nvc0: add support for handling indirect draws with attrib conversion
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_3d.xml.h
1 #ifndef NVC0_3D_XML
2 #define NVC0_3D_XML
3
4 /* Autogenerated file, DO NOT EDIT manually!
5
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://github.com/envytools/envytools/
8 git clone https://github.com/envytools/envytools.git
9
10 The rules-ng-ng source files this header was generated from are:
11 - rnndb/graph/gf100_3d.xml ( 59971 bytes, from 2014-09-26 00:01:33)
12 - rnndb/copyright.xml ( 6456 bytes, from 2014-12-31 02:13:31)
13 - rnndb/nv_defs.xml ( 4399 bytes, from 2013-09-07 03:32:45)
14 - rnndb/graph/nv_3ddefs.xml ( 16390 bytes, from 2014-09-25 06:32:11)
15 - rnndb/fifo/nv_object.xml ( 15326 bytes, from 2014-09-25 06:32:11)
16 - rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02)
17 - rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11)
18 - rnndb/graph/gk104_p2mf.xml ( 2376 bytes, from 2014-09-25 06:32:11)
19
20 Copyright (C) 2006-2014 by the following authors:
21 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
22 - Ben Skeggs (darktama, darktama_)
23 - B. R. <koala_br@users.sourceforge.net> (koala_br)
24 - Carlos Martin <carlosmn@users.sf.net> (carlosmn)
25 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
26 - Dawid Gajownik <gajownik@users.sf.net> (gajownik)
27 - Dmitry Baryshkov
28 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
29 - EdB <edb_@users.sf.net> (edb_)
30 - Erik Waling <erikwailing@users.sf.net> (erikwaling)
31 - Francisco Jerez <currojerez@riseup.net> (curro)
32 - Ilia Mirkin <imirkin@alum.mit.edu> (imirkin)
33 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
34 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
35 - Laurent Carlier <lordheavym@gmail.com> (lordheavy)
36 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
37 - Maarten Maathuis <madman2003@gmail.com> (stillunknown)
38 - Marcin Koƛcielnicki <koriakin@0x04.net> (mwk, koriakin)
39 - Mark Carey <mark.carey@gmail.com> (careym)
40 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
41 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
42 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
43 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
44 - Peter Popov <ironpeter@users.sf.net> (ironpeter)
45 - Richard Hughes <hughsient@users.sf.net> (hughsient)
46 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
47 - Serge Martin
48 - Simon Raffeiner
49 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
50 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
51 - sturmflut <sturmflut@users.sf.net> (sturmflut)
52 - Sylvain Munaut <tnt@246tNt.com>
53 - Victor Stinner <victor.stinner@haypocalc.com> (haypo)
54 - Wladmir van der Laan <laanwj@gmail.com> (miathan6)
55 - Younes Manton <younes.m@gmail.com> (ymanton)
56
57 Permission is hereby granted, free of charge, to any person obtaining
58 a copy of this software and associated documentation files (the
59 "Software"), to deal in the Software without restriction, including
60 without limitation the rights to use, copy, modify, merge, publish,
61 distribute, sublicense, and/or sell copies of the Software, and to
62 permit persons to whom the Software is furnished to do so, subject to
63 the following conditions:
64
65 The above copyright notice and this permission notice (including the
66 next paragraph) shall be included in all copies or substantial
67 portions of the Software.
68
69 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
70 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
71 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
72 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
73 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
74 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
75 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
76 */
77
78
79
80
81
82 #define NVE4_3D_UNK0144 0x00000144
83
84 #define NVE4_3D_UPLOAD 0x00000000
85
86 #define NVE4_3D_UPLOAD_LINE_LENGTH_IN 0x00000180
87
88 #define NVE4_3D_UPLOAD_LINE_COUNT 0x00000184
89
90 #define NVE4_3D_UPLOAD_DST_ADDRESS_HIGH 0x00000188
91
92 #define NVE4_3D_UPLOAD_DST_ADDRESS_LOW 0x0000018c
93
94 #define NVE4_3D_UPLOAD_DST_PITCH 0x00000190
95
96 #define NVE4_3D_UPLOAD_DST_TILE_MODE 0x00000194
97
98 #define NVE4_3D_UPLOAD_DST_WIDTH 0x00000198
99
100 #define NVE4_3D_UPLOAD_DST_HEIGHT 0x0000019c
101
102 #define NVE4_3D_UPLOAD_DST_DEPTH 0x000001a0
103
104 #define NVE4_3D_UPLOAD_DST_Z 0x000001a4
105
106 #define NVE4_3D_UPLOAD_DST_X 0x000001a8
107
108 #define NVE4_3D_UPLOAD_DST_Y 0x000001ac
109
110 #define NVE4_3D_UPLOAD_EXEC 0x000001b0
111 #define NVE4_3D_UPLOAD_EXEC_LINEAR 0x00000001
112 #define NVE4_3D_UPLOAD_EXEC_UNK1__MASK 0x0000007e
113 #define NVE4_3D_UPLOAD_EXEC_UNK1__SHIFT 1
114 #define NVE4_3D_UPLOAD_EXEC_BUF_NOTIFY 0x00000300
115 #define NVE4_3D_UPLOAD_EXEC_UNK12__MASK 0x0000f000
116 #define NVE4_3D_UPLOAD_EXEC_UNK12__SHIFT 12
117
118 #define NVE4_3D_UPLOAD_DATA 0x000001b4
119
120 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_HIGH 0x000001dc
121
122 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_LOW 0x000001e0
123
124 #define NVE4_3D_UPLOAD_QUERY_SEQUENCE 0x000001e4
125
126 #define NVE4_3D_UPLOAD_UNK01F0 0x000001f0
127
128 #define NVE4_3D_UPLOAD_UNK01F4 0x000001f4
129
130 #define NVE4_3D_UPLOAD_UNK01F8 0x000001f8
131
132 #define NVE4_3D_UPLOAD_UNK01FC 0x000001fc
133
134 #define NVC0_3D_UNK200 0x00000200
135
136 #define NVC0_3D_UNK204 0x00000204
137
138 #define NVC0_3D_UNK208 0x00000208
139
140 #define NVC0_3D_LINE_WIDTH_SEPARATE 0x0000020c
141
142 #define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS 0x00000210
143
144 #define NVC0_3D_UNK214 0x00000214
145
146 #define NVC0_3D_UNK218 0x00000218
147
148 #define NVC0_3D_MEM_BARRIER 0x0000021c
149 #define NVC0_3D_MEM_BARRIER_UNK0 0x00000001
150 #define NVC0_3D_MEM_BARRIER_UNK1 0x00000002
151 #define NVC0_3D_MEM_BARRIER_UNK2 0x00000004
152 #define NVC0_3D_MEM_BARRIER_UNK4 0x00000010
153 #define NVC0_3D_MEM_BARRIER_UNK8 0x00000100
154 #define NVC0_3D_MEM_BARRIER_UNK12 0x00001000
155
156 #define NVC0_3D_UNK0220(i0) (0x00000220 + 0x4*(i0))
157 #define NVC0_3D_UNK0220__ESIZE 0x00000004
158 #define NVC0_3D_UNK0220__LEN 0x00000028
159
160 #define NVC0_3D_UNK02C0 0x000002c0
161
162 #define NVC0_3D_UNK02C4 0x000002c4
163
164 #define NVC0_3D_GLOBAL_BASE 0x000002c8
165 #define NVC0_3D_GLOBAL_BASE_HIGH__MASK 0x000000ff
166 #define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT 0
167 #define NVC0_3D_GLOBAL_BASE_INDEX__MASK 0x00ff0000
168 #define NVC0_3D_GLOBAL_BASE_INDEX__SHIFT 16
169 #define NVC0_3D_GLOBAL_BASE_READ_OK 0x40000000
170 #define NVC0_3D_GLOBAL_BASE_WRITE_OK 0x80000000
171
172 #define NVC0_3D_UNK02CC 0x000002cc
173
174 #define NVC0_3D_UNK02D0 0x000002d0
175
176 #define NVC0_3D_UNK02D4 0x000002d4
177
178 #define NVC0_3D_UNK02D8 0x000002d8
179
180 #define NVC8_3D_UNK02E0 0x000002e0
181
182 #define NVC1_3D_UNK02E4 0x000002e4
183 #define NVC1_3D_UNK02E4_UNK0 0x00000001
184 #define NVC1_3D_UNK02E4_UNK4 0x00000010
185 #define NVC1_3D_UNK02E4_UNK8 0x00000100
186 #define NVC1_3D_UNK02E4_UNK12__MASK 0x0000f000
187 #define NVC1_3D_UNK02E4_UNK12__SHIFT 12
188
189 #define NVC8_3D_UNK02E8 0x000002e8
190
191 #define NVC0_3D_UNK02EC 0x000002ec
192 #define NVC0_3D_UNK02EC_UNK0 0x00000001
193 #define NVC0_3D_UNK02EC_UNK4__MASK 0x00000ff0
194 #define NVC0_3D_UNK02EC_UNK4__SHIFT 4
195
196 #define NVC8_3D_UNK02F8 0x000002f8
197
198 #define NVC8_3D_UNK02FC 0x000002fc
199
200 #define NVC0_3D_UNK0300 0x00000300
201
202 #define NVC0_3D_UNK0304 0x00000304
203
204 #define NVC0_3D_CACHE_SPLIT 0x00000308
205 #define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1 0x00000001
206 #define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1 0x00000002
207 #define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1 0x00000003
208
209 #define NVC0_3D_UNK030C 0x0000030c
210
211 #define NVC0_3D_UNK0310 0x00000310
212
213 #define NVE4_3D_UNK0310 0x00000310
214
215 #define NVC0_3D_UNK0314 0x00000314
216
217 #define NVC0_3D_UNK0318 0x00000318
218
219 #define NVC0_3D_UNK031C 0x0000031c
220
221 #define NVC0_3D_TESS_MODE 0x00000320
222 #define NVC0_3D_TESS_MODE_PRIM__MASK 0x00000003
223 #define NVC0_3D_TESS_MODE_PRIM__SHIFT 0
224 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000
225 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001
226 #define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002
227 #define NVC0_3D_TESS_MODE_SPACING__MASK 0x00000030
228 #define NVC0_3D_TESS_MODE_SPACING__SHIFT 4
229 #define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000
230 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010
231 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020
232 #define NVC0_3D_TESS_MODE_CW 0x00000100
233 #define NVC0_3D_TESS_MODE_CONNECTED 0x00000200
234
235 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0))
236 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004
237 #define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004
238
239 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0))
240 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004
241 #define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002
242
243 #define NVC0_3D_UNK033C(i0) (0x0000033c + 0x4*(i0))
244 #define NVC0_3D_UNK033C__ESIZE 0x00000004
245 #define NVC0_3D_UNK033C__LEN 0x00000009
246
247 #define NVC0_3D_UNK0360 0x00000360
248
249 #define NVC0_3D_UNK0364 0x00000364
250
251 #define NVC0_3D_UNK0368 0x00000368
252
253 #define NVC8_3D_UNK036C 0x0000036c
254
255 #define NVC8_3D_UNK0370 0x00000370
256
257 #define NVC8_3D_UNK0374 0x00000374
258
259 #define NVC8_3D_UNK0378 0x00000378
260
261 #define NVC0_3D_RASTERIZE_ENABLE 0x0000037c
262
263 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0))
264 #define NVC0_3D_TFB__ESIZE 0x00000020
265 #define NVC0_3D_TFB__LEN 0x00000004
266
267 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0))
268
269 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0))
270
271 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0))
272
273 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0))
274
275 #define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0))
276
277 #define NVC0_3D_UNK0400(i0) (0x00000400 + 0x4*(i0))
278 #define NVC0_3D_UNK0400__ESIZE 0x00000004
279 #define NVC0_3D_UNK0400__LEN 0x000000c0
280
281 #define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0))
282 #define NVC0_3D_TFB_STREAM__ESIZE 0x00000010
283 #define NVC0_3D_TFB_STREAM__LEN 0x00000004
284
285 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0))
286 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010
287 #define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004
288
289 #define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0))
290 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010
291 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004
292
293 #define NVC0_3D_UNK0740 0x00000740
294
295 #define NVC0_3D_TFB_ENABLE 0x00000744
296
297 #define NVC0_3D_UNK0748 0x00000748
298
299 #define NVC0_3D_UNK074C 0x0000074c
300
301 #define NVC0_3D_UNK0750 0x00000750
302
303 #define NVC0_3D_SAMPLE_SHADING 0x00000754
304 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f
305 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0
306 #define NVC0_3D_SAMPLE_SHADING_ENABLE 0x00000010
307
308 #define NVC0_3D_UNK075C 0x0000075c
309
310 #define NVC0_3D_UNK0760(i0) (0x00000760 + 0x4*(i0))
311 #define NVC0_3D_UNK0760__ESIZE 0x00000004
312 #define NVC0_3D_UNK0760__LEN 0x00000004
313
314 #define NVC0_3D_UNK0770(i0) (0x00000770 + 0x4*(i0))
315 #define NVC0_3D_UNK0770__ESIZE 0x00000004
316 #define NVC0_3D_UNK0770__LEN 0x00000003
317 #define NVC0_3D_UNK0770_UNK4__MASK 0x000000f0
318 #define NVC0_3D_UNK0770_UNK4__SHIFT 4
319 #define NVC0_3D_UNK0770_UNK12__MASK 0x0000f000
320 #define NVC0_3D_UNK0770_UNK12__SHIFT 12
321 #define NVC0_3D_UNK0770_UNK20__MASK 0x00f00000
322 #define NVC0_3D_UNK0770_UNK20__SHIFT 20
323 #define NVC0_3D_UNK0770_UNK28__MASK 0xf0000000
324 #define NVC0_3D_UNK0770_UNK28__SHIFT 28
325
326 #define NVC0_3D_LOCAL_BASE 0x0000077c
327
328 #define NVC0_3D_UNK0780(i0) (0x00000780 + 0x4*(i0))
329 #define NVC0_3D_UNK0780__ESIZE 0x00000004
330 #define NVC0_3D_UNK0780__LEN 0x00000004
331
332 #define NVC0_3D_TEMP_ADDRESS_HIGH 0x00000790
333
334 #define NVC0_3D_TEMP_ADDRESS_LOW 0x00000794
335
336 #define NVC0_3D_TEMP_SIZE_HIGH 0x00000798
337
338 #define NVC0_3D_TEMP_SIZE_LOW 0x0000079c
339
340 #define NVC0_3D_WARP_TEMP_ALLOC 0x000007a0
341
342 #define NVC8_3D_UNK07A4(i0) (0x000007a4 + 0x4*(i0))
343 #define NVC8_3D_UNK07A4__ESIZE 0x00000004
344 #define NVC8_3D_UNK07A4__LEN 0x00000002
345
346 #define NVE4_3D_UNK07AC 0x000007ac
347
348 #define NVC0_3D_UNK07B0(i0) (0x000007b0 + 0x4*(i0))
349 #define NVC0_3D_UNK07B0__ESIZE 0x00000004
350 #define NVC0_3D_UNK07B0__LEN 0x00000004
351
352 #define NVC0_3D_ZCULL_WIDTH 0x000007c0
353
354 #define NVC0_3D_ZCULL_HEIGHT 0x000007c4
355
356 #define NVC0_3D_ZCULL_UNK07C8 0x000007c8
357
358 #define NVC0_3D_ZCULL_UNK07CC 0x000007cc
359
360 #define NVC0_3D_UNK07D0(i0) (0x000007d0 + 0x4*(i0))
361 #define NVC0_3D_UNK07D0__ESIZE 0x00000004
362 #define NVC0_3D_UNK07D0__LEN 0x00000003
363 #define NVC0_3D_UNK07D0_UNK4__MASK 0x000000f0
364 #define NVC0_3D_UNK07D0_UNK4__SHIFT 4
365 #define NVC0_3D_UNK07D0_UNK12__MASK 0x0000f000
366 #define NVC0_3D_UNK07D0_UNK12__SHIFT 12
367 #define NVC0_3D_UNK07D0_UNK20__MASK 0x00f00000
368 #define NVC0_3D_UNK07D0_UNK20__SHIFT 20
369 #define NVC0_3D_UNK07D0_UNK28__MASK 0xf0000000
370 #define NVC0_3D_UNK07D0_UNK28__SHIFT 28
371
372 #define NVC0_3D_UNK07DC 0x000007dc
373
374 #define NVC0_3D_UNK07E0 0x000007e0
375
376 #define NVC0_3D_UNK07E4 0x000007e4
377
378 #define NVC0_3D_ZCULL_ADDRESS_HIGH 0x000007e8
379
380 #define NVC0_3D_ZCULL_ADDRESS_LOW 0x000007ec
381
382 #define NVC0_3D_ZCULL_LIMIT_HIGH 0x000007f0
383
384 #define NVC0_3D_ZCULL_LIMIT_LOW 0x000007f4
385
386 #define NVC0_3D_UNK07F8 0x000007f8
387 #define NVC0_3D_UNK07F8_UNK0 0x00000001
388 #define NVC0_3D_UNK07F8_UNK1 0x00000010
389
390 #define NVE4_3D_UNK07FC 0x000007fc
391
392 #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0))
393 #define NVC0_3D_RT__ESIZE 0x00000040
394 #define NVC0_3D_RT__LEN 0x00000008
395
396 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
397
398 #define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0))
399
400 #define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0))
401
402 #define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0))
403
404 #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0))
405
406 #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0))
407 #define NVC0_3D_RT_TILE_MODE_X 0x00000001
408 #define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
409 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
410 #define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
411 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
412 #define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000
413 #define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000
414
415 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0))
416 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
417 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
418 #define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000
419
420 #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0))
421
422 #define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0))
423
424 #define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0))
425
426 #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
427 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
428 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010
429
430 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
431 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020
432 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010
433
434 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
435 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
436 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010
437
438 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
439 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020
440 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010
441
442 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
443 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020
444 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010
445
446 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
447 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020
448 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010
449
450 #define NVC0_3D_SUBPIXEL_PRECISION(i0) (0x00000a1c + 0x20*(i0))
451 #define NVC0_3D_SUBPIXEL_PRECISION__ESIZE 0x00000020
452 #define NVC0_3D_SUBPIXEL_PRECISION__LEN 0x00000010
453
454 #define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0))
455 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010
456 #define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010
457 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
458 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0
459 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
460 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16
461
462 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
463 #define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010
464 #define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010
465 #define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
466 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0
467 #define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000
468 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16
469
470 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
471 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010
472 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010
473
474 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
475 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
476 #define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010
477
478 #define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0))
479 #define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008
480 #define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008
481 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff
482 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0
483 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000
484 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16
485
486 #define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
487 #define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008
488 #define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008
489 #define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff
490 #define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0
491 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
492 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16
493
494 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
495 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
496 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
497 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff
498 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0
499 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000
500 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16
501
502 #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
503 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008
504 #define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004
505 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff
506 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0
507 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000
508 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16
509
510 #define NVC0_3D_UNK0D60 0x00000d60
511
512 #define NVC0_3D_CALL_LIMIT_LOG 0x00000d64
513
514 #define NVC0_3D_COUNTER_ENABLE 0x00000d68
515 #define NVC0_3D_COUNTER_ENABLE_UNK00 0x00000001
516 #define NVC0_3D_COUNTER_ENABLE_UNK01 0x00000002
517 #define NVC0_3D_COUNTER_ENABLE_UNK02 0x00000004
518 #define NVC0_3D_COUNTER_ENABLE_UNK03 0x00000008
519 #define NVC0_3D_COUNTER_ENABLE_UNK04 0x00000010
520 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES 0x00000020
521 #define NVC0_3D_COUNTER_ENABLE_UNK06 0x00000040
522 #define NVC0_3D_COUNTER_ENABLE_UNK07 0x00000080
523 #define NVC0_3D_COUNTER_ENABLE_UNK08 0x00000100
524 #define NVC0_3D_COUNTER_ENABLE_UNK09 0x00000200
525 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000400
526 #define NVC0_3D_COUNTER_ENABLE_UNK0B 0x00000800
527 #define NVC0_3D_COUNTER_ENABLE_UNK0C 0x00001000
528 #define NVC0_3D_COUNTER_ENABLE_UNK0D 0x00002000
529 #define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000
530 #define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000
531
532 #define NVC0_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0))
533 #define NVC0_3D_UNK0D6C__ESIZE 0x00000004
534 #define NVC0_3D_UNK0D6C__LEN 0x00000002
535 #define NVC0_3D_UNK0D6C_X__MASK 0x0000ffff
536 #define NVC0_3D_UNK0D6C_X__SHIFT 0
537 #define NVC0_3D_UNK0D6C_Y__MASK 0xffff0000
538 #define NVC0_3D_UNK0D6C_Y__SHIFT 16
539
540 #define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74
541
542 #define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78
543
544 #define NVC0_3D_DEPTH_CLIP_NEGATIVE_Z 0x00000d7c
545
546 #define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
547 #define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004
548 #define NVC0_3D_CLEAR_COLOR__LEN 0x00000004
549
550 #define NVC0_3D_CLEAR_DEPTH 0x00000d90
551
552 #define NVC0_3D_UNK0D94 0x00000d94
553
554 #define NVE4_3D_UNK0D98 0x00000d98
555
556 #define NVC0_3D_UNK0D9C 0x00000d9c
557
558 #define NVC0_3D_CLEAR_STENCIL 0x00000da0
559
560 #define NVE4_3D_UNK0DA4 0x00000da4
561 #define NVE4_3D_UNK0DA4_UNK0 0x00000001
562 #define NVE4_3D_UNK0DA4_UNK4 0x00000010
563 #define NVE4_3D_UNK0DA4_UNK12 0x00001000
564
565 #define NVC0_3D_POLYGON_MODE_FRONT 0x00000dac
566 #define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
567 #define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
568 #define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
569
570 #define NVC0_3D_POLYGON_MODE_BACK 0x00000db0
571 #define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00
572 #define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01
573 #define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02
574
575 #define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4
576
577 #define NVC0_3D_UNK0DB8 0x00000db8
578
579 #define NVC0_3D_ZCULL_UNK0DBC 0x00000dbc
580 #define NVC0_3D_ZCULL_UNK0DBC_UNK0 0x00000001
581 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__MASK 0x00030000
582 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__SHIFT 16
583
584 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0
585
586 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
587
588 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
589
590 #define NVC0_3D_PATCH_VERTICES 0x00000dcc
591
592 #define NVC0_3D_ZCULL_UNK0DD8 0x00000dd8
593 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007
594 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0
595 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__MASK 0x00000300
596 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__SHIFT 8
597 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000
598 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16
599
600 #define NVC0_3D_UNK0DDC 0x00000ddc
601
602 #define NVC0_3D_WATCHDOG_TIMER 0x00000de4
603
604 #define NVC0_3D_PRIM_RESTART_WITH_DRAW_ARRAYS 0x00000de8
605
606 #define NVC0_3D_UNK0DEC 0x00000dec
607
608 #define NVC0_3D_UNK0DF4 0x00000df4
609
610 #define NVC0_3D_WINDOW_OFFSET_X 0x00000df8
611
612 #define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc
613
614 #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
615 #define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010
616 #define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010
617
618 #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
619 #define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010
620 #define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010
621 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
622 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0
623 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
624 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16
625
626 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
627 #define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010
628 #define NVC0_3D_SCISSOR_VERT__LEN 0x00000010
629 #define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff
630 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0
631 #define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000
632 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16
633
634 #define NVC0_3D_UNK0F00(i0) (0x00000f00 + 0x4*(i0))
635 #define NVC0_3D_UNK0F00__ESIZE 0x00000004
636 #define NVC0_3D_UNK0F00__LEN 0x00000004
637
638 #define NVC0_3D_POST_DEPTH_COVERAGE 0x00000f1c
639
640 #define NVE4_3D_UNK0F20(i0) (0x00000f20 + 0x4*(i0))
641 #define NVE4_3D_UNK0F20__ESIZE 0x00000004
642 #define NVE4_3D_UNK0F20__LEN 0x00000005
643
644 #define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54
645
646 #define NVC0_3D_STENCIL_BACK_MASK 0x00000f58
647
648 #define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c
649
650 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84
651
652 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88
653
654 #define NVC0_3D_UNK0F8C 0x00000f8c
655
656 #define NVC0_3D_COLOR_MASK_COMMON 0x00000f90
657
658 #define NVC0_3D_UNK0F98 0x00000f98
659
660 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
661 #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004
662 #define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002
663
664 #define NVC0_3D_RT_SEPARATE_FRAG_DATA 0x00000fac
665
666 #define NVC0_3D_UNK0FB0 0x00000fb0
667
668 #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
669 #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004
670 #define NVC0_3D_MSAA_MASK__LEN 0x00000004
671
672 #define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc
673
674 #define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0
675
676 #define NVC0_3D_UNK0FDC 0x00000fdc
677
678 #define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0
679
680 #define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4
681
682 #define NVC0_3D_ZETA_FORMAT 0x00000fe8
683
684 #define NVC0_3D_ZETA_TILE_MODE 0x00000fec
685
686 #define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0
687
688 #define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4
689 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000
690 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16
691 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff
692 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0
693
694 #define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8
695 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000
696 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16
697 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
698 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
699
700 #define NVC0_3D_UNK1000 0x00001000
701
702 #define NVC0_3D_UNK1008 0x00001008
703
704 #define NVC0_3D_UNK100C 0x0000100c
705
706 #define NVC0_3D_UNK1010 0x00001010
707
708 #define NVC0_3D_UNK1018 0x00001018
709
710 #define NVC0_3D_UNK101C 0x0000101c
711
712 #define NVC0_3D_UNK1020 0x00001020
713
714 #define NVC0_3D_UNK1024 0x00001024
715
716 #define NVC0_3D_UNK1040(i0) (0x00001040 + 0x4*(i0))
717 #define NVC0_3D_UNK1040__ESIZE 0x00000004
718 #define NVC0_3D_UNK1040__LEN 0x00000010
719
720 #define NVC0_3D_UNK10CC 0x000010cc
721 #define NVC0_3D_UNK10CC_UNK0__MASK 0x000000ff
722 #define NVC0_3D_UNK10CC_UNK0__SHIFT 0
723 #define NVC0_3D_UNK10CC_UNK16__MASK 0x00ff0000
724 #define NVC0_3D_UNK10CC_UNK16__SHIFT 16
725
726 #define NVC0_3D_UNK10E0 0x000010e0
727 #define NVC0_3D_UNK10E0_UNK0__MASK 0x000000ff
728 #define NVC0_3D_UNK10E0_UNK0__SHIFT 0
729 #define NVC0_3D_UNK10E0_UNK16__MASK 0x00ff0000
730 #define NVC0_3D_UNK10E0_UNK16__SHIFT 16
731
732 #define NVC0_3D_UNK10E4 0x000010e4
733 #define NVC0_3D_UNK10E4_UNK0__MASK 0x000000ff
734 #define NVC0_3D_UNK10E4_UNK0__SHIFT 0
735 #define NVC0_3D_UNK10E4_UNK16__MASK 0x00ff0000
736 #define NVC0_3D_UNK10E4_UNK16__SHIFT 16
737
738 #define NVC0_3D_UNK10E8 0x000010e8
739 #define NVC0_3D_UNK10E8_UNK0__MASK 0x0000003f
740 #define NVC0_3D_UNK10E8_UNK0__SHIFT 0
741 #define NVC0_3D_UNK10E8_UNK16__MASK 0x003f0000
742 #define NVC0_3D_UNK10E8_UNK16__SHIFT 16
743
744 #define NVC0_3D_UNK10EC 0x000010ec
745 #define NVC0_3D_UNK10EC_UNK0__MASK 0x000000ff
746 #define NVC0_3D_UNK10EC_UNK0__SHIFT 0
747 #define NVC0_3D_UNK10EC_UNK16__MASK 0x00ff0000
748 #define NVC0_3D_UNK10EC_UNK16__SHIFT 16
749
750 #define NVC0_3D_UNK10F0 0x000010f0
751 #define NVC0_3D_UNK10F0_UNK0__MASK 0x000000ff
752 #define NVC0_3D_UNK10F0_UNK0__SHIFT 0
753 #define NVC0_3D_UNK10F0_UNK16__MASK 0x00ff0000
754 #define NVC0_3D_UNK10F0_UNK16__SHIFT 16
755
756 #define NVC0_3D_UNK10F4 0x000010f4
757 #define NVC0_3D_UNK10F4_UNK0 0x00000001
758 #define NVC0_3D_UNK10F4_UNK4 0x00000010
759 #define NVC0_3D_UNK10F4_UNK8 0x00000100
760
761 #define NVC0_3D_CLEAR_FLAGS 0x000010f8
762 #define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
763 #define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010
764 #define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100
765 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000
766
767 #define NVC0_3D_UNK10FC 0x000010fc
768
769 #define NVC0_3D_UNK110C 0x0000110c
770
771 #define NVC0_3D_UNK1110 0x00001110
772
773 #define NVC0_3D_WRCACHE_FLUSH 0x00001114
774
775 #define NVC0_3D_VERTEX_ID_BASE 0x00001118
776
777 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0))
778 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004
779 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004
780
781 #define NVC0_3D_FILL_RECTANGLE 0x0000113c
782 #define NVC0_3D_FILL_RECTANGLE_ENABLE 0x00000002
783
784 #define NVC0_3D_UNK1140 0x00001140
785
786 #define NVC0_3D_UNK1144 0x00001144
787 #define NVC0_3D_CONSERVATIVE_RASTER 0x00001148
788
789 #define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
790 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff
791 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0
792 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700
793 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8
794 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001
795 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004
796 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000
797 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12
798 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000
799 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000
800 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000
801 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000
802 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16
803 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000
804 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000
805 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000
806 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000
807 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000
808 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000
809 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000
810
811 #define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
812 #define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004
813 #define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004
814
815 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0))
816 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004
817 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020
818 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000001f
819 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0
820 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040
821 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80
822 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7
823 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000
824 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21
825 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000
826 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000
827 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000
828 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000
829 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000
830 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000
831 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000
832 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000
833 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000
834 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000
835 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000
836 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000
837 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2 0x06000000
838 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_11_11_10 0x06200000
839 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000
840 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27
841 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000
842 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000
843 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000
844 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000
845 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000
846 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000
847 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000
848 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000
849
850 #define NVC0_3D_UNK1214 0x00001214
851
852 #define NVC0_3D_UNK1218 0x00001218
853
854 #define NVC0_3D_RT_CONTROL 0x0000121c
855 #define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f
856 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0
857 #define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070
858 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4
859 #define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380
860 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7
861 #define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00
862 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10
863 #define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000
864 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13
865 #define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000
866 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16
867 #define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000
868 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19
869 #define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000
870 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22
871 #define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000
872 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25
873
874 #define NVC0_3D_UNK1220 0x00001220
875
876 #define NVC0_3D_ZETA_HORIZ 0x00001228
877
878 #define NVC0_3D_ZETA_VERT 0x0000122c
879
880 #define NVC0_3D_ZETA_ARRAY_MODE 0x00001230
881 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff
882 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0
883 #define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000
884
885 #define NVC0_3D_LINKED_TSC 0x00001234
886
887 #define NVC0_3D_DRAW_TFB_BYTES 0x0000123c
888
889 #define NVC0_3D_UNK1284 0x00001284
890
891 #define NVC0_3D_UNK1288_TIC_FLUSH 0x00001288
892
893 #define NVC0_3D_UNK1290 0x00001290
894
895 #define NVC0_3D_UNK12A4 0x000012a4
896
897 #define NVC0_3D_UNK12AC 0x000012ac
898
899 #define NVC0_3D_UNK12C8 0x000012c8
900
901 #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc
902
903 #define NVC0_3D_D3D_FILL_MODE 0x000012d0
904 #define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001
905 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002
906 #define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003
907
908 #define NVC0_3D_SHADE_MODEL 0x000012d4
909 #define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00
910 #define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01
911
912 #define NVC0_3D_UNK12D8(i0) (0x000012d8 + 0x4*(i0))
913 #define NVC0_3D_UNK12D8__ESIZE 0x00000004
914 #define NVC0_3D_UNK12D8__LEN 0x00000002
915
916 #define NVC0_3D_UNK12E0 0x000012e0
917
918 #define NVC0_3D_BLEND_INDEPENDENT 0x000012e4
919
920 #define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8
921
922 #define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec
923
924 #define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300
925 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
926 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30
927 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
928 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
929
930 #define NVC0_3D_VB_ELEMENT_U8 0x00001304
931 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff
932 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0
933 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00
934 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8
935 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000
936 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16
937 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000
938 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24
939
940 #define NVC0_3D_D3D_CULL_MODE 0x00001308
941 #define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001
942 #define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002
943 #define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003
944
945 #define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c
946 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200
947 #define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201
948 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202
949 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203
950 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
951 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
952 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206
953 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207
954
955 #define NVC0_3D_ALPHA_TEST_REF 0x00001310
956
957 #define NVC0_3D_ALPHA_TEST_FUNC 0x00001314
958 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200
959 #define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201
960 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202
961 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203
962 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
963 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
964 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
965 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
966
967 #define NVC0_3D_DRAW_TFB_STRIDE 0x00001318
968 #define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001
969 #define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff
970
971 #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
972 #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004
973 #define NVC0_3D_BLEND_COLOR__LEN 0x00000004
974
975 #define NVC0_3D_TSC_FLUSH 0x00001330
976 #define NVC0_3D_TSC_FLUSH_SPECIFIC 0x00000001
977 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0
978 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT 4
979
980 #define NVC0_3D_TIC_FLUSH 0x00001334
981 #define NVC0_3D_TIC_FLUSH_SPECIFIC 0x00000001
982 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0
983 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4
984
985 #define NVC0_3D_TEX_CACHE_CTL 0x00001338
986 #define NVC0_3D_TEX_CACHE_CTL_UNK0__MASK 0x00000007
987 #define NVC0_3D_TEX_CACHE_CTL_UNK0__SHIFT 0
988 #define NVE4_3D_TEX_CACHE_CTL_UNK0 0x00000001
989 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__MASK 0x03fffff0
990 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__SHIFT 4
991
992 #define NVC0_3D_BLEND_SEPARATE_ALPHA 0x0000133c
993
994 #define NVC0_3D_BLEND_EQUATION_RGB 0x00001340
995 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
996 #define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007
997 #define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008
998 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
999 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
1000
1001 #define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344
1002
1003 #define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348
1004
1005 #define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c
1006 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
1007 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007
1008 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008
1009 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
1010 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
1011
1012 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350
1013
1014 #define NVC0_3D_UNK1354 0x00001354
1015
1016 #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358
1017
1018 #define NVC0_3D_BLEND_ENABLE_COMMON 0x0000135c
1019
1020 #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
1021 #define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004
1022 #define NVC0_3D_BLEND_ENABLE__LEN 0x00000008
1023
1024 #define NVC0_3D_STENCIL_ENABLE 0x00001380
1025
1026 #define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384
1027 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
1028 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a
1029 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00
1030 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01
1031 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02
1032 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03
1033 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507
1034 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508
1035
1036 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388
1037 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000
1038 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a
1039 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00
1040 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01
1041 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02
1042 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03
1043 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507
1044 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508
1045
1046 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c
1047 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000
1048 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a
1049 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00
1050 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01
1051 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02
1052 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03
1053 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
1054 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
1055
1056 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
1057 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200
1058 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201
1059 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202
1060 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203
1061 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
1062 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
1063 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206
1064 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207
1065
1066 #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394
1067
1068 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398
1069
1070 #define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c
1071
1072 #define NVC0_3D_DRAW_TFB_BASE 0x000013a4
1073
1074 #define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8
1075 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001
1076 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010
1077 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100
1078 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000
1079 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000
1080 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000
1081 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
1082 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
1083
1084 #define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac
1085 #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001
1086 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010
1087
1088 #define NVC0_3D_LINE_WIDTH_SMOOTH 0x000013b0
1089
1090 #define NVC0_3D_LINE_WIDTH_ALIASED 0x000013b4
1091
1092 #define NVC0_3D_UNK1418 0x00001418
1093
1094 #define NVC0_3D_UNK1420 0x00001420
1095
1096 #define NVC0_3D_UNK1424_TSC_FLUSH 0x00001424
1097
1098 #define NVC0_3D_UNK1428_TIC_FLUSH 0x00001428
1099
1100 #define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c
1101
1102 #define NVC0_3D_UNK1430 0x00001430
1103 #define NVC0_3D_UNK1430_UNK0 0x00000010
1104 #define NVC0_3D_UNK1430_UNK1 0x00000100
1105
1106 #define NVC0_3D_VB_ELEMENT_BASE 0x00001434
1107
1108 #define NVC0_3D_VB_INSTANCE_BASE 0x00001438
1109
1110 #define NVC0_3D_UNK143C_CLEAR_FLAGS 0x0000143c
1111 #define NVC0_3D_UNK143C_CLEAR_FLAGS_STENCIL_MASK 0x00000001
1112 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010
1113 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4
1114 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000
1115 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000000
1116
1117 #define NVC0_3D_UNK1444 0x00001444
1118
1119 #define NVC0_3D_UNK1448 0x00001448
1120
1121 #define NVC0_3D_UNK144C 0x0000144c
1122
1123 #define NVC0_3D_UNK1450 0x00001450
1124
1125 #define NVC0_3D_UNK1454 0x00001454
1126
1127 #define NVC0_3D_UNK1464 0x00001464
1128
1129 #define NVC0_3D_UNK1500 0x00001500
1130
1131 #define NVC0_3D_CLIPID_HEIGHT 0x00001504
1132 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00004000
1133
1134 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508
1135 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
1136 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0
1137 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000
1138 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16
1139
1140 #define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c
1141 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
1142 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
1143 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
1144 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16
1145
1146 #define NVC0_3D_CLIP_DISTANCE_ENABLE 0x00001510
1147 #define NVC0_3D_CLIP_DISTANCE_ENABLE_0 0x00000001
1148 #define NVC0_3D_CLIP_DISTANCE_ENABLE_1 0x00000002
1149 #define NVC0_3D_CLIP_DISTANCE_ENABLE_2 0x00000004
1150 #define NVC0_3D_CLIP_DISTANCE_ENABLE_3 0x00000008
1151 #define NVC0_3D_CLIP_DISTANCE_ENABLE_4 0x00000010
1152 #define NVC0_3D_CLIP_DISTANCE_ENABLE_5 0x00000020
1153 #define NVC0_3D_CLIP_DISTANCE_ENABLE_6 0x00000040
1154 #define NVC0_3D_CLIP_DISTANCE_ENABLE_7 0x00000080
1155
1156 #define NVC0_3D_SAMPLECNT_ENABLE 0x00001514
1157
1158 #define NVC0_3D_POINT_SIZE 0x00001518
1159
1160 #define NVC0_3D_ZCULL_STATCTRS_ENABLE 0x0000151c
1161
1162 #define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520
1163
1164 #define NVC0_3D_COUNTER_RESET 0x00001530
1165 #define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001
1166 #define NVC0_3D_COUNTER_RESET_UNK02 0x00000002
1167 #define NVC0_3D_COUNTER_RESET_UNK03 0x00000003
1168 #define NVC0_3D_COUNTER_RESET_UNK04 0x00000004
1169 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES 0x00000010
1170 #define NVC0_3D_COUNTER_RESET_UNK11 0x00000011
1171 #define NVC0_3D_COUNTER_RESET_UNK12 0x00000012
1172 #define NVC0_3D_COUNTER_RESET_UNK13 0x00000013
1173 #define NVC0_3D_COUNTER_RESET_UNK15 0x00000015
1174 #define NVC0_3D_COUNTER_RESET_UNK16 0x00000016
1175 #define NVC0_3D_COUNTER_RESET_UNK17 0x00000017
1176 #define NVC0_3D_COUNTER_RESET_UNK18 0x00000018
1177 #define NVC0_3D_COUNTER_RESET_UNK1A 0x0000001a
1178 #define NVC0_3D_COUNTER_RESET_UNK1B 0x0000001b
1179 #define NVC0_3D_COUNTER_RESET_UNK1C 0x0000001c
1180 #define NVC0_3D_COUNTER_RESET_UNK1D 0x0000001d
1181 #define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e
1182 #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f
1183
1184 #define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534
1185
1186 #define NVC0_3D_ZETA_ENABLE 0x00001538
1187
1188 #define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c
1189 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001
1190 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010
1191
1192 #define NVC0_3D_COND_ADDRESS_HIGH 0x00001550
1193
1194 #define NVC0_3D_COND_ADDRESS_LOW 0x00001554
1195
1196 #define NVC0_3D_COND_MODE 0x00001558
1197 #define NVC0_3D_COND_MODE_NEVER 0x00000000
1198 #define NVC0_3D_COND_MODE_ALWAYS 0x00000001
1199 #define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002
1200 #define NVC0_3D_COND_MODE_EQUAL 0x00000003
1201 #define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004
1202
1203 #define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c
1204
1205 #define NVC0_3D_TSC_ADDRESS_LOW 0x00001560
1206 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020
1207
1208 #define NVC0_3D_TSC_LIMIT 0x00001564
1209 #define NVC0_3D_TSC_LIMIT__MAX 0x00001fff
1210
1211 #define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c
1212
1213 #define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570
1214
1215 #define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574
1216
1217 #define NVC0_3D_TIC_ADDRESS_LOW 0x00001578
1218
1219 #define NVC0_3D_TIC_LIMIT 0x0000157c
1220
1221 #define NVC0_3D_ZCULL_REGION 0x00001590
1222
1223 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594
1224
1225 #define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598
1226 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000
1227 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a
1228 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00
1229 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01
1230 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02
1231 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03
1232 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507
1233 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508
1234
1235 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c
1236 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000
1237 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a
1238 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00
1239 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01
1240 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02
1241 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03
1242 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507
1243 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508
1244
1245 #define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0
1246 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000
1247 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a
1248 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00
1249 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01
1250 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02
1251 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03
1252 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507
1253 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508
1254
1255 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4
1256 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200
1257 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201
1258 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202
1259 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203
1260 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204
1261 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205
1262 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
1263 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
1264
1265 #define NVC0_3D_CSAA_ENABLE 0x000015b4
1266
1267 #define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8
1268
1269 #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
1270
1271 #define NVC0_3D_UNK15C8 0x000015c8
1272
1273 #define NVC0_3D_LAYER 0x000015cc
1274 #define NVC0_3D_LAYER_IDX__MASK 0x0000ffff
1275 #define NVC0_3D_LAYER_IDX__SHIFT 0
1276 #define NVC0_3D_LAYER_USE_GP 0x00010000
1277
1278 #define NVC0_3D_MULTISAMPLE_MODE 0x000015d0
1279 #define NVC0_3D_MULTISAMPLE_MODE_MS1 0x00000000
1280 #define NVC0_3D_MULTISAMPLE_MODE_MS2 0x00000001
1281 #define NVC0_3D_MULTISAMPLE_MODE_MS4 0x00000002
1282 #define NVC0_3D_MULTISAMPLE_MODE_MS8 0x00000003
1283 #define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004
1284 #define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005
1285 #define NVC0_3D_MULTISAMPLE_MODE_UNK6 0x00000006
1286 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008
1287 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009
1288 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a
1289 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b
1290
1291 #define NVC0_3D_EDGEFLAG 0x000015e4
1292
1293 #define NVC0_3D_VB_ELEMENT_U32 0x000015e8
1294
1295 #define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec
1296 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000
1297 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30
1298 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff
1299 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0
1300
1301 #define NVC0_3D_VB_ELEMENT_U16 0x000015f0
1302 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
1303 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0
1304 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
1305 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16
1306
1307 #define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4
1308
1309 #define NVC0_3D_VERTEX_BASE_LOW 0x000015f8
1310
1311 #define NVC0_3D_ZCULL_WINDOW_OFFSET_X 0x000015fc
1312
1313 #define NVC0_3D_ZCULL_WINDOW_OFFSET_Y 0x00001600
1314
1315 #define NVC0_3D_POINT_COORD_REPLACE 0x00001604
1316 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__MASK 0x00000003
1317 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT 0
1318 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK0 0x00000000
1319 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK1 0x00000001
1320 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK2 0x00000002
1321 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004
1322 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2
1323 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000
1324 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004
1325 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x00001ff8
1326 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3
1327
1328 #define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608
1329
1330 #define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c
1331
1332 #define NVC0_3D_UNK1610 0x00001610
1333
1334 #define NVC0_3D_VERTEX_END_GL 0x00001614
1335 #define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001
1336
1337 #define NVC0_3D_VERTEX_BEGIN_GL 0x00001618
1338 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0000ffff
1339 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
1340 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
1341 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
1342 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002
1343 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003
1344 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004
1345 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
1346 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006
1347 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
1348 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008
1349 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009
1350 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a
1351 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
1352 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
1353 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
1354 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e
1355 #define NVC0_3D_VERTEX_BEGIN_GL_UNK24 0x01000000
1356 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000
1357 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000
1358 #define NVC0_3D_VERTEX_BEGIN_GL_UNK29 0x20000000
1359 #define NVC0_3D_VERTEX_BEGIN_GL_UNK30 0x40000000
1360
1361 #define NVC0_3D_VERTEX_ID_REPLACE 0x0000161c
1362 #define NVC0_3D_VERTEX_ID_REPLACE_ENABLE 0x00000001
1363 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK 0x00000ff0
1364 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT 4
1365
1366 #define NVC0_3D_UNK1620 0x00001620
1367
1368 #define NVC0_3D_UNK1624 0x00001624
1369
1370 #define NVC0_3D_UNK162C 0x0000162c
1371
1372 #define NVC0_3D_UNK1634 0x00001634
1373
1374 #define NVC0_3D_UNK1638 0x00001638
1375
1376 #define NVC0_3D_UNK163C 0x0000163c
1377
1378 #define NVC0_3D_VERTEX_DATA 0x00001640
1379
1380 #define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644
1381
1382 #define NVC0_3D_PRIM_RESTART_INDEX 0x00001648
1383
1384 #define NVC0_3D_VERTEX_ID_GEN_MODE 0x0000164c
1385 #define NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START 0x00001000
1386
1387 #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658
1388
1389 #define NVC0_3D_POINT_RASTER_RULES 0x0000165c
1390 #define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000
1391 #define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001
1392
1393 #define NVC0_3D_TEX_MISC 0x00001664
1394 #define NVC0_3D_TEX_MISC_UNK 0x00000002
1395 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
1396
1397 #define NVC0_3D_LINE_SMOOTH_BLUR 0x00001668
1398 #define NVC0_3D_LINE_SMOOTH_BLUR_LOW 0x00000000
1399 #define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001
1400 #define NVC0_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002
1401
1402 #define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c
1403
1404 #define NVC0_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0))
1405 #define NVC0_3D_COVERAGE_LUT__ESIZE 0x00000004
1406 #define NVC0_3D_COVERAGE_LUT__LEN 0x00000004
1407 #define NVC0_3D_COVERAGE_LUT_0__MASK 0x000000ff
1408 #define NVC0_3D_COVERAGE_LUT_0__SHIFT 0
1409 #define NVC0_3D_COVERAGE_LUT_1__MASK 0x0000ff00
1410 #define NVC0_3D_COVERAGE_LUT_1__SHIFT 8
1411 #define NVC0_3D_COVERAGE_LUT_2__MASK 0x00ff0000
1412 #define NVC0_3D_COVERAGE_LUT_2__SHIFT 16
1413 #define NVC0_3D_COVERAGE_LUT_3__MASK 0xff000000
1414 #define NVC0_3D_COVERAGE_LUT_3__SHIFT 24
1415
1416 #define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680
1417
1418 #define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684
1419
1420 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688
1421
1422 #define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
1423
1424 #define NVC0_3D_UNK1690 0x00001690
1425 #define NVC0_3D_UNK1690_ALWAYS_DERIV 0x00000001
1426 #define NVC0_3D_UNK1690_UNK16 0x00010000
1427
1428 #define NVE4_3D_UNK1690 0x00001690
1429
1430 #define NVC0_3D_UNK169C 0x0000169c
1431
1432 #define NVC0_3D_UNK16A0 0x000016a0
1433
1434 #define NVC0_3D_UNK16A4 0x000016a4
1435
1436 #define NVC0_3D_UNK16A8 0x000016a8
1437
1438 #define NVC0_3D_UNK16B4 0x000016b4
1439 #define NVC0_3D_UNK16B4_UNK0 0x00000001
1440 #define NVC0_3D_UNK16B4_UNK1 0x00000002
1441
1442 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
1443 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
1444 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
1445
1446 #define NVC0_3D_UNK1790 0x00001790
1447
1448 #define NVC0_3D_UNK1794 0x00001794
1449
1450 #define NVC0_3D_ZETA_BASE_LAYER 0x0000179c
1451
1452 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc
1453
1454 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW 0x000017c0
1455
1456 #define NVC0_3D_VERTEX_QUARANTINE_SIZE 0x000017c4
1457 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K 0x00000001
1458 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K 0x00000002
1459 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K 0x00000003
1460
1461 #define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8
1462
1463 #define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc
1464
1465 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0
1466
1467 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4
1468
1469 #define NVC0_3D_INDEX_FORMAT 0x000017d8
1470 #define NVC0_3D_INDEX_FORMAT_I8 0x00000000
1471 #define NVC0_3D_INDEX_FORMAT_I16 0x00000001
1472 #define NVC0_3D_INDEX_FORMAT_I32 0x00000002
1473
1474 #define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc
1475
1476 #define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0
1477
1478 #define NVC0_3D_UN17E4(i0) (0x000017e4 + 0x4*(i0))
1479 #define NVC0_3D_UN17E4__ESIZE 0x00000004
1480 #define NVC0_3D_UN17E4__LEN 0x00000006
1481
1482 #define NVC0_3D_POLYGON_OFFSET_CLAMP 0x0000187c
1483
1484 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0))
1485 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
1486 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020
1487
1488 #define NVC0_3D_VP_POINT_SIZE 0x00001910
1489 #define NVC0_3D_VP_POINT_SIZE_ENABLE 0x00000001
1490 #define NVC0_3D_VP_POINT_SIZE_UNK4__MASK 0x00000ff0
1491 #define NVC0_3D_VP_POINT_SIZE_UNK4__SHIFT 4
1492
1493 #define NVC0_3D_CULL_FACE_ENABLE 0x00001918
1494
1495 #define NVC0_3D_FRONT_FACE 0x0000191c
1496 #define NVC0_3D_FRONT_FACE_CW 0x00000900
1497 #define NVC0_3D_FRONT_FACE_CCW 0x00000901
1498
1499 #define NVC0_3D_CULL_FACE 0x00001920
1500 #define NVC0_3D_CULL_FACE_FRONT 0x00000404
1501 #define NVC0_3D_CULL_FACE_BACK 0x00000405
1502 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
1503
1504 #define NVC0_3D_PIXEL_CENTER_INTEGER 0x00001924
1505
1506 #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
1507
1508 #define NVC0_3D_UNK1930 0x00001930
1509
1510 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
1511 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1 0x00000001
1512 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006
1513 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1
1514 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000
1515 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002
1516 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004
1517 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008
1518 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010
1519 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
1520 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
1521 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
1522 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000
1523 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12
1524 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000
1525 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000
1526 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000
1527
1528 #define NVC0_3D_CLIP_DISTANCE_MODE 0x00001940
1529 #define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001
1530 #define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT 0
1531 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP 0x00000000
1532 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL 0x00000001
1533 #define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK 0x00000010
1534 #define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT 4
1535 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP 0x00000000
1536 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL 0x00000010
1537 #define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK 0x00000100
1538 #define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT 8
1539 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP 0x00000000
1540 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL 0x00000100
1541 #define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK 0x00001000
1542 #define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT 12
1543 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP 0x00000000
1544 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL 0x00001000
1545 #define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK 0x00010000
1546 #define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT 16
1547 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP 0x00000000
1548 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL 0x00010000
1549 #define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK 0x00100000
1550 #define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT 20
1551 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP 0x00000000
1552 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL 0x00100000
1553 #define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK 0x01000000
1554 #define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT 24
1555 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP 0x00000000
1556 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL 0x01000000
1557 #define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK 0x10000000
1558 #define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT 28
1559 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000
1560 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000
1561
1562 #define NVC0_3D_UNK1944 0x00001944
1563
1564 #define NVC0_3D_UNK1948 0x00001948
1565
1566 #define NVC0_3D_CLIP_RECTS_EN 0x0000194c
1567
1568 #define NVC0_3D_CLIP_RECTS_MODE 0x00001950
1569 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000
1570 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001
1571 #define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002
1572
1573 #define NVC0_3D_ZCULL_INVALIDATE 0x00001958
1574
1575 #define NVC0_3D_ZCULL_UNK1968 0x00001968
1576 #define NVC0_3D_ZCULL_UNK1968_TESTS_ENABLE 0x00000001
1577 #define NVC0_3D_ZCULL_UNK1968_UNK4 0x00000010
1578
1579 #define NVC0_3D_ZCULL_TEST_MASK 0x0000196c
1580 #define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT 0x00000001
1581 #define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT 0x00000010
1582
1583 #define NVC0_3D_UNK1970_D3D 0x00001970
1584 #define NVC0_3D_UNK1970_D3D_POINTS 0x00000001
1585 #define NVC0_3D_UNK1970_D3D_LINES 0x00000002
1586 #define NVC0_3D_UNK1970_D3D_LINE_STRIP 0x00000003
1587 #define NVC0_3D_UNK1970_D3D_TRIANGLES 0x00000004
1588 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP 0x00000005
1589 #define NVC0_3D_UNK1970_D3D_LINES_ADJACENCY 0x0000000a
1590 #define NVC0_3D_UNK1970_D3D_LINE_STRIP_ADJACENCY 0x0000000b
1591 #define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY 0x0000000c
1592 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP_ADJACENCY 0x0000000d
1593 #define NVC0_3D_UNK1970_D3D_PATCHES 0x0000000e
1594
1595 #define NVC0_3D_UNK1978 0x00001978
1596
1597 #define NVC0_3D_CLIPID_ENABLE 0x0000197c
1598
1599 #define NVC0_3D_CLIPID_WIDTH 0x00001980
1600 #define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000
1601 #define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040
1602
1603 #define NVC0_3D_CLIPID_ID 0x00001984
1604
1605 #define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc
1606
1607 #define NVC0_3D_UNK19C0 0x000019c0
1608
1609 #define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4
1610
1611 #define NVC0_3D_LOGIC_OP 0x000019c8
1612 #define NVC0_3D_LOGIC_OP_CLEAR 0x00001500
1613 #define NVC0_3D_LOGIC_OP_AND 0x00001501
1614 #define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502
1615 #define NVC0_3D_LOGIC_OP_COPY 0x00001503
1616 #define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504
1617 #define NVC0_3D_LOGIC_OP_NOOP 0x00001505
1618 #define NVC0_3D_LOGIC_OP_XOR 0x00001506
1619 #define NVC0_3D_LOGIC_OP_OR 0x00001507
1620 #define NVC0_3D_LOGIC_OP_NOR 0x00001508
1621 #define NVC0_3D_LOGIC_OP_EQUIV 0x00001509
1622 #define NVC0_3D_LOGIC_OP_INVERT 0x0000150a
1623 #define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b
1624 #define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c
1625 #define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d
1626 #define NVC0_3D_LOGIC_OP_NAND 0x0000150e
1627 #define NVC0_3D_LOGIC_OP_SET 0x0000150f
1628
1629 #define NVC0_3D_ZETA_COMP_ENABLE 0x000019cc
1630
1631 #define NVC0_3D_CLEAR_BUFFERS 0x000019d0
1632 #define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001
1633 #define NVC0_3D_CLEAR_BUFFERS_S 0x00000002
1634 #define NVC0_3D_CLEAR_BUFFERS_R 0x00000004
1635 #define NVC0_3D_CLEAR_BUFFERS_G 0x00000008
1636 #define NVC0_3D_CLEAR_BUFFERS_B 0x00000010
1637 #define NVC0_3D_CLEAR_BUFFERS_A 0x00000020
1638 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0
1639 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6
1640 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
1641 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
1642
1643 #define NVC0_3D_CLIPID_FILL 0x000019d4
1644
1645 #define NVC0_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0))
1646 #define NVC0_3D_RT_COMP_ENABLE__ESIZE 0x00000004
1647 #define NVC0_3D_RT_COMP_ENABLE__LEN 0x00000008
1648
1649 #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
1650 #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004
1651 #define NVC0_3D_COLOR_MASK__LEN 0x00000008
1652 #define NVC0_3D_COLOR_MASK_R 0x0000000f
1653 #define NVC0_3D_COLOR_MASK_G 0x000000f0
1654 #define NVC0_3D_COLOR_MASK_B 0x00000f00
1655 #define NVC0_3D_COLOR_MASK_A 0x0000f000
1656
1657 #define NVC0_3D_DELAY 0x00001a24
1658
1659 #define NVC0_3D_UNK1A2C(i0) (0x00001a2c + 0x4*(i0))
1660 #define NVC0_3D_UNK1A2C__ESIZE 0x00000004
1661 #define NVC0_3D_UNK1A2C__LEN 0x00000005
1662
1663 #define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00
1664
1665 #define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04
1666
1667 #define NVC0_3D_QUERY_SEQUENCE 0x00001b08
1668
1669 #define NVC0_3D_QUERY_GET 0x00001b0c
1670 #define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003
1671 #define NVC0_3D_QUERY_GET_MODE__SHIFT 0
1672 #define NVC0_3D_QUERY_GET_MODE_WRITE 0x00000000
1673 #define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001
1674 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002
1675 #define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_NRHOST 0x00000003
1676 #define NVC0_3D_QUERY_GET_UNK2 0x00000004
1677 #define NVC0_3D_QUERY_GET_FENCE 0x00000010
1678 #define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0
1679 #define NVC0_3D_QUERY_GET_STREAM__SHIFT 5
1680 #define NVC0_3D_QUERY_GET_UNK8 0x00000100
1681 #define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000
1682 #define NVC0_3D_QUERY_GET_UNIT__SHIFT 12
1683 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK 0x00010000
1684 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT 16
1685 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000
1686 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000
1687 #define NVC0_3D_QUERY_GET_INTR 0x00100000
1688 #define NVC0_3D_QUERY_GET_UNK21 0x00200000
1689 #define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000
1690 #define NVC0_3D_QUERY_GET_SELECT__SHIFT 23
1691 #define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000
1692 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000
1693 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000
1694 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000
1695 #define NVC0_3D_QUERY_GET_SHORT 0x10000000
1696
1697 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0))
1698 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
1699 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020
1700 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
1701 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
1702 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000
1703
1704 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0))
1705 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010
1706 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020
1707
1708 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0))
1709 #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010
1710 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020
1711
1712 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0))
1713 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
1714 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020
1715
1716 #define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
1717 #define NVC0_3D_IBLEND__ESIZE 0x00000020
1718 #define NVC0_3D_IBLEND__LEN 0x00000008
1719
1720 #define NVC0_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0))
1721
1722 #define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
1723 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006
1724 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
1725 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
1726 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
1727 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
1728
1729 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
1730
1731 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
1732
1733 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
1734 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
1735 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007
1736 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008
1737 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
1738 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
1739
1740 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0))
1741
1742 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
1743
1744 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0))
1745 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008
1746 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020
1747
1748 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0))
1749 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008
1750 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020
1751
1752 #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0))
1753 #define NVC0_3D_SP__ESIZE 0x00000040
1754 #define NVC0_3D_SP__LEN 0x00000006
1755
1756 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0))
1757 #define NVC0_3D_SP_SELECT_ENABLE 0x00000001
1758 #define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x000000f0
1759 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4
1760 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000
1761 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010
1762 #define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020
1763 #define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030
1764 #define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040
1765 #define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050
1766
1767 #define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0))
1768
1769 #define NVC0_3D_SP_UNK08(i0) (0x00002008 + 0x40*(i0))
1770
1771 #define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0))
1772
1773 #define NVC0_3D_SP_TYPE(i0) (0x00002010 + 0x40*(i0))
1774 #define NVC0_3D_SP_TYPE_VP 0x00000000
1775 #define NVC0_3D_SP_TYPE_TCP 0x00000001
1776 #define NVC0_3D_SP_TYPE_TEP 0x00000002
1777 #define NVC0_3D_SP_TYPE_GP 0x00000003
1778 #define NVC0_3D_SP_TYPE_FP 0x00000004
1779
1780 #define NVC0_3D_SP_UNK14(i0, i1) (0x00002014 + 0x40*(i0) + 0x4*(i1))
1781 #define NVC0_3D_SP_UNK14__ESIZE 0x00000004
1782 #define NVC0_3D_SP_UNK14__LEN 0x00000004
1783
1784 #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0))
1785 #define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010
1786 #define NVC0_3D_TEX_LIMITS__LEN 0x00000005
1787 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f
1788 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0
1789 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000
1790 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004
1791 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0
1792 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4
1793 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000
1794 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007
1795
1796 #define NVC0_3D_UNK2204(i0) (0x00002204 + 0x10*(i0))
1797 #define NVC0_3D_UNK2204__ESIZE 0x00000010
1798 #define NVC0_3D_UNK2204__LEN 0x00000005
1799
1800 #define NVC0_3D_UNK2208(i0) (0x00002208 + 0x10*(i0))
1801 #define NVC0_3D_UNK2208__ESIZE 0x00000010
1802 #define NVC0_3D_UNK2208__LEN 0x00000005
1803
1804 #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0))
1805 #define NVC0_3D_FIRMWARE__ESIZE 0x00000004
1806 #define NVC0_3D_FIRMWARE__LEN 0x00000020
1807
1808 #define NVC0_3D_CB_SIZE 0x00002380
1809
1810 #define NVC0_3D_CB_ADDRESS_HIGH 0x00002384
1811
1812 #define NVC0_3D_CB_ADDRESS_LOW 0x00002388
1813
1814 #define NVC0_3D_CB_POS 0x0000238c
1815
1816 #define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0))
1817 #define NVC0_3D_CB_DATA__ESIZE 0x00000004
1818 #define NVC0_3D_CB_DATA__LEN 0x00000010
1819
1820 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0))
1821 #define NVC0_3D_BIND_TSC__ESIZE 0x00000020
1822 #define NVC0_3D_BIND_TSC__LEN 0x00000005
1823 #define NVC0_3D_BIND_TSC_ACTIVE 0x00000001
1824 #define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0
1825 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4
1826 #define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000
1827 #define NVC0_3D_BIND_TSC_TSC__SHIFT 12
1828
1829 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0))
1830 #define NVC0_3D_BIND_TIC__ESIZE 0x00000020
1831 #define NVC0_3D_BIND_TIC__LEN 0x00000005
1832 #define NVC0_3D_BIND_TIC_ACTIVE 0x00000001
1833 #define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe
1834 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1
1835 #define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00
1836 #define NVC0_3D_BIND_TIC_TIC__SHIFT 9
1837
1838 #define NVC0_3D_BIND_TSC2(i0) (0x00002408 + 0x20*(i0))
1839 #define NVC0_3D_BIND_TSC2__ESIZE 0x00000020
1840 #define NVC0_3D_BIND_TSC2__LEN 0x00000005
1841 #define NVC0_3D_BIND_TSC2_ACTIVE 0x00000001
1842 #define NVC0_3D_BIND_TSC2_SAMPLER__MASK 0x00000010
1843 #define NVC0_3D_BIND_TSC2_SAMPLER__SHIFT 4
1844 #define NVC0_3D_BIND_TSC2_TSC__MASK 0x01fff000
1845 #define NVC0_3D_BIND_TSC2_TSC__SHIFT 12
1846
1847 #define NVC0_3D_BIND_TIC2(i0) (0x0000240c + 0x20*(i0))
1848 #define NVC0_3D_BIND_TIC2__ESIZE 0x00000020
1849 #define NVC0_3D_BIND_TIC2__LEN 0x00000005
1850 #define NVC0_3D_BIND_TIC2_ACTIVE 0x00000001
1851 #define NVC0_3D_BIND_TIC2_TEXTURE__MASK 0x00000002
1852 #define NVC0_3D_BIND_TIC2_TEXTURE__SHIFT 1
1853 #define NVC0_3D_BIND_TIC2_TIC__MASK 0x7ffffe00
1854 #define NVC0_3D_BIND_TIC2_TIC__SHIFT 9
1855
1856 #define NVE4_3D_UNK2400_TSC(i0) (0x00002400 + 0x20*(i0))
1857 #define NVE4_3D_UNK2400_TSC__ESIZE 0x00000020
1858 #define NVE4_3D_UNK2400_TSC__LEN 0x00000005
1859
1860 #define NVE4_3D_UNK2400_TIC(i0) (0x00002404 + 0x20*(i0))
1861 #define NVE4_3D_UNK2400_TIC__ESIZE 0x00000020
1862 #define NVE4_3D_UNK2400_TIC__LEN 0x00000005
1863
1864 #define NVE4_3D_UNK2400_TSC2(i0) (0x00002408 + 0x20*(i0))
1865 #define NVE4_3D_UNK2400_TSC2__ESIZE 0x00000020
1866 #define NVE4_3D_UNK2400_TSC2__LEN 0x00000005
1867
1868 #define NVE4_3D_UNK2400_TIC2(i0) (0x0000240c + 0x20*(i0))
1869 #define NVE4_3D_UNK2400_TIC2__ESIZE 0x00000020
1870 #define NVE4_3D_UNK2400_TIC2__LEN 0x00000005
1871
1872 #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0))
1873 #define NVC0_3D_CB_BIND__ESIZE 0x00000020
1874 #define NVC0_3D_CB_BIND__LEN 0x00000005
1875 #define NVC0_3D_CB_BIND_VALID 0x00000001
1876 #define NVC0_3D_CB_BIND_INDEX__MASK 0x000001f0
1877 #define NVC0_3D_CB_BIND_INDEX__SHIFT 4
1878
1879 #define NVC0_3D_UNK2500(i0) (0x00002500 + 0x20*(i0))
1880 #define NVC0_3D_UNK2500__ESIZE 0x00000020
1881 #define NVC0_3D_UNK2500__LEN 0x00000005
1882
1883 #define NVC0_3D_UNK2504(i0) (0x00002504 + 0x20*(i0))
1884 #define NVC0_3D_UNK2504__ESIZE 0x00000020
1885 #define NVC0_3D_UNK2504__LEN 0x00000005
1886
1887 #define NVC0_3D_UNK2508(i0) (0x00002508 + 0x20*(i0))
1888 #define NVC0_3D_UNK2508__ESIZE 0x00000020
1889 #define NVC0_3D_UNK2508__LEN 0x00000005
1890
1891 #define NVC0_3D_UNK250C(i0) (0x0000250c + 0x20*(i0))
1892 #define NVC0_3D_UNK250C__ESIZE 0x00000020
1893 #define NVC0_3D_UNK250C__LEN 0x00000005
1894
1895 #define NVC0_3D_UNK2510(i0) (0x00002510 + 0x20*(i0))
1896 #define NVC0_3D_UNK2510__ESIZE 0x00000020
1897 #define NVC0_3D_UNK2510__LEN 0x00000005
1898
1899 #define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600
1900
1901 #define NVE4_3D_UNK2604 0x00002604
1902
1903 #define NVE4_3D_TEX_CB_INDEX 0x00002608
1904 #define NVE4_3D_TEX_CB_INDEX__MIN 0x00000000
1905 #define NVE4_3D_TEX_CB_INDEX__MAX 0x00000010
1906
1907 #define NVE4_3D_UNK260C 0x0000260c
1908
1909 #define NVC0_3D_IMAGE(i0) (0x00002700 + 0x20*(i0))
1910 #define NVC0_3D_IMAGE__ESIZE 0x00000020
1911 #define NVC0_3D_IMAGE__LEN 0x00000008
1912
1913 #define NVC0_3D_IMAGE_ADDRESS_HIGH(i0) (0x00002700 + 0x20*(i0))
1914
1915 #define NVC0_3D_IMAGE_ADDRESS_LOW(i0) (0x00002704 + 0x20*(i0))
1916
1917 #define NVC0_3D_IMAGE_WIDTH(i0) (0x00002708 + 0x20*(i0))
1918
1919 #define NVC0_3D_IMAGE_HEIGHT(i0) (0x0000270c + 0x20*(i0))
1920 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__MASK 0x0000ffff
1921 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__SHIFT 0
1922 #define NVC0_3D_IMAGE_HEIGHT_UNK16 0x00010000
1923 #define NVC0_3D_IMAGE_HEIGHT_LINEAR 0x00100000
1924
1925 #define NVC0_3D_IMAGE_FORMAT(i0) (0x00002710 + 0x20*(i0))
1926 #define NVC0_3D_IMAGE_FORMAT_UNK0 0x00000001
1927 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK 0x00000ff0
1928 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__SHIFT 4
1929 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__MASK 0x0001f000
1930 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT 12
1931
1932 #define NVC0_3D_IMAGE_TILE_MODE(i0) (0x00002714 + 0x20*(i0))
1933
1934
1935 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1))
1936 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
1937 #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020
1938
1939 #define NVC0_3D_MP_PM_SET(i0) (0x0000335c + 0x4*(i0))
1940 #define NVC0_3D_MP_PM_SET__ESIZE 0x00000004
1941 #define NVC0_3D_MP_PM_SET__LEN 0x00000008
1942
1943 #define NVC0_3D_MP_PM_SIGSEL(i0) (0x0000337c + 0x4*(i0))
1944 #define NVC0_3D_MP_PM_SIGSEL__ESIZE 0x00000004
1945 #define NVC0_3D_MP_PM_SIGSEL__LEN 0x00000008
1946
1947 #define NVE4_3D_MP_PM_A_SIGSEL(i0) (0x0000337c + 0x4*(i0))
1948 #define NVE4_3D_MP_PM_A_SIGSEL__ESIZE 0x00000004
1949 #define NVE4_3D_MP_PM_A_SIGSEL__LEN 0x00000004
1950 #define NVE4_3D_MP_PM_A_SIGSEL_NONE 0x00000000
1951 #define NVE4_3D_MP_PM_A_SIGSEL_USER 0x00000001
1952 #define NVE4_3D_MP_PM_A_SIGSEL_LAUNCH 0x00000003
1953 #define NVE4_3D_MP_PM_A_SIGSEL_EXEC 0x00000004
1954 #define NVE4_3D_MP_PM_A_SIGSEL_ISSUE 0x00000005
1955 #define NVE4_3D_MP_PM_A_SIGSEL_LDST 0x0000001b
1956 #define NVE4_3D_MP_PM_A_SIGSEL_BRANCH 0x0000001c
1957
1958 #define NVE4_3D_MP_PM_B_SIGSEL(i0) (0x0000338c + 0x4*(i0))
1959 #define NVE4_3D_MP_PM_B_SIGSEL__ESIZE 0x00000004
1960 #define NVE4_3D_MP_PM_B_SIGSEL__LEN 0x00000004
1961 #define NVE4_3D_MP_PM_B_SIGSEL_NONE 0x00000000
1962 #define NVE4_3D_MP_PM_B_SIGSEL_WARP 0x00000002
1963 #define NVE4_3D_MP_PM_B_SIGSEL_REPLAY 0x00000008
1964 #define NVE4_3D_MP_PM_B_SIGSEL_TRANSACTION 0x0000000e
1965 #define NVE4_3D_MP_PM_B_SIGSEL_L1 0x00000010
1966 #define NVE4_3D_MP_PM_B_SIGSEL_MEM 0x00000011
1967
1968 #define NVC0_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0))
1969 #define NVC0_3D_MP_PM_SRCSEL__ESIZE 0x00000004
1970 #define NVC0_3D_MP_PM_SRCSEL__LEN 0x00000008
1971 #define NVC0_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000007
1972 #define NVC0_3D_MP_PM_SRCSEL_GRP0__SHIFT 0
1973 #define NVC0_3D_MP_PM_SRCSEL_SIG0__MASK 0x00000070
1974 #define NVC0_3D_MP_PM_SRCSEL_SIG0__SHIFT 4
1975 #define NVC0_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000700
1976 #define NVC0_3D_MP_PM_SRCSEL_GRP1__SHIFT 8
1977 #define NVC0_3D_MP_PM_SRCSEL_SIG1__MASK 0x00007000
1978 #define NVC0_3D_MP_PM_SRCSEL_SIG1__SHIFT 12
1979 #define NVC0_3D_MP_PM_SRCSEL_GRP2__MASK 0x00070000
1980 #define NVC0_3D_MP_PM_SRCSEL_GRP2__SHIFT 16
1981 #define NVC0_3D_MP_PM_SRCSEL_SIG2__MASK 0x00700000
1982 #define NVC0_3D_MP_PM_SRCSEL_SIG2__SHIFT 20
1983 #define NVC0_3D_MP_PM_SRCSEL_GRP3__MASK 0x07000000
1984 #define NVC0_3D_MP_PM_SRCSEL_GRP3__SHIFT 24
1985 #define NVC0_3D_MP_PM_SRCSEL_SIG3__MASK 0x70000000
1986 #define NVC0_3D_MP_PM_SRCSEL_SIG3__SHIFT 28
1987
1988 #define NVE4_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0))
1989 #define NVE4_3D_MP_PM_SRCSEL__ESIZE 0x00000004
1990 #define NVE4_3D_MP_PM_SRCSEL__LEN 0x00000008
1991 #define NVE4_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000003
1992 #define NVE4_3D_MP_PM_SRCSEL_GRP0__SHIFT 0
1993 #define NVE4_3D_MP_PM_SRCSEL_SIG0__MASK 0x0000001c
1994 #define NVE4_3D_MP_PM_SRCSEL_SIG0__SHIFT 2
1995 #define NVE4_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000060
1996 #define NVE4_3D_MP_PM_SRCSEL_GRP1__SHIFT 5
1997 #define NVE4_3D_MP_PM_SRCSEL_SIG1__MASK 0x00000380
1998 #define NVE4_3D_MP_PM_SRCSEL_SIG1__SHIFT 7
1999 #define NVE4_3D_MP_PM_SRCSEL_GRP2__MASK 0x00000c00
2000 #define NVE4_3D_MP_PM_SRCSEL_GRP2__SHIFT 10
2001 #define NVE4_3D_MP_PM_SRCSEL_SIG2__MASK 0x00007000
2002 #define NVE4_3D_MP_PM_SRCSEL_SIG2__SHIFT 12
2003 #define NVE4_3D_MP_PM_SRCSEL_GRP3__MASK 0x00018000
2004 #define NVE4_3D_MP_PM_SRCSEL_GRP3__SHIFT 15
2005 #define NVE4_3D_MP_PM_SRCSEL_SIG3__MASK 0x000e0000
2006 #define NVE4_3D_MP_PM_SRCSEL_SIG3__SHIFT 17
2007 #define NVE4_3D_MP_PM_SRCSEL_GRP4__MASK 0x00300000
2008 #define NVE4_3D_MP_PM_SRCSEL_GRP4__SHIFT 20
2009 #define NVE4_3D_MP_PM_SRCSEL_SIG4__MASK 0x01c00000
2010 #define NVE4_3D_MP_PM_SRCSEL_SIG4__SHIFT 22
2011 #define NVE4_3D_MP_PM_SRCSEL_GRP5__MASK 0x06000000
2012 #define NVE4_3D_MP_PM_SRCSEL_GRP5__SHIFT 25
2013 #define NVE4_3D_MP_PM_SRCSEL_SIG5__MASK 0x38000000
2014 #define NVE4_3D_MP_PM_SRCSEL_SIG5__SHIFT 27
2015
2016 #define NVC0_3D_MP_PM_OP(i0) (0x000033bc + 0x4*(i0))
2017 #define NVC0_3D_MP_PM_OP__ESIZE 0x00000004
2018 #define NVC0_3D_MP_PM_OP__LEN 0x00000008
2019 #define NVC0_3D_MP_PM_OP_MODE__MASK 0x00000001
2020 #define NVC0_3D_MP_PM_OP_MODE__SHIFT 0
2021 #define NVC0_3D_MP_PM_OP_MODE_LOGOP 0x00000000
2022 #define NVC0_3D_MP_PM_OP_MODE_LOGOP_PULSE 0x00000001
2023 #define NVC0_3D_MP_PM_OP_FUNC__MASK 0x000ffff0
2024 #define NVC0_3D_MP_PM_OP_FUNC__SHIFT 4
2025
2026 #define NVE4_3D_MP_PM_FUNC(i0) (0x000033bc + 0x4*(i0))
2027 #define NVE4_3D_MP_PM_FUNC__ESIZE 0x00000004
2028 #define NVE4_3D_MP_PM_FUNC__LEN 0x00000008
2029 #define NVE4_3D_MP_PM_FUNC_MODE__MASK 0x0000000f
2030 #define NVE4_3D_MP_PM_FUNC_MODE__SHIFT 0
2031 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP 0x00000000
2032 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_PULSE 0x00000001
2033 #define NVE4_3D_MP_PM_FUNC_MODE_B6 0x00000002
2034 #define NVE4_3D_MP_PM_FUNC_MODE_UNK3 0x00000003
2035 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6 0x00000004
2036 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6_PULSE 0x00000005
2037 #define NVE4_3D_MP_PM_FUNC_MODE_UNK6 0x00000006
2038 #define NVE4_3D_MP_PM_FUNC_MODE_UNK7 0x00000007
2039 #define NVE4_3D_MP_PM_FUNC_MODE_UNK8 0x00000008
2040 #define NVE4_3D_MP_PM_FUNC_FUNC__MASK 0x000ffff0
2041 #define NVE4_3D_MP_PM_FUNC_FUNC__SHIFT 4
2042
2043 #define NVC0_3D_MP_PM_UNK33DC 0x000033dc
2044
2045 #define NVC0_3D_NVRM_MACRO_VERTEX_ARRAY_SELECT 0x00003820
2046
2047 #define NVC0_3D_NVRM_MACRO_BLEND_ENABLES 0x00003858
2048
2049 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT 0x00003868
2050 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_POINT 0x00001b00
2051 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_LINE 0x00001b01
2052 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_FILL 0x00001b02
2053
2054 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK 0x00003870
2055 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_POINT 0x00001b00
2056 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_LINE 0x00001b01
2057 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_FILL 0x00001b02
2058
2059 #define NVC0_3D_NVRM_MACRO_GP_SELECT 0x00003878
2060
2061 #define NVC0_3D_NVRM_MACRO_TEP_SELECT 0x00003880
2062
2063
2064 #endif /* NVC0_3D_XML */