MAX_TEMPS
:
269 return nv50_screen(pscreen
)->max_tls_space
/ ONE_TEMP_SIZE
;
270 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
272 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
274 case PIPE_SHADER_CAP_SUBROUTINES
:
275 return 0; /* please inline, or provide function declarations */
276 case PIPE_SHADER_CAP_INTEGERS
:
278 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
279 /* The chip could handle more sampler views than samplers */
280 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
281 return MIN2(32, PIPE_MAX_SAMPLERS
);
283 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param
);
289 nv50_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
292 case PIPE_CAPF_MAX_LINE_WIDTH
:
293 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
295 case PIPE_CAPF_MAX_POINT_WIDTH
:
296 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
298 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
300 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
302 case PIPE_CAPF_GUARD_BAND_LEFT
:
303 case PIPE_CAPF_GUARD_BAND_TOP
:
305 case PIPE_CAPF_GUARD_BAND_RIGHT
:
306 case PIPE_CAPF_GUARD_BAND_BOTTOM
:
307 return 0.0f
; /* that or infinity */
310 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param
);
315 nv50_screen_destroy(struct pipe_screen
*pscreen
)
317 struct nv50_screen
*screen
= nv50_screen(pscreen
);
319 if (!nouveau_drm_screen_unref(&screen
->base
))
322 if (screen
->base
.fence
.current
) {
323 struct nouveau_fence
*current
= NULL
;
325 /* nouveau_fence_wait will create a new current fence, so wait on the
326 * _current_ one, and remove both.
328 nouveau_fence_ref(screen
->base
.fence
.current
, ¤t
);
329 nouveau_fence_wait(current
);
330 nouveau_fence_ref(NULL
, ¤t
);
331 nouveau_fence_ref(NULL
, &screen
->base
.fence
.current
);
333 if (screen
->base
.pushbuf
)
334 screen
->base
.pushbuf
->user_priv
= NULL
;
337 nv50_blitter_destroy(screen
);
339 nouveau_bo_ref(NULL
, &screen
->code
);
340 nouveau_bo_ref(NULL
, &screen
->tls_bo
);
341 nouveau_bo_ref(NULL
, &screen
->stack_bo
);
342 nouveau_bo_ref(NULL
, &screen
->txc
);
343 nouveau_bo_ref(NULL
, &screen
->uniforms
);
344 nouveau_bo_ref(NULL
, &screen
->fence
.bo
);
346 nouveau_heap_destroy(&screen
->vp_code_heap
);
347 nouveau_heap_destroy(&screen
->gp_code_heap
);
348 nouveau_heap_destroy(&screen
->fp_code_heap
);
350 FREE(screen
->tic
.entries
);
352 nouveau_object_del(&screen
->tesla
);
353 nouveau_object_del(&screen
->eng2d
);
354 nouveau_object_del(&screen
->m2mf
);
355 nouveau_object_del(&screen
->sync
);
357 nouveau_screen_fini(&screen
->base
);
363 nv50_screen_fence_emit(struct pipe_screen
*pscreen
, u32
*sequence
)
365 struct nv50_screen
*screen
= nv50_screen(pscreen
);
366 struct nouveau_pushbuf
*push
= screen
->base
.pushbuf
;
368 /* we need to do it after possible flush in MARK_RING */
369 *sequence
= ++screen
->base
.fence
.sequence
;
371 PUSH_DATA (push
, NV50_FIFO_PKHDR(NV50_3D(QUERY_ADDRESS_HIGH
), 4));
372 PUSH_DATAh(push
, screen
->fence
.bo
->offset
);
373 PUSH_DATA (push
, screen
->fence
.bo
->offset
);
374 PUSH_DATA (push
, *sequence
);
375 PUSH_DATA (push
, NV50_3D_QUERY_GET_MODE_WRITE_UNK0
|
376 NV50_3D_QUERY_GET_UNK4
|
377 NV50_3D_QUERY_GET_UNIT_CROP
|
378 NV50_3D_QUERY_GET_TYPE_QUERY
|
379 NV50_3D_QUERY_GET_QUERY_SELECT_ZERO
|
380 NV50_3D_QUERY_GET_SHORT
);
384 nv50_screen_fence_update(struct pipe_screen
*pscreen
)
386 return nv50_screen(pscreen
)->fence
.map
[0];
390 nv50_screen_init_hwctx(struct nv50_screen
*screen
)
392 struct nouveau_pushbuf
*push
= screen
->base
.pushbuf
;
393 struct nv04_fifo
*fifo
;
396 fifo
= (struct nv04_fifo
*)screen
->base
.channel
->data
;
398 BEGIN_NV04(push
, SUBC_M2MF(NV01_SUBCHAN_OBJECT
), 1);
399 PUSH_DATA (push
, screen
->m2mf
->handle
);
400 BEGIN_NV04(push
, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY
), 3);
401 PUSH_DATA (push
, screen
->sync
->handle
);
402 PUSH_DATA (push
, fifo
->vram
);
403 PUSH_DATA (push
, fifo
->vram
);
405 BEGIN_NV04(push
, SUBC_2D(NV01_SUBCHAN_OBJECT
), 1);
406 PUSH_DATA (push
, screen
->eng2d
->handle
);
407 BEGIN_NV04(push
, NV50_2D(DMA_NOTIFY
), 4);
408 PUSH_DATA (push
, screen
->sync
->handle
);
409 PUSH_DATA (push
, fifo
->vram
);
410 PUSH_DATA (push
, fifo
->vram
);
411 PUSH_DATA (push
, fifo
->vram
);
412 BEGIN_NV04(push
, NV50_2D(OPERATION
), 1);
413 PUSH_DATA (push
, NV50_2D_OPERATION_SRCCOPY
);
414 BEGIN_NV04(push
, NV50_2D(CLIP_ENABLE
), 1);
416 BEGIN_NV04(push
, NV50_2D(COLOR_KEY_ENABLE
), 1);
418 BEGIN_NV04(push
, SUBC_2D(0x0888), 1);
420 BEGIN_NV04(push
, NV50_2D(COND_MODE
), 1);
421 PUSH_DATA (push
, NV50_2D_COND_MODE_ALWAYS
);
423 BEGIN_NV04(push
, SUBC_3D(NV01_SUBCHAN_OBJECT
), 1);
424 PUSH_DATA (push
, screen
->tesla
->handle
);
426 BEGIN_NV04(push
, NV50_3D(COND_MODE
), 1);
427 PUSH_DATA (push
, NV50_3D_COND_MODE_ALWAYS
);
429 BEGIN_NV04(push
, NV50_3D(DMA_NOTIFY
), 1);
430 PUSH_DATA (push
, screen
->sync
->handle
);
431 BEGIN_NV04(push
, NV50_3D(DMA_ZETA
), 11);
432 for (i
= 0; i
< 11; ++i
)
433 PUSH_DATA(push
, fifo
->vram
);
434 BEGIN_NV04(push
, NV50_3D(DMA_COLOR(0)), NV50_3D_DMA_COLOR__LEN
);
435 for (i
= 0; i
< NV50_3D_DMA_COLOR__LEN
; ++i
)
436 PUSH_DATA(push
, fifo
->vram
);
438 BEGIN_NV04(push
, NV50_3D(REG_MODE
), 1);
439 PUSH_DATA (push
, NV50_3D_REG_MODE_STRIPED
);
440 BEGIN_NV04(push
, NV50_3D(UNK1400_LANES
), 1);
441 PUSH_DATA (push
, 0xf);
443 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE
)) {
444 BEGIN_NV04(push
, NV50_3D(WATCHDOG_TIMER
), 1);
445 PUSH_DATA (push
, 0x18);
448 BEGIN_NV04(push
, NV50_3D(RT_CONTROL
), 1);
451 BEGIN_NV04(push
, NV50_3D(CSAA_ENABLE
), 1);
453 BEGIN_NV04(push
, NV50_3D(MULTISAMPLE_ENABLE
), 1);
455 BEGIN_NV04(push
, NV50_3D(MULTISAMPLE_MODE
), 1);
456 PUSH_DATA (push
, NV50_3D_MULTISAMPLE_MODE_MS1
);
457 BEGIN_NV04(push
, NV50_3D(MULTISAMPLE_CTRL
), 1);
459 BEGIN_NV04(push
, NV50_3D(PRIM_RESTART_WITH_DRAW_ARRAYS
), 1);
461 BEGIN_NV04(push
, NV50_3D(LINE_LAST_PIXEL
), 1);
463 BEGIN_NV04(push
, NV50_3D(BLEND_SEPARATE_ALPHA
), 1);
466 if (screen
->tesla
->oclass
>= NVA0_3D_CLASS
) {
467 BEGIN_NV04(push
, SUBC_3D(NVA0_3D_TEX_MISC
), 1);
468 PUSH_DATA (push
, NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP
);
471 BEGIN_NV04(push
, NV50_3D(SCREEN_Y_CONTROL
), 1);
473 BEGIN_NV04(push
, NV50_3D(WINDOW_OFFSET_X
), 2);
476 BEGIN_NV04(push
, NV50_3D(ZCULL_REGION
), 1);
477 PUSH_DATA (push
, 0x3f);
479 BEGIN_NV04(push
, NV50_3D(VP_ADDRESS_HIGH
), 2);
480 PUSH_DATAh(push
, screen
->code
->offset
+ (0 << NV50_CODE_BO_SIZE_LOG2
));
481 PUSH_DATA (push
, screen
->code
->offset
+ (0 << NV50_CODE_BO_SIZE_LOG2
));
483 BEGIN_NV04(push
, NV50_3D(FP_ADDRESS_HIGH
), 2);
484 PUSH_DATAh(push
, screen
->code
->offset
+ (1 << NV50_CODE_BO_SIZE_LOG2
));
485 PUSH_DATA (push
, screen
->code
->offset
+ (1 << NV50_CODE_BO_SIZE_LOG2
));
487 BEGIN_NV04(push
, NV50_3D(GP_ADDRESS_HIGH
), 2);
488 PUSH_DATAh(push
, screen
->code
->offset
+ (2 << NV50_CODE_BO_SIZE_LOG2
));
489 PUSH_DATA (push
, screen
->code
->offset
+ (2 << NV50_CODE_BO_SIZE_LOG2
));
491 BEGIN_NV04(push
, NV50_3D(LOCAL_ADDRESS_HIGH
), 3);
492 PUSH_DATAh(push
, screen
->tls_bo
->offset
);
493 PUSH_DATA (push
, screen
->tls_bo
->offset
);
494 PUSH_DATA (push
, util_logbase2(screen
->cur_tls_space
/ 8));
496 BEGIN_NV04(push
, NV50_3D(STACK_ADDRESS_HIGH
), 3);
497 PUSH_DATAh(push
, screen
->stack_bo
->offset
);
498 PUSH_DATA (push
, screen
->stack_bo
->offset
);
501 BEGIN_NV04(push
, NV50_3D(CB_DEF_ADDRESS_HIGH
), 3);
502 PUSH_DATAh(push
, screen
->uniforms
->offset
+ (0 << 16));
503 PUSH_DATA (push
, screen
->uniforms
->offset
+ (0 << 16));
504 PUSH_DATA (push
, (NV50_CB_PVP
<< 16) | 0x0000);
506 BEGIN_NV04(push
, NV50_3D(CB_DEF_ADDRESS_HIGH
), 3);
507 PUSH_DATAh(push
, screen
->uniforms
->offset
+ (1 << 16));
508 PUSH_DATA (push
, screen
->uniforms
->offset
+ (1 << 16));
509 PUSH_DATA (push
, (NV50_CB_PGP
<< 16) | 0x0000);
511 BEGIN_NV04(push
, NV50_3D(CB_DEF_ADDRESS_HIGH
), 3);
512 PUSH_DATAh(push
, screen
->uniforms
->offset
+ (2 << 16));
513 PUSH_DATA (push
, screen
->uniforms
->offset
+ (2 << 16));
514 PUSH_DATA (push
, (NV50_CB_PFP
<< 16) | 0x0000);
516 BEGIN_NV04(push
, NV50_3D(CB_DEF_ADDRESS_HIGH
), 3);
517 PUSH_DATAh(push
, screen
->uniforms
->offset
+ (3 << 16));
518 PUSH_DATA (push
, screen
->uniforms
->offset
+ (3 << 16));
519 PUSH_DATA (push
, (NV50_CB_AUX
<< 16) | (NV50_CB_AUX_SIZE
& 0xffff));
521 BEGIN_NI04(push
, NV50_3D(SET_PROGRAM_CB
), 3);
522 PUSH_DATA (push
, (NV50_CB_AUX
<< 12) | 0xf01);
523 PUSH_DATA (push
, (NV50_CB_AUX
<< 12) | 0xf21);
524 PUSH_DATA (push
, (NV50_CB_AUX
<< 12) | 0xf31);
526 /* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */
527 BEGIN_NV04(push
, NV50_3D(CB_ADDR
), 1);
528 PUSH_DATA (push
, (NV50_CB_AUX_RUNOUT_OFFSET
<< (8 - 2)) | NV50_CB_AUX
);
529 BEGIN_NI04(push
, NV50_3D(CB_DATA(0)), 4);
530 PUSH_DATAf(push
, 0.0f
);
531 PUSH_DATAf(push
, 0.0f
);
532 PUSH_DATAf(push
, 0.0f
);
533 PUSH_DATAf(push
, 0.0f
);
534 BEGIN_NV04(push
, NV50_3D(VERTEX_RUNOUT_ADDRESS_HIGH
), 2);
535 PUSH_DATAh(push
, screen
->uniforms
->offset
+ (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET
);
536 PUSH_DATA (push
, screen
->uniforms
->offset
+ (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET
);
538 nv50_upload_ms_info(push
);
540 /* max TIC (bits 4:8) & TSC bindings, per program type */
541 for (i
= 0; i
< 3; ++i
) {
542 BEGIN_NV04(push
, NV50_3D(TEX_LIMITS(i
)), 1);
543 PUSH_DATA (push
, 0x54);
546 BEGIN_NV04(push
, NV50_3D(TIC_ADDRESS_HIGH
), 3);
547 PUSH_DATAh(push
, screen
->txc
->offset
);
548 PUSH_DATA (push
, screen
->txc
->offset
);
549 PUSH_DATA (push
, NV50_TIC_MAX_ENTRIES
- 1);
551 BEGIN_NV04(push
, NV50_3D(TSC_ADDRESS_HIGH
), 3);
552 PUSH_DATAh(push
, screen
->txc
->offset
+ 65536);
553 PUSH_DATA (push
, screen
->txc
->offset
+ 65536);
554 PUSH_DATA (push
, NV50_TSC_MAX_ENTRIES
- 1);
556 BEGIN_NV04(push
, NV50_3D(LINKED_TSC
), 1);
559 BEGIN_NV04(push
, NV50_3D(CLIP_RECTS_EN
), 1);
561 BEGIN_NV04(push
, NV50_3D(CLIP_RECTS_MODE
), 1);
562 PUSH_DATA (push
, NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY
);
563 BEGIN_NV04(push
, NV50_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
564 for (i
= 0; i
< 8 * 2; ++i
)
566 BEGIN_NV04(push
, NV50_3D(CLIPID_ENABLE
), 1);
569 BEGIN_NV04(push
, NV50_3D(VIEWPORT_TRANSFORM_EN
), 1);
571 for (i
= 0; i
< NV50_MAX_VIEWPORTS
; i
++) {
572 BEGIN_NV04(push
, NV50_3D(DEPTH_RANGE_NEAR(i
)), 2);
573 PUSH_DATAf(push
, 0.0f
);
574 PUSH_DATAf(push
, 1.0f
);
575 BEGIN_NV04(push
, NV50_3D(VIEWPORT_HORIZ(i
)), 2);
576 PUSH_DATA (push
, 8192 << 16);
577 PUSH_DATA (push
, 8192 << 16);
580 BEGIN_NV04(push
, NV50_3D(VIEW_VOLUME_CLIP_CTRL
), 1);
581 #ifdef NV50_SCISSORS_CLIPPING
582 PUSH_DATA (push
, 0x0000);
584 PUSH_DATA (push
, 0x1080);
587 BEGIN_NV04(push
, NV50_3D(CLEAR_FLAGS
), 1);
588 PUSH_DATA (push
, NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT
);
590 /* We use scissors instead of exact view volume clipping,
591 * so they're always enabled.
593 for (i
= 0; i
< NV50_MAX_VIEWPORTS
; i
++) {
594 BEGIN_NV04(push
, NV50_3D(SCISSOR_ENABLE(i
)), 3);
596 PUSH_DATA (push
, 8192 << 16);
597 PUSH_DATA (push
, 8192 << 16);
600 BEGIN_NV04(push
, NV50_3D(RASTERIZE_ENABLE
), 1);
602 BEGIN_NV04(push
, NV50_3D(POINT_RASTER_RULES
), 1);
603 PUSH_DATA (push
, NV50_3D_POINT_RASTER_RULES_OGL
);
604 BEGIN_NV04(push
, NV50_3D(FRAG_COLOR_CLAMP_EN
), 1);
605 PUSH_DATA (push
, 0x11111111);
606 BEGIN_NV04(push
, NV50_3D(EDGEFLAG
), 1);
612 static int nv50_tls_alloc(struct nv50_screen
*screen
, unsigned tls_space
,
615 struct nouveau_device
*dev
= screen
->base
.device
;
618 screen
->cur_tls_space
= util_next_power_of_two(tls_space
/ ONE_TEMP_SIZE
) *
620 if (nouveau_mesa_debug
)
621 debug_printf("allocating space for %u temps\n",
622 util_next_power_of_two(tls_space
/ ONE_TEMP_SIZE
));
623 *tls_size
= screen
->cur_tls_space
* util_next_power_of_two(screen
->TPs
) *
624 screen
->MPsInTP
* LOCAL_WARPS_ALLOC
* THREADS_IN_WARP
;
626 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 1 << 16,
627 *tls_size
, NULL
, &screen
->tls_bo
);
629 NOUVEAU_ERR("Failed to allocate local bo: %d\n", ret
);
636 int nv50_tls_realloc(struct nv50_screen
*screen
, unsigned tls_space
)
638 struct nouveau_pushbuf
*push
= screen
->base
.pushbuf
;
642 if (tls_space
< screen
->cur_tls_space
)
644 if (tls_space
> screen
->max_tls_space
) {
645 /* fixable by limiting number of warps (LOCAL_WARPS_LOG_ALLOC /
646 * LOCAL_WARPS_NO_CLAMP) */
647 NOUVEAU_ERR("Unsupported number of temporaries (%u > %u). Fixable if someone cares.\n",
648 (unsigned)(tls_space
/ ONE_TEMP_SIZE
),
649 (unsigned)(screen
->max_tls_space
/ ONE_TEMP_SIZE
));
653 nouveau_bo_ref(NULL
, &screen
->tls_bo
);
654 ret
= nv50_tls_alloc(screen
, tls_space
, &tls_size
);
658 BEGIN_NV04(push
, NV50_3D(LOCAL_ADDRESS_HIGH
), 3);
659 PUSH_DATAh(push
, screen
->tls_bo
->offset
);
660 PUSH_DATA (push
, screen
->tls_bo
->offset
);
661 PUSH_DATA (push
, util_logbase2(screen
->cur_tls_space
/ 8));
667 nv50_screen_create(struct nouveau_device
*dev
)
669 struct nv50_screen
*screen
;
670 struct pipe_screen
*pscreen
;
671 struct nouveau_object
*chan
;
673 uint32_t tesla_class
;
677 screen
= CALLOC_STRUCT(nv50_screen
);
680 pscreen
= &screen
->base
.base
;
682 ret
= nouveau_screen_init(&screen
->base
, dev
);
684 NOUVEAU_ERR("nouveau_screen_init failed: %d\n", ret
);
688 /* TODO: Prevent FIFO prefetch before transfer of index buffers and
689 * admit them to VRAM.
691 screen
->base
.vidmem_bindings
|= PIPE_BIND_CONSTANT_BUFFER
|
692 PIPE_BIND_VERTEX_BUFFER
;
693 screen
->base
.sysmem_bindings
|=
694 PIPE_BIND_VERTEX_BUFFER
| PIPE_BIND_INDEX_BUFFER
;
696 screen
->base
.pushbuf
->user_priv
= screen
;
697 screen
->base
.pushbuf
->rsvd_kick
= 5;
699 chan
= screen
->base
.channel
;
701 pscreen
->destroy
= nv50_screen_destroy
;
702 pscreen
->context_create
= nv50_create
;
703 pscreen
->is_format_supported
= nv50_screen_is_format_supported
;
704 pscreen
->get_param
= nv50_screen_get_param
;
705 pscreen
->get_shader_param
= nv50_screen_get_shader_param
;
706 pscreen
->get_paramf
= nv50_screen_get_paramf
;
708 nv50_screen_init_resource_functions(pscreen
);
710 if (screen
->base
.device
->chipset
< 0x84 ||
711 debug_get_bool_option("NOUVEAU_PMPEG", FALSE
)) {
713 nouveau_screen_init_vdec(&screen
->base
);
714 } else if (screen
->base
.device
->chipset
< 0x98 ||
715 screen
->base
.device
->chipset
== 0xa0) {
717 screen
->base
.base
.get_video_param
= nv84_screen_get_video_param
;
718 screen
->base
.base
.is_video_format_supported
= nv84_screen_video_supported
;
721 screen
->base
.base
.get_video_param
= nouveau_vp3_screen_get_video_param
;
722 screen
->base
.base
.is_video_format_supported
= nouveau_vp3_screen_video_supported
;
725 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_GART
| NOUVEAU_BO_MAP
, 0, 4096,
726 NULL
, &screen
->fence
.bo
);
728 NOUVEAU_ERR("Failed to allocate fence bo: %d\n", ret
);
732 nouveau_bo_map(screen
->fence
.bo
, 0, NULL
);
733 screen
->fence
.map
= screen
->fence
.bo
->map
;
734 screen
->base
.fence
.emit
= nv50_screen_fence_emit
;
735 screen
->base
.fence
.update
= nv50_screen_fence_update
;
737 ret
= nouveau_object_new(chan
, 0xbeef0301, NOUVEAU_NOTIFIER_CLASS
,
738 &(struct nv04_notify
){ .length
= 32 },
739 sizeof(struct nv04_notify
), &screen
->sync
);
741 NOUVEAU_ERR("Failed to allocate notifier: %d\n", ret
);
745 ret
= nouveau_object_new(chan
, 0xbeef5039, NV50_M2MF_CLASS
,
746 NULL
, 0, &screen
->m2mf
);
748 NOUVEAU_ERR("Failed to allocate PGRAPH context for M2MF: %d\n", ret
);
752 ret
= nouveau_object_new(chan
, 0xbeef502d, NV50_2D_CLASS
,
753 NULL
, 0, &screen
->eng2d
);
755 NOUVEAU_ERR("Failed to allocate PGRAPH context for 2D: %d\n", ret
);
759 switch (dev
->chipset
& 0xf0) {
761 tesla_class
= NV50_3D_CLASS
;
765 tesla_class
= NV84_3D_CLASS
;
768 switch (dev
->chipset
) {
772 tesla_class
= NVA0_3D_CLASS
;
775 tesla_class
= NVAF_3D_CLASS
;
778 tesla_class
= NVA3_3D_CLASS
;
783 NOUVEAU_ERR("Not a known NV50 chipset: NV%02x\n", dev
->chipset
);
786 screen
->base
.class_3d
= tesla_class
;
788 ret
= nouveau_object_new(chan
, 0xbeef5097, tesla_class
,
789 NULL
, 0, &screen
->tesla
);
791 NOUVEAU_ERR("Failed to allocate PGRAPH context for 3D: %d\n", ret
);
795 /* This over-allocates by a page. The GP, which would execute at the end of
796 * the last page, would trigger faults. The going theory is that it
797 * prefetches up to a certain amount.
799 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 1 << 16,
800 (3 << NV50_CODE_BO_SIZE_LOG2
) + 0x1000,
801 NULL
, &screen
->code
);
803 NOUVEAU_ERR("Failed to allocate code bo: %d\n", ret
);
807 nouveau_heap_init(&screen
->vp_code_heap
, 0, 1 << NV50_CODE_BO_SIZE_LOG2
);
808 nouveau_heap_init(&screen
->gp_code_heap
, 0, 1 << NV50_CODE_BO_SIZE_LOG2
);
809 nouveau_heap_init(&screen
->fp_code_heap
, 0, 1 << NV50_CODE_BO_SIZE_LOG2
);
811 nouveau_getparam(dev
, NOUVEAU_GETPARAM_GRAPH_UNITS
, &value
);
813 screen
->TPs
= util_bitcount(value
& 0xffff);
814 screen
->MPsInTP
= util_bitcount((value
>> 24) & 0xf);
816 stack_size
= util_next_power_of_two(screen
->TPs
) * screen
->MPsInTP
*
817 STACK_WARPS_ALLOC
* 64 * 8;
819 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 1 << 16, stack_size
, NULL
,
822 NOUVEAU_ERR("Failed to allocate stack bo: %d\n", ret
);
826 uint64_t size_of_one_temp
= util_next_power_of_two(screen
->TPs
) *
827 screen
->MPsInTP
* LOCAL_WARPS_ALLOC
* THREADS_IN_WARP
*
829 screen
->max_tls_space
= dev
->vram_size
/ size_of_one_temp
* ONE_TEMP_SIZE
;
830 screen
->max_tls_space
/= 2; /* half of vram */
832 /* hw can address max 64 KiB */
833 screen
->max_tls_space
= MIN2(screen
->max_tls_space
, 64 << 10);
836 unsigned tls_space
= 4/*temps*/ * ONE_TEMP_SIZE
;
837 ret
= nv50_tls_alloc(screen
, tls_space
, &tls_size
);
841 if (nouveau_mesa_debug
)
842 debug_printf("TPs = %u, MPsInTP = %u, VRAM = %"PRIu64
" MiB, tls_size = %"PRIu64
" KiB\n",
843 screen
->TPs
, screen
->MPsInTP
, dev
->vram_size
>> 20, tls_size
>> 10);
845 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 1 << 16, 4 << 16, NULL
,
848 NOUVEAU_ERR("Failed to allocate uniforms bo: %d\n", ret
);
852 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 1 << 16, 3 << 16, NULL
,
855 NOUVEAU_ERR("Failed to allocate TIC/TSC bo: %d\n", ret
);
859 screen
->tic
.entries
= CALLOC(4096, sizeof(void *));
860 screen
->tsc
.entries
= screen
->tic
.entries
+ 2048;
862 if (!nv50_blitter_create(screen
))
865 nv50_screen_init_hwctx(screen
);
867 nouveau_fence_new(&screen
->base
, &screen
->base
.fence
.current
, FALSE
);
872 nv50_screen_destroy(pscreen
);
877 nv50_screen_tic_alloc(struct nv50_screen
*screen
, void *entry
)
879 int i
= screen
->tic
.next
;
881 while (screen
->tic
.lock
[i
/ 32] & (1 << (i
% 32)))
882 i
= (i
+ 1) & (NV50_TIC_MAX_ENTRIES
- 1);
884 screen
->tic
.next
= (i
+ 1) & (NV50_TIC_MAX_ENTRIES
- 1);
886 if (screen
->tic
.entries
[i
])
887 nv50_tic_entry(screen
->tic
.entries
[i
])->id
= -1;
889 screen
->tic
.entries
[i
] = entry
;
894 nv50_screen_tsc_alloc(struct nv50_screen
*screen
, void *entry
)
896 int i
= screen
->tsc
.next
;
898 while (screen
->tsc
.lock
[i
/ 32] & (1 << (i
% 32)))
899 i
= (i
+ 1) & (NV50_TSC_MAX_ENTRIES
- 1);
901 screen
->tsc
.next
= (i
+ 1) & (NV50_TSC_MAX_ENTRIES
- 1);
903 if (screen
->tsc
.entries
[i
])
904 nv50_tsc_entry(screen
->tsc
.entries
[i
])->id
= -1;
906 screen
->tsc
.entries
[i
] = entry
;