gallium: add LDEXP TGSI instruction and corresponding cap
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_shader_state.c
1 /*
2 * Copyright 2008 Ben Skeggs
3 * Copyright 2010 Christoph Bumiller
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included in
13 * all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "pipe/p_context.h"
25 #include "pipe/p_defines.h"
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28
29 #include "nv50/nv50_context.h"
30 #include "nv50/nv50_query_hw.h"
31
32 #include "nv50/nv50_compute.xml.h"
33
34 void
35 nv50_constbufs_validate(struct nv50_context *nv50)
36 {
37 struct nouveau_pushbuf *push = nv50->base.pushbuf;
38 unsigned s;
39
40 for (s = 0; s < 3; ++s) {
41 unsigned p;
42
43 if (s == PIPE_SHADER_FRAGMENT)
44 p = NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT;
45 else
46 if (s == PIPE_SHADER_GEOMETRY)
47 p = NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY;
48 else
49 p = NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX;
50
51 while (nv50->constbuf_dirty[s]) {
52 const unsigned i = (unsigned)ffs(nv50->constbuf_dirty[s]) - 1;
53
54 assert(i < NV50_MAX_PIPE_CONSTBUFS);
55 nv50->constbuf_dirty[s] &= ~(1 << i);
56
57 if (nv50->constbuf[s][i].user) {
58 const unsigned b = NV50_CB_PVP + s;
59 unsigned start = 0;
60 unsigned words = nv50->constbuf[s][0].size / 4;
61 if (i) {
62 NOUVEAU_ERR("user constbufs only supported in slot 0\n");
63 continue;
64 }
65 if (!nv50->state.uniform_buffer_bound[s]) {
66 nv50->state.uniform_buffer_bound[s] = true;
67 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
68 PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
69 }
70 while (words) {
71 unsigned nr = MIN2(words, NV04_PFIFO_MAX_PACKET_LEN);
72
73 PUSH_SPACE(push, nr + 3);
74 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
75 PUSH_DATA (push, (start << 8) | b);
76 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr);
77 PUSH_DATAp(push, &nv50->constbuf[s][0].u.data[start * 4], nr);
78
79 start += nr;
80 words -= nr;
81 }
82 } else {
83 struct nv04_resource *res =
84 nv04_resource(nv50->constbuf[s][i].u.buf);
85 if (res) {
86 /* TODO: allocate persistent bindings */
87 const unsigned b = s * 16 + i;
88
89 assert(nouveau_resource_mapped_by_gpu(&res->base));
90
91 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
92 PUSH_DATAh(push, res->address + nv50->constbuf[s][i].offset);
93 PUSH_DATA (push, res->address + nv50->constbuf[s][i].offset);
94 PUSH_DATA (push, (b << 16) |
95 (nv50->constbuf[s][i].size & 0xffff));
96 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
97 PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
98
99 BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD);
100
101 nv50->cb_dirty = 1; /* Force cache flush for UBO. */
102 res->cb_bindings[s] |= 1 << i;
103 } else {
104 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
105 PUSH_DATA (push, (i << 8) | p | 0);
106 }
107 if (i == 0)
108 nv50->state.uniform_buffer_bound[s] = false;
109 }
110 }
111 }
112 }
113
114 static bool
115 nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog)
116 {
117 if (!prog->translated) {
118 prog->translated = nv50_program_translate(
119 prog, nv50->screen->base.device->chipset, &nv50->base.debug);
120 if (!prog->translated)
121 return false;
122 } else
123 if (prog->mem)
124 return true;
125
126 return nv50_program_upload_code(nv50, prog);
127 }
128
129 static inline void
130 nv50_program_update_context_state(struct nv50_context *nv50,
131 struct nv50_program *prog, int stage)
132 {
133 const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
134
135 if (prog && prog->tls_space) {
136 if (nv50->state.new_tls_space)
137 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS);
138 if (!nv50->state.tls_required || nv50->state.new_tls_space)
139 BCTX_REFN_bo(nv50->bufctx_3d, 3D_TLS, flags, nv50->screen->tls_bo);
140 nv50->state.new_tls_space = false;
141 nv50->state.tls_required |= 1 << stage;
142 } else {
143 if (nv50->state.tls_required == (1 << stage))
144 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS);
145 nv50->state.tls_required &= ~(1 << stage);
146 }
147 }
148
149 void
150 nv50_vertprog_validate(struct nv50_context *nv50)
151 {
152 struct nouveau_pushbuf *push = nv50->base.pushbuf;
153 struct nv50_program *vp = nv50->vertprog;
154
155 if (!nv50_program_validate(nv50, vp))
156 return;
157 nv50_program_update_context_state(nv50, vp, 0);
158
159 BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2);
160 PUSH_DATA (push, vp->vp.attrs[0]);
161 PUSH_DATA (push, vp->vp.attrs[1]);
162 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1);
163 PUSH_DATA (push, vp->max_out);
164 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1);
165 PUSH_DATA (push, vp->max_gpr);
166 BEGIN_NV04(push, NV50_3D(VP_START_ID), 1);
167 PUSH_DATA (push, vp->code_base);
168 }
169
170 void
171 nv50_fragprog_validate(struct nv50_context *nv50)
172 {
173 struct nouveau_pushbuf *push = nv50->base.pushbuf;
174 struct nv50_program *fp = nv50->fragprog;
175 struct pipe_rasterizer_state *rast = &nv50->rast->pipe;
176
177 if (!fp || !rast)
178 return;
179
180 if (nv50->zsa && nv50->zsa->pipe.alpha.enabled) {
181 struct pipe_framebuffer_state *fb = &nv50->framebuffer;
182 bool blendable = fb->nr_cbufs == 0 || !fb->cbufs[0] ||
183 nv50->screen->base.base.is_format_supported(
184 &nv50->screen->base.base,
185 fb->cbufs[0]->format,
186 fb->cbufs[0]->texture->target,
187 fb->cbufs[0]->texture->nr_samples,
188 PIPE_BIND_BLENDABLE);
189 /* If we already have alphatest code, we have to keep updating
190 * it. However we only have to have different code if the current RT0 is
191 * non-blendable. Otherwise we just set it to always pass and use the
192 * hardware alpha test.
193 */
194 if (fp->fp.alphatest || !blendable) {
195 uint8_t alphatest = PIPE_FUNC_ALWAYS + 1;
196 if (!blendable)
197 alphatest = nv50->zsa->pipe.alpha.func + 1;
198 if (!fp->fp.alphatest)
199 nv50_program_destroy(nv50, fp);
200 else if (fp->mem && fp->fp.alphatest != alphatest)
201 nouveau_heap_free(&fp->mem);
202
203 fp->fp.alphatest = alphatest;
204 }
205 } else if (fp->fp.alphatest && fp->fp.alphatest != PIPE_FUNC_ALWAYS + 1) {
206 /* Alpha test is disabled but we have a shader where it's filled
207 * in. Make sure to reset the function to 'always', otherwise it'll end
208 * up discarding fragments incorrectly.
209 */
210 if (fp->mem)
211 nouveau_heap_free(&fp->mem);
212
213 fp->fp.alphatest = PIPE_FUNC_ALWAYS + 1;
214 }
215
216 if (fp->fp.force_persample_interp != rast->force_persample_interp) {
217 /* Force the program to be reuploaded, which will trigger interp fixups
218 * to get applied
219 */
220 if (fp->mem)
221 nouveau_heap_free(&fp->mem);
222
223 fp->fp.force_persample_interp = rast->force_persample_interp;
224 }
225
226 if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_MIN_SAMPLES)))
227 return;
228
229 if (!nv50_program_validate(nv50, fp))
230 return;
231 nv50_program_update_context_state(nv50, fp, 1);
232
233 BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1);
234 PUSH_DATA (push, fp->max_gpr);
235 BEGIN_NV04(push, NV50_3D(FP_RESULT_COUNT), 1);
236 PUSH_DATA (push, fp->max_out);
237 BEGIN_NV04(push, NV50_3D(FP_CONTROL), 1);
238 PUSH_DATA (push, fp->fp.flags[0]);
239 BEGIN_NV04(push, NV50_3D(FP_CTRL_UNK196C), 1);
240 PUSH_DATA (push, fp->fp.flags[1]);
241 BEGIN_NV04(push, NV50_3D(FP_START_ID), 1);
242 PUSH_DATA (push, fp->code_base);
243
244 if (nv50->screen->tesla->oclass >= NVA3_3D_CLASS) {
245 BEGIN_NV04(push, SUBC_3D(NVA3_3D_FP_MULTISAMPLE), 1);
246 if (nv50->min_samples > 1 || fp->fp.has_samplemask)
247 PUSH_DATA(push,
248 NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE |
249 (NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK *
250 fp->fp.has_samplemask));
251 else
252 PUSH_DATA(push, 0);
253 }
254 }
255
256 void
257 nv50_gmtyprog_validate(struct nv50_context *nv50)
258 {
259 struct nouveau_pushbuf *push = nv50->base.pushbuf;
260 struct nv50_program *gp = nv50->gmtyprog;
261
262 if (gp) {
263 if (!nv50_program_validate(nv50, gp))
264 return;
265 BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_TEMP), 1);
266 PUSH_DATA (push, gp->max_gpr);
267 BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_RESULT), 1);
268 PUSH_DATA (push, gp->max_out);
269 BEGIN_NV04(push, NV50_3D(GP_OUTPUT_PRIMITIVE_TYPE), 1);
270 PUSH_DATA (push, gp->gp.prim_type);
271 BEGIN_NV04(push, NV50_3D(GP_VERTEX_OUTPUT_COUNT), 1);
272 PUSH_DATA (push, gp->gp.vert_count);
273 BEGIN_NV04(push, NV50_3D(GP_START_ID), 1);
274 PUSH_DATA (push, gp->code_base);
275
276 nv50->state.prim_size = gp->gp.prim_type; /* enum matches vertex count */
277 }
278 nv50_program_update_context_state(nv50, gp, 2);
279
280 /* GP_ENABLE is updated in linkage validation */
281 }
282
283 void
284 nv50_compprog_validate(struct nv50_context *nv50)
285 {
286 struct nouveau_pushbuf *push = nv50->base.pushbuf;
287 struct nv50_program *cp = nv50->compprog;
288
289 if (cp && !nv50_program_validate(nv50, cp))
290 return;
291
292 BEGIN_NV04(push, NV50_CP(CODE_CB_FLUSH), 1);
293 PUSH_DATA (push, 0);
294 }
295
296 static void
297 nv50_sprite_coords_validate(struct nv50_context *nv50)
298 {
299 struct nouveau_pushbuf *push = nv50->base.pushbuf;
300 uint32_t pntc[8], mode;
301 struct nv50_program *fp = nv50->fragprog;
302 unsigned i, c;
303 unsigned m = (nv50->state.interpolant_ctrl >> 8) & 0xff;
304
305 if (!nv50->rast->pipe.point_quad_rasterization) {
306 if (nv50->state.point_sprite) {
307 BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8);
308 for (i = 0; i < 8; ++i)
309 PUSH_DATA(push, 0);
310
311 nv50->state.point_sprite = false;
312 }
313 return;
314 } else {
315 nv50->state.point_sprite = true;
316 }
317
318 memset(pntc, 0, sizeof(pntc));
319
320 for (i = 0; i < fp->in_nr; i++) {
321 unsigned n = util_bitcount(fp->in[i].mask);
322
323 if (fp->in[i].sn != TGSI_SEMANTIC_GENERIC) {
324 m += n;
325 continue;
326 }
327 if (!(nv50->rast->pipe.sprite_coord_enable & (1 << fp->in[i].si))) {
328 m += n;
329 continue;
330 }
331
332 for (c = 0; c < 4; ++c) {
333 if (fp->in[i].mask & (1 << c)) {
334 pntc[m / 8] |= (c + 1) << ((m % 8) * 4);
335 ++m;
336 }
337 }
338 }
339
340 if (nv50->rast->pipe.sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
341 mode = 0x00;
342 else
343 mode = 0x10;
344
345 BEGIN_NV04(push, NV50_3D(POINT_SPRITE_CTRL), 1);
346 PUSH_DATA (push, mode);
347
348 BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8);
349 PUSH_DATAp(push, pntc, 8);
350 }
351
352 /* Validate state derived from shaders and the rasterizer cso. */
353 void
354 nv50_validate_derived_rs(struct nv50_context *nv50)
355 {
356 struct nouveau_pushbuf *push = nv50->base.pushbuf;
357 uint32_t color, psize;
358
359 nv50_sprite_coords_validate(nv50);
360
361 if (nv50->state.rasterizer_discard != nv50->rast->pipe.rasterizer_discard) {
362 nv50->state.rasterizer_discard = nv50->rast->pipe.rasterizer_discard;
363 BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
364 PUSH_DATA (push, !nv50->rast->pipe.rasterizer_discard);
365 }
366
367 if (nv50->dirty_3d & NV50_NEW_3D_FRAGPROG)
368 return;
369 psize = nv50->state.semantic_psize & ~NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK;
370 color = nv50->state.semantic_color & ~NV50_3D_SEMANTIC_COLOR_CLMP_EN;
371
372 if (nv50->rast->pipe.clamp_vertex_color)
373 color |= NV50_3D_SEMANTIC_COLOR_CLMP_EN;
374
375 if (color != nv50->state.semantic_color) {
376 nv50->state.semantic_color = color;
377 BEGIN_NV04(push, NV50_3D(SEMANTIC_COLOR), 1);
378 PUSH_DATA (push, color);
379 }
380
381 if (nv50->rast->pipe.point_size_per_vertex)
382 psize |= NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK;
383
384 if (psize != nv50->state.semantic_psize) {
385 nv50->state.semantic_psize = psize;
386 BEGIN_NV04(push, NV50_3D(SEMANTIC_PTSZ), 1);
387 PUSH_DATA (push, psize);
388 }
389 }
390
391 static int
392 nv50_vec4_map(uint8_t *map, int mid, uint32_t lin[4],
393 struct nv50_varying *in, struct nv50_varying *out)
394 {
395 int c;
396 uint8_t mv = out->mask, mf = in->mask, oid = out->hw;
397
398 for (c = 0; c < 4; ++c) {
399 if (mf & 1) {
400 if (in->linear)
401 lin[mid / 32] |= 1 << (mid % 32);
402 if (mv & 1)
403 map[mid] = oid;
404 else
405 if (c == 3)
406 map[mid] |= 1;
407 ++mid;
408 }
409
410 oid += mv & 1;
411 mf >>= 1;
412 mv >>= 1;
413 }
414
415 return mid;
416 }
417
418 void
419 nv50_fp_linkage_validate(struct nv50_context *nv50)
420 {
421 struct nouveau_pushbuf *push = nv50->base.pushbuf;
422 struct nv50_program *vp = nv50->gmtyprog ? nv50->gmtyprog : nv50->vertprog;
423 struct nv50_program *fp = nv50->fragprog;
424 struct nv50_varying dummy;
425 int i, n, c, m;
426 uint32_t primid = 0;
427 uint32_t layerid = 0;
428 uint32_t viewportid = 0;
429 uint32_t psiz = 0x000;
430 uint32_t interp = fp->fp.interp;
431 uint32_t colors = fp->fp.colors;
432 uint32_t clpd_nr = util_last_bit(vp->vp.clip_enable | vp->vp.cull_enable);
433 uint32_t lin[4];
434 uint8_t map[64];
435 uint8_t so_map[64];
436
437 if (!(nv50->dirty_3d & (NV50_NEW_3D_VERTPROG |
438 NV50_NEW_3D_FRAGPROG |
439 NV50_NEW_3D_GMTYPROG))) {
440 uint8_t bfc, ffc;
441 ffc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK);
442 bfc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK)
443 >> 8;
444 if (nv50->rast->pipe.light_twoside == ((ffc == bfc) ? 0 : 1))
445 return;
446 }
447
448 memset(lin, 0x00, sizeof(lin));
449
450 /* XXX: in buggy-endian mode, is the first element of map (u32)0x000000xx
451 * or is it the first byte ?
452 */
453 memset(map, nv50->gmtyprog ? 0x80 : 0x40, sizeof(map));
454
455 dummy.mask = 0xf; /* map all components of HPOS */
456 dummy.linear = 0;
457 m = nv50_vec4_map(map, 0, lin, &dummy, &vp->out[0]);
458
459 for (c = 0; c < clpd_nr; ++c)
460 map[m++] = vp->vp.clpd[c / 4] + (c % 4);
461
462 colors |= m << 8; /* adjust BFC0 id */
463
464 dummy.mask = 0x0;
465
466 /* if light_twoside is active, FFC0_ID == BFC0_ID is invalid */
467 if (nv50->rast->pipe.light_twoside) {
468 for (i = 0; i < 2; ++i) {
469 n = vp->vp.bfc[i];
470 if (fp->vp.bfc[i] >= fp->in_nr)
471 continue;
472 m = nv50_vec4_map(map, m, lin, &fp->in[fp->vp.bfc[i]],
473 (n < vp->out_nr) ? &vp->out[n] : &dummy);
474 }
475 }
476 colors += m - 4; /* adjust FFC0 id */
477 interp |= m << 8; /* set map id where 'normal' FP inputs start */
478
479 for (i = 0; i < fp->in_nr; ++i) {
480 for (n = 0; n < vp->out_nr; ++n)
481 if (vp->out[n].sn == fp->in[i].sn &&
482 vp->out[n].si == fp->in[i].si)
483 break;
484 switch (fp->in[i].sn) {
485 case TGSI_SEMANTIC_PRIMID:
486 primid = m;
487 break;
488 case TGSI_SEMANTIC_LAYER:
489 layerid = m;
490 break;
491 case TGSI_SEMANTIC_VIEWPORT_INDEX:
492 viewportid = m;
493 break;
494 }
495 m = nv50_vec4_map(map, m, lin,
496 &fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy);
497 }
498
499 if (vp->gp.has_layer && !layerid) {
500 layerid = m;
501 map[m++] = vp->gp.layerid;
502 }
503
504 if (vp->gp.has_viewport && !viewportid) {
505 viewportid = m;
506 map[m++] = vp->gp.viewportid;
507 }
508
509 if (nv50->rast->pipe.point_size_per_vertex) {
510 psiz = (m << 4) | 1;
511 map[m++] = vp->vp.psiz;
512 }
513
514 if (nv50->rast->pipe.clamp_vertex_color)
515 colors |= NV50_3D_SEMANTIC_COLOR_CLMP_EN;
516
517 if (unlikely(vp->so)) {
518 /* Slot i in STRMOUT_MAP specifies the offset where slot i in RESULT_MAP
519 * gets written.
520 *
521 * TODO:
522 * Inverting vp->so->map (output -> offset) would probably speed this up.
523 */
524 memset(so_map, 0, sizeof(so_map));
525 for (i = 0; i < vp->so->map_size; ++i) {
526 if (vp->so->map[i] == 0xff)
527 continue;
528 for (c = 0; c < m; ++c)
529 if (map[c] == vp->so->map[i] && !so_map[c])
530 break;
531 if (c == m) {
532 c = m;
533 map[m++] = vp->so->map[i];
534 }
535 so_map[c] = 0x80 | i;
536 }
537 for (c = m; c & 3; ++c)
538 so_map[c] = 0;
539 }
540
541 n = (m + 3) / 4;
542 assert(m <= 64);
543
544 if (unlikely(nv50->gmtyprog)) {
545 BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP_SIZE), 1);
546 PUSH_DATA (push, m);
547 BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP(0)), n);
548 PUSH_DATAp(push, map, n);
549 } else {
550 BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1);
551 PUSH_DATA (push, vp->vp.attrs[2] | fp->vp.attrs[2]);
552
553 BEGIN_NV04(push, NV50_3D(SEMANTIC_PRIM_ID), 1);
554 PUSH_DATA (push, primid);
555
556 assert(m > 0);
557 BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1);
558 PUSH_DATA (push, m);
559 BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n);
560 PUSH_DATAp(push, map, n);
561 }
562
563 BEGIN_NV04(push, NV50_3D(GP_VIEWPORT_ID_ENABLE), 5);
564 PUSH_DATA (push, vp->gp.has_viewport);
565 PUSH_DATA (push, colors);
566 PUSH_DATA (push, (clpd_nr << 8) | 4);
567 PUSH_DATA (push, layerid);
568 PUSH_DATA (push, psiz);
569
570 BEGIN_NV04(push, NV50_3D(SEMANTIC_VIEWPORT), 1);
571 PUSH_DATA (push, viewportid);
572
573 BEGIN_NV04(push, NV50_3D(LAYER), 1);
574 PUSH_DATA (push, vp->gp.has_layer << 16);
575
576 BEGIN_NV04(push, NV50_3D(FP_INTERPOLANT_CTRL), 1);
577 PUSH_DATA (push, interp);
578
579 nv50->state.interpolant_ctrl = interp;
580
581 nv50->state.semantic_color = colors;
582 nv50->state.semantic_psize = psiz;
583
584 BEGIN_NV04(push, NV50_3D(NOPERSPECTIVE_BITMAP(0)), 4);
585 PUSH_DATAp(push, lin, 4);
586
587 BEGIN_NV04(push, NV50_3D(GP_ENABLE), 1);
588 PUSH_DATA (push, nv50->gmtyprog ? 1 : 0);
589
590 if (vp->so) {
591 BEGIN_NV04(push, NV50_3D(STRMOUT_MAP(0)), n);
592 PUSH_DATAp(push, so_map, n);
593 }
594 }
595
596 static int
597 nv50_vp_gp_mapping(uint8_t *map, int m,
598 struct nv50_program *vp, struct nv50_program *gp)
599 {
600 int i, j, c;
601
602 for (i = 0; i < gp->in_nr; ++i) {
603 uint8_t oid = 0, mv = 0, mg = gp->in[i].mask;
604
605 for (j = 0; j < vp->out_nr; ++j) {
606 if (vp->out[j].sn == gp->in[i].sn &&
607 vp->out[j].si == gp->in[i].si) {
608 mv = vp->out[j].mask;
609 oid = vp->out[j].hw;
610 break;
611 }
612 }
613
614 for (c = 0; c < 4; ++c, mv >>= 1, mg >>= 1) {
615 if (mg & mv & 1)
616 map[m++] = oid;
617 else
618 if (mg & 1)
619 map[m++] = (c == 3) ? 0x41 : 0x40;
620 oid += mv & 1;
621 }
622 }
623 if (!m)
624 map[m++] = 0;
625 return m;
626 }
627
628 void
629 nv50_gp_linkage_validate(struct nv50_context *nv50)
630 {
631 struct nouveau_pushbuf *push = nv50->base.pushbuf;
632 struct nv50_program *vp = nv50->vertprog;
633 struct nv50_program *gp = nv50->gmtyprog;
634 int m = 0;
635 int n;
636 uint8_t map[64];
637
638 if (!gp)
639 return;
640 memset(map, 0, sizeof(map));
641
642 m = nv50_vp_gp_mapping(map, m, vp, gp);
643
644 n = (m + 3) / 4;
645
646 BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1);
647 PUSH_DATA (push, vp->vp.attrs[2] | gp->vp.attrs[2]);
648
649 assert(m > 0);
650 BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1);
651 PUSH_DATA (push, m);
652 BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n);
653 PUSH_DATAp(push, map, n);
654 }
655
656 void
657 nv50_stream_output_validate(struct nv50_context *nv50)
658 {
659 struct nouveau_pushbuf *push = nv50->base.pushbuf;
660 struct nv50_stream_output_state *so;
661 uint32_t ctrl;
662 unsigned i;
663 unsigned prims = ~0;
664
665 so = nv50->gmtyprog ? nv50->gmtyprog->so : nv50->vertprog->so;
666
667 BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1);
668 PUSH_DATA (push, 0);
669 if (!so || !nv50->num_so_targets) {
670 if (nv50->screen->base.class_3d < NVA0_3D_CLASS) {
671 BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1);
672 PUSH_DATA (push, 0);
673 }
674 BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1);
675 PUSH_DATA (push, 1);
676 return;
677 }
678
679 /* previous TFB needs to complete */
680 if (nv50->screen->base.class_3d < NVA0_3D_CLASS) {
681 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
682 PUSH_DATA (push, 0);
683 }
684
685 ctrl = so->ctrl;
686 if (nv50->screen->base.class_3d >= NVA0_3D_CLASS)
687 ctrl |= NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET;
688
689 BEGIN_NV04(push, NV50_3D(STRMOUT_BUFFERS_CTRL), 1);
690 PUSH_DATA (push, ctrl);
691
692 for (i = 0; i < nv50->num_so_targets; ++i) {
693 struct nv50_so_target *targ = nv50_so_target(nv50->so_target[i]);
694 struct nv04_resource *buf = nv04_resource(targ->pipe.buffer);
695
696 const unsigned n = nv50->screen->base.class_3d >= NVA0_3D_CLASS ? 4 : 3;
697
698 if (n == 4 && !targ->clean)
699 nv84_hw_query_fifo_wait(push, nv50_query(targ->pq));
700 BEGIN_NV04(push, NV50_3D(STRMOUT_ADDRESS_HIGH(i)), n);
701 PUSH_DATAh(push, buf->address + targ->pipe.buffer_offset);
702 PUSH_DATA (push, buf->address + targ->pipe.buffer_offset);
703 PUSH_DATA (push, so->num_attribs[i]);
704 if (n == 4) {
705 PUSH_DATA(push, targ->pipe.buffer_size);
706 if (!targ->clean) {
707 assert(targ->pq);
708 nv50_hw_query_pushbuf_submit(push, NVA0_3D_STRMOUT_OFFSET(i),
709 nv50_query(targ->pq), 0x4);
710 } else {
711 BEGIN_NV04(push, NVA0_3D(STRMOUT_OFFSET(i)), 1);
712 PUSH_DATA(push, 0);
713 targ->clean = false;
714 }
715 } else {
716 const unsigned limit = targ->pipe.buffer_size /
717 (so->stride[i] * nv50->state.prim_size);
718 prims = MIN2(prims, limit);
719 }
720 targ->stride = so->stride[i];
721 BCTX_REFN(nv50->bufctx_3d, 3D_SO, buf, WR);
722 }
723 if (prims != ~0) {
724 BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1);
725 PUSH_DATA (push, prims);
726 }
727 BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1);
728 PUSH_DATA (push, 1);
729 BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1);
730 PUSH_DATA (push, 1);
731 }