softpipe: Add support for reporting shader-db output.
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_shader_state.c
1 /*
2 * Copyright 2008 Ben Skeggs
3 * Copyright 2010 Christoph Bumiller
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included in
13 * all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "pipe/p_context.h"
25 #include "pipe/p_defines.h"
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28
29 #include "nv50/nv50_context.h"
30 #include "nv50/nv50_query_hw.h"
31
32 #include "nv50/nv50_compute.xml.h"
33
34 void
35 nv50_constbufs_validate(struct nv50_context *nv50)
36 {
37 struct nouveau_pushbuf *push = nv50->base.pushbuf;
38 unsigned s;
39
40 for (s = 0; s < 3; ++s) {
41 unsigned p;
42
43 if (s == PIPE_SHADER_FRAGMENT)
44 p = NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT;
45 else
46 if (s == PIPE_SHADER_GEOMETRY)
47 p = NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY;
48 else
49 p = NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX;
50
51 while (nv50->constbuf_dirty[s]) {
52 const unsigned i = (unsigned)ffs(nv50->constbuf_dirty[s]) - 1;
53
54 assert(i < NV50_MAX_PIPE_CONSTBUFS);
55 nv50->constbuf_dirty[s] &= ~(1 << i);
56
57 if (nv50->constbuf[s][i].user) {
58 const unsigned b = NV50_CB_PVP + s;
59 unsigned start = 0;
60 unsigned words = nv50->constbuf[s][0].size / 4;
61 if (i) {
62 NOUVEAU_ERR("user constbufs only supported in slot 0\n");
63 continue;
64 }
65 if (!nv50->state.uniform_buffer_bound[s]) {
66 nv50->state.uniform_buffer_bound[s] = true;
67 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
68 PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
69 }
70 while (words) {
71 unsigned nr = MIN2(words, NV04_PFIFO_MAX_PACKET_LEN);
72
73 PUSH_SPACE(push, nr + 3);
74 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
75 PUSH_DATA (push, (start << 8) | b);
76 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr);
77 PUSH_DATAp(push, &nv50->constbuf[s][0].u.data[start * 4], nr);
78
79 start += nr;
80 words -= nr;
81 }
82 } else {
83 struct nv04_resource *res =
84 nv04_resource(nv50->constbuf[s][i].u.buf);
85 if (res) {
86 /* TODO: allocate persistent bindings */
87 const unsigned b = s * 16 + i;
88
89 assert(nouveau_resource_mapped_by_gpu(&res->base));
90
91 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
92 PUSH_DATAh(push, res->address + nv50->constbuf[s][i].offset);
93 PUSH_DATA (push, res->address + nv50->constbuf[s][i].offset);
94 PUSH_DATA (push, (b << 16) |
95 (nv50->constbuf[s][i].size & 0xffff));
96 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
97 PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
98
99 BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD);
100
101 nv50->cb_dirty = 1; /* Force cache flush for UBO. */
102 res->cb_bindings[s] |= 1 << i;
103 } else {
104 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
105 PUSH_DATA (push, (i << 8) | p | 0);
106 }
107 if (i == 0)
108 nv50->state.uniform_buffer_bound[s] = false;
109 }
110 }
111 }
112 }
113
114 static bool
115 nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog)
116 {
117 if (!prog->translated) {
118 prog->translated = nv50_program_translate(
119 prog, nv50->screen->base.device->chipset, &nv50->base.debug);
120 if (!prog->translated)
121 return false;
122 } else
123 if (prog->mem)
124 return true;
125
126 return nv50_program_upload_code(nv50, prog);
127 }
128
129 static inline void
130 nv50_program_update_context_state(struct nv50_context *nv50,
131 struct nv50_program *prog, int stage)
132 {
133 const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
134
135 if (prog && prog->tls_space) {
136 if (nv50->state.new_tls_space)
137 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS);
138 if (!nv50->state.tls_required || nv50->state.new_tls_space)
139 BCTX_REFN_bo(nv50->bufctx_3d, 3D_TLS, flags, nv50->screen->tls_bo);
140 nv50->state.new_tls_space = false;
141 nv50->state.tls_required |= 1 << stage;
142 } else {
143 if (nv50->state.tls_required == (1 << stage))
144 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS);
145 nv50->state.tls_required &= ~(1 << stage);
146 }
147 }
148
149 void
150 nv50_vertprog_validate(struct nv50_context *nv50)
151 {
152 struct nouveau_pushbuf *push = nv50->base.pushbuf;
153 struct nv50_program *vp = nv50->vertprog;
154
155 if (!nv50_program_validate(nv50, vp))
156 return;
157 nv50_program_update_context_state(nv50, vp, 0);
158
159 BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2);
160 PUSH_DATA (push, vp->vp.attrs[0]);
161 PUSH_DATA (push, vp->vp.attrs[1]);
162 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1);
163 PUSH_DATA (push, vp->max_out);
164 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1);
165 PUSH_DATA (push, vp->max_gpr);
166 BEGIN_NV04(push, NV50_3D(VP_START_ID), 1);
167 PUSH_DATA (push, vp->code_base);
168 }
169
170 void
171 nv50_fragprog_validate(struct nv50_context *nv50)
172 {
173 struct nouveau_pushbuf *push = nv50->base.pushbuf;
174 struct nv50_program *fp = nv50->fragprog;
175 struct pipe_rasterizer_state *rast = &nv50->rast->pipe;
176
177 if (!fp || !rast)
178 return;
179
180 if (nv50->zsa && nv50->zsa->pipe.alpha.enabled) {
181 struct pipe_framebuffer_state *fb = &nv50->framebuffer;
182 bool blendable = fb->nr_cbufs == 0 || !fb->cbufs[0] ||
183 nv50->screen->base.base.is_format_supported(
184 &nv50->screen->base.base,
185 fb->cbufs[0]->format,
186 fb->cbufs[0]->texture->target,
187 fb->cbufs[0]->texture->nr_samples,
188 fb->cbufs[0]->texture->nr_storage_samples,
189 PIPE_BIND_BLENDABLE);
190 /* If we already have alphatest code, we have to keep updating
191 * it. However we only have to have different code if the current RT0 is
192 * non-blendable. Otherwise we just set it to always pass and use the
193 * hardware alpha test.
194 */
195 if (fp->fp.alphatest || !blendable) {
196 uint8_t alphatest = PIPE_FUNC_ALWAYS + 1;
197 if (!blendable)
198 alphatest = nv50->zsa->pipe.alpha.func + 1;
199 if (!fp->fp.alphatest)
200 nv50_program_destroy(nv50, fp);
201 else if (fp->mem && fp->fp.alphatest != alphatest)
202 nouveau_heap_free(&fp->mem);
203
204 fp->fp.alphatest = alphatest;
205 }
206 } else if (fp->fp.alphatest && fp->fp.alphatest != PIPE_FUNC_ALWAYS + 1) {
207 /* Alpha test is disabled but we have a shader where it's filled
208 * in. Make sure to reset the function to 'always', otherwise it'll end
209 * up discarding fragments incorrectly.
210 */
211 if (fp->mem)
212 nouveau_heap_free(&fp->mem);
213
214 fp->fp.alphatest = PIPE_FUNC_ALWAYS + 1;
215 }
216
217 if (fp->fp.force_persample_interp != rast->force_persample_interp) {
218 /* Force the program to be reuploaded, which will trigger interp fixups
219 * to get applied
220 */
221 if (fp->mem)
222 nouveau_heap_free(&fp->mem);
223
224 fp->fp.force_persample_interp = rast->force_persample_interp;
225 }
226
227 if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_MIN_SAMPLES)))
228 return;
229
230 if (!nv50_program_validate(nv50, fp))
231 return;
232 nv50_program_update_context_state(nv50, fp, 1);
233
234 BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1);
235 PUSH_DATA (push, fp->max_gpr);
236 BEGIN_NV04(push, NV50_3D(FP_RESULT_COUNT), 1);
237 PUSH_DATA (push, fp->max_out);
238 BEGIN_NV04(push, NV50_3D(FP_CONTROL), 1);
239 PUSH_DATA (push, fp->fp.flags[0]);
240 BEGIN_NV04(push, NV50_3D(FP_CTRL_UNK196C), 1);
241 PUSH_DATA (push, fp->fp.flags[1]);
242 BEGIN_NV04(push, NV50_3D(FP_START_ID), 1);
243 PUSH_DATA (push, fp->code_base);
244
245 if (nv50->screen->tesla->oclass >= NVA3_3D_CLASS) {
246 BEGIN_NV04(push, SUBC_3D(NVA3_3D_FP_MULTISAMPLE), 1);
247 if (nv50->min_samples > 1 || fp->fp.has_samplemask)
248 PUSH_DATA(push,
249 NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE |
250 (NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK *
251 fp->fp.has_samplemask));
252 else
253 PUSH_DATA(push, 0);
254 }
255 }
256
257 void
258 nv50_gmtyprog_validate(struct nv50_context *nv50)
259 {
260 struct nouveau_pushbuf *push = nv50->base.pushbuf;
261 struct nv50_program *gp = nv50->gmtyprog;
262
263 if (gp) {
264 if (!nv50_program_validate(nv50, gp))
265 return;
266 BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_TEMP), 1);
267 PUSH_DATA (push, gp->max_gpr);
268 BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_RESULT), 1);
269 PUSH_DATA (push, gp->max_out);
270 BEGIN_NV04(push, NV50_3D(GP_OUTPUT_PRIMITIVE_TYPE), 1);
271 PUSH_DATA (push, gp->gp.prim_type);
272 BEGIN_NV04(push, NV50_3D(GP_VERTEX_OUTPUT_COUNT), 1);
273 PUSH_DATA (push, gp->gp.vert_count);
274 BEGIN_NV04(push, NV50_3D(GP_START_ID), 1);
275 PUSH_DATA (push, gp->code_base);
276
277 nv50->state.prim_size = gp->gp.prim_type; /* enum matches vertex count */
278 }
279 nv50_program_update_context_state(nv50, gp, 2);
280
281 /* GP_ENABLE is updated in linkage validation */
282 }
283
284 void
285 nv50_compprog_validate(struct nv50_context *nv50)
286 {
287 struct nouveau_pushbuf *push = nv50->base.pushbuf;
288 struct nv50_program *cp = nv50->compprog;
289
290 if (cp && !nv50_program_validate(nv50, cp))
291 return;
292
293 BEGIN_NV04(push, NV50_CP(CODE_CB_FLUSH), 1);
294 PUSH_DATA (push, 0);
295 }
296
297 static void
298 nv50_sprite_coords_validate(struct nv50_context *nv50)
299 {
300 struct nouveau_pushbuf *push = nv50->base.pushbuf;
301 uint32_t pntc[8], mode;
302 struct nv50_program *fp = nv50->fragprog;
303 unsigned i, c;
304 unsigned m = (nv50->state.interpolant_ctrl >> 8) & 0xff;
305
306 if (!nv50->rast->pipe.point_quad_rasterization) {
307 if (nv50->state.point_sprite) {
308 BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8);
309 for (i = 0; i < 8; ++i)
310 PUSH_DATA(push, 0);
311
312 nv50->state.point_sprite = false;
313 }
314 return;
315 } else {
316 nv50->state.point_sprite = true;
317 }
318
319 memset(pntc, 0, sizeof(pntc));
320
321 for (i = 0; i < fp->in_nr; i++) {
322 unsigned n = util_bitcount(fp->in[i].mask);
323
324 if (fp->in[i].sn != TGSI_SEMANTIC_GENERIC) {
325 m += n;
326 continue;
327 }
328 if (!(nv50->rast->pipe.sprite_coord_enable & (1 << fp->in[i].si))) {
329 m += n;
330 continue;
331 }
332
333 for (c = 0; c < 4; ++c) {
334 if (fp->in[i].mask & (1 << c)) {
335 pntc[m / 8] |= (c + 1) << ((m % 8) * 4);
336 ++m;
337 }
338 }
339 }
340
341 if (nv50->rast->pipe.sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
342 mode = 0x00;
343 else
344 mode = 0x10;
345
346 BEGIN_NV04(push, NV50_3D(POINT_SPRITE_CTRL), 1);
347 PUSH_DATA (push, mode);
348
349 BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8);
350 PUSH_DATAp(push, pntc, 8);
351 }
352
353 /* Validate state derived from shaders and the rasterizer cso. */
354 void
355 nv50_validate_derived_rs(struct nv50_context *nv50)
356 {
357 struct nouveau_pushbuf *push = nv50->base.pushbuf;
358 uint32_t color, psize;
359
360 nv50_sprite_coords_validate(nv50);
361
362 if (nv50->state.rasterizer_discard != nv50->rast->pipe.rasterizer_discard) {
363 nv50->state.rasterizer_discard = nv50->rast->pipe.rasterizer_discard;
364 BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
365 PUSH_DATA (push, !nv50->rast->pipe.rasterizer_discard);
366 }
367
368 if (nv50->dirty_3d & NV50_NEW_3D_FRAGPROG)
369 return;
370 psize = nv50->state.semantic_psize & ~NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK;
371 color = nv50->state.semantic_color & ~NV50_3D_SEMANTIC_COLOR_CLMP_EN;
372
373 if (nv50->rast->pipe.clamp_vertex_color)
374 color |= NV50_3D_SEMANTIC_COLOR_CLMP_EN;
375
376 if (color != nv50->state.semantic_color) {
377 nv50->state.semantic_color = color;
378 BEGIN_NV04(push, NV50_3D(SEMANTIC_COLOR), 1);
379 PUSH_DATA (push, color);
380 }
381
382 if (nv50->rast->pipe.point_size_per_vertex)
383 psize |= NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK;
384
385 if (psize != nv50->state.semantic_psize) {
386 nv50->state.semantic_psize = psize;
387 BEGIN_NV04(push, NV50_3D(SEMANTIC_PTSZ), 1);
388 PUSH_DATA (push, psize);
389 }
390 }
391
392 static int
393 nv50_vec4_map(uint8_t *map, int mid, uint32_t lin[4],
394 struct nv50_varying *in, struct nv50_varying *out)
395 {
396 int c;
397 uint8_t mv = out->mask, mf = in->mask, oid = out->hw;
398
399 for (c = 0; c < 4; ++c) {
400 if (mf & 1) {
401 if (in->linear)
402 lin[mid / 32] |= 1 << (mid % 32);
403 if (mv & 1)
404 map[mid] = oid;
405 else
406 if (c == 3)
407 map[mid] |= 1;
408 ++mid;
409 }
410
411 oid += mv & 1;
412 mf >>= 1;
413 mv >>= 1;
414 }
415
416 return mid;
417 }
418
419 void
420 nv50_fp_linkage_validate(struct nv50_context *nv50)
421 {
422 struct nouveau_pushbuf *push = nv50->base.pushbuf;
423 struct nv50_program *vp = nv50->gmtyprog ? nv50->gmtyprog : nv50->vertprog;
424 struct nv50_program *fp = nv50->fragprog;
425 struct nv50_varying dummy;
426 int i, n, c, m;
427 uint32_t primid = 0;
428 uint32_t layerid = 0;
429 uint32_t viewportid = 0;
430 uint32_t psiz = 0x000;
431 uint32_t interp = fp->fp.interp;
432 uint32_t colors = fp->fp.colors;
433 uint32_t clpd_nr = util_last_bit(vp->vp.clip_enable | vp->vp.cull_enable);
434 uint32_t lin[4];
435 uint8_t map[64];
436 uint8_t so_map[64];
437
438 if (!(nv50->dirty_3d & (NV50_NEW_3D_VERTPROG |
439 NV50_NEW_3D_FRAGPROG |
440 NV50_NEW_3D_GMTYPROG))) {
441 uint8_t bfc, ffc;
442 ffc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK);
443 bfc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK)
444 >> 8;
445 if (nv50->rast->pipe.light_twoside == ((ffc == bfc) ? 0 : 1))
446 return;
447 }
448
449 memset(lin, 0x00, sizeof(lin));
450
451 /* XXX: in buggy-endian mode, is the first element of map (u32)0x000000xx
452 * or is it the first byte ?
453 */
454 memset(map, nv50->gmtyprog ? 0x80 : 0x40, sizeof(map));
455
456 dummy.mask = 0xf; /* map all components of HPOS */
457 dummy.linear = 0;
458 m = nv50_vec4_map(map, 0, lin, &dummy, &vp->out[0]);
459
460 for (c = 0; c < clpd_nr; ++c)
461 map[m++] = vp->vp.clpd[c / 4] + (c % 4);
462
463 colors |= m << 8; /* adjust BFC0 id */
464
465 dummy.mask = 0x0;
466
467 /* if light_twoside is active, FFC0_ID == BFC0_ID is invalid */
468 if (nv50->rast->pipe.light_twoside) {
469 for (i = 0; i < 2; ++i) {
470 n = vp->vp.bfc[i];
471 if (fp->vp.bfc[i] >= fp->in_nr)
472 continue;
473 m = nv50_vec4_map(map, m, lin, &fp->in[fp->vp.bfc[i]],
474 (n < vp->out_nr) ? &vp->out[n] : &dummy);
475 }
476 }
477 colors += m - 4; /* adjust FFC0 id */
478 interp |= m << 8; /* set map id where 'normal' FP inputs start */
479
480 for (i = 0; i < fp->in_nr; ++i) {
481 for (n = 0; n < vp->out_nr; ++n)
482 if (vp->out[n].sn == fp->in[i].sn &&
483 vp->out[n].si == fp->in[i].si)
484 break;
485 switch (fp->in[i].sn) {
486 case TGSI_SEMANTIC_PRIMID:
487 primid = m;
488 break;
489 case TGSI_SEMANTIC_LAYER:
490 layerid = m;
491 break;
492 case TGSI_SEMANTIC_VIEWPORT_INDEX:
493 viewportid = m;
494 break;
495 }
496 m = nv50_vec4_map(map, m, lin,
497 &fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy);
498 }
499
500 if (vp->gp.has_layer && !layerid) {
501 layerid = m;
502 map[m++] = vp->gp.layerid;
503 }
504
505 if (vp->gp.has_viewport && !viewportid) {
506 viewportid = m;
507 map[m++] = vp->gp.viewportid;
508 }
509
510 if (nv50->rast->pipe.point_size_per_vertex) {
511 psiz = (m << 4) | 1;
512 map[m++] = vp->vp.psiz;
513 }
514
515 if (nv50->rast->pipe.clamp_vertex_color)
516 colors |= NV50_3D_SEMANTIC_COLOR_CLMP_EN;
517
518 if (unlikely(vp->so)) {
519 /* Slot i in STRMOUT_MAP specifies the offset where slot i in RESULT_MAP
520 * gets written.
521 *
522 * TODO:
523 * Inverting vp->so->map (output -> offset) would probably speed this up.
524 */
525 memset(so_map, 0, sizeof(so_map));
526 for (i = 0; i < vp->so->map_size; ++i) {
527 if (vp->so->map[i] == 0xff)
528 continue;
529 for (c = 0; c < m; ++c)
530 if (map[c] == vp->so->map[i] && !so_map[c])
531 break;
532 if (c == m) {
533 c = m;
534 map[m++] = vp->so->map[i];
535 }
536 so_map[c] = 0x80 | i;
537 }
538 for (c = m; c & 3; ++c)
539 so_map[c] = 0;
540 }
541
542 n = (m + 3) / 4;
543 assert(m <= 64);
544
545 if (unlikely(nv50->gmtyprog)) {
546 BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP_SIZE), 1);
547 PUSH_DATA (push, m);
548 BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP(0)), n);
549 PUSH_DATAp(push, map, n);
550 } else {
551 BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1);
552 PUSH_DATA (push, vp->vp.attrs[2] | fp->vp.attrs[2]);
553
554 BEGIN_NV04(push, NV50_3D(SEMANTIC_PRIM_ID), 1);
555 PUSH_DATA (push, primid);
556
557 assert(m > 0);
558 BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1);
559 PUSH_DATA (push, m);
560 BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n);
561 PUSH_DATAp(push, map, n);
562 }
563
564 BEGIN_NV04(push, NV50_3D(GP_VIEWPORT_ID_ENABLE), 5);
565 PUSH_DATA (push, vp->gp.has_viewport);
566 PUSH_DATA (push, colors);
567 PUSH_DATA (push, (clpd_nr << 8) | 4);
568 PUSH_DATA (push, layerid);
569 PUSH_DATA (push, psiz);
570
571 BEGIN_NV04(push, NV50_3D(SEMANTIC_VIEWPORT), 1);
572 PUSH_DATA (push, viewportid);
573
574 BEGIN_NV04(push, NV50_3D(LAYER), 1);
575 PUSH_DATA (push, vp->gp.has_layer << 16);
576
577 BEGIN_NV04(push, NV50_3D(FP_INTERPOLANT_CTRL), 1);
578 PUSH_DATA (push, interp);
579
580 nv50->state.interpolant_ctrl = interp;
581
582 nv50->state.semantic_color = colors;
583 nv50->state.semantic_psize = psiz;
584
585 BEGIN_NV04(push, NV50_3D(NOPERSPECTIVE_BITMAP(0)), 4);
586 PUSH_DATAp(push, lin, 4);
587
588 BEGIN_NV04(push, NV50_3D(GP_ENABLE), 1);
589 PUSH_DATA (push, nv50->gmtyprog ? 1 : 0);
590
591 if (vp->so) {
592 BEGIN_NV04(push, NV50_3D(STRMOUT_MAP(0)), n);
593 PUSH_DATAp(push, so_map, n);
594 }
595 }
596
597 static int
598 nv50_vp_gp_mapping(uint8_t *map, int m,
599 struct nv50_program *vp, struct nv50_program *gp)
600 {
601 int i, j, c;
602
603 for (i = 0; i < gp->in_nr; ++i) {
604 uint8_t oid = 0, mv = 0, mg = gp->in[i].mask;
605
606 for (j = 0; j < vp->out_nr; ++j) {
607 if (vp->out[j].sn == gp->in[i].sn &&
608 vp->out[j].si == gp->in[i].si) {
609 mv = vp->out[j].mask;
610 oid = vp->out[j].hw;
611 break;
612 }
613 }
614
615 for (c = 0; c < 4; ++c, mv >>= 1, mg >>= 1) {
616 if (mg & mv & 1)
617 map[m++] = oid;
618 else
619 if (mg & 1)
620 map[m++] = (c == 3) ? 0x41 : 0x40;
621 oid += mv & 1;
622 }
623 }
624 if (!m)
625 map[m++] = 0;
626 return m;
627 }
628
629 void
630 nv50_gp_linkage_validate(struct nv50_context *nv50)
631 {
632 struct nouveau_pushbuf *push = nv50->base.pushbuf;
633 struct nv50_program *vp = nv50->vertprog;
634 struct nv50_program *gp = nv50->gmtyprog;
635 int m = 0;
636 int n;
637 uint8_t map[64];
638
639 if (!gp)
640 return;
641 memset(map, 0, sizeof(map));
642
643 m = nv50_vp_gp_mapping(map, m, vp, gp);
644
645 n = (m + 3) / 4;
646
647 BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1);
648 PUSH_DATA (push, vp->vp.attrs[2] | gp->vp.attrs[2]);
649
650 assert(m > 0);
651 BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1);
652 PUSH_DATA (push, m);
653 BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n);
654 PUSH_DATAp(push, map, n);
655 }
656
657 void
658 nv50_stream_output_validate(struct nv50_context *nv50)
659 {
660 struct nouveau_pushbuf *push = nv50->base.pushbuf;
661 struct nv50_stream_output_state *so;
662 uint32_t ctrl;
663 unsigned i;
664 unsigned prims = ~0;
665
666 so = nv50->gmtyprog ? nv50->gmtyprog->so : nv50->vertprog->so;
667
668 BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1);
669 PUSH_DATA (push, 0);
670 if (!so || !nv50->num_so_targets) {
671 if (nv50->screen->base.class_3d < NVA0_3D_CLASS) {
672 BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1);
673 PUSH_DATA (push, 0);
674 }
675 BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1);
676 PUSH_DATA (push, 1);
677 return;
678 }
679
680 /* previous TFB needs to complete */
681 if (nv50->screen->base.class_3d < NVA0_3D_CLASS) {
682 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
683 PUSH_DATA (push, 0);
684 }
685
686 ctrl = so->ctrl;
687 if (nv50->screen->base.class_3d >= NVA0_3D_CLASS)
688 ctrl |= NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET;
689
690 BEGIN_NV04(push, NV50_3D(STRMOUT_BUFFERS_CTRL), 1);
691 PUSH_DATA (push, ctrl);
692
693 for (i = 0; i < nv50->num_so_targets; ++i) {
694 struct nv50_so_target *targ = nv50_so_target(nv50->so_target[i]);
695 struct nv04_resource *buf = nv04_resource(targ->pipe.buffer);
696
697 const unsigned n = nv50->screen->base.class_3d >= NVA0_3D_CLASS ? 4 : 3;
698
699 if (n == 4 && !targ->clean)
700 nv84_hw_query_fifo_wait(push, nv50_query(targ->pq));
701 BEGIN_NV04(push, NV50_3D(STRMOUT_ADDRESS_HIGH(i)), n);
702 PUSH_DATAh(push, buf->address + targ->pipe.buffer_offset);
703 PUSH_DATA (push, buf->address + targ->pipe.buffer_offset);
704 PUSH_DATA (push, so->num_attribs[i]);
705 if (n == 4) {
706 PUSH_DATA(push, targ->pipe.buffer_size);
707 if (!targ->clean) {
708 assert(targ->pq);
709 nv50_hw_query_pushbuf_submit(push, NVA0_3D_STRMOUT_OFFSET(i),
710 nv50_query(targ->pq), 0x4);
711 } else {
712 BEGIN_NV04(push, NVA0_3D(STRMOUT_OFFSET(i)), 1);
713 PUSH_DATA(push, 0);
714 targ->clean = false;
715 }
716 } else {
717 const unsigned limit = targ->pipe.buffer_size /
718 (so->stride[i] * nv50->state.prim_size);
719 prims = MIN2(prims, limit);
720 }
721 targ->stride = so->stride[i];
722 BCTX_REFN(nv50->bufctx_3d, 3D_SO, buf, WR);
723 }
724 if (prims != ~0) {
725 BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1);
726 PUSH_DATA (push, prims);
727 }
728 BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1);
729 PUSH_DATA (push, 1);
730 BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1);
731 PUSH_DATA (push, 1);
732 }