nv50,nvc0: leave queries on during blit, turn them on for 2d engine
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_surface.c
1 /*
2 * Copyright 2008 Ben Skeggs
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <stdint.h>
24
25 #include "pipe/p_defines.h"
26
27 #include "util/u_inlines.h"
28 #include "util/u_pack_color.h"
29 #include "util/u_format.h"
30 #include "util/u_surface.h"
31
32 #include "tgsi/tgsi_ureg.h"
33
34 #include "os/os_thread.h"
35
36 #include "nv50/nv50_context.h"
37 #include "nv50/nv50_resource.h"
38
39 #include "nv50/nv50_defs.xml.h"
40 #include "nv50/nv50_texture.xml.h"
41
42 /* these are used in nv50_blit.h */
43 #define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL
44 #define NV50_ENG2D_NOCONVERT_FORMATS 0x0008402000000000ULL
45 #define NV50_ENG2D_LUMINANCE_FORMATS 0x0008402000000000ULL
46 #define NV50_ENG2D_INTENSITY_FORMATS 0x0000000000000000ULL
47 #define NV50_ENG2D_OPERATION_FORMATS 0x060001c000608000ULL
48
49 #define NOUVEAU_DRIVER 0x50
50 #include "nv50/nv50_blit.h"
51
52 static INLINE uint8_t
53 nv50_2d_format(enum pipe_format format, boolean dst, boolean dst_src_equal)
54 {
55 uint8_t id = nv50_format_table[format].rt;
56
57 /* Hardware values for color formats range from 0xc0 to 0xff,
58 * but the 2D engine doesn't support all of them.
59 */
60 if ((id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0))))
61 return id;
62 assert(dst_src_equal);
63
64 switch (util_format_get_blocksize(format)) {
65 case 1:
66 return NV50_SURFACE_FORMAT_R8_UNORM;
67 case 2:
68 return NV50_SURFACE_FORMAT_R16_UNORM;
69 case 4:
70 return NV50_SURFACE_FORMAT_BGRA8_UNORM;
71 default:
72 return 0;
73 }
74 }
75
76 static int
77 nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst,
78 struct nv50_miptree *mt, unsigned level, unsigned layer,
79 enum pipe_format pformat, boolean dst_src_pformat_equal)
80 {
81 struct nouveau_bo *bo = mt->base.bo;
82 uint32_t width, height, depth;
83 uint32_t format;
84 uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
85 uint32_t offset = mt->level[level].offset;
86
87 format = nv50_2d_format(pformat, dst, dst_src_pformat_equal);
88 if (!format) {
89 NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
90 util_format_name(pformat));
91 return 1;
92 }
93
94 width = u_minify(mt->base.base.width0, level) << mt->ms_x;
95 height = u_minify(mt->base.base.height0, level) << mt->ms_y;
96 depth = u_minify(mt->base.base.depth0, level);
97
98 offset = mt->level[level].offset;
99 if (!mt->layout_3d) {
100 offset += mt->layer_stride * layer;
101 depth = 1;
102 layer = 0;
103 } else
104 if (!dst) {
105 offset += nv50_mt_zslice_offset(mt, level, layer);
106 layer = 0;
107 }
108
109 if (!nouveau_bo_memtype(bo)) {
110 BEGIN_NV04(push, SUBC_2D(mthd), 2);
111 PUSH_DATA (push, format);
112 PUSH_DATA (push, 1);
113 BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5);
114 PUSH_DATA (push, mt->level[level].pitch);
115 PUSH_DATA (push, width);
116 PUSH_DATA (push, height);
117 PUSH_DATAh(push, bo->offset + offset);
118 PUSH_DATA (push, bo->offset + offset);
119 } else {
120 BEGIN_NV04(push, SUBC_2D(mthd), 5);
121 PUSH_DATA (push, format);
122 PUSH_DATA (push, 0);
123 PUSH_DATA (push, mt->level[level].tile_mode);
124 PUSH_DATA (push, depth);
125 PUSH_DATA (push, layer);
126 BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4);
127 PUSH_DATA (push, width);
128 PUSH_DATA (push, height);
129 PUSH_DATAh(push, bo->offset + offset);
130 PUSH_DATA (push, bo->offset + offset);
131 }
132
133 #if 0
134 if (dst) {
135 BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4);
136 PUSH_DATA (push, 0);
137 PUSH_DATA (push, 0);
138 PUSH_DATA (push, width);
139 PUSH_DATA (push, height);
140 }
141 #endif
142 return 0;
143 }
144
145 static int
146 nv50_2d_texture_do_copy(struct nouveau_pushbuf *push,
147 struct nv50_miptree *dst, unsigned dst_level,
148 unsigned dx, unsigned dy, unsigned dz,
149 struct nv50_miptree *src, unsigned src_level,
150 unsigned sx, unsigned sy, unsigned sz,
151 unsigned w, unsigned h)
152 {
153 const enum pipe_format dfmt = dst->base.base.format;
154 const enum pipe_format sfmt = src->base.base.format;
155 int ret;
156 boolean eqfmt = dfmt == sfmt;
157
158 if (!PUSH_SPACE(push, 2 * 16 + 32))
159 return PIPE_ERROR;
160
161 ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz, dfmt, eqfmt);
162 if (ret)
163 return ret;
164
165 ret = nv50_2d_texture_set(push, 0, src, src_level, sz, sfmt, eqfmt);
166 if (ret)
167 return ret;
168
169 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
170 PUSH_DATA (push, NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE);
171 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
172 PUSH_DATA (push, dx << dst->ms_x);
173 PUSH_DATA (push, dy << dst->ms_y);
174 PUSH_DATA (push, w << dst->ms_x);
175 PUSH_DATA (push, h << dst->ms_y);
176 BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
177 PUSH_DATA (push, 0);
178 PUSH_DATA (push, 1);
179 PUSH_DATA (push, 0);
180 PUSH_DATA (push, 1);
181 BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
182 PUSH_DATA (push, 0);
183 PUSH_DATA (push, sx << src->ms_x);
184 PUSH_DATA (push, 0);
185 PUSH_DATA (push, sy << src->ms_y);
186
187 return 0;
188 }
189
190 static void
191 nv50_resource_copy_region(struct pipe_context *pipe,
192 struct pipe_resource *dst, unsigned dst_level,
193 unsigned dstx, unsigned dsty, unsigned dstz,
194 struct pipe_resource *src, unsigned src_level,
195 const struct pipe_box *src_box)
196 {
197 struct nv50_context *nv50 = nv50_context(pipe);
198 int ret;
199 boolean m2mf;
200 unsigned dst_layer = dstz, src_layer = src_box->z;
201
202 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
203 nouveau_copy_buffer(&nv50->base,
204 nv04_resource(dst), dstx,
205 nv04_resource(src), src_box->x, src_box->width);
206 return;
207 }
208
209 /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */
210 assert((src->nr_samples | 1) == (dst->nr_samples | 1));
211
212 m2mf = (src->format == dst->format) ||
213 (util_format_get_blocksizebits(src->format) ==
214 util_format_get_blocksizebits(dst->format));
215
216 nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
217
218 if (m2mf) {
219 struct nv50_m2mf_rect drect, srect;
220 unsigned i;
221 unsigned nx = util_format_get_nblocksx(src->format, src_box->width);
222 unsigned ny = util_format_get_nblocksy(src->format, src_box->height);
223
224 nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
225 nv50_m2mf_rect_setup(&srect, src, src_level,
226 src_box->x, src_box->y, src_box->z);
227
228 for (i = 0; i < src_box->depth; ++i) {
229 nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny);
230
231 if (nv50_miptree(dst)->layout_3d)
232 drect.z++;
233 else
234 drect.base += nv50_miptree(dst)->layer_stride;
235
236 if (nv50_miptree(src)->layout_3d)
237 srect.z++;
238 else
239 srect.base += nv50_miptree(src)->layer_stride;
240 }
241 return;
242 }
243
244 assert((src->format == dst->format) ||
245 (nv50_2d_src_format_faithful(src->format) &&
246 nv50_2d_dst_format_faithful(dst->format)));
247
248 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD);
249 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR);
250 nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx);
251 nouveau_pushbuf_validate(nv50->base.pushbuf);
252
253 for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
254 ret = nv50_2d_texture_do_copy(nv50->base.pushbuf,
255 nv50_miptree(dst), dst_level,
256 dstx, dsty, dst_layer,
257 nv50_miptree(src), src_level,
258 src_box->x, src_box->y, src_layer,
259 src_box->width, src_box->height);
260 if (ret)
261 break;
262 }
263 nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D);
264 }
265
266 static void
267 nv50_clear_render_target(struct pipe_context *pipe,
268 struct pipe_surface *dst,
269 const union pipe_color_union *color,
270 unsigned dstx, unsigned dsty,
271 unsigned width, unsigned height)
272 {
273 struct nv50_context *nv50 = nv50_context(pipe);
274 struct nouveau_pushbuf *push = nv50->base.pushbuf;
275 struct nv50_miptree *mt = nv50_miptree(dst->texture);
276 struct nv50_surface *sf = nv50_surface(dst);
277 struct nouveau_bo *bo = mt->base.bo;
278 unsigned z;
279
280 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
281 PUSH_DATAf(push, color->f[0]);
282 PUSH_DATAf(push, color->f[1]);
283 PUSH_DATAf(push, color->f[2]);
284 PUSH_DATAf(push, color->f[3]);
285
286 if (nouveau_pushbuf_space(push, 32 + sf->depth, 1, 0))
287 return;
288
289 PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR);
290
291 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
292 PUSH_DATA (push, 1);
293 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
294 PUSH_DATAh(push, bo->offset + sf->offset);
295 PUSH_DATA (push, bo->offset + sf->offset);
296 PUSH_DATA (push, nv50_format_table[dst->format].rt);
297 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
298 PUSH_DATA (push, mt->layer_stride >> 2);
299 BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
300 if (nouveau_bo_memtype(bo))
301 PUSH_DATA(push, sf->width);
302 else
303 PUSH_DATA(push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch);
304 PUSH_DATA (push, sf->height);
305 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
306 if (mt->layout_3d)
307 PUSH_DATA(push, NV50_3D_RT_ARRAY_MODE_MODE_3D | 512);
308 else
309 PUSH_DATA(push, 512);
310
311 if (!nouveau_bo_memtype(bo)) {
312 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
313 PUSH_DATA (push, 0);
314 }
315
316 /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
317
318 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
319 PUSH_DATA (push, (width << 16) | dstx);
320 PUSH_DATA (push, (height << 16) | dsty);
321
322 BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
323 for (z = 0; z < sf->depth; ++z) {
324 PUSH_DATA (push, 0x3c |
325 (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
326 }
327
328 nv50->dirty |= NV50_NEW_FRAMEBUFFER;
329 }
330
331 static void
332 nv50_clear_depth_stencil(struct pipe_context *pipe,
333 struct pipe_surface *dst,
334 unsigned clear_flags,
335 double depth,
336 unsigned stencil,
337 unsigned dstx, unsigned dsty,
338 unsigned width, unsigned height)
339 {
340 struct nv50_context *nv50 = nv50_context(pipe);
341 struct nouveau_pushbuf *push = nv50->base.pushbuf;
342 struct nv50_miptree *mt = nv50_miptree(dst->texture);
343 struct nv50_surface *sf = nv50_surface(dst);
344 struct nouveau_bo *bo = mt->base.bo;
345 uint32_t mode = 0;
346 unsigned z;
347
348 assert(nouveau_bo_memtype(bo)); /* ZETA cannot be linear */
349
350 if (clear_flags & PIPE_CLEAR_DEPTH) {
351 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
352 PUSH_DATAf(push, depth);
353 mode |= NV50_3D_CLEAR_BUFFERS_Z;
354 }
355
356 if (clear_flags & PIPE_CLEAR_STENCIL) {
357 BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
358 PUSH_DATA (push, stencil & 0xff);
359 mode |= NV50_3D_CLEAR_BUFFERS_S;
360 }
361
362 if (nouveau_pushbuf_space(push, 32 + sf->depth, 1, 0))
363 return;
364
365 PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR);
366
367 BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
368 PUSH_DATAh(push, bo->offset + sf->offset);
369 PUSH_DATA (push, bo->offset + sf->offset);
370 PUSH_DATA (push, nv50_format_table[dst->format].rt);
371 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
372 PUSH_DATA (push, mt->layer_stride >> 2);
373 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
374 PUSH_DATA (push, 1);
375 BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3);
376 PUSH_DATA (push, sf->width);
377 PUSH_DATA (push, sf->height);
378 PUSH_DATA (push, (1 << 16) | 1);
379
380 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
381 PUSH_DATA (push, 512);
382
383 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
384 PUSH_DATA (push, (width << 16) | dstx);
385 PUSH_DATA (push, (height << 16) | dsty);
386
387 BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
388 for (z = 0; z < sf->depth; ++z) {
389 PUSH_DATA (push, mode |
390 (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
391 }
392
393 nv50->dirty |= NV50_NEW_FRAMEBUFFER;
394 }
395
396 void
397 nv50_clear(struct pipe_context *pipe, unsigned buffers,
398 const union pipe_color_union *color,
399 double depth, unsigned stencil)
400 {
401 struct nv50_context *nv50 = nv50_context(pipe);
402 struct nouveau_pushbuf *push = nv50->base.pushbuf;
403 struct pipe_framebuffer_state *fb = &nv50->framebuffer;
404 unsigned i, j, k;
405 uint32_t mode = 0;
406
407 /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
408 if (!nv50_state_validate(nv50, NV50_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2)))
409 return;
410
411 /* We have to clear ALL of the layers, not up to the min number of layers
412 * of any attachment. */
413 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
414 PUSH_DATA (push, (nv50->rt_array_mode & NV50_3D_RT_ARRAY_MODE_MODE_3D) | 512);
415
416 if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
417 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
418 PUSH_DATAf(push, color->f[0]);
419 PUSH_DATAf(push, color->f[1]);
420 PUSH_DATAf(push, color->f[2]);
421 PUSH_DATAf(push, color->f[3]);
422 if (buffers & PIPE_CLEAR_COLOR0)
423 mode =
424 NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G |
425 NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A;
426 }
427
428 if (buffers & PIPE_CLEAR_DEPTH) {
429 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
430 PUSH_DATA (push, fui(depth));
431 mode |= NV50_3D_CLEAR_BUFFERS_Z;
432 }
433
434 if (buffers & PIPE_CLEAR_STENCIL) {
435 BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
436 PUSH_DATA (push, stencil & 0xff);
437 mode |= NV50_3D_CLEAR_BUFFERS_S;
438 }
439
440 if (mode) {
441 int zs_layers = 0, color0_layers = 0;
442 if (fb->cbufs[0] && (mode & 0x3c))
443 color0_layers = fb->cbufs[0]->u.tex.last_layer -
444 fb->cbufs[0]->u.tex.first_layer + 1;
445 if (fb->zsbuf && (mode & ~0x3c))
446 zs_layers = fb->zsbuf->u.tex.last_layer -
447 fb->zsbuf->u.tex.first_layer + 1;
448
449 for (j = 0; j < MIN2(zs_layers, color0_layers); j++) {
450 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
451 PUSH_DATA(push, mode | (j << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
452 }
453 for (k = j; k < zs_layers; k++) {
454 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
455 PUSH_DATA(push, (mode & ~0x3c) | (k << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
456 }
457 for (k = j; k < color0_layers; k++) {
458 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
459 PUSH_DATA(push, (mode & 0x3c) | (k << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
460 }
461 }
462
463 for (i = 1; i < fb->nr_cbufs; i++) {
464 struct pipe_surface *sf = fb->cbufs[i];
465 if (!sf || !(buffers & (PIPE_CLEAR_COLOR0 << i)))
466 continue;
467 for (j = 0; j <= sf->u.tex.last_layer - sf->u.tex.first_layer; j++) {
468 BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
469 PUSH_DATA (push, (i << 6) | 0x3c |
470 (j << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
471 }
472 }
473
474 /* restore the array mode */
475 BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
476 PUSH_DATA (push, nv50->rt_array_mode);
477 }
478
479 static void
480 nv50_clear_buffer(struct pipe_context *pipe,
481 struct pipe_resource *res,
482 unsigned offset, unsigned size,
483 const void *data, int data_size)
484 {
485 struct nv50_context *nv50 = nv50_context(pipe);
486 struct nouveau_pushbuf *push = nv50->base.pushbuf;
487 struct nv04_resource *buf = (struct nv04_resource *)res;
488 union pipe_color_union color;
489 enum pipe_format dst_fmt;
490 unsigned width, height, elements;
491
492 assert(res->target == PIPE_BUFFER);
493 assert(nouveau_bo_memtype(buf->bo) == 0);
494
495 switch (data_size) {
496 case 16:
497 dst_fmt = PIPE_FORMAT_R32G32B32A32_UINT;
498 memcpy(&color.ui, data, 16);
499 break;
500 case 8:
501 dst_fmt = PIPE_FORMAT_R32G32_UINT;
502 memcpy(&color.ui, data, 8);
503 memset(&color.ui[2], 0, 8);
504 break;
505 case 4:
506 dst_fmt = PIPE_FORMAT_R32_UINT;
507 memcpy(&color.ui, data, 4);
508 memset(&color.ui[1], 0, 12);
509 break;
510 case 2:
511 dst_fmt = PIPE_FORMAT_R16_UINT;
512 color.ui[0] = util_cpu_to_le32(
513 util_le16_to_cpu(*(unsigned short *)data));
514 memset(&color.ui[1], 0, 12);
515 break;
516 case 1:
517 dst_fmt = PIPE_FORMAT_R8_UINT;
518 color.ui[0] = util_cpu_to_le32(*(unsigned char *)data);
519 memset(&color.ui[1], 0, 12);
520 break;
521 default:
522 assert(!"Unsupported element size");
523 return;
524 }
525
526 assert(size % data_size == 0);
527
528 elements = size / data_size;
529 height = (elements + 8191) / 8192;
530 width = elements / height;
531
532 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
533 PUSH_DATAf(push, color.f[0]);
534 PUSH_DATAf(push, color.f[1]);
535 PUSH_DATAf(push, color.f[2]);
536 PUSH_DATAf(push, color.f[3]);
537
538 if (nouveau_pushbuf_space(push, 32, 1, 0))
539 return;
540
541 PUSH_REFN(push, buf->bo, buf->domain | NOUVEAU_BO_WR);
542
543 BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
544 PUSH_DATA (push, width << 16);
545 PUSH_DATA (push, height << 16);
546 BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
547 PUSH_DATA (push, 8192 << 16);
548 PUSH_DATA (push, 8192 << 16);
549 nv50->scissors_dirty |= 1;
550
551 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
552 PUSH_DATA (push, 1);
553 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
554 PUSH_DATAh(push, buf->bo->offset + buf->offset + offset);
555 PUSH_DATA (push, buf->bo->offset + buf->offset + offset);
556 PUSH_DATA (push, nv50_format_table[dst_fmt].rt);
557 PUSH_DATA (push, 0);
558 PUSH_DATA (push, 0);
559 BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
560 PUSH_DATA (push, NV50_3D_RT_HORIZ_LINEAR | (width * data_size));
561 PUSH_DATA (push, height);
562 BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
563 PUSH_DATA (push, 0);
564
565 /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
566
567 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
568 PUSH_DATA (push, (width << 16));
569 PUSH_DATA (push, (height << 16));
570
571 BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), 1);
572 PUSH_DATA (push, 0x3c);
573
574 if (width * height != elements) {
575 offset += width * height * data_size;
576 width = elements - width * height;
577 height = 1;
578 BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 2);
579 PUSH_DATAh(push, buf->bo->offset + buf->offset + offset);
580 PUSH_DATA (push, buf->bo->offset + buf->offset + offset);
581 BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
582 PUSH_DATA (push, NV50_3D_RT_HORIZ_LINEAR | (width * data_size));
583 PUSH_DATA (push, height);
584 BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), 1);
585 PUSH_DATA (push, 0x3c);
586 }
587
588 nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence);
589 nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence_wr);
590
591 nv50->dirty |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR;
592 }
593
594 /* =============================== BLIT CODE ===================================
595 */
596
597 struct nv50_blitter
598 {
599 struct nv50_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES];
600 struct nv50_program vp;
601
602 struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
603
604 pipe_mutex mutex;
605 };
606
607 struct nv50_blitctx
608 {
609 struct nv50_context *nv50;
610 struct nv50_program *fp;
611 uint8_t mode;
612 uint16_t color_mask;
613 uint8_t filter;
614 uint8_t render_condition_enable;
615 enum pipe_texture_target target;
616 struct {
617 struct pipe_framebuffer_state fb;
618 struct nv50_rasterizer_stateobj *rast;
619 struct nv50_program *vp;
620 struct nv50_program *gp;
621 struct nv50_program *fp;
622 unsigned num_textures[3];
623 unsigned num_samplers[3];
624 struct pipe_sampler_view *texture[2];
625 struct nv50_tsc_entry *sampler[2];
626 unsigned min_samples;
627 uint32_t dirty;
628 } saved;
629 struct nv50_rasterizer_stateobj rast;
630 };
631
632 static void
633 nv50_blitter_make_vp(struct nv50_blitter *blit)
634 {
635 static const uint32_t code[] =
636 {
637 0x10000001, 0x0423c788, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */
638 0x10000205, 0x0423c788, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */
639 0x10000409, 0x0423c788, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */
640 0x1000060d, 0x0423c788, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */
641 0x10000811, 0x0423c789, /* mov b32 o[0x10] s[0x10] */ /* TEXC.z */
642 };
643
644 blit->vp.type = PIPE_SHADER_VERTEX;
645 blit->vp.translated = TRUE;
646 blit->vp.code = (uint32_t *)code; /* const_cast */
647 blit->vp.code_size = sizeof(code);
648 blit->vp.max_gpr = 4;
649 blit->vp.max_out = 5;
650 blit->vp.out_nr = 2;
651 blit->vp.out[0].mask = 0x3;
652 blit->vp.out[0].sn = TGSI_SEMANTIC_POSITION;
653 blit->vp.out[1].hw = 2;
654 blit->vp.out[1].mask = 0x7;
655 blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC;
656 blit->vp.out[1].si = 0;
657 blit->vp.vp.attrs[0] = 0x73;
658 blit->vp.vp.psiz = 0x40;
659 blit->vp.vp.edgeflag = 0x40;
660 }
661
662 void *
663 nv50_blitter_make_fp(struct pipe_context *pipe,
664 unsigned mode,
665 enum pipe_texture_target ptarg)
666 {
667 struct ureg_program *ureg;
668 struct ureg_src tc;
669 struct ureg_dst out;
670 struct ureg_dst data;
671
672 const unsigned target = nv50_blit_get_tgsi_texture_target(ptarg);
673
674 boolean tex_rgbaz = FALSE;
675 boolean tex_s = FALSE;
676 boolean cvt_un8 = FALSE;
677
678 if (mode != NV50_BLIT_MODE_PASS &&
679 mode != NV50_BLIT_MODE_Z24X8 &&
680 mode != NV50_BLIT_MODE_X8Z24)
681 tex_s = TRUE;
682
683 if (mode != NV50_BLIT_MODE_X24S8 &&
684 mode != NV50_BLIT_MODE_S8X24 &&
685 mode != NV50_BLIT_MODE_XS)
686 tex_rgbaz = TRUE;
687
688 if (mode != NV50_BLIT_MODE_PASS &&
689 mode != NV50_BLIT_MODE_ZS &&
690 mode != NV50_BLIT_MODE_XS)
691 cvt_un8 = TRUE;
692
693 ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
694 if (!ureg)
695 return NULL;
696
697 out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
698 tc = ureg_DECL_fs_input(
699 ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_LINEAR);
700
701 data = ureg_DECL_temporary(ureg);
702
703 if (tex_s) {
704 ureg_TEX(ureg, ureg_writemask(data, TGSI_WRITEMASK_X),
705 target, tc, ureg_DECL_sampler(ureg, 1));
706 ureg_MOV(ureg, ureg_writemask(data, TGSI_WRITEMASK_Y),
707 ureg_scalar(ureg_src(data), TGSI_SWIZZLE_X));
708 }
709 if (tex_rgbaz) {
710 const unsigned mask = (mode == NV50_BLIT_MODE_PASS) ?
711 TGSI_WRITEMASK_XYZW : TGSI_WRITEMASK_X;
712 ureg_TEX(ureg, ureg_writemask(data, mask),
713 target, tc, ureg_DECL_sampler(ureg, 0));
714 }
715
716 if (cvt_un8) {
717 struct ureg_src mask;
718 struct ureg_src scale;
719 struct ureg_dst outz;
720 struct ureg_dst outs;
721 struct ureg_dst zdst3 = ureg_writemask(data, TGSI_WRITEMASK_XYZ);
722 struct ureg_dst zdst = ureg_writemask(data, TGSI_WRITEMASK_X);
723 struct ureg_dst sdst = ureg_writemask(data, TGSI_WRITEMASK_Y);
724 struct ureg_src zsrc3 = ureg_src(data);
725 struct ureg_src zsrc = ureg_scalar(zsrc3, TGSI_SWIZZLE_X);
726 struct ureg_src ssrc = ureg_scalar(zsrc3, TGSI_SWIZZLE_Y);
727 struct ureg_src zshuf;
728
729 mask = ureg_imm3u(ureg, 0x0000ff, 0x00ff00, 0xff0000);
730 scale = ureg_imm4f(ureg,
731 1.0f / 0x0000ff, 1.0f / 0x00ff00, 1.0f / 0xff0000,
732 (1 << 24) - 1);
733
734 if (mode == NV50_BLIT_MODE_Z24S8 ||
735 mode == NV50_BLIT_MODE_X24S8 ||
736 mode == NV50_BLIT_MODE_Z24X8) {
737 outz = ureg_writemask(out, TGSI_WRITEMASK_XYZ);
738 outs = ureg_writemask(out, TGSI_WRITEMASK_W);
739 zshuf = ureg_src(data);
740 } else {
741 outz = ureg_writemask(out, TGSI_WRITEMASK_YZW);
742 outs = ureg_writemask(out, TGSI_WRITEMASK_X);
743 zshuf = ureg_swizzle(zsrc3, TGSI_SWIZZLE_W,
744 TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z);
745 }
746
747 if (tex_s) {
748 ureg_I2F(ureg, sdst, ssrc);
749 ureg_MUL(ureg, outs, ssrc, ureg_scalar(scale, TGSI_SWIZZLE_X));
750 }
751
752 if (tex_rgbaz) {
753 ureg_MUL(ureg, zdst, zsrc, ureg_scalar(scale, TGSI_SWIZZLE_W));
754 ureg_F2I(ureg, zdst, zsrc);
755 ureg_AND(ureg, zdst3, zsrc, mask);
756 ureg_I2F(ureg, zdst3, zsrc3);
757 ureg_MUL(ureg, zdst3, zsrc3, scale);
758 ureg_MOV(ureg, outz, zshuf);
759 }
760 } else {
761 unsigned mask = TGSI_WRITEMASK_XYZW;
762
763 if (mode != NV50_BLIT_MODE_PASS) {
764 mask &= ~TGSI_WRITEMASK_ZW;
765 if (!tex_s)
766 mask = TGSI_WRITEMASK_X;
767 if (!tex_rgbaz)
768 mask = TGSI_WRITEMASK_Y;
769 }
770 ureg_MOV(ureg, ureg_writemask(out, mask), ureg_src(data));
771 }
772 ureg_END(ureg);
773
774 return ureg_create_shader_and_destroy(ureg, pipe);
775 }
776
777 static void
778 nv50_blitter_make_sampler(struct nv50_blitter *blit)
779 {
780 /* clamp to edge, min/max lod = 0, nearest filtering */
781
782 blit->sampler[0].id = -1;
783
784 blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED |
785 (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) |
786 (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) |
787 (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT);
788 blit->sampler[0].tsc[1] =
789 NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE;
790
791 /* clamp to edge, min/max lod = 0, bilinear filtering */
792
793 blit->sampler[1].id = -1;
794
795 blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
796 blit->sampler[1].tsc[1] =
797 NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE;
798 }
799
800 unsigned
801 nv50_blit_select_mode(const struct pipe_blit_info *info)
802 {
803 const unsigned mask = info->mask;
804
805 switch (info->dst.resource->format) {
806 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
807 case PIPE_FORMAT_Z24X8_UNORM:
808 switch (mask & PIPE_MASK_ZS) {
809 case PIPE_MASK_ZS: return NV50_BLIT_MODE_Z24S8;
810 case PIPE_MASK_Z: return NV50_BLIT_MODE_Z24X8;
811 default:
812 return NV50_BLIT_MODE_X24S8;
813 }
814 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
815 switch (mask & PIPE_MASK_ZS) {
816 case PIPE_MASK_ZS: return NV50_BLIT_MODE_S8Z24;
817 case PIPE_MASK_Z: return NV50_BLIT_MODE_X8Z24;
818 default:
819 return NV50_BLIT_MODE_S8X24;
820 }
821 case PIPE_FORMAT_Z32_FLOAT:
822 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
823 switch (mask & PIPE_MASK_ZS) {
824 case PIPE_MASK_ZS: return NV50_BLIT_MODE_ZS;
825 case PIPE_MASK_Z: return NV50_BLIT_MODE_PASS;
826 default:
827 return NV50_BLIT_MODE_XS;
828 }
829 default:
830 return NV50_BLIT_MODE_PASS;
831 }
832 }
833
834 static void
835 nv50_blit_select_fp(struct nv50_blitctx *ctx, const struct pipe_blit_info *info)
836 {
837 struct nv50_blitter *blitter = ctx->nv50->screen->blitter;
838
839 const enum pipe_texture_target ptarg =
840 nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target);
841
842 const unsigned targ = nv50_blit_texture_type(ptarg);
843 const unsigned mode = ctx->mode;
844
845 if (!blitter->fp[targ][mode]) {
846 pipe_mutex_lock(blitter->mutex);
847 if (!blitter->fp[targ][mode])
848 blitter->fp[targ][mode] =
849 nv50_blitter_make_fp(&ctx->nv50->base.pipe, mode, ptarg);
850 pipe_mutex_unlock(blitter->mutex);
851 }
852 ctx->fp = blitter->fp[targ][mode];
853 }
854
855 static void
856 nv50_blit_set_dst(struct nv50_blitctx *ctx,
857 struct pipe_resource *res, unsigned level, unsigned layer,
858 enum pipe_format format)
859 {
860 struct nv50_context *nv50 = ctx->nv50;
861 struct pipe_context *pipe = &nv50->base.pipe;
862 struct pipe_surface templ;
863
864 if (util_format_is_depth_or_stencil(format))
865 templ.format = nv50_blit_zeta_to_colour_format(format);
866 else
867 templ.format = format;
868
869 templ.u.tex.level = level;
870 templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
871
872 if (layer == -1) {
873 templ.u.tex.first_layer = 0;
874 templ.u.tex.last_layer =
875 (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
876 }
877
878 nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ);
879 nv50->framebuffer.nr_cbufs = 1;
880 nv50->framebuffer.zsbuf = NULL;
881 nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width;
882 nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height;
883 }
884
885 static void
886 nv50_blit_set_src(struct nv50_blitctx *blit,
887 struct pipe_resource *res, unsigned level, unsigned layer,
888 enum pipe_format format, const uint8_t filter)
889 {
890 struct nv50_context *nv50 = blit->nv50;
891 struct pipe_context *pipe = &nv50->base.pipe;
892 struct pipe_sampler_view templ;
893 uint32_t flags;
894 enum pipe_texture_target target;
895
896 target = nv50_blit_reinterpret_pipe_texture_target(res->target);
897
898 templ.format = format;
899 templ.u.tex.first_level = templ.u.tex.last_level = level;
900 templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
901 templ.swizzle_r = PIPE_SWIZZLE_RED;
902 templ.swizzle_g = PIPE_SWIZZLE_GREEN;
903 templ.swizzle_b = PIPE_SWIZZLE_BLUE;
904 templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
905
906 if (layer == -1) {
907 templ.u.tex.first_layer = 0;
908 templ.u.tex.last_layer =
909 (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
910 }
911
912 flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS;
913 flags |= NV50_TEXVIEW_ACCESS_RESOLVE;
914 if (filter && res->nr_samples == 8)
915 flags |= NV50_TEXVIEW_FILTER_MSAA8;
916
917 nv50->textures[2][0] = nv50_create_texture_view(
918 pipe, res, &templ, flags, target);
919 nv50->textures[2][1] = NULL;
920
921 nv50->num_textures[0] = nv50->num_textures[1] = 0;
922 nv50->num_textures[2] = 1;
923
924 templ.format = nv50_zs_to_s_format(format);
925 if (templ.format != res->format) {
926 nv50->textures[2][1] = nv50_create_texture_view(
927 pipe, res, &templ, flags, target);
928 nv50->num_textures[2] = 2;
929 }
930 }
931
932 static void
933 nv50_blitctx_prepare_state(struct nv50_blitctx *blit)
934 {
935 struct nouveau_pushbuf *push = blit->nv50->base.pushbuf;
936
937 if (blit->nv50->cond_query && !blit->render_condition_enable) {
938 BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
939 PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
940 }
941
942 /* blend state */
943 BEGIN_NV04(push, NV50_3D(COLOR_MASK(0)), 1);
944 PUSH_DATA (push, blit->color_mask);
945 BEGIN_NV04(push, NV50_3D(BLEND_ENABLE(0)), 1);
946 PUSH_DATA (push, 0);
947 BEGIN_NV04(push, NV50_3D(LOGIC_OP_ENABLE), 1);
948 PUSH_DATA (push, 0);
949
950 /* rasterizer state */
951 #ifndef NV50_SCISSORS_CLIPPING
952 BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 1);
953 PUSH_DATA (push, 1);
954 #endif
955 BEGIN_NV04(push, NV50_3D(VERTEX_TWO_SIDE_ENABLE), 1);
956 PUSH_DATA (push, 0);
957 BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
958 PUSH_DATA (push, 0);
959 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
960 PUSH_DATA (push, 0);
961 BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4);
962 PUSH_DATA (push, 0xffff);
963 PUSH_DATA (push, 0xffff);
964 PUSH_DATA (push, 0xffff);
965 PUSH_DATA (push, 0xffff);
966 BEGIN_NV04(push, NV50_3D(POLYGON_MODE_FRONT), 3);
967 PUSH_DATA (push, NV50_3D_POLYGON_MODE_FRONT_FILL);
968 PUSH_DATA (push, NV50_3D_POLYGON_MODE_BACK_FILL);
969 PUSH_DATA (push, 0);
970 BEGIN_NV04(push, NV50_3D(CULL_FACE_ENABLE), 1);
971 PUSH_DATA (push, 0);
972 BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_ENABLE), 1);
973 PUSH_DATA (push, 0);
974 BEGIN_NV04(push, NV50_3D(POLYGON_OFFSET_FILL_ENABLE), 1);
975 PUSH_DATA (push, 0);
976
977 /* zsa state */
978 BEGIN_NV04(push, NV50_3D(DEPTH_TEST_ENABLE), 1);
979 PUSH_DATA (push, 0);
980 BEGIN_NV04(push, NV50_3D(STENCIL_ENABLE), 1);
981 PUSH_DATA (push, 0);
982 BEGIN_NV04(push, NV50_3D(ALPHA_TEST_ENABLE), 1);
983 PUSH_DATA (push, 0);
984 }
985
986 static void
987 nv50_blitctx_pre_blit(struct nv50_blitctx *ctx)
988 {
989 struct nv50_context *nv50 = ctx->nv50;
990 struct nv50_blitter *blitter = nv50->screen->blitter;
991 int s;
992
993 ctx->saved.fb.width = nv50->framebuffer.width;
994 ctx->saved.fb.height = nv50->framebuffer.height;
995 ctx->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs;
996 ctx->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0];
997 ctx->saved.fb.zsbuf = nv50->framebuffer.zsbuf;
998
999 ctx->saved.rast = nv50->rast;
1000
1001 ctx->saved.vp = nv50->vertprog;
1002 ctx->saved.gp = nv50->gmtyprog;
1003 ctx->saved.fp = nv50->fragprog;
1004
1005 ctx->saved.min_samples = nv50->min_samples;
1006
1007 nv50->rast = &ctx->rast;
1008
1009 nv50->vertprog = &blitter->vp;
1010 nv50->gmtyprog = NULL;
1011 nv50->fragprog = ctx->fp;
1012
1013 for (s = 0; s < 3; ++s) {
1014 ctx->saved.num_textures[s] = nv50->num_textures[s];
1015 ctx->saved.num_samplers[s] = nv50->num_samplers[s];
1016 }
1017 ctx->saved.texture[0] = nv50->textures[2][0];
1018 ctx->saved.texture[1] = nv50->textures[2][1];
1019 ctx->saved.sampler[0] = nv50->samplers[2][0];
1020 ctx->saved.sampler[1] = nv50->samplers[2][1];
1021
1022 nv50->samplers[2][0] = &blitter->sampler[ctx->filter];
1023 nv50->samplers[2][1] = &blitter->sampler[ctx->filter];
1024
1025 nv50->num_samplers[0] = nv50->num_samplers[1] = 0;
1026 nv50->num_samplers[2] = 2;
1027
1028 nv50->min_samples = 1;
1029
1030 ctx->saved.dirty = nv50->dirty;
1031
1032 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
1033 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
1034
1035 nv50->dirty =
1036 NV50_NEW_FRAMEBUFFER | NV50_NEW_MIN_SAMPLES |
1037 NV50_NEW_VERTPROG | NV50_NEW_FRAGPROG | NV50_NEW_GMTYPROG |
1038 NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS;
1039 }
1040
1041 static void
1042 nv50_blitctx_post_blit(struct nv50_blitctx *blit)
1043 {
1044 struct nv50_context *nv50 = blit->nv50;
1045 int s;
1046
1047 pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL);
1048
1049 nv50->framebuffer.width = blit->saved.fb.width;
1050 nv50->framebuffer.height = blit->saved.fb.height;
1051 nv50->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
1052 nv50->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
1053 nv50->framebuffer.zsbuf = blit->saved.fb.zsbuf;
1054
1055 nv50->rast = blit->saved.rast;
1056
1057 nv50->vertprog = blit->saved.vp;
1058 nv50->gmtyprog = blit->saved.gp;
1059 nv50->fragprog = blit->saved.fp;
1060
1061 nv50->min_samples = blit->saved.min_samples;
1062
1063 pipe_sampler_view_reference(&nv50->textures[2][0], NULL);
1064 pipe_sampler_view_reference(&nv50->textures[2][1], NULL);
1065
1066 for (s = 0; s < 3; ++s) {
1067 nv50->num_textures[s] = blit->saved.num_textures[s];
1068 nv50->num_samplers[s] = blit->saved.num_samplers[s];
1069 }
1070 nv50->textures[2][0] = blit->saved.texture[0];
1071 nv50->textures[2][1] = blit->saved.texture[1];
1072 nv50->samplers[2][0] = blit->saved.sampler[0];
1073 nv50->samplers[2][1] = blit->saved.sampler[1];
1074
1075 if (nv50->cond_query && !blit->render_condition_enable)
1076 nv50->base.pipe.render_condition(&nv50->base.pipe, nv50->cond_query,
1077 nv50->cond_cond, nv50->cond_mode);
1078
1079 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_FB);
1080 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_TEXTURES);
1081
1082 nv50->dirty = blit->saved.dirty |
1083 (NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR | NV50_NEW_SAMPLE_MASK |
1084 NV50_NEW_RASTERIZER | NV50_NEW_ZSA | NV50_NEW_BLEND |
1085 NV50_NEW_TEXTURES | NV50_NEW_SAMPLERS |
1086 NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG | NV50_NEW_FRAGPROG);
1087
1088 nv50->base.pipe.set_min_samples(&nv50->base.pipe, blit->saved.min_samples);
1089 }
1090
1091
1092 static void
1093 nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
1094 {
1095 struct nv50_blitctx *blit = nv50->blit;
1096 struct nouveau_pushbuf *push = nv50->base.pushbuf;
1097 struct pipe_resource *src = info->src.resource;
1098 struct pipe_resource *dst = info->dst.resource;
1099 int32_t minx, maxx, miny, maxy;
1100 int32_t i;
1101 float x0, x1, y0, y1, z;
1102 float dz;
1103 float x_range, y_range;
1104 float tri_x, tri_y;
1105
1106 blit->mode = nv50_blit_select_mode(info);
1107 blit->color_mask = nv50_blit_derive_color_mask(info);
1108 blit->filter = nv50_blit_get_filter(info);
1109 blit->render_condition_enable = info->render_condition_enable;
1110
1111 nv50_blit_select_fp(blit, info);
1112 nv50_blitctx_pre_blit(blit);
1113
1114 nv50_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
1115 nv50_blit_set_src(blit, src, info->src.level, -1, info->src.format,
1116 blit->filter);
1117
1118 nv50_blitctx_prepare_state(blit);
1119
1120 nv50_state_validate(nv50, ~0, 36);
1121
1122 x_range = (float)info->src.box.width / (float)info->dst.box.width;
1123 y_range = (float)info->src.box.height / (float)info->dst.box.height;
1124
1125 tri_x = 16384 << nv50_miptree(dst)->ms_x;
1126 tri_y = 16384 << nv50_miptree(dst)->ms_y;
1127
1128 x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x;
1129 y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y;
1130
1131 x1 = x0 + tri_x * x_range;
1132 y1 = y0 + tri_y * y_range;
1133
1134 x0 *= (float)(1 << nv50_miptree(src)->ms_x);
1135 x1 *= (float)(1 << nv50_miptree(src)->ms_x);
1136 y0 *= (float)(1 << nv50_miptree(src)->ms_y);
1137 y1 *= (float)(1 << nv50_miptree(src)->ms_y);
1138
1139 if (src->last_level > 0) {
1140 /* If there are mip maps, GPU always assumes normalized coordinates. */
1141 const unsigned l = info->src.level;
1142 const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l);
1143 const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l);
1144 x0 /= fh;
1145 x1 /= fh;
1146 y0 /= fv;
1147 y1 /= fv;
1148 }
1149
1150 /* XXX: multiply by 6 for cube arrays ? */
1151 dz = (float)info->src.box.depth / (float)info->dst.box.depth;
1152 z = (float)info->src.box.z;
1153 if (nv50_miptree(src)->layout_3d)
1154 z += 0.5f * dz;
1155
1156 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
1157 PUSH_DATA (push, 0);
1158 BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1159 PUSH_DATA (push, 0x1);
1160
1161 /* Draw a large triangle in screen coordinates covering the whole
1162 * render target, with scissors defining the destination region.
1163 * The vertex is supplied with non-normalized texture coordinates
1164 * arranged in a way to yield the desired offset and scale.
1165 */
1166
1167 minx = info->dst.box.x;
1168 maxx = info->dst.box.x + info->dst.box.width;
1169 miny = info->dst.box.y;
1170 maxy = info->dst.box.y + info->dst.box.height;
1171 if (info->scissor_enable) {
1172 minx = MAX2(minx, info->scissor.minx);
1173 maxx = MIN2(maxx, info->scissor.maxx);
1174 miny = MAX2(miny, info->scissor.miny);
1175 maxy = MIN2(maxy, info->scissor.maxy);
1176 }
1177 BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
1178 PUSH_DATA (push, (maxx << 16) | minx);
1179 PUSH_DATA (push, (maxy << 16) | miny);
1180
1181 for (i = 0; i < info->dst.box.depth; ++i, z += dz) {
1182 if (info->dst.box.z + i) {
1183 BEGIN_NV04(push, NV50_3D(LAYER), 1);
1184 PUSH_DATA (push, info->dst.box.z + i);
1185 }
1186 PUSH_SPACE(push, 32);
1187 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
1188 PUSH_DATA (push, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
1189 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1190 PUSH_DATAf(push, x0);
1191 PUSH_DATAf(push, y0);
1192 PUSH_DATAf(push, z);
1193 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1194 PUSH_DATAf(push, 0.0f);
1195 PUSH_DATAf(push, 0.0f);
1196 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1197 PUSH_DATAf(push, x1);
1198 PUSH_DATAf(push, y0);
1199 PUSH_DATAf(push, z);
1200 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1201 PUSH_DATAf(push, tri_x);
1202 PUSH_DATAf(push, 0.0f);
1203 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1204 PUSH_DATAf(push, x0);
1205 PUSH_DATAf(push, y1);
1206 PUSH_DATAf(push, z);
1207 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1208 PUSH_DATAf(push, 0.0f);
1209 PUSH_DATAf(push, tri_y);
1210 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
1211 PUSH_DATA (push, 0);
1212 }
1213 if (info->dst.box.z + info->dst.box.depth - 1) {
1214 BEGIN_NV04(push, NV50_3D(LAYER), 1);
1215 PUSH_DATA (push, 0);
1216 }
1217
1218 /* re-enable normally constant state */
1219
1220 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
1221 PUSH_DATA (push, 1);
1222
1223 nv50_blitctx_post_blit(blit);
1224 }
1225
1226 static void
1227 nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info)
1228 {
1229 struct nouveau_pushbuf *push = nv50->base.pushbuf;
1230 struct nv50_miptree *dst = nv50_miptree(info->dst.resource);
1231 struct nv50_miptree *src = nv50_miptree(info->src.resource);
1232 const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0;
1233 const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0;
1234 const int32_t dz = info->dst.box.z;
1235 const int32_t sz = info->src.box.z;
1236 uint32_t dstw, dsth;
1237 int32_t dstx, dsty;
1238 int64_t srcx, srcy;
1239 int64_t du_dx, dv_dy;
1240 int i;
1241 uint32_t mode;
1242 uint32_t mask = nv50_blit_eng2d_get_mask(info);
1243 boolean b;
1244
1245 mode = nv50_blit_get_filter(info) ?
1246 NV50_2D_BLIT_CONTROL_FILTER_BILINEAR :
1247 NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE;
1248 mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ?
1249 NV50_2D_BLIT_CONTROL_ORIGIN_CORNER : NV50_2D_BLIT_CONTROL_ORIGIN_CENTER;
1250
1251 du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width;
1252 dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height;
1253
1254 b = info->dst.format == info->src.format;
1255 nv50_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format, b);
1256 nv50_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format, b);
1257
1258 if (info->scissor_enable) {
1259 BEGIN_NV04(push, NV50_2D(CLIP_X), 5);
1260 PUSH_DATA (push, info->scissor.minx << dst->ms_x);
1261 PUSH_DATA (push, info->scissor.miny << dst->ms_y);
1262 PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x);
1263 PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y);
1264 PUSH_DATA (push, 1); /* enable */
1265 }
1266
1267 if (nv50->cond_query && info->render_condition_enable) {
1268 BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
1269 PUSH_DATA (push, NV50_2D_COND_MODE_RES_NON_ZERO);
1270 }
1271
1272 if (mask != 0xffffffff) {
1273 BEGIN_NV04(push, NV50_2D(ROP), 1);
1274 PUSH_DATA (push, 0xca); /* DPSDxax */
1275 BEGIN_NV04(push, NV50_2D(PATTERN_COLOR_FORMAT), 1);
1276 PUSH_DATA (push, NV50_2D_PATTERN_COLOR_FORMAT_32BPP);
1277 BEGIN_NV04(push, NV50_2D(PATTERN_COLOR(0)), 4);
1278 PUSH_DATA (push, 0x00000000);
1279 PUSH_DATA (push, mask);
1280 PUSH_DATA (push, 0xffffffff);
1281 PUSH_DATA (push, 0xffffffff);
1282 BEGIN_NV04(push, NV50_2D(OPERATION), 1);
1283 PUSH_DATA (push, NV50_2D_OPERATION_ROP);
1284 } else
1285 if (info->src.format != info->dst.format) {
1286 if (info->src.format == PIPE_FORMAT_R8_UNORM ||
1287 info->src.format == PIPE_FORMAT_R16_UNORM ||
1288 info->src.format == PIPE_FORMAT_R16_FLOAT ||
1289 info->src.format == PIPE_FORMAT_R32_FLOAT) {
1290 mask = 0xffff0000; /* also makes condition for OPERATION reset true */
1291 BEGIN_NV04(push, NV50_2D(BETA4), 2);
1292 PUSH_DATA (push, mask);
1293 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT);
1294 }
1295 }
1296
1297 if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) {
1298 /* ms_x is always >= ms_y */
1299 du_dx <<= src->ms_x - dst->ms_x;
1300 dv_dy <<= src->ms_y - dst->ms_y;
1301 } else {
1302 du_dx >>= dst->ms_x - src->ms_x;
1303 dv_dy >>= dst->ms_y - src->ms_y;
1304 }
1305
1306 srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32);
1307 srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32);
1308
1309 if (src->base.base.nr_samples > dst->base.base.nr_samples) {
1310 /* center src coorinates for proper MS resolve filtering */
1311 srcx += (int64_t)1 << (src->ms_x + 31);
1312 srcy += (int64_t)1 << (src->ms_y + 31);
1313 }
1314
1315 dstx = info->dst.box.x << dst->ms_x;
1316 dsty = info->dst.box.y << dst->ms_y;
1317
1318 dstw = info->dst.box.width << dst->ms_x;
1319 dsth = info->dst.box.height << dst->ms_y;
1320
1321 if (dstx < 0) {
1322 dstw += dstx;
1323 srcx -= du_dx * dstx;
1324 dstx = 0;
1325 }
1326 if (dsty < 0) {
1327 dsth += dsty;
1328 srcy -= dv_dy * dsty;
1329 dsty = 0;
1330 }
1331
1332 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
1333 PUSH_DATA (push, mode);
1334 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
1335 PUSH_DATA (push, dstx);
1336 PUSH_DATA (push, dsty);
1337 PUSH_DATA (push, dstw);
1338 PUSH_DATA (push, dsth);
1339 BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
1340 PUSH_DATA (push, du_dx);
1341 PUSH_DATA (push, du_dx >> 32);
1342 PUSH_DATA (push, dv_dy);
1343 PUSH_DATA (push, dv_dy >> 32);
1344
1345 BCTX_REFN(nv50->bufctx, 2D, &dst->base, WR);
1346 BCTX_REFN(nv50->bufctx, 2D, &src->base, RD);
1347 nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx);
1348 if (nouveau_pushbuf_validate(nv50->base.pushbuf))
1349 return;
1350
1351 for (i = 0; i < info->dst.box.depth; ++i) {
1352 if (i > 0) {
1353 /* no scaling in z-direction possible for eng2d blits */
1354 if (dst->layout_3d) {
1355 BEGIN_NV04(push, NV50_2D(DST_LAYER), 1);
1356 PUSH_DATA (push, info->dst.box.z + i);
1357 } else {
1358 const unsigned z = info->dst.box.z + i;
1359 BEGIN_NV04(push, NV50_2D(DST_ADDRESS_HIGH), 2);
1360 PUSH_DATAh(push, dst->base.address + z * dst->layer_stride);
1361 PUSH_DATA (push, dst->base.address + z * dst->layer_stride);
1362 }
1363 if (src->layout_3d) {
1364 /* not possible because of depth tiling */
1365 assert(0);
1366 } else {
1367 const unsigned z = info->src.box.z + i;
1368 BEGIN_NV04(push, NV50_2D(SRC_ADDRESS_HIGH), 2);
1369 PUSH_DATAh(push, src->base.address + z * src->layer_stride);
1370 PUSH_DATA (push, src->base.address + z * src->layer_stride);
1371 }
1372 BEGIN_NV04(push, NV50_2D(BLIT_SRC_Y_INT), 1); /* trigger */
1373 PUSH_DATA (push, srcy >> 32);
1374 } else {
1375 BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
1376 PUSH_DATA (push, srcx);
1377 PUSH_DATA (push, srcx >> 32);
1378 PUSH_DATA (push, srcy);
1379 PUSH_DATA (push, srcy >> 32);
1380 }
1381 }
1382 nv50_bufctx_fence(nv50->bufctx, FALSE);
1383
1384 nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D);
1385
1386 if (info->scissor_enable) {
1387 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
1388 PUSH_DATA (push, 0);
1389 }
1390 if (mask != 0xffffffff) {
1391 BEGIN_NV04(push, NV50_2D(OPERATION), 1);
1392 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
1393 }
1394 if (nv50->cond_query && info->render_condition_enable) {
1395 BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
1396 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
1397 }
1398 }
1399
1400 static void
1401 nv50_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
1402 {
1403 struct nv50_context *nv50 = nv50_context(pipe);
1404 boolean eng3d = FALSE;
1405
1406 if (util_format_is_depth_or_stencil(info->dst.resource->format)) {
1407 if (!(info->mask & PIPE_MASK_ZS))
1408 return;
1409 if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT ||
1410 info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
1411 eng3d = TRUE;
1412 if (info->filter != PIPE_TEX_FILTER_NEAREST)
1413 eng3d = TRUE;
1414 } else {
1415 if (!(info->mask & PIPE_MASK_RGBA))
1416 return;
1417 if (info->mask != PIPE_MASK_RGBA)
1418 eng3d = TRUE;
1419 }
1420
1421 if (nv50_miptree(info->src.resource)->layout_3d) {
1422 eng3d = TRUE;
1423 } else
1424 if (info->src.box.depth != info->dst.box.depth) {
1425 eng3d = TRUE;
1426 debug_printf("blit: cannot filter array or cube textures in z direction");
1427 }
1428
1429 if (!eng3d && info->dst.format != info->src.format) {
1430 if (!nv50_2d_dst_format_faithful(info->dst.format) ||
1431 !nv50_2d_src_format_faithful(info->src.format)) {
1432 eng3d = TRUE;
1433 } else
1434 if (!nv50_2d_src_format_faithful(info->src.format)) {
1435 if (!util_format_is_luminance(info->src.format)) {
1436 if (util_format_is_intensity(info->src.format))
1437 eng3d = TRUE;
1438 else
1439 if (!nv50_2d_dst_format_ops_supported(info->dst.format))
1440 eng3d = TRUE;
1441 else
1442 eng3d = !nv50_2d_format_supported(info->src.format);
1443 }
1444 } else
1445 if (util_format_is_luminance_alpha(info->src.format))
1446 eng3d = TRUE;
1447 }
1448
1449 if (info->src.resource->nr_samples == 8 &&
1450 info->dst.resource->nr_samples <= 1)
1451 eng3d = TRUE;
1452
1453 /* FIXME: can't make this work with eng2d anymore */
1454 if ((info->src.resource->nr_samples | 1) !=
1455 (info->dst.resource->nr_samples | 1))
1456 eng3d = TRUE;
1457
1458 /* FIXME: find correct src coordinate adjustments */
1459 if ((info->src.box.width != info->dst.box.width &&
1460 info->src.box.width != -info->dst.box.width) ||
1461 (info->src.box.height != info->dst.box.height &&
1462 info->src.box.height != -info->dst.box.height))
1463 eng3d = TRUE;
1464
1465 if (!eng3d)
1466 nv50_blit_eng2d(nv50, info);
1467 else
1468 nv50_blit_3d(nv50, info);
1469 }
1470
1471 static void
1472 nv50_flush_resource(struct pipe_context *ctx,
1473 struct pipe_resource *resource)
1474 {
1475 }
1476
1477 boolean
1478 nv50_blitter_create(struct nv50_screen *screen)
1479 {
1480 screen->blitter = CALLOC_STRUCT(nv50_blitter);
1481 if (!screen->blitter) {
1482 NOUVEAU_ERR("failed to allocate blitter struct\n");
1483 return FALSE;
1484 }
1485
1486 pipe_mutex_init(screen->blitter->mutex);
1487
1488 nv50_blitter_make_vp(screen->blitter);
1489 nv50_blitter_make_sampler(screen->blitter);
1490
1491 return TRUE;
1492 }
1493
1494 void
1495 nv50_blitter_destroy(struct nv50_screen *screen)
1496 {
1497 struct nv50_blitter *blitter = screen->blitter;
1498 unsigned i, m;
1499
1500 for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) {
1501 for (m = 0; m < NV50_BLIT_MODES; ++m) {
1502 struct nv50_program *prog = blitter->fp[i][m];
1503 if (prog) {
1504 nv50_program_destroy(NULL, prog);
1505 FREE((void *)prog->pipe.tokens);
1506 FREE(prog);
1507 }
1508 }
1509 }
1510
1511 FREE(blitter);
1512 }
1513
1514 boolean
1515 nv50_blitctx_create(struct nv50_context *nv50)
1516 {
1517 nv50->blit = CALLOC_STRUCT(nv50_blitctx);
1518 if (!nv50->blit) {
1519 NOUVEAU_ERR("failed to allocate blit context\n");
1520 return FALSE;
1521 }
1522
1523 nv50->blit->nv50 = nv50;
1524
1525 nv50->blit->rast.pipe.half_pixel_center = 1;
1526
1527 return TRUE;
1528 }
1529
1530 void
1531 nv50_init_surface_functions(struct nv50_context *nv50)
1532 {
1533 struct pipe_context *pipe = &nv50->base.pipe;
1534
1535 pipe->resource_copy_region = nv50_resource_copy_region;
1536 pipe->blit = nv50_blit;
1537 pipe->flush_resource = nv50_flush_resource;
1538 pipe->clear_render_target = nv50_clear_render_target;
1539 pipe->clear_depth_stencil = nv50_clear_depth_stencil;
1540 pipe->clear_buffer = nv50_clear_buffer;
1541 }