gallium: separate indirect stuff from pipe_draw_info - 80 -> 56 bytes
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_vbo.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include "pipe/p_context.h"
24 #include "pipe/p_state.h"
25 #include "util/u_inlines.h"
26 #include "util/u_format.h"
27 #include "translate/translate.h"
28
29 #include "nv50/nv50_context.h"
30 #include "nv50/nv50_query_hw.h"
31 #include "nv50/nv50_resource.h"
32
33 #include "nv50/nv50_3d.xml.h"
34
35 void
36 nv50_vertex_state_delete(struct pipe_context *pipe,
37 void *hwcso)
38 {
39 struct nv50_vertex_stateobj *so = hwcso;
40
41 if (so->translate)
42 so->translate->release(so->translate);
43 FREE(hwcso);
44 }
45
46 void *
47 nv50_vertex_state_create(struct pipe_context *pipe,
48 unsigned num_elements,
49 const struct pipe_vertex_element *elements)
50 {
51 struct nv50_vertex_stateobj *so;
52 struct translate_key transkey;
53 unsigned i;
54
55 so = MALLOC(sizeof(*so) +
56 num_elements * sizeof(struct nv50_vertex_element));
57 if (!so)
58 return NULL;
59 so->num_elements = num_elements;
60 so->instance_elts = 0;
61 so->instance_bufs = 0;
62 so->need_conversion = false;
63
64 memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
65
66 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
67 so->min_instance_div[i] = 0xffffffff;
68
69 transkey.nr_elements = 0;
70 transkey.output_stride = 0;
71
72 for (i = 0; i < num_elements; ++i) {
73 const struct pipe_vertex_element *ve = &elements[i];
74 const unsigned vbi = ve->vertex_buffer_index;
75 unsigned size;
76 enum pipe_format fmt = ve->src_format;
77
78 so->element[i].pipe = elements[i];
79 so->element[i].state = nv50_vertex_format[fmt].vtx;
80
81 if (!so->element[i].state) {
82 switch (util_format_get_nr_components(fmt)) {
83 case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
84 case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
85 case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
86 case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
87 default:
88 assert(0);
89 FREE(so);
90 return NULL;
91 }
92 so->element[i].state = nv50_vertex_format[fmt].vtx;
93 so->need_conversion = true;
94 pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
95 "Converting vertex element %d, no hw format %s",
96 i, util_format_name(ve->src_format));
97 }
98 so->element[i].state |= i;
99
100 size = util_format_get_blocksize(fmt);
101 if (so->vb_access_size[vbi] < (ve->src_offset + size))
102 so->vb_access_size[vbi] = ve->src_offset + size;
103
104 if (1) {
105 unsigned j = transkey.nr_elements++;
106
107 transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
108 transkey.element[j].input_format = ve->src_format;
109 transkey.element[j].input_buffer = vbi;
110 transkey.element[j].input_offset = ve->src_offset;
111 transkey.element[j].instance_divisor = ve->instance_divisor;
112
113 transkey.element[j].output_format = fmt;
114 transkey.element[j].output_offset = transkey.output_stride;
115 transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
116
117 if (unlikely(ve->instance_divisor)) {
118 so->instance_elts |= 1 << i;
119 so->instance_bufs |= 1 << vbi;
120 if (ve->instance_divisor < so->min_instance_div[vbi])
121 so->min_instance_div[vbi] = ve->instance_divisor;
122 }
123 }
124 }
125
126 so->translate = translate_create(&transkey);
127 so->vertex_size = transkey.output_stride / 4;
128 so->packet_vertex_limit = NV04_PFIFO_MAX_PACKET_LEN /
129 MAX2(so->vertex_size, 1);
130
131 return so;
132 }
133
134 #define NV50_3D_VERTEX_ATTRIB_INACTIVE \
135 NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT | \
136 NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
137 NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
138
139 static void
140 nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb,
141 struct pipe_vertex_element *ve, unsigned attr)
142 {
143 struct nouveau_pushbuf *push = nv50->base.pushbuf;
144 const void *data = (const uint8_t *)vb->buffer.user + ve->src_offset;
145 float v[4];
146 const unsigned nc = util_format_get_nr_components(ve->src_format);
147 const struct util_format_description *desc =
148 util_format_description(ve->src_format);
149
150 assert(vb->is_user_buffer);
151
152 if (desc->channel[0].pure_integer) {
153 if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
154 desc->unpack_rgba_sint((int32_t *)v, 0, data, 0, 1, 1);
155 } else {
156 desc->unpack_rgba_uint((uint32_t *)v, 0, data, 0, 1, 1);
157 }
158 } else {
159 desc->unpack_rgba_float(v, 0, data, 0, 1, 1);
160 }
161
162 switch (nc) {
163 case 4:
164 BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4);
165 PUSH_DATAf(push, v[0]);
166 PUSH_DATAf(push, v[1]);
167 PUSH_DATAf(push, v[2]);
168 PUSH_DATAf(push, v[3]);
169 break;
170 case 3:
171 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3);
172 PUSH_DATAf(push, v[0]);
173 PUSH_DATAf(push, v[1]);
174 PUSH_DATAf(push, v[2]);
175 break;
176 case 2:
177 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2);
178 PUSH_DATAf(push, v[0]);
179 PUSH_DATAf(push, v[1]);
180 break;
181 case 1:
182 if (attr == nv50->vertprog->vp.edgeflag) {
183 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
184 PUSH_DATA (push, v[0] ? 1 : 0);
185 }
186 BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1);
187 PUSH_DATAf(push, v[0]);
188 break;
189 default:
190 assert(0);
191 break;
192 }
193 }
194
195 static inline void
196 nv50_user_vbuf_range(struct nv50_context *nv50, unsigned vbi,
197 uint32_t *base, uint32_t *size)
198 {
199 assert(vbi < PIPE_MAX_ATTRIBS);
200 if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) {
201 /* TODO: use min and max instance divisor to get a proper range */
202 *base = 0;
203 *size = nv50->vtxbuf[vbi].buffer.resource->width0;
204 } else {
205 /* NOTE: if there are user buffers, we *must* have index bounds */
206 assert(nv50->vb_elt_limit != ~0);
207 *base = nv50->vb_elt_first * nv50->vtxbuf[vbi].stride;
208 *size = nv50->vb_elt_limit * nv50->vtxbuf[vbi].stride +
209 nv50->vertex->vb_access_size[vbi];
210 }
211 }
212
213 static void
214 nv50_upload_user_buffers(struct nv50_context *nv50,
215 uint64_t addrs[], uint32_t limits[])
216 {
217 unsigned b;
218
219 assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
220 for (b = 0; b < nv50->num_vtxbufs; ++b) {
221 struct nouveau_bo *bo;
222 const struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
223 uint32_t base, size;
224
225 if (!(nv50->vbo_user & (1 << b)) || !vb->stride)
226 continue;
227 nv50_user_vbuf_range(nv50, b, &base, &size);
228
229 limits[b] = base + size - 1;
230 addrs[b] = nouveau_scratch_data(&nv50->base, vb->buffer.user, base, size,
231 &bo);
232 if (addrs[b])
233 BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, NOUVEAU_BO_GART |
234 NOUVEAU_BO_RD, bo);
235 }
236 nv50->base.vbo_dirty = true;
237 }
238
239 static void
240 nv50_update_user_vbufs(struct nv50_context *nv50)
241 {
242 uint64_t address[PIPE_MAX_ATTRIBS];
243 struct nouveau_pushbuf *push = nv50->base.pushbuf;
244 unsigned i;
245 uint32_t written = 0;
246
247 for (i = 0; i < nv50->vertex->num_elements; ++i) {
248 struct pipe_vertex_element *ve = &nv50->vertex->element[i].pipe;
249 const unsigned b = ve->vertex_buffer_index;
250 struct pipe_vertex_buffer *vb;
251 uint32_t base, size;
252
253 assert(b < PIPE_MAX_ATTRIBS);
254 vb = &nv50->vtxbuf[b];
255
256 if (!(nv50->vbo_user & (1 << b)))
257 continue;
258
259 if (!vb->stride) {
260 nv50_emit_vtxattr(nv50, vb, ve, i);
261 continue;
262 }
263 nv50_user_vbuf_range(nv50, b, &base, &size);
264
265 if (!(written & (1 << b))) {
266 struct nouveau_bo *bo;
267 const uint32_t bo_flags = NOUVEAU_BO_GART | NOUVEAU_BO_RD;
268 written |= 1 << b;
269 address[b] = nouveau_scratch_data(&nv50->base, vb->buffer.user,
270 base, size, &bo);
271 if (address[b])
272 BCTX_REFN_bo(nv50->bufctx_3d, 3D_VERTEX_TMP, bo_flags, bo);
273 }
274
275 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
276 PUSH_DATAh(push, address[b] + base + size - 1);
277 PUSH_DATA (push, address[b] + base + size - 1);
278 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
279 PUSH_DATAh(push, address[b] + ve->src_offset);
280 PUSH_DATA (push, address[b] + ve->src_offset);
281 }
282 nv50->base.vbo_dirty = true;
283 }
284
285 static inline void
286 nv50_release_user_vbufs(struct nv50_context *nv50)
287 {
288 if (nv50->vbo_user) {
289 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_VERTEX_TMP);
290 nouveau_scratch_done(&nv50->base);
291 }
292 }
293
294 void
295 nv50_vertex_arrays_validate(struct nv50_context *nv50)
296 {
297 uint64_t addrs[PIPE_MAX_ATTRIBS];
298 uint32_t limits[PIPE_MAX_ATTRIBS];
299 struct nouveau_pushbuf *push = nv50->base.pushbuf;
300 struct nv50_vertex_stateobj *vertex = nv50->vertex;
301 struct pipe_vertex_buffer *vb;
302 struct nv50_vertex_element *ve;
303 uint32_t mask;
304 uint32_t refd = 0;
305 unsigned i;
306 const unsigned n = MAX2(vertex->num_elements, nv50->state.num_vtxelts);
307
308 if (unlikely(vertex->need_conversion))
309 nv50->vbo_fifo = ~0;
310 else
311 if (nv50->vbo_user & ~nv50->vbo_constant)
312 nv50->vbo_fifo = nv50->vbo_push_hint ? ~0 : 0;
313 else
314 nv50->vbo_fifo = 0;
315
316 if (!nv50->vbo_fifo) {
317 /* if vertex buffer was written by GPU - flush VBO cache */
318 assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
319 for (i = 0; i < nv50->num_vtxbufs; ++i) {
320 struct nv04_resource *buf = nv04_resource(nv50->vtxbuf[i].buffer.resource);
321 if (!nv50->vtxbuf[i].is_user_buffer &&
322 buf && buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
323 buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
324 nv50->base.vbo_dirty = true;
325 }
326 }
327 }
328
329 /* update vertex format state */
330 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n);
331 if (nv50->vbo_fifo) {
332 nv50->state.num_vtxelts = vertex->num_elements;
333 for (i = 0; i < vertex->num_elements; ++i)
334 PUSH_DATA (push, vertex->element[i].state);
335 for (; i < n; ++i)
336 PUSH_DATA (push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
337 for (i = 0; i < n; ++i) {
338 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
339 PUSH_DATA (push, 0);
340 }
341 return;
342 }
343 for (i = 0; i < vertex->num_elements; ++i) {
344 const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
345
346 assert(b < PIPE_MAX_ATTRIBS);
347 ve = &vertex->element[i];
348 vb = &nv50->vtxbuf[b];
349
350 if (likely(vb->stride) || !(nv50->vbo_user & (1 << b)))
351 PUSH_DATA(push, ve->state);
352 else
353 PUSH_DATA(push, ve->state | NV50_3D_VERTEX_ARRAY_ATTRIB_CONST);
354 }
355 for (; i < n; ++i)
356 PUSH_DATA(push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
357
358 /* update per-instance enables */
359 mask = vertex->instance_elts ^ nv50->state.instance_elts;
360 while (mask) {
361 const int i = ffs(mask) - 1;
362 mask &= ~(1 << i);
363 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
364 PUSH_DATA (push, (vertex->instance_elts >> i) & 1);
365 }
366 nv50->state.instance_elts = vertex->instance_elts;
367
368 if (nv50->vbo_user & ~nv50->vbo_constant)
369 nv50_upload_user_buffers(nv50, addrs, limits);
370
371 /* update buffers and set constant attributes */
372 for (i = 0; i < vertex->num_elements; ++i) {
373 uint64_t address, limit;
374 const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
375
376 assert(b < PIPE_MAX_ATTRIBS);
377 ve = &vertex->element[i];
378 vb = &nv50->vtxbuf[b];
379
380 if (unlikely(nv50->vbo_constant & (1 << b))) {
381 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
382 PUSH_DATA (push, 0);
383 nv50_emit_vtxattr(nv50, vb, &ve->pipe, i);
384 continue;
385 } else
386 if (nv50->vbo_user & (1 << b)) {
387 address = addrs[b] + ve->pipe.src_offset;
388 limit = addrs[b] + limits[b];
389 } else
390 if (!vb->buffer.resource) {
391 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
392 PUSH_DATA (push, 0);
393 continue;
394 } else {
395 struct nv04_resource *buf = nv04_resource(vb->buffer.resource);
396 if (!(refd & (1 << b))) {
397 refd |= 1 << b;
398 BCTX_REFN(nv50->bufctx_3d, 3D_VERTEX, buf, RD);
399 }
400 address = buf->address + vb->buffer_offset + ve->pipe.src_offset;
401 limit = buf->address + buf->base.width0 - 1;
402 }
403
404 if (unlikely(ve->pipe.instance_divisor)) {
405 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 4);
406 PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
407 PUSH_DATAh(push, address);
408 PUSH_DATA (push, address);
409 PUSH_DATA (push, ve->pipe.instance_divisor);
410 } else {
411 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 3);
412 PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
413 PUSH_DATAh(push, address);
414 PUSH_DATA (push, address);
415 }
416 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
417 PUSH_DATAh(push, limit);
418 PUSH_DATA (push, limit);
419 }
420 for (; i < nv50->state.num_vtxelts; ++i) {
421 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
422 PUSH_DATA (push, 0);
423 }
424 nv50->state.num_vtxelts = vertex->num_elements;
425 }
426
427 #define NV50_PRIM_GL_CASE(n) \
428 case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
429
430 static inline unsigned
431 nv50_prim_gl(unsigned prim)
432 {
433 switch (prim) {
434 NV50_PRIM_GL_CASE(POINTS);
435 NV50_PRIM_GL_CASE(LINES);
436 NV50_PRIM_GL_CASE(LINE_LOOP);
437 NV50_PRIM_GL_CASE(LINE_STRIP);
438 NV50_PRIM_GL_CASE(TRIANGLES);
439 NV50_PRIM_GL_CASE(TRIANGLE_STRIP);
440 NV50_PRIM_GL_CASE(TRIANGLE_FAN);
441 NV50_PRIM_GL_CASE(QUADS);
442 NV50_PRIM_GL_CASE(QUAD_STRIP);
443 NV50_PRIM_GL_CASE(POLYGON);
444 NV50_PRIM_GL_CASE(LINES_ADJACENCY);
445 NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
446 NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
447 NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
448 default:
449 return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
450 break;
451 }
452 }
453
454 /* For pre-nva0 transform feedback. */
455 static const uint8_t nv50_pipe_prim_to_prim_size[PIPE_PRIM_MAX + 1] =
456 {
457 [PIPE_PRIM_POINTS] = 1,
458 [PIPE_PRIM_LINES] = 2,
459 [PIPE_PRIM_LINE_LOOP] = 2,
460 [PIPE_PRIM_LINE_STRIP] = 2,
461 [PIPE_PRIM_TRIANGLES] = 3,
462 [PIPE_PRIM_TRIANGLE_STRIP] = 3,
463 [PIPE_PRIM_TRIANGLE_FAN] = 3,
464 [PIPE_PRIM_QUADS] = 3,
465 [PIPE_PRIM_QUAD_STRIP] = 3,
466 [PIPE_PRIM_POLYGON] = 3,
467 [PIPE_PRIM_LINES_ADJACENCY] = 2,
468 [PIPE_PRIM_LINE_STRIP_ADJACENCY] = 2,
469 [PIPE_PRIM_TRIANGLES_ADJACENCY] = 3,
470 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = 3
471 };
472
473 static void
474 nv50_draw_arrays(struct nv50_context *nv50,
475 unsigned mode, unsigned start, unsigned count,
476 unsigned instance_count)
477 {
478 struct nouveau_pushbuf *push = nv50->base.pushbuf;
479 unsigned prim;
480
481 if (nv50->state.index_bias) {
482 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
483 PUSH_DATA (push, 0);
484 if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
485 BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
486 PUSH_DATA (push, 0);
487 }
488 nv50->state.index_bias = 0;
489 }
490
491 prim = nv50_prim_gl(mode);
492
493 while (instance_count--) {
494 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
495 PUSH_DATA (push, prim);
496 BEGIN_NV04(push, NV50_3D(VERTEX_BUFFER_FIRST), 2);
497 PUSH_DATA (push, start);
498 PUSH_DATA (push, count);
499 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
500 PUSH_DATA (push, 0);
501
502 prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
503 }
504 }
505
506 static void
507 nv50_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
508 unsigned start, unsigned count)
509 {
510 map += start;
511
512 if (count & 3) {
513 unsigned i;
514 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), count & 3);
515 for (i = 0; i < (count & 3); ++i)
516 PUSH_DATA(push, *map++);
517 count &= ~3;
518 }
519 while (count) {
520 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
521
522 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U8), nr);
523 for (i = 0; i < nr; ++i) {
524 PUSH_DATA(push,
525 (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
526 map += 4;
527 }
528 count -= nr * 4;
529 }
530 }
531
532 static void
533 nv50_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
534 unsigned start, unsigned count)
535 {
536 map += start;
537
538 if (count & 1) {
539 count &= ~1;
540 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
541 PUSH_DATA (push, *map++);
542 }
543 while (count) {
544 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
545
546 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
547 for (i = 0; i < nr; ++i) {
548 PUSH_DATA(push, (map[1] << 16) | map[0]);
549 map += 2;
550 }
551 count -= nr * 2;
552 }
553 }
554
555 static void
556 nv50_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
557 unsigned start, unsigned count)
558 {
559 map += start;
560
561 while (count) {
562 const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
563
564 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), nr);
565 PUSH_DATAp(push, map, nr);
566
567 map += nr;
568 count -= nr;
569 }
570 }
571
572 static void
573 nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
574 const uint32_t *map,
575 unsigned start, unsigned count)
576 {
577 map += start;
578
579 if (count & 1) {
580 count--;
581 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
582 PUSH_DATA (push, *map++);
583 }
584 while (count) {
585 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
586
587 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
588 for (i = 0; i < nr; ++i) {
589 PUSH_DATA(push, (map[1] << 16) | map[0]);
590 map += 2;
591 }
592 count -= nr * 2;
593 }
594 }
595
596 static void
597 nv50_draw_elements(struct nv50_context *nv50, bool shorten,
598 unsigned mode, unsigned start, unsigned count,
599 unsigned instance_count, int32_t index_bias)
600 {
601 struct nouveau_pushbuf *push = nv50->base.pushbuf;
602 unsigned prim;
603 const unsigned index_size = nv50->idxbuf.index_size;
604
605 prim = nv50_prim_gl(mode);
606
607 if (index_bias != nv50->state.index_bias) {
608 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
609 PUSH_DATA (push, index_bias);
610 if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
611 BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
612 PUSH_DATA (push, index_bias);
613 }
614 nv50->state.index_bias = index_bias;
615 }
616
617 if (nv50->idxbuf.buffer) {
618 struct nv04_resource *buf = nv04_resource(nv50->idxbuf.buffer);
619 unsigned pb_start;
620 unsigned pb_bytes;
621 const unsigned base = (buf->offset + nv50->idxbuf.offset) & ~3;
622
623 start += ((buf->offset + nv50->idxbuf.offset) & 3) >> (index_size >> 1);
624
625 assert(nouveau_resource_mapped_by_gpu(nv50->idxbuf.buffer));
626
627 /* This shouldn't have to be here. The going theory is that the buffer
628 * is being filled in by PGRAPH, and it's not done yet by the time it
629 * gets submitted to PFIFO, which in turn starts immediately prefetching
630 * the not-yet-written data. Ideally this wait would only happen on
631 * pushbuf submit, but it's probably not a big performance difference.
632 */
633 if (buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr))
634 nouveau_fence_wait(buf->fence_wr, &nv50->base.debug);
635
636 while (instance_count--) {
637 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
638 PUSH_DATA (push, prim);
639
640 nouveau_pushbuf_space(push, 16, 0, 1);
641 PUSH_REFN(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
642
643 switch (index_size) {
644 case 4:
645 BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U32), count);
646 nouveau_pushbuf_data(push, buf->bo, base + start * 4, count * 4);
647 break;
648 case 2:
649 pb_start = (start & ~1) * 2;
650 pb_bytes = ((start + count + 1) & ~1) * 2 - pb_start;
651
652 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
653 PUSH_DATA (push, (start << 31) | count);
654 BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U16), pb_bytes / 4);
655 nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
656 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
657 PUSH_DATA (push, 0);
658 break;
659 default:
660 assert(index_size == 1);
661 pb_start = start & ~3;
662 pb_bytes = ((start + count + 3) & ~3) - pb_start;
663
664 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
665 PUSH_DATA (push, (start << 30) | count);
666 BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U8), pb_bytes / 4);
667 nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
668 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
669 PUSH_DATA (push, 0);
670 break;
671 }
672 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
673 PUSH_DATA (push, 0);
674
675 prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
676 }
677 } else {
678 const void *data = nv50->idxbuf.user_buffer;
679
680 while (instance_count--) {
681 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
682 PUSH_DATA (push, prim);
683 switch (index_size) {
684 case 1:
685 nv50_draw_elements_inline_u08(push, data, start, count);
686 break;
687 case 2:
688 nv50_draw_elements_inline_u16(push, data, start, count);
689 break;
690 case 4:
691 if (shorten)
692 nv50_draw_elements_inline_u32_short(push, data, start, count);
693 else
694 nv50_draw_elements_inline_u32(push, data, start, count);
695 break;
696 default:
697 assert(0);
698 return;
699 }
700 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
701 PUSH_DATA (push, 0);
702
703 prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
704 }
705 }
706 NOUVEAU_DRV_STAT(&nv50->screen->base, draw_calls_indexed, 1);
707 }
708
709 static void
710 nva0_draw_stream_output(struct nv50_context *nv50,
711 const struct pipe_draw_info *info)
712 {
713 struct nouveau_pushbuf *push = nv50->base.pushbuf;
714 struct nv50_so_target *so = nv50_so_target(info->count_from_stream_output);
715 struct nv04_resource *res = nv04_resource(so->pipe.buffer);
716 unsigned num_instances = info->instance_count;
717 unsigned mode = nv50_prim_gl(info->mode);
718
719 if (unlikely(nv50->screen->base.class_3d < NVA0_3D_CLASS)) {
720 /* A proper implementation without waiting doesn't seem possible,
721 * so don't bother.
722 */
723 NOUVEAU_ERR("draw_stream_output not supported on pre-NVA0 cards\n");
724 return;
725 }
726
727 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
728 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
729 PUSH_SPACE(push, 4);
730 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
731 PUSH_DATA (push, 0);
732 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
733 PUSH_DATA (push, 0);
734 }
735
736 assert(num_instances);
737 do {
738 PUSH_SPACE(push, 8);
739 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
740 PUSH_DATA (push, mode);
741 BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BASE), 1);
742 PUSH_DATA (push, 0);
743 BEGIN_NV04(push, NVA0_3D(DRAW_TFB_STRIDE), 1);
744 PUSH_DATA (push, so->stride);
745 nv50_hw_query_pushbuf_submit(push, NVA0_3D_DRAW_TFB_BYTES,
746 nv50_query(so->pq), 0x4);
747 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
748 PUSH_DATA (push, 0);
749
750 mode |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
751 } while (--num_instances);
752 }
753
754 static void
755 nv50_draw_vbo_kick_notify(struct nouveau_pushbuf *chan)
756 {
757 struct nv50_screen *screen = chan->user_priv;
758
759 nouveau_fence_update(&screen->base, true);
760
761 nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, true);
762 }
763
764 void
765 nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
766 {
767 struct nv50_context *nv50 = nv50_context(pipe);
768 struct nouveau_pushbuf *push = nv50->base.pushbuf;
769 bool tex_dirty = false;
770 int s;
771
772 /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
773 nv50->vb_elt_first = info->min_index + info->index_bias;
774 nv50->vb_elt_limit = info->max_index - info->min_index;
775 nv50->instance_off = info->start_instance;
776 nv50->instance_max = info->instance_count - 1;
777
778 /* For picking only a few vertices from a large user buffer, push is better,
779 * if index count is larger and we expect repeated vertices, suggest upload.
780 */
781 nv50->vbo_push_hint = /* the 64 is heuristic */
782 !(info->indexed && ((nv50->vb_elt_limit + 64) < info->count));
783
784 if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) {
785 if (!!nv50->vbo_fifo != nv50->vbo_push_hint)
786 nv50->dirty_3d |= NV50_NEW_3D_ARRAYS;
787 else
788 if (!nv50->vbo_fifo)
789 nv50_update_user_vbufs(nv50);
790 }
791
792 if (unlikely(nv50->num_so_targets && !nv50->gmtyprog))
793 nv50->state.prim_size = nv50_pipe_prim_to_prim_size[info->mode];
794
795 nv50_state_validate_3d(nv50, ~0);
796
797 push->kick_notify = nv50_draw_vbo_kick_notify;
798
799 for (s = 0; s < 3 && !nv50->cb_dirty; ++s) {
800 if (nv50->constbuf_coherent[s])
801 nv50->cb_dirty = true;
802 }
803
804 /* If there are any coherent constbufs, flush the cache */
805 if (nv50->cb_dirty) {
806 BEGIN_NV04(push, NV50_3D(CODE_CB_FLUSH), 1);
807 PUSH_DATA (push, 0);
808 nv50->cb_dirty = false;
809 }
810
811 for (s = 0; s < 3 && !tex_dirty; ++s) {
812 if (nv50->textures_coherent[s])
813 tex_dirty = true;
814 }
815
816 if (tex_dirty) {
817 BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1);
818 PUSH_DATA (push, 0x20);
819 }
820
821 if (nv50->screen->base.class_3d >= NVA0_3D_CLASS &&
822 nv50->seamless_cube_map != nv50->state.seamless_cube_map) {
823 nv50->state.seamless_cube_map = nv50->seamless_cube_map;
824 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
825 PUSH_DATA (push, nv50->seamless_cube_map ? NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP : 0);
826 }
827
828 if (nv50->vertprog->mul_zero_wins != nv50->state.mul_zero_wins) {
829 nv50->state.mul_zero_wins = nv50->vertprog->mul_zero_wins;
830 BEGIN_NV04(push, NV50_3D(UNK1690), 1);
831 PUSH_DATA (push, 0x00010000 * !!nv50->state.mul_zero_wins);
832 }
833
834 if (nv50->vbo_fifo) {
835 nv50_push_vbo(nv50, info);
836 push->kick_notify = nv50_default_kick_notify;
837 nouveau_pushbuf_bufctx(push, NULL);
838 return;
839 }
840
841 if (nv50->state.instance_base != info->start_instance) {
842 nv50->state.instance_base = info->start_instance;
843 /* NOTE: this does not affect the shader input, should it ? */
844 BEGIN_NV04(push, NV50_3D(VB_INSTANCE_BASE), 1);
845 PUSH_DATA (push, info->start_instance);
846 }
847
848 nv50->base.vbo_dirty |= !!nv50->vtxbufs_coherent;
849
850 if (nv50->base.vbo_dirty) {
851 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
852 PUSH_DATA (push, 0);
853 nv50->base.vbo_dirty = false;
854 }
855
856 if (info->indexed) {
857 bool shorten = info->max_index <= 65535;
858
859 if (info->primitive_restart != nv50->state.prim_restart) {
860 if (info->primitive_restart) {
861 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 2);
862 PUSH_DATA (push, 1);
863 PUSH_DATA (push, info->restart_index);
864
865 if (info->restart_index > 65535)
866 shorten = false;
867 } else {
868 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 1);
869 PUSH_DATA (push, 0);
870 }
871 nv50->state.prim_restart = info->primitive_restart;
872 } else
873 if (info->primitive_restart) {
874 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_INDEX), 1);
875 PUSH_DATA (push, info->restart_index);
876
877 if (info->restart_index > 65535)
878 shorten = false;
879 }
880
881 nv50_draw_elements(nv50, shorten,
882 info->mode, info->start, info->count,
883 info->instance_count, info->index_bias);
884 } else
885 if (unlikely(info->count_from_stream_output)) {
886 nva0_draw_stream_output(nv50, info);
887 } else {
888 nv50_draw_arrays(nv50,
889 info->mode, info->start, info->count,
890 info->instance_count);
891 }
892 push->kick_notify = nv50_default_kick_notify;
893
894 nv50_release_user_vbufs(nv50);
895
896 nouveau_pushbuf_bufctx(push, NULL);
897 }