2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
23 #include "pipe/p_context.h"
24 #include "pipe/p_state.h"
25 #include "util/u_inlines.h"
26 #include "util/u_format.h"
27 #include "translate/translate.h"
29 #include "nv50/nv50_context.h"
30 #include "nv50/nv50_query_hw.h"
31 #include "nv50/nv50_resource.h"
33 #include "nv50/nv50_3d.xml.h"
36 nv50_vertex_state_delete(struct pipe_context
*pipe
,
39 struct nv50_vertex_stateobj
*so
= hwcso
;
42 so
->translate
->release(so
->translate
);
47 nv50_vertex_state_create(struct pipe_context
*pipe
,
48 unsigned num_elements
,
49 const struct pipe_vertex_element
*elements
)
51 struct nv50_vertex_stateobj
*so
;
52 struct translate_key transkey
;
55 so
= MALLOC(sizeof(*so
) +
56 num_elements
* sizeof(struct nv50_vertex_element
));
59 so
->num_elements
= num_elements
;
60 so
->instance_elts
= 0;
61 so
->instance_bufs
= 0;
62 so
->need_conversion
= false;
64 memset(so
->vb_access_size
, 0, sizeof(so
->vb_access_size
));
66 for (i
= 0; i
< PIPE_MAX_ATTRIBS
; ++i
)
67 so
->min_instance_div
[i
] = 0xffffffff;
69 transkey
.nr_elements
= 0;
70 transkey
.output_stride
= 0;
72 for (i
= 0; i
< num_elements
; ++i
) {
73 const struct pipe_vertex_element
*ve
= &elements
[i
];
74 const unsigned vbi
= ve
->vertex_buffer_index
;
76 enum pipe_format fmt
= ve
->src_format
;
78 so
->element
[i
].pipe
= elements
[i
];
79 so
->element
[i
].state
= nv50_format_table
[fmt
].vtx
;
81 if (!so
->element
[i
].state
) {
82 switch (util_format_get_nr_components(fmt
)) {
83 case 1: fmt
= PIPE_FORMAT_R32_FLOAT
; break;
84 case 2: fmt
= PIPE_FORMAT_R32G32_FLOAT
; break;
85 case 3: fmt
= PIPE_FORMAT_R32G32B32_FLOAT
; break;
86 case 4: fmt
= PIPE_FORMAT_R32G32B32A32_FLOAT
; break;
92 so
->element
[i
].state
= nv50_format_table
[fmt
].vtx
;
93 so
->need_conversion
= true;
95 so
->element
[i
].state
|= i
;
97 size
= util_format_get_blocksize(fmt
);
98 if (so
->vb_access_size
[vbi
] < (ve
->src_offset
+ size
))
99 so
->vb_access_size
[vbi
] = ve
->src_offset
+ size
;
102 unsigned j
= transkey
.nr_elements
++;
104 transkey
.element
[j
].type
= TRANSLATE_ELEMENT_NORMAL
;
105 transkey
.element
[j
].input_format
= ve
->src_format
;
106 transkey
.element
[j
].input_buffer
= vbi
;
107 transkey
.element
[j
].input_offset
= ve
->src_offset
;
108 transkey
.element
[j
].instance_divisor
= ve
->instance_divisor
;
110 transkey
.element
[j
].output_format
= fmt
;
111 transkey
.element
[j
].output_offset
= transkey
.output_stride
;
112 transkey
.output_stride
+= (util_format_get_stride(fmt
, 1) + 3) & ~3;
114 if (unlikely(ve
->instance_divisor
)) {
115 so
->instance_elts
|= 1 << i
;
116 so
->instance_bufs
|= 1 << vbi
;
117 if (ve
->instance_divisor
< so
->min_instance_div
[vbi
])
118 so
->min_instance_div
[vbi
] = ve
->instance_divisor
;
123 so
->translate
= translate_create(&transkey
);
124 so
->vertex_size
= transkey
.output_stride
/ 4;
125 so
->packet_vertex_limit
= NV04_PFIFO_MAX_PACKET_LEN
/
126 MAX2(so
->vertex_size
, 1);
131 #define NV50_3D_VERTEX_ATTRIB_INACTIVE \
132 NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT | \
133 NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
134 NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
137 nv50_emit_vtxattr(struct nv50_context
*nv50
, struct pipe_vertex_buffer
*vb
,
138 struct pipe_vertex_element
*ve
, unsigned attr
)
140 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
141 const void *data
= (const uint8_t *)vb
->user_buffer
+ ve
->src_offset
;
143 const unsigned nc
= util_format_get_nr_components(ve
->src_format
);
144 const struct util_format_description
*desc
=
145 util_format_description(ve
->src_format
);
147 assert(vb
->user_buffer
);
149 if (desc
->channel
[0].pure_integer
) {
150 if (desc
->channel
[0].type
== UTIL_FORMAT_TYPE_SIGNED
) {
151 desc
->unpack_rgba_sint((int32_t *)v
, 0, data
, 0, 1, 1);
153 desc
->unpack_rgba_uint((uint32_t *)v
, 0, data
, 0, 1, 1);
156 desc
->unpack_rgba_float(v
, 0, data
, 0, 1, 1);
161 BEGIN_NV04(push
, NV50_3D(VTX_ATTR_4F_X(attr
)), 4);
162 PUSH_DATAf(push
, v
[0]);
163 PUSH_DATAf(push
, v
[1]);
164 PUSH_DATAf(push
, v
[2]);
165 PUSH_DATAf(push
, v
[3]);
168 BEGIN_NV04(push
, NV50_3D(VTX_ATTR_3F_X(attr
)), 3);
169 PUSH_DATAf(push
, v
[0]);
170 PUSH_DATAf(push
, v
[1]);
171 PUSH_DATAf(push
, v
[2]);
174 BEGIN_NV04(push
, NV50_3D(VTX_ATTR_2F_X(attr
)), 2);
175 PUSH_DATAf(push
, v
[0]);
176 PUSH_DATAf(push
, v
[1]);
179 if (attr
== nv50
->vertprog
->vp
.edgeflag
) {
180 BEGIN_NV04(push
, NV50_3D(EDGEFLAG
), 1);
181 PUSH_DATA (push
, v
[0] ? 1 : 0);
183 BEGIN_NV04(push
, NV50_3D(VTX_ATTR_1F(attr
)), 1);
184 PUSH_DATAf(push
, v
[0]);
193 nv50_user_vbuf_range(struct nv50_context
*nv50
, unsigned vbi
,
194 uint32_t *base
, uint32_t *size
)
196 assert(vbi
< PIPE_MAX_ATTRIBS
);
197 if (unlikely(nv50
->vertex
->instance_bufs
& (1 << vbi
))) {
198 /* TODO: use min and max instance divisor to get a proper range */
200 *size
= nv50
->vtxbuf
[vbi
].buffer
->width0
;
202 /* NOTE: if there are user buffers, we *must* have index bounds */
203 assert(nv50
->vb_elt_limit
!= ~0);
204 *base
= nv50
->vb_elt_first
* nv50
->vtxbuf
[vbi
].stride
;
205 *size
= nv50
->vb_elt_limit
* nv50
->vtxbuf
[vbi
].stride
+
206 nv50
->vertex
->vb_access_size
[vbi
];
211 nv50_upload_user_buffers(struct nv50_context
*nv50
,
212 uint64_t addrs
[], uint32_t limits
[])
216 assert(nv50
->num_vtxbufs
<= PIPE_MAX_ATTRIBS
);
217 for (b
= 0; b
< nv50
->num_vtxbufs
; ++b
) {
218 struct nouveau_bo
*bo
;
219 const struct pipe_vertex_buffer
*vb
= &nv50
->vtxbuf
[b
];
222 if (!(nv50
->vbo_user
& (1 << b
)) || !vb
->stride
)
224 nv50_user_vbuf_range(nv50
, b
, &base
, &size
);
226 limits
[b
] = base
+ size
- 1;
227 addrs
[b
] = nouveau_scratch_data(&nv50
->base
, vb
->user_buffer
, base
, size
,
230 BCTX_REFN_bo(nv50
->bufctx_3d
, VERTEX_TMP
, NOUVEAU_BO_GART
|
233 nv50
->base
.vbo_dirty
= true;
237 nv50_update_user_vbufs(struct nv50_context
*nv50
)
239 uint64_t address
[PIPE_MAX_ATTRIBS
];
240 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
242 uint32_t written
= 0;
244 for (i
= 0; i
< nv50
->vertex
->num_elements
; ++i
) {
245 struct pipe_vertex_element
*ve
= &nv50
->vertex
->element
[i
].pipe
;
246 const unsigned b
= ve
->vertex_buffer_index
;
247 struct pipe_vertex_buffer
*vb
;
250 assert(b
< PIPE_MAX_ATTRIBS
);
251 vb
= &nv50
->vtxbuf
[b
];
253 if (!(nv50
->vbo_user
& (1 << b
)))
257 nv50_emit_vtxattr(nv50
, vb
, ve
, i
);
260 nv50_user_vbuf_range(nv50
, b
, &base
, &size
);
262 if (!(written
& (1 << b
))) {
263 struct nouveau_bo
*bo
;
264 const uint32_t bo_flags
= NOUVEAU_BO_GART
| NOUVEAU_BO_RD
;
266 address
[b
] = nouveau_scratch_data(&nv50
->base
, vb
->user_buffer
,
269 BCTX_REFN_bo(nv50
->bufctx_3d
, VERTEX_TMP
, bo_flags
, bo
);
272 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i
)), 2);
273 PUSH_DATAh(push
, address
[b
] + base
+ size
- 1);
274 PUSH_DATA (push
, address
[b
] + base
+ size
- 1);
275 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_START_HIGH(i
)), 2);
276 PUSH_DATAh(push
, address
[b
] + ve
->src_offset
);
277 PUSH_DATA (push
, address
[b
] + ve
->src_offset
);
279 nv50
->base
.vbo_dirty
= true;
283 nv50_release_user_vbufs(struct nv50_context
*nv50
)
285 if (nv50
->vbo_user
) {
286 nouveau_bufctx_reset(nv50
->bufctx_3d
, NV50_BIND_VERTEX_TMP
);
287 nouveau_scratch_done(&nv50
->base
);
292 nv50_vertex_arrays_validate(struct nv50_context
*nv50
)
294 uint64_t addrs
[PIPE_MAX_ATTRIBS
];
295 uint32_t limits
[PIPE_MAX_ATTRIBS
];
296 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
297 struct nv50_vertex_stateobj dummy
= {};
298 struct nv50_vertex_stateobj
*vertex
= nv50
->vertex
? nv50
->vertex
: &dummy
;
299 struct pipe_vertex_buffer
*vb
;
300 struct nv50_vertex_element
*ve
;
304 const unsigned n
= MAX2(vertex
->num_elements
, nv50
->state
.num_vtxelts
);
306 /* A vertexid is not generated for inline data uploads. Have to use a
307 * VBO. This check must come after the vertprog has been validated,
308 * otherwise vertexid may be unset.
310 assert(nv50
->vertprog
->translated
);
311 if (nv50
->vertprog
->vp
.vertexid
)
312 nv50
->vbo_push_hint
= 0;
314 if (unlikely(vertex
->need_conversion
))
317 if (nv50
->vbo_user
& ~nv50
->vbo_constant
)
318 nv50
->vbo_fifo
= nv50
->vbo_push_hint
? ~0 : 0;
322 if (!nv50
->vbo_fifo
) {
323 /* if vertex buffer was written by GPU - flush VBO cache */
324 assert(nv50
->num_vtxbufs
<= PIPE_MAX_ATTRIBS
);
325 for (i
= 0; i
< nv50
->num_vtxbufs
; ++i
) {
326 struct nv04_resource
*buf
= nv04_resource(nv50
->vtxbuf
[i
].buffer
);
327 if (buf
&& buf
->status
& NOUVEAU_BUFFER_STATUS_GPU_WRITING
) {
328 buf
->status
&= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING
;
329 nv50
->base
.vbo_dirty
= true;
334 /* update vertex format state */
335 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n
);
336 if (nv50
->vbo_fifo
) {
337 nv50
->state
.num_vtxelts
= vertex
->num_elements
;
338 for (i
= 0; i
< vertex
->num_elements
; ++i
)
339 PUSH_DATA (push
, vertex
->element
[i
].state
);
341 PUSH_DATA (push
, NV50_3D_VERTEX_ATTRIB_INACTIVE
);
342 for (i
= 0; i
< n
; ++i
) {
343 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FETCH(i
)), 1);
348 for (i
= 0; i
< vertex
->num_elements
; ++i
) {
349 const unsigned b
= vertex
->element
[i
].pipe
.vertex_buffer_index
;
351 assert(b
< PIPE_MAX_ATTRIBS
);
352 ve
= &vertex
->element
[i
];
353 vb
= &nv50
->vtxbuf
[b
];
355 if (likely(vb
->stride
) || !(nv50
->vbo_user
& (1 << b
)))
356 PUSH_DATA(push
, ve
->state
);
358 PUSH_DATA(push
, ve
->state
| NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
);
361 PUSH_DATA(push
, NV50_3D_VERTEX_ATTRIB_INACTIVE
);
363 /* update per-instance enables */
364 mask
= vertex
->instance_elts
^ nv50
->state
.instance_elts
;
366 const int i
= ffs(mask
) - 1;
368 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i
)), 1);
369 PUSH_DATA (push
, (vertex
->instance_elts
>> i
) & 1);
371 nv50
->state
.instance_elts
= vertex
->instance_elts
;
373 if (nv50
->vbo_user
& ~nv50
->vbo_constant
)
374 nv50_upload_user_buffers(nv50
, addrs
, limits
);
376 /* update buffers and set constant attributes */
377 for (i
= 0; i
< vertex
->num_elements
; ++i
) {
378 uint64_t address
, limit
;
379 const unsigned b
= vertex
->element
[i
].pipe
.vertex_buffer_index
;
381 assert(b
< PIPE_MAX_ATTRIBS
);
382 ve
= &vertex
->element
[i
];
383 vb
= &nv50
->vtxbuf
[b
];
385 if (unlikely(nv50
->vbo_constant
& (1 << b
))) {
386 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FETCH(i
)), 1);
388 nv50_emit_vtxattr(nv50
, vb
, &ve
->pipe
, i
);
391 if (nv50
->vbo_user
& (1 << b
)) {
392 address
= addrs
[b
] + ve
->pipe
.src_offset
;
393 limit
= addrs
[b
] + limits
[b
];
396 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FETCH(i
)), 1);
400 struct nv04_resource
*buf
= nv04_resource(vb
->buffer
);
401 if (!(refd
& (1 << b
))) {
403 BCTX_REFN(nv50
->bufctx_3d
, VERTEX
, buf
, RD
);
405 address
= buf
->address
+ vb
->buffer_offset
+ ve
->pipe
.src_offset
;
406 limit
= buf
->address
+ buf
->base
.width0
- 1;
409 if (unlikely(ve
->pipe
.instance_divisor
)) {
410 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FETCH(i
)), 4);
411 PUSH_DATA (push
, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE
| vb
->stride
);
412 PUSH_DATAh(push
, address
);
413 PUSH_DATA (push
, address
);
414 PUSH_DATA (push
, ve
->pipe
.instance_divisor
);
416 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FETCH(i
)), 3);
417 PUSH_DATA (push
, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE
| vb
->stride
);
418 PUSH_DATAh(push
, address
);
419 PUSH_DATA (push
, address
);
421 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i
)), 2);
422 PUSH_DATAh(push
, limit
);
423 PUSH_DATA (push
, limit
);
425 for (; i
< nv50
->state
.num_vtxelts
; ++i
) {
426 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FETCH(i
)), 1);
429 nv50
->state
.num_vtxelts
= vertex
->num_elements
;
432 #define NV50_PRIM_GL_CASE(n) \
433 case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
435 static inline unsigned
436 nv50_prim_gl(unsigned prim
)
439 NV50_PRIM_GL_CASE(POINTS
);
440 NV50_PRIM_GL_CASE(LINES
);
441 NV50_PRIM_GL_CASE(LINE_LOOP
);
442 NV50_PRIM_GL_CASE(LINE_STRIP
);
443 NV50_PRIM_GL_CASE(TRIANGLES
);
444 NV50_PRIM_GL_CASE(TRIANGLE_STRIP
);
445 NV50_PRIM_GL_CASE(TRIANGLE_FAN
);
446 NV50_PRIM_GL_CASE(QUADS
);
447 NV50_PRIM_GL_CASE(QUAD_STRIP
);
448 NV50_PRIM_GL_CASE(POLYGON
);
449 NV50_PRIM_GL_CASE(LINES_ADJACENCY
);
450 NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY
);
451 NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY
);
452 NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY
);
454 return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS
;
459 /* For pre-nva0 transform feedback. */
460 static const uint8_t nv50_pipe_prim_to_prim_size
[PIPE_PRIM_MAX
+ 1] =
462 [PIPE_PRIM_POINTS
] = 1,
463 [PIPE_PRIM_LINES
] = 2,
464 [PIPE_PRIM_LINE_LOOP
] = 2,
465 [PIPE_PRIM_LINE_STRIP
] = 2,
466 [PIPE_PRIM_TRIANGLES
] = 3,
467 [PIPE_PRIM_TRIANGLE_STRIP
] = 3,
468 [PIPE_PRIM_TRIANGLE_FAN
] = 3,
469 [PIPE_PRIM_QUADS
] = 3,
470 [PIPE_PRIM_QUAD_STRIP
] = 3,
471 [PIPE_PRIM_POLYGON
] = 3,
472 [PIPE_PRIM_LINES_ADJACENCY
] = 2,
473 [PIPE_PRIM_LINE_STRIP_ADJACENCY
] = 2,
474 [PIPE_PRIM_TRIANGLES_ADJACENCY
] = 3,
475 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
] = 3
479 nv50_draw_arrays(struct nv50_context
*nv50
,
480 unsigned mode
, unsigned start
, unsigned count
,
481 unsigned instance_count
)
483 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
486 if (nv50
->state
.index_bias
) {
487 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_BASE
), 1);
489 if (nv50
->screen
->base
.class_3d
>= NV84_3D_CLASS
) {
490 BEGIN_NV04(push
, SUBC_3D(NV84_3D_VERTEX_ID_BASE
), 1);
493 nv50
->state
.index_bias
= 0;
496 prim
= nv50_prim_gl(mode
);
498 while (instance_count
--) {
499 BEGIN_NV04(push
, NV50_3D(VERTEX_BEGIN_GL
), 1);
500 PUSH_DATA (push
, prim
);
501 BEGIN_NV04(push
, NV50_3D(VERTEX_BUFFER_FIRST
), 2);
502 PUSH_DATA (push
, start
);
503 PUSH_DATA (push
, count
);
504 BEGIN_NV04(push
, NV50_3D(VERTEX_END_GL
), 1);
507 prim
|= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
;
512 nv50_draw_elements_inline_u08(struct nouveau_pushbuf
*push
, const uint8_t *map
,
513 unsigned start
, unsigned count
)
519 BEGIN_NI04(push
, NV50_3D(VB_ELEMENT_U32
), count
& 3);
520 for (i
= 0; i
< (count
& 3); ++i
)
521 PUSH_DATA(push
, *map
++);
525 unsigned i
, nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
* 4) / 4;
527 BEGIN_NI04(push
, NV50_3D(VB_ELEMENT_U8
), nr
);
528 for (i
= 0; i
< nr
; ++i
) {
530 (map
[3] << 24) | (map
[2] << 16) | (map
[1] << 8) | map
[0]);
538 nv50_draw_elements_inline_u16(struct nouveau_pushbuf
*push
, const uint16_t *map
,
539 unsigned start
, unsigned count
)
545 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_U32
), 1);
546 PUSH_DATA (push
, *map
++);
549 unsigned i
, nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
* 2) / 2;
551 BEGIN_NI04(push
, NV50_3D(VB_ELEMENT_U16
), nr
);
552 for (i
= 0; i
< nr
; ++i
) {
553 PUSH_DATA(push
, (map
[1] << 16) | map
[0]);
561 nv50_draw_elements_inline_u32(struct nouveau_pushbuf
*push
, const uint32_t *map
,
562 unsigned start
, unsigned count
)
567 const unsigned nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
);
569 BEGIN_NI04(push
, NV50_3D(VB_ELEMENT_U32
), nr
);
570 PUSH_DATAp(push
, map
, nr
);
578 nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf
*push
,
580 unsigned start
, unsigned count
)
586 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_U32
), 1);
587 PUSH_DATA (push
, *map
++);
590 unsigned i
, nr
= MIN2(count
, NV04_PFIFO_MAX_PACKET_LEN
* 2) / 2;
592 BEGIN_NI04(push
, NV50_3D(VB_ELEMENT_U16
), nr
);
593 for (i
= 0; i
< nr
; ++i
) {
594 PUSH_DATA(push
, (map
[1] << 16) | map
[0]);
602 nv50_draw_elements(struct nv50_context
*nv50
, bool shorten
,
603 unsigned mode
, unsigned start
, unsigned count
,
604 unsigned instance_count
, int32_t index_bias
)
606 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
608 const unsigned index_size
= nv50
->idxbuf
.index_size
;
610 prim
= nv50_prim_gl(mode
);
612 if (index_bias
!= nv50
->state
.index_bias
) {
613 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_BASE
), 1);
614 PUSH_DATA (push
, index_bias
);
615 if (nv50
->screen
->base
.class_3d
>= NV84_3D_CLASS
) {
616 BEGIN_NV04(push
, SUBC_3D(NV84_3D_VERTEX_ID_BASE
), 1);
617 PUSH_DATA (push
, index_bias
);
619 nv50
->state
.index_bias
= index_bias
;
622 if (nv50
->idxbuf
.buffer
) {
623 struct nv04_resource
*buf
= nv04_resource(nv50
->idxbuf
.buffer
);
626 const unsigned base
= (buf
->offset
+ nv50
->idxbuf
.offset
) & ~3;
628 start
+= ((buf
->offset
+ nv50
->idxbuf
.offset
) & 3) >> (index_size
>> 1);
630 assert(nouveau_resource_mapped_by_gpu(nv50
->idxbuf
.buffer
));
632 /* This shouldn't have to be here. The going theory is that the buffer
633 * is being filled in by PGRAPH, and it's not done yet by the time it
634 * gets submitted to PFIFO, which in turn starts immediately prefetching
635 * the not-yet-written data. Ideally this wait would only happen on
636 * pushbuf submit, but it's probably not a big performance difference.
638 if (buf
->fence_wr
&& !nouveau_fence_signalled(buf
->fence_wr
))
639 nouveau_fence_wait(buf
->fence_wr
);
641 while (instance_count
--) {
642 BEGIN_NV04(push
, NV50_3D(VERTEX_BEGIN_GL
), 1);
643 PUSH_DATA (push
, prim
);
645 PUSH_REFN(push
, buf
->bo
, NOUVEAU_BO_RD
| buf
->domain
);
646 nouveau_pushbuf_space(push
, 8, 0, 1);
648 switch (index_size
) {
650 BEGIN_NL50(push
, NV50_3D(VB_ELEMENT_U32
), count
);
651 nouveau_pushbuf_data(push
, buf
->bo
, base
+ start
* 4, count
* 4);
654 pb_start
= (start
& ~1) * 2;
655 pb_bytes
= ((start
+ count
+ 1) & ~1) * 2 - pb_start
;
657 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_U16_SETUP
), 1);
658 PUSH_DATA (push
, (start
<< 31) | count
);
659 BEGIN_NL50(push
, NV50_3D(VB_ELEMENT_U16
), pb_bytes
/ 4);
660 nouveau_pushbuf_data(push
, buf
->bo
, base
+ pb_start
, pb_bytes
);
661 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_U16_SETUP
), 1);
665 assert(index_size
== 1);
666 pb_start
= start
& ~3;
667 pb_bytes
= ((start
+ count
+ 3) & ~3) - pb_start
;
669 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_U8_SETUP
), 1);
670 PUSH_DATA (push
, (start
<< 30) | count
);
671 BEGIN_NL50(push
, NV50_3D(VB_ELEMENT_U8
), pb_bytes
/ 4);
672 nouveau_pushbuf_data(push
, buf
->bo
, base
+ pb_start
, pb_bytes
);
673 BEGIN_NV04(push
, NV50_3D(VB_ELEMENT_U8_SETUP
), 1);
677 BEGIN_NV04(push
, NV50_3D(VERTEX_END_GL
), 1);
680 prim
|= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
;
683 const void *data
= nv50
->idxbuf
.user_buffer
;
685 while (instance_count
--) {
686 BEGIN_NV04(push
, NV50_3D(VERTEX_BEGIN_GL
), 1);
687 PUSH_DATA (push
, prim
);
688 switch (index_size
) {
690 nv50_draw_elements_inline_u08(push
, data
, start
, count
);
693 nv50_draw_elements_inline_u16(push
, data
, start
, count
);
697 nv50_draw_elements_inline_u32_short(push
, data
, start
, count
);
699 nv50_draw_elements_inline_u32(push
, data
, start
, count
);
705 BEGIN_NV04(push
, NV50_3D(VERTEX_END_GL
), 1);
708 prim
|= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
;
714 nva0_draw_stream_output(struct nv50_context
*nv50
,
715 const struct pipe_draw_info
*info
)
717 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
718 struct nv50_so_target
*so
= nv50_so_target(info
->count_from_stream_output
);
719 struct nv04_resource
*res
= nv04_resource(so
->pipe
.buffer
);
720 unsigned num_instances
= info
->instance_count
;
721 unsigned mode
= nv50_prim_gl(info
->mode
);
723 if (unlikely(nv50
->screen
->base
.class_3d
< NVA0_3D_CLASS
)) {
724 /* A proper implementation without waiting doesn't seem possible,
727 NOUVEAU_ERR("draw_stream_output not supported on pre-NVA0 cards\n");
731 if (res
->status
& NOUVEAU_BUFFER_STATUS_GPU_WRITING
) {
732 res
->status
&= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING
;
734 BEGIN_NV04(push
, SUBC_3D(NV50_GRAPH_SERIALIZE
), 1);
736 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FLUSH
), 1);
740 assert(num_instances
);
743 BEGIN_NV04(push
, NV50_3D(VERTEX_BEGIN_GL
), 1);
744 PUSH_DATA (push
, mode
);
745 BEGIN_NV04(push
, NVA0_3D(DRAW_TFB_BASE
), 1);
747 BEGIN_NV04(push
, NVA0_3D(DRAW_TFB_STRIDE
), 1);
748 PUSH_DATA (push
, so
->stride
);
749 nv50_hw_query_pushbuf_submit(push
, NVA0_3D_DRAW_TFB_BYTES
,
750 nv50_query(so
->pq
), 0x4);
751 BEGIN_NV04(push
, NV50_3D(VERTEX_END_GL
), 1);
754 mode
|= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT
;
755 } while (--num_instances
);
759 nv50_draw_vbo_kick_notify(struct nouveau_pushbuf
*chan
)
761 struct nv50_screen
*screen
= chan
->user_priv
;
763 nouveau_fence_update(&screen
->base
, true);
765 nv50_bufctx_fence(screen
->cur_ctx
->bufctx_3d
, true);
769 nv50_draw_vbo(struct pipe_context
*pipe
, const struct pipe_draw_info
*info
)
771 struct nv50_context
*nv50
= nv50_context(pipe
);
772 struct nouveau_pushbuf
*push
= nv50
->base
.pushbuf
;
773 bool tex_dirty
= false;
776 /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
777 nv50
->vb_elt_first
= info
->min_index
+ info
->index_bias
;
778 nv50
->vb_elt_limit
= info
->max_index
- info
->min_index
;
779 nv50
->instance_off
= info
->start_instance
;
780 nv50
->instance_max
= info
->instance_count
- 1;
782 /* For picking only a few vertices from a large user buffer, push is better,
783 * if index count is larger and we expect repeated vertices, suggest upload.
785 nv50
->vbo_push_hint
= /* the 64 is heuristic */
786 !(info
->indexed
&& ((nv50
->vb_elt_limit
+ 64) < info
->count
));
788 if (nv50
->vbo_user
&& !(nv50
->dirty
& (NV50_NEW_ARRAYS
| NV50_NEW_VERTEX
))) {
789 if (!!nv50
->vbo_fifo
!= nv50
->vbo_push_hint
)
790 nv50
->dirty
|= NV50_NEW_ARRAYS
;
793 nv50_update_user_vbufs(nv50
);
796 if (unlikely(nv50
->num_so_targets
&& !nv50
->gmtyprog
))
797 nv50
->state
.prim_size
= nv50_pipe_prim_to_prim_size
[info
->mode
];
799 nv50_state_validate(nv50
, ~0, 8); /* 8 as minimum, we use flush_notify */
801 push
->kick_notify
= nv50_draw_vbo_kick_notify
;
803 /* TODO: Instead of iterating over all the buffer resources looking for
804 * coherent buffers, keep track of a context-wide count.
806 for (s
= 0; s
< 3 && !nv50
->cb_dirty
; ++s
) {
807 uint32_t valid
= nv50
->constbuf_valid
[s
];
809 while (valid
&& !nv50
->cb_dirty
) {
810 const unsigned i
= ffs(valid
) - 1;
811 struct pipe_resource
*res
;
814 if (nv50
->constbuf
[s
][i
].user
)
817 res
= nv50
->constbuf
[s
][i
].u
.buf
;
821 if (res
->flags
& PIPE_RESOURCE_FLAG_MAP_COHERENT
)
822 nv50
->cb_dirty
= true;
826 /* If there are any coherent constbufs, flush the cache */
827 if (nv50
->cb_dirty
) {
828 BEGIN_NV04(push
, NV50_3D(CODE_CB_FLUSH
), 1);
830 nv50
->cb_dirty
= false;
833 for (s
= 0; s
< 3 && !tex_dirty
; ++s
) {
834 for (i
= 0; i
< nv50
->num_textures
[s
] && !tex_dirty
; ++i
) {
835 if (!nv50
->textures
[s
][i
] ||
836 nv50
->textures
[s
][i
]->texture
->target
!= PIPE_BUFFER
)
838 if (nv50
->textures
[s
][i
]->texture
->flags
&
839 PIPE_RESOURCE_FLAG_MAP_COHERENT
)
844 BEGIN_NV04(push
, NV50_3D(TEX_CACHE_CTL
), 1);
845 PUSH_DATA (push
, 0x20);
848 if (nv50
->vbo_fifo
) {
849 nv50_push_vbo(nv50
, info
);
850 push
->kick_notify
= nv50_default_kick_notify
;
851 nouveau_pushbuf_bufctx(push
, NULL
);
855 if (nv50
->state
.instance_base
!= info
->start_instance
) {
856 nv50
->state
.instance_base
= info
->start_instance
;
857 /* NOTE: this does not affect the shader input, should it ? */
858 BEGIN_NV04(push
, NV50_3D(VB_INSTANCE_BASE
), 1);
859 PUSH_DATA (push
, info
->start_instance
);
862 for (i
= 0; i
< nv50
->num_vtxbufs
&& !nv50
->base
.vbo_dirty
; ++i
) {
863 if (!nv50
->vtxbuf
[i
].buffer
)
865 if (nv50
->vtxbuf
[i
].buffer
->flags
& PIPE_RESOURCE_FLAG_MAP_COHERENT
)
866 nv50
->base
.vbo_dirty
= true;
869 if (nv50
->base
.vbo_dirty
) {
870 BEGIN_NV04(push
, NV50_3D(VERTEX_ARRAY_FLUSH
), 1);
872 nv50
->base
.vbo_dirty
= false;
876 bool shorten
= info
->max_index
<= 65535;
878 if (info
->primitive_restart
!= nv50
->state
.prim_restart
) {
879 if (info
->primitive_restart
) {
880 BEGIN_NV04(push
, NV50_3D(PRIM_RESTART_ENABLE
), 2);
882 PUSH_DATA (push
, info
->restart_index
);
884 if (info
->restart_index
> 65535)
887 BEGIN_NV04(push
, NV50_3D(PRIM_RESTART_ENABLE
), 1);
890 nv50
->state
.prim_restart
= info
->primitive_restart
;
892 if (info
->primitive_restart
) {
893 BEGIN_NV04(push
, NV50_3D(PRIM_RESTART_INDEX
), 1);
894 PUSH_DATA (push
, info
->restart_index
);
896 if (info
->restart_index
> 65535)
900 nv50_draw_elements(nv50
, shorten
,
901 info
->mode
, info
->start
, info
->count
,
902 info
->instance_count
, info
->index_bias
);
904 if (unlikely(info
->count_from_stream_output
)) {
905 nva0_draw_stream_output(nv50
, info
);
907 nv50_draw_arrays(nv50
,
908 info
->mode
, info
->start
, info
->count
,
909 info
->instance_count
);
911 push
->kick_notify
= nv50_default_kick_notify
;
913 nv50_release_user_vbufs(nv50
);
915 nouveau_pushbuf_bufctx(push
, NULL
);