2 * Copyright 2008 Ben Skeggs
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
25 #include "pipe/p_defines.h"
27 #include "util/u_inlines.h"
28 #include "util/u_pack_color.h"
29 #include "util/u_format.h"
30 #include "util/u_surface.h"
32 #include "tgsi/tgsi_ureg.h"
34 #include "os/os_thread.h"
36 #include "nv50/nv50_context.h"
37 #include "nv50/nv50_resource.h"
39 #include "nv50/nv50_defs.xml.h"
40 #include "nv50/nv50_texture.xml.h"
42 /* these are used in nv50_blit.h */
43 #define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL
44 #define NV50_ENG2D_NOCONVERT_FORMATS 0x0008402000000000ULL
45 #define NV50_ENG2D_LUMINANCE_FORMATS 0x0008402000000000ULL
46 #define NV50_ENG2D_INTENSITY_FORMATS 0x0000000000000000ULL
47 #define NV50_ENG2D_OPERATION_FORMATS 0x060001c000608000ULL
49 #define NOUVEAU_DRIVER 0x50
50 #include "nv50/nv50_blit.h"
53 nv50_2d_format(enum pipe_format format
, boolean dst
, boolean dst_src_equal
)
55 uint8_t id
= nv50_format_table
[format
].rt
;
57 /* Hardware values for color formats range from 0xc0 to 0xff,
58 * but the 2D engine doesn't support all of them.
60 if ((id
>= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS
& (1ULL << (id
- 0xc0))))
62 assert(dst_src_equal
);
64 switch (util_format_get_blocksize(format
)) {
66 return NV50_SURFACE_FORMAT_R8_UNORM
;
68 return NV50_SURFACE_FORMAT_R16_UNORM
;
70 return NV50_SURFACE_FORMAT_BGRA8_UNORM
;
77 nv50_2d_texture_set(struct nouveau_pushbuf
*push
, int dst
,
78 struct nv50_miptree
*mt
, unsigned level
, unsigned layer
,
79 enum pipe_format pformat
, boolean dst_src_pformat_equal
)
81 struct nouveau_bo
*bo
= mt
->base
.bo
;
82 uint32_t width
, height
, depth
;
84 uint32_t mthd
= dst
? NV50_2D_DST_FORMAT
: NV50_2D_SRC_FORMAT
;
85 uint32_t offset
= mt
->level
[level
].offset
;
87 format
= nv50_2d_format(pformat
, dst
, dst_src_pformat_equal
);
89 NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
90 util_format_name(pformat
));
94 width
= u_minify(mt
->base
.base
.width0
, level
) << mt
->ms_x
;
95 height
= u_minify(mt
->base
.base
.height0
, level
) << mt
->ms_y
;
96 depth
= u_minify(mt
->base
.base
.depth0
, level
);
98 offset
= mt
->level
[level
].offset
;
100 offset
+= mt
->layer_stride
* layer
;
105 offset
+= nv50_mt_zslice_offset(mt
, level
, layer
);
109 if (!nouveau_bo_memtype(bo
)) {
110 BEGIN_NV04(push
, SUBC_2D(mthd
), 2);
111 PUSH_DATA (push
, format
);
113 BEGIN_NV04(push
, SUBC_2D(mthd
+ 0x14), 5);
114 PUSH_DATA (push
, mt
->level
[level
].pitch
);
115 PUSH_DATA (push
, width
);
116 PUSH_DATA (push
, height
);
117 PUSH_DATAh(push
, bo
->offset
+ offset
);
118 PUSH_DATA (push
, bo
->offset
+ offset
);
120 BEGIN_NV04(push
, SUBC_2D(mthd
), 5);
121 PUSH_DATA (push
, format
);
123 PUSH_DATA (push
, mt
->level
[level
].tile_mode
);
124 PUSH_DATA (push
, depth
);
125 PUSH_DATA (push
, layer
);
126 BEGIN_NV04(push
, SUBC_2D(mthd
+ 0x18), 4);
127 PUSH_DATA (push
, width
);
128 PUSH_DATA (push
, height
);
129 PUSH_DATAh(push
, bo
->offset
+ offset
);
130 PUSH_DATA (push
, bo
->offset
+ offset
);
135 BEGIN_NV04(push
, SUBC_2D(NV50_2D_CLIP_X
), 4);
138 PUSH_DATA (push
, width
);
139 PUSH_DATA (push
, height
);
146 nv50_2d_texture_do_copy(struct nouveau_pushbuf
*push
,
147 struct nv50_miptree
*dst
, unsigned dst_level
,
148 unsigned dx
, unsigned dy
, unsigned dz
,
149 struct nv50_miptree
*src
, unsigned src_level
,
150 unsigned sx
, unsigned sy
, unsigned sz
,
151 unsigned w
, unsigned h
)
153 const enum pipe_format dfmt
= dst
->base
.base
.format
;
154 const enum pipe_format sfmt
= src
->base
.base
.format
;
156 boolean eqfmt
= dfmt
== sfmt
;
158 if (!PUSH_SPACE(push
, 2 * 16 + 32))
161 ret
= nv50_2d_texture_set(push
, 1, dst
, dst_level
, dz
, dfmt
, eqfmt
);
165 ret
= nv50_2d_texture_set(push
, 0, src
, src_level
, sz
, sfmt
, eqfmt
);
169 BEGIN_NV04(push
, NV50_2D(BLIT_CONTROL
), 1);
170 PUSH_DATA (push
, NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE
);
171 BEGIN_NV04(push
, NV50_2D(BLIT_DST_X
), 4);
172 PUSH_DATA (push
, dx
<< dst
->ms_x
);
173 PUSH_DATA (push
, dy
<< dst
->ms_y
);
174 PUSH_DATA (push
, w
<< dst
->ms_x
);
175 PUSH_DATA (push
, h
<< dst
->ms_y
);
176 BEGIN_NV04(push
, NV50_2D(BLIT_DU_DX_FRACT
), 4);
181 BEGIN_NV04(push
, NV50_2D(BLIT_SRC_X_FRACT
), 4);
183 PUSH_DATA (push
, sx
<< src
->ms_x
);
185 PUSH_DATA (push
, sy
<< src
->ms_y
);
191 nv50_resource_copy_region(struct pipe_context
*pipe
,
192 struct pipe_resource
*dst
, unsigned dst_level
,
193 unsigned dstx
, unsigned dsty
, unsigned dstz
,
194 struct pipe_resource
*src
, unsigned src_level
,
195 const struct pipe_box
*src_box
)
197 struct nv50_context
*nv50
= nv50_context(pipe
);
200 unsigned dst_layer
= dstz
, src_layer
= src_box
->z
;
202 if (dst
->target
== PIPE_BUFFER
&& src
->target
== PIPE_BUFFER
) {
203 nouveau_copy_buffer(&nv50
->base
,
204 nv04_resource(dst
), dstx
,
205 nv04_resource(src
), src_box
->x
, src_box
->width
);
209 /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */
210 assert((src
->nr_samples
| 1) == (dst
->nr_samples
| 1));
212 m2mf
= (src
->format
== dst
->format
) ||
213 (util_format_get_blocksizebits(src
->format
) ==
214 util_format_get_blocksizebits(dst
->format
));
216 nv04_resource(dst
)->status
|= NOUVEAU_BUFFER_STATUS_GPU_WRITING
;
219 struct nv50_m2mf_rect drect
, srect
;
221 unsigned nx
= util_format_get_nblocksx(src
->format
, src_box
->width
);
222 unsigned ny
= util_format_get_nblocksy(src
->format
, src_box
->height
);
224 nv50_m2mf_rect_setup(&drect
, dst
, dst_level
, dstx
, dsty
, dstz
);
225 nv50_m2mf_rect_setup(&srect
, src
, src_level
,
226 src_box
->x
, src_box
->y
, src_box
->z
);
228 for (i
= 0; i
< src_box
->depth
; ++i
) {
229 nv50_m2mf_transfer_rect(nv50
, &drect
, &srect
, nx
, ny
);
231 if (nv50_miptree(dst
)->layout_3d
)
234 drect
.base
+= nv50_miptree(dst
)->layer_stride
;
236 if (nv50_miptree(src
)->layout_3d
)
239 srect
.base
+= nv50_miptree(src
)->layer_stride
;
244 assert((src
->format
== dst
->format
) ||
245 (nv50_2d_src_format_faithful(src
->format
) &&
246 nv50_2d_dst_format_faithful(dst
->format
)));
248 BCTX_REFN(nv50
->bufctx
, 2D
, nv04_resource(src
), RD
);
249 BCTX_REFN(nv50
->bufctx
, 2D
, nv04_resource(dst
), WR
);
250 nouveau_pushbuf_bufctx(nv50
->base
.pushbuf
, nv50
->bufctx
);
251 nouveau_pushbuf_validate(nv50
->base
.pushbuf
);
253 for (; dst_layer
< dstz
+ src_box
->depth
; ++dst_layer
, ++src_layer
) {
254 ret
= nv50_2d_texture_do_copy(nv50
->base
.pushbuf
,
255 nv50_miptree(dst
), dst_level
,
256 dstx
, dsty
, dst_layer
,
257 nv50_miptree(src
), src_level
,
258 src_box
->x
, src_box
->y
, src_layer
,
259 src_box
->width
, src_box
->height
);
263 nouveau_bufctx_reset(nv50
->bufctx
, NV50_BIND_2D
);
267 nv50_clear_render_target(struct pipe_context
*pipe
,
268 struct pipe_surface
*dst
,
269 const union pipe_color_union
*color
,
270 unsigned dstx
, unsigned dsty
,
271 unsigned width
, unsigned height
)
273 struct nv50_context
*nv50
= nv50_context(pipe
);
274 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
275 struct nv50_miptree
*mt
= nv50_miptree(dst
->texture
);
276 struct nv50_surface
*sf
= nv50_surface(dst
);
277 struct nouveau_bo
*bo
= mt
->base
.bo
;
280 BEGIN_NV04(push
, NV50_3D(CLEAR_COLOR(0)), 4);
281 PUSH_DATAf(push
, color
->f
[0]);
282 PUSH_DATAf(push
, color
->f
[1]);
283 PUSH_DATAf(push
, color
->f
[2]);
284 PUSH_DATAf(push
, color
->f
[3]);
286 if (nouveau_pushbuf_space(push
, 32 + sf
->depth
, 1, 0))
289 PUSH_REFN(push
, bo
, mt
->base
.domain
| NOUVEAU_BO_WR
);
291 BEGIN_NV04(push
, NV50_3D(RT_CONTROL
), 1);
293 BEGIN_NV04(push
, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
294 PUSH_DATAh(push
, bo
->offset
+ sf
->offset
);
295 PUSH_DATA (push
, bo
->offset
+ sf
->offset
);
296 PUSH_DATA (push
, nv50_format_table
[dst
->format
].rt
);
297 PUSH_DATA (push
, mt
->level
[sf
->base
.u
.tex
.level
].tile_mode
);
298 PUSH_DATA (push
, mt
->layer_stride
>> 2);
299 BEGIN_NV04(push
, NV50_3D(RT_HORIZ(0)), 2);
300 if (nouveau_bo_memtype(bo
))
301 PUSH_DATA(push
, sf
->width
);
303 PUSH_DATA(push
, NV50_3D_RT_HORIZ_LINEAR
| mt
->level
[0].pitch
);
304 PUSH_DATA (push
, sf
->height
);
305 BEGIN_NV04(push
, NV50_3D(RT_ARRAY_MODE
), 1);
307 PUSH_DATA(push
, NV50_3D_RT_ARRAY_MODE_MODE_3D
| 512);
309 PUSH_DATA(push
, 512);
311 if (!nouveau_bo_memtype(bo
)) {
312 BEGIN_NV04(push
, NV50_3D(ZETA_ENABLE
), 1);
316 /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
318 BEGIN_NV04(push
, NV50_3D(VIEWPORT_HORIZ(0)), 2);
319 PUSH_DATA (push
, (width
<< 16) | dstx
);
320 PUSH_DATA (push
, (height
<< 16) | dsty
);
322 BEGIN_NI04(push
, NV50_3D(CLEAR_BUFFERS
), sf
->depth
);
323 for (z
= 0; z
< sf
->depth
; ++z
) {
324 PUSH_DATA (push
, 0x3c |
325 (z
<< NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT
));
328 nv50
->dirty
|= NV50_NEW_FRAMEBUFFER
;
332 nv50_clear_depth_stencil(struct pipe_context
*pipe
,
333 struct pipe_surface
*dst
,
334 unsigned clear_flags
,
337 unsigned dstx
, unsigned dsty
,
338 unsigned width
, unsigned height
)
340 struct nv50_context
*nv50
= nv50_context(pipe
);
341 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
342 struct nv50_miptree
*mt
= nv50_miptree(dst
->texture
);
343 struct nv50_surface
*sf
= nv50_surface(dst
);
344 struct nouveau_bo
*bo
= mt
->base
.bo
;
348 assert(nouveau_bo_memtype(bo
)); /* ZETA cannot be linear */
350 if (clear_flags
& PIPE_CLEAR_DEPTH
) {
351 BEGIN_NV04(push
, NV50_3D(CLEAR_DEPTH
), 1);
352 PUSH_DATAf(push
, depth
);
353 mode
|= NV50_3D_CLEAR_BUFFERS_Z
;
356 if (clear_flags
& PIPE_CLEAR_STENCIL
) {
357 BEGIN_NV04(push
, NV50_3D(CLEAR_STENCIL
), 1);
358 PUSH_DATA (push
, stencil
& 0xff);
359 mode
|= NV50_3D_CLEAR_BUFFERS_S
;
362 if (nouveau_pushbuf_space(push
, 32 + sf
->depth
, 1, 0))
365 PUSH_REFN(push
, bo
, mt
->base
.domain
| NOUVEAU_BO_WR
);
367 BEGIN_NV04(push
, NV50_3D(ZETA_ADDRESS_HIGH
), 5);
368 PUSH_DATAh(push
, bo
->offset
+ sf
->offset
);
369 PUSH_DATA (push
, bo
->offset
+ sf
->offset
);
370 PUSH_DATA (push
, nv50_format_table
[dst
->format
].rt
);
371 PUSH_DATA (push
, mt
->level
[sf
->base
.u
.tex
.level
].tile_mode
);
372 PUSH_DATA (push
, mt
->layer_stride
>> 2);
373 BEGIN_NV04(push
, NV50_3D(ZETA_ENABLE
), 1);
375 BEGIN_NV04(push
, NV50_3D(ZETA_HORIZ
), 3);
376 PUSH_DATA (push
, sf
->width
);
377 PUSH_DATA (push
, sf
->height
);
378 PUSH_DATA (push
, (1 << 16) | 1);
380 BEGIN_NV04(push
, NV50_3D(RT_ARRAY_MODE
), 1);
381 PUSH_DATA (push
, 512);
383 BEGIN_NV04(push
, NV50_3D(VIEWPORT_HORIZ(0)), 2);
384 PUSH_DATA (push
, (width
<< 16) | dstx
);
385 PUSH_DATA (push
, (height
<< 16) | dsty
);
387 BEGIN_NI04(push
, NV50_3D(CLEAR_BUFFERS
), sf
->depth
);
388 for (z
= 0; z
< sf
->depth
; ++z
) {
389 PUSH_DATA (push
, mode
|
390 (z
<< NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT
));
393 nv50
->dirty
|= NV50_NEW_FRAMEBUFFER
;
397 nv50_clear(struct pipe_context
*pipe
, unsigned buffers
,
398 const union pipe_color_union
*color
,
399 double depth
, unsigned stencil
)
401 struct nv50_context
*nv50
= nv50_context(pipe
);
402 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
403 struct pipe_framebuffer_state
*fb
= &nv50
->framebuffer
;
407 /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
408 if (!nv50_state_validate(nv50
, NV50_NEW_FRAMEBUFFER
, 9 + (fb
->nr_cbufs
* 2)))
411 /* We have to clear ALL of the layers, not up to the min number of layers
412 * of any attachment. */
413 BEGIN_NV04(push
, NV50_3D(RT_ARRAY_MODE
), 1);
414 PUSH_DATA (push
, (nv50
->rt_array_mode
& NV50_3D_RT_ARRAY_MODE_MODE_3D
) | 512);
416 if (buffers
& PIPE_CLEAR_COLOR
&& fb
->nr_cbufs
) {
417 BEGIN_NV04(push
, NV50_3D(CLEAR_COLOR(0)), 4);
418 PUSH_DATAf(push
, color
->f
[0]);
419 PUSH_DATAf(push
, color
->f
[1]);
420 PUSH_DATAf(push
, color
->f
[2]);
421 PUSH_DATAf(push
, color
->f
[3]);
422 if (buffers
& PIPE_CLEAR_COLOR0
)
424 NV50_3D_CLEAR_BUFFERS_R
| NV50_3D_CLEAR_BUFFERS_G
|
425 NV50_3D_CLEAR_BUFFERS_B
| NV50_3D_CLEAR_BUFFERS_A
;
428 if (buffers
& PIPE_CLEAR_DEPTH
) {
429 BEGIN_NV04(push
, NV50_3D(CLEAR_DEPTH
), 1);
430 PUSH_DATA (push
, fui(depth
));
431 mode
|= NV50_3D_CLEAR_BUFFERS_Z
;
434 if (buffers
& PIPE_CLEAR_STENCIL
) {
435 BEGIN_NV04(push
, NV50_3D(CLEAR_STENCIL
), 1);
436 PUSH_DATA (push
, stencil
& 0xff);
437 mode
|= NV50_3D_CLEAR_BUFFERS_S
;
441 int zs_layers
= 0, color0_layers
= 0;
442 if (fb
->cbufs
[0] && (mode
& 0x3c))
443 color0_layers
= fb
->cbufs
[0]->u
.tex
.last_layer
-
444 fb
->cbufs
[0]->u
.tex
.first_layer
+ 1;
445 if (fb
->zsbuf
&& (mode
& ~0x3c))
446 zs_layers
= fb
->zsbuf
->u
.tex
.last_layer
-
447 fb
->zsbuf
->u
.tex
.first_layer
+ 1;
449 for (j
= 0; j
< MIN2(zs_layers
, color0_layers
); j
++) {
450 BEGIN_NV04(push
, NV50_3D(CLEAR_BUFFERS
), 1);
451 PUSH_DATA(push
, mode
| (j
<< NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT
));
453 for (k
= j
; k
< zs_layers
; k
++) {
454 BEGIN_NV04(push
, NV50_3D(CLEAR_BUFFERS
), 1);
455 PUSH_DATA(push
, (mode
& ~0x3c) | (k
<< NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT
));
457 for (k
= j
; k
< color0_layers
; k
++) {
458 BEGIN_NV04(push
, NV50_3D(CLEAR_BUFFERS
), 1);
459 PUSH_DATA(push
, (mode
& 0x3c) | (k
<< NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT
));
463 for (i
= 1; i
< fb
->nr_cbufs
; i
++) {
464 struct pipe_surface
*sf
= fb
->cbufs
[i
];
465 if (!sf
|| !(buffers
& (PIPE_CLEAR_COLOR0
<< i
)))
467 for (j
= 0; j
<= sf
->u
.tex
.last_layer
- sf
->u
.tex
.first_layer
; j
++) {
468 BEGIN_NV04(push
, NV50_3D(CLEAR_BUFFERS
), 1);
469 PUSH_DATA (push
, (i
<< 6) | 0x3c |
470 (j
<< NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT
));
474 /* restore the array mode */
475 BEGIN_NV04(push
, NV50_3D(RT_ARRAY_MODE
), 1);
476 PUSH_DATA (push
, nv50
->rt_array_mode
);
480 /* =============================== BLIT CODE ===================================
485 struct nv50_program
*fp
[NV50_BLIT_MAX_TEXTURE_TYPES
][NV50_BLIT_MODES
];
486 struct nv50_program vp
;
488 struct nv50_tsc_entry sampler
[2]; /* nearest, bilinear */
495 struct nv50_context
*nv50
;
496 struct nv50_program
*fp
;
500 enum pipe_texture_target target
;
502 struct pipe_framebuffer_state fb
;
503 struct nv50_rasterizer_stateobj
*rast
;
504 struct nv50_program
*vp
;
505 struct nv50_program
*gp
;
506 struct nv50_program
*fp
;
507 unsigned num_textures
[3];
508 unsigned num_samplers
[3];
509 struct pipe_sampler_view
*texture
[2];
510 struct nv50_tsc_entry
*sampler
[2];
513 struct nv50_rasterizer_stateobj rast
;
517 nv50_blitter_make_vp(struct nv50_blitter
*blit
)
519 static const uint32_t code
[] =
521 0x10000001, 0x0423c788, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */
522 0x10000205, 0x0423c788, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */
523 0x10000409, 0x0423c788, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */
524 0x1000060d, 0x0423c788, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */
525 0x10000811, 0x0423c789, /* mov b32 o[0x10] s[0x10] */ /* TEXC.z */
528 blit
->vp
.type
= PIPE_SHADER_VERTEX
;
529 blit
->vp
.translated
= TRUE
;
530 blit
->vp
.code
= (uint32_t *)code
; /* const_cast */
531 blit
->vp
.code_size
= sizeof(code
);
532 blit
->vp
.max_gpr
= 4;
533 blit
->vp
.max_out
= 5;
535 blit
->vp
.out
[0].mask
= 0x3;
536 blit
->vp
.out
[0].sn
= TGSI_SEMANTIC_POSITION
;
537 blit
->vp
.out
[1].hw
= 2;
538 blit
->vp
.out
[1].mask
= 0x7;
539 blit
->vp
.out
[1].sn
= TGSI_SEMANTIC_GENERIC
;
540 blit
->vp
.out
[1].si
= 0;
541 blit
->vp
.vp
.attrs
[0] = 0x73;
542 blit
->vp
.vp
.psiz
= 0x40;
543 blit
->vp
.vp
.edgeflag
= 0x40;
547 nv50_blitter_make_fp(struct pipe_context
*pipe
,
549 enum pipe_texture_target ptarg
)
551 struct ureg_program
*ureg
;
554 struct ureg_dst data
;
556 const unsigned target
= nv50_blit_get_tgsi_texture_target(ptarg
);
558 boolean tex_rgbaz
= FALSE
;
559 boolean tex_s
= FALSE
;
560 boolean cvt_un8
= FALSE
;
562 if (mode
!= NV50_BLIT_MODE_PASS
&&
563 mode
!= NV50_BLIT_MODE_Z24X8
&&
564 mode
!= NV50_BLIT_MODE_X8Z24
)
567 if (mode
!= NV50_BLIT_MODE_X24S8
&&
568 mode
!= NV50_BLIT_MODE_S8X24
&&
569 mode
!= NV50_BLIT_MODE_XS
)
572 if (mode
!= NV50_BLIT_MODE_PASS
&&
573 mode
!= NV50_BLIT_MODE_ZS
&&
574 mode
!= NV50_BLIT_MODE_XS
)
577 ureg
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
581 out
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0);
582 tc
= ureg_DECL_fs_input(
583 ureg
, TGSI_SEMANTIC_GENERIC
, 0, TGSI_INTERPOLATE_LINEAR
);
585 data
= ureg_DECL_temporary(ureg
);
588 ureg_TEX(ureg
, ureg_writemask(data
, TGSI_WRITEMASK_X
),
589 target
, tc
, ureg_DECL_sampler(ureg
, 1));
590 ureg_MOV(ureg
, ureg_writemask(data
, TGSI_WRITEMASK_Y
),
591 ureg_scalar(ureg_src(data
), TGSI_SWIZZLE_X
));
594 const unsigned mask
= (mode
== NV50_BLIT_MODE_PASS
) ?
595 TGSI_WRITEMASK_XYZW
: TGSI_WRITEMASK_X
;
596 ureg_TEX(ureg
, ureg_writemask(data
, mask
),
597 target
, tc
, ureg_DECL_sampler(ureg
, 0));
601 struct ureg_src mask
;
602 struct ureg_src scale
;
603 struct ureg_dst outz
;
604 struct ureg_dst outs
;
605 struct ureg_dst zdst3
= ureg_writemask(data
, TGSI_WRITEMASK_XYZ
);
606 struct ureg_dst zdst
= ureg_writemask(data
, TGSI_WRITEMASK_X
);
607 struct ureg_dst sdst
= ureg_writemask(data
, TGSI_WRITEMASK_Y
);
608 struct ureg_src zsrc3
= ureg_src(data
);
609 struct ureg_src zsrc
= ureg_scalar(zsrc3
, TGSI_SWIZZLE_X
);
610 struct ureg_src ssrc
= ureg_scalar(zsrc3
, TGSI_SWIZZLE_Y
);
611 struct ureg_src zshuf
;
613 mask
= ureg_imm3u(ureg
, 0x0000ff, 0x00ff00, 0xff0000);
614 scale
= ureg_imm4f(ureg
,
615 1.0f
/ 0x0000ff, 1.0f
/ 0x00ff00, 1.0f
/ 0xff0000,
618 if (mode
== NV50_BLIT_MODE_Z24S8
||
619 mode
== NV50_BLIT_MODE_X24S8
||
620 mode
== NV50_BLIT_MODE_Z24X8
) {
621 outz
= ureg_writemask(out
, TGSI_WRITEMASK_XYZ
);
622 outs
= ureg_writemask(out
, TGSI_WRITEMASK_W
);
623 zshuf
= ureg_src(data
);
625 outz
= ureg_writemask(out
, TGSI_WRITEMASK_YZW
);
626 outs
= ureg_writemask(out
, TGSI_WRITEMASK_X
);
627 zshuf
= ureg_swizzle(zsrc3
, TGSI_SWIZZLE_W
,
628 TGSI_SWIZZLE_X
, TGSI_SWIZZLE_Y
, TGSI_SWIZZLE_Z
);
632 ureg_I2F(ureg
, sdst
, ssrc
);
633 ureg_MUL(ureg
, outs
, ssrc
, ureg_scalar(scale
, TGSI_SWIZZLE_X
));
637 ureg_MUL(ureg
, zdst
, zsrc
, ureg_scalar(scale
, TGSI_SWIZZLE_W
));
638 ureg_F2I(ureg
, zdst
, zsrc
);
639 ureg_AND(ureg
, zdst3
, zsrc
, mask
);
640 ureg_I2F(ureg
, zdst3
, zsrc3
);
641 ureg_MUL(ureg
, zdst3
, zsrc3
, scale
);
642 ureg_MOV(ureg
, outz
, zshuf
);
645 unsigned mask
= TGSI_WRITEMASK_XYZW
;
647 if (mode
!= NV50_BLIT_MODE_PASS
) {
648 mask
&= ~TGSI_WRITEMASK_ZW
;
650 mask
= TGSI_WRITEMASK_X
;
652 mask
= TGSI_WRITEMASK_Y
;
654 ureg_MOV(ureg
, ureg_writemask(out
, mask
), ureg_src(data
));
658 return ureg_create_shader_and_destroy(ureg
, pipe
);
662 nv50_blitter_make_sampler(struct nv50_blitter
*blit
)
664 /* clamp to edge, min/max lod = 0, nearest filtering */
666 blit
->sampler
[0].id
= -1;
668 blit
->sampler
[0].tsc
[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED
|
669 (NV50_TSC_WRAP_CLAMP_TO_EDGE
<< NV50_TSC_0_WRAPS__SHIFT
) |
670 (NV50_TSC_WRAP_CLAMP_TO_EDGE
<< NV50_TSC_0_WRAPT__SHIFT
) |
671 (NV50_TSC_WRAP_CLAMP_TO_EDGE
<< NV50_TSC_0_WRAPR__SHIFT
);
672 blit
->sampler
[0].tsc
[1] =
673 NV50_TSC_1_MAGF_NEAREST
| NV50_TSC_1_MINF_NEAREST
| NV50_TSC_1_MIPF_NONE
;
675 /* clamp to edge, min/max lod = 0, bilinear filtering */
677 blit
->sampler
[1].id
= -1;
679 blit
->sampler
[1].tsc
[0] = blit
->sampler
[0].tsc
[0];
680 blit
->sampler
[1].tsc
[1] =
681 NV50_TSC_1_MAGF_LINEAR
| NV50_TSC_1_MINF_LINEAR
| NV50_TSC_1_MIPF_NONE
;
685 nv50_blit_select_mode(const struct pipe_blit_info
*info
)
687 const unsigned mask
= info
->mask
;
689 switch (info
->dst
.resource
->format
) {
690 case PIPE_FORMAT_Z24_UNORM_S8_UINT
:
691 case PIPE_FORMAT_Z24X8_UNORM
:
692 switch (mask
& PIPE_MASK_ZS
) {
693 case PIPE_MASK_ZS
: return NV50_BLIT_MODE_Z24S8
;
694 case PIPE_MASK_Z
: return NV50_BLIT_MODE_Z24X8
;
696 return NV50_BLIT_MODE_X24S8
;
698 case PIPE_FORMAT_S8_UINT_Z24_UNORM
:
699 switch (mask
& PIPE_MASK_ZS
) {
700 case PIPE_MASK_ZS
: return NV50_BLIT_MODE_S8Z24
;
701 case PIPE_MASK_Z
: return NV50_BLIT_MODE_X8Z24
;
703 return NV50_BLIT_MODE_S8X24
;
705 case PIPE_FORMAT_Z32_FLOAT
:
706 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
707 switch (mask
& PIPE_MASK_ZS
) {
708 case PIPE_MASK_ZS
: return NV50_BLIT_MODE_ZS
;
709 case PIPE_MASK_Z
: return NV50_BLIT_MODE_PASS
;
711 return NV50_BLIT_MODE_XS
;
714 return NV50_BLIT_MODE_PASS
;
719 nv50_blit_select_fp(struct nv50_blitctx
*ctx
, const struct pipe_blit_info
*info
)
721 struct nv50_blitter
*blitter
= ctx
->nv50
->screen
->blitter
;
723 const enum pipe_texture_target ptarg
=
724 nv50_blit_reinterpret_pipe_texture_target(info
->src
.resource
->target
);
726 const unsigned targ
= nv50_blit_texture_type(ptarg
);
727 const unsigned mode
= ctx
->mode
;
729 if (!blitter
->fp
[targ
][mode
]) {
730 pipe_mutex_lock(blitter
->mutex
);
731 if (!blitter
->fp
[targ
][mode
])
732 blitter
->fp
[targ
][mode
] =
733 nv50_blitter_make_fp(&ctx
->nv50
->base
.pipe
, mode
, ptarg
);
734 pipe_mutex_unlock(blitter
->mutex
);
736 ctx
->fp
= blitter
->fp
[targ
][mode
];
740 nv50_blit_set_dst(struct nv50_blitctx
*ctx
,
741 struct pipe_resource
*res
, unsigned level
, unsigned layer
,
742 enum pipe_format format
)
744 struct nv50_context
*nv50
= ctx
->nv50
;
745 struct pipe_context
*pipe
= &nv50
->base
.pipe
;
746 struct pipe_surface templ
;
748 if (util_format_is_depth_or_stencil(format
))
749 templ
.format
= nv50_blit_zeta_to_colour_format(format
);
751 templ
.format
= format
;
753 templ
.u
.tex
.level
= level
;
754 templ
.u
.tex
.first_layer
= templ
.u
.tex
.last_layer
= layer
;
757 templ
.u
.tex
.first_layer
= 0;
758 templ
.u
.tex
.last_layer
=
759 (res
->target
== PIPE_TEXTURE_3D
? res
->depth0
: res
->array_size
) - 1;
762 nv50
->framebuffer
.cbufs
[0] = nv50_miptree_surface_new(pipe
, res
, &templ
);
763 nv50
->framebuffer
.nr_cbufs
= 1;
764 nv50
->framebuffer
.zsbuf
= NULL
;
765 nv50
->framebuffer
.width
= nv50
->framebuffer
.cbufs
[0]->width
;
766 nv50
->framebuffer
.height
= nv50
->framebuffer
.cbufs
[0]->height
;
770 nv50_blit_set_src(struct nv50_blitctx
*blit
,
771 struct pipe_resource
*res
, unsigned level
, unsigned layer
,
772 enum pipe_format format
, const uint8_t filter
)
774 struct nv50_context
*nv50
= blit
->nv50
;
775 struct pipe_context
*pipe
= &nv50
->base
.pipe
;
776 struct pipe_sampler_view templ
;
778 enum pipe_texture_target target
;
780 target
= nv50_blit_reinterpret_pipe_texture_target(res
->target
);
782 templ
.format
= format
;
783 templ
.u
.tex
.first_level
= templ
.u
.tex
.last_level
= level
;
784 templ
.u
.tex
.first_layer
= templ
.u
.tex
.last_layer
= layer
;
785 templ
.swizzle_r
= PIPE_SWIZZLE_RED
;
786 templ
.swizzle_g
= PIPE_SWIZZLE_GREEN
;
787 templ
.swizzle_b
= PIPE_SWIZZLE_BLUE
;
788 templ
.swizzle_a
= PIPE_SWIZZLE_ALPHA
;
791 templ
.u
.tex
.first_layer
= 0;
792 templ
.u
.tex
.last_layer
=
793 (res
->target
== PIPE_TEXTURE_3D
? res
->depth0
: res
->array_size
) - 1;
796 flags
= res
->last_level
? 0 : NV50_TEXVIEW_SCALED_COORDS
;
797 flags
|= NV50_TEXVIEW_ACCESS_RESOLVE
;
798 if (filter
&& res
->nr_samples
== 8)
799 flags
|= NV50_TEXVIEW_FILTER_MSAA8
;
801 nv50
->textures
[2][0] = nv50_create_texture_view(
802 pipe
, res
, &templ
, flags
, target
);
803 nv50
->textures
[2][1] = NULL
;
805 nv50
->num_textures
[0] = nv50
->num_textures
[1] = 0;
806 nv50
->num_textures
[2] = 1;
808 templ
.format
= nv50_zs_to_s_format(format
);
809 if (templ
.format
!= res
->format
) {
810 nv50
->textures
[2][1] = nv50_create_texture_view(
811 pipe
, res
, &templ
, flags
, target
);
812 nv50
->num_textures
[2] = 2;
817 nv50_blitctx_prepare_state(struct nv50_blitctx
*blit
)
819 struct nouveau_pushbuf
*push
= blit
->nv50
->base
.pushbuf
;
821 if (blit
->nv50
->cond_query
) {
822 BEGIN_NV04(push
, NV50_3D(COND_MODE
), 1);
823 PUSH_DATA (push
, NV50_3D_COND_MODE_ALWAYS
);
827 BEGIN_NV04(push
, NV50_3D(COLOR_MASK(0)), 1);
828 PUSH_DATA (push
, blit
->color_mask
);
829 BEGIN_NV04(push
, NV50_3D(BLEND_ENABLE(0)), 1);
831 BEGIN_NV04(push
, NV50_3D(LOGIC_OP_ENABLE
), 1);
834 /* rasterizer state */
835 #ifndef NV50_SCISSORS_CLIPPING
836 BEGIN_NV04(push
, NV50_3D(SCISSOR_ENABLE(0)), 1);
839 BEGIN_NV04(push
, NV50_3D(VERTEX_TWO_SIDE_ENABLE
), 1);
841 BEGIN_NV04(push
, NV50_3D(FRAG_COLOR_CLAMP_EN
), 1);
843 BEGIN_NV04(push
, NV50_3D(MULTISAMPLE_ENABLE
), 1);
845 BEGIN_NV04(push
, NV50_3D(MSAA_MASK(0)), 4);
846 PUSH_DATA (push
, 0xffff);
847 PUSH_DATA (push
, 0xffff);
848 PUSH_DATA (push
, 0xffff);
849 PUSH_DATA (push
, 0xffff);
850 BEGIN_NV04(push
, NV50_3D(POLYGON_MODE_FRONT
), 3);
851 PUSH_DATA (push
, NV50_3D_POLYGON_MODE_FRONT_FILL
);
852 PUSH_DATA (push
, NV50_3D_POLYGON_MODE_BACK_FILL
);
854 BEGIN_NV04(push
, NV50_3D(CULL_FACE_ENABLE
), 1);
856 BEGIN_NV04(push
, NV50_3D(POLYGON_STIPPLE_ENABLE
), 1);
858 BEGIN_NV04(push
, NV50_3D(POLYGON_OFFSET_FILL_ENABLE
), 1);
862 BEGIN_NV04(push
, NV50_3D(DEPTH_TEST_ENABLE
), 1);
864 BEGIN_NV04(push
, NV50_3D(STENCIL_ENABLE
), 1);
866 BEGIN_NV04(push
, NV50_3D(ALPHA_TEST_ENABLE
), 1);
871 nv50_blitctx_pre_blit(struct nv50_blitctx
*ctx
)
873 struct nv50_context
*nv50
= ctx
->nv50
;
874 struct nv50_blitter
*blitter
= nv50
->screen
->blitter
;
877 ctx
->saved
.fb
.width
= nv50
->framebuffer
.width
;
878 ctx
->saved
.fb
.height
= nv50
->framebuffer
.height
;
879 ctx
->saved
.fb
.nr_cbufs
= nv50
->framebuffer
.nr_cbufs
;
880 ctx
->saved
.fb
.cbufs
[0] = nv50
->framebuffer
.cbufs
[0];
881 ctx
->saved
.fb
.zsbuf
= nv50
->framebuffer
.zsbuf
;
883 ctx
->saved
.rast
= nv50
->rast
;
885 ctx
->saved
.vp
= nv50
->vertprog
;
886 ctx
->saved
.gp
= nv50
->gmtyprog
;
887 ctx
->saved
.fp
= nv50
->fragprog
;
889 nv50
->rast
= &ctx
->rast
;
891 nv50
->vertprog
= &blitter
->vp
;
892 nv50
->gmtyprog
= NULL
;
893 nv50
->fragprog
= ctx
->fp
;
895 for (s
= 0; s
< 3; ++s
) {
896 ctx
->saved
.num_textures
[s
] = nv50
->num_textures
[s
];
897 ctx
->saved
.num_samplers
[s
] = nv50
->num_samplers
[s
];
899 ctx
->saved
.texture
[0] = nv50
->textures
[2][0];
900 ctx
->saved
.texture
[1] = nv50
->textures
[2][1];
901 ctx
->saved
.sampler
[0] = nv50
->samplers
[2][0];
902 ctx
->saved
.sampler
[1] = nv50
->samplers
[2][1];
904 nv50
->samplers
[2][0] = &blitter
->sampler
[ctx
->filter
];
905 nv50
->samplers
[2][1] = &blitter
->sampler
[ctx
->filter
];
907 nv50
->num_samplers
[0] = nv50
->num_samplers
[1] = 0;
908 nv50
->num_samplers
[2] = 2;
910 ctx
->saved
.dirty
= nv50
->dirty
;
912 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_FB
);
913 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_TEXTURES
);
916 NV50_NEW_FRAMEBUFFER
|
917 NV50_NEW_VERTPROG
| NV50_NEW_FRAGPROG
| NV50_NEW_GMTYPROG
|
918 NV50_NEW_TEXTURES
| NV50_NEW_SAMPLERS
;
922 nv50_blitctx_post_blit(struct nv50_blitctx
*blit
)
924 struct nv50_context
*nv50
= blit
->nv50
;
927 pipe_surface_reference(&nv50
->framebuffer
.cbufs
[0], NULL
);
929 nv50
->framebuffer
.width
= blit
->saved
.fb
.width
;
930 nv50
->framebuffer
.height
= blit
->saved
.fb
.height
;
931 nv50
->framebuffer
.nr_cbufs
= blit
->saved
.fb
.nr_cbufs
;
932 nv50
->framebuffer
.cbufs
[0] = blit
->saved
.fb
.cbufs
[0];
933 nv50
->framebuffer
.zsbuf
= blit
->saved
.fb
.zsbuf
;
935 nv50
->rast
= blit
->saved
.rast
;
937 nv50
->vertprog
= blit
->saved
.vp
;
938 nv50
->gmtyprog
= blit
->saved
.gp
;
939 nv50
->fragprog
= blit
->saved
.fp
;
941 pipe_sampler_view_reference(&nv50
->textures
[2][0], NULL
);
942 pipe_sampler_view_reference(&nv50
->textures
[2][1], NULL
);
944 for (s
= 0; s
< 3; ++s
) {
945 nv50
->num_textures
[s
] = blit
->saved
.num_textures
[s
];
946 nv50
->num_samplers
[s
] = blit
->saved
.num_samplers
[s
];
948 nv50
->textures
[2][0] = blit
->saved
.texture
[0];
949 nv50
->textures
[2][1] = blit
->saved
.texture
[1];
950 nv50
->samplers
[2][0] = blit
->saved
.sampler
[0];
951 nv50
->samplers
[2][1] = blit
->saved
.sampler
[1];
953 if (nv50
->cond_query
)
954 nv50
->base
.pipe
.render_condition(&nv50
->base
.pipe
, nv50
->cond_query
,
955 nv50
->cond_cond
, nv50
->cond_mode
);
957 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_FB
);
958 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_TEXTURES
);
960 nv50
->dirty
= blit
->saved
.dirty
|
961 (NV50_NEW_FRAMEBUFFER
| NV50_NEW_SCISSOR
| NV50_NEW_SAMPLE_MASK
|
962 NV50_NEW_RASTERIZER
| NV50_NEW_ZSA
| NV50_NEW_BLEND
|
963 NV50_NEW_TEXTURES
| NV50_NEW_SAMPLERS
|
964 NV50_NEW_VERTPROG
| NV50_NEW_GMTYPROG
| NV50_NEW_FRAGPROG
);
969 nv50_blit_3d(struct nv50_context
*nv50
, const struct pipe_blit_info
*info
)
971 struct nv50_blitctx
*blit
= nv50
->blit
;
972 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
973 struct pipe_resource
*src
= info
->src
.resource
;
974 struct pipe_resource
*dst
= info
->dst
.resource
;
975 int32_t minx
, maxx
, miny
, maxy
;
977 float x0
, x1
, y0
, y1
, z
;
979 float x_range
, y_range
;
982 blit
->mode
= nv50_blit_select_mode(info
);
983 blit
->color_mask
= nv50_blit_derive_color_mask(info
);
984 blit
->filter
= nv50_blit_get_filter(info
);
986 nv50_blit_select_fp(blit
, info
);
987 nv50_blitctx_pre_blit(blit
);
989 nv50_blit_set_dst(blit
, dst
, info
->dst
.level
, -1, info
->dst
.format
);
990 nv50_blit_set_src(blit
, src
, info
->src
.level
, -1, info
->src
.format
,
993 nv50_blitctx_prepare_state(blit
);
995 nv50_state_validate(nv50
, ~0, 36);
997 x_range
= (float)info
->src
.box
.width
/ (float)info
->dst
.box
.width
;
998 y_range
= (float)info
->src
.box
.height
/ (float)info
->dst
.box
.height
;
1000 tri_x
= 16384 << nv50_miptree(dst
)->ms_x
;
1001 tri_y
= 16384 << nv50_miptree(dst
)->ms_y
;
1003 x0
= (float)info
->src
.box
.x
- x_range
* (float)info
->dst
.box
.x
;
1004 y0
= (float)info
->src
.box
.y
- y_range
* (float)info
->dst
.box
.y
;
1006 x1
= x0
+ tri_x
* x_range
;
1007 y1
= y0
+ tri_y
* y_range
;
1009 x0
*= (float)(1 << nv50_miptree(src
)->ms_x
);
1010 x1
*= (float)(1 << nv50_miptree(src
)->ms_x
);
1011 y0
*= (float)(1 << nv50_miptree(src
)->ms_y
);
1012 y1
*= (float)(1 << nv50_miptree(src
)->ms_y
);
1014 if (src
->last_level
> 0) {
1015 /* If there are mip maps, GPU always assumes normalized coordinates. */
1016 const unsigned l
= info
->src
.level
;
1017 const float fh
= u_minify(src
->width0
<< nv50_miptree(src
)->ms_x
, l
);
1018 const float fv
= u_minify(src
->height0
<< nv50_miptree(src
)->ms_y
, l
);
1025 /* XXX: multiply by 6 for cube arrays ? */
1026 dz
= (float)info
->src
.box
.depth
/ (float)info
->dst
.box
.depth
;
1027 z
= (float)info
->src
.box
.z
;
1028 if (nv50_miptree(src
)->layout_3d
)
1031 BEGIN_NV04(push
, NV50_3D(VIEWPORT_TRANSFORM_EN
), 1);
1032 PUSH_DATA (push
, 0);
1033 BEGIN_NV04(push
, NV50_3D(VIEW_VOLUME_CLIP_CTRL
), 1);
1034 PUSH_DATA (push
, 0x1);
1036 /* Draw a large triangle in screen coordinates covering the whole
1037 * render target, with scissors defining the destination region.
1038 * The vertex is supplied with non-normalized texture coordinates
1039 * arranged in a way to yield the desired offset and scale.
1042 minx
= info
->dst
.box
.x
;
1043 maxx
= info
->dst
.box
.x
+ info
->dst
.box
.width
;
1044 miny
= info
->dst
.box
.y
;
1045 maxy
= info
->dst
.box
.y
+ info
->dst
.box
.height
;
1046 if (info
->scissor_enable
) {
1047 minx
= MAX2(minx
, info
->scissor
.minx
);
1048 maxx
= MIN2(maxx
, info
->scissor
.maxx
);
1049 miny
= MAX2(miny
, info
->scissor
.miny
);
1050 maxy
= MIN2(maxy
, info
->scissor
.maxy
);
1052 BEGIN_NV04(push
, NV50_3D(SCISSOR_HORIZ(0)), 2);
1053 PUSH_DATA (push
, (maxx
<< 16) | minx
);
1054 PUSH_DATA (push
, (maxy
<< 16) | miny
);
1056 for (i
= 0; i
< info
->dst
.box
.depth
; ++i
, z
+= dz
) {
1057 if (info
->dst
.box
.z
+ i
) {
1058 BEGIN_NV04(push
, NV50_3D(LAYER
), 1);
1059 PUSH_DATA (push
, info
->dst
.box
.z
+ i
);
1061 PUSH_SPACE(push
, 32);
1062 BEGIN_NV04(push
, NV50_3D(VERTEX_BEGIN_GL
), 1);
1063 PUSH_DATA (push
, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES
);
1064 BEGIN_NV04(push
, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1065 PUSH_DATAf(push
, x0
);
1066 PUSH_DATAf(push
, y0
);
1067 PUSH_DATAf(push
, z
);
1068 BEGIN_NV04(push
, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1069 PUSH_DATAf(push
, 0.0f
);
1070 PUSH_DATAf(push
, 0.0f
);
1071 BEGIN_NV04(push
, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1072 PUSH_DATAf(push
, x1
);
1073 PUSH_DATAf(push
, y0
);
1074 PUSH_DATAf(push
, z
);
1075 BEGIN_NV04(push
, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1076 PUSH_DATAf(push
, tri_x
);
1077 PUSH_DATAf(push
, 0.0f
);
1078 BEGIN_NV04(push
, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1079 PUSH_DATAf(push
, x0
);
1080 PUSH_DATAf(push
, y1
);
1081 PUSH_DATAf(push
, z
);
1082 BEGIN_NV04(push
, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1083 PUSH_DATAf(push
, 0.0f
);
1084 PUSH_DATAf(push
, tri_y
);
1085 BEGIN_NV04(push
, NV50_3D(VERTEX_END_GL
), 1);
1086 PUSH_DATA (push
, 0);
1088 if (info
->dst
.box
.z
+ info
->dst
.box
.depth
- 1) {
1089 BEGIN_NV04(push
, NV50_3D(LAYER
), 1);
1090 PUSH_DATA (push
, 0);
1093 /* re-enable normally constant state */
1095 BEGIN_NV04(push
, NV50_3D(VIEWPORT_TRANSFORM_EN
), 1);
1096 PUSH_DATA (push
, 1);
1098 nv50_blitctx_post_blit(blit
);
1102 nv50_blit_eng2d(struct nv50_context
*nv50
, const struct pipe_blit_info
*info
)
1104 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
1105 struct nv50_miptree
*dst
= nv50_miptree(info
->dst
.resource
);
1106 struct nv50_miptree
*src
= nv50_miptree(info
->src
.resource
);
1107 const int32_t srcx_adj
= info
->src
.box
.width
< 0 ? -1 : 0;
1108 const int32_t srcy_adj
= info
->src
.box
.height
< 0 ? -1 : 0;
1109 const int32_t dz
= info
->dst
.box
.z
;
1110 const int32_t sz
= info
->src
.box
.z
;
1111 uint32_t dstw
, dsth
;
1114 int64_t du_dx
, dv_dy
;
1117 uint32_t mask
= nv50_blit_eng2d_get_mask(info
);
1120 mode
= nv50_blit_get_filter(info
) ?
1121 NV50_2D_BLIT_CONTROL_FILTER_BILINEAR
:
1122 NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE
;
1123 mode
|= (src
->base
.base
.nr_samples
> dst
->base
.base
.nr_samples
) ?
1124 NV50_2D_BLIT_CONTROL_ORIGIN_CORNER
: NV50_2D_BLIT_CONTROL_ORIGIN_CENTER
;
1126 du_dx
= ((int64_t)info
->src
.box
.width
<< 32) / info
->dst
.box
.width
;
1127 dv_dy
= ((int64_t)info
->src
.box
.height
<< 32) / info
->dst
.box
.height
;
1129 b
= info
->dst
.format
== info
->src
.format
;
1130 nv50_2d_texture_set(push
, 1, dst
, info
->dst
.level
, dz
, info
->dst
.format
, b
);
1131 nv50_2d_texture_set(push
, 0, src
, info
->src
.level
, sz
, info
->src
.format
, b
);
1133 if (info
->scissor_enable
) {
1134 BEGIN_NV04(push
, NV50_2D(CLIP_X
), 5);
1135 PUSH_DATA (push
, info
->scissor
.minx
<< dst
->ms_x
);
1136 PUSH_DATA (push
, info
->scissor
.miny
<< dst
->ms_y
);
1137 PUSH_DATA (push
, (info
->scissor
.maxx
- info
->scissor
.minx
) << dst
->ms_x
);
1138 PUSH_DATA (push
, (info
->scissor
.maxy
- info
->scissor
.miny
) << dst
->ms_y
);
1139 PUSH_DATA (push
, 1); /* enable */
1142 if (mask
!= 0xffffffff) {
1143 BEGIN_NV04(push
, NV50_2D(ROP
), 1);
1144 PUSH_DATA (push
, 0xca); /* DPSDxax */
1145 BEGIN_NV04(push
, NV50_2D(PATTERN_COLOR_FORMAT
), 1);
1146 PUSH_DATA (push
, NV50_2D_PATTERN_COLOR_FORMAT_32BPP
);
1147 BEGIN_NV04(push
, NV50_2D(PATTERN_COLOR(0)), 4);
1148 PUSH_DATA (push
, 0x00000000);
1149 PUSH_DATA (push
, mask
);
1150 PUSH_DATA (push
, 0xffffffff);
1151 PUSH_DATA (push
, 0xffffffff);
1152 BEGIN_NV04(push
, NV50_2D(OPERATION
), 1);
1153 PUSH_DATA (push
, NV50_2D_OPERATION_ROP
);
1155 if (info
->src
.format
!= info
->dst
.format
) {
1156 if (info
->src
.format
== PIPE_FORMAT_R8_UNORM
||
1157 info
->src
.format
== PIPE_FORMAT_R16_UNORM
||
1158 info
->src
.format
== PIPE_FORMAT_R16_FLOAT
||
1159 info
->src
.format
== PIPE_FORMAT_R32_FLOAT
) {
1160 mask
= 0xffff0000; /* also makes condition for OPERATION reset true */
1161 BEGIN_NV04(push
, NV50_2D(BETA4
), 2);
1162 PUSH_DATA (push
, mask
);
1163 PUSH_DATA (push
, NV50_2D_OPERATION_SRCCOPY_PREMULT
);
1167 if (src
->ms_x
> dst
->ms_x
|| src
->ms_y
> dst
->ms_y
) {
1168 /* ms_x is always >= ms_y */
1169 du_dx
<<= src
->ms_x
- dst
->ms_x
;
1170 dv_dy
<<= src
->ms_y
- dst
->ms_y
;
1172 du_dx
>>= dst
->ms_x
- src
->ms_x
;
1173 dv_dy
>>= dst
->ms_y
- src
->ms_y
;
1176 srcx
= (int64_t)(info
->src
.box
.x
+ srcx_adj
) << (src
->ms_x
+ 32);
1177 srcy
= (int64_t)(info
->src
.box
.y
+ srcy_adj
) << (src
->ms_y
+ 32);
1179 if (src
->base
.base
.nr_samples
> dst
->base
.base
.nr_samples
) {
1180 /* center src coorinates for proper MS resolve filtering */
1181 srcx
+= (int64_t)src
->ms_x
<< 32;
1182 srcy
+= (int64_t)src
->ms_y
<< 32;
1185 dstx
= info
->dst
.box
.x
<< dst
->ms_x
;
1186 dsty
= info
->dst
.box
.y
<< dst
->ms_y
;
1188 dstw
= info
->dst
.box
.width
<< dst
->ms_x
;
1189 dsth
= info
->dst
.box
.height
<< dst
->ms_y
;
1193 srcx
-= du_dx
* dstx
;
1198 srcy
-= dv_dy
* dsty
;
1202 BEGIN_NV04(push
, NV50_2D(BLIT_CONTROL
), 1);
1203 PUSH_DATA (push
, mode
);
1204 BEGIN_NV04(push
, NV50_2D(BLIT_DST_X
), 4);
1205 PUSH_DATA (push
, dstx
);
1206 PUSH_DATA (push
, dsty
);
1207 PUSH_DATA (push
, dstw
);
1208 PUSH_DATA (push
, dsth
);
1209 BEGIN_NV04(push
, NV50_2D(BLIT_DU_DX_FRACT
), 4);
1210 PUSH_DATA (push
, du_dx
);
1211 PUSH_DATA (push
, du_dx
>> 32);
1212 PUSH_DATA (push
, dv_dy
);
1213 PUSH_DATA (push
, dv_dy
>> 32);
1215 BCTX_REFN(nv50
->bufctx
, 2D
, &dst
->base
, WR
);
1216 BCTX_REFN(nv50
->bufctx
, 2D
, &src
->base
, RD
);
1217 nouveau_pushbuf_bufctx(nv50
->base
.pushbuf
, nv50
->bufctx
);
1218 if (nouveau_pushbuf_validate(nv50
->base
.pushbuf
))
1221 for (i
= 0; i
< info
->dst
.box
.depth
; ++i
) {
1223 /* no scaling in z-direction possible for eng2d blits */
1224 if (dst
->layout_3d
) {
1225 BEGIN_NV04(push
, NV50_2D(DST_LAYER
), 1);
1226 PUSH_DATA (push
, info
->dst
.box
.z
+ i
);
1228 const unsigned z
= info
->dst
.box
.z
+ i
;
1229 BEGIN_NV04(push
, NV50_2D(DST_ADDRESS_HIGH
), 2);
1230 PUSH_DATAh(push
, dst
->base
.address
+ z
* dst
->layer_stride
);
1231 PUSH_DATA (push
, dst
->base
.address
+ z
* dst
->layer_stride
);
1233 if (src
->layout_3d
) {
1234 /* not possible because of depth tiling */
1237 const unsigned z
= info
->src
.box
.z
+ i
;
1238 BEGIN_NV04(push
, NV50_2D(SRC_ADDRESS_HIGH
), 2);
1239 PUSH_DATAh(push
, src
->base
.address
+ z
* src
->layer_stride
);
1240 PUSH_DATA (push
, src
->base
.address
+ z
* src
->layer_stride
);
1242 BEGIN_NV04(push
, NV50_2D(BLIT_SRC_Y_INT
), 1); /* trigger */
1243 PUSH_DATA (push
, srcy
>> 32);
1245 BEGIN_NV04(push
, NV50_2D(BLIT_SRC_X_FRACT
), 4);
1246 PUSH_DATA (push
, srcx
);
1247 PUSH_DATA (push
, srcx
>> 32);
1248 PUSH_DATA (push
, srcy
);
1249 PUSH_DATA (push
, srcy
>> 32);
1252 nv50_bufctx_fence(nv50
->bufctx
, FALSE
);
1254 nouveau_bufctx_reset(nv50
->bufctx
, NV50_BIND_2D
);
1256 if (info
->scissor_enable
) {
1257 BEGIN_NV04(push
, NV50_2D(CLIP_ENABLE
), 1);
1258 PUSH_DATA (push
, 0);
1260 if (mask
!= 0xffffffff) {
1261 BEGIN_NV04(push
, NV50_2D(OPERATION
), 1);
1262 PUSH_DATA (push
, NV50_2D_OPERATION_SRCCOPY
);
1267 nv50_blit(struct pipe_context
*pipe
, const struct pipe_blit_info
*info
)
1269 struct nv50_context
*nv50
= nv50_context(pipe
);
1270 boolean eng3d
= FALSE
;
1272 if (util_format_is_depth_or_stencil(info
->dst
.resource
->format
)) {
1273 if (!(info
->mask
& PIPE_MASK_ZS
))
1275 if (info
->dst
.resource
->format
== PIPE_FORMAT_Z32_FLOAT
||
1276 info
->dst
.resource
->format
== PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
)
1278 if (info
->filter
!= PIPE_TEX_FILTER_NEAREST
)
1281 if (!(info
->mask
& PIPE_MASK_RGBA
))
1283 if (info
->mask
!= PIPE_MASK_RGBA
)
1287 if (nv50_miptree(info
->src
.resource
)->layout_3d
) {
1290 if (info
->src
.box
.depth
!= info
->dst
.box
.depth
) {
1292 debug_printf("blit: cannot filter array or cube textures in z direction");
1295 if (!eng3d
&& info
->dst
.format
!= info
->src
.format
) {
1296 if (!nv50_2d_dst_format_faithful(info
->dst
.format
) ||
1297 !nv50_2d_src_format_faithful(info
->src
.format
)) {
1300 if (!nv50_2d_src_format_faithful(info
->src
.format
)) {
1301 if (!util_format_is_luminance(info
->src
.format
)) {
1302 if (util_format_is_intensity(info
->src
.format
))
1305 if (!nv50_2d_dst_format_ops_supported(info
->dst
.format
))
1308 eng3d
= !nv50_2d_format_supported(info
->src
.format
);
1311 if (util_format_is_luminance_alpha(info
->src
.format
))
1315 if (info
->src
.resource
->nr_samples
== 8 &&
1316 info
->dst
.resource
->nr_samples
<= 1)
1319 /* FIXME: can't make this work with eng2d anymore */
1320 if (info
->src
.resource
->nr_samples
> 1 ||
1321 info
->dst
.resource
->nr_samples
> 1)
1324 /* FIXME: find correct src coordinate adjustments */
1325 if ((info
->src
.box
.width
!= info
->dst
.box
.width
&&
1326 info
->src
.box
.width
!= -info
->dst
.box
.width
) ||
1327 (info
->src
.box
.height
!= info
->dst
.box
.height
&&
1328 info
->src
.box
.height
!= -info
->dst
.box
.height
))
1332 nv50_blit_eng2d(nv50
, info
);
1334 nv50_blit_3d(nv50
, info
);
1338 nv50_flush_resource(struct pipe_context
*ctx
,
1339 struct pipe_resource
*resource
)
1344 nv50_blitter_create(struct nv50_screen
*screen
)
1346 screen
->blitter
= CALLOC_STRUCT(nv50_blitter
);
1347 if (!screen
->blitter
) {
1348 NOUVEAU_ERR("failed to allocate blitter struct\n");
1352 pipe_mutex_init(screen
->blitter
->mutex
);
1354 nv50_blitter_make_vp(screen
->blitter
);
1355 nv50_blitter_make_sampler(screen
->blitter
);
1361 nv50_blitter_destroy(struct nv50_screen
*screen
)
1363 struct nv50_blitter
*blitter
= screen
->blitter
;
1366 for (i
= 0; i
< NV50_BLIT_MAX_TEXTURE_TYPES
; ++i
) {
1367 for (m
= 0; m
< NV50_BLIT_MODES
; ++m
) {
1368 struct nv50_program
*prog
= blitter
->fp
[i
][m
];
1370 nv50_program_destroy(NULL
, prog
);
1371 FREE((void *)prog
->pipe
.tokens
);
1381 nv50_blitctx_create(struct nv50_context
*nv50
)
1383 nv50
->blit
= CALLOC_STRUCT(nv50_blitctx
);
1385 NOUVEAU_ERR("failed to allocate blit context\n");
1389 nv50
->blit
->nv50
= nv50
;
1391 nv50
->blit
->rast
.pipe
.half_pixel_center
= 1;
1397 nv50_init_surface_functions(struct nv50_context
*nv50
)
1399 struct pipe_context
*pipe
= &nv50
->base
.pipe
;
1401 pipe
->resource_copy_region
= nv50_resource_copy_region
;
1402 pipe
->blit
= nv50_blit
;
1403 pipe
->flush_resource
= nv50_flush_resource
;
1404 pipe
->clear_render_target
= nv50_clear_render_target
;
1405 pipe
->clear_depth_stencil
= nv50_clear_depth_stencil
;