Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / gallium / drivers / nouveau / nv50 / nv50_vbo.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include "pipe/p_context.h"
24 #include "pipe/p_state.h"
25 #include "util/u_inlines.h"
26 #include "util/u_format.h"
27 #include "translate/translate.h"
28
29 #include "nv50/nv50_context.h"
30 #include "nv50/nv50_resource.h"
31
32 #include "nv50/nv50_3d.xml.h"
33
34 void
35 nv50_vertex_state_delete(struct pipe_context *pipe,
36 void *hwcso)
37 {
38 struct nv50_vertex_stateobj *so = hwcso;
39
40 if (so->translate)
41 so->translate->release(so->translate);
42 FREE(hwcso);
43 }
44
45 void *
46 nv50_vertex_state_create(struct pipe_context *pipe,
47 unsigned num_elements,
48 const struct pipe_vertex_element *elements)
49 {
50 struct nv50_vertex_stateobj *so;
51 struct translate_key transkey;
52 unsigned i;
53
54 so = MALLOC(sizeof(*so) +
55 num_elements * sizeof(struct nv50_vertex_element));
56 if (!so)
57 return NULL;
58 so->num_elements = num_elements;
59 so->instance_elts = 0;
60 so->instance_bufs = 0;
61 so->need_conversion = false;
62
63 memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
64
65 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
66 so->min_instance_div[i] = 0xffffffff;
67
68 transkey.nr_elements = 0;
69 transkey.output_stride = 0;
70
71 for (i = 0; i < num_elements; ++i) {
72 const struct pipe_vertex_element *ve = &elements[i];
73 const unsigned vbi = ve->vertex_buffer_index;
74 unsigned size;
75 enum pipe_format fmt = ve->src_format;
76
77 so->element[i].pipe = elements[i];
78 so->element[i].state = nv50_format_table[fmt].vtx;
79
80 if (!so->element[i].state) {
81 switch (util_format_get_nr_components(fmt)) {
82 case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
83 case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
84 case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
85 case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
86 default:
87 assert(0);
88 FREE(so);
89 return NULL;
90 }
91 so->element[i].state = nv50_format_table[fmt].vtx;
92 so->need_conversion = true;
93 }
94 so->element[i].state |= i;
95
96 size = util_format_get_blocksize(fmt);
97 if (so->vb_access_size[vbi] < (ve->src_offset + size))
98 so->vb_access_size[vbi] = ve->src_offset + size;
99
100 if (1) {
101 unsigned j = transkey.nr_elements++;
102
103 transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
104 transkey.element[j].input_format = ve->src_format;
105 transkey.element[j].input_buffer = vbi;
106 transkey.element[j].input_offset = ve->src_offset;
107 transkey.element[j].instance_divisor = ve->instance_divisor;
108
109 transkey.element[j].output_format = fmt;
110 transkey.element[j].output_offset = transkey.output_stride;
111 transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
112
113 if (unlikely(ve->instance_divisor)) {
114 so->instance_elts |= 1 << i;
115 so->instance_bufs |= 1 << vbi;
116 if (ve->instance_divisor < so->min_instance_div[vbi])
117 so->min_instance_div[vbi] = ve->instance_divisor;
118 }
119 }
120 }
121
122 so->translate = translate_create(&transkey);
123 so->vertex_size = transkey.output_stride / 4;
124 so->packet_vertex_limit = NV04_PFIFO_MAX_PACKET_LEN /
125 MAX2(so->vertex_size, 1);
126
127 return so;
128 }
129
130 #define NV50_3D_VERTEX_ATTRIB_INACTIVE \
131 NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT | \
132 NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
133 NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
134
135 static void
136 nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb,
137 struct pipe_vertex_element *ve, unsigned attr)
138 {
139 struct nouveau_pushbuf *push = nv50->base.pushbuf;
140 const void *data = (const uint8_t *)vb->user_buffer + ve->src_offset;
141 float v[4];
142 const unsigned nc = util_format_get_nr_components(ve->src_format);
143 const struct util_format_description *desc =
144 util_format_description(ve->src_format);
145
146 assert(vb->user_buffer);
147
148 if (desc->channel[0].pure_integer) {
149 if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
150 desc->unpack_rgba_sint((int32_t *)v, 0, data, 0, 1, 1);
151 } else {
152 desc->unpack_rgba_uint((uint32_t *)v, 0, data, 0, 1, 1);
153 }
154 } else {
155 desc->unpack_rgba_float(v, 0, data, 0, 1, 1);
156 }
157
158 switch (nc) {
159 case 4:
160 BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4);
161 PUSH_DATAf(push, v[0]);
162 PUSH_DATAf(push, v[1]);
163 PUSH_DATAf(push, v[2]);
164 PUSH_DATAf(push, v[3]);
165 break;
166 case 3:
167 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3);
168 PUSH_DATAf(push, v[0]);
169 PUSH_DATAf(push, v[1]);
170 PUSH_DATAf(push, v[2]);
171 break;
172 case 2:
173 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2);
174 PUSH_DATAf(push, v[0]);
175 PUSH_DATAf(push, v[1]);
176 break;
177 case 1:
178 if (attr == nv50->vertprog->vp.edgeflag) {
179 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
180 PUSH_DATA (push, v[0] ? 1 : 0);
181 }
182 BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1);
183 PUSH_DATAf(push, v[0]);
184 break;
185 default:
186 assert(0);
187 break;
188 }
189 }
190
191 static inline void
192 nv50_user_vbuf_range(struct nv50_context *nv50, unsigned vbi,
193 uint32_t *base, uint32_t *size)
194 {
195 assert(vbi < PIPE_MAX_ATTRIBS);
196 if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) {
197 /* TODO: use min and max instance divisor to get a proper range */
198 *base = 0;
199 *size = nv50->vtxbuf[vbi].buffer->width0;
200 } else {
201 /* NOTE: if there are user buffers, we *must* have index bounds */
202 assert(nv50->vb_elt_limit != ~0);
203 *base = nv50->vb_elt_first * nv50->vtxbuf[vbi].stride;
204 *size = nv50->vb_elt_limit * nv50->vtxbuf[vbi].stride +
205 nv50->vertex->vb_access_size[vbi];
206 }
207 }
208
209 static void
210 nv50_upload_user_buffers(struct nv50_context *nv50,
211 uint64_t addrs[], uint32_t limits[])
212 {
213 unsigned b;
214
215 assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
216 for (b = 0; b < nv50->num_vtxbufs; ++b) {
217 struct nouveau_bo *bo;
218 const struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
219 uint32_t base, size;
220
221 if (!(nv50->vbo_user & (1 << b)) || !vb->stride)
222 continue;
223 nv50_user_vbuf_range(nv50, b, &base, &size);
224
225 limits[b] = base + size - 1;
226 addrs[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer, base, size,
227 &bo);
228 if (addrs[b])
229 BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, NOUVEAU_BO_GART |
230 NOUVEAU_BO_RD, bo);
231 }
232 nv50->base.vbo_dirty = true;
233 }
234
235 static void
236 nv50_update_user_vbufs(struct nv50_context *nv50)
237 {
238 uint64_t address[PIPE_MAX_ATTRIBS];
239 struct nouveau_pushbuf *push = nv50->base.pushbuf;
240 unsigned i;
241 uint32_t written = 0;
242
243 for (i = 0; i < nv50->vertex->num_elements; ++i) {
244 struct pipe_vertex_element *ve = &nv50->vertex->element[i].pipe;
245 const unsigned b = ve->vertex_buffer_index;
246 struct pipe_vertex_buffer *vb;
247 uint32_t base, size;
248
249 assert(b < PIPE_MAX_ATTRIBS);
250 vb = &nv50->vtxbuf[b];
251
252 if (!(nv50->vbo_user & (1 << b)))
253 continue;
254
255 if (!vb->stride) {
256 nv50_emit_vtxattr(nv50, vb, ve, i);
257 continue;
258 }
259 nv50_user_vbuf_range(nv50, b, &base, &size);
260
261 if (!(written & (1 << b))) {
262 struct nouveau_bo *bo;
263 const uint32_t bo_flags = NOUVEAU_BO_GART | NOUVEAU_BO_RD;
264 written |= 1 << b;
265 address[b] = nouveau_scratch_data(&nv50->base, vb->user_buffer,
266 base, size, &bo);
267 if (address[b])
268 BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo);
269 }
270
271 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
272 PUSH_DATAh(push, address[b] + base + size - 1);
273 PUSH_DATA (push, address[b] + base + size - 1);
274 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
275 PUSH_DATAh(push, address[b] + ve->src_offset);
276 PUSH_DATA (push, address[b] + ve->src_offset);
277 }
278 nv50->base.vbo_dirty = true;
279 }
280
281 static inline void
282 nv50_release_user_vbufs(struct nv50_context *nv50)
283 {
284 if (nv50->vbo_user) {
285 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX_TMP);
286 nouveau_scratch_done(&nv50->base);
287 }
288 }
289
290 void
291 nv50_vertex_arrays_validate(struct nv50_context *nv50)
292 {
293 uint64_t addrs[PIPE_MAX_ATTRIBS];
294 uint32_t limits[PIPE_MAX_ATTRIBS];
295 struct nouveau_pushbuf *push = nv50->base.pushbuf;
296 struct nv50_vertex_stateobj *vertex = nv50->vertex;
297 struct pipe_vertex_buffer *vb;
298 struct nv50_vertex_element *ve;
299 uint32_t mask;
300 uint32_t refd = 0;
301 unsigned i;
302 const unsigned n = MAX2(vertex->num_elements, nv50->state.num_vtxelts);
303
304 if (unlikely(vertex->need_conversion))
305 nv50->vbo_fifo = ~0;
306 else
307 if (nv50->vbo_user & ~nv50->vbo_constant)
308 nv50->vbo_fifo = nv50->vbo_push_hint ? ~0 : 0;
309 else
310 nv50->vbo_fifo = 0;
311
312 if (!nv50->vbo_fifo) {
313 /* if vertex buffer was written by GPU - flush VBO cache */
314 assert(nv50->num_vtxbufs <= PIPE_MAX_ATTRIBS);
315 for (i = 0; i < nv50->num_vtxbufs; ++i) {
316 struct nv04_resource *buf = nv04_resource(nv50->vtxbuf[i].buffer);
317 if (buf && buf->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
318 buf->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
319 nv50->base.vbo_dirty = true;
320 break;
321 }
322 }
323 }
324
325 /* update vertex format state */
326 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), n);
327 if (nv50->vbo_fifo) {
328 nv50->state.num_vtxelts = vertex->num_elements;
329 for (i = 0; i < vertex->num_elements; ++i)
330 PUSH_DATA (push, vertex->element[i].state);
331 for (; i < n; ++i)
332 PUSH_DATA (push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
333 for (i = 0; i < n; ++i) {
334 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
335 PUSH_DATA (push, 0);
336 }
337 return;
338 }
339 for (i = 0; i < vertex->num_elements; ++i) {
340 const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
341
342 assert(b < PIPE_MAX_ATTRIBS);
343 ve = &vertex->element[i];
344 vb = &nv50->vtxbuf[b];
345
346 if (likely(vb->stride) || !(nv50->vbo_user & (1 << b)))
347 PUSH_DATA(push, ve->state);
348 else
349 PUSH_DATA(push, ve->state | NV50_3D_VERTEX_ARRAY_ATTRIB_CONST);
350 }
351 for (; i < n; ++i)
352 PUSH_DATA(push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
353
354 /* update per-instance enables */
355 mask = vertex->instance_elts ^ nv50->state.instance_elts;
356 while (mask) {
357 const int i = ffs(mask) - 1;
358 mask &= ~(1 << i);
359 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
360 PUSH_DATA (push, (vertex->instance_elts >> i) & 1);
361 }
362 nv50->state.instance_elts = vertex->instance_elts;
363
364 if (nv50->vbo_user & ~nv50->vbo_constant)
365 nv50_upload_user_buffers(nv50, addrs, limits);
366
367 /* update buffers and set constant attributes */
368 for (i = 0; i < vertex->num_elements; ++i) {
369 uint64_t address, limit;
370 const unsigned b = vertex->element[i].pipe.vertex_buffer_index;
371
372 assert(b < PIPE_MAX_ATTRIBS);
373 ve = &vertex->element[i];
374 vb = &nv50->vtxbuf[b];
375
376 if (unlikely(nv50->vbo_constant & (1 << b))) {
377 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
378 PUSH_DATA (push, 0);
379 nv50_emit_vtxattr(nv50, vb, &ve->pipe, i);
380 continue;
381 } else
382 if (nv50->vbo_user & (1 << b)) {
383 address = addrs[b] + ve->pipe.src_offset;
384 limit = addrs[b] + limits[b];
385 } else
386 if (!vb->buffer) {
387 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
388 PUSH_DATA (push, 0);
389 continue;
390 } else {
391 struct nv04_resource *buf = nv04_resource(vb->buffer);
392 if (!(refd & (1 << b))) {
393 refd |= 1 << b;
394 BCTX_REFN(nv50->bufctx_3d, VERTEX, buf, RD);
395 }
396 address = buf->address + vb->buffer_offset + ve->pipe.src_offset;
397 limit = buf->address + buf->base.width0 - 1;
398 }
399
400 if (unlikely(ve->pipe.instance_divisor)) {
401 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 4);
402 PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
403 PUSH_DATAh(push, address);
404 PUSH_DATA (push, address);
405 PUSH_DATA (push, ve->pipe.instance_divisor);
406 } else {
407 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 3);
408 PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
409 PUSH_DATAh(push, address);
410 PUSH_DATA (push, address);
411 }
412 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
413 PUSH_DATAh(push, limit);
414 PUSH_DATA (push, limit);
415 }
416 for (; i < nv50->state.num_vtxelts; ++i) {
417 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
418 PUSH_DATA (push, 0);
419 }
420 nv50->state.num_vtxelts = vertex->num_elements;
421 }
422
423 #define NV50_PRIM_GL_CASE(n) \
424 case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
425
426 static inline unsigned
427 nv50_prim_gl(unsigned prim)
428 {
429 switch (prim) {
430 NV50_PRIM_GL_CASE(POINTS);
431 NV50_PRIM_GL_CASE(LINES);
432 NV50_PRIM_GL_CASE(LINE_LOOP);
433 NV50_PRIM_GL_CASE(LINE_STRIP);
434 NV50_PRIM_GL_CASE(TRIANGLES);
435 NV50_PRIM_GL_CASE(TRIANGLE_STRIP);
436 NV50_PRIM_GL_CASE(TRIANGLE_FAN);
437 NV50_PRIM_GL_CASE(QUADS);
438 NV50_PRIM_GL_CASE(QUAD_STRIP);
439 NV50_PRIM_GL_CASE(POLYGON);
440 NV50_PRIM_GL_CASE(LINES_ADJACENCY);
441 NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
442 NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
443 NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
444 default:
445 return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
446 break;
447 }
448 }
449
450 /* For pre-nva0 transform feedback. */
451 static const uint8_t nv50_pipe_prim_to_prim_size[PIPE_PRIM_MAX + 1] =
452 {
453 [PIPE_PRIM_POINTS] = 1,
454 [PIPE_PRIM_LINES] = 2,
455 [PIPE_PRIM_LINE_LOOP] = 2,
456 [PIPE_PRIM_LINE_STRIP] = 2,
457 [PIPE_PRIM_TRIANGLES] = 3,
458 [PIPE_PRIM_TRIANGLE_STRIP] = 3,
459 [PIPE_PRIM_TRIANGLE_FAN] = 3,
460 [PIPE_PRIM_QUADS] = 3,
461 [PIPE_PRIM_QUAD_STRIP] = 3,
462 [PIPE_PRIM_POLYGON] = 3,
463 [PIPE_PRIM_LINES_ADJACENCY] = 2,
464 [PIPE_PRIM_LINE_STRIP_ADJACENCY] = 2,
465 [PIPE_PRIM_TRIANGLES_ADJACENCY] = 3,
466 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = 3
467 };
468
469 static void
470 nv50_draw_arrays(struct nv50_context *nv50,
471 unsigned mode, unsigned start, unsigned count,
472 unsigned instance_count)
473 {
474 struct nouveau_pushbuf *push = nv50->base.pushbuf;
475 unsigned prim;
476
477 if (nv50->state.index_bias) {
478 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
479 PUSH_DATA (push, 0);
480 if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
481 BEGIN_NV04(push, SUBC_3D(NV84_3D_VERTEX_ID_BASE), 1);
482 PUSH_DATA (push, 0);
483 }
484 nv50->state.index_bias = 0;
485 }
486
487 prim = nv50_prim_gl(mode);
488
489 while (instance_count--) {
490 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
491 PUSH_DATA (push, prim);
492 BEGIN_NV04(push, NV50_3D(VERTEX_BUFFER_FIRST), 2);
493 PUSH_DATA (push, start);
494 PUSH_DATA (push, count);
495 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
496 PUSH_DATA (push, 0);
497
498 prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
499 }
500 }
501
502 static void
503 nv50_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
504 unsigned start, unsigned count)
505 {
506 map += start;
507
508 if (count & 3) {
509 unsigned i;
510 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), count & 3);
511 for (i = 0; i < (count & 3); ++i)
512 PUSH_DATA(push, *map++);
513 count &= ~3;
514 }
515 while (count) {
516 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
517
518 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U8), nr);
519 for (i = 0; i < nr; ++i) {
520 PUSH_DATA(push,
521 (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
522 map += 4;
523 }
524 count -= nr * 4;
525 }
526 }
527
528 static void
529 nv50_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
530 unsigned start, unsigned count)
531 {
532 map += start;
533
534 if (count & 1) {
535 count &= ~1;
536 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
537 PUSH_DATA (push, *map++);
538 }
539 while (count) {
540 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
541
542 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
543 for (i = 0; i < nr; ++i) {
544 PUSH_DATA(push, (map[1] << 16) | map[0]);
545 map += 2;
546 }
547 count -= nr * 2;
548 }
549 }
550
551 static void
552 nv50_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
553 unsigned start, unsigned count)
554 {
555 map += start;
556
557 while (count) {
558 const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
559
560 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), nr);
561 PUSH_DATAp(push, map, nr);
562
563 map += nr;
564 count -= nr;
565 }
566 }
567
568 static void
569 nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
570 const uint32_t *map,
571 unsigned start, unsigned count)
572 {
573 map += start;
574
575 if (count & 1) {
576 count--;
577 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
578 PUSH_DATA (push, *map++);
579 }
580 while (count) {
581 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
582
583 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
584 for (i = 0; i < nr; ++i) {
585 PUSH_DATA(push, (map[1] << 16) | map[0]);
586 map += 2;
587 }
588 count -= nr * 2;
589 }
590 }
591
592 static void
593 nv50_draw_elements(struct nv50_context *nv50, bool shorten,
594 unsigned mode, unsigned start, unsigned count,
595 unsigned instance_count, int32_t index_bias)
596 {
597 struct nouveau_pushbuf *push = nv50->base.pushbuf;
598 unsigned prim;
599 const unsigned index_size = nv50->idxbuf.index_size;
600
601 prim = nv50_prim_gl(mode);
602
603 if (index_bias != nv50->state.index_bias) {
604 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
605 PUSH_DATA (push, index_bias);
606 if (nv50->screen->base.class_3d >= NV84_3D_CLASS) {
607 BEGIN_NV04(push, SUBC_3D(NV84_3D_VERTEX_ID_BASE), 1);
608 PUSH_DATA (push, index_bias);
609 }
610 nv50->state.index_bias = index_bias;
611 }
612
613 if (nv50->idxbuf.buffer) {
614 struct nv04_resource *buf = nv04_resource(nv50->idxbuf.buffer);
615 unsigned pb_start;
616 unsigned pb_bytes;
617 const unsigned base = (buf->offset + nv50->idxbuf.offset) & ~3;
618
619 start += ((buf->offset + nv50->idxbuf.offset) & 3) >> (index_size >> 1);
620
621 assert(nouveau_resource_mapped_by_gpu(nv50->idxbuf.buffer));
622
623 /* This shouldn't have to be here. The going theory is that the buffer
624 * is being filled in by PGRAPH, and it's not done yet by the time it
625 * gets submitted to PFIFO, which in turn starts immediately prefetching
626 * the not-yet-written data. Ideally this wait would only happen on
627 * pushbuf submit, but it's probably not a big performance difference.
628 */
629 if (buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr))
630 nouveau_fence_wait(buf->fence_wr);
631
632 while (instance_count--) {
633 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
634 PUSH_DATA (push, prim);
635
636 PUSH_REFN(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
637 nouveau_pushbuf_space(push, 8, 0, 1);
638
639 switch (index_size) {
640 case 4:
641 BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U32), count);
642 nouveau_pushbuf_data(push, buf->bo, base + start * 4, count * 4);
643 break;
644 case 2:
645 pb_start = (start & ~1) * 2;
646 pb_bytes = ((start + count + 1) & ~1) * 2 - pb_start;
647
648 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
649 PUSH_DATA (push, (start << 31) | count);
650 BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U16), pb_bytes / 4);
651 nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
652 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
653 PUSH_DATA (push, 0);
654 break;
655 default:
656 assert(index_size == 1);
657 pb_start = start & ~3;
658 pb_bytes = ((start + count + 3) & ~3) - pb_start;
659
660 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
661 PUSH_DATA (push, (start << 30) | count);
662 BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U8), pb_bytes / 4);
663 nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
664 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
665 PUSH_DATA (push, 0);
666 break;
667 }
668 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
669 PUSH_DATA (push, 0);
670
671 prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
672 }
673 } else {
674 const void *data = nv50->idxbuf.user_buffer;
675
676 while (instance_count--) {
677 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
678 PUSH_DATA (push, prim);
679 switch (index_size) {
680 case 1:
681 nv50_draw_elements_inline_u08(push, data, start, count);
682 break;
683 case 2:
684 nv50_draw_elements_inline_u16(push, data, start, count);
685 break;
686 case 4:
687 if (shorten)
688 nv50_draw_elements_inline_u32_short(push, data, start, count);
689 else
690 nv50_draw_elements_inline_u32(push, data, start, count);
691 break;
692 default:
693 assert(0);
694 return;
695 }
696 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
697 PUSH_DATA (push, 0);
698
699 prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
700 }
701 }
702 }
703
704 static void
705 nva0_draw_stream_output(struct nv50_context *nv50,
706 const struct pipe_draw_info *info)
707 {
708 struct nouveau_pushbuf *push = nv50->base.pushbuf;
709 struct nv50_so_target *so = nv50_so_target(info->count_from_stream_output);
710 struct nv04_resource *res = nv04_resource(so->pipe.buffer);
711 unsigned num_instances = info->instance_count;
712 unsigned mode = nv50_prim_gl(info->mode);
713
714 if (unlikely(nv50->screen->base.class_3d < NVA0_3D_CLASS)) {
715 /* A proper implementation without waiting doesn't seem possible,
716 * so don't bother.
717 */
718 NOUVEAU_ERR("draw_stream_output not supported on pre-NVA0 cards\n");
719 return;
720 }
721
722 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
723 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
724 PUSH_SPACE(push, 4);
725 BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
726 PUSH_DATA (push, 0);
727 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
728 PUSH_DATA (push, 0);
729 }
730
731 assert(num_instances);
732 do {
733 PUSH_SPACE(push, 8);
734 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
735 PUSH_DATA (push, mode);
736 BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BASE), 1);
737 PUSH_DATA (push, 0);
738 BEGIN_NV04(push, NVA0_3D(DRAW_TFB_STRIDE), 1);
739 PUSH_DATA (push, 0);
740 BEGIN_NV04(push, NVA0_3D(DRAW_TFB_BYTES), 1);
741 nv50_query_pushbuf_submit(push, so->pq, 0x4);
742 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
743 PUSH_DATA (push, 0);
744
745 mode |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
746 } while (--num_instances);
747 }
748
749 static void
750 nv50_draw_vbo_kick_notify(struct nouveau_pushbuf *chan)
751 {
752 struct nv50_screen *screen = chan->user_priv;
753
754 nouveau_fence_update(&screen->base, true);
755
756 nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, true);
757 }
758
759 void
760 nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
761 {
762 struct nv50_context *nv50 = nv50_context(pipe);
763 struct nouveau_pushbuf *push = nv50->base.pushbuf;
764 int i, s;
765
766 /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
767 nv50->vb_elt_first = info->min_index + info->index_bias;
768 nv50->vb_elt_limit = info->max_index - info->min_index;
769 nv50->instance_off = info->start_instance;
770 nv50->instance_max = info->instance_count - 1;
771
772 /* For picking only a few vertices from a large user buffer, push is better,
773 * if index count is larger and we expect repeated vertices, suggest upload.
774 */
775 nv50->vbo_push_hint = /* the 64 is heuristic */
776 !(info->indexed && ((nv50->vb_elt_limit + 64) < info->count));
777
778 if (nv50->vbo_user && !(nv50->dirty & (NV50_NEW_ARRAYS | NV50_NEW_VERTEX))) {
779 if (!!nv50->vbo_fifo != nv50->vbo_push_hint)
780 nv50->dirty |= NV50_NEW_ARRAYS;
781 else
782 if (!nv50->vbo_fifo)
783 nv50_update_user_vbufs(nv50);
784 }
785
786 if (unlikely(nv50->num_so_targets && !nv50->gmtyprog))
787 nv50->state.prim_size = nv50_pipe_prim_to_prim_size[info->mode];
788
789 nv50_state_validate(nv50, ~0, 8); /* 8 as minimum, we use flush_notify */
790
791 push->kick_notify = nv50_draw_vbo_kick_notify;
792
793 for (s = 0; s < 3 && !nv50->cb_dirty; ++s) {
794 uint32_t valid = nv50->constbuf_valid[s];
795
796 while (valid && !nv50->cb_dirty) {
797 const unsigned i = ffs(valid) - 1;
798 struct pipe_resource *res;
799
800 valid &= ~(1 << i);
801 if (nv50->constbuf[s][i].user)
802 continue;
803
804 res = nv50->constbuf[s][i].u.buf;
805 if (!res)
806 continue;
807
808 if (res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
809 nv50->cb_dirty = true;
810 }
811 }
812
813 /* If there are any coherent constbufs, flush the cache */
814 if (nv50->cb_dirty) {
815 BEGIN_NV04(push, NV50_3D(CODE_CB_FLUSH), 1);
816 PUSH_DATA (push, 0);
817 nv50->cb_dirty = false;
818 }
819
820 if (nv50->vbo_fifo) {
821 nv50_push_vbo(nv50, info);
822 push->kick_notify = nv50_default_kick_notify;
823 nouveau_pushbuf_bufctx(push, NULL);
824 return;
825 }
826
827 if (nv50->state.instance_base != info->start_instance) {
828 nv50->state.instance_base = info->start_instance;
829 /* NOTE: this does not affect the shader input, should it ? */
830 BEGIN_NV04(push, NV50_3D(VB_INSTANCE_BASE), 1);
831 PUSH_DATA (push, info->start_instance);
832 }
833
834 for (i = 0; i < nv50->num_vtxbufs && !nv50->base.vbo_dirty; ++i) {
835 if (!nv50->vtxbuf[i].buffer)
836 continue;
837 if (nv50->vtxbuf[i].buffer->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
838 nv50->base.vbo_dirty = true;
839 }
840
841 if (!nv50->base.vbo_dirty && nv50->idxbuf.buffer &&
842 nv50->idxbuf.buffer->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
843 nv50->base.vbo_dirty = true;
844
845 if (nv50->base.vbo_dirty) {
846 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
847 PUSH_DATA (push, 0);
848 nv50->base.vbo_dirty = false;
849 }
850
851 if (info->indexed) {
852 bool shorten = info->max_index <= 65535;
853
854 if (info->primitive_restart != nv50->state.prim_restart) {
855 if (info->primitive_restart) {
856 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 2);
857 PUSH_DATA (push, 1);
858 PUSH_DATA (push, info->restart_index);
859
860 if (info->restart_index > 65535)
861 shorten = false;
862 } else {
863 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 1);
864 PUSH_DATA (push, 0);
865 }
866 nv50->state.prim_restart = info->primitive_restart;
867 } else
868 if (info->primitive_restart) {
869 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_INDEX), 1);
870 PUSH_DATA (push, info->restart_index);
871
872 if (info->restart_index > 65535)
873 shorten = false;
874 }
875
876 nv50_draw_elements(nv50, shorten,
877 info->mode, info->start, info->count,
878 info->instance_count, info->index_bias);
879 } else
880 if (unlikely(info->count_from_stream_output)) {
881 nva0_draw_stream_output(nv50, info);
882 } else {
883 nv50_draw_arrays(nv50,
884 info->mode, info->start, info->count,
885 info->instance_count);
886 }
887 push->kick_notify = nv50_default_kick_notify;
888
889 nv50_release_user_vbufs(nv50);
890
891 nouveau_pushbuf_bufctx(push, NULL);
892 }