2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
23 #include "pipe/p_defines.h"
24 #include "util/u_framebuffer.h"
25 #include "util/u_helpers.h"
26 #include "util/u_inlines.h"
27 #include "util/u_transfer.h"
28 #include "util/format_srgb.h"
30 #include "tgsi/tgsi_parse.h"
32 #include "nv50/nv50_stateobj.h"
33 #include "nv50/nv50_context.h"
34 #include "nv50/nv50_query_hw.h"
36 #include "nv50/nv50_3d.xml.h"
37 #include "nv50/g80_texture.xml.h"
39 #include "nouveau_gldefs.h"
42 * ! pipe_sampler_state.normalized_coords is ignored - rectangle textures will
43 * use non-normalized coordinates, everything else won't
44 * (The relevant bit is in the TIC entry and not the TSC entry.)
46 * ! pipe_sampler_state.seamless_cube_map is ignored - seamless filtering is
47 * always activated on NVA0 +
48 * (Give me the global bit, otherwise it's not worth the CPU work.)
50 * ! pipe_sampler_state.border_color is not swizzled according to the texture
51 * swizzle in pipe_sampler_view
52 * (This will be ugly with indirect independent texture/sampler access,
53 * we'd have to emulate the logic in the shader. GL doesn't have that,
54 * D3D doesn't have swizzle, if we knew what we were implementing we'd be
57 * ! pipe_rasterizer_state.line_last_pixel is ignored - it is never drawn
59 * ! pipe_rasterizer_state.flatshade_first also applies to QUADS
60 * (There's a GL query for that, forcing an exception is just ridiculous.)
62 * ! pipe_rasterizer_state.sprite_coord_enable is masked with 0xff on NVC0
63 * (The hardware only has 8 slots meant for TexCoord and we have to assign
64 * in advance to maintain elegant separate shader objects.)
67 static inline uint32_t
68 nv50_colormask(unsigned mask
)
72 if (mask
& PIPE_MASK_R
)
74 if (mask
& PIPE_MASK_G
)
76 if (mask
& PIPE_MASK_B
)
78 if (mask
& PIPE_MASK_A
)
84 #define NV50_BLEND_FACTOR_CASE(a, b) \
85 case PIPE_BLENDFACTOR_##a: return NV50_BLEND_FACTOR_##b
87 static inline uint32_t
88 nv50_blend_fac(unsigned factor
)
91 NV50_BLEND_FACTOR_CASE(ONE
, ONE
);
92 NV50_BLEND_FACTOR_CASE(SRC_COLOR
, SRC_COLOR
);
93 NV50_BLEND_FACTOR_CASE(SRC_ALPHA
, SRC_ALPHA
);
94 NV50_BLEND_FACTOR_CASE(DST_ALPHA
, DST_ALPHA
);
95 NV50_BLEND_FACTOR_CASE(DST_COLOR
, DST_COLOR
);
96 NV50_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE
, SRC_ALPHA_SATURATE
);
97 NV50_BLEND_FACTOR_CASE(CONST_COLOR
, CONSTANT_COLOR
);
98 NV50_BLEND_FACTOR_CASE(CONST_ALPHA
, CONSTANT_ALPHA
);
99 NV50_BLEND_FACTOR_CASE(SRC1_COLOR
, SRC1_COLOR
);
100 NV50_BLEND_FACTOR_CASE(SRC1_ALPHA
, SRC1_ALPHA
);
101 NV50_BLEND_FACTOR_CASE(ZERO
, ZERO
);
102 NV50_BLEND_FACTOR_CASE(INV_SRC_COLOR
, ONE_MINUS_SRC_COLOR
);
103 NV50_BLEND_FACTOR_CASE(INV_SRC_ALPHA
, ONE_MINUS_SRC_ALPHA
);
104 NV50_BLEND_FACTOR_CASE(INV_DST_ALPHA
, ONE_MINUS_DST_ALPHA
);
105 NV50_BLEND_FACTOR_CASE(INV_DST_COLOR
, ONE_MINUS_DST_COLOR
);
106 NV50_BLEND_FACTOR_CASE(INV_CONST_COLOR
, ONE_MINUS_CONSTANT_COLOR
);
107 NV50_BLEND_FACTOR_CASE(INV_CONST_ALPHA
, ONE_MINUS_CONSTANT_ALPHA
);
108 NV50_BLEND_FACTOR_CASE(INV_SRC1_COLOR
, ONE_MINUS_SRC1_COLOR
);
109 NV50_BLEND_FACTOR_CASE(INV_SRC1_ALPHA
, ONE_MINUS_SRC1_ALPHA
);
111 return NV50_BLEND_FACTOR_ZERO
;
116 nv50_blend_state_create(struct pipe_context
*pipe
,
117 const struct pipe_blend_state
*cso
)
119 struct nv50_blend_stateobj
*so
= CALLOC_STRUCT(nv50_blend_stateobj
);
121 bool emit_common_func
= cso
->rt
[0].blend_enable
;
123 if (nv50_context(pipe
)->screen
->tesla
->oclass
>= NVA3_3D_CLASS
) {
124 SB_BEGIN_3D(so
, BLEND_INDEPENDENT
, 1);
125 SB_DATA (so
, cso
->independent_blend_enable
);
130 SB_BEGIN_3D(so
, COLOR_MASK_COMMON
, 1);
131 SB_DATA (so
, !cso
->independent_blend_enable
);
133 SB_BEGIN_3D(so
, BLEND_ENABLE_COMMON
, 1);
134 SB_DATA (so
, !cso
->independent_blend_enable
);
136 if (cso
->independent_blend_enable
) {
137 SB_BEGIN_3D(so
, BLEND_ENABLE(0), 8);
138 for (i
= 0; i
< 8; ++i
) {
139 SB_DATA(so
, cso
->rt
[i
].blend_enable
);
140 if (cso
->rt
[i
].blend_enable
)
141 emit_common_func
= true;
144 if (nv50_context(pipe
)->screen
->tesla
->oclass
>= NVA3_3D_CLASS
) {
145 emit_common_func
= false;
147 for (i
= 0; i
< 8; ++i
) {
148 if (!cso
->rt
[i
].blend_enable
)
150 SB_BEGIN_3D_(so
, NVA3_3D_IBLEND_EQUATION_RGB(i
), 6);
151 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[i
].rgb_func
));
152 SB_DATA (so
, nv50_blend_fac(cso
->rt
[i
].rgb_src_factor
));
153 SB_DATA (so
, nv50_blend_fac(cso
->rt
[i
].rgb_dst_factor
));
154 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[i
].alpha_func
));
155 SB_DATA (so
, nv50_blend_fac(cso
->rt
[i
].alpha_src_factor
));
156 SB_DATA (so
, nv50_blend_fac(cso
->rt
[i
].alpha_dst_factor
));
160 SB_BEGIN_3D(so
, BLEND_ENABLE(0), 1);
161 SB_DATA (so
, cso
->rt
[0].blend_enable
);
164 if (emit_common_func
) {
165 SB_BEGIN_3D(so
, BLEND_EQUATION_RGB
, 5);
166 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[0].rgb_func
));
167 SB_DATA (so
, nv50_blend_fac(cso
->rt
[0].rgb_src_factor
));
168 SB_DATA (so
, nv50_blend_fac(cso
->rt
[0].rgb_dst_factor
));
169 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[0].alpha_func
));
170 SB_DATA (so
, nv50_blend_fac(cso
->rt
[0].alpha_src_factor
));
171 SB_BEGIN_3D(so
, BLEND_FUNC_DST_ALPHA
, 1);
172 SB_DATA (so
, nv50_blend_fac(cso
->rt
[0].alpha_dst_factor
));
175 if (cso
->logicop_enable
) {
176 SB_BEGIN_3D(so
, LOGIC_OP_ENABLE
, 2);
178 SB_DATA (so
, nvgl_logicop_func(cso
->logicop_func
));
180 SB_BEGIN_3D(so
, LOGIC_OP_ENABLE
, 1);
184 if (cso
->independent_blend_enable
) {
185 SB_BEGIN_3D(so
, COLOR_MASK(0), 8);
186 for (i
= 0; i
< 8; ++i
)
187 SB_DATA(so
, nv50_colormask(cso
->rt
[i
].colormask
));
189 SB_BEGIN_3D(so
, COLOR_MASK(0), 1);
190 SB_DATA (so
, nv50_colormask(cso
->rt
[0].colormask
));
193 assert(so
->size
<= ARRAY_SIZE(so
->state
));
198 nv50_blend_state_bind(struct pipe_context
*pipe
, void *hwcso
)
200 struct nv50_context
*nv50
= nv50_context(pipe
);
203 nv50
->dirty_3d
|= NV50_NEW_3D_BLEND
;
207 nv50_blend_state_delete(struct pipe_context
*pipe
, void *hwcso
)
212 /* NOTE: ignoring line_last_pixel */
214 nv50_rasterizer_state_create(struct pipe_context
*pipe
,
215 const struct pipe_rasterizer_state
*cso
)
217 struct nv50_rasterizer_stateobj
*so
;
220 so
= CALLOC_STRUCT(nv50_rasterizer_stateobj
);
225 #ifndef NV50_SCISSORS_CLIPPING
226 for (int i
= 0; i
< NV50_MAX_VIEWPORTS
; i
++) {
227 SB_BEGIN_3D(so
, SCISSOR_ENABLE(i
), 1);
228 SB_DATA (so
, cso
->scissor
);
232 SB_BEGIN_3D(so
, SHADE_MODEL
, 1);
233 SB_DATA (so
, cso
->flatshade
? NV50_3D_SHADE_MODEL_FLAT
:
234 NV50_3D_SHADE_MODEL_SMOOTH
);
235 SB_BEGIN_3D(so
, PROVOKING_VERTEX_LAST
, 1);
236 SB_DATA (so
, !cso
->flatshade_first
);
237 SB_BEGIN_3D(so
, VERTEX_TWO_SIDE_ENABLE
, 1);
238 SB_DATA (so
, cso
->light_twoside
);
240 SB_BEGIN_3D(so
, FRAG_COLOR_CLAMP_EN
, 1);
241 SB_DATA (so
, cso
->clamp_fragment_color
? 0x11111111 : 0x00000000);
243 SB_BEGIN_3D(so
, MULTISAMPLE_ENABLE
, 1);
244 SB_DATA (so
, cso
->multisample
);
246 SB_BEGIN_3D(so
, LINE_WIDTH
, 1);
247 SB_DATA (so
, fui(cso
->line_width
));
248 SB_BEGIN_3D(so
, LINE_SMOOTH_ENABLE
, 1);
249 SB_DATA (so
, cso
->line_smooth
);
251 SB_BEGIN_3D(so
, LINE_STIPPLE_ENABLE
, 1);
252 if (cso
->line_stipple_enable
) {
254 SB_BEGIN_3D(so
, LINE_STIPPLE
, 1);
255 SB_DATA (so
, (cso
->line_stipple_pattern
<< 8) |
256 cso
->line_stipple_factor
);
261 if (!cso
->point_size_per_vertex
) {
262 SB_BEGIN_3D(so
, POINT_SIZE
, 1);
263 SB_DATA (so
, fui(cso
->point_size
));
265 SB_BEGIN_3D(so
, POINT_SPRITE_ENABLE
, 1);
266 SB_DATA (so
, cso
->point_quad_rasterization
);
267 SB_BEGIN_3D(so
, POINT_SMOOTH_ENABLE
, 1);
268 SB_DATA (so
, cso
->point_smooth
);
270 SB_BEGIN_3D(so
, POLYGON_MODE_FRONT
, 3);
271 SB_DATA (so
, nvgl_polygon_mode(cso
->fill_front
));
272 SB_DATA (so
, nvgl_polygon_mode(cso
->fill_back
));
273 SB_DATA (so
, cso
->poly_smooth
);
275 SB_BEGIN_3D(so
, CULL_FACE_ENABLE
, 3);
276 SB_DATA (so
, cso
->cull_face
!= PIPE_FACE_NONE
);
277 SB_DATA (so
, cso
->front_ccw
? NV50_3D_FRONT_FACE_CCW
:
278 NV50_3D_FRONT_FACE_CW
);
279 switch (cso
->cull_face
) {
280 case PIPE_FACE_FRONT_AND_BACK
:
281 SB_DATA(so
, NV50_3D_CULL_FACE_FRONT_AND_BACK
);
283 case PIPE_FACE_FRONT
:
284 SB_DATA(so
, NV50_3D_CULL_FACE_FRONT
);
288 SB_DATA(so
, NV50_3D_CULL_FACE_BACK
);
292 SB_BEGIN_3D(so
, POLYGON_STIPPLE_ENABLE
, 1);
293 SB_DATA (so
, cso
->poly_stipple_enable
);
294 SB_BEGIN_3D(so
, POLYGON_OFFSET_POINT_ENABLE
, 3);
295 SB_DATA (so
, cso
->offset_point
);
296 SB_DATA (so
, cso
->offset_line
);
297 SB_DATA (so
, cso
->offset_tri
);
299 if (cso
->offset_point
|| cso
->offset_line
|| cso
->offset_tri
) {
300 SB_BEGIN_3D(so
, POLYGON_OFFSET_FACTOR
, 1);
301 SB_DATA (so
, fui(cso
->offset_scale
));
302 SB_BEGIN_3D(so
, POLYGON_OFFSET_UNITS
, 1);
303 SB_DATA (so
, fui(cso
->offset_units
* 2.0f
));
304 SB_BEGIN_3D(so
, POLYGON_OFFSET_CLAMP
, 1);
305 SB_DATA (so
, fui(cso
->offset_clamp
));
308 if (cso
->depth_clip
) {
312 NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR
|
313 NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR
|
314 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1
;
316 #ifndef NV50_SCISSORS_CLIPPING
318 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7
|
319 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1
;
321 SB_BEGIN_3D(so
, VIEW_VOLUME_CLIP_CTRL
, 1);
324 SB_BEGIN_3D(so
, DEPTH_CLIP_NEGATIVE_Z
, 1);
325 SB_DATA (so
, cso
->clip_halfz
);
327 SB_BEGIN_3D(so
, PIXEL_CENTER_INTEGER
, 1);
328 SB_DATA (so
, !cso
->half_pixel_center
);
330 assert(so
->size
<= ARRAY_SIZE(so
->state
));
335 nv50_rasterizer_state_bind(struct pipe_context
*pipe
, void *hwcso
)
337 struct nv50_context
*nv50
= nv50_context(pipe
);
340 nv50
->dirty_3d
|= NV50_NEW_3D_RASTERIZER
;
344 nv50_rasterizer_state_delete(struct pipe_context
*pipe
, void *hwcso
)
350 nv50_zsa_state_create(struct pipe_context
*pipe
,
351 const struct pipe_depth_stencil_alpha_state
*cso
)
353 struct nv50_zsa_stateobj
*so
= CALLOC_STRUCT(nv50_zsa_stateobj
);
357 SB_BEGIN_3D(so
, DEPTH_WRITE_ENABLE
, 1);
358 SB_DATA (so
, cso
->depth
.writemask
);
359 SB_BEGIN_3D(so
, DEPTH_TEST_ENABLE
, 1);
360 if (cso
->depth
.enabled
) {
362 SB_BEGIN_3D(so
, DEPTH_TEST_FUNC
, 1);
363 SB_DATA (so
, nvgl_comparison_op(cso
->depth
.func
));
368 SB_BEGIN_3D(so
, DEPTH_BOUNDS_EN
, 1);
369 if (cso
->depth
.bounds_test
) {
371 SB_BEGIN_3D(so
, DEPTH_BOUNDS(0), 2);
372 SB_DATA (so
, fui(cso
->depth
.bounds_min
));
373 SB_DATA (so
, fui(cso
->depth
.bounds_max
));
378 if (cso
->stencil
[0].enabled
) {
379 SB_BEGIN_3D(so
, STENCIL_ENABLE
, 5);
381 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].fail_op
));
382 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].zfail_op
));
383 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].zpass_op
));
384 SB_DATA (so
, nvgl_comparison_op(cso
->stencil
[0].func
));
385 SB_BEGIN_3D(so
, STENCIL_FRONT_MASK
, 2);
386 SB_DATA (so
, cso
->stencil
[0].writemask
);
387 SB_DATA (so
, cso
->stencil
[0].valuemask
);
389 SB_BEGIN_3D(so
, STENCIL_ENABLE
, 1);
393 if (cso
->stencil
[1].enabled
) {
394 assert(cso
->stencil
[0].enabled
);
395 SB_BEGIN_3D(so
, STENCIL_TWO_SIDE_ENABLE
, 5);
397 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].fail_op
));
398 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].zfail_op
));
399 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].zpass_op
));
400 SB_DATA (so
, nvgl_comparison_op(cso
->stencil
[1].func
));
401 SB_BEGIN_3D(so
, STENCIL_BACK_MASK
, 2);
402 SB_DATA (so
, cso
->stencil
[1].writemask
);
403 SB_DATA (so
, cso
->stencil
[1].valuemask
);
405 SB_BEGIN_3D(so
, STENCIL_TWO_SIDE_ENABLE
, 1);
409 SB_BEGIN_3D(so
, ALPHA_TEST_ENABLE
, 1);
410 if (cso
->alpha
.enabled
) {
412 SB_BEGIN_3D(so
, ALPHA_TEST_REF
, 2);
413 SB_DATA (so
, fui(cso
->alpha
.ref_value
));
414 SB_DATA (so
, nvgl_comparison_op(cso
->alpha
.func
));
419 assert(so
->size
<= ARRAY_SIZE(so
->state
));
424 nv50_zsa_state_bind(struct pipe_context
*pipe
, void *hwcso
)
426 struct nv50_context
*nv50
= nv50_context(pipe
);
429 nv50
->dirty_3d
|= NV50_NEW_3D_ZSA
;
433 nv50_zsa_state_delete(struct pipe_context
*pipe
, void *hwcso
)
438 /* ====================== SAMPLERS AND TEXTURES ================================
441 static inline unsigned
442 nv50_tsc_wrap_mode(unsigned wrap
)
445 case PIPE_TEX_WRAP_REPEAT
:
446 return G80_TSC_WRAP_WRAP
;
447 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
448 return G80_TSC_WRAP_MIRROR
;
449 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
450 return G80_TSC_WRAP_CLAMP_TO_EDGE
;
451 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
452 return G80_TSC_WRAP_BORDER
;
453 case PIPE_TEX_WRAP_CLAMP
:
454 return G80_TSC_WRAP_CLAMP_OGL
;
455 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
456 return G80_TSC_WRAP_MIRROR_ONCE_CLAMP_TO_EDGE
;
457 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
458 return G80_TSC_WRAP_MIRROR_ONCE_BORDER
;
459 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
460 return G80_TSC_WRAP_MIRROR_ONCE_CLAMP_OGL
;
462 NOUVEAU_ERR("unknown wrap mode: %d\n", wrap
);
463 return G80_TSC_WRAP_WRAP
;
468 nv50_sampler_state_create(struct pipe_context
*pipe
,
469 const struct pipe_sampler_state
*cso
)
471 struct nv50_tsc_entry
*so
= MALLOC_STRUCT(nv50_tsc_entry
);
476 so
->tsc
[0] = (0x00026000 |
477 (nv50_tsc_wrap_mode(cso
->wrap_s
) << 0) |
478 (nv50_tsc_wrap_mode(cso
->wrap_t
) << 3) |
479 (nv50_tsc_wrap_mode(cso
->wrap_r
) << 6));
481 switch (cso
->mag_img_filter
) {
482 case PIPE_TEX_FILTER_LINEAR
:
483 so
->tsc
[1] = G80_TSC_1_MAG_FILTER_LINEAR
;
485 case PIPE_TEX_FILTER_NEAREST
:
487 so
->tsc
[1] = G80_TSC_1_MAG_FILTER_NEAREST
;
491 switch (cso
->min_img_filter
) {
492 case PIPE_TEX_FILTER_LINEAR
:
493 so
->tsc
[1] |= G80_TSC_1_MIN_FILTER_LINEAR
;
495 case PIPE_TEX_FILTER_NEAREST
:
497 so
->tsc
[1] |= G80_TSC_1_MIN_FILTER_NEAREST
;
501 switch (cso
->min_mip_filter
) {
502 case PIPE_TEX_MIPFILTER_LINEAR
:
503 so
->tsc
[1] |= G80_TSC_1_MIP_FILTER_LINEAR
;
505 case PIPE_TEX_MIPFILTER_NEAREST
:
506 so
->tsc
[1] |= G80_TSC_1_MIP_FILTER_NEAREST
;
508 case PIPE_TEX_MIPFILTER_NONE
:
510 so
->tsc
[1] |= G80_TSC_1_MIP_FILTER_NONE
;
514 if (nouveau_screen(pipe
->screen
)->class_3d
>= NVE4_3D_CLASS
) {
515 if (cso
->seamless_cube_map
)
516 so
->tsc
[1] |= GK104_TSC_1_CUBEMAP_INTERFACE_FILTERING
;
517 if (!cso
->normalized_coords
)
518 so
->tsc
[1] |= GK104_TSC_1_FLOAT_COORD_NORMALIZATION_FORCE_UNNORMALIZED_COORDS
;
520 so
->seamless_cube_map
= cso
->seamless_cube_map
;
523 if (cso
->max_anisotropy
>= 16)
524 so
->tsc
[0] |= (7 << 20);
526 if (cso
->max_anisotropy
>= 12)
527 so
->tsc
[0] |= (6 << 20);
529 so
->tsc
[0] |= (cso
->max_anisotropy
>> 1) << 20;
531 if (cso
->max_anisotropy
>= 4)
532 so
->tsc
[1] |= 6 << G80_TSC_1_TRILIN_OPT__SHIFT
;
534 if (cso
->max_anisotropy
>= 2)
535 so
->tsc
[1] |= 4 << G80_TSC_1_TRILIN_OPT__SHIFT
;
538 if (cso
->compare_mode
== PIPE_TEX_COMPARE_R_TO_TEXTURE
) {
539 /* NOTE: must be deactivated for non-shadow textures */
540 so
->tsc
[0] |= (1 << 9);
541 so
->tsc
[0] |= (nvgl_comparison_op(cso
->compare_func
) & 0x7) << 10;
544 f
[0] = CLAMP(cso
->lod_bias
, -16.0f
, 15.0f
);
545 so
->tsc
[1] |= ((int)(f
[0] * 256.0f
) & 0x1fff) << 12;
547 f
[0] = CLAMP(cso
->min_lod
, 0.0f
, 15.0f
);
548 f
[1] = CLAMP(cso
->max_lod
, 0.0f
, 15.0f
);
550 (((int)(f
[1] * 256.0f
) & 0xfff) << 12) | ((int)(f
[0] * 256.0f
) & 0xfff);
553 util_format_linear_float_to_srgb_8unorm(cso
->border_color
.f
[0]) << 24;
555 util_format_linear_float_to_srgb_8unorm(cso
->border_color
.f
[1]) << 12;
557 util_format_linear_float_to_srgb_8unorm(cso
->border_color
.f
[2]) << 20;
559 so
->tsc
[4] = fui(cso
->border_color
.f
[0]);
560 so
->tsc
[5] = fui(cso
->border_color
.f
[1]);
561 so
->tsc
[6] = fui(cso
->border_color
.f
[2]);
562 so
->tsc
[7] = fui(cso
->border_color
.f
[3]);
568 nv50_sampler_state_delete(struct pipe_context
*pipe
, void *hwcso
)
572 for (s
= 0; s
< 3; ++s
) {
573 assert(nv50_context(pipe
)->num_samplers
[s
] <= PIPE_MAX_SAMPLERS
);
574 for (i
= 0; i
< nv50_context(pipe
)->num_samplers
[s
]; ++i
)
575 if (nv50_context(pipe
)->samplers
[s
][i
] == hwcso
)
576 nv50_context(pipe
)->samplers
[s
][i
] = NULL
;
579 nv50_screen_tsc_free(nv50_context(pipe
)->screen
, nv50_tsc_entry(hwcso
));
585 nv50_stage_sampler_states_bind(struct nv50_context
*nv50
, int s
,
586 unsigned nr
, void **hwcso
)
590 assert(nr
<= PIPE_MAX_SAMPLERS
);
591 for (i
= 0; i
< nr
; ++i
) {
592 struct nv50_tsc_entry
*old
= nv50
->samplers
[s
][i
];
594 nv50
->samplers
[s
][i
] = nv50_tsc_entry(hwcso
[i
]);
596 nv50_screen_tsc_unlock(nv50
->screen
, old
);
598 assert(nv50
->num_samplers
[s
] <= PIPE_MAX_SAMPLERS
);
599 for (; i
< nv50
->num_samplers
[s
]; ++i
) {
600 if (nv50
->samplers
[s
][i
]) {
601 nv50_screen_tsc_unlock(nv50
->screen
, nv50
->samplers
[s
][i
]);
602 nv50
->samplers
[s
][i
] = NULL
;
606 nv50
->num_samplers
[s
] = nr
;
608 nv50
->dirty_3d
|= NV50_NEW_3D_SAMPLERS
;
612 nv50_vp_sampler_states_bind(struct pipe_context
*pipe
, unsigned nr
, void **s
)
614 nv50_stage_sampler_states_bind(nv50_context(pipe
), 0, nr
, s
);
618 nv50_fp_sampler_states_bind(struct pipe_context
*pipe
, unsigned nr
, void **s
)
620 nv50_stage_sampler_states_bind(nv50_context(pipe
), 2, nr
, s
);
624 nv50_gp_sampler_states_bind(struct pipe_context
*pipe
, unsigned nr
, void **s
)
626 nv50_stage_sampler_states_bind(nv50_context(pipe
), 1, nr
, s
);
630 nv50_bind_sampler_states(struct pipe_context
*pipe
,
631 unsigned shader
, unsigned start
,
632 unsigned num_samplers
, void **samplers
)
636 case PIPE_SHADER_VERTEX
:
637 nv50_vp_sampler_states_bind(pipe
, num_samplers
, samplers
);
639 case PIPE_SHADER_GEOMETRY
:
640 nv50_gp_sampler_states_bind(pipe
, num_samplers
, samplers
);
642 case PIPE_SHADER_FRAGMENT
:
643 nv50_fp_sampler_states_bind(pipe
, num_samplers
, samplers
);
650 /* NOTE: only called when not referenced anywhere, won't be bound */
652 nv50_sampler_view_destroy(struct pipe_context
*pipe
,
653 struct pipe_sampler_view
*view
)
655 pipe_resource_reference(&view
->texture
, NULL
);
657 nv50_screen_tic_free(nv50_context(pipe
)->screen
, nv50_tic_entry(view
));
659 FREE(nv50_tic_entry(view
));
663 nv50_stage_set_sampler_views(struct nv50_context
*nv50
, int s
,
665 struct pipe_sampler_view
**views
)
669 assert(nr
<= PIPE_MAX_SAMPLERS
);
670 for (i
= 0; i
< nr
; ++i
) {
671 struct nv50_tic_entry
*old
= nv50_tic_entry(nv50
->textures
[s
][i
]);
673 nv50_screen_tic_unlock(nv50
->screen
, old
);
675 if (views
[i
] && views
[i
]->texture
) {
676 struct pipe_resource
*res
= views
[i
]->texture
;
677 if (res
->target
== PIPE_BUFFER
&&
678 (res
->flags
& PIPE_RESOURCE_FLAG_MAP_COHERENT
))
679 nv50
->textures_coherent
[s
] |= 1 << i
;
681 nv50
->textures_coherent
[s
] &= ~(1 << i
);
683 nv50
->textures_coherent
[s
] &= ~(1 << i
);
686 pipe_sampler_view_reference(&nv50
->textures
[s
][i
], views
[i
]);
689 assert(nv50
->num_textures
[s
] <= PIPE_MAX_SAMPLERS
);
690 for (i
= nr
; i
< nv50
->num_textures
[s
]; ++i
) {
691 struct nv50_tic_entry
*old
= nv50_tic_entry(nv50
->textures
[s
][i
]);
694 nv50_screen_tic_unlock(nv50
->screen
, old
);
696 pipe_sampler_view_reference(&nv50
->textures
[s
][i
], NULL
);
699 nv50
->num_textures
[s
] = nr
;
701 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_TEXTURES
);
703 nv50
->dirty_3d
|= NV50_NEW_3D_TEXTURES
;
707 nv50_set_sampler_views(struct pipe_context
*pipe
, unsigned shader
,
708 unsigned start
, unsigned nr
,
709 struct pipe_sampler_view
**views
)
713 case PIPE_SHADER_VERTEX
:
714 nv50_stage_set_sampler_views(nv50_context(pipe
), 0, nr
, views
);
716 case PIPE_SHADER_GEOMETRY
:
717 nv50_stage_set_sampler_views(nv50_context(pipe
), 1, nr
, views
);
719 case PIPE_SHADER_FRAGMENT
:
720 nv50_stage_set_sampler_views(nv50_context(pipe
), 2, nr
, views
);
729 /* ============================= SHADERS =======================================
733 nv50_sp_state_create(struct pipe_context
*pipe
,
734 const struct pipe_shader_state
*cso
, unsigned type
)
736 struct nv50_program
*prog
;
738 prog
= CALLOC_STRUCT(nv50_program
);
743 prog
->pipe
.tokens
= tgsi_dup_tokens(cso
->tokens
);
745 if (cso
->stream_output
.num_outputs
)
746 prog
->pipe
.stream_output
= cso
->stream_output
;
748 prog
->translated
= nv50_program_translate(
749 prog
, nv50_context(pipe
)->screen
->base
.device
->chipset
,
750 &nouveau_context(pipe
)->debug
);
756 nv50_sp_state_delete(struct pipe_context
*pipe
, void *hwcso
)
758 struct nv50_program
*prog
= (struct nv50_program
*)hwcso
;
760 nv50_program_destroy(nv50_context(pipe
), prog
);
762 FREE((void *)prog
->pipe
.tokens
);
767 nv50_vp_state_create(struct pipe_context
*pipe
,
768 const struct pipe_shader_state
*cso
)
770 return nv50_sp_state_create(pipe
, cso
, PIPE_SHADER_VERTEX
);
774 nv50_vp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
776 struct nv50_context
*nv50
= nv50_context(pipe
);
778 nv50
->vertprog
= hwcso
;
779 nv50
->dirty_3d
|= NV50_NEW_3D_VERTPROG
;
783 nv50_fp_state_create(struct pipe_context
*pipe
,
784 const struct pipe_shader_state
*cso
)
786 return nv50_sp_state_create(pipe
, cso
, PIPE_SHADER_FRAGMENT
);
790 nv50_fp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
792 struct nv50_context
*nv50
= nv50_context(pipe
);
794 nv50
->fragprog
= hwcso
;
795 nv50
->dirty_3d
|= NV50_NEW_3D_FRAGPROG
;
799 nv50_gp_state_create(struct pipe_context
*pipe
,
800 const struct pipe_shader_state
*cso
)
802 return nv50_sp_state_create(pipe
, cso
, PIPE_SHADER_GEOMETRY
);
806 nv50_gp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
808 struct nv50_context
*nv50
= nv50_context(pipe
);
810 nv50
->gmtyprog
= hwcso
;
811 nv50
->dirty_3d
|= NV50_NEW_3D_GMTYPROG
;
815 nv50_cp_state_create(struct pipe_context
*pipe
,
816 const struct pipe_compute_state
*cso
)
818 struct nv50_program
*prog
;
820 prog
= CALLOC_STRUCT(nv50_program
);
823 prog
->type
= PIPE_SHADER_COMPUTE
;
825 prog
->cp
.smem_size
= cso
->req_local_mem
;
826 prog
->cp
.lmem_size
= cso
->req_private_mem
;
827 prog
->parm_size
= cso
->req_input_mem
;
829 prog
->pipe
.tokens
= tgsi_dup_tokens((const struct tgsi_token
*)cso
->prog
);
835 nv50_cp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
837 struct nv50_context
*nv50
= nv50_context(pipe
);
839 nv50
->compprog
= hwcso
;
840 nv50
->dirty_cp
|= NV50_NEW_CP_PROGRAM
;
844 nv50_set_constant_buffer(struct pipe_context
*pipe
, uint shader
, uint index
,
845 struct pipe_constant_buffer
*cb
)
847 struct nv50_context
*nv50
= nv50_context(pipe
);
848 struct pipe_resource
*res
= cb
? cb
->buffer
: NULL
;
849 const unsigned s
= nv50_context_shader_stage(shader
);
850 const unsigned i
= index
;
852 if (shader
== PIPE_SHADER_COMPUTE
)
855 assert(i
< NV50_MAX_PIPE_CONSTBUFS
);
856 if (nv50
->constbuf
[s
][i
].user
)
857 nv50
->constbuf
[s
][i
].u
.buf
= NULL
;
859 if (nv50
->constbuf
[s
][i
].u
.buf
) {
860 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_CB(s
, i
));
861 nv04_resource(nv50
->constbuf
[s
][i
].u
.buf
)->cb_bindings
[s
] &= ~(1 << i
);
863 pipe_resource_reference(&nv50
->constbuf
[s
][i
].u
.buf
, res
);
865 nv50
->constbuf
[s
][i
].user
= (cb
&& cb
->user_buffer
) ? true : false;
866 if (nv50
->constbuf
[s
][i
].user
) {
867 nv50
->constbuf
[s
][i
].u
.data
= cb
->user_buffer
;
868 nv50
->constbuf
[s
][i
].size
= MIN2(cb
->buffer_size
, 0x10000);
869 nv50
->constbuf_valid
[s
] |= 1 << i
;
870 nv50
->constbuf_coherent
[s
] &= ~(1 << i
);
873 nv50
->constbuf
[s
][i
].offset
= cb
->buffer_offset
;
874 nv50
->constbuf
[s
][i
].size
= MIN2(align(cb
->buffer_size
, 0x100), 0x10000);
875 nv50
->constbuf_valid
[s
] |= 1 << i
;
876 if (res
->flags
& PIPE_RESOURCE_FLAG_MAP_COHERENT
)
877 nv50
->constbuf_coherent
[s
] |= 1 << i
;
879 nv50
->constbuf_coherent
[s
] &= ~(1 << i
);
881 nv50
->constbuf_valid
[s
] &= ~(1 << i
);
882 nv50
->constbuf_coherent
[s
] &= ~(1 << i
);
884 nv50
->constbuf_dirty
[s
] |= 1 << i
;
886 nv50
->dirty_3d
|= NV50_NEW_3D_CONSTBUF
;
889 /* =============================================================================
893 nv50_set_blend_color(struct pipe_context
*pipe
,
894 const struct pipe_blend_color
*bcol
)
896 struct nv50_context
*nv50
= nv50_context(pipe
);
898 nv50
->blend_colour
= *bcol
;
899 nv50
->dirty_3d
|= NV50_NEW_3D_BLEND_COLOUR
;
903 nv50_set_stencil_ref(struct pipe_context
*pipe
,
904 const struct pipe_stencil_ref
*sr
)
906 struct nv50_context
*nv50
= nv50_context(pipe
);
908 nv50
->stencil_ref
= *sr
;
909 nv50
->dirty_3d
|= NV50_NEW_3D_STENCIL_REF
;
913 nv50_set_clip_state(struct pipe_context
*pipe
,
914 const struct pipe_clip_state
*clip
)
916 struct nv50_context
*nv50
= nv50_context(pipe
);
918 memcpy(nv50
->clip
.ucp
, clip
->ucp
, sizeof(clip
->ucp
));
920 nv50
->dirty_3d
|= NV50_NEW_3D_CLIP
;
924 nv50_set_sample_mask(struct pipe_context
*pipe
, unsigned sample_mask
)
926 struct nv50_context
*nv50
= nv50_context(pipe
);
928 nv50
->sample_mask
= sample_mask
;
929 nv50
->dirty_3d
|= NV50_NEW_3D_SAMPLE_MASK
;
933 nv50_set_min_samples(struct pipe_context
*pipe
, unsigned min_samples
)
935 struct nv50_context
*nv50
= nv50_context(pipe
);
937 if (nv50
->min_samples
!= min_samples
) {
938 nv50
->min_samples
= min_samples
;
939 nv50
->dirty_3d
|= NV50_NEW_3D_MIN_SAMPLES
;
944 nv50_set_framebuffer_state(struct pipe_context
*pipe
,
945 const struct pipe_framebuffer_state
*fb
)
947 struct nv50_context
*nv50
= nv50_context(pipe
);
949 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_FB
);
951 util_copy_framebuffer_state(&nv50
->framebuffer
, fb
);
953 nv50
->dirty_3d
|= NV50_NEW_3D_FRAMEBUFFER
;
957 nv50_set_polygon_stipple(struct pipe_context
*pipe
,
958 const struct pipe_poly_stipple
*stipple
)
960 struct nv50_context
*nv50
= nv50_context(pipe
);
962 nv50
->stipple
= *stipple
;
963 nv50
->dirty_3d
|= NV50_NEW_3D_STIPPLE
;
967 nv50_set_scissor_states(struct pipe_context
*pipe
,
969 unsigned num_scissors
,
970 const struct pipe_scissor_state
*scissor
)
972 struct nv50_context
*nv50
= nv50_context(pipe
);
975 assert(start_slot
+ num_scissors
<= NV50_MAX_VIEWPORTS
);
976 for (i
= 0; i
< num_scissors
; i
++) {
977 if (!memcmp(&nv50
->scissors
[start_slot
+ i
], &scissor
[i
], sizeof(*scissor
)))
979 nv50
->scissors
[start_slot
+ i
] = scissor
[i
];
980 nv50
->scissors_dirty
|= 1 << (start_slot
+ i
);
981 nv50
->dirty_3d
|= NV50_NEW_3D_SCISSOR
;
986 nv50_set_viewport_states(struct pipe_context
*pipe
,
988 unsigned num_viewports
,
989 const struct pipe_viewport_state
*vpt
)
991 struct nv50_context
*nv50
= nv50_context(pipe
);
994 assert(start_slot
+ num_viewports
<= NV50_MAX_VIEWPORTS
);
995 for (i
= 0; i
< num_viewports
; i
++) {
996 if (!memcmp(&nv50
->viewports
[start_slot
+ i
], &vpt
[i
], sizeof(*vpt
)))
998 nv50
->viewports
[start_slot
+ i
] = vpt
[i
];
999 nv50
->viewports_dirty
|= 1 << (start_slot
+ i
);
1000 nv50
->dirty_3d
|= NV50_NEW_3D_VIEWPORT
;
1005 nv50_set_vertex_buffers(struct pipe_context
*pipe
,
1006 unsigned start_slot
, unsigned count
,
1007 const struct pipe_vertex_buffer
*vb
)
1009 struct nv50_context
*nv50
= nv50_context(pipe
);
1012 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_VERTEX
);
1013 nv50
->dirty_3d
|= NV50_NEW_3D_ARRAYS
;
1015 util_set_vertex_buffers_count(nv50
->vtxbuf
, &nv50
->num_vtxbufs
, vb
,
1019 nv50
->vbo_user
&= ~(((1ull << count
) - 1) << start_slot
);
1020 nv50
->vbo_constant
&= ~(((1ull << count
) - 1) << start_slot
);
1021 nv50
->vtxbufs_coherent
&= ~(((1ull << count
) - 1) << start_slot
);
1025 for (i
= 0; i
< count
; ++i
) {
1026 unsigned dst_index
= start_slot
+ i
;
1028 if (!vb
[i
].buffer
&& vb
[i
].user_buffer
) {
1029 nv50
->vbo_user
|= 1 << dst_index
;
1031 nv50
->vbo_constant
|= 1 << dst_index
;
1033 nv50
->vbo_constant
&= ~(1 << dst_index
);
1034 nv50
->vtxbufs_coherent
&= ~(1 << dst_index
);
1036 nv50
->vbo_user
&= ~(1 << dst_index
);
1037 nv50
->vbo_constant
&= ~(1 << dst_index
);
1040 vb
[i
].buffer
->flags
& PIPE_RESOURCE_FLAG_MAP_COHERENT
)
1041 nv50
->vtxbufs_coherent
|= (1 << dst_index
);
1043 nv50
->vtxbufs_coherent
&= ~(1 << dst_index
);
1049 nv50_set_index_buffer(struct pipe_context
*pipe
,
1050 const struct pipe_index_buffer
*ib
)
1052 struct nv50_context
*nv50
= nv50_context(pipe
);
1054 if (nv50
->idxbuf
.buffer
)
1055 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_INDEX
);
1058 pipe_resource_reference(&nv50
->idxbuf
.buffer
, ib
->buffer
);
1059 nv50
->idxbuf
.index_size
= ib
->index_size
;
1061 nv50
->idxbuf
.offset
= ib
->offset
;
1062 BCTX_REFN(nv50
->bufctx_3d
, 3D_INDEX
, nv04_resource(ib
->buffer
), RD
);
1064 nv50
->idxbuf
.user_buffer
= ib
->user_buffer
;
1067 pipe_resource_reference(&nv50
->idxbuf
.buffer
, NULL
);
1072 nv50_vertex_state_bind(struct pipe_context
*pipe
, void *hwcso
)
1074 struct nv50_context
*nv50
= nv50_context(pipe
);
1076 nv50
->vertex
= hwcso
;
1077 nv50
->dirty_3d
|= NV50_NEW_3D_VERTEX
;
1080 static struct pipe_stream_output_target
*
1081 nv50_so_target_create(struct pipe_context
*pipe
,
1082 struct pipe_resource
*res
,
1083 unsigned offset
, unsigned size
)
1085 struct nv04_resource
*buf
= (struct nv04_resource
*)res
;
1086 struct nv50_so_target
*targ
= MALLOC_STRUCT(nv50_so_target
);
1090 if (nouveau_context(pipe
)->screen
->class_3d
>= NVA0_3D_CLASS
) {
1091 targ
->pq
= pipe
->create_query(pipe
,
1092 NVA0_HW_QUERY_STREAM_OUTPUT_BUFFER_OFFSET
, 0);
1102 targ
->pipe
.buffer_size
= size
;
1103 targ
->pipe
.buffer_offset
= offset
;
1104 targ
->pipe
.context
= pipe
;
1105 targ
->pipe
.buffer
= NULL
;
1106 pipe_resource_reference(&targ
->pipe
.buffer
, res
);
1107 pipe_reference_init(&targ
->pipe
.reference
, 1);
1109 assert(buf
->base
.target
== PIPE_BUFFER
);
1110 util_range_add(&buf
->valid_buffer_range
, offset
, offset
+ size
);
1116 nva0_so_target_save_offset(struct pipe_context
*pipe
,
1117 struct pipe_stream_output_target
*ptarg
,
1118 unsigned index
, bool serialize
)
1120 struct nv50_so_target
*targ
= nv50_so_target(ptarg
);
1123 struct nouveau_pushbuf
*push
= nv50_context(pipe
)->base
.pushbuf
;
1124 PUSH_SPACE(push
, 2);
1125 BEGIN_NV04(push
, SUBC_3D(NV50_GRAPH_SERIALIZE
), 1);
1126 PUSH_DATA (push
, 0);
1129 nv50_query(targ
->pq
)->index
= index
;
1130 pipe
->end_query(pipe
, targ
->pq
);
1134 nv50_so_target_destroy(struct pipe_context
*pipe
,
1135 struct pipe_stream_output_target
*ptarg
)
1137 struct nv50_so_target
*targ
= nv50_so_target(ptarg
);
1139 pipe
->destroy_query(pipe
, targ
->pq
);
1140 pipe_resource_reference(&targ
->pipe
.buffer
, NULL
);
1145 nv50_set_stream_output_targets(struct pipe_context
*pipe
,
1146 unsigned num_targets
,
1147 struct pipe_stream_output_target
**targets
,
1148 const unsigned *offsets
)
1150 struct nv50_context
*nv50
= nv50_context(pipe
);
1152 bool serialize
= true;
1153 const bool can_resume
= nv50
->screen
->base
.class_3d
>= NVA0_3D_CLASS
;
1155 assert(num_targets
<= 4);
1157 for (i
= 0; i
< num_targets
; ++i
) {
1158 const bool changed
= nv50
->so_target
[i
] != targets
[i
];
1159 const bool append
= (offsets
[i
] == (unsigned)-1);
1160 if (!changed
&& append
)
1162 nv50
->so_targets_dirty
|= 1 << i
;
1164 if (can_resume
&& changed
&& nv50
->so_target
[i
]) {
1165 nva0_so_target_save_offset(pipe
, nv50
->so_target
[i
], i
, serialize
);
1169 if (targets
[i
] && !append
)
1170 nv50_so_target(targets
[i
])->clean
= true;
1172 pipe_so_target_reference(&nv50
->so_target
[i
], targets
[i
]);
1174 for (; i
< nv50
->num_so_targets
; ++i
) {
1175 if (can_resume
&& nv50
->so_target
[i
]) {
1176 nva0_so_target_save_offset(pipe
, nv50
->so_target
[i
], i
, serialize
);
1179 pipe_so_target_reference(&nv50
->so_target
[i
], NULL
);
1180 nv50
->so_targets_dirty
|= 1 << i
;
1182 nv50
->num_so_targets
= num_targets
;
1184 if (nv50
->so_targets_dirty
) {
1185 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_SO
);
1186 nv50
->dirty_3d
|= NV50_NEW_3D_STRMOUT
;
1191 nv50_set_compute_resources(struct pipe_context
*pipe
,
1192 unsigned start
, unsigned nr
,
1193 struct pipe_surface
**resources
)
1195 /* TODO: bind surfaces */
1199 nv50_set_global_handle(uint32_t *phandle
, struct pipe_resource
*res
)
1201 struct nv04_resource
*buf
= nv04_resource(res
);
1203 uint64_t limit
= (buf
->address
+ buf
->base
.width0
) - 1;
1204 if (limit
< (1ULL << 32)) {
1205 *phandle
= (uint32_t)buf
->address
;
1207 NOUVEAU_ERR("Cannot map into TGSI_RESOURCE_GLOBAL: "
1208 "resource not contained within 32-bit address space !\n");
1217 nv50_set_global_bindings(struct pipe_context
*pipe
,
1218 unsigned start
, unsigned nr
,
1219 struct pipe_resource
**resources
,
1222 struct nv50_context
*nv50
= nv50_context(pipe
);
1223 struct pipe_resource
**ptr
;
1225 const unsigned end
= start
+ nr
;
1227 if (nv50
->global_residents
.size
<= (end
* sizeof(struct pipe_resource
*))) {
1228 const unsigned old_size
= nv50
->global_residents
.size
;
1229 const unsigned req_size
= end
* sizeof(struct pipe_resource
*);
1230 util_dynarray_resize(&nv50
->global_residents
, req_size
);
1231 memset((uint8_t *)nv50
->global_residents
.data
+ old_size
, 0,
1232 req_size
- old_size
);
1236 ptr
= util_dynarray_element(
1237 &nv50
->global_residents
, struct pipe_resource
*, start
);
1238 for (i
= 0; i
< nr
; ++i
) {
1239 pipe_resource_reference(&ptr
[i
], resources
[i
]);
1240 nv50_set_global_handle(handles
[i
], resources
[i
]);
1243 ptr
= util_dynarray_element(
1244 &nv50
->global_residents
, struct pipe_resource
*, start
);
1245 for (i
= 0; i
< nr
; ++i
)
1246 pipe_resource_reference(&ptr
[i
], NULL
);
1249 nouveau_bufctx_reset(nv50
->bufctx_cp
, NV50_BIND_CP_GLOBAL
);
1251 nv50
->dirty_cp
|= NV50_NEW_CP_GLOBALS
;
1255 nv50_init_state_functions(struct nv50_context
*nv50
)
1257 struct pipe_context
*pipe
= &nv50
->base
.pipe
;
1259 pipe
->create_blend_state
= nv50_blend_state_create
;
1260 pipe
->bind_blend_state
= nv50_blend_state_bind
;
1261 pipe
->delete_blend_state
= nv50_blend_state_delete
;
1263 pipe
->create_rasterizer_state
= nv50_rasterizer_state_create
;
1264 pipe
->bind_rasterizer_state
= nv50_rasterizer_state_bind
;
1265 pipe
->delete_rasterizer_state
= nv50_rasterizer_state_delete
;
1267 pipe
->create_depth_stencil_alpha_state
= nv50_zsa_state_create
;
1268 pipe
->bind_depth_stencil_alpha_state
= nv50_zsa_state_bind
;
1269 pipe
->delete_depth_stencil_alpha_state
= nv50_zsa_state_delete
;
1271 pipe
->create_sampler_state
= nv50_sampler_state_create
;
1272 pipe
->delete_sampler_state
= nv50_sampler_state_delete
;
1273 pipe
->bind_sampler_states
= nv50_bind_sampler_states
;
1275 pipe
->create_sampler_view
= nv50_create_sampler_view
;
1276 pipe
->sampler_view_destroy
= nv50_sampler_view_destroy
;
1277 pipe
->set_sampler_views
= nv50_set_sampler_views
;
1279 pipe
->create_vs_state
= nv50_vp_state_create
;
1280 pipe
->create_fs_state
= nv50_fp_state_create
;
1281 pipe
->create_gs_state
= nv50_gp_state_create
;
1282 pipe
->create_compute_state
= nv50_cp_state_create
;
1283 pipe
->bind_vs_state
= nv50_vp_state_bind
;
1284 pipe
->bind_fs_state
= nv50_fp_state_bind
;
1285 pipe
->bind_gs_state
= nv50_gp_state_bind
;
1286 pipe
->bind_compute_state
= nv50_cp_state_bind
;
1287 pipe
->delete_vs_state
= nv50_sp_state_delete
;
1288 pipe
->delete_fs_state
= nv50_sp_state_delete
;
1289 pipe
->delete_gs_state
= nv50_sp_state_delete
;
1290 pipe
->delete_compute_state
= nv50_sp_state_delete
;
1292 pipe
->set_blend_color
= nv50_set_blend_color
;
1293 pipe
->set_stencil_ref
= nv50_set_stencil_ref
;
1294 pipe
->set_clip_state
= nv50_set_clip_state
;
1295 pipe
->set_sample_mask
= nv50_set_sample_mask
;
1296 pipe
->set_min_samples
= nv50_set_min_samples
;
1297 pipe
->set_constant_buffer
= nv50_set_constant_buffer
;
1298 pipe
->set_framebuffer_state
= nv50_set_framebuffer_state
;
1299 pipe
->set_polygon_stipple
= nv50_set_polygon_stipple
;
1300 pipe
->set_scissor_states
= nv50_set_scissor_states
;
1301 pipe
->set_viewport_states
= nv50_set_viewport_states
;
1303 pipe
->create_vertex_elements_state
= nv50_vertex_state_create
;
1304 pipe
->delete_vertex_elements_state
= nv50_vertex_state_delete
;
1305 pipe
->bind_vertex_elements_state
= nv50_vertex_state_bind
;
1307 pipe
->set_vertex_buffers
= nv50_set_vertex_buffers
;
1308 pipe
->set_index_buffer
= nv50_set_index_buffer
;
1310 pipe
->create_stream_output_target
= nv50_so_target_create
;
1311 pipe
->stream_output_target_destroy
= nv50_so_target_destroy
;
1312 pipe
->set_stream_output_targets
= nv50_set_stream_output_targets
;
1314 pipe
->set_global_binding
= nv50_set_global_bindings
;
1315 pipe
->set_compute_resources
= nv50_set_compute_resources
;
1317 nv50
->sample_mask
= ~0;
1318 nv50
->min_samples
= 1;