2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
23 #include "pipe/p_defines.h"
24 #include "util/u_framebuffer.h"
25 #include "util/u_helpers.h"
26 #include "util/u_inlines.h"
27 #include "util/u_transfer.h"
28 #include "util/format_srgb.h"
30 #include "tgsi/tgsi_parse.h"
32 #include "nv50/nv50_stateobj.h"
33 #include "nv50/nv50_context.h"
34 #include "nv50/nv50_query_hw.h"
36 #include "nv50/nv50_3d.xml.h"
37 #include "nv50/g80_texture.xml.h"
39 #include "nouveau_gldefs.h"
42 * ! pipe_sampler_state.normalized_coords is ignored - rectangle textures will
43 * use non-normalized coordinates, everything else won't
44 * (The relevant bit is in the TIC entry and not the TSC entry.)
46 * ! pipe_sampler_state.seamless_cube_map is ignored - seamless filtering is
47 * always activated on NVA0 +
48 * (Give me the global bit, otherwise it's not worth the CPU work.)
50 * ! pipe_sampler_state.border_color is not swizzled according to the texture
51 * swizzle in pipe_sampler_view
52 * (This will be ugly with indirect independent texture/sampler access,
53 * we'd have to emulate the logic in the shader. GL doesn't have that,
54 * D3D doesn't have swizzle, if we knew what we were implementing we'd be
57 * ! pipe_rasterizer_state.line_last_pixel is ignored - it is never drawn
59 * ! pipe_rasterizer_state.flatshade_first also applies to QUADS
60 * (There's a GL query for that, forcing an exception is just ridiculous.)
62 * ! pipe_rasterizer_state.sprite_coord_enable is masked with 0xff on NVC0
63 * (The hardware only has 8 slots meant for TexCoord and we have to assign
64 * in advance to maintain elegant separate shader objects.)
67 static inline uint32_t
68 nv50_colormask(unsigned mask
)
72 if (mask
& PIPE_MASK_R
)
74 if (mask
& PIPE_MASK_G
)
76 if (mask
& PIPE_MASK_B
)
78 if (mask
& PIPE_MASK_A
)
84 #define NV50_BLEND_FACTOR_CASE(a, b) \
85 case PIPE_BLENDFACTOR_##a: return NV50_BLEND_FACTOR_##b
87 static inline uint32_t
88 nv50_blend_fac(unsigned factor
)
91 NV50_BLEND_FACTOR_CASE(ONE
, ONE
);
92 NV50_BLEND_FACTOR_CASE(SRC_COLOR
, SRC_COLOR
);
93 NV50_BLEND_FACTOR_CASE(SRC_ALPHA
, SRC_ALPHA
);
94 NV50_BLEND_FACTOR_CASE(DST_ALPHA
, DST_ALPHA
);
95 NV50_BLEND_FACTOR_CASE(DST_COLOR
, DST_COLOR
);
96 NV50_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE
, SRC_ALPHA_SATURATE
);
97 NV50_BLEND_FACTOR_CASE(CONST_COLOR
, CONSTANT_COLOR
);
98 NV50_BLEND_FACTOR_CASE(CONST_ALPHA
, CONSTANT_ALPHA
);
99 NV50_BLEND_FACTOR_CASE(SRC1_COLOR
, SRC1_COLOR
);
100 NV50_BLEND_FACTOR_CASE(SRC1_ALPHA
, SRC1_ALPHA
);
101 NV50_BLEND_FACTOR_CASE(ZERO
, ZERO
);
102 NV50_BLEND_FACTOR_CASE(INV_SRC_COLOR
, ONE_MINUS_SRC_COLOR
);
103 NV50_BLEND_FACTOR_CASE(INV_SRC_ALPHA
, ONE_MINUS_SRC_ALPHA
);
104 NV50_BLEND_FACTOR_CASE(INV_DST_ALPHA
, ONE_MINUS_DST_ALPHA
);
105 NV50_BLEND_FACTOR_CASE(INV_DST_COLOR
, ONE_MINUS_DST_COLOR
);
106 NV50_BLEND_FACTOR_CASE(INV_CONST_COLOR
, ONE_MINUS_CONSTANT_COLOR
);
107 NV50_BLEND_FACTOR_CASE(INV_CONST_ALPHA
, ONE_MINUS_CONSTANT_ALPHA
);
108 NV50_BLEND_FACTOR_CASE(INV_SRC1_COLOR
, ONE_MINUS_SRC1_COLOR
);
109 NV50_BLEND_FACTOR_CASE(INV_SRC1_ALPHA
, ONE_MINUS_SRC1_ALPHA
);
111 return NV50_BLEND_FACTOR_ZERO
;
116 nv50_blend_state_create(struct pipe_context
*pipe
,
117 const struct pipe_blend_state
*cso
)
119 struct nv50_blend_stateobj
*so
= CALLOC_STRUCT(nv50_blend_stateobj
);
121 bool emit_common_func
= cso
->rt
[0].blend_enable
;
123 if (nv50_context(pipe
)->screen
->tesla
->oclass
>= NVA3_3D_CLASS
) {
124 SB_BEGIN_3D(so
, BLEND_INDEPENDENT
, 1);
125 SB_DATA (so
, cso
->independent_blend_enable
);
130 SB_BEGIN_3D(so
, COLOR_MASK_COMMON
, 1);
131 SB_DATA (so
, !cso
->independent_blend_enable
);
133 SB_BEGIN_3D(so
, BLEND_ENABLE_COMMON
, 1);
134 SB_DATA (so
, !cso
->independent_blend_enable
);
136 if (cso
->independent_blend_enable
) {
137 SB_BEGIN_3D(so
, BLEND_ENABLE(0), 8);
138 for (i
= 0; i
< 8; ++i
) {
139 SB_DATA(so
, cso
->rt
[i
].blend_enable
);
140 if (cso
->rt
[i
].blend_enable
)
141 emit_common_func
= true;
144 if (nv50_context(pipe
)->screen
->tesla
->oclass
>= NVA3_3D_CLASS
) {
145 emit_common_func
= false;
147 for (i
= 0; i
< 8; ++i
) {
148 if (!cso
->rt
[i
].blend_enable
)
150 SB_BEGIN_3D_(so
, NVA3_3D_IBLEND_EQUATION_RGB(i
), 6);
151 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[i
].rgb_func
));
152 SB_DATA (so
, nv50_blend_fac(cso
->rt
[i
].rgb_src_factor
));
153 SB_DATA (so
, nv50_blend_fac(cso
->rt
[i
].rgb_dst_factor
));
154 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[i
].alpha_func
));
155 SB_DATA (so
, nv50_blend_fac(cso
->rt
[i
].alpha_src_factor
));
156 SB_DATA (so
, nv50_blend_fac(cso
->rt
[i
].alpha_dst_factor
));
160 SB_BEGIN_3D(so
, BLEND_ENABLE(0), 1);
161 SB_DATA (so
, cso
->rt
[0].blend_enable
);
164 if (emit_common_func
) {
165 SB_BEGIN_3D(so
, BLEND_EQUATION_RGB
, 5);
166 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[0].rgb_func
));
167 SB_DATA (so
, nv50_blend_fac(cso
->rt
[0].rgb_src_factor
));
168 SB_DATA (so
, nv50_blend_fac(cso
->rt
[0].rgb_dst_factor
));
169 SB_DATA (so
, nvgl_blend_eqn(cso
->rt
[0].alpha_func
));
170 SB_DATA (so
, nv50_blend_fac(cso
->rt
[0].alpha_src_factor
));
171 SB_BEGIN_3D(so
, BLEND_FUNC_DST_ALPHA
, 1);
172 SB_DATA (so
, nv50_blend_fac(cso
->rt
[0].alpha_dst_factor
));
175 if (cso
->logicop_enable
) {
176 SB_BEGIN_3D(so
, LOGIC_OP_ENABLE
, 2);
178 SB_DATA (so
, nvgl_logicop_func(cso
->logicop_func
));
180 SB_BEGIN_3D(so
, LOGIC_OP_ENABLE
, 1);
184 if (cso
->independent_blend_enable
) {
185 SB_BEGIN_3D(so
, COLOR_MASK(0), 8);
186 for (i
= 0; i
< 8; ++i
)
187 SB_DATA(so
, nv50_colormask(cso
->rt
[i
].colormask
));
189 SB_BEGIN_3D(so
, COLOR_MASK(0), 1);
190 SB_DATA (so
, nv50_colormask(cso
->rt
[0].colormask
));
193 assert(so
->size
<= ARRAY_SIZE(so
->state
));
198 nv50_blend_state_bind(struct pipe_context
*pipe
, void *hwcso
)
200 struct nv50_context
*nv50
= nv50_context(pipe
);
203 nv50
->dirty_3d
|= NV50_NEW_3D_BLEND
;
207 nv50_blend_state_delete(struct pipe_context
*pipe
, void *hwcso
)
212 /* NOTE: ignoring line_last_pixel */
214 nv50_rasterizer_state_create(struct pipe_context
*pipe
,
215 const struct pipe_rasterizer_state
*cso
)
217 struct nv50_rasterizer_stateobj
*so
;
220 so
= CALLOC_STRUCT(nv50_rasterizer_stateobj
);
225 #ifndef NV50_SCISSORS_CLIPPING
226 for (int i
= 0; i
< NV50_MAX_VIEWPORTS
; i
++) {
227 SB_BEGIN_3D(so
, SCISSOR_ENABLE(i
), 1);
228 SB_DATA (so
, cso
->scissor
);
232 SB_BEGIN_3D(so
, SHADE_MODEL
, 1);
233 SB_DATA (so
, cso
->flatshade
? NV50_3D_SHADE_MODEL_FLAT
:
234 NV50_3D_SHADE_MODEL_SMOOTH
);
235 SB_BEGIN_3D(so
, PROVOKING_VERTEX_LAST
, 1);
236 SB_DATA (so
, !cso
->flatshade_first
);
237 SB_BEGIN_3D(so
, VERTEX_TWO_SIDE_ENABLE
, 1);
238 SB_DATA (so
, cso
->light_twoside
);
240 SB_BEGIN_3D(so
, FRAG_COLOR_CLAMP_EN
, 1);
241 SB_DATA (so
, cso
->clamp_fragment_color
? 0x11111111 : 0x00000000);
243 SB_BEGIN_3D(so
, MULTISAMPLE_ENABLE
, 1);
244 SB_DATA (so
, cso
->multisample
);
246 SB_BEGIN_3D(so
, LINE_WIDTH
, 1);
247 SB_DATA (so
, fui(cso
->line_width
));
248 SB_BEGIN_3D(so
, LINE_SMOOTH_ENABLE
, 1);
249 SB_DATA (so
, cso
->line_smooth
);
251 SB_BEGIN_3D(so
, LINE_STIPPLE_ENABLE
, 1);
252 if (cso
->line_stipple_enable
) {
254 SB_BEGIN_3D(so
, LINE_STIPPLE
, 1);
255 SB_DATA (so
, (cso
->line_stipple_pattern
<< 8) |
256 cso
->line_stipple_factor
);
261 if (!cso
->point_size_per_vertex
) {
262 SB_BEGIN_3D(so
, POINT_SIZE
, 1);
263 SB_DATA (so
, fui(cso
->point_size
));
265 SB_BEGIN_3D(so
, POINT_SPRITE_ENABLE
, 1);
266 SB_DATA (so
, cso
->point_quad_rasterization
);
267 SB_BEGIN_3D(so
, POINT_SMOOTH_ENABLE
, 1);
268 SB_DATA (so
, cso
->point_smooth
);
270 SB_BEGIN_3D(so
, POLYGON_MODE_FRONT
, 3);
271 SB_DATA (so
, nvgl_polygon_mode(cso
->fill_front
));
272 SB_DATA (so
, nvgl_polygon_mode(cso
->fill_back
));
273 SB_DATA (so
, cso
->poly_smooth
);
275 SB_BEGIN_3D(so
, CULL_FACE_ENABLE
, 3);
276 SB_DATA (so
, cso
->cull_face
!= PIPE_FACE_NONE
);
277 SB_DATA (so
, cso
->front_ccw
? NV50_3D_FRONT_FACE_CCW
:
278 NV50_3D_FRONT_FACE_CW
);
279 switch (cso
->cull_face
) {
280 case PIPE_FACE_FRONT_AND_BACK
:
281 SB_DATA(so
, NV50_3D_CULL_FACE_FRONT_AND_BACK
);
283 case PIPE_FACE_FRONT
:
284 SB_DATA(so
, NV50_3D_CULL_FACE_FRONT
);
288 SB_DATA(so
, NV50_3D_CULL_FACE_BACK
);
292 SB_BEGIN_3D(so
, POLYGON_STIPPLE_ENABLE
, 1);
293 SB_DATA (so
, cso
->poly_stipple_enable
);
294 SB_BEGIN_3D(so
, POLYGON_OFFSET_POINT_ENABLE
, 3);
295 SB_DATA (so
, cso
->offset_point
);
296 SB_DATA (so
, cso
->offset_line
);
297 SB_DATA (so
, cso
->offset_tri
);
299 if (cso
->offset_point
|| cso
->offset_line
|| cso
->offset_tri
) {
300 SB_BEGIN_3D(so
, POLYGON_OFFSET_FACTOR
, 1);
301 SB_DATA (so
, fui(cso
->offset_scale
));
302 SB_BEGIN_3D(so
, POLYGON_OFFSET_UNITS
, 1);
303 SB_DATA (so
, fui(cso
->offset_units
* 2.0f
));
304 SB_BEGIN_3D(so
, POLYGON_OFFSET_CLAMP
, 1);
305 SB_DATA (so
, fui(cso
->offset_clamp
));
308 if (cso
->depth_clip
) {
312 NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR
|
313 NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR
|
314 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1
;
316 #ifndef NV50_SCISSORS_CLIPPING
318 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7
|
319 NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1
;
321 SB_BEGIN_3D(so
, VIEW_VOLUME_CLIP_CTRL
, 1);
324 SB_BEGIN_3D(so
, DEPTH_CLIP_NEGATIVE_Z
, 1);
325 SB_DATA (so
, cso
->clip_halfz
);
327 SB_BEGIN_3D(so
, PIXEL_CENTER_INTEGER
, 1);
328 SB_DATA (so
, !cso
->half_pixel_center
);
330 assert(so
->size
<= ARRAY_SIZE(so
->state
));
335 nv50_rasterizer_state_bind(struct pipe_context
*pipe
, void *hwcso
)
337 struct nv50_context
*nv50
= nv50_context(pipe
);
340 nv50
->dirty_3d
|= NV50_NEW_3D_RASTERIZER
;
344 nv50_rasterizer_state_delete(struct pipe_context
*pipe
, void *hwcso
)
350 nv50_zsa_state_create(struct pipe_context
*pipe
,
351 const struct pipe_depth_stencil_alpha_state
*cso
)
353 struct nv50_zsa_stateobj
*so
= CALLOC_STRUCT(nv50_zsa_stateobj
);
357 SB_BEGIN_3D(so
, DEPTH_WRITE_ENABLE
, 1);
358 SB_DATA (so
, cso
->depth
.writemask
);
359 SB_BEGIN_3D(so
, DEPTH_TEST_ENABLE
, 1);
360 if (cso
->depth
.enabled
) {
362 SB_BEGIN_3D(so
, DEPTH_TEST_FUNC
, 1);
363 SB_DATA (so
, nvgl_comparison_op(cso
->depth
.func
));
368 SB_BEGIN_3D(so
, DEPTH_BOUNDS_EN
, 1);
369 if (cso
->depth
.bounds_test
) {
371 SB_BEGIN_3D(so
, DEPTH_BOUNDS(0), 2);
372 SB_DATA (so
, fui(cso
->depth
.bounds_min
));
373 SB_DATA (so
, fui(cso
->depth
.bounds_max
));
378 if (cso
->stencil
[0].enabled
) {
379 SB_BEGIN_3D(so
, STENCIL_ENABLE
, 5);
381 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].fail_op
));
382 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].zfail_op
));
383 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[0].zpass_op
));
384 SB_DATA (so
, nvgl_comparison_op(cso
->stencil
[0].func
));
385 SB_BEGIN_3D(so
, STENCIL_FRONT_MASK
, 2);
386 SB_DATA (so
, cso
->stencil
[0].writemask
);
387 SB_DATA (so
, cso
->stencil
[0].valuemask
);
389 SB_BEGIN_3D(so
, STENCIL_ENABLE
, 1);
393 if (cso
->stencil
[1].enabled
) {
394 assert(cso
->stencil
[0].enabled
);
395 SB_BEGIN_3D(so
, STENCIL_TWO_SIDE_ENABLE
, 5);
397 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].fail_op
));
398 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].zfail_op
));
399 SB_DATA (so
, nvgl_stencil_op(cso
->stencil
[1].zpass_op
));
400 SB_DATA (so
, nvgl_comparison_op(cso
->stencil
[1].func
));
401 SB_BEGIN_3D(so
, STENCIL_BACK_MASK
, 2);
402 SB_DATA (so
, cso
->stencil
[1].writemask
);
403 SB_DATA (so
, cso
->stencil
[1].valuemask
);
405 SB_BEGIN_3D(so
, STENCIL_TWO_SIDE_ENABLE
, 1);
409 SB_BEGIN_3D(so
, ALPHA_TEST_ENABLE
, 1);
410 if (cso
->alpha
.enabled
) {
412 SB_BEGIN_3D(so
, ALPHA_TEST_REF
, 2);
413 SB_DATA (so
, fui(cso
->alpha
.ref_value
));
414 SB_DATA (so
, nvgl_comparison_op(cso
->alpha
.func
));
419 SB_BEGIN_3D(so
, CB_ADDR
, 1);
420 SB_DATA (so
, NV50_CB_AUX_ALPHATEST_OFFSET
<< (8 - 2) | NV50_CB_AUX
);
421 SB_BEGIN_3D(so
, CB_DATA(0), 1);
422 SB_DATA (so
, fui(cso
->alpha
.ref_value
));
424 assert(so
->size
<= ARRAY_SIZE(so
->state
));
429 nv50_zsa_state_bind(struct pipe_context
*pipe
, void *hwcso
)
431 struct nv50_context
*nv50
= nv50_context(pipe
);
434 nv50
->dirty_3d
|= NV50_NEW_3D_ZSA
;
438 nv50_zsa_state_delete(struct pipe_context
*pipe
, void *hwcso
)
443 /* ====================== SAMPLERS AND TEXTURES ================================
446 static inline unsigned
447 nv50_tsc_wrap_mode(unsigned wrap
)
450 case PIPE_TEX_WRAP_REPEAT
:
451 return G80_TSC_WRAP_WRAP
;
452 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
453 return G80_TSC_WRAP_MIRROR
;
454 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
455 return G80_TSC_WRAP_CLAMP_TO_EDGE
;
456 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
457 return G80_TSC_WRAP_BORDER
;
458 case PIPE_TEX_WRAP_CLAMP
:
459 return G80_TSC_WRAP_CLAMP_OGL
;
460 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
461 return G80_TSC_WRAP_MIRROR_ONCE_CLAMP_TO_EDGE
;
462 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
463 return G80_TSC_WRAP_MIRROR_ONCE_BORDER
;
464 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
465 return G80_TSC_WRAP_MIRROR_ONCE_CLAMP_OGL
;
467 NOUVEAU_ERR("unknown wrap mode: %d\n", wrap
);
468 return G80_TSC_WRAP_WRAP
;
473 nv50_sampler_state_create(struct pipe_context
*pipe
,
474 const struct pipe_sampler_state
*cso
)
476 struct nv50_tsc_entry
*so
= MALLOC_STRUCT(nv50_tsc_entry
);
481 so
->tsc
[0] = (0x00026000 |
482 (nv50_tsc_wrap_mode(cso
->wrap_s
) << 0) |
483 (nv50_tsc_wrap_mode(cso
->wrap_t
) << 3) |
484 (nv50_tsc_wrap_mode(cso
->wrap_r
) << 6));
486 switch (cso
->mag_img_filter
) {
487 case PIPE_TEX_FILTER_LINEAR
:
488 so
->tsc
[1] = G80_TSC_1_MAG_FILTER_LINEAR
;
490 case PIPE_TEX_FILTER_NEAREST
:
492 so
->tsc
[1] = G80_TSC_1_MAG_FILTER_NEAREST
;
496 switch (cso
->min_img_filter
) {
497 case PIPE_TEX_FILTER_LINEAR
:
498 so
->tsc
[1] |= G80_TSC_1_MIN_FILTER_LINEAR
;
500 case PIPE_TEX_FILTER_NEAREST
:
502 so
->tsc
[1] |= G80_TSC_1_MIN_FILTER_NEAREST
;
506 switch (cso
->min_mip_filter
) {
507 case PIPE_TEX_MIPFILTER_LINEAR
:
508 so
->tsc
[1] |= G80_TSC_1_MIP_FILTER_LINEAR
;
510 case PIPE_TEX_MIPFILTER_NEAREST
:
511 so
->tsc
[1] |= G80_TSC_1_MIP_FILTER_NEAREST
;
513 case PIPE_TEX_MIPFILTER_NONE
:
515 so
->tsc
[1] |= G80_TSC_1_MIP_FILTER_NONE
;
519 if (nouveau_screen(pipe
->screen
)->class_3d
>= NVE4_3D_CLASS
) {
520 if (cso
->seamless_cube_map
)
521 so
->tsc
[1] |= GK104_TSC_1_CUBEMAP_INTERFACE_FILTERING
;
522 if (!cso
->normalized_coords
)
523 so
->tsc
[1] |= GK104_TSC_1_FLOAT_COORD_NORMALIZATION_FORCE_UNNORMALIZED_COORDS
;
525 so
->seamless_cube_map
= cso
->seamless_cube_map
;
528 if (cso
->max_anisotropy
>= 16)
529 so
->tsc
[0] |= (7 << 20);
531 if (cso
->max_anisotropy
>= 12)
532 so
->tsc
[0] |= (6 << 20);
534 so
->tsc
[0] |= (cso
->max_anisotropy
>> 1) << 20;
536 if (cso
->max_anisotropy
>= 4)
537 so
->tsc
[1] |= 6 << G80_TSC_1_TRILIN_OPT__SHIFT
;
539 if (cso
->max_anisotropy
>= 2)
540 so
->tsc
[1] |= 4 << G80_TSC_1_TRILIN_OPT__SHIFT
;
543 if (cso
->compare_mode
== PIPE_TEX_COMPARE_R_TO_TEXTURE
) {
544 /* NOTE: must be deactivated for non-shadow textures */
545 so
->tsc
[0] |= (1 << 9);
546 so
->tsc
[0] |= (nvgl_comparison_op(cso
->compare_func
) & 0x7) << 10;
549 f
[0] = CLAMP(cso
->lod_bias
, -16.0f
, 15.0f
);
550 so
->tsc
[1] |= ((int)(f
[0] * 256.0f
) & 0x1fff) << 12;
552 f
[0] = CLAMP(cso
->min_lod
, 0.0f
, 15.0f
);
553 f
[1] = CLAMP(cso
->max_lod
, 0.0f
, 15.0f
);
555 (((int)(f
[1] * 256.0f
) & 0xfff) << 12) | ((int)(f
[0] * 256.0f
) & 0xfff);
558 util_format_linear_float_to_srgb_8unorm(cso
->border_color
.f
[0]) << 24;
560 util_format_linear_float_to_srgb_8unorm(cso
->border_color
.f
[1]) << 12;
562 util_format_linear_float_to_srgb_8unorm(cso
->border_color
.f
[2]) << 20;
564 so
->tsc
[4] = fui(cso
->border_color
.f
[0]);
565 so
->tsc
[5] = fui(cso
->border_color
.f
[1]);
566 so
->tsc
[6] = fui(cso
->border_color
.f
[2]);
567 so
->tsc
[7] = fui(cso
->border_color
.f
[3]);
573 nv50_sampler_state_delete(struct pipe_context
*pipe
, void *hwcso
)
577 for (s
= 0; s
< 3; ++s
) {
578 assert(nv50_context(pipe
)->num_samplers
[s
] <= PIPE_MAX_SAMPLERS
);
579 for (i
= 0; i
< nv50_context(pipe
)->num_samplers
[s
]; ++i
)
580 if (nv50_context(pipe
)->samplers
[s
][i
] == hwcso
)
581 nv50_context(pipe
)->samplers
[s
][i
] = NULL
;
584 nv50_screen_tsc_free(nv50_context(pipe
)->screen
, nv50_tsc_entry(hwcso
));
590 nv50_stage_sampler_states_bind(struct nv50_context
*nv50
, int s
,
591 unsigned nr
, void **hwcso
)
595 assert(nr
<= PIPE_MAX_SAMPLERS
);
596 for (i
= 0; i
< nr
; ++i
) {
597 struct nv50_tsc_entry
*old
= nv50
->samplers
[s
][i
];
599 nv50
->samplers
[s
][i
] = nv50_tsc_entry(hwcso
[i
]);
601 nv50_screen_tsc_unlock(nv50
->screen
, old
);
603 assert(nv50
->num_samplers
[s
] <= PIPE_MAX_SAMPLERS
);
604 for (; i
< nv50
->num_samplers
[s
]; ++i
) {
605 if (nv50
->samplers
[s
][i
]) {
606 nv50_screen_tsc_unlock(nv50
->screen
, nv50
->samplers
[s
][i
]);
607 nv50
->samplers
[s
][i
] = NULL
;
611 nv50
->num_samplers
[s
] = nr
;
613 nv50
->dirty_3d
|= NV50_NEW_3D_SAMPLERS
;
617 nv50_vp_sampler_states_bind(struct pipe_context
*pipe
, unsigned nr
, void **s
)
619 nv50_stage_sampler_states_bind(nv50_context(pipe
), 0, nr
, s
);
623 nv50_fp_sampler_states_bind(struct pipe_context
*pipe
, unsigned nr
, void **s
)
625 nv50_stage_sampler_states_bind(nv50_context(pipe
), 2, nr
, s
);
629 nv50_gp_sampler_states_bind(struct pipe_context
*pipe
, unsigned nr
, void **s
)
631 nv50_stage_sampler_states_bind(nv50_context(pipe
), 1, nr
, s
);
635 nv50_bind_sampler_states(struct pipe_context
*pipe
,
636 unsigned shader
, unsigned start
,
637 unsigned num_samplers
, void **samplers
)
641 case PIPE_SHADER_VERTEX
:
642 nv50_vp_sampler_states_bind(pipe
, num_samplers
, samplers
);
644 case PIPE_SHADER_GEOMETRY
:
645 nv50_gp_sampler_states_bind(pipe
, num_samplers
, samplers
);
647 case PIPE_SHADER_FRAGMENT
:
648 nv50_fp_sampler_states_bind(pipe
, num_samplers
, samplers
);
655 /* NOTE: only called when not referenced anywhere, won't be bound */
657 nv50_sampler_view_destroy(struct pipe_context
*pipe
,
658 struct pipe_sampler_view
*view
)
660 pipe_resource_reference(&view
->texture
, NULL
);
662 nv50_screen_tic_free(nv50_context(pipe
)->screen
, nv50_tic_entry(view
));
664 FREE(nv50_tic_entry(view
));
668 nv50_stage_set_sampler_views(struct nv50_context
*nv50
, int s
,
670 struct pipe_sampler_view
**views
)
674 assert(nr
<= PIPE_MAX_SAMPLERS
);
675 for (i
= 0; i
< nr
; ++i
) {
676 struct nv50_tic_entry
*old
= nv50_tic_entry(nv50
->textures
[s
][i
]);
678 nv50_screen_tic_unlock(nv50
->screen
, old
);
680 if (views
[i
] && views
[i
]->texture
) {
681 struct pipe_resource
*res
= views
[i
]->texture
;
682 if (res
->target
== PIPE_BUFFER
&&
683 (res
->flags
& PIPE_RESOURCE_FLAG_MAP_COHERENT
))
684 nv50
->textures_coherent
[s
] |= 1 << i
;
686 nv50
->textures_coherent
[s
] &= ~(1 << i
);
688 nv50
->textures_coherent
[s
] &= ~(1 << i
);
691 pipe_sampler_view_reference(&nv50
->textures
[s
][i
], views
[i
]);
694 assert(nv50
->num_textures
[s
] <= PIPE_MAX_SAMPLERS
);
695 for (i
= nr
; i
< nv50
->num_textures
[s
]; ++i
) {
696 struct nv50_tic_entry
*old
= nv50_tic_entry(nv50
->textures
[s
][i
]);
699 nv50_screen_tic_unlock(nv50
->screen
, old
);
701 pipe_sampler_view_reference(&nv50
->textures
[s
][i
], NULL
);
704 nv50
->num_textures
[s
] = nr
;
706 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_TEXTURES
);
708 nv50
->dirty_3d
|= NV50_NEW_3D_TEXTURES
;
712 nv50_set_sampler_views(struct pipe_context
*pipe
, unsigned shader
,
713 unsigned start
, unsigned nr
,
714 struct pipe_sampler_view
**views
)
718 case PIPE_SHADER_VERTEX
:
719 nv50_stage_set_sampler_views(nv50_context(pipe
), 0, nr
, views
);
721 case PIPE_SHADER_GEOMETRY
:
722 nv50_stage_set_sampler_views(nv50_context(pipe
), 1, nr
, views
);
724 case PIPE_SHADER_FRAGMENT
:
725 nv50_stage_set_sampler_views(nv50_context(pipe
), 2, nr
, views
);
734 /* ============================= SHADERS =======================================
738 nv50_sp_state_create(struct pipe_context
*pipe
,
739 const struct pipe_shader_state
*cso
, unsigned type
)
741 struct nv50_program
*prog
;
743 prog
= CALLOC_STRUCT(nv50_program
);
748 prog
->pipe
.tokens
= tgsi_dup_tokens(cso
->tokens
);
750 if (cso
->stream_output
.num_outputs
)
751 prog
->pipe
.stream_output
= cso
->stream_output
;
753 prog
->translated
= nv50_program_translate(
754 prog
, nv50_context(pipe
)->screen
->base
.device
->chipset
,
755 &nouveau_context(pipe
)->debug
);
761 nv50_sp_state_delete(struct pipe_context
*pipe
, void *hwcso
)
763 struct nv50_program
*prog
= (struct nv50_program
*)hwcso
;
765 nv50_program_destroy(nv50_context(pipe
), prog
);
767 FREE((void *)prog
->pipe
.tokens
);
772 nv50_vp_state_create(struct pipe_context
*pipe
,
773 const struct pipe_shader_state
*cso
)
775 return nv50_sp_state_create(pipe
, cso
, PIPE_SHADER_VERTEX
);
779 nv50_vp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
781 struct nv50_context
*nv50
= nv50_context(pipe
);
783 nv50
->vertprog
= hwcso
;
784 nv50
->dirty_3d
|= NV50_NEW_3D_VERTPROG
;
788 nv50_fp_state_create(struct pipe_context
*pipe
,
789 const struct pipe_shader_state
*cso
)
791 return nv50_sp_state_create(pipe
, cso
, PIPE_SHADER_FRAGMENT
);
795 nv50_fp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
797 struct nv50_context
*nv50
= nv50_context(pipe
);
799 nv50
->fragprog
= hwcso
;
800 nv50
->dirty_3d
|= NV50_NEW_3D_FRAGPROG
;
804 nv50_gp_state_create(struct pipe_context
*pipe
,
805 const struct pipe_shader_state
*cso
)
807 return nv50_sp_state_create(pipe
, cso
, PIPE_SHADER_GEOMETRY
);
811 nv50_gp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
813 struct nv50_context
*nv50
= nv50_context(pipe
);
815 nv50
->gmtyprog
= hwcso
;
816 nv50
->dirty_3d
|= NV50_NEW_3D_GMTYPROG
;
820 nv50_cp_state_create(struct pipe_context
*pipe
,
821 const struct pipe_compute_state
*cso
)
823 struct nv50_program
*prog
;
825 prog
= CALLOC_STRUCT(nv50_program
);
828 prog
->type
= PIPE_SHADER_COMPUTE
;
830 prog
->cp
.smem_size
= cso
->req_local_mem
;
831 prog
->cp
.lmem_size
= cso
->req_private_mem
;
832 prog
->parm_size
= cso
->req_input_mem
;
834 prog
->pipe
.tokens
= tgsi_dup_tokens((const struct tgsi_token
*)cso
->prog
);
840 nv50_cp_state_bind(struct pipe_context
*pipe
, void *hwcso
)
842 struct nv50_context
*nv50
= nv50_context(pipe
);
844 nv50
->compprog
= hwcso
;
845 nv50
->dirty_cp
|= NV50_NEW_CP_PROGRAM
;
849 nv50_set_constant_buffer(struct pipe_context
*pipe
, uint shader
, uint index
,
850 const struct pipe_constant_buffer
*cb
)
852 struct nv50_context
*nv50
= nv50_context(pipe
);
853 struct pipe_resource
*res
= cb
? cb
->buffer
: NULL
;
854 const unsigned s
= nv50_context_shader_stage(shader
);
855 const unsigned i
= index
;
857 if (shader
== PIPE_SHADER_COMPUTE
)
860 assert(i
< NV50_MAX_PIPE_CONSTBUFS
);
861 if (nv50
->constbuf
[s
][i
].user
)
862 nv50
->constbuf
[s
][i
].u
.buf
= NULL
;
864 if (nv50
->constbuf
[s
][i
].u
.buf
) {
865 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_CB(s
, i
));
866 nv04_resource(nv50
->constbuf
[s
][i
].u
.buf
)->cb_bindings
[s
] &= ~(1 << i
);
868 pipe_resource_reference(&nv50
->constbuf
[s
][i
].u
.buf
, res
);
870 nv50
->constbuf
[s
][i
].user
= (cb
&& cb
->user_buffer
) ? true : false;
871 if (nv50
->constbuf
[s
][i
].user
) {
872 nv50
->constbuf
[s
][i
].u
.data
= cb
->user_buffer
;
873 nv50
->constbuf
[s
][i
].size
= MIN2(cb
->buffer_size
, 0x10000);
874 nv50
->constbuf_valid
[s
] |= 1 << i
;
875 nv50
->constbuf_coherent
[s
] &= ~(1 << i
);
878 nv50
->constbuf
[s
][i
].offset
= cb
->buffer_offset
;
879 nv50
->constbuf
[s
][i
].size
= MIN2(align(cb
->buffer_size
, 0x100), 0x10000);
880 nv50
->constbuf_valid
[s
] |= 1 << i
;
881 if (res
->flags
& PIPE_RESOURCE_FLAG_MAP_COHERENT
)
882 nv50
->constbuf_coherent
[s
] |= 1 << i
;
884 nv50
->constbuf_coherent
[s
] &= ~(1 << i
);
886 nv50
->constbuf_valid
[s
] &= ~(1 << i
);
887 nv50
->constbuf_coherent
[s
] &= ~(1 << i
);
889 nv50
->constbuf_dirty
[s
] |= 1 << i
;
891 nv50
->dirty_3d
|= NV50_NEW_3D_CONSTBUF
;
894 /* =============================================================================
898 nv50_set_blend_color(struct pipe_context
*pipe
,
899 const struct pipe_blend_color
*bcol
)
901 struct nv50_context
*nv50
= nv50_context(pipe
);
903 nv50
->blend_colour
= *bcol
;
904 nv50
->dirty_3d
|= NV50_NEW_3D_BLEND_COLOUR
;
908 nv50_set_stencil_ref(struct pipe_context
*pipe
,
909 const struct pipe_stencil_ref
*sr
)
911 struct nv50_context
*nv50
= nv50_context(pipe
);
913 nv50
->stencil_ref
= *sr
;
914 nv50
->dirty_3d
|= NV50_NEW_3D_STENCIL_REF
;
918 nv50_set_clip_state(struct pipe_context
*pipe
,
919 const struct pipe_clip_state
*clip
)
921 struct nv50_context
*nv50
= nv50_context(pipe
);
923 memcpy(nv50
->clip
.ucp
, clip
->ucp
, sizeof(clip
->ucp
));
925 nv50
->dirty_3d
|= NV50_NEW_3D_CLIP
;
929 nv50_set_sample_mask(struct pipe_context
*pipe
, unsigned sample_mask
)
931 struct nv50_context
*nv50
= nv50_context(pipe
);
933 nv50
->sample_mask
= sample_mask
;
934 nv50
->dirty_3d
|= NV50_NEW_3D_SAMPLE_MASK
;
938 nv50_set_min_samples(struct pipe_context
*pipe
, unsigned min_samples
)
940 struct nv50_context
*nv50
= nv50_context(pipe
);
942 if (nv50
->min_samples
!= min_samples
) {
943 nv50
->min_samples
= min_samples
;
944 nv50
->dirty_3d
|= NV50_NEW_3D_MIN_SAMPLES
;
949 nv50_set_framebuffer_state(struct pipe_context
*pipe
,
950 const struct pipe_framebuffer_state
*fb
)
952 struct nv50_context
*nv50
= nv50_context(pipe
);
954 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_FB
);
956 util_copy_framebuffer_state(&nv50
->framebuffer
, fb
);
958 nv50
->dirty_3d
|= NV50_NEW_3D_FRAMEBUFFER
;
962 nv50_set_polygon_stipple(struct pipe_context
*pipe
,
963 const struct pipe_poly_stipple
*stipple
)
965 struct nv50_context
*nv50
= nv50_context(pipe
);
967 nv50
->stipple
= *stipple
;
968 nv50
->dirty_3d
|= NV50_NEW_3D_STIPPLE
;
972 nv50_set_scissor_states(struct pipe_context
*pipe
,
974 unsigned num_scissors
,
975 const struct pipe_scissor_state
*scissor
)
977 struct nv50_context
*nv50
= nv50_context(pipe
);
980 assert(start_slot
+ num_scissors
<= NV50_MAX_VIEWPORTS
);
981 for (i
= 0; i
< num_scissors
; i
++) {
982 if (!memcmp(&nv50
->scissors
[start_slot
+ i
], &scissor
[i
], sizeof(*scissor
)))
984 nv50
->scissors
[start_slot
+ i
] = scissor
[i
];
985 nv50
->scissors_dirty
|= 1 << (start_slot
+ i
);
986 nv50
->dirty_3d
|= NV50_NEW_3D_SCISSOR
;
991 nv50_set_viewport_states(struct pipe_context
*pipe
,
993 unsigned num_viewports
,
994 const struct pipe_viewport_state
*vpt
)
996 struct nv50_context
*nv50
= nv50_context(pipe
);
999 assert(start_slot
+ num_viewports
<= NV50_MAX_VIEWPORTS
);
1000 for (i
= 0; i
< num_viewports
; i
++) {
1001 if (!memcmp(&nv50
->viewports
[start_slot
+ i
], &vpt
[i
], sizeof(*vpt
)))
1003 nv50
->viewports
[start_slot
+ i
] = vpt
[i
];
1004 nv50
->viewports_dirty
|= 1 << (start_slot
+ i
);
1005 nv50
->dirty_3d
|= NV50_NEW_3D_VIEWPORT
;
1010 nv50_set_window_rectangles(struct pipe_context
*pipe
,
1012 unsigned num_rectangles
,
1013 const struct pipe_scissor_state
*rectangles
)
1015 struct nv50_context
*nv50
= nv50_context(pipe
);
1017 nv50
->window_rect
.inclusive
= include
;
1018 nv50
->window_rect
.rects
= MIN2(num_rectangles
, NV50_MAX_WINDOW_RECTANGLES
);
1019 memcpy(nv50
->window_rect
.rect
, rectangles
,
1020 sizeof(struct pipe_scissor_state
) * nv50
->window_rect
.rects
);
1022 nv50
->dirty_3d
|= NV50_NEW_3D_WINDOW_RECTS
;
1026 nv50_set_vertex_buffers(struct pipe_context
*pipe
,
1027 unsigned start_slot
, unsigned count
,
1028 const struct pipe_vertex_buffer
*vb
)
1030 struct nv50_context
*nv50
= nv50_context(pipe
);
1033 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_VERTEX
);
1034 nv50
->dirty_3d
|= NV50_NEW_3D_ARRAYS
;
1036 util_set_vertex_buffers_count(nv50
->vtxbuf
, &nv50
->num_vtxbufs
, vb
,
1040 nv50
->vbo_user
&= ~(((1ull << count
) - 1) << start_slot
);
1041 nv50
->vbo_constant
&= ~(((1ull << count
) - 1) << start_slot
);
1042 nv50
->vtxbufs_coherent
&= ~(((1ull << count
) - 1) << start_slot
);
1046 for (i
= 0; i
< count
; ++i
) {
1047 unsigned dst_index
= start_slot
+ i
;
1049 if (!vb
[i
].buffer
&& vb
[i
].user_buffer
) {
1050 nv50
->vbo_user
|= 1 << dst_index
;
1052 nv50
->vbo_constant
|= 1 << dst_index
;
1054 nv50
->vbo_constant
&= ~(1 << dst_index
);
1055 nv50
->vtxbufs_coherent
&= ~(1 << dst_index
);
1057 nv50
->vbo_user
&= ~(1 << dst_index
);
1058 nv50
->vbo_constant
&= ~(1 << dst_index
);
1061 vb
[i
].buffer
->flags
& PIPE_RESOURCE_FLAG_MAP_COHERENT
)
1062 nv50
->vtxbufs_coherent
|= (1 << dst_index
);
1064 nv50
->vtxbufs_coherent
&= ~(1 << dst_index
);
1070 nv50_set_index_buffer(struct pipe_context
*pipe
,
1071 const struct pipe_index_buffer
*ib
)
1073 struct nv50_context
*nv50
= nv50_context(pipe
);
1075 if (nv50
->idxbuf
.buffer
)
1076 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_INDEX
);
1079 pipe_resource_reference(&nv50
->idxbuf
.buffer
, ib
->buffer
);
1080 nv50
->idxbuf
.index_size
= ib
->index_size
;
1082 nv50
->idxbuf
.offset
= ib
->offset
;
1083 BCTX_REFN(nv50
->bufctx_3d
, 3D_INDEX
, nv04_resource(ib
->buffer
), RD
);
1085 nv50
->idxbuf
.user_buffer
= ib
->user_buffer
;
1088 pipe_resource_reference(&nv50
->idxbuf
.buffer
, NULL
);
1093 nv50_vertex_state_bind(struct pipe_context
*pipe
, void *hwcso
)
1095 struct nv50_context
*nv50
= nv50_context(pipe
);
1097 nv50
->vertex
= hwcso
;
1098 nv50
->dirty_3d
|= NV50_NEW_3D_VERTEX
;
1101 static struct pipe_stream_output_target
*
1102 nv50_so_target_create(struct pipe_context
*pipe
,
1103 struct pipe_resource
*res
,
1104 unsigned offset
, unsigned size
)
1106 struct nv04_resource
*buf
= (struct nv04_resource
*)res
;
1107 struct nv50_so_target
*targ
= MALLOC_STRUCT(nv50_so_target
);
1111 if (nouveau_context(pipe
)->screen
->class_3d
>= NVA0_3D_CLASS
) {
1112 targ
->pq
= pipe
->create_query(pipe
,
1113 NVA0_HW_QUERY_STREAM_OUTPUT_BUFFER_OFFSET
, 0);
1123 targ
->pipe
.buffer_size
= size
;
1124 targ
->pipe
.buffer_offset
= offset
;
1125 targ
->pipe
.context
= pipe
;
1126 targ
->pipe
.buffer
= NULL
;
1127 pipe_resource_reference(&targ
->pipe
.buffer
, res
);
1128 pipe_reference_init(&targ
->pipe
.reference
, 1);
1130 assert(buf
->base
.target
== PIPE_BUFFER
);
1131 util_range_add(&buf
->valid_buffer_range
, offset
, offset
+ size
);
1137 nva0_so_target_save_offset(struct pipe_context
*pipe
,
1138 struct pipe_stream_output_target
*ptarg
,
1139 unsigned index
, bool serialize
)
1141 struct nv50_so_target
*targ
= nv50_so_target(ptarg
);
1144 struct nouveau_pushbuf
*push
= nv50_context(pipe
)->base
.pushbuf
;
1145 PUSH_SPACE(push
, 2);
1146 BEGIN_NV04(push
, SUBC_3D(NV50_GRAPH_SERIALIZE
), 1);
1147 PUSH_DATA (push
, 0);
1150 nv50_query(targ
->pq
)->index
= index
;
1151 pipe
->end_query(pipe
, targ
->pq
);
1155 nv50_so_target_destroy(struct pipe_context
*pipe
,
1156 struct pipe_stream_output_target
*ptarg
)
1158 struct nv50_so_target
*targ
= nv50_so_target(ptarg
);
1160 pipe
->destroy_query(pipe
, targ
->pq
);
1161 pipe_resource_reference(&targ
->pipe
.buffer
, NULL
);
1166 nv50_set_stream_output_targets(struct pipe_context
*pipe
,
1167 unsigned num_targets
,
1168 struct pipe_stream_output_target
**targets
,
1169 const unsigned *offsets
)
1171 struct nv50_context
*nv50
= nv50_context(pipe
);
1173 bool serialize
= true;
1174 const bool can_resume
= nv50
->screen
->base
.class_3d
>= NVA0_3D_CLASS
;
1176 assert(num_targets
<= 4);
1178 for (i
= 0; i
< num_targets
; ++i
) {
1179 const bool changed
= nv50
->so_target
[i
] != targets
[i
];
1180 const bool append
= (offsets
[i
] == (unsigned)-1);
1181 if (!changed
&& append
)
1183 nv50
->so_targets_dirty
|= 1 << i
;
1185 if (can_resume
&& changed
&& nv50
->so_target
[i
]) {
1186 nva0_so_target_save_offset(pipe
, nv50
->so_target
[i
], i
, serialize
);
1190 if (targets
[i
] && !append
)
1191 nv50_so_target(targets
[i
])->clean
= true;
1193 pipe_so_target_reference(&nv50
->so_target
[i
], targets
[i
]);
1195 for (; i
< nv50
->num_so_targets
; ++i
) {
1196 if (can_resume
&& nv50
->so_target
[i
]) {
1197 nva0_so_target_save_offset(pipe
, nv50
->so_target
[i
], i
, serialize
);
1200 pipe_so_target_reference(&nv50
->so_target
[i
], NULL
);
1201 nv50
->so_targets_dirty
|= 1 << i
;
1203 nv50
->num_so_targets
= num_targets
;
1205 if (nv50
->so_targets_dirty
) {
1206 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_3D_SO
);
1207 nv50
->dirty_3d
|= NV50_NEW_3D_STRMOUT
;
1212 nv50_set_compute_resources(struct pipe_context
*pipe
,
1213 unsigned start
, unsigned nr
,
1214 struct pipe_surface
**resources
)
1216 /* TODO: bind surfaces */
1220 nv50_set_global_handle(uint32_t *phandle
, struct pipe_resource
*res
)
1222 struct nv04_resource
*buf
= nv04_resource(res
);
1224 uint64_t limit
= (buf
->address
+ buf
->base
.width0
) - 1;
1225 if (limit
< (1ULL << 32)) {
1226 *phandle
= (uint32_t)buf
->address
;
1228 NOUVEAU_ERR("Cannot map into TGSI_RESOURCE_GLOBAL: "
1229 "resource not contained within 32-bit address space !\n");
1238 nv50_set_global_bindings(struct pipe_context
*pipe
,
1239 unsigned start
, unsigned nr
,
1240 struct pipe_resource
**resources
,
1243 struct nv50_context
*nv50
= nv50_context(pipe
);
1244 struct pipe_resource
**ptr
;
1246 const unsigned end
= start
+ nr
;
1248 if (nv50
->global_residents
.size
<= (end
* sizeof(struct pipe_resource
*))) {
1249 const unsigned old_size
= nv50
->global_residents
.size
;
1250 const unsigned req_size
= end
* sizeof(struct pipe_resource
*);
1251 util_dynarray_resize(&nv50
->global_residents
, req_size
);
1252 memset((uint8_t *)nv50
->global_residents
.data
+ old_size
, 0,
1253 req_size
- old_size
);
1257 ptr
= util_dynarray_element(
1258 &nv50
->global_residents
, struct pipe_resource
*, start
);
1259 for (i
= 0; i
< nr
; ++i
) {
1260 pipe_resource_reference(&ptr
[i
], resources
[i
]);
1261 nv50_set_global_handle(handles
[i
], resources
[i
]);
1264 ptr
= util_dynarray_element(
1265 &nv50
->global_residents
, struct pipe_resource
*, start
);
1266 for (i
= 0; i
< nr
; ++i
)
1267 pipe_resource_reference(&ptr
[i
], NULL
);
1270 nouveau_bufctx_reset(nv50
->bufctx_cp
, NV50_BIND_CP_GLOBAL
);
1272 nv50
->dirty_cp
|= NV50_NEW_CP_GLOBALS
;
1276 nv50_init_state_functions(struct nv50_context
*nv50
)
1278 struct pipe_context
*pipe
= &nv50
->base
.pipe
;
1280 pipe
->create_blend_state
= nv50_blend_state_create
;
1281 pipe
->bind_blend_state
= nv50_blend_state_bind
;
1282 pipe
->delete_blend_state
= nv50_blend_state_delete
;
1284 pipe
->create_rasterizer_state
= nv50_rasterizer_state_create
;
1285 pipe
->bind_rasterizer_state
= nv50_rasterizer_state_bind
;
1286 pipe
->delete_rasterizer_state
= nv50_rasterizer_state_delete
;
1288 pipe
->create_depth_stencil_alpha_state
= nv50_zsa_state_create
;
1289 pipe
->bind_depth_stencil_alpha_state
= nv50_zsa_state_bind
;
1290 pipe
->delete_depth_stencil_alpha_state
= nv50_zsa_state_delete
;
1292 pipe
->create_sampler_state
= nv50_sampler_state_create
;
1293 pipe
->delete_sampler_state
= nv50_sampler_state_delete
;
1294 pipe
->bind_sampler_states
= nv50_bind_sampler_states
;
1296 pipe
->create_sampler_view
= nv50_create_sampler_view
;
1297 pipe
->sampler_view_destroy
= nv50_sampler_view_destroy
;
1298 pipe
->set_sampler_views
= nv50_set_sampler_views
;
1300 pipe
->create_vs_state
= nv50_vp_state_create
;
1301 pipe
->create_fs_state
= nv50_fp_state_create
;
1302 pipe
->create_gs_state
= nv50_gp_state_create
;
1303 pipe
->create_compute_state
= nv50_cp_state_create
;
1304 pipe
->bind_vs_state
= nv50_vp_state_bind
;
1305 pipe
->bind_fs_state
= nv50_fp_state_bind
;
1306 pipe
->bind_gs_state
= nv50_gp_state_bind
;
1307 pipe
->bind_compute_state
= nv50_cp_state_bind
;
1308 pipe
->delete_vs_state
= nv50_sp_state_delete
;
1309 pipe
->delete_fs_state
= nv50_sp_state_delete
;
1310 pipe
->delete_gs_state
= nv50_sp_state_delete
;
1311 pipe
->delete_compute_state
= nv50_sp_state_delete
;
1313 pipe
->set_blend_color
= nv50_set_blend_color
;
1314 pipe
->set_stencil_ref
= nv50_set_stencil_ref
;
1315 pipe
->set_clip_state
= nv50_set_clip_state
;
1316 pipe
->set_sample_mask
= nv50_set_sample_mask
;
1317 pipe
->set_min_samples
= nv50_set_min_samples
;
1318 pipe
->set_constant_buffer
= nv50_set_constant_buffer
;
1319 pipe
->set_framebuffer_state
= nv50_set_framebuffer_state
;
1320 pipe
->set_polygon_stipple
= nv50_set_polygon_stipple
;
1321 pipe
->set_scissor_states
= nv50_set_scissor_states
;
1322 pipe
->set_viewport_states
= nv50_set_viewport_states
;
1323 pipe
->set_window_rectangles
= nv50_set_window_rectangles
;
1325 pipe
->create_vertex_elements_state
= nv50_vertex_state_create
;
1326 pipe
->delete_vertex_elements_state
= nv50_vertex_state_delete
;
1327 pipe
->bind_vertex_elements_state
= nv50_vertex_state_bind
;
1329 pipe
->set_vertex_buffers
= nv50_set_vertex_buffers
;
1330 pipe
->set_index_buffer
= nv50_set_index_buffer
;
1332 pipe
->create_stream_output_target
= nv50_so_target_create
;
1333 pipe
->stream_output_target_destroy
= nv50_so_target_destroy
;
1334 pipe
->set_stream_output_targets
= nv50_set_stream_output_targets
;
1336 pipe
->set_global_binding
= nv50_set_global_bindings
;
1337 pipe
->set_compute_resources
= nv50_set_compute_resources
;
1339 nv50
->sample_mask
= ~0;
1340 nv50
->min_samples
= 1;