nvc0: expose 4 vertex streams, use stream ids in xfb
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_state.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include "pipe/p_defines.h"
24 #include "util/u_helpers.h"
25 #include "util/u_inlines.h"
26 #include "util/u_transfer.h"
27 #include "util/u_format_srgb.h"
28
29 #include "tgsi/tgsi_parse.h"
30
31 #include "nv50/nv50_stateobj.h"
32 #include "nv50/nv50_context.h"
33
34 #include "nv50/nv50_3d.xml.h"
35 #include "nv50/nv50_texture.xml.h"
36
37 #include "nouveau_gldefs.h"
38
39 /* Caveats:
40 * ! pipe_sampler_state.normalized_coords is ignored - rectangle textures will
41 * use non-normalized coordinates, everything else won't
42 * (The relevant bit is in the TIC entry and not the TSC entry.)
43 *
44 * ! pipe_sampler_state.seamless_cube_map is ignored - seamless filtering is
45 * always activated on NVA0 +
46 * (Give me the global bit, otherwise it's not worth the CPU work.)
47 *
48 * ! pipe_sampler_state.border_color is not swizzled according to the texture
49 * swizzle in pipe_sampler_view
50 * (This will be ugly with indirect independent texture/sampler access,
51 * we'd have to emulate the logic in the shader. GL doesn't have that,
52 * D3D doesn't have swizzle, if we knew what we were implementing we'd be
53 * good.)
54 *
55 * ! pipe_rasterizer_state.line_last_pixel is ignored - it is never drawn
56 *
57 * ! pipe_rasterizer_state.flatshade_first also applies to QUADS
58 * (There's a GL query for that, forcing an exception is just ridiculous.)
59 *
60 * ! pipe_rasterizer_state.half_pixel_center is ignored - pixel centers
61 * are always at half integer coordinates and the top-left rule applies
62 * (There does not seem to be a hardware switch for this.)
63 *
64 * ! pipe_rasterizer_state.sprite_coord_enable is masked with 0xff on NVC0
65 * (The hardware only has 8 slots meant for TexCoord and we have to assign
66 * in advance to maintain elegant separate shader objects.)
67 */
68
69 static INLINE uint32_t
70 nv50_colormask(unsigned mask)
71 {
72 uint32_t ret = 0;
73
74 if (mask & PIPE_MASK_R)
75 ret |= 0x0001;
76 if (mask & PIPE_MASK_G)
77 ret |= 0x0010;
78 if (mask & PIPE_MASK_B)
79 ret |= 0x0100;
80 if (mask & PIPE_MASK_A)
81 ret |= 0x1000;
82
83 return ret;
84 }
85
86 #define NV50_BLEND_FACTOR_CASE(a, b) \
87 case PIPE_BLENDFACTOR_##a: return NV50_3D_BLEND_FACTOR_##b
88
89 static INLINE uint32_t
90 nv50_blend_fac(unsigned factor)
91 {
92 switch (factor) {
93 NV50_BLEND_FACTOR_CASE(ONE, ONE);
94 NV50_BLEND_FACTOR_CASE(SRC_COLOR, SRC_COLOR);
95 NV50_BLEND_FACTOR_CASE(SRC_ALPHA, SRC_ALPHA);
96 NV50_BLEND_FACTOR_CASE(DST_ALPHA, DST_ALPHA);
97 NV50_BLEND_FACTOR_CASE(DST_COLOR, DST_COLOR);
98 NV50_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE, SRC_ALPHA_SATURATE);
99 NV50_BLEND_FACTOR_CASE(CONST_COLOR, CONSTANT_COLOR);
100 NV50_BLEND_FACTOR_CASE(CONST_ALPHA, CONSTANT_ALPHA);
101 NV50_BLEND_FACTOR_CASE(SRC1_COLOR, SRC1_COLOR);
102 NV50_BLEND_FACTOR_CASE(SRC1_ALPHA, SRC1_ALPHA);
103 NV50_BLEND_FACTOR_CASE(ZERO, ZERO);
104 NV50_BLEND_FACTOR_CASE(INV_SRC_COLOR, ONE_MINUS_SRC_COLOR);
105 NV50_BLEND_FACTOR_CASE(INV_SRC_ALPHA, ONE_MINUS_SRC_ALPHA);
106 NV50_BLEND_FACTOR_CASE(INV_DST_ALPHA, ONE_MINUS_DST_ALPHA);
107 NV50_BLEND_FACTOR_CASE(INV_DST_COLOR, ONE_MINUS_DST_COLOR);
108 NV50_BLEND_FACTOR_CASE(INV_CONST_COLOR, ONE_MINUS_CONSTANT_COLOR);
109 NV50_BLEND_FACTOR_CASE(INV_CONST_ALPHA, ONE_MINUS_CONSTANT_ALPHA);
110 NV50_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR);
111 NV50_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA);
112 default:
113 return NV50_3D_BLEND_FACTOR_ZERO;
114 }
115 }
116
117 static void *
118 nv50_blend_state_create(struct pipe_context *pipe,
119 const struct pipe_blend_state *cso)
120 {
121 struct nv50_blend_stateobj *so = CALLOC_STRUCT(nv50_blend_stateobj);
122 int i;
123 boolean emit_common_func = cso->rt[0].blend_enable;
124 uint32_t ms;
125
126 if (nv50_context(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) {
127 SB_BEGIN_3D(so, BLEND_INDEPENDENT, 1);
128 SB_DATA (so, cso->independent_blend_enable);
129 }
130
131 so->pipe = *cso;
132
133 SB_BEGIN_3D(so, COLOR_MASK_COMMON, 1);
134 SB_DATA (so, !cso->independent_blend_enable);
135
136 SB_BEGIN_3D(so, BLEND_ENABLE_COMMON, 1);
137 SB_DATA (so, !cso->independent_blend_enable);
138
139 if (cso->independent_blend_enable) {
140 SB_BEGIN_3D(so, BLEND_ENABLE(0), 8);
141 for (i = 0; i < 8; ++i) {
142 SB_DATA(so, cso->rt[i].blend_enable);
143 if (cso->rt[i].blend_enable)
144 emit_common_func = TRUE;
145 }
146
147 if (nv50_context(pipe)->screen->tesla->oclass >= NVA3_3D_CLASS) {
148 emit_common_func = FALSE;
149
150 for (i = 0; i < 8; ++i) {
151 if (!cso->rt[i].blend_enable)
152 continue;
153 SB_BEGIN_3D_(so, NVA3_3D_IBLEND_EQUATION_RGB(i), 6);
154 SB_DATA (so, nvgl_blend_eqn(cso->rt[i].rgb_func));
155 SB_DATA (so, nv50_blend_fac(cso->rt[i].rgb_src_factor));
156 SB_DATA (so, nv50_blend_fac(cso->rt[i].rgb_dst_factor));
157 SB_DATA (so, nvgl_blend_eqn(cso->rt[i].alpha_func));
158 SB_DATA (so, nv50_blend_fac(cso->rt[i].alpha_src_factor));
159 SB_DATA (so, nv50_blend_fac(cso->rt[i].alpha_dst_factor));
160 }
161 }
162 } else {
163 SB_BEGIN_3D(so, BLEND_ENABLE(0), 1);
164 SB_DATA (so, cso->rt[0].blend_enable);
165 }
166
167 if (emit_common_func) {
168 SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5);
169 SB_DATA (so, nvgl_blend_eqn(cso->rt[0].rgb_func));
170 SB_DATA (so, nv50_blend_fac(cso->rt[0].rgb_src_factor));
171 SB_DATA (so, nv50_blend_fac(cso->rt[0].rgb_dst_factor));
172 SB_DATA (so, nvgl_blend_eqn(cso->rt[0].alpha_func));
173 SB_DATA (so, nv50_blend_fac(cso->rt[0].alpha_src_factor));
174 SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1);
175 SB_DATA (so, nv50_blend_fac(cso->rt[0].alpha_dst_factor));
176 }
177
178 if (cso->logicop_enable) {
179 SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2);
180 SB_DATA (so, 1);
181 SB_DATA (so, nvgl_logicop_func(cso->logicop_func));
182 } else {
183 SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 1);
184 SB_DATA (so, 0);
185 }
186
187 if (cso->independent_blend_enable) {
188 SB_BEGIN_3D(so, COLOR_MASK(0), 8);
189 for (i = 0; i < 8; ++i)
190 SB_DATA(so, nv50_colormask(cso->rt[i].colormask));
191 } else {
192 SB_BEGIN_3D(so, COLOR_MASK(0), 1);
193 SB_DATA (so, nv50_colormask(cso->rt[0].colormask));
194 }
195
196 ms = 0;
197 if (cso->alpha_to_coverage)
198 ms |= NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE;
199 if (cso->alpha_to_one)
200 ms |= NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE;
201
202 SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1);
203 SB_DATA (so, ms);
204
205 assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
206 return so;
207 }
208
209 static void
210 nv50_blend_state_bind(struct pipe_context *pipe, void *hwcso)
211 {
212 struct nv50_context *nv50 = nv50_context(pipe);
213
214 nv50->blend = hwcso;
215 nv50->dirty |= NV50_NEW_BLEND;
216 }
217
218 static void
219 nv50_blend_state_delete(struct pipe_context *pipe, void *hwcso)
220 {
221 FREE(hwcso);
222 }
223
224 /* NOTE: ignoring line_last_pixel, using FALSE (set on screen init) */
225 static void *
226 nv50_rasterizer_state_create(struct pipe_context *pipe,
227 const struct pipe_rasterizer_state *cso)
228 {
229 struct nv50_rasterizer_stateobj *so;
230 uint32_t reg;
231
232 so = CALLOC_STRUCT(nv50_rasterizer_stateobj);
233 if (!so)
234 return NULL;
235 so->pipe = *cso;
236
237 #ifndef NV50_SCISSORS_CLIPPING
238 for (int i = 0; i < NV50_MAX_VIEWPORTS; i++) {
239 SB_BEGIN_3D(so, SCISSOR_ENABLE(i), 1);
240 SB_DATA (so, cso->scissor);
241 }
242 #endif
243
244 SB_BEGIN_3D(so, SHADE_MODEL, 1);
245 SB_DATA (so, cso->flatshade ? NV50_3D_SHADE_MODEL_FLAT :
246 NV50_3D_SHADE_MODEL_SMOOTH);
247 SB_BEGIN_3D(so, PROVOKING_VERTEX_LAST, 1);
248 SB_DATA (so, !cso->flatshade_first);
249 SB_BEGIN_3D(so, VERTEX_TWO_SIDE_ENABLE, 1);
250 SB_DATA (so, cso->light_twoside);
251
252 SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1);
253 SB_DATA (so, cso->clamp_fragment_color ? 0x11111111 : 0x00000000);
254
255 SB_BEGIN_3D(so, MULTISAMPLE_ENABLE, 1);
256 SB_DATA (so, cso->multisample);
257
258 SB_BEGIN_3D(so, LINE_WIDTH, 1);
259 SB_DATA (so, fui(cso->line_width));
260 SB_BEGIN_3D(so, LINE_SMOOTH_ENABLE, 1);
261 SB_DATA (so, cso->line_smooth);
262
263 SB_BEGIN_3D(so, LINE_STIPPLE_ENABLE, 1);
264 if (cso->line_stipple_enable) {
265 SB_DATA (so, 1);
266 SB_BEGIN_3D(so, LINE_STIPPLE, 1);
267 SB_DATA (so, (cso->line_stipple_pattern << 8) |
268 cso->line_stipple_factor);
269 } else {
270 SB_DATA (so, 0);
271 }
272
273 if (!cso->point_size_per_vertex) {
274 SB_BEGIN_3D(so, POINT_SIZE, 1);
275 SB_DATA (so, fui(cso->point_size));
276 }
277 SB_BEGIN_3D(so, POINT_SPRITE_ENABLE, 1);
278 SB_DATA (so, cso->point_quad_rasterization);
279 SB_BEGIN_3D(so, POINT_SMOOTH_ENABLE, 1);
280 SB_DATA (so, cso->point_smooth);
281
282 SB_BEGIN_3D(so, POLYGON_MODE_FRONT, 3);
283 SB_DATA (so, nvgl_polygon_mode(cso->fill_front));
284 SB_DATA (so, nvgl_polygon_mode(cso->fill_back));
285 SB_DATA (so, cso->poly_smooth);
286
287 SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3);
288 SB_DATA (so, cso->cull_face != PIPE_FACE_NONE);
289 SB_DATA (so, cso->front_ccw ? NV50_3D_FRONT_FACE_CCW :
290 NV50_3D_FRONT_FACE_CW);
291 switch (cso->cull_face) {
292 case PIPE_FACE_FRONT_AND_BACK:
293 SB_DATA(so, NV50_3D_CULL_FACE_FRONT_AND_BACK);
294 break;
295 case PIPE_FACE_FRONT:
296 SB_DATA(so, NV50_3D_CULL_FACE_FRONT);
297 break;
298 case PIPE_FACE_BACK:
299 default:
300 SB_DATA(so, NV50_3D_CULL_FACE_BACK);
301 break;
302 }
303
304 SB_BEGIN_3D(so, POLYGON_STIPPLE_ENABLE, 1);
305 SB_DATA (so, cso->poly_stipple_enable);
306 SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3);
307 SB_DATA (so, cso->offset_point);
308 SB_DATA (so, cso->offset_line);
309 SB_DATA (so, cso->offset_tri);
310
311 if (cso->offset_point || cso->offset_line || cso->offset_tri) {
312 SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1);
313 SB_DATA (so, fui(cso->offset_scale));
314 SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
315 SB_DATA (so, fui(cso->offset_units * 2.0f));
316 SB_BEGIN_3D(so, POLYGON_OFFSET_CLAMP, 1);
317 SB_DATA (so, fui(cso->offset_clamp));
318 }
319
320 if (cso->depth_clip) {
321 reg = 0;
322 } else {
323 reg =
324 NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR |
325 NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR |
326 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1;
327 }
328 #ifndef NV50_SCISSORS_CLIPPING
329 reg |=
330 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 |
331 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1;
332 #endif
333 SB_BEGIN_3D(so, VIEW_VOLUME_CLIP_CTRL, 1);
334 SB_DATA (so, reg);
335
336 assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
337 return (void *)so;
338 }
339
340 static void
341 nv50_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
342 {
343 struct nv50_context *nv50 = nv50_context(pipe);
344
345 nv50->rast = hwcso;
346 nv50->dirty |= NV50_NEW_RASTERIZER;
347 }
348
349 static void
350 nv50_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
351 {
352 FREE(hwcso);
353 }
354
355 static void *
356 nv50_zsa_state_create(struct pipe_context *pipe,
357 const struct pipe_depth_stencil_alpha_state *cso)
358 {
359 struct nv50_zsa_stateobj *so = CALLOC_STRUCT(nv50_zsa_stateobj);
360
361 so->pipe = *cso;
362
363 SB_BEGIN_3D(so, DEPTH_WRITE_ENABLE, 1);
364 SB_DATA (so, cso->depth.writemask);
365 SB_BEGIN_3D(so, DEPTH_TEST_ENABLE, 1);
366 if (cso->depth.enabled) {
367 SB_DATA (so, 1);
368 SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1);
369 SB_DATA (so, nvgl_comparison_op(cso->depth.func));
370 } else {
371 SB_DATA (so, 0);
372 }
373
374 if (cso->stencil[0].enabled) {
375 SB_BEGIN_3D(so, STENCIL_ENABLE, 5);
376 SB_DATA (so, 1);
377 SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op));
378 SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
379 SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
380 SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func));
381 SB_BEGIN_3D(so, STENCIL_FRONT_MASK, 2);
382 SB_DATA (so, cso->stencil[0].writemask);
383 SB_DATA (so, cso->stencil[0].valuemask);
384 } else {
385 SB_BEGIN_3D(so, STENCIL_ENABLE, 1);
386 SB_DATA (so, 0);
387 }
388
389 if (cso->stencil[1].enabled) {
390 assert(cso->stencil[0].enabled);
391 SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5);
392 SB_DATA (so, 1);
393 SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op));
394 SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
395 SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
396 SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func));
397 SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2);
398 SB_DATA (so, cso->stencil[1].writemask);
399 SB_DATA (so, cso->stencil[1].valuemask);
400 } else {
401 SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 1);
402 SB_DATA (so, 0);
403 }
404
405 SB_BEGIN_3D(so, ALPHA_TEST_ENABLE, 1);
406 if (cso->alpha.enabled) {
407 SB_DATA (so, 1);
408 SB_BEGIN_3D(so, ALPHA_TEST_REF, 2);
409 SB_DATA (so, fui(cso->alpha.ref_value));
410 SB_DATA (so, nvgl_comparison_op(cso->alpha.func));
411 } else {
412 SB_DATA (so, 0);
413 }
414
415 assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
416 return (void *)so;
417 }
418
419 static void
420 nv50_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
421 {
422 struct nv50_context *nv50 = nv50_context(pipe);
423
424 nv50->zsa = hwcso;
425 nv50->dirty |= NV50_NEW_ZSA;
426 }
427
428 static void
429 nv50_zsa_state_delete(struct pipe_context *pipe, void *hwcso)
430 {
431 FREE(hwcso);
432 }
433
434 /* ====================== SAMPLERS AND TEXTURES ================================
435 */
436
437 #define NV50_TSC_WRAP_CASE(n) \
438 case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n
439
440 static INLINE unsigned
441 nv50_tsc_wrap_mode(unsigned wrap)
442 {
443 switch (wrap) {
444 NV50_TSC_WRAP_CASE(REPEAT);
445 NV50_TSC_WRAP_CASE(MIRROR_REPEAT);
446 NV50_TSC_WRAP_CASE(CLAMP_TO_EDGE);
447 NV50_TSC_WRAP_CASE(CLAMP_TO_BORDER);
448 NV50_TSC_WRAP_CASE(CLAMP);
449 NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_EDGE);
450 NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_BORDER);
451 NV50_TSC_WRAP_CASE(MIRROR_CLAMP);
452 default:
453 NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
454 return NV50_TSC_WRAP_REPEAT;
455 }
456 }
457
458 void *
459 nv50_sampler_state_create(struct pipe_context *pipe,
460 const struct pipe_sampler_state *cso)
461 {
462 struct nv50_tsc_entry *so = MALLOC_STRUCT(nv50_tsc_entry);
463 float f[2];
464
465 so->id = -1;
466
467 so->tsc[0] = (0x00026000 |
468 (nv50_tsc_wrap_mode(cso->wrap_s) << 0) |
469 (nv50_tsc_wrap_mode(cso->wrap_t) << 3) |
470 (nv50_tsc_wrap_mode(cso->wrap_r) << 6));
471
472 switch (cso->mag_img_filter) {
473 case PIPE_TEX_FILTER_LINEAR:
474 so->tsc[1] = NV50_TSC_1_MAGF_LINEAR;
475 break;
476 case PIPE_TEX_FILTER_NEAREST:
477 default:
478 so->tsc[1] = NV50_TSC_1_MAGF_NEAREST;
479 break;
480 }
481
482 switch (cso->min_img_filter) {
483 case PIPE_TEX_FILTER_LINEAR:
484 so->tsc[1] |= NV50_TSC_1_MINF_LINEAR;
485 break;
486 case PIPE_TEX_FILTER_NEAREST:
487 default:
488 so->tsc[1] |= NV50_TSC_1_MINF_NEAREST;
489 break;
490 }
491
492 switch (cso->min_mip_filter) {
493 case PIPE_TEX_MIPFILTER_LINEAR:
494 so->tsc[1] |= NV50_TSC_1_MIPF_LINEAR;
495 break;
496 case PIPE_TEX_MIPFILTER_NEAREST:
497 so->tsc[1] |= NV50_TSC_1_MIPF_NEAREST;
498 break;
499 case PIPE_TEX_MIPFILTER_NONE:
500 default:
501 so->tsc[1] |= NV50_TSC_1_MIPF_NONE;
502 break;
503 }
504
505 if (nouveau_screen(pipe->screen)->class_3d >= NVE4_3D_CLASS) {
506 if (cso->seamless_cube_map)
507 so->tsc[1] |= NVE4_TSC_1_CUBE_SEAMLESS;
508 if (!cso->normalized_coords)
509 so->tsc[1] |= NVE4_TSC_1_FORCE_NONNORMALIZED_COORDS;
510 }
511
512 if (cso->max_anisotropy >= 16)
513 so->tsc[0] |= (7 << 20);
514 else
515 if (cso->max_anisotropy >= 12)
516 so->tsc[0] |= (6 << 20);
517 else {
518 so->tsc[0] |= (cso->max_anisotropy >> 1) << 20;
519
520 if (cso->max_anisotropy >= 4)
521 so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_35;
522 else
523 if (cso->max_anisotropy >= 2)
524 so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_15;
525 }
526
527 if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
528 /* NOTE: must be deactivated for non-shadow textures */
529 so->tsc[0] |= (1 << 9);
530 so->tsc[0] |= (nvgl_comparison_op(cso->compare_func) & 0x7) << 10;
531 }
532
533 f[0] = CLAMP(cso->lod_bias, -16.0f, 15.0f);
534 so->tsc[1] |= ((int)(f[0] * 256.0f) & 0x1fff) << 12;
535
536 f[0] = CLAMP(cso->min_lod, 0.0f, 15.0f);
537 f[1] = CLAMP(cso->max_lod, 0.0f, 15.0f);
538 so->tsc[2] =
539 (((int)(f[1] * 256.0f) & 0xfff) << 12) | ((int)(f[0] * 256.0f) & 0xfff);
540
541 so->tsc[2] |=
542 util_format_linear_float_to_srgb_8unorm(cso->border_color.f[0]) << 24;
543 so->tsc[3] =
544 util_format_linear_float_to_srgb_8unorm(cso->border_color.f[1]) << 12;
545 so->tsc[3] |=
546 util_format_linear_float_to_srgb_8unorm(cso->border_color.f[2]) << 20;
547
548 so->tsc[4] = fui(cso->border_color.f[0]);
549 so->tsc[5] = fui(cso->border_color.f[1]);
550 so->tsc[6] = fui(cso->border_color.f[2]);
551 so->tsc[7] = fui(cso->border_color.f[3]);
552
553 return (void *)so;
554 }
555
556 static void
557 nv50_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
558 {
559 unsigned s, i;
560
561 for (s = 0; s < 3; ++s) {
562 assert(nv50_context(pipe)->num_samplers[s] <= PIPE_MAX_SAMPLERS);
563 for (i = 0; i < nv50_context(pipe)->num_samplers[s]; ++i)
564 if (nv50_context(pipe)->samplers[s][i] == hwcso)
565 nv50_context(pipe)->samplers[s][i] = NULL;
566 }
567
568 nv50_screen_tsc_free(nv50_context(pipe)->screen, nv50_tsc_entry(hwcso));
569
570 FREE(hwcso);
571 }
572
573 static INLINE void
574 nv50_stage_sampler_states_bind(struct nv50_context *nv50, int s,
575 unsigned nr, void **hwcso)
576 {
577 unsigned i;
578
579 assert(nr <= PIPE_MAX_SAMPLERS);
580 for (i = 0; i < nr; ++i) {
581 struct nv50_tsc_entry *old = nv50->samplers[s][i];
582
583 nv50->samplers[s][i] = nv50_tsc_entry(hwcso[i]);
584 if (old)
585 nv50_screen_tsc_unlock(nv50->screen, old);
586 }
587 assert(nv50->num_samplers[s] <= PIPE_MAX_SAMPLERS);
588 for (; i < nv50->num_samplers[s]; ++i)
589 if (nv50->samplers[s][i])
590 nv50_screen_tsc_unlock(nv50->screen, nv50->samplers[s][i]);
591
592 nv50->num_samplers[s] = nr;
593
594 nv50->dirty |= NV50_NEW_SAMPLERS;
595 }
596
597 static void
598 nv50_vp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
599 {
600 nv50_stage_sampler_states_bind(nv50_context(pipe), 0, nr, s);
601 }
602
603 static void
604 nv50_fp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
605 {
606 nv50_stage_sampler_states_bind(nv50_context(pipe), 2, nr, s);
607 }
608
609 static void
610 nv50_gp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
611 {
612 nv50_stage_sampler_states_bind(nv50_context(pipe), 1, nr, s);
613 }
614
615 static void
616 nv50_bind_sampler_states(struct pipe_context *pipe,
617 unsigned shader, unsigned start,
618 unsigned num_samplers, void **samplers)
619 {
620 assert(start == 0);
621 switch (shader) {
622 case PIPE_SHADER_VERTEX:
623 nv50_vp_sampler_states_bind(pipe, num_samplers, samplers);
624 break;
625 case PIPE_SHADER_GEOMETRY:
626 nv50_gp_sampler_states_bind(pipe, num_samplers, samplers);
627 break;
628 case PIPE_SHADER_FRAGMENT:
629 nv50_fp_sampler_states_bind(pipe, num_samplers, samplers);
630 break;
631 }
632 }
633
634
635
636 /* NOTE: only called when not referenced anywhere, won't be bound */
637 static void
638 nv50_sampler_view_destroy(struct pipe_context *pipe,
639 struct pipe_sampler_view *view)
640 {
641 pipe_resource_reference(&view->texture, NULL);
642
643 nv50_screen_tic_free(nv50_context(pipe)->screen, nv50_tic_entry(view));
644
645 FREE(nv50_tic_entry(view));
646 }
647
648 static INLINE void
649 nv50_stage_set_sampler_views(struct nv50_context *nv50, int s,
650 unsigned nr,
651 struct pipe_sampler_view **views)
652 {
653 unsigned i;
654
655 assert(nr <= PIPE_MAX_SAMPLERS);
656 for (i = 0; i < nr; ++i) {
657 struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]);
658 if (old)
659 nv50_screen_tic_unlock(nv50->screen, old);
660
661 pipe_sampler_view_reference(&nv50->textures[s][i], views[i]);
662 }
663
664 assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS);
665 for (i = nr; i < nv50->num_textures[s]; ++i) {
666 struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]);
667 if (!old)
668 continue;
669 nv50_screen_tic_unlock(nv50->screen, old);
670
671 pipe_sampler_view_reference(&nv50->textures[s][i], NULL);
672 }
673
674 nv50->num_textures[s] = nr;
675
676 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
677
678 nv50->dirty |= NV50_NEW_TEXTURES;
679 }
680
681 static void
682 nv50_set_sampler_views(struct pipe_context *pipe, unsigned shader,
683 unsigned start, unsigned nr,
684 struct pipe_sampler_view **views)
685 {
686 assert(start == 0);
687 switch (shader) {
688 case PIPE_SHADER_VERTEX:
689 nv50_stage_set_sampler_views(nv50_context(pipe), 0, nr, views);
690 break;
691 case PIPE_SHADER_GEOMETRY:
692 nv50_stage_set_sampler_views(nv50_context(pipe), 1, nr, views);
693 break;
694 case PIPE_SHADER_FRAGMENT:
695 nv50_stage_set_sampler_views(nv50_context(pipe), 2, nr, views);
696 break;
697 default:
698 ;
699 }
700 }
701
702
703
704 /* ============================= SHADERS =======================================
705 */
706
707 static void *
708 nv50_sp_state_create(struct pipe_context *pipe,
709 const struct pipe_shader_state *cso, unsigned type)
710 {
711 struct nv50_program *prog;
712
713 prog = CALLOC_STRUCT(nv50_program);
714 if (!prog)
715 return NULL;
716
717 prog->type = type;
718 prog->pipe.tokens = tgsi_dup_tokens(cso->tokens);
719
720 if (cso->stream_output.num_outputs)
721 prog->pipe.stream_output = cso->stream_output;
722
723 return (void *)prog;
724 }
725
726 static void
727 nv50_sp_state_delete(struct pipe_context *pipe, void *hwcso)
728 {
729 struct nv50_program *prog = (struct nv50_program *)hwcso;
730
731 nv50_program_destroy(nv50_context(pipe), prog);
732
733 FREE((void *)prog->pipe.tokens);
734 FREE(prog);
735 }
736
737 static void *
738 nv50_vp_state_create(struct pipe_context *pipe,
739 const struct pipe_shader_state *cso)
740 {
741 return nv50_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX);
742 }
743
744 static void
745 nv50_vp_state_bind(struct pipe_context *pipe, void *hwcso)
746 {
747 struct nv50_context *nv50 = nv50_context(pipe);
748
749 nv50->vertprog = hwcso;
750 nv50->dirty |= NV50_NEW_VERTPROG;
751 }
752
753 static void *
754 nv50_fp_state_create(struct pipe_context *pipe,
755 const struct pipe_shader_state *cso)
756 {
757 return nv50_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT);
758 }
759
760 static void
761 nv50_fp_state_bind(struct pipe_context *pipe, void *hwcso)
762 {
763 struct nv50_context *nv50 = nv50_context(pipe);
764
765 nv50->fragprog = hwcso;
766 nv50->dirty |= NV50_NEW_FRAGPROG;
767 }
768
769 static void *
770 nv50_gp_state_create(struct pipe_context *pipe,
771 const struct pipe_shader_state *cso)
772 {
773 return nv50_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY);
774 }
775
776 static void
777 nv50_gp_state_bind(struct pipe_context *pipe, void *hwcso)
778 {
779 struct nv50_context *nv50 = nv50_context(pipe);
780
781 nv50->gmtyprog = hwcso;
782 nv50->dirty |= NV50_NEW_GMTYPROG;
783 }
784
785 static void
786 nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
787 struct pipe_constant_buffer *cb)
788 {
789 struct nv50_context *nv50 = nv50_context(pipe);
790 struct pipe_resource *res = cb ? cb->buffer : NULL;
791 const unsigned s = nv50_context_shader_stage(shader);
792 const unsigned i = index;
793
794 if (shader == PIPE_SHADER_COMPUTE)
795 return;
796
797 assert(i < NV50_MAX_PIPE_CONSTBUFS);
798 if (nv50->constbuf[s][i].user)
799 nv50->constbuf[s][i].u.buf = NULL;
800 else
801 if (nv50->constbuf[s][i].u.buf)
802 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_CB(s, i));
803
804 pipe_resource_reference(&nv50->constbuf[s][i].u.buf, res);
805
806 nv50->constbuf[s][i].user = (cb && cb->user_buffer) ? TRUE : FALSE;
807 if (nv50->constbuf[s][i].user) {
808 nv50->constbuf[s][i].u.data = cb->user_buffer;
809 nv50->constbuf[s][i].size = cb->buffer_size;
810 nv50->constbuf_valid[s] |= 1 << i;
811 } else
812 if (res) {
813 nv50->constbuf[s][i].offset = cb->buffer_offset;
814 nv50->constbuf[s][i].size = align(cb->buffer_size, 0x100);
815 nv50->constbuf_valid[s] |= 1 << i;
816 } else {
817 nv50->constbuf_valid[s] &= ~(1 << i);
818 }
819 nv50->constbuf_dirty[s] |= 1 << i;
820
821 nv50->dirty |= NV50_NEW_CONSTBUF;
822 }
823
824 /* =============================================================================
825 */
826
827 static void
828 nv50_set_blend_color(struct pipe_context *pipe,
829 const struct pipe_blend_color *bcol)
830 {
831 struct nv50_context *nv50 = nv50_context(pipe);
832
833 nv50->blend_colour = *bcol;
834 nv50->dirty |= NV50_NEW_BLEND_COLOUR;
835 }
836
837 static void
838 nv50_set_stencil_ref(struct pipe_context *pipe,
839 const struct pipe_stencil_ref *sr)
840 {
841 struct nv50_context *nv50 = nv50_context(pipe);
842
843 nv50->stencil_ref = *sr;
844 nv50->dirty |= NV50_NEW_STENCIL_REF;
845 }
846
847 static void
848 nv50_set_clip_state(struct pipe_context *pipe,
849 const struct pipe_clip_state *clip)
850 {
851 struct nv50_context *nv50 = nv50_context(pipe);
852
853 memcpy(nv50->clip.ucp, clip->ucp, sizeof(clip->ucp));
854
855 nv50->dirty |= NV50_NEW_CLIP;
856 }
857
858 static void
859 nv50_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
860 {
861 struct nv50_context *nv50 = nv50_context(pipe);
862
863 nv50->sample_mask = sample_mask;
864 nv50->dirty |= NV50_NEW_SAMPLE_MASK;
865 }
866
867 static void
868 nv50_set_min_samples(struct pipe_context *pipe, unsigned min_samples)
869 {
870 struct nv50_context *nv50 = nv50_context(pipe);
871
872 if (nv50->min_samples != min_samples) {
873 nv50->min_samples = min_samples;
874 nv50->dirty |= NV50_NEW_MIN_SAMPLES;
875 }
876 }
877
878 static void
879 nv50_set_framebuffer_state(struct pipe_context *pipe,
880 const struct pipe_framebuffer_state *fb)
881 {
882 struct nv50_context *nv50 = nv50_context(pipe);
883 unsigned i;
884
885 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
886
887 for (i = 0; i < fb->nr_cbufs; ++i)
888 pipe_surface_reference(&nv50->framebuffer.cbufs[i], fb->cbufs[i]);
889 for (; i < nv50->framebuffer.nr_cbufs; ++i)
890 pipe_surface_reference(&nv50->framebuffer.cbufs[i], NULL);
891
892 nv50->framebuffer.nr_cbufs = fb->nr_cbufs;
893
894 nv50->framebuffer.width = fb->width;
895 nv50->framebuffer.height = fb->height;
896
897 pipe_surface_reference(&nv50->framebuffer.zsbuf, fb->zsbuf);
898
899 nv50->dirty |= NV50_NEW_FRAMEBUFFER;
900 }
901
902 static void
903 nv50_set_polygon_stipple(struct pipe_context *pipe,
904 const struct pipe_poly_stipple *stipple)
905 {
906 struct nv50_context *nv50 = nv50_context(pipe);
907
908 nv50->stipple = *stipple;
909 nv50->dirty |= NV50_NEW_STIPPLE;
910 }
911
912 static void
913 nv50_set_scissor_states(struct pipe_context *pipe,
914 unsigned start_slot,
915 unsigned num_scissors,
916 const struct pipe_scissor_state *scissor)
917 {
918 struct nv50_context *nv50 = nv50_context(pipe);
919 int i;
920
921 assert(start_slot + num_scissors <= NV50_MAX_VIEWPORTS);
922 for (i = 0; i < num_scissors; i++) {
923 if (!memcmp(&nv50->scissors[start_slot + i], &scissor[i], sizeof(*scissor)))
924 continue;
925 nv50->scissors[start_slot + i] = scissor[i];
926 nv50->scissors_dirty |= 1 << (start_slot + i);
927 nv50->dirty |= NV50_NEW_SCISSOR;
928 }
929 }
930
931 static void
932 nv50_set_viewport_states(struct pipe_context *pipe,
933 unsigned start_slot,
934 unsigned num_viewports,
935 const struct pipe_viewport_state *vpt)
936 {
937 struct nv50_context *nv50 = nv50_context(pipe);
938 int i;
939
940 assert(start_slot + num_viewports <= NV50_MAX_VIEWPORTS);
941 for (i = 0; i < num_viewports; i++) {
942 if (!memcmp(&nv50->viewports[start_slot + i], &vpt[i], sizeof(*vpt)))
943 continue;
944 nv50->viewports[start_slot + i] = vpt[i];
945 nv50->viewports_dirty |= 1 << (start_slot + i);
946 nv50->dirty |= NV50_NEW_VIEWPORT;
947 }
948 }
949
950 static void
951 nv50_set_vertex_buffers(struct pipe_context *pipe,
952 unsigned start_slot, unsigned count,
953 const struct pipe_vertex_buffer *vb)
954 {
955 struct nv50_context *nv50 = nv50_context(pipe);
956 unsigned i;
957
958 util_set_vertex_buffers_count(nv50->vtxbuf, &nv50->num_vtxbufs, vb,
959 start_slot, count);
960
961 if (!vb) {
962 nv50->vbo_user &= ~(((1ull << count) - 1) << start_slot);
963 nv50->vbo_constant &= ~(((1ull << count) - 1) << start_slot);
964 return;
965 }
966
967 for (i = 0; i < count; ++i) {
968 unsigned dst_index = start_slot + i;
969
970 if (!vb[i].buffer && vb[i].user_buffer) {
971 nv50->vbo_user |= 1 << dst_index;
972 if (!vb[i].stride)
973 nv50->vbo_constant |= 1 << dst_index;
974 else
975 nv50->vbo_constant &= ~(1 << dst_index);
976 } else {
977 nv50->vbo_user &= ~(1 << dst_index);
978 nv50->vbo_constant &= ~(1 << dst_index);
979 }
980 }
981
982 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX);
983
984 nv50->dirty |= NV50_NEW_ARRAYS;
985 }
986
987 static void
988 nv50_set_index_buffer(struct pipe_context *pipe,
989 const struct pipe_index_buffer *ib)
990 {
991 struct nv50_context *nv50 = nv50_context(pipe);
992
993 if (nv50->idxbuf.buffer)
994 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_INDEX);
995
996 if (ib) {
997 pipe_resource_reference(&nv50->idxbuf.buffer, ib->buffer);
998 nv50->idxbuf.index_size = ib->index_size;
999 if (ib->buffer) {
1000 nv50->idxbuf.offset = ib->offset;
1001 BCTX_REFN(nv50->bufctx_3d, INDEX, nv04_resource(ib->buffer), RD);
1002 } else {
1003 nv50->idxbuf.user_buffer = ib->user_buffer;
1004 }
1005 } else {
1006 pipe_resource_reference(&nv50->idxbuf.buffer, NULL);
1007 }
1008 }
1009
1010 static void
1011 nv50_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
1012 {
1013 struct nv50_context *nv50 = nv50_context(pipe);
1014
1015 nv50->vertex = hwcso;
1016 nv50->dirty |= NV50_NEW_VERTEX;
1017 }
1018
1019 static struct pipe_stream_output_target *
1020 nv50_so_target_create(struct pipe_context *pipe,
1021 struct pipe_resource *res,
1022 unsigned offset, unsigned size)
1023 {
1024 struct nv04_resource *buf = (struct nv04_resource *)res;
1025 struct nv50_so_target *targ = MALLOC_STRUCT(nv50_so_target);
1026 if (!targ)
1027 return NULL;
1028
1029 if (nouveau_context(pipe)->screen->class_3d >= NVA0_3D_CLASS) {
1030 targ->pq = pipe->create_query(pipe,
1031 NVA0_QUERY_STREAM_OUTPUT_BUFFER_OFFSET, 0);
1032 if (!targ->pq) {
1033 FREE(targ);
1034 return NULL;
1035 }
1036 } else {
1037 targ->pq = NULL;
1038 }
1039 targ->clean = TRUE;
1040
1041 targ->pipe.buffer_size = size;
1042 targ->pipe.buffer_offset = offset;
1043 targ->pipe.context = pipe;
1044 targ->pipe.buffer = NULL;
1045 pipe_resource_reference(&targ->pipe.buffer, res);
1046 pipe_reference_init(&targ->pipe.reference, 1);
1047
1048 assert(buf->base.target == PIPE_BUFFER);
1049 util_range_add(&buf->valid_buffer_range, offset, offset + size);
1050
1051 return &targ->pipe;
1052 }
1053
1054 static void
1055 nv50_so_target_destroy(struct pipe_context *pipe,
1056 struct pipe_stream_output_target *ptarg)
1057 {
1058 struct nv50_so_target *targ = nv50_so_target(ptarg);
1059 if (targ->pq)
1060 pipe->destroy_query(pipe, targ->pq);
1061 pipe_resource_reference(&targ->pipe.buffer, NULL);
1062 FREE(targ);
1063 }
1064
1065 static void
1066 nv50_set_stream_output_targets(struct pipe_context *pipe,
1067 unsigned num_targets,
1068 struct pipe_stream_output_target **targets,
1069 const unsigned *offsets)
1070 {
1071 struct nv50_context *nv50 = nv50_context(pipe);
1072 unsigned i;
1073 boolean serialize = TRUE;
1074 const boolean can_resume = nv50->screen->base.class_3d >= NVA0_3D_CLASS;
1075
1076 assert(num_targets <= 4);
1077
1078 for (i = 0; i < num_targets; ++i) {
1079 const boolean changed = nv50->so_target[i] != targets[i];
1080 const boolean append = (offsets[i] == (unsigned)-1);
1081 if (!changed && append)
1082 continue;
1083 nv50->so_targets_dirty |= 1 << i;
1084
1085 if (can_resume && changed && nv50->so_target[i]) {
1086 nva0_so_target_save_offset(pipe, nv50->so_target[i], i, serialize);
1087 serialize = FALSE;
1088 }
1089
1090 if (targets[i] && !append)
1091 nv50_so_target(targets[i])->clean = TRUE;
1092
1093 pipe_so_target_reference(&nv50->so_target[i], targets[i]);
1094 }
1095 for (; i < nv50->num_so_targets; ++i) {
1096 if (can_resume && nv50->so_target[i]) {
1097 nva0_so_target_save_offset(pipe, nv50->so_target[i], i, serialize);
1098 serialize = FALSE;
1099 }
1100 pipe_so_target_reference(&nv50->so_target[i], NULL);
1101 nv50->so_targets_dirty |= 1 << i;
1102 }
1103 nv50->num_so_targets = num_targets;
1104
1105 if (nv50->so_targets_dirty)
1106 nv50->dirty |= NV50_NEW_STRMOUT;
1107 }
1108
1109 void
1110 nv50_init_state_functions(struct nv50_context *nv50)
1111 {
1112 struct pipe_context *pipe = &nv50->base.pipe;
1113
1114 pipe->create_blend_state = nv50_blend_state_create;
1115 pipe->bind_blend_state = nv50_blend_state_bind;
1116 pipe->delete_blend_state = nv50_blend_state_delete;
1117
1118 pipe->create_rasterizer_state = nv50_rasterizer_state_create;
1119 pipe->bind_rasterizer_state = nv50_rasterizer_state_bind;
1120 pipe->delete_rasterizer_state = nv50_rasterizer_state_delete;
1121
1122 pipe->create_depth_stencil_alpha_state = nv50_zsa_state_create;
1123 pipe->bind_depth_stencil_alpha_state = nv50_zsa_state_bind;
1124 pipe->delete_depth_stencil_alpha_state = nv50_zsa_state_delete;
1125
1126 pipe->create_sampler_state = nv50_sampler_state_create;
1127 pipe->delete_sampler_state = nv50_sampler_state_delete;
1128 pipe->bind_sampler_states = nv50_bind_sampler_states;
1129
1130 pipe->create_sampler_view = nv50_create_sampler_view;
1131 pipe->sampler_view_destroy = nv50_sampler_view_destroy;
1132 pipe->set_sampler_views = nv50_set_sampler_views;
1133
1134 pipe->create_vs_state = nv50_vp_state_create;
1135 pipe->create_fs_state = nv50_fp_state_create;
1136 pipe->create_gs_state = nv50_gp_state_create;
1137 pipe->bind_vs_state = nv50_vp_state_bind;
1138 pipe->bind_fs_state = nv50_fp_state_bind;
1139 pipe->bind_gs_state = nv50_gp_state_bind;
1140 pipe->delete_vs_state = nv50_sp_state_delete;
1141 pipe->delete_fs_state = nv50_sp_state_delete;
1142 pipe->delete_gs_state = nv50_sp_state_delete;
1143
1144 pipe->set_blend_color = nv50_set_blend_color;
1145 pipe->set_stencil_ref = nv50_set_stencil_ref;
1146 pipe->set_clip_state = nv50_set_clip_state;
1147 pipe->set_sample_mask = nv50_set_sample_mask;
1148 pipe->set_min_samples = nv50_set_min_samples;
1149 pipe->set_constant_buffer = nv50_set_constant_buffer;
1150 pipe->set_framebuffer_state = nv50_set_framebuffer_state;
1151 pipe->set_polygon_stipple = nv50_set_polygon_stipple;
1152 pipe->set_scissor_states = nv50_set_scissor_states;
1153 pipe->set_viewport_states = nv50_set_viewport_states;
1154
1155 pipe->create_vertex_elements_state = nv50_vertex_state_create;
1156 pipe->delete_vertex_elements_state = nv50_vertex_state_delete;
1157 pipe->bind_vertex_elements_state = nv50_vertex_state_bind;
1158
1159 pipe->set_vertex_buffers = nv50_set_vertex_buffers;
1160 pipe->set_index_buffer = nv50_set_index_buffer;
1161
1162 pipe->create_stream_output_target = nv50_so_target_create;
1163 pipe->stream_output_target_destroy = nv50_so_target_destroy;
1164 pipe->set_stream_output_targets = nv50_set_stream_output_targets;
1165
1166 nv50->sample_mask = ~0;
1167 nv50->min_samples = 1;
1168 }