nvc0: add missing metric-issue_slot on SM35
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_3d.xml.h
1 #ifndef NVC0_3D_XML
2 #define NVC0_3D_XML
3
4 /* Autogenerated file, DO NOT EDIT manually!
5
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://github.com/envytools/envytools/
8 git clone https://github.com/envytools/envytools.git
9
10 The rules-ng-ng source files this header was generated from are:
11 - rnndb/graph/gf100_3d.xml ( 59971 bytes, from 2014-09-26 00:01:33)
12 - rnndb/copyright.xml ( 6456 bytes, from 2014-12-31 02:13:31)
13 - rnndb/nv_defs.xml ( 4399 bytes, from 2013-09-07 03:32:45)
14 - rnndb/graph/nv_3ddefs.xml ( 16390 bytes, from 2014-09-25 06:32:11)
15 - rnndb/fifo/nv_object.xml ( 15326 bytes, from 2014-09-25 06:32:11)
16 - rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02)
17 - rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11)
18 - rnndb/graph/gk104_p2mf.xml ( 2376 bytes, from 2014-09-25 06:32:11)
19
20 Copyright (C) 2006-2014 by the following authors:
21 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
22 - Ben Skeggs (darktama, darktama_)
23 - B. R. <koala_br@users.sourceforge.net> (koala_br)
24 - Carlos Martin <carlosmn@users.sf.net> (carlosmn)
25 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
26 - Dawid Gajownik <gajownik@users.sf.net> (gajownik)
27 - Dmitry Baryshkov
28 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
29 - EdB <edb_@users.sf.net> (edb_)
30 - Erik Waling <erikwailing@users.sf.net> (erikwaling)
31 - Francisco Jerez <currojerez@riseup.net> (curro)
32 - Ilia Mirkin <imirkin@alum.mit.edu> (imirkin)
33 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
34 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
35 - Laurent Carlier <lordheavym@gmail.com> (lordheavy)
36 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
37 - Maarten Maathuis <madman2003@gmail.com> (stillunknown)
38 - Marcin Koƛcielnicki <koriakin@0x04.net> (mwk, koriakin)
39 - Mark Carey <mark.carey@gmail.com> (careym)
40 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
41 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
42 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
43 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
44 - Peter Popov <ironpeter@users.sf.net> (ironpeter)
45 - Richard Hughes <hughsient@users.sf.net> (hughsient)
46 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
47 - Serge Martin
48 - Simon Raffeiner
49 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
50 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
51 - sturmflut <sturmflut@users.sf.net> (sturmflut)
52 - Sylvain Munaut <tnt@246tNt.com>
53 - Victor Stinner <victor.stinner@haypocalc.com> (haypo)
54 - Wladmir van der Laan <laanwj@gmail.com> (miathan6)
55 - Younes Manton <younes.m@gmail.com> (ymanton)
56
57 Permission is hereby granted, free of charge, to any person obtaining
58 a copy of this software and associated documentation files (the
59 "Software"), to deal in the Software without restriction, including
60 without limitation the rights to use, copy, modify, merge, publish,
61 distribute, sublicense, and/or sell copies of the Software, and to
62 permit persons to whom the Software is furnished to do so, subject to
63 the following conditions:
64
65 The above copyright notice and this permission notice (including the
66 next paragraph) shall be included in all copies or substantial
67 portions of the Software.
68
69 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
70 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
71 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
72 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
73 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
74 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
75 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
76 */
77
78
79
80
81
82 #define NVE4_3D_UNK0144 0x00000144
83
84 #define NVE4_3D_UPLOAD 0x00000000
85
86 #define NVE4_3D_UPLOAD_LINE_LENGTH_IN 0x00000180
87
88 #define NVE4_3D_UPLOAD_LINE_COUNT 0x00000184
89
90 #define NVE4_3D_UPLOAD_DST_ADDRESS_HIGH 0x00000188
91
92 #define NVE4_3D_UPLOAD_DST_ADDRESS_LOW 0x0000018c
93
94 #define NVE4_3D_UPLOAD_DST_PITCH 0x00000190
95
96 #define NVE4_3D_UPLOAD_DST_TILE_MODE 0x00000194
97
98 #define NVE4_3D_UPLOAD_DST_WIDTH 0x00000198
99
100 #define NVE4_3D_UPLOAD_DST_HEIGHT 0x0000019c
101
102 #define NVE4_3D_UPLOAD_DST_DEPTH 0x000001a0
103
104 #define NVE4_3D_UPLOAD_DST_Z 0x000001a4
105
106 #define NVE4_3D_UPLOAD_DST_X 0x000001a8
107
108 #define NVE4_3D_UPLOAD_DST_Y 0x000001ac
109
110 #define NVE4_3D_UPLOAD_EXEC 0x000001b0
111 #define NVE4_3D_UPLOAD_EXEC_LINEAR 0x00000001
112 #define NVE4_3D_UPLOAD_EXEC_UNK1__MASK 0x0000007e
113 #define NVE4_3D_UPLOAD_EXEC_UNK1__SHIFT 1
114 #define NVE4_3D_UPLOAD_EXEC_BUF_NOTIFY 0x00000300
115 #define NVE4_3D_UPLOAD_EXEC_UNK12__MASK 0x0000f000
116 #define NVE4_3D_UPLOAD_EXEC_UNK12__SHIFT 12
117
118 #define NVE4_3D_UPLOAD_DATA 0x000001b4
119
120 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_HIGH 0x000001dc
121
122 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_LOW 0x000001e0
123
124 #define NVE4_3D_UPLOAD_QUERY_SEQUENCE 0x000001e4
125
126 #define NVE4_3D_UPLOAD_UNK01F0 0x000001f0
127
128 #define NVE4_3D_UPLOAD_UNK01F4 0x000001f4
129
130 #define NVE4_3D_UPLOAD_UNK01F8 0x000001f8
131
132 #define NVE4_3D_UPLOAD_UNK01FC 0x000001fc
133
134 #define NVC0_3D_UNK200 0x00000200
135
136 #define NVC0_3D_UNK204 0x00000204
137
138 #define NVC0_3D_UNK208 0x00000208
139
140 #define NVC0_3D_LINE_WIDTH_SEPARATE 0x0000020c
141
142 #define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS 0x00000210
143
144 #define NVC0_3D_UNK214 0x00000214
145
146 #define NVC0_3D_UNK218 0x00000218
147
148 #define NVC0_3D_MEM_BARRIER 0x0000021c
149 #define NVC0_3D_MEM_BARRIER_UNK0 0x00000001
150 #define NVC0_3D_MEM_BARRIER_UNK1 0x00000002
151 #define NVC0_3D_MEM_BARRIER_UNK2 0x00000004
152 #define NVC0_3D_MEM_BARRIER_UNK4 0x00000010
153 #define NVC0_3D_MEM_BARRIER_UNK8 0x00000100
154 #define NVC0_3D_MEM_BARRIER_UNK12 0x00001000
155
156 #define NVC0_3D_UNK0220(i0) (0x00000220 + 0x4*(i0))
157 #define NVC0_3D_UNK0220__ESIZE 0x00000004
158 #define NVC0_3D_UNK0220__LEN 0x00000028
159
160 #define NVC0_3D_UNK02C0 0x000002c0
161
162 #define NVC0_3D_UNK02C4 0x000002c4
163
164 #define NVC0_3D_GLOBAL_BASE 0x000002c8
165 #define NVC0_3D_GLOBAL_BASE_HIGH__MASK 0x000000ff
166 #define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT 0
167 #define NVC0_3D_GLOBAL_BASE_INDEX__MASK 0x00ff0000
168 #define NVC0_3D_GLOBAL_BASE_INDEX__SHIFT 16
169 #define NVC0_3D_GLOBAL_BASE_READ_OK 0x40000000
170 #define NVC0_3D_GLOBAL_BASE_WRITE_OK 0x80000000
171
172 #define NVC0_3D_UNK02CC 0x000002cc
173
174 #define NVC0_3D_UNK02D0 0x000002d0
175
176 #define NVC0_3D_UNK02D4 0x000002d4
177
178 #define NVC0_3D_UNK02D8 0x000002d8
179
180 #define NVC8_3D_UNK02E0 0x000002e0
181
182 #define NVC1_3D_UNK02E4 0x000002e4
183 #define NVC1_3D_UNK02E4_UNK0 0x00000001
184 #define NVC1_3D_UNK02E4_UNK4 0x00000010
185 #define NVC1_3D_UNK02E4_UNK8 0x00000100
186 #define NVC1_3D_UNK02E4_UNK12__MASK 0x0000f000
187 #define NVC1_3D_UNK02E4_UNK12__SHIFT 12
188
189 #define NVC8_3D_UNK02E8 0x000002e8
190
191 #define NVC0_3D_UNK02EC 0x000002ec
192 #define NVC0_3D_UNK02EC_UNK0 0x00000001
193 #define NVC0_3D_UNK02EC_UNK4__MASK 0x00000ff0
194 #define NVC0_3D_UNK02EC_UNK4__SHIFT 4
195
196 #define NVC8_3D_UNK02F8 0x000002f8
197
198 #define NVC8_3D_UNK02FC 0x000002fc
199
200 #define NVC0_3D_UNK0300 0x00000300
201
202 #define NVC0_3D_UNK0304 0x00000304
203
204 #define NVC0_3D_CACHE_SPLIT 0x00000308
205 #define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1 0x00000001
206 #define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1 0x00000002
207 #define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1 0x00000003
208
209 #define NVC0_3D_UNK030C 0x0000030c
210
211 #define NVC0_3D_UNK0310 0x00000310
212
213 #define NVE4_3D_UNK0310 0x00000310
214
215 #define NVC0_3D_UNK0314 0x00000314
216
217 #define NVC0_3D_UNK0318 0x00000318
218
219 #define NVC0_3D_UNK031C 0x0000031c
220
221 #define NVC0_3D_TESS_MODE 0x00000320
222 #define NVC0_3D_TESS_MODE_PRIM__MASK 0x00000003
223 #define NVC0_3D_TESS_MODE_PRIM__SHIFT 0
224 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000
225 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001
226 #define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002
227 #define NVC0_3D_TESS_MODE_SPACING__MASK 0x00000030
228 #define NVC0_3D_TESS_MODE_SPACING__SHIFT 4
229 #define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000
230 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010
231 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020
232 #define NVC0_3D_TESS_MODE_CW 0x00000100
233 #define NVC0_3D_TESS_MODE_CONNECTED 0x00000200
234
235 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0))
236 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004
237 #define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004
238
239 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0))
240 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004
241 #define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002
242
243 #define NVC0_3D_UNK033C(i0) (0x0000033c + 0x4*(i0))
244 #define NVC0_3D_UNK033C__ESIZE 0x00000004
245 #define NVC0_3D_UNK033C__LEN 0x00000009
246
247 #define NVC0_3D_UNK0360 0x00000360
248
249 #define NVC0_3D_UNK0364 0x00000364
250
251 #define NVC0_3D_UNK0368 0x00000368
252
253 #define NVC8_3D_UNK036C 0x0000036c
254
255 #define NVC8_3D_UNK0370 0x00000370
256
257 #define NVC8_3D_UNK0374 0x00000374
258
259 #define NVC8_3D_UNK0378 0x00000378
260
261 #define NVC0_3D_RASTERIZE_ENABLE 0x0000037c
262
263 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0))
264 #define NVC0_3D_TFB__ESIZE 0x00000020
265 #define NVC0_3D_TFB__LEN 0x00000004
266
267 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0))
268
269 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0))
270
271 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0))
272
273 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0))
274
275 #define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0))
276
277 #define NVC0_3D_UNK0400(i0) (0x00000400 + 0x4*(i0))
278 #define NVC0_3D_UNK0400__ESIZE 0x00000004
279 #define NVC0_3D_UNK0400__LEN 0x000000c0
280
281 #define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0))
282 #define NVC0_3D_TFB_STREAM__ESIZE 0x00000010
283 #define NVC0_3D_TFB_STREAM__LEN 0x00000004
284
285 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0))
286 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010
287 #define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004
288
289 #define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0))
290 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010
291 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004
292
293 #define NVC0_3D_UNK0740 0x00000740
294
295 #define NVC0_3D_TFB_ENABLE 0x00000744
296
297 #define NVC0_3D_UNK0748 0x00000748
298
299 #define NVC0_3D_UNK074C 0x0000074c
300
301 #define NVC0_3D_UNK0750 0x00000750
302
303 #define NVC0_3D_SAMPLE_SHADING 0x00000754
304 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f
305 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0
306 #define NVC0_3D_SAMPLE_SHADING_ENABLE 0x00000010
307
308 #define NVC0_3D_UNK075C 0x0000075c
309
310 #define NVC0_3D_UNK0760(i0) (0x00000760 + 0x4*(i0))
311 #define NVC0_3D_UNK0760__ESIZE 0x00000004
312 #define NVC0_3D_UNK0760__LEN 0x00000004
313
314 #define NVC0_3D_UNK0770(i0) (0x00000770 + 0x4*(i0))
315 #define NVC0_3D_UNK0770__ESIZE 0x00000004
316 #define NVC0_3D_UNK0770__LEN 0x00000003
317 #define NVC0_3D_UNK0770_UNK4__MASK 0x000000f0
318 #define NVC0_3D_UNK0770_UNK4__SHIFT 4
319 #define NVC0_3D_UNK0770_UNK12__MASK 0x0000f000
320 #define NVC0_3D_UNK0770_UNK12__SHIFT 12
321 #define NVC0_3D_UNK0770_UNK20__MASK 0x00f00000
322 #define NVC0_3D_UNK0770_UNK20__SHIFT 20
323 #define NVC0_3D_UNK0770_UNK28__MASK 0xf0000000
324 #define NVC0_3D_UNK0770_UNK28__SHIFT 28
325
326 #define NVC0_3D_LOCAL_BASE 0x0000077c
327
328 #define NVC0_3D_UNK0780(i0) (0x00000780 + 0x4*(i0))
329 #define NVC0_3D_UNK0780__ESIZE 0x00000004
330 #define NVC0_3D_UNK0780__LEN 0x00000004
331
332 #define NVC0_3D_TEMP_ADDRESS_HIGH 0x00000790
333
334 #define NVC0_3D_TEMP_ADDRESS_LOW 0x00000794
335
336 #define NVC0_3D_TEMP_SIZE_HIGH 0x00000798
337
338 #define NVC0_3D_TEMP_SIZE_LOW 0x0000079c
339
340 #define NVC0_3D_WARP_TEMP_ALLOC 0x000007a0
341
342 #define NVC8_3D_UNK07A4(i0) (0x000007a4 + 0x4*(i0))
343 #define NVC8_3D_UNK07A4__ESIZE 0x00000004
344 #define NVC8_3D_UNK07A4__LEN 0x00000002
345
346 #define NVE4_3D_UNK07AC 0x000007ac
347
348 #define NVC0_3D_UNK07B0(i0) (0x000007b0 + 0x4*(i0))
349 #define NVC0_3D_UNK07B0__ESIZE 0x00000004
350 #define NVC0_3D_UNK07B0__LEN 0x00000004
351
352 #define NVC0_3D_ZCULL_WIDTH 0x000007c0
353
354 #define NVC0_3D_ZCULL_HEIGHT 0x000007c4
355
356 #define NVC0_3D_ZCULL_UNK07C8 0x000007c8
357
358 #define NVC0_3D_ZCULL_UNK07CC 0x000007cc
359
360 #define NVC0_3D_UNK07D0(i0) (0x000007d0 + 0x4*(i0))
361 #define NVC0_3D_UNK07D0__ESIZE 0x00000004
362 #define NVC0_3D_UNK07D0__LEN 0x00000003
363 #define NVC0_3D_UNK07D0_UNK4__MASK 0x000000f0
364 #define NVC0_3D_UNK07D0_UNK4__SHIFT 4
365 #define NVC0_3D_UNK07D0_UNK12__MASK 0x0000f000
366 #define NVC0_3D_UNK07D0_UNK12__SHIFT 12
367 #define NVC0_3D_UNK07D0_UNK20__MASK 0x00f00000
368 #define NVC0_3D_UNK07D0_UNK20__SHIFT 20
369 #define NVC0_3D_UNK07D0_UNK28__MASK 0xf0000000
370 #define NVC0_3D_UNK07D0_UNK28__SHIFT 28
371
372 #define NVC0_3D_UNK07DC 0x000007dc
373
374 #define NVC0_3D_UNK07E0 0x000007e0
375
376 #define NVC0_3D_UNK07E4 0x000007e4
377
378 #define NVC0_3D_ZCULL_ADDRESS_HIGH 0x000007e8
379
380 #define NVC0_3D_ZCULL_ADDRESS_LOW 0x000007ec
381
382 #define NVC0_3D_ZCULL_LIMIT_HIGH 0x000007f0
383
384 #define NVC0_3D_ZCULL_LIMIT_LOW 0x000007f4
385
386 #define NVC0_3D_UNK07F8 0x000007f8
387 #define NVC0_3D_UNK07F8_UNK0 0x00000001
388 #define NVC0_3D_UNK07F8_UNK1 0x00000010
389
390 #define NVE4_3D_UNK07FC 0x000007fc
391
392 #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0))
393 #define NVC0_3D_RT__ESIZE 0x00000040
394 #define NVC0_3D_RT__LEN 0x00000008
395
396 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
397
398 #define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0))
399
400 #define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0))
401
402 #define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0))
403
404 #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0))
405
406 #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0))
407 #define NVC0_3D_RT_TILE_MODE_X 0x00000001
408 #define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
409 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
410 #define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
411 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
412 #define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000
413 #define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000
414
415 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0))
416 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
417 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
418 #define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000
419
420 #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0))
421
422 #define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0))
423
424 #define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0))
425
426 #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
427 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
428 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010
429
430 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
431 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020
432 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010
433
434 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
435 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
436 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010
437
438 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
439 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020
440 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010
441
442 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
443 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020
444 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010
445
446 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
447 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020
448 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010
449
450 #define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0))
451 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010
452 #define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010
453 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
454 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0
455 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
456 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16
457
458 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
459 #define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010
460 #define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010
461 #define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
462 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0
463 #define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000
464 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16
465
466 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
467 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010
468 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010
469
470 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
471 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
472 #define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010
473
474 #define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0))
475 #define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008
476 #define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008
477 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff
478 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0
479 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000
480 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16
481
482 #define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
483 #define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008
484 #define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008
485 #define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff
486 #define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0
487 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
488 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16
489
490 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
491 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
492 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
493 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff
494 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0
495 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000
496 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16
497
498 #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
499 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008
500 #define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004
501 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff
502 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0
503 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000
504 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16
505
506 #define NVC0_3D_UNK0D60 0x00000d60
507
508 #define NVC0_3D_CALL_LIMIT_LOG 0x00000d64
509
510 #define NVC0_3D_COUNTER_ENABLE 0x00000d68
511 #define NVC0_3D_COUNTER_ENABLE_UNK00 0x00000001
512 #define NVC0_3D_COUNTER_ENABLE_UNK01 0x00000002
513 #define NVC0_3D_COUNTER_ENABLE_UNK02 0x00000004
514 #define NVC0_3D_COUNTER_ENABLE_UNK03 0x00000008
515 #define NVC0_3D_COUNTER_ENABLE_UNK04 0x00000010
516 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES 0x00000020
517 #define NVC0_3D_COUNTER_ENABLE_UNK06 0x00000040
518 #define NVC0_3D_COUNTER_ENABLE_UNK07 0x00000080
519 #define NVC0_3D_COUNTER_ENABLE_UNK08 0x00000100
520 #define NVC0_3D_COUNTER_ENABLE_UNK09 0x00000200
521 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000400
522 #define NVC0_3D_COUNTER_ENABLE_UNK0B 0x00000800
523 #define NVC0_3D_COUNTER_ENABLE_UNK0C 0x00001000
524 #define NVC0_3D_COUNTER_ENABLE_UNK0D 0x00002000
525 #define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000
526 #define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000
527
528 #define NVC0_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0))
529 #define NVC0_3D_UNK0D6C__ESIZE 0x00000004
530 #define NVC0_3D_UNK0D6C__LEN 0x00000002
531 #define NVC0_3D_UNK0D6C_X__MASK 0x0000ffff
532 #define NVC0_3D_UNK0D6C_X__SHIFT 0
533 #define NVC0_3D_UNK0D6C_Y__MASK 0xffff0000
534 #define NVC0_3D_UNK0D6C_Y__SHIFT 16
535
536 #define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74
537
538 #define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78
539
540 #define NVC0_3D_DEPTH_CLIP_NEGATIVE_Z 0x00000d7c
541
542 #define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
543 #define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004
544 #define NVC0_3D_CLEAR_COLOR__LEN 0x00000004
545
546 #define NVC0_3D_CLEAR_DEPTH 0x00000d90
547
548 #define NVC0_3D_UNK0D94 0x00000d94
549
550 #define NVE4_3D_UNK0D98 0x00000d98
551
552 #define NVC0_3D_UNK0D9C 0x00000d9c
553
554 #define NVC0_3D_CLEAR_STENCIL 0x00000da0
555
556 #define NVE4_3D_UNK0DA4 0x00000da4
557 #define NVE4_3D_UNK0DA4_UNK0 0x00000001
558 #define NVE4_3D_UNK0DA4_UNK4 0x00000010
559 #define NVE4_3D_UNK0DA4_UNK12 0x00001000
560
561 #define NVC0_3D_POLYGON_MODE_FRONT 0x00000dac
562 #define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
563 #define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
564 #define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
565
566 #define NVC0_3D_POLYGON_MODE_BACK 0x00000db0
567 #define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00
568 #define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01
569 #define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02
570
571 #define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4
572
573 #define NVC0_3D_UNK0DB8 0x00000db8
574
575 #define NVC0_3D_ZCULL_UNK0DBC 0x00000dbc
576 #define NVC0_3D_ZCULL_UNK0DBC_UNK0 0x00000001
577 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__MASK 0x00030000
578 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__SHIFT 16
579
580 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0
581
582 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
583
584 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
585
586 #define NVC0_3D_PATCH_VERTICES 0x00000dcc
587
588 #define NVC0_3D_ZCULL_UNK0DD8 0x00000dd8
589 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007
590 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0
591 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__MASK 0x00000300
592 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__SHIFT 8
593 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000
594 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16
595
596 #define NVC0_3D_UNK0DDC 0x00000ddc
597
598 #define NVC0_3D_WATCHDOG_TIMER 0x00000de4
599
600 #define NVC0_3D_PRIM_RESTART_WITH_DRAW_ARRAYS 0x00000de8
601
602 #define NVC0_3D_UNK0DEC 0x00000dec
603
604 #define NVC0_3D_UNK0DF4 0x00000df4
605
606 #define NVC0_3D_WINDOW_OFFSET_X 0x00000df8
607
608 #define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc
609
610 #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
611 #define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010
612 #define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010
613
614 #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
615 #define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010
616 #define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010
617 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
618 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0
619 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
620 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16
621
622 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
623 #define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010
624 #define NVC0_3D_SCISSOR_VERT__LEN 0x00000010
625 #define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff
626 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0
627 #define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000
628 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16
629
630 #define NVC0_3D_UNK0F00(i0) (0x00000f00 + 0x4*(i0))
631 #define NVC0_3D_UNK0F00__ESIZE 0x00000004
632 #define NVC0_3D_UNK0F00__LEN 0x00000004
633
634 #define NVE4_3D_UNK0F20(i0) (0x00000f20 + 0x4*(i0))
635 #define NVE4_3D_UNK0F20__ESIZE 0x00000004
636 #define NVE4_3D_UNK0F20__LEN 0x00000005
637
638 #define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54
639
640 #define NVC0_3D_STENCIL_BACK_MASK 0x00000f58
641
642 #define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c
643
644 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84
645
646 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88
647
648 #define NVC0_3D_UNK0F8C 0x00000f8c
649
650 #define NVC0_3D_COLOR_MASK_COMMON 0x00000f90
651
652 #define NVC0_3D_UNK0F98 0x00000f98
653
654 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
655 #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004
656 #define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002
657
658 #define NVC0_3D_RT_SEPARATE_FRAG_DATA 0x00000fac
659
660 #define NVC0_3D_UNK0FB0 0x00000fb0
661
662 #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
663 #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004
664 #define NVC0_3D_MSAA_MASK__LEN 0x00000004
665
666 #define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc
667
668 #define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0
669
670 #define NVC0_3D_UNK0FDC 0x00000fdc
671
672 #define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0
673
674 #define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4
675
676 #define NVC0_3D_ZETA_FORMAT 0x00000fe8
677
678 #define NVC0_3D_ZETA_TILE_MODE 0x00000fec
679
680 #define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0
681
682 #define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4
683 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000
684 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16
685 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff
686 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0
687
688 #define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8
689 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000
690 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16
691 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
692 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
693
694 #define NVC0_3D_UNK1000 0x00001000
695
696 #define NVC0_3D_UNK1008 0x00001008
697
698 #define NVC0_3D_UNK100C 0x0000100c
699
700 #define NVC0_3D_UNK1010 0x00001010
701
702 #define NVC0_3D_UNK1018 0x00001018
703
704 #define NVC0_3D_UNK101C 0x0000101c
705
706 #define NVC0_3D_UNK1020 0x00001020
707
708 #define NVC0_3D_UNK1024 0x00001024
709
710 #define NVC0_3D_UNK1040(i0) (0x00001040 + 0x4*(i0))
711 #define NVC0_3D_UNK1040__ESIZE 0x00000004
712 #define NVC0_3D_UNK1040__LEN 0x00000010
713
714 #define NVC0_3D_UNK10CC 0x000010cc
715 #define NVC0_3D_UNK10CC_UNK0__MASK 0x000000ff
716 #define NVC0_3D_UNK10CC_UNK0__SHIFT 0
717 #define NVC0_3D_UNK10CC_UNK16__MASK 0x00ff0000
718 #define NVC0_3D_UNK10CC_UNK16__SHIFT 16
719
720 #define NVC0_3D_UNK10E0 0x000010e0
721 #define NVC0_3D_UNK10E0_UNK0__MASK 0x000000ff
722 #define NVC0_3D_UNK10E0_UNK0__SHIFT 0
723 #define NVC0_3D_UNK10E0_UNK16__MASK 0x00ff0000
724 #define NVC0_3D_UNK10E0_UNK16__SHIFT 16
725
726 #define NVC0_3D_UNK10E4 0x000010e4
727 #define NVC0_3D_UNK10E4_UNK0__MASK 0x000000ff
728 #define NVC0_3D_UNK10E4_UNK0__SHIFT 0
729 #define NVC0_3D_UNK10E4_UNK16__MASK 0x00ff0000
730 #define NVC0_3D_UNK10E4_UNK16__SHIFT 16
731
732 #define NVC0_3D_UNK10E8 0x000010e8
733 #define NVC0_3D_UNK10E8_UNK0__MASK 0x0000003f
734 #define NVC0_3D_UNK10E8_UNK0__SHIFT 0
735 #define NVC0_3D_UNK10E8_UNK16__MASK 0x003f0000
736 #define NVC0_3D_UNK10E8_UNK16__SHIFT 16
737
738 #define NVC0_3D_UNK10EC 0x000010ec
739 #define NVC0_3D_UNK10EC_UNK0__MASK 0x000000ff
740 #define NVC0_3D_UNK10EC_UNK0__SHIFT 0
741 #define NVC0_3D_UNK10EC_UNK16__MASK 0x00ff0000
742 #define NVC0_3D_UNK10EC_UNK16__SHIFT 16
743
744 #define NVC0_3D_UNK10F0 0x000010f0
745 #define NVC0_3D_UNK10F0_UNK0__MASK 0x000000ff
746 #define NVC0_3D_UNK10F0_UNK0__SHIFT 0
747 #define NVC0_3D_UNK10F0_UNK16__MASK 0x00ff0000
748 #define NVC0_3D_UNK10F0_UNK16__SHIFT 16
749
750 #define NVC0_3D_UNK10F4 0x000010f4
751 #define NVC0_3D_UNK10F4_UNK0 0x00000001
752 #define NVC0_3D_UNK10F4_UNK4 0x00000010
753 #define NVC0_3D_UNK10F4_UNK8 0x00000100
754
755 #define NVC0_3D_CLEAR_FLAGS 0x000010f8
756 #define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
757 #define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010
758 #define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100
759 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000
760
761 #define NVC0_3D_UNK10FC 0x000010fc
762
763 #define NVC0_3D_UNK110C 0x0000110c
764
765 #define NVC0_3D_UNK1110 0x00001110
766
767 #define NVC0_3D_WRCACHE_FLUSH 0x00001114
768
769 #define NVC0_3D_VERTEX_ID_BASE 0x00001118
770
771 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0))
772 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004
773 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004
774
775 #define NVC0_3D_UNK1140 0x00001140
776
777 #define NVC0_3D_UNK1144 0x00001144
778
779 #define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
780 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff
781 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0
782 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700
783 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8
784 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001
785 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004
786 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000
787 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12
788 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000
789 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000
790 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000
791 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000
792 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16
793 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000
794 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000
795 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000
796 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000
797 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000
798 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000
799 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000
800
801 #define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
802 #define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004
803 #define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004
804
805 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0))
806 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004
807 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020
808 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000001f
809 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0
810 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040
811 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80
812 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7
813 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000
814 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21
815 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000
816 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000
817 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000
818 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000
819 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000
820 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000
821 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000
822 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000
823 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000
824 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000
825 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000
826 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000
827 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2 0x06000000
828 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_11_11_10 0x06200000
829 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000
830 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27
831 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000
832 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000
833 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000
834 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000
835 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000
836 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000
837 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000
838 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000
839
840 #define NVC0_3D_UNK1214 0x00001214
841
842 #define NVC0_3D_UNK1218 0x00001218
843
844 #define NVC0_3D_RT_CONTROL 0x0000121c
845 #define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f
846 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0
847 #define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070
848 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4
849 #define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380
850 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7
851 #define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00
852 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10
853 #define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000
854 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13
855 #define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000
856 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16
857 #define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000
858 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19
859 #define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000
860 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22
861 #define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000
862 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25
863
864 #define NVC0_3D_UNK1220 0x00001220
865
866 #define NVC0_3D_ZETA_HORIZ 0x00001228
867
868 #define NVC0_3D_ZETA_VERT 0x0000122c
869
870 #define NVC0_3D_ZETA_ARRAY_MODE 0x00001230
871 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff
872 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0
873 #define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000
874
875 #define NVC0_3D_LINKED_TSC 0x00001234
876
877 #define NVC0_3D_DRAW_TFB_BYTES 0x0000123c
878
879 #define NVC0_3D_UNK1284 0x00001284
880
881 #define NVC0_3D_UNK1288_TIC_FLUSH 0x00001288
882
883 #define NVC0_3D_UNK1290 0x00001290
884
885 #define NVC0_3D_UNK12A4 0x000012a4
886
887 #define NVC0_3D_UNK12AC 0x000012ac
888
889 #define NVC0_3D_UNK12C8 0x000012c8
890
891 #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc
892
893 #define NVC0_3D_D3D_FILL_MODE 0x000012d0
894 #define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001
895 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002
896 #define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003
897
898 #define NVC0_3D_SHADE_MODEL 0x000012d4
899 #define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00
900 #define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01
901
902 #define NVC0_3D_UNK12D8(i0) (0x000012d8 + 0x4*(i0))
903 #define NVC0_3D_UNK12D8__ESIZE 0x00000004
904 #define NVC0_3D_UNK12D8__LEN 0x00000002
905
906 #define NVC0_3D_UNK12E0 0x000012e0
907
908 #define NVC0_3D_BLEND_INDEPENDENT 0x000012e4
909
910 #define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8
911
912 #define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec
913
914 #define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300
915 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
916 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30
917 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
918 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
919
920 #define NVC0_3D_VB_ELEMENT_U8 0x00001304
921 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff
922 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0
923 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00
924 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8
925 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000
926 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16
927 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000
928 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24
929
930 #define NVC0_3D_D3D_CULL_MODE 0x00001308
931 #define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001
932 #define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002
933 #define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003
934
935 #define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c
936 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200
937 #define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201
938 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202
939 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203
940 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
941 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
942 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206
943 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207
944
945 #define NVC0_3D_ALPHA_TEST_REF 0x00001310
946
947 #define NVC0_3D_ALPHA_TEST_FUNC 0x00001314
948 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200
949 #define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201
950 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202
951 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203
952 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
953 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
954 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
955 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
956
957 #define NVC0_3D_DRAW_TFB_STRIDE 0x00001318
958 #define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001
959 #define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff
960
961 #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
962 #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004
963 #define NVC0_3D_BLEND_COLOR__LEN 0x00000004
964
965 #define NVC0_3D_TSC_FLUSH 0x00001330
966 #define NVC0_3D_TSC_FLUSH_SPECIFIC 0x00000001
967 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0
968 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT 4
969
970 #define NVC0_3D_TIC_FLUSH 0x00001334
971 #define NVC0_3D_TIC_FLUSH_SPECIFIC 0x00000001
972 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0
973 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4
974
975 #define NVC0_3D_TEX_CACHE_CTL 0x00001338
976 #define NVC0_3D_TEX_CACHE_CTL_UNK0__MASK 0x00000007
977 #define NVC0_3D_TEX_CACHE_CTL_UNK0__SHIFT 0
978 #define NVE4_3D_TEX_CACHE_CTL_UNK0 0x00000001
979 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__MASK 0x03fffff0
980 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__SHIFT 4
981
982 #define NVC0_3D_BLEND_SEPARATE_ALPHA 0x0000133c
983
984 #define NVC0_3D_BLEND_EQUATION_RGB 0x00001340
985 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
986 #define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007
987 #define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008
988 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
989 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
990
991 #define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344
992
993 #define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348
994
995 #define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c
996 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
997 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007
998 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008
999 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
1000 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
1001
1002 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350
1003
1004 #define NVC0_3D_UNK1354 0x00001354
1005
1006 #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358
1007
1008 #define NVC0_3D_BLEND_ENABLE_COMMON 0x0000135c
1009
1010 #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
1011 #define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004
1012 #define NVC0_3D_BLEND_ENABLE__LEN 0x00000008
1013
1014 #define NVC0_3D_STENCIL_ENABLE 0x00001380
1015
1016 #define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384
1017 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
1018 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a
1019 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00
1020 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01
1021 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02
1022 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03
1023 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507
1024 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508
1025
1026 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388
1027 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000
1028 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a
1029 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00
1030 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01
1031 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02
1032 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03
1033 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507
1034 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508
1035
1036 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c
1037 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000
1038 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a
1039 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00
1040 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01
1041 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02
1042 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03
1043 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
1044 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
1045
1046 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
1047 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200
1048 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201
1049 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202
1050 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203
1051 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
1052 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
1053 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206
1054 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207
1055
1056 #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394
1057
1058 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398
1059
1060 #define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c
1061
1062 #define NVC0_3D_DRAW_TFB_BASE 0x000013a4
1063
1064 #define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8
1065 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001
1066 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010
1067 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100
1068 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000
1069 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000
1070 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000
1071 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
1072 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
1073
1074 #define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac
1075 #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001
1076 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010
1077
1078 #define NVC0_3D_LINE_WIDTH_SMOOTH 0x000013b0
1079
1080 #define NVC0_3D_LINE_WIDTH_ALIASED 0x000013b4
1081
1082 #define NVC0_3D_UNK1418 0x00001418
1083
1084 #define NVC0_3D_UNK1420 0x00001420
1085
1086 #define NVC0_3D_UNK1424_TSC_FLUSH 0x00001424
1087
1088 #define NVC0_3D_UNK1428_TIC_FLUSH 0x00001428
1089
1090 #define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c
1091
1092 #define NVC0_3D_UNK1430 0x00001430
1093 #define NVC0_3D_UNK1430_UNK0 0x00000010
1094 #define NVC0_3D_UNK1430_UNK1 0x00000100
1095
1096 #define NVC0_3D_VB_ELEMENT_BASE 0x00001434
1097
1098 #define NVC0_3D_VB_INSTANCE_BASE 0x00001438
1099
1100 #define NVC0_3D_UNK143C_CLEAR_FLAGS 0x0000143c
1101 #define NVC0_3D_UNK143C_CLEAR_FLAGS_STENCIL_MASK 0x00000001
1102 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010
1103 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4
1104 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000
1105 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000000
1106
1107 #define NVC0_3D_UNK1444 0x00001444
1108
1109 #define NVC0_3D_UNK1448 0x00001448
1110
1111 #define NVC0_3D_UNK144C 0x0000144c
1112
1113 #define NVC0_3D_UNK1450 0x00001450
1114
1115 #define NVC0_3D_UNK1454 0x00001454
1116
1117 #define NVC0_3D_UNK1464 0x00001464
1118
1119 #define NVC0_3D_UNK1500 0x00001500
1120
1121 #define NVC0_3D_CLIPID_HEIGHT 0x00001504
1122 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00004000
1123
1124 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508
1125 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
1126 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0
1127 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000
1128 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16
1129
1130 #define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c
1131 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
1132 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
1133 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
1134 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16
1135
1136 #define NVC0_3D_CLIP_DISTANCE_ENABLE 0x00001510
1137 #define NVC0_3D_CLIP_DISTANCE_ENABLE_0 0x00000001
1138 #define NVC0_3D_CLIP_DISTANCE_ENABLE_1 0x00000002
1139 #define NVC0_3D_CLIP_DISTANCE_ENABLE_2 0x00000004
1140 #define NVC0_3D_CLIP_DISTANCE_ENABLE_3 0x00000008
1141 #define NVC0_3D_CLIP_DISTANCE_ENABLE_4 0x00000010
1142 #define NVC0_3D_CLIP_DISTANCE_ENABLE_5 0x00000020
1143 #define NVC0_3D_CLIP_DISTANCE_ENABLE_6 0x00000040
1144 #define NVC0_3D_CLIP_DISTANCE_ENABLE_7 0x00000080
1145
1146 #define NVC0_3D_SAMPLECNT_ENABLE 0x00001514
1147
1148 #define NVC0_3D_POINT_SIZE 0x00001518
1149
1150 #define NVC0_3D_ZCULL_STATCTRS_ENABLE 0x0000151c
1151
1152 #define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520
1153
1154 #define NVC0_3D_COUNTER_RESET 0x00001530
1155 #define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001
1156 #define NVC0_3D_COUNTER_RESET_UNK02 0x00000002
1157 #define NVC0_3D_COUNTER_RESET_UNK03 0x00000003
1158 #define NVC0_3D_COUNTER_RESET_UNK04 0x00000004
1159 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES 0x00000010
1160 #define NVC0_3D_COUNTER_RESET_UNK11 0x00000011
1161 #define NVC0_3D_COUNTER_RESET_UNK12 0x00000012
1162 #define NVC0_3D_COUNTER_RESET_UNK13 0x00000013
1163 #define NVC0_3D_COUNTER_RESET_UNK15 0x00000015
1164 #define NVC0_3D_COUNTER_RESET_UNK16 0x00000016
1165 #define NVC0_3D_COUNTER_RESET_UNK17 0x00000017
1166 #define NVC0_3D_COUNTER_RESET_UNK18 0x00000018
1167 #define NVC0_3D_COUNTER_RESET_UNK1A 0x0000001a
1168 #define NVC0_3D_COUNTER_RESET_UNK1B 0x0000001b
1169 #define NVC0_3D_COUNTER_RESET_UNK1C 0x0000001c
1170 #define NVC0_3D_COUNTER_RESET_UNK1D 0x0000001d
1171 #define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e
1172 #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f
1173
1174 #define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534
1175
1176 #define NVC0_3D_ZETA_ENABLE 0x00001538
1177
1178 #define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c
1179 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001
1180 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010
1181
1182 #define NVC0_3D_COND_ADDRESS_HIGH 0x00001550
1183
1184 #define NVC0_3D_COND_ADDRESS_LOW 0x00001554
1185
1186 #define NVC0_3D_COND_MODE 0x00001558
1187 #define NVC0_3D_COND_MODE_NEVER 0x00000000
1188 #define NVC0_3D_COND_MODE_ALWAYS 0x00000001
1189 #define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002
1190 #define NVC0_3D_COND_MODE_EQUAL 0x00000003
1191 #define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004
1192
1193 #define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c
1194
1195 #define NVC0_3D_TSC_ADDRESS_LOW 0x00001560
1196 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020
1197
1198 #define NVC0_3D_TSC_LIMIT 0x00001564
1199 #define NVC0_3D_TSC_LIMIT__MAX 0x00001fff
1200
1201 #define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c
1202
1203 #define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570
1204
1205 #define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574
1206
1207 #define NVC0_3D_TIC_ADDRESS_LOW 0x00001578
1208
1209 #define NVC0_3D_TIC_LIMIT 0x0000157c
1210
1211 #define NVC0_3D_ZCULL_REGION 0x00001590
1212
1213 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594
1214
1215 #define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598
1216 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000
1217 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a
1218 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00
1219 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01
1220 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02
1221 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03
1222 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507
1223 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508
1224
1225 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c
1226 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000
1227 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a
1228 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00
1229 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01
1230 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02
1231 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03
1232 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507
1233 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508
1234
1235 #define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0
1236 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000
1237 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a
1238 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00
1239 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01
1240 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02
1241 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03
1242 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507
1243 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508
1244
1245 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4
1246 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200
1247 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201
1248 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202
1249 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203
1250 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204
1251 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205
1252 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
1253 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
1254
1255 #define NVC0_3D_CSAA_ENABLE 0x000015b4
1256
1257 #define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8
1258
1259 #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
1260
1261 #define NVC0_3D_UNK15C8 0x000015c8
1262
1263 #define NVC0_3D_LAYER 0x000015cc
1264 #define NVC0_3D_LAYER_IDX__MASK 0x0000ffff
1265 #define NVC0_3D_LAYER_IDX__SHIFT 0
1266 #define NVC0_3D_LAYER_USE_GP 0x00010000
1267
1268 #define NVC0_3D_MULTISAMPLE_MODE 0x000015d0
1269 #define NVC0_3D_MULTISAMPLE_MODE_MS1 0x00000000
1270 #define NVC0_3D_MULTISAMPLE_MODE_MS2 0x00000001
1271 #define NVC0_3D_MULTISAMPLE_MODE_MS4 0x00000002
1272 #define NVC0_3D_MULTISAMPLE_MODE_MS8 0x00000003
1273 #define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004
1274 #define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005
1275 #define NVC0_3D_MULTISAMPLE_MODE_UNK6 0x00000006
1276 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008
1277 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009
1278 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a
1279 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b
1280
1281 #define NVC0_3D_EDGEFLAG 0x000015e4
1282
1283 #define NVC0_3D_VB_ELEMENT_U32 0x000015e8
1284
1285 #define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec
1286 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000
1287 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30
1288 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff
1289 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0
1290
1291 #define NVC0_3D_VB_ELEMENT_U16 0x000015f0
1292 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
1293 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0
1294 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
1295 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16
1296
1297 #define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4
1298
1299 #define NVC0_3D_VERTEX_BASE_LOW 0x000015f8
1300
1301 #define NVC0_3D_ZCULL_WINDOW_OFFSET_X 0x000015fc
1302
1303 #define NVC0_3D_ZCULL_WINDOW_OFFSET_Y 0x00001600
1304
1305 #define NVC0_3D_POINT_COORD_REPLACE 0x00001604
1306 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__MASK 0x00000003
1307 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT 0
1308 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK0 0x00000000
1309 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK1 0x00000001
1310 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK2 0x00000002
1311 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004
1312 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2
1313 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000
1314 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004
1315 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x00001ff8
1316 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3
1317
1318 #define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608
1319
1320 #define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c
1321
1322 #define NVC0_3D_UNK1610 0x00001610
1323
1324 #define NVC0_3D_VERTEX_END_GL 0x00001614
1325 #define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001
1326
1327 #define NVC0_3D_VERTEX_BEGIN_GL 0x00001618
1328 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0000ffff
1329 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
1330 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
1331 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
1332 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002
1333 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003
1334 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004
1335 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
1336 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006
1337 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
1338 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008
1339 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009
1340 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a
1341 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
1342 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
1343 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
1344 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e
1345 #define NVC0_3D_VERTEX_BEGIN_GL_UNK24 0x01000000
1346 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000
1347 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000
1348 #define NVC0_3D_VERTEX_BEGIN_GL_UNK29 0x20000000
1349 #define NVC0_3D_VERTEX_BEGIN_GL_UNK30 0x40000000
1350
1351 #define NVC0_3D_VERTEX_ID_REPLACE 0x0000161c
1352 #define NVC0_3D_VERTEX_ID_REPLACE_ENABLE 0x00000001
1353 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK 0x00000ff0
1354 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT 4
1355
1356 #define NVC0_3D_UNK1620 0x00001620
1357
1358 #define NVC0_3D_UNK1624 0x00001624
1359
1360 #define NVC0_3D_UNK162C 0x0000162c
1361
1362 #define NVC0_3D_UNK1634 0x00001634
1363
1364 #define NVC0_3D_UNK1638 0x00001638
1365
1366 #define NVC0_3D_UNK163C 0x0000163c
1367
1368 #define NVC0_3D_VERTEX_DATA 0x00001640
1369
1370 #define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644
1371
1372 #define NVC0_3D_PRIM_RESTART_INDEX 0x00001648
1373
1374 #define NVC0_3D_VERTEX_ID_GEN_MODE 0x0000164c
1375 #define NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START 0x00001000
1376
1377 #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658
1378
1379 #define NVC0_3D_POINT_RASTER_RULES 0x0000165c
1380 #define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000
1381 #define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001
1382
1383 #define NVC0_3D_TEX_MISC 0x00001664
1384 #define NVC0_3D_TEX_MISC_UNK 0x00000002
1385 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
1386
1387 #define NVC0_3D_LINE_SMOOTH_BLUR 0x00001668
1388 #define NVC0_3D_LINE_SMOOTH_BLUR_LOW 0x00000000
1389 #define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001
1390 #define NVC0_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002
1391
1392 #define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c
1393
1394 #define NVC0_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0))
1395 #define NVC0_3D_COVERAGE_LUT__ESIZE 0x00000004
1396 #define NVC0_3D_COVERAGE_LUT__LEN 0x00000004
1397 #define NVC0_3D_COVERAGE_LUT_0__MASK 0x000000ff
1398 #define NVC0_3D_COVERAGE_LUT_0__SHIFT 0
1399 #define NVC0_3D_COVERAGE_LUT_1__MASK 0x0000ff00
1400 #define NVC0_3D_COVERAGE_LUT_1__SHIFT 8
1401 #define NVC0_3D_COVERAGE_LUT_2__MASK 0x00ff0000
1402 #define NVC0_3D_COVERAGE_LUT_2__SHIFT 16
1403 #define NVC0_3D_COVERAGE_LUT_3__MASK 0xff000000
1404 #define NVC0_3D_COVERAGE_LUT_3__SHIFT 24
1405
1406 #define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680
1407
1408 #define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684
1409
1410 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688
1411
1412 #define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
1413
1414 #define NVC0_3D_UNK1690 0x00001690
1415 #define NVC0_3D_UNK1690_ALWAYS_DERIV 0x00000001
1416 #define NVC0_3D_UNK1690_UNK16 0x00010000
1417
1418 #define NVE4_3D_UNK1690 0x00001690
1419
1420 #define NVC0_3D_UNK169C 0x0000169c
1421
1422 #define NVC0_3D_UNK16A0 0x000016a0
1423
1424 #define NVC0_3D_UNK16A4 0x000016a4
1425
1426 #define NVC0_3D_UNK16A8 0x000016a8
1427
1428 #define NVC0_3D_UNK16B4 0x000016b4
1429 #define NVC0_3D_UNK16B4_UNK0 0x00000001
1430 #define NVC0_3D_UNK16B4_UNK1 0x00000002
1431
1432 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
1433 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
1434 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
1435
1436 #define NVC0_3D_UNK1790 0x00001790
1437
1438 #define NVC0_3D_UNK1794 0x00001794
1439
1440 #define NVC0_3D_ZETA_BASE_LAYER 0x0000179c
1441
1442 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc
1443
1444 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW 0x000017c0
1445
1446 #define NVC0_3D_VERTEX_QUARANTINE_SIZE 0x000017c4
1447 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K 0x00000001
1448 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K 0x00000002
1449 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K 0x00000003
1450
1451 #define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8
1452
1453 #define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc
1454
1455 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0
1456
1457 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4
1458
1459 #define NVC0_3D_INDEX_FORMAT 0x000017d8
1460 #define NVC0_3D_INDEX_FORMAT_I8 0x00000000
1461 #define NVC0_3D_INDEX_FORMAT_I16 0x00000001
1462 #define NVC0_3D_INDEX_FORMAT_I32 0x00000002
1463
1464 #define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc
1465
1466 #define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0
1467
1468 #define NVC0_3D_UN17E4(i0) (0x000017e4 + 0x4*(i0))
1469 #define NVC0_3D_UN17E4__ESIZE 0x00000004
1470 #define NVC0_3D_UN17E4__LEN 0x00000006
1471
1472 #define NVC0_3D_POLYGON_OFFSET_CLAMP 0x0000187c
1473
1474 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0))
1475 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
1476 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020
1477
1478 #define NVC0_3D_VP_POINT_SIZE 0x00001910
1479 #define NVC0_3D_VP_POINT_SIZE_ENABLE 0x00000001
1480 #define NVC0_3D_VP_POINT_SIZE_UNK4__MASK 0x00000ff0
1481 #define NVC0_3D_VP_POINT_SIZE_UNK4__SHIFT 4
1482
1483 #define NVC0_3D_CULL_FACE_ENABLE 0x00001918
1484
1485 #define NVC0_3D_FRONT_FACE 0x0000191c
1486 #define NVC0_3D_FRONT_FACE_CW 0x00000900
1487 #define NVC0_3D_FRONT_FACE_CCW 0x00000901
1488
1489 #define NVC0_3D_CULL_FACE 0x00001920
1490 #define NVC0_3D_CULL_FACE_FRONT 0x00000404
1491 #define NVC0_3D_CULL_FACE_BACK 0x00000405
1492 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
1493
1494 #define NVC0_3D_PIXEL_CENTER_INTEGER 0x00001924
1495
1496 #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
1497
1498 #define NVC0_3D_UNK1930 0x00001930
1499
1500 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
1501 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1 0x00000001
1502 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006
1503 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1
1504 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000
1505 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002
1506 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004
1507 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008
1508 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010
1509 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
1510 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
1511 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
1512 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000
1513 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12
1514 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000
1515 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000
1516 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000
1517
1518 #define NVC0_3D_CLIP_DISTANCE_MODE 0x00001940
1519 #define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001
1520 #define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT 0
1521 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP 0x00000000
1522 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL 0x00000001
1523 #define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK 0x00000010
1524 #define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT 4
1525 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP 0x00000000
1526 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL 0x00000010
1527 #define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK 0x00000100
1528 #define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT 8
1529 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP 0x00000000
1530 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL 0x00000100
1531 #define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK 0x00001000
1532 #define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT 12
1533 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP 0x00000000
1534 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL 0x00001000
1535 #define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK 0x00010000
1536 #define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT 16
1537 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP 0x00000000
1538 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL 0x00010000
1539 #define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK 0x00100000
1540 #define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT 20
1541 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP 0x00000000
1542 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL 0x00100000
1543 #define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK 0x01000000
1544 #define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT 24
1545 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP 0x00000000
1546 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL 0x01000000
1547 #define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK 0x10000000
1548 #define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT 28
1549 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000
1550 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000
1551
1552 #define NVC0_3D_UNK1944 0x00001944
1553
1554 #define NVC0_3D_UNK1948 0x00001948
1555
1556 #define NVC0_3D_CLIP_RECTS_EN 0x0000194c
1557
1558 #define NVC0_3D_CLIP_RECTS_MODE 0x00001950
1559 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000
1560 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001
1561 #define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002
1562
1563 #define NVC0_3D_ZCULL_INVALIDATE 0x00001958
1564
1565 #define NVC0_3D_ZCULL_UNK1968 0x00001968
1566 #define NVC0_3D_ZCULL_UNK1968_TESTS_ENABLE 0x00000001
1567 #define NVC0_3D_ZCULL_UNK1968_UNK4 0x00000010
1568
1569 #define NVC0_3D_ZCULL_TEST_MASK 0x0000196c
1570 #define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT 0x00000001
1571 #define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT 0x00000010
1572
1573 #define NVC0_3D_UNK1970_D3D 0x00001970
1574 #define NVC0_3D_UNK1970_D3D_POINTS 0x00000001
1575 #define NVC0_3D_UNK1970_D3D_LINES 0x00000002
1576 #define NVC0_3D_UNK1970_D3D_LINE_STRIP 0x00000003
1577 #define NVC0_3D_UNK1970_D3D_TRIANGLES 0x00000004
1578 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP 0x00000005
1579 #define NVC0_3D_UNK1970_D3D_LINES_ADJACENCY 0x0000000a
1580 #define NVC0_3D_UNK1970_D3D_LINE_STRIP_ADJACENCY 0x0000000b
1581 #define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY 0x0000000c
1582 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP_ADJACENCY 0x0000000d
1583 #define NVC0_3D_UNK1970_D3D_PATCHES 0x0000000e
1584
1585 #define NVC0_3D_UNK1978 0x00001978
1586
1587 #define NVC0_3D_CLIPID_ENABLE 0x0000197c
1588
1589 #define NVC0_3D_CLIPID_WIDTH 0x00001980
1590 #define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000
1591 #define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040
1592
1593 #define NVC0_3D_CLIPID_ID 0x00001984
1594
1595 #define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc
1596
1597 #define NVC0_3D_UNK19C0 0x000019c0
1598
1599 #define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4
1600
1601 #define NVC0_3D_LOGIC_OP 0x000019c8
1602 #define NVC0_3D_LOGIC_OP_CLEAR 0x00001500
1603 #define NVC0_3D_LOGIC_OP_AND 0x00001501
1604 #define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502
1605 #define NVC0_3D_LOGIC_OP_COPY 0x00001503
1606 #define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504
1607 #define NVC0_3D_LOGIC_OP_NOOP 0x00001505
1608 #define NVC0_3D_LOGIC_OP_XOR 0x00001506
1609 #define NVC0_3D_LOGIC_OP_OR 0x00001507
1610 #define NVC0_3D_LOGIC_OP_NOR 0x00001508
1611 #define NVC0_3D_LOGIC_OP_EQUIV 0x00001509
1612 #define NVC0_3D_LOGIC_OP_INVERT 0x0000150a
1613 #define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b
1614 #define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c
1615 #define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d
1616 #define NVC0_3D_LOGIC_OP_NAND 0x0000150e
1617 #define NVC0_3D_LOGIC_OP_SET 0x0000150f
1618
1619 #define NVC0_3D_ZETA_COMP_ENABLE 0x000019cc
1620
1621 #define NVC0_3D_CLEAR_BUFFERS 0x000019d0
1622 #define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001
1623 #define NVC0_3D_CLEAR_BUFFERS_S 0x00000002
1624 #define NVC0_3D_CLEAR_BUFFERS_R 0x00000004
1625 #define NVC0_3D_CLEAR_BUFFERS_G 0x00000008
1626 #define NVC0_3D_CLEAR_BUFFERS_B 0x00000010
1627 #define NVC0_3D_CLEAR_BUFFERS_A 0x00000020
1628 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0
1629 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6
1630 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
1631 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
1632
1633 #define NVC0_3D_CLIPID_FILL 0x000019d4
1634
1635 #define NVC0_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0))
1636 #define NVC0_3D_RT_COMP_ENABLE__ESIZE 0x00000004
1637 #define NVC0_3D_RT_COMP_ENABLE__LEN 0x00000008
1638
1639 #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
1640 #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004
1641 #define NVC0_3D_COLOR_MASK__LEN 0x00000008
1642 #define NVC0_3D_COLOR_MASK_R 0x0000000f
1643 #define NVC0_3D_COLOR_MASK_G 0x000000f0
1644 #define NVC0_3D_COLOR_MASK_B 0x00000f00
1645 #define NVC0_3D_COLOR_MASK_A 0x0000f000
1646
1647 #define NVC0_3D_DELAY 0x00001a24
1648
1649 #define NVC0_3D_UNK1A2C(i0) (0x00001a2c + 0x4*(i0))
1650 #define NVC0_3D_UNK1A2C__ESIZE 0x00000004
1651 #define NVC0_3D_UNK1A2C__LEN 0x00000005
1652
1653 #define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00
1654
1655 #define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04
1656
1657 #define NVC0_3D_QUERY_SEQUENCE 0x00001b08
1658
1659 #define NVC0_3D_QUERY_GET 0x00001b0c
1660 #define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003
1661 #define NVC0_3D_QUERY_GET_MODE__SHIFT 0
1662 #define NVC0_3D_QUERY_GET_MODE_WRITE 0x00000000
1663 #define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001
1664 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002
1665 #define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_NRHOST 0x00000003
1666 #define NVC0_3D_QUERY_GET_UNK2 0x00000004
1667 #define NVC0_3D_QUERY_GET_FENCE 0x00000010
1668 #define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0
1669 #define NVC0_3D_QUERY_GET_STREAM__SHIFT 5
1670 #define NVC0_3D_QUERY_GET_UNK8 0x00000100
1671 #define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000
1672 #define NVC0_3D_QUERY_GET_UNIT__SHIFT 12
1673 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK 0x00010000
1674 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT 16
1675 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000
1676 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000
1677 #define NVC0_3D_QUERY_GET_INTR 0x00100000
1678 #define NVC0_3D_QUERY_GET_UNK21 0x00200000
1679 #define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000
1680 #define NVC0_3D_QUERY_GET_SELECT__SHIFT 23
1681 #define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000
1682 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000
1683 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000
1684 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000
1685 #define NVC0_3D_QUERY_GET_SHORT 0x10000000
1686
1687 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0))
1688 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
1689 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020
1690 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
1691 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
1692 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000
1693
1694 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0))
1695 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010
1696 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020
1697
1698 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0))
1699 #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010
1700 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020
1701
1702 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0))
1703 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
1704 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020
1705
1706 #define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
1707 #define NVC0_3D_IBLEND__ESIZE 0x00000020
1708 #define NVC0_3D_IBLEND__LEN 0x00000008
1709
1710 #define NVC0_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0))
1711
1712 #define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
1713 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006
1714 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
1715 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
1716 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
1717 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
1718
1719 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
1720
1721 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
1722
1723 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
1724 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
1725 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007
1726 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008
1727 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
1728 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
1729
1730 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0))
1731
1732 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
1733
1734 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0))
1735 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008
1736 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020
1737
1738 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0))
1739 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008
1740 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020
1741
1742 #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0))
1743 #define NVC0_3D_SP__ESIZE 0x00000040
1744 #define NVC0_3D_SP__LEN 0x00000006
1745
1746 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0))
1747 #define NVC0_3D_SP_SELECT_ENABLE 0x00000001
1748 #define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x000000f0
1749 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4
1750 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000
1751 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010
1752 #define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020
1753 #define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030
1754 #define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040
1755 #define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050
1756
1757 #define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0))
1758
1759 #define NVC0_3D_SP_UNK08(i0) (0x00002008 + 0x40*(i0))
1760
1761 #define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0))
1762
1763 #define NVC0_3D_SP_TYPE(i0) (0x00002010 + 0x40*(i0))
1764 #define NVC0_3D_SP_TYPE_VP 0x00000000
1765 #define NVC0_3D_SP_TYPE_TCP 0x00000001
1766 #define NVC0_3D_SP_TYPE_TEP 0x00000002
1767 #define NVC0_3D_SP_TYPE_GP 0x00000003
1768 #define NVC0_3D_SP_TYPE_FP 0x00000004
1769
1770 #define NVC0_3D_SP_UNK14(i0, i1) (0x00002014 + 0x40*(i0) + 0x4*(i1))
1771 #define NVC0_3D_SP_UNK14__ESIZE 0x00000004
1772 #define NVC0_3D_SP_UNK14__LEN 0x00000004
1773
1774 #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0))
1775 #define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010
1776 #define NVC0_3D_TEX_LIMITS__LEN 0x00000005
1777 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f
1778 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0
1779 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000
1780 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004
1781 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0
1782 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4
1783 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000
1784 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007
1785
1786 #define NVC0_3D_UNK2204(i0) (0x00002204 + 0x10*(i0))
1787 #define NVC0_3D_UNK2204__ESIZE 0x00000010
1788 #define NVC0_3D_UNK2204__LEN 0x00000005
1789
1790 #define NVC0_3D_UNK2208(i0) (0x00002208 + 0x10*(i0))
1791 #define NVC0_3D_UNK2208__ESIZE 0x00000010
1792 #define NVC0_3D_UNK2208__LEN 0x00000005
1793
1794 #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0))
1795 #define NVC0_3D_FIRMWARE__ESIZE 0x00000004
1796 #define NVC0_3D_FIRMWARE__LEN 0x00000020
1797
1798 #define NVC0_3D_CB_SIZE 0x00002380
1799
1800 #define NVC0_3D_CB_ADDRESS_HIGH 0x00002384
1801
1802 #define NVC0_3D_CB_ADDRESS_LOW 0x00002388
1803
1804 #define NVC0_3D_CB_POS 0x0000238c
1805
1806 #define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0))
1807 #define NVC0_3D_CB_DATA__ESIZE 0x00000004
1808 #define NVC0_3D_CB_DATA__LEN 0x00000010
1809
1810 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0))
1811 #define NVC0_3D_BIND_TSC__ESIZE 0x00000020
1812 #define NVC0_3D_BIND_TSC__LEN 0x00000005
1813 #define NVC0_3D_BIND_TSC_ACTIVE 0x00000001
1814 #define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0
1815 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4
1816 #define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000
1817 #define NVC0_3D_BIND_TSC_TSC__SHIFT 12
1818
1819 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0))
1820 #define NVC0_3D_BIND_TIC__ESIZE 0x00000020
1821 #define NVC0_3D_BIND_TIC__LEN 0x00000005
1822 #define NVC0_3D_BIND_TIC_ACTIVE 0x00000001
1823 #define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe
1824 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1
1825 #define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00
1826 #define NVC0_3D_BIND_TIC_TIC__SHIFT 9
1827
1828 #define NVC0_3D_BIND_TSC2(i0) (0x00002408 + 0x20*(i0))
1829 #define NVC0_3D_BIND_TSC2__ESIZE 0x00000020
1830 #define NVC0_3D_BIND_TSC2__LEN 0x00000005
1831 #define NVC0_3D_BIND_TSC2_ACTIVE 0x00000001
1832 #define NVC0_3D_BIND_TSC2_SAMPLER__MASK 0x00000010
1833 #define NVC0_3D_BIND_TSC2_SAMPLER__SHIFT 4
1834 #define NVC0_3D_BIND_TSC2_TSC__MASK 0x01fff000
1835 #define NVC0_3D_BIND_TSC2_TSC__SHIFT 12
1836
1837 #define NVC0_3D_BIND_TIC2(i0) (0x0000240c + 0x20*(i0))
1838 #define NVC0_3D_BIND_TIC2__ESIZE 0x00000020
1839 #define NVC0_3D_BIND_TIC2__LEN 0x00000005
1840 #define NVC0_3D_BIND_TIC2_ACTIVE 0x00000001
1841 #define NVC0_3D_BIND_TIC2_TEXTURE__MASK 0x00000002
1842 #define NVC0_3D_BIND_TIC2_TEXTURE__SHIFT 1
1843 #define NVC0_3D_BIND_TIC2_TIC__MASK 0x7ffffe00
1844 #define NVC0_3D_BIND_TIC2_TIC__SHIFT 9
1845
1846 #define NVE4_3D_UNK2400_TSC(i0) (0x00002400 + 0x20*(i0))
1847 #define NVE4_3D_UNK2400_TSC__ESIZE 0x00000020
1848 #define NVE4_3D_UNK2400_TSC__LEN 0x00000005
1849
1850 #define NVE4_3D_UNK2400_TIC(i0) (0x00002404 + 0x20*(i0))
1851 #define NVE4_3D_UNK2400_TIC__ESIZE 0x00000020
1852 #define NVE4_3D_UNK2400_TIC__LEN 0x00000005
1853
1854 #define NVE4_3D_UNK2400_TSC2(i0) (0x00002408 + 0x20*(i0))
1855 #define NVE4_3D_UNK2400_TSC2__ESIZE 0x00000020
1856 #define NVE4_3D_UNK2400_TSC2__LEN 0x00000005
1857
1858 #define NVE4_3D_UNK2400_TIC2(i0) (0x0000240c + 0x20*(i0))
1859 #define NVE4_3D_UNK2400_TIC2__ESIZE 0x00000020
1860 #define NVE4_3D_UNK2400_TIC2__LEN 0x00000005
1861
1862 #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0))
1863 #define NVC0_3D_CB_BIND__ESIZE 0x00000020
1864 #define NVC0_3D_CB_BIND__LEN 0x00000005
1865 #define NVC0_3D_CB_BIND_VALID 0x00000001
1866 #define NVC0_3D_CB_BIND_INDEX__MASK 0x000001f0
1867 #define NVC0_3D_CB_BIND_INDEX__SHIFT 4
1868
1869 #define NVC0_3D_UNK2500(i0) (0x00002500 + 0x20*(i0))
1870 #define NVC0_3D_UNK2500__ESIZE 0x00000020
1871 #define NVC0_3D_UNK2500__LEN 0x00000005
1872
1873 #define NVC0_3D_UNK2504(i0) (0x00002504 + 0x20*(i0))
1874 #define NVC0_3D_UNK2504__ESIZE 0x00000020
1875 #define NVC0_3D_UNK2504__LEN 0x00000005
1876
1877 #define NVC0_3D_UNK2508(i0) (0x00002508 + 0x20*(i0))
1878 #define NVC0_3D_UNK2508__ESIZE 0x00000020
1879 #define NVC0_3D_UNK2508__LEN 0x00000005
1880
1881 #define NVC0_3D_UNK250C(i0) (0x0000250c + 0x20*(i0))
1882 #define NVC0_3D_UNK250C__ESIZE 0x00000020
1883 #define NVC0_3D_UNK250C__LEN 0x00000005
1884
1885 #define NVC0_3D_UNK2510(i0) (0x00002510 + 0x20*(i0))
1886 #define NVC0_3D_UNK2510__ESIZE 0x00000020
1887 #define NVC0_3D_UNK2510__LEN 0x00000005
1888
1889 #define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600
1890
1891 #define NVE4_3D_UNK2604 0x00002604
1892
1893 #define NVE4_3D_TEX_CB_INDEX 0x00002608
1894 #define NVE4_3D_TEX_CB_INDEX__MIN 0x00000000
1895 #define NVE4_3D_TEX_CB_INDEX__MAX 0x00000010
1896
1897 #define NVE4_3D_UNK260C 0x0000260c
1898
1899 #define NVC0_3D_IMAGE(i0) (0x00002700 + 0x20*(i0))
1900 #define NVC0_3D_IMAGE__ESIZE 0x00000020
1901 #define NVC0_3D_IMAGE__LEN 0x00000008
1902
1903 #define NVC0_3D_IMAGE_ADDRESS_HIGH(i0) (0x00002700 + 0x20*(i0))
1904
1905 #define NVC0_3D_IMAGE_ADDRESS_LOW(i0) (0x00002704 + 0x20*(i0))
1906
1907 #define NVC0_3D_IMAGE_WIDTH(i0) (0x00002708 + 0x20*(i0))
1908
1909 #define NVC0_3D_IMAGE_HEIGHT(i0) (0x0000270c + 0x20*(i0))
1910 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__MASK 0x0000ffff
1911 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__SHIFT 0
1912 #define NVC0_3D_IMAGE_HEIGHT_UNK16 0x00010000
1913 #define NVC0_3D_IMAGE_HEIGHT_LINEAR 0x00100000
1914
1915 #define NVC0_3D_IMAGE_FORMAT(i0) (0x00002710 + 0x20*(i0))
1916 #define NVC0_3D_IMAGE_FORMAT_UNK0 0x00000001
1917 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK 0x00000ff0
1918 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__SHIFT 4
1919 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__MASK 0x0001f000
1920 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT 12
1921
1922 #define NVC0_3D_IMAGE_TILE_MODE(i0) (0x00002714 + 0x20*(i0))
1923
1924
1925 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1))
1926 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
1927 #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020
1928
1929 #define NVC0_3D_MP_PM_SET(i0) (0x0000335c + 0x4*(i0))
1930 #define NVC0_3D_MP_PM_SET__ESIZE 0x00000004
1931 #define NVC0_3D_MP_PM_SET__LEN 0x00000008
1932
1933 #define NVC0_3D_MP_PM_SIGSEL(i0) (0x0000337c + 0x4*(i0))
1934 #define NVC0_3D_MP_PM_SIGSEL__ESIZE 0x00000004
1935 #define NVC0_3D_MP_PM_SIGSEL__LEN 0x00000008
1936
1937 #define NVE4_3D_MP_PM_A_SIGSEL(i0) (0x0000337c + 0x4*(i0))
1938 #define NVE4_3D_MP_PM_A_SIGSEL__ESIZE 0x00000004
1939 #define NVE4_3D_MP_PM_A_SIGSEL__LEN 0x00000004
1940 #define NVE4_3D_MP_PM_A_SIGSEL_NONE 0x00000000
1941 #define NVE4_3D_MP_PM_A_SIGSEL_USER 0x00000001
1942 #define NVE4_3D_MP_PM_A_SIGSEL_LAUNCH 0x00000003
1943 #define NVE4_3D_MP_PM_A_SIGSEL_EXEC 0x00000004
1944 #define NVE4_3D_MP_PM_A_SIGSEL_ISSUE 0x00000005
1945 #define NVE4_3D_MP_PM_A_SIGSEL_LDST 0x0000001b
1946 #define NVE4_3D_MP_PM_A_SIGSEL_BRANCH 0x0000001c
1947
1948 #define NVE4_3D_MP_PM_B_SIGSEL(i0) (0x0000338c + 0x4*(i0))
1949 #define NVE4_3D_MP_PM_B_SIGSEL__ESIZE 0x00000004
1950 #define NVE4_3D_MP_PM_B_SIGSEL__LEN 0x00000004
1951 #define NVE4_3D_MP_PM_B_SIGSEL_NONE 0x00000000
1952 #define NVE4_3D_MP_PM_B_SIGSEL_WARP 0x00000002
1953 #define NVE4_3D_MP_PM_B_SIGSEL_REPLAY 0x00000008
1954 #define NVE4_3D_MP_PM_B_SIGSEL_TRANSACTION 0x0000000e
1955 #define NVE4_3D_MP_PM_B_SIGSEL_L1 0x00000010
1956 #define NVE4_3D_MP_PM_B_SIGSEL_MEM 0x00000011
1957
1958 #define NVC0_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0))
1959 #define NVC0_3D_MP_PM_SRCSEL__ESIZE 0x00000004
1960 #define NVC0_3D_MP_PM_SRCSEL__LEN 0x00000008
1961 #define NVC0_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000007
1962 #define NVC0_3D_MP_PM_SRCSEL_GRP0__SHIFT 0
1963 #define NVC0_3D_MP_PM_SRCSEL_SIG0__MASK 0x00000070
1964 #define NVC0_3D_MP_PM_SRCSEL_SIG0__SHIFT 4
1965 #define NVC0_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000700
1966 #define NVC0_3D_MP_PM_SRCSEL_GRP1__SHIFT 8
1967 #define NVC0_3D_MP_PM_SRCSEL_SIG1__MASK 0x00007000
1968 #define NVC0_3D_MP_PM_SRCSEL_SIG1__SHIFT 12
1969 #define NVC0_3D_MP_PM_SRCSEL_GRP2__MASK 0x00070000
1970 #define NVC0_3D_MP_PM_SRCSEL_GRP2__SHIFT 16
1971 #define NVC0_3D_MP_PM_SRCSEL_SIG2__MASK 0x00700000
1972 #define NVC0_3D_MP_PM_SRCSEL_SIG2__SHIFT 20
1973 #define NVC0_3D_MP_PM_SRCSEL_GRP3__MASK 0x07000000
1974 #define NVC0_3D_MP_PM_SRCSEL_GRP3__SHIFT 24
1975 #define NVC0_3D_MP_PM_SRCSEL_SIG3__MASK 0x70000000
1976 #define NVC0_3D_MP_PM_SRCSEL_SIG3__SHIFT 28
1977
1978 #define NVE4_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0))
1979 #define NVE4_3D_MP_PM_SRCSEL__ESIZE 0x00000004
1980 #define NVE4_3D_MP_PM_SRCSEL__LEN 0x00000008
1981 #define NVE4_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000003
1982 #define NVE4_3D_MP_PM_SRCSEL_GRP0__SHIFT 0
1983 #define NVE4_3D_MP_PM_SRCSEL_SIG0__MASK 0x0000001c
1984 #define NVE4_3D_MP_PM_SRCSEL_SIG0__SHIFT 2
1985 #define NVE4_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000060
1986 #define NVE4_3D_MP_PM_SRCSEL_GRP1__SHIFT 5
1987 #define NVE4_3D_MP_PM_SRCSEL_SIG1__MASK 0x00000380
1988 #define NVE4_3D_MP_PM_SRCSEL_SIG1__SHIFT 7
1989 #define NVE4_3D_MP_PM_SRCSEL_GRP2__MASK 0x00000c00
1990 #define NVE4_3D_MP_PM_SRCSEL_GRP2__SHIFT 10
1991 #define NVE4_3D_MP_PM_SRCSEL_SIG2__MASK 0x00007000
1992 #define NVE4_3D_MP_PM_SRCSEL_SIG2__SHIFT 12
1993 #define NVE4_3D_MP_PM_SRCSEL_GRP3__MASK 0x00018000
1994 #define NVE4_3D_MP_PM_SRCSEL_GRP3__SHIFT 15
1995 #define NVE4_3D_MP_PM_SRCSEL_SIG3__MASK 0x000e0000
1996 #define NVE4_3D_MP_PM_SRCSEL_SIG3__SHIFT 17
1997 #define NVE4_3D_MP_PM_SRCSEL_GRP4__MASK 0x00300000
1998 #define NVE4_3D_MP_PM_SRCSEL_GRP4__SHIFT 20
1999 #define NVE4_3D_MP_PM_SRCSEL_SIG4__MASK 0x01c00000
2000 #define NVE4_3D_MP_PM_SRCSEL_SIG4__SHIFT 22
2001 #define NVE4_3D_MP_PM_SRCSEL_GRP5__MASK 0x06000000
2002 #define NVE4_3D_MP_PM_SRCSEL_GRP5__SHIFT 25
2003 #define NVE4_3D_MP_PM_SRCSEL_SIG5__MASK 0x38000000
2004 #define NVE4_3D_MP_PM_SRCSEL_SIG5__SHIFT 27
2005
2006 #define NVC0_3D_MP_PM_OP(i0) (0x000033bc + 0x4*(i0))
2007 #define NVC0_3D_MP_PM_OP__ESIZE 0x00000004
2008 #define NVC0_3D_MP_PM_OP__LEN 0x00000008
2009 #define NVC0_3D_MP_PM_OP_MODE__MASK 0x00000001
2010 #define NVC0_3D_MP_PM_OP_MODE__SHIFT 0
2011 #define NVC0_3D_MP_PM_OP_MODE_LOGOP 0x00000000
2012 #define NVC0_3D_MP_PM_OP_MODE_LOGOP_PULSE 0x00000001
2013 #define NVC0_3D_MP_PM_OP_FUNC__MASK 0x000ffff0
2014 #define NVC0_3D_MP_PM_OP_FUNC__SHIFT 4
2015
2016 #define NVE4_3D_MP_PM_FUNC(i0) (0x000033bc + 0x4*(i0))
2017 #define NVE4_3D_MP_PM_FUNC__ESIZE 0x00000004
2018 #define NVE4_3D_MP_PM_FUNC__LEN 0x00000008
2019 #define NVE4_3D_MP_PM_FUNC_MODE__MASK 0x0000000f
2020 #define NVE4_3D_MP_PM_FUNC_MODE__SHIFT 0
2021 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP 0x00000000
2022 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_PULSE 0x00000001
2023 #define NVE4_3D_MP_PM_FUNC_MODE_B6 0x00000002
2024 #define NVE4_3D_MP_PM_FUNC_MODE_UNK3 0x00000003
2025 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6 0x00000004
2026 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6_PULSE 0x00000005
2027 #define NVE4_3D_MP_PM_FUNC_MODE_UNK6 0x00000006
2028 #define NVE4_3D_MP_PM_FUNC_MODE_UNK7 0x00000007
2029 #define NVE4_3D_MP_PM_FUNC_MODE_UNK8 0x00000008
2030 #define NVE4_3D_MP_PM_FUNC_FUNC__MASK 0x000ffff0
2031 #define NVE4_3D_MP_PM_FUNC_FUNC__SHIFT 4
2032
2033 #define NVC0_3D_MP_PM_UNK33DC 0x000033dc
2034
2035 #define NVC0_3D_NVRM_MACRO_VERTEX_ARRAY_SELECT 0x00003820
2036
2037 #define NVC0_3D_NVRM_MACRO_BLEND_ENABLES 0x00003858
2038
2039 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT 0x00003868
2040 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_POINT 0x00001b00
2041 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_LINE 0x00001b01
2042 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_FILL 0x00001b02
2043
2044 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK 0x00003870
2045 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_POINT 0x00001b00
2046 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_LINE 0x00001b01
2047 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_FILL 0x00001b02
2048
2049 #define NVC0_3D_NVRM_MACRO_GP_SELECT 0x00003878
2050
2051 #define NVC0_3D_NVRM_MACRO_TEP_SELECT 0x00003880
2052
2053
2054 #endif /* NVC0_3D_XML */