nir: Add lower_rotate flag and set to true in all drivers
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_state_validate.c
1
2 #include "util/u_viewport.h"
3
4 #include "nv50/nv50_context.h"
5
6 static inline void
7 nv50_fb_set_null_rt(struct nouveau_pushbuf *push, unsigned i)
8 {
9 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 4);
10 PUSH_DATA (push, 0);
11 PUSH_DATA (push, 0);
12 PUSH_DATA (push, 0);
13 PUSH_DATA (push, 0);
14 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2);
15 PUSH_DATA (push, 64);
16 PUSH_DATA (push, 0);
17 }
18
19 static void
20 nv50_validate_fb(struct nv50_context *nv50)
21 {
22 struct nouveau_pushbuf *push = nv50->base.pushbuf;
23 struct pipe_framebuffer_state *fb = &nv50->framebuffer;
24 unsigned i;
25 unsigned ms_mode = NV50_3D_MULTISAMPLE_MODE_MS1;
26 uint32_t array_size = 0xffff, array_mode = 0;
27
28 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
29
30 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
31 PUSH_DATA (push, (076543210 << 4) | fb->nr_cbufs);
32 BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
33 PUSH_DATA (push, fb->width << 16);
34 PUSH_DATA (push, fb->height << 16);
35
36 for (i = 0; i < fb->nr_cbufs; ++i) {
37 struct nv50_miptree *mt;
38 struct nv50_surface *sf;
39 struct nouveau_bo *bo;
40
41 if (!fb->cbufs[i]) {
42 nv50_fb_set_null_rt(push, i);
43 continue;
44 }
45
46 mt = nv50_miptree(fb->cbufs[i]->texture);
47 sf = nv50_surface(fb->cbufs[i]);
48 bo = mt->base.bo;
49
50 array_size = MIN2(array_size, sf->depth);
51 if (mt->layout_3d)
52 array_mode = NV50_3D_RT_ARRAY_MODE_MODE_3D; /* 1 << 16 */
53
54 /* can't mix 3D with ARRAY or have RTs of different depth/array_size */
55 assert(mt->layout_3d || !array_mode || array_size == 1);
56
57 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(i)), 5);
58 PUSH_DATAh(push, mt->base.address + sf->offset);
59 PUSH_DATA (push, mt->base.address + sf->offset);
60 PUSH_DATA (push, nv50_format_table[sf->base.format].rt);
61 if (likely(nouveau_bo_memtype(bo))) {
62 assert(sf->base.texture->target != PIPE_BUFFER);
63
64 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
65 PUSH_DATA (push, mt->layer_stride >> 2);
66 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2);
67 PUSH_DATA (push, sf->width);
68 PUSH_DATA (push, sf->height);
69 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
70 PUSH_DATA (push, array_mode | array_size);
71 nv50->rt_array_mode = array_mode | array_size;
72 } else {
73 PUSH_DATA (push, 0);
74 PUSH_DATA (push, 0);
75 BEGIN_NV04(push, NV50_3D(RT_HORIZ(i)), 2);
76 PUSH_DATA (push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch);
77 PUSH_DATA (push, sf->height);
78 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
79 PUSH_DATA (push, 0);
80
81 assert(!fb->zsbuf);
82 assert(!mt->ms_mode);
83 }
84
85 ms_mode = mt->ms_mode;
86
87 if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
88 nv50->state.rt_serialize = true;
89 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
90 mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
91
92 /* only register for writing, otherwise we'd always serialize here */
93 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR);
94 }
95
96 if (fb->zsbuf) {
97 struct nv50_miptree *mt = nv50_miptree(fb->zsbuf->texture);
98 struct nv50_surface *sf = nv50_surface(fb->zsbuf);
99 int unk = mt->base.base.target == PIPE_TEXTURE_3D || sf->depth == 1;
100
101 BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
102 PUSH_DATAh(push, mt->base.address + sf->offset);
103 PUSH_DATA (push, mt->base.address + sf->offset);
104 PUSH_DATA (push, nv50_format_table[fb->zsbuf->format].rt);
105 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
106 PUSH_DATA (push, mt->layer_stride >> 2);
107 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
108 PUSH_DATA (push, 1);
109 BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3);
110 PUSH_DATA (push, sf->width);
111 PUSH_DATA (push, sf->height);
112 PUSH_DATA (push, (unk << 16) | sf->depth);
113
114 ms_mode = mt->ms_mode;
115
116 if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
117 nv50->state.rt_serialize = true;
118 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
119 mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
120
121 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR);
122 } else {
123 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
124 PUSH_DATA (push, 0);
125 }
126
127 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
128 PUSH_DATA (push, ms_mode);
129
130 /* Only need to initialize the first viewport, which is used for clears */
131 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
132 PUSH_DATA (push, fb->width << 16);
133 PUSH_DATA (push, fb->height << 16);
134
135 if (nv50->screen->tesla->oclass >= NVA3_3D_CLASS) {
136 unsigned ms = 1 << ms_mode;
137 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
138 PUSH_DATA (push, (NV50_CB_AUX_SAMPLE_OFFSET << (8 - 2)) | NV50_CB_AUX);
139 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 2 * ms);
140 for (i = 0; i < ms; i++) {
141 float xy[2];
142 nv50->base.pipe.get_sample_position(&nv50->base.pipe, ms, i, xy);
143 PUSH_DATAf(push, xy[0]);
144 PUSH_DATAf(push, xy[1]);
145 }
146 }
147 }
148
149 static void
150 nv50_validate_blend_colour(struct nv50_context *nv50)
151 {
152 struct nouveau_pushbuf *push = nv50->base.pushbuf;
153
154 BEGIN_NV04(push, NV50_3D(BLEND_COLOR(0)), 4);
155 PUSH_DATAf(push, nv50->blend_colour.color[0]);
156 PUSH_DATAf(push, nv50->blend_colour.color[1]);
157 PUSH_DATAf(push, nv50->blend_colour.color[2]);
158 PUSH_DATAf(push, nv50->blend_colour.color[3]);
159 }
160
161 static void
162 nv50_validate_stencil_ref(struct nv50_context *nv50)
163 {
164 struct nouveau_pushbuf *push = nv50->base.pushbuf;
165
166 BEGIN_NV04(push, NV50_3D(STENCIL_FRONT_FUNC_REF), 1);
167 PUSH_DATA (push, nv50->stencil_ref.ref_value[0]);
168 BEGIN_NV04(push, NV50_3D(STENCIL_BACK_FUNC_REF), 1);
169 PUSH_DATA (push, nv50->stencil_ref.ref_value[1]);
170 }
171
172 static void
173 nv50_validate_stipple(struct nv50_context *nv50)
174 {
175 struct nouveau_pushbuf *push = nv50->base.pushbuf;
176 unsigned i;
177
178 BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_PATTERN(0)), 32);
179 for (i = 0; i < 32; ++i)
180 PUSH_DATA(push, util_bswap32(nv50->stipple.stipple[i]));
181 }
182
183 static void
184 nv50_validate_scissor(struct nv50_context *nv50)
185 {
186 struct nouveau_pushbuf *push = nv50->base.pushbuf;
187 #ifdef NV50_SCISSORS_CLIPPING
188 int minx, maxx, miny, maxy, i;
189 bool rast_scissor = nv50->rast ? nv50->rast->pipe.scissor : false;
190
191 if (!(nv50->dirty_3d &
192 (NV50_NEW_3D_SCISSOR | NV50_NEW_3D_VIEWPORT | NV50_NEW_3D_FRAMEBUFFER)) &&
193 nv50->state.scissor == rast_scissor)
194 return;
195
196 if (nv50->state.scissor != rast_scissor)
197 nv50->scissors_dirty = (1 << NV50_MAX_VIEWPORTS) - 1;
198
199 nv50->state.scissor = rast_scissor;
200
201 if ((nv50->dirty_3d & NV50_NEW_3D_FRAMEBUFFER) && !nv50->state.scissor)
202 nv50->scissors_dirty = (1 << NV50_MAX_VIEWPORTS) - 1;
203
204 for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
205 struct pipe_scissor_state *s = &nv50->scissors[i];
206 struct pipe_viewport_state *vp = &nv50->viewports[i];
207
208 if (!(nv50->scissors_dirty & (1 << i)) &&
209 !(nv50->viewports_dirty & (1 << i)))
210 continue;
211
212 if (nv50->state.scissor) {
213 minx = s->minx;
214 maxx = s->maxx;
215 miny = s->miny;
216 maxy = s->maxy;
217 } else {
218 minx = 0;
219 maxx = nv50->framebuffer.width;
220 miny = 0;
221 maxy = nv50->framebuffer.height;
222 }
223
224 minx = MAX2(minx, (int)(vp->translate[0] - fabsf(vp->scale[0])));
225 maxx = MIN2(maxx, (int)(vp->translate[0] + fabsf(vp->scale[0])));
226 miny = MAX2(miny, (int)(vp->translate[1] - fabsf(vp->scale[1])));
227 maxy = MIN2(maxy, (int)(vp->translate[1] + fabsf(vp->scale[1])));
228
229 minx = MIN2(minx, 8192);
230 maxx = MAX2(maxx, 0);
231 miny = MIN2(miny, 8192);
232 maxy = MAX2(maxy, 0);
233
234 BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(i)), 2);
235 PUSH_DATA (push, (maxx << 16) | minx);
236 PUSH_DATA (push, (maxy << 16) | miny);
237 #else
238 BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(i)), 2);
239 PUSH_DATA (push, (s->maxx << 16) | s->minx);
240 PUSH_DATA (push, (s->maxy << 16) | s->miny);
241 #endif
242 }
243
244 nv50->scissors_dirty = 0;
245 }
246
247 static void
248 nv50_validate_viewport(struct nv50_context *nv50)
249 {
250 struct nouveau_pushbuf *push = nv50->base.pushbuf;
251 float zmin, zmax;
252 int i;
253
254 for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
255 struct pipe_viewport_state *vpt = &nv50->viewports[i];
256
257 if (!(nv50->viewports_dirty & (1 << i)))
258 continue;
259
260 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSLATE_X(i)), 3);
261 PUSH_DATAf(push, vpt->translate[0]);
262 PUSH_DATAf(push, vpt->translate[1]);
263 PUSH_DATAf(push, vpt->translate[2]);
264 BEGIN_NV04(push, NV50_3D(VIEWPORT_SCALE_X(i)), 3);
265 PUSH_DATAf(push, vpt->scale[0]);
266 PUSH_DATAf(push, vpt->scale[1]);
267 PUSH_DATAf(push, vpt->scale[2]);
268
269 /* If the halfz setting ever changes, the viewports will also get
270 * updated. The rast will get updated before the validate function has a
271 * chance to hit, so we can just use it directly without an atom
272 * dependency.
273 */
274 util_viewport_zmin_zmax(vpt, nv50->rast->pipe.clip_halfz, &zmin, &zmax);
275
276 #ifdef NV50_SCISSORS_CLIPPING
277 BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(i)), 2);
278 PUSH_DATAf(push, zmin);
279 PUSH_DATAf(push, zmax);
280 #endif
281 }
282
283 nv50->viewports_dirty = 0;
284 }
285
286 static void
287 nv50_validate_window_rects(struct nv50_context *nv50)
288 {
289 struct nouveau_pushbuf *push = nv50->base.pushbuf;
290 bool enable = nv50->window_rect.rects > 0 || nv50->window_rect.inclusive;
291 int i;
292
293 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
294 PUSH_DATA (push, enable);
295 if (!enable)
296 return;
297
298 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
299 PUSH_DATA (push, !nv50->window_rect.inclusive);
300 BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), NV50_MAX_WINDOW_RECTANGLES * 2);
301 for (i = 0; i < nv50->window_rect.rects; i++) {
302 struct pipe_scissor_state *s = &nv50->window_rect.rect[i];
303 PUSH_DATA(push, (s->maxx << 16) | s->minx);
304 PUSH_DATA(push, (s->maxy << 16) | s->miny);
305 }
306 for (; i < NV50_MAX_WINDOW_RECTANGLES; i++) {
307 PUSH_DATA(push, 0);
308 PUSH_DATA(push, 0);
309 }
310 }
311
312 static inline void
313 nv50_check_program_ucps(struct nv50_context *nv50,
314 struct nv50_program *vp, uint8_t mask)
315 {
316 const unsigned n = util_logbase2(mask) + 1;
317
318 if (vp->vp.clpd_nr >= n)
319 return;
320 nv50_program_destroy(nv50, vp);
321
322 vp->vp.clpd_nr = n;
323 if (likely(vp == nv50->vertprog)) {
324 nv50->dirty_3d |= NV50_NEW_3D_VERTPROG;
325 nv50_vertprog_validate(nv50);
326 } else {
327 nv50->dirty_3d |= NV50_NEW_3D_GMTYPROG;
328 nv50_gmtyprog_validate(nv50);
329 }
330 nv50_fp_linkage_validate(nv50);
331 }
332
333 /* alpha test is disabled if there are no color RTs, so make sure we have at
334 * least one if alpha test is enabled. Note that this must run after
335 * nv50_validate_fb, otherwise that will override the RT count setting.
336 */
337 static void
338 nv50_validate_derived_2(struct nv50_context *nv50)
339 {
340 struct nouveau_pushbuf *push = nv50->base.pushbuf;
341
342 if (nv50->zsa && nv50->zsa->pipe.alpha.enabled &&
343 nv50->framebuffer.nr_cbufs == 0) {
344 nv50_fb_set_null_rt(push, 0);
345 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
346 PUSH_DATA (push, (076543210 << 4) | 1);
347 }
348 }
349
350 static void
351 nv50_validate_clip(struct nv50_context *nv50)
352 {
353 struct nouveau_pushbuf *push = nv50->base.pushbuf;
354 struct nv50_program *vp;
355 uint8_t clip_enable = nv50->rast->pipe.clip_plane_enable;
356
357 if (nv50->dirty_3d & NV50_NEW_3D_CLIP) {
358 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
359 PUSH_DATA (push, (NV50_CB_AUX_UCP_OFFSET << 8) | NV50_CB_AUX);
360 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), PIPE_MAX_CLIP_PLANES * 4);
361 PUSH_DATAp(push, &nv50->clip.ucp[0][0], PIPE_MAX_CLIP_PLANES * 4);
362 }
363
364 vp = nv50->gmtyprog;
365 if (likely(!vp))
366 vp = nv50->vertprog;
367
368 if (clip_enable)
369 nv50_check_program_ucps(nv50, vp, clip_enable);
370
371 clip_enable &= vp->vp.clip_enable;
372 clip_enable |= vp->vp.cull_enable;
373
374 BEGIN_NV04(push, NV50_3D(CLIP_DISTANCE_ENABLE), 1);
375 PUSH_DATA (push, clip_enable);
376
377 if (nv50->state.clip_mode != vp->vp.clip_mode) {
378 nv50->state.clip_mode = vp->vp.clip_mode;
379 BEGIN_NV04(push, NV50_3D(CLIP_DISTANCE_MODE), 1);
380 PUSH_DATA (push, vp->vp.clip_mode);
381 }
382 }
383
384 static void
385 nv50_validate_blend(struct nv50_context *nv50)
386 {
387 struct nouveau_pushbuf *push = nv50->base.pushbuf;
388
389 PUSH_SPACE(push, nv50->blend->size);
390 PUSH_DATAp(push, nv50->blend->state, nv50->blend->size);
391 }
392
393 static void
394 nv50_validate_zsa(struct nv50_context *nv50)
395 {
396 struct nouveau_pushbuf *push = nv50->base.pushbuf;
397
398 PUSH_SPACE(push, nv50->zsa->size);
399 PUSH_DATAp(push, nv50->zsa->state, nv50->zsa->size);
400 }
401
402 static void
403 nv50_validate_rasterizer(struct nv50_context *nv50)
404 {
405 struct nouveau_pushbuf *push = nv50->base.pushbuf;
406
407 PUSH_SPACE(push, nv50->rast->size);
408 PUSH_DATAp(push, nv50->rast->state, nv50->rast->size);
409 }
410
411 static void
412 nv50_validate_sample_mask(struct nv50_context *nv50)
413 {
414 struct nouveau_pushbuf *push = nv50->base.pushbuf;
415
416 unsigned mask[4] =
417 {
418 nv50->sample_mask & 0xffff,
419 nv50->sample_mask & 0xffff,
420 nv50->sample_mask & 0xffff,
421 nv50->sample_mask & 0xffff
422 };
423
424 BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4);
425 PUSH_DATA (push, mask[0]);
426 PUSH_DATA (push, mask[1]);
427 PUSH_DATA (push, mask[2]);
428 PUSH_DATA (push, mask[3]);
429 }
430
431 static void
432 nv50_validate_min_samples(struct nv50_context *nv50)
433 {
434 struct nouveau_pushbuf *push = nv50->base.pushbuf;
435 int samples;
436
437 if (nv50->screen->tesla->oclass < NVA3_3D_CLASS)
438 return;
439
440 samples = util_next_power_of_two(nv50->min_samples);
441 if (samples > 1)
442 samples |= NVA3_3D_SAMPLE_SHADING_ENABLE;
443
444 BEGIN_NV04(push, SUBC_3D(NVA3_3D_SAMPLE_SHADING), 1);
445 PUSH_DATA (push, samples);
446 }
447
448 static void
449 nv50_switch_pipe_context(struct nv50_context *ctx_to)
450 {
451 struct nv50_context *ctx_from = ctx_to->screen->cur_ctx;
452
453 if (ctx_from)
454 ctx_to->state = ctx_from->state;
455 else
456 ctx_to->state = ctx_to->screen->save_state;
457
458 ctx_to->dirty_3d = ~0;
459 ctx_to->dirty_cp = ~0;
460 ctx_to->viewports_dirty = ~0;
461 ctx_to->scissors_dirty = ~0;
462
463 ctx_to->constbuf_dirty[0] =
464 ctx_to->constbuf_dirty[1] =
465 ctx_to->constbuf_dirty[2] = (1 << NV50_MAX_PIPE_CONSTBUFS) - 1;
466
467 if (!ctx_to->vertex)
468 ctx_to->dirty_3d &= ~(NV50_NEW_3D_VERTEX | NV50_NEW_3D_ARRAYS);
469
470 if (!ctx_to->vertprog)
471 ctx_to->dirty_3d &= ~NV50_NEW_3D_VERTPROG;
472 if (!ctx_to->fragprog)
473 ctx_to->dirty_3d &= ~NV50_NEW_3D_FRAGPROG;
474
475 if (!ctx_to->blend)
476 ctx_to->dirty_3d &= ~NV50_NEW_3D_BLEND;
477 if (!ctx_to->rast)
478 #ifdef NV50_SCISSORS_CLIPPING
479 ctx_to->dirty_3d &= ~(NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_SCISSOR);
480 #else
481 ctx_to->dirty_3d &= ~NV50_NEW_3D_RASTERIZER;
482 #endif
483 if (!ctx_to->zsa)
484 ctx_to->dirty_3d &= ~NV50_NEW_3D_ZSA;
485
486 ctx_to->screen->cur_ctx = ctx_to;
487 }
488
489 static struct nv50_state_validate
490 validate_list_3d[] = {
491 { nv50_validate_fb, NV50_NEW_3D_FRAMEBUFFER },
492 { nv50_validate_blend, NV50_NEW_3D_BLEND },
493 { nv50_validate_zsa, NV50_NEW_3D_ZSA },
494 { nv50_validate_sample_mask, NV50_NEW_3D_SAMPLE_MASK },
495 { nv50_validate_rasterizer, NV50_NEW_3D_RASTERIZER },
496 { nv50_validate_blend_colour, NV50_NEW_3D_BLEND_COLOUR },
497 { nv50_validate_stencil_ref, NV50_NEW_3D_STENCIL_REF },
498 { nv50_validate_stipple, NV50_NEW_3D_STIPPLE },
499 #ifdef NV50_SCISSORS_CLIPPING
500 { nv50_validate_scissor, NV50_NEW_3D_SCISSOR | NV50_NEW_3D_VIEWPORT |
501 NV50_NEW_3D_RASTERIZER |
502 NV50_NEW_3D_FRAMEBUFFER },
503 #else
504 { nv50_validate_scissor, NV50_NEW_3D_SCISSOR },
505 #endif
506 { nv50_validate_viewport, NV50_NEW_3D_VIEWPORT },
507 { nv50_validate_window_rects, NV50_NEW_3D_WINDOW_RECTS },
508 { nv50_vertprog_validate, NV50_NEW_3D_VERTPROG },
509 { nv50_gmtyprog_validate, NV50_NEW_3D_GMTYPROG },
510 { nv50_fragprog_validate, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER |
511 NV50_NEW_3D_MIN_SAMPLES | NV50_NEW_3D_ZSA |
512 NV50_NEW_3D_FRAMEBUFFER},
513 { nv50_fp_linkage_validate, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_VERTPROG |
514 NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_RASTERIZER },
515 { nv50_gp_linkage_validate, NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_VERTPROG },
516 { nv50_validate_derived_rs, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER |
517 NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG },
518 { nv50_validate_derived_2, NV50_NEW_3D_ZSA | NV50_NEW_3D_FRAMEBUFFER },
519 { nv50_validate_clip, NV50_NEW_3D_CLIP | NV50_NEW_3D_RASTERIZER |
520 NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG },
521 { nv50_constbufs_validate, NV50_NEW_3D_CONSTBUF },
522 { nv50_validate_textures, NV50_NEW_3D_TEXTURES },
523 { nv50_validate_samplers, NV50_NEW_3D_SAMPLERS },
524 { nv50_stream_output_validate, NV50_NEW_3D_STRMOUT |
525 NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG },
526 { nv50_vertex_arrays_validate, NV50_NEW_3D_VERTEX | NV50_NEW_3D_ARRAYS },
527 { nv50_validate_min_samples, NV50_NEW_3D_MIN_SAMPLES },
528 };
529
530 bool
531 nv50_state_validate(struct nv50_context *nv50, uint32_t mask,
532 struct nv50_state_validate *validate_list, int size,
533 uint32_t *dirty, struct nouveau_bufctx *bufctx)
534 {
535 uint32_t state_mask;
536 int ret;
537 unsigned i;
538
539 if (nv50->screen->cur_ctx != nv50)
540 nv50_switch_pipe_context(nv50);
541
542 state_mask = *dirty & mask;
543
544 if (state_mask) {
545 for (i = 0; i < size; i++) {
546 struct nv50_state_validate *validate = &validate_list[i];
547
548 if (state_mask & validate->states)
549 validate->func(nv50);
550 }
551 *dirty &= ~state_mask;
552
553 if (nv50->state.rt_serialize) {
554 nv50->state.rt_serialize = false;
555 BEGIN_NV04(nv50->base.pushbuf, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
556 PUSH_DATA (nv50->base.pushbuf, 0);
557 }
558
559 nv50_bufctx_fence(bufctx, false);
560 }
561 nouveau_pushbuf_bufctx(nv50->base.pushbuf, bufctx);
562 ret = nouveau_pushbuf_validate(nv50->base.pushbuf);
563
564 return !ret;
565 }
566
567 bool
568 nv50_state_validate_3d(struct nv50_context *nv50, uint32_t mask)
569 {
570 bool ret;
571
572 ret = nv50_state_validate(nv50, mask, validate_list_3d,
573 ARRAY_SIZE(validate_list_3d), &nv50->dirty_3d,
574 nv50->bufctx_3d);
575
576 if (unlikely(nv50->state.flushed)) {
577 nv50->state.flushed = false;
578 nv50_bufctx_fence(nv50->bufctx_3d, true);
579 }
580 return ret;
581 }