gallium: add packed uniform CAP
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_context.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include "pipe/p_defines.h"
24 #include "util/u_framebuffer.h"
25 #include "util/u_upload_mgr.h"
26
27 #include "nvc0/nvc0_context.h"
28 #include "nvc0/nvc0_screen.h"
29 #include "nvc0/nvc0_resource.h"
30
31 static void
32 nvc0_flush(struct pipe_context *pipe,
33 struct pipe_fence_handle **fence,
34 unsigned flags)
35 {
36 struct nvc0_context *nvc0 = nvc0_context(pipe);
37 struct nouveau_screen *screen = &nvc0->screen->base;
38
39 if (fence)
40 nouveau_fence_ref(screen->fence.current, (struct nouveau_fence **)fence);
41
42 PUSH_KICK(nvc0->base.pushbuf); /* fencing handled in kick_notify */
43
44 nouveau_context_update_frame_stats(&nvc0->base);
45 }
46
47 static void
48 nvc0_texture_barrier(struct pipe_context *pipe, unsigned flags)
49 {
50 struct nouveau_pushbuf *push = nvc0_context(pipe)->base.pushbuf;
51
52 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
53 IMMED_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 0);
54 }
55
56 static void
57 nvc0_memory_barrier(struct pipe_context *pipe, unsigned flags)
58 {
59 struct nvc0_context *nvc0 = nvc0_context(pipe);
60 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
61 int i, s;
62
63 if (flags & PIPE_BARRIER_MAPPED_BUFFER) {
64 for (i = 0; i < nvc0->num_vtxbufs; ++i) {
65 if (!nvc0->vtxbuf[i].buffer.resource && !nvc0->vtxbuf[i].is_user_buffer)
66 continue;
67 if (nvc0->vtxbuf[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
68 nvc0->base.vbo_dirty = true;
69 }
70
71 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
72 uint32_t valid = nvc0->constbuf_valid[s];
73
74 while (valid && !nvc0->cb_dirty) {
75 const unsigned i = ffs(valid) - 1;
76 struct pipe_resource *res;
77
78 valid &= ~(1 << i);
79 if (nvc0->constbuf[s][i].user)
80 continue;
81
82 res = nvc0->constbuf[s][i].u.buf;
83 if (!res)
84 continue;
85
86 if (res->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
87 nvc0->cb_dirty = true;
88 }
89 }
90 } else {
91 /* Pretty much any writing by shaders needs a serialize after
92 * it. Especially when moving between 3d and compute pipelines, but even
93 * without that.
94 */
95 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
96 }
97
98 /* If we're going to texture from a buffer/image written by a shader, we
99 * must flush the texture cache.
100 */
101 if (flags & PIPE_BARRIER_TEXTURE)
102 IMMED_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 0);
103
104 if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
105 nvc0->cb_dirty = true;
106 if (flags & (PIPE_BARRIER_VERTEX_BUFFER | PIPE_BARRIER_INDEX_BUFFER))
107 nvc0->base.vbo_dirty = true;
108 }
109
110 static void
111 nvc0_emit_string_marker(struct pipe_context *pipe, const char *str, int len)
112 {
113 struct nouveau_pushbuf *push = nvc0_context(pipe)->base.pushbuf;
114 int string_words = len / 4;
115 int data_words;
116
117 if (len <= 0)
118 return;
119 string_words = MIN2(string_words, NV04_PFIFO_MAX_PACKET_LEN);
120 if (string_words == NV04_PFIFO_MAX_PACKET_LEN)
121 data_words = string_words;
122 else
123 data_words = string_words + !!(len & 3);
124 BEGIN_NIC0(push, SUBC_3D(NV04_GRAPH_NOP), data_words);
125 if (string_words)
126 PUSH_DATAp(push, str, string_words);
127 if (string_words != data_words) {
128 int data = 0;
129 memcpy(&data, &str[string_words * 4], len & 3);
130 PUSH_DATA (push, data);
131 }
132 }
133
134 static void
135 nvc0_context_unreference_resources(struct nvc0_context *nvc0)
136 {
137 unsigned s, i;
138
139 nouveau_bufctx_del(&nvc0->bufctx_3d);
140 nouveau_bufctx_del(&nvc0->bufctx);
141 nouveau_bufctx_del(&nvc0->bufctx_cp);
142
143 util_unreference_framebuffer_state(&nvc0->framebuffer);
144
145 for (i = 0; i < nvc0->num_vtxbufs; ++i)
146 pipe_vertex_buffer_unreference(&nvc0->vtxbuf[i]);
147
148 for (s = 0; s < 6; ++s) {
149 for (i = 0; i < nvc0->num_textures[s]; ++i)
150 pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
151
152 for (i = 0; i < NVC0_MAX_PIPE_CONSTBUFS; ++i)
153 if (!nvc0->constbuf[s][i].user)
154 pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, NULL);
155
156 for (i = 0; i < NVC0_MAX_BUFFERS; ++i)
157 pipe_resource_reference(&nvc0->buffers[s][i].buffer, NULL);
158
159 for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
160 pipe_resource_reference(&nvc0->images[s][i].resource, NULL);
161 if (nvc0->screen->base.class_3d >= GM107_3D_CLASS)
162 pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
163 }
164 }
165
166 for (s = 0; s < 2; ++s) {
167 for (i = 0; i < NVC0_MAX_SURFACE_SLOTS; ++i)
168 pipe_surface_reference(&nvc0->surfaces[s][i], NULL);
169 }
170
171 for (i = 0; i < nvc0->num_tfbbufs; ++i)
172 pipe_so_target_reference(&nvc0->tfbbuf[i], NULL);
173
174 for (i = 0; i < nvc0->global_residents.size / sizeof(struct pipe_resource *);
175 ++i) {
176 struct pipe_resource **res = util_dynarray_element(
177 &nvc0->global_residents, struct pipe_resource *, i);
178 pipe_resource_reference(res, NULL);
179 }
180 util_dynarray_fini(&nvc0->global_residents);
181
182 if (nvc0->tcp_empty)
183 nvc0->base.pipe.delete_tcs_state(&nvc0->base.pipe, nvc0->tcp_empty);
184 }
185
186 static void
187 nvc0_destroy(struct pipe_context *pipe)
188 {
189 struct nvc0_context *nvc0 = nvc0_context(pipe);
190
191 if (nvc0->screen->cur_ctx == nvc0) {
192 nvc0->screen->cur_ctx = NULL;
193 nvc0->screen->save_state = nvc0->state;
194 nvc0->screen->save_state.tfb = NULL;
195 }
196
197 if (nvc0->base.pipe.stream_uploader)
198 u_upload_destroy(nvc0->base.pipe.stream_uploader);
199
200 /* Unset bufctx, we don't want to revalidate any resources after the flush.
201 * Other contexts will always set their bufctx again on action calls.
202 */
203 nouveau_pushbuf_bufctx(nvc0->base.pushbuf, NULL);
204 nouveau_pushbuf_kick(nvc0->base.pushbuf, nvc0->base.pushbuf->channel);
205
206 nvc0_context_unreference_resources(nvc0);
207 nvc0_blitctx_destroy(nvc0);
208
209 list_for_each_entry_safe(struct nvc0_resident, pos, &nvc0->tex_head, list) {
210 list_del(&pos->list);
211 free(pos);
212 }
213
214 list_for_each_entry_safe(struct nvc0_resident, pos, &nvc0->img_head, list) {
215 list_del(&pos->list);
216 free(pos);
217 }
218
219 nouveau_context_destroy(&nvc0->base);
220 }
221
222 void
223 nvc0_default_kick_notify(struct nouveau_pushbuf *push)
224 {
225 struct nvc0_screen *screen = push->user_priv;
226
227 if (screen) {
228 nouveau_fence_next(&screen->base);
229 nouveau_fence_update(&screen->base, true);
230 if (screen->cur_ctx)
231 screen->cur_ctx->state.flushed = true;
232 NOUVEAU_DRV_STAT(&screen->base, pushbuf_count, 1);
233 }
234 }
235
236 static int
237 nvc0_invalidate_resource_storage(struct nouveau_context *ctx,
238 struct pipe_resource *res,
239 int ref)
240 {
241 struct nvc0_context *nvc0 = nvc0_context(&ctx->pipe);
242 unsigned s, i;
243
244 if (res->bind & PIPE_BIND_RENDER_TARGET) {
245 for (i = 0; i < nvc0->framebuffer.nr_cbufs; ++i) {
246 if (nvc0->framebuffer.cbufs[i] &&
247 nvc0->framebuffer.cbufs[i]->texture == res) {
248 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
249 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
250 if (!--ref)
251 return ref;
252 }
253 }
254 }
255 if (res->bind & PIPE_BIND_DEPTH_STENCIL) {
256 if (nvc0->framebuffer.zsbuf &&
257 nvc0->framebuffer.zsbuf->texture == res) {
258 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER;
259 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
260 if (!--ref)
261 return ref;
262 }
263 }
264
265 if (res->target == PIPE_BUFFER) {
266 for (i = 0; i < nvc0->num_vtxbufs; ++i) {
267 if (nvc0->vtxbuf[i].buffer.resource == res) {
268 nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
269 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
270 if (!--ref)
271 return ref;
272 }
273 }
274
275 for (s = 0; s < 6; ++s) {
276 for (i = 0; i < nvc0->num_textures[s]; ++i) {
277 if (nvc0->textures[s][i] &&
278 nvc0->textures[s][i]->texture == res) {
279 nvc0->textures_dirty[s] |= 1 << i;
280 if (unlikely(s == 5)) {
281 nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;
282 nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
283 } else {
284 nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
285 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
286 }
287 if (!--ref)
288 return ref;
289 }
290 }
291 }
292
293 for (s = 0; s < 6; ++s) {
294 for (i = 0; i < NVC0_MAX_PIPE_CONSTBUFS; ++i) {
295 if (!(nvc0->constbuf_valid[s] & (1 << i)))
296 continue;
297 if (!nvc0->constbuf[s][i].user &&
298 nvc0->constbuf[s][i].u.buf == res) {
299 nvc0->constbuf_dirty[s] |= 1 << i;
300 if (unlikely(s == 5)) {
301 nvc0->dirty_cp |= NVC0_NEW_CP_CONSTBUF;
302 nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_CB(i));
303 } else {
304 nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF;
305 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_CB(s, i));
306 }
307 if (!--ref)
308 return ref;
309 }
310 }
311 }
312
313 for (s = 0; s < 6; ++s) {
314 for (i = 0; i < NVC0_MAX_BUFFERS; ++i) {
315 if (nvc0->buffers[s][i].buffer == res) {
316 nvc0->buffers_dirty[s] |= 1 << i;
317 if (unlikely(s == 5)) {
318 nvc0->dirty_cp |= NVC0_NEW_CP_BUFFERS;
319 nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_BUF);
320 } else {
321 nvc0->dirty_3d |= NVC0_NEW_3D_BUFFERS;
322 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BUF);
323 }
324 if (!--ref)
325 return ref;
326 }
327 }
328 }
329
330 for (s = 0; s < 6; ++s) {
331 for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
332 if (nvc0->images[s][i].resource == res) {
333 nvc0->images_dirty[s] |= 1 << i;
334 if (unlikely(s == 5)) {
335 nvc0->dirty_cp |= NVC0_NEW_CP_SURFACES;
336 nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
337 } else {
338 nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES;
339 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
340 }
341 }
342 if (!--ref)
343 return ref;
344 }
345 }
346 }
347
348 return ref;
349 }
350
351 static void
352 nvc0_context_get_sample_position(struct pipe_context *, unsigned, unsigned,
353 float *);
354
355 struct pipe_context *
356 nvc0_create(struct pipe_screen *pscreen, void *priv, unsigned ctxflags)
357 {
358 struct nvc0_screen *screen = nvc0_screen(pscreen);
359 struct nvc0_context *nvc0;
360 struct pipe_context *pipe;
361 int ret;
362 uint32_t flags;
363
364 nvc0 = CALLOC_STRUCT(nvc0_context);
365 if (!nvc0)
366 return NULL;
367 pipe = &nvc0->base.pipe;
368
369 if (!nvc0_blitctx_create(nvc0))
370 goto out_err;
371
372 nvc0->base.pushbuf = screen->base.pushbuf;
373 nvc0->base.client = screen->base.client;
374
375 ret = nouveau_bufctx_new(screen->base.client, 2, &nvc0->bufctx);
376 if (!ret)
377 ret = nouveau_bufctx_new(screen->base.client, NVC0_BIND_3D_COUNT,
378 &nvc0->bufctx_3d);
379 if (!ret)
380 ret = nouveau_bufctx_new(screen->base.client, NVC0_BIND_CP_COUNT,
381 &nvc0->bufctx_cp);
382 if (ret)
383 goto out_err;
384
385 nvc0->screen = screen;
386 nvc0->base.screen = &screen->base;
387
388 pipe->screen = pscreen;
389 pipe->priv = priv;
390 pipe->stream_uploader = u_upload_create_default(pipe);
391 if (!pipe->stream_uploader)
392 goto out_err;
393 pipe->const_uploader = pipe->stream_uploader;
394
395 pipe->destroy = nvc0_destroy;
396
397 pipe->draw_vbo = nvc0_draw_vbo;
398 pipe->clear = nvc0_clear;
399 pipe->launch_grid = (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) ?
400 nve4_launch_grid : nvc0_launch_grid;
401
402 pipe->flush = nvc0_flush;
403 pipe->texture_barrier = nvc0_texture_barrier;
404 pipe->memory_barrier = nvc0_memory_barrier;
405 pipe->get_sample_position = nvc0_context_get_sample_position;
406 pipe->emit_string_marker = nvc0_emit_string_marker;
407
408 nouveau_context_init(&nvc0->base);
409 nvc0_init_query_functions(nvc0);
410 nvc0_init_surface_functions(nvc0);
411 nvc0_init_state_functions(nvc0);
412 nvc0_init_transfer_functions(nvc0);
413 nvc0_init_resource_functions(pipe);
414 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS)
415 nvc0_init_bindless_functions(pipe);
416
417 list_inithead(&nvc0->tex_head);
418 list_inithead(&nvc0->img_head);
419
420 nvc0->base.invalidate_resource_storage = nvc0_invalidate_resource_storage;
421
422 pipe->create_video_codec = nvc0_create_decoder;
423 pipe->create_video_buffer = nvc0_video_buffer_create;
424
425 /* shader builtin library is per-screen, but we need a context for m2mf */
426 nvc0_program_library_upload(nvc0);
427 nvc0_program_init_tcp_empty(nvc0);
428 if (!nvc0->tcp_empty)
429 goto out_err;
430 /* set the empty tctl prog on next draw in case one is never set */
431 nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG;
432
433 /* Do not bind the COMPUTE driver constbuf at screen initialization because
434 * CBs are aliased between 3D and COMPUTE, but make sure it will be bound if
435 * a grid is launched later. */
436 nvc0->dirty_cp |= NVC0_NEW_CP_DRIVERCONST;
437
438 /* now that there are no more opportunities for errors, set the current
439 * context if there isn't already one.
440 */
441 if (!screen->cur_ctx) {
442 nvc0->state = screen->save_state;
443 screen->cur_ctx = nvc0;
444 nouveau_pushbuf_bufctx(screen->base.pushbuf, nvc0->bufctx);
445 }
446 screen->base.pushbuf->kick_notify = nvc0_default_kick_notify;
447
448 /* add permanently resident buffers to bufctxts */
449
450 flags = NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD;
451
452 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, flags, screen->text);
453 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->uniform_bo);
454 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->txc);
455 if (screen->compute) {
456 BCTX_REFN_bo(nvc0->bufctx_cp, CP_TEXT, flags, screen->text);
457 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->uniform_bo);
458 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->txc);
459 }
460
461 flags = NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RDWR;
462
463 if (screen->poly_cache)
464 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->poly_cache);
465 if (screen->compute)
466 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->tls);
467
468 flags = NOUVEAU_BO_GART | NOUVEAU_BO_WR;
469
470 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_SCREEN, flags, screen->fence.bo);
471 BCTX_REFN_bo(nvc0->bufctx, FENCE, flags, screen->fence.bo);
472 if (screen->compute)
473 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->fence.bo);
474
475 nvc0->base.scratch.bo_size = 2 << 20;
476
477 memset(nvc0->tex_handles, ~0, sizeof(nvc0->tex_handles));
478
479 util_dynarray_init(&nvc0->global_residents, NULL);
480
481 return pipe;
482
483 out_err:
484 if (nvc0) {
485 if (pipe->stream_uploader)
486 u_upload_destroy(pipe->stream_uploader);
487 if (nvc0->bufctx_3d)
488 nouveau_bufctx_del(&nvc0->bufctx_3d);
489 if (nvc0->bufctx_cp)
490 nouveau_bufctx_del(&nvc0->bufctx_cp);
491 if (nvc0->bufctx)
492 nouveau_bufctx_del(&nvc0->bufctx);
493 FREE(nvc0->blit);
494 FREE(nvc0);
495 }
496 return NULL;
497 }
498
499 void
500 nvc0_bufctx_fence(struct nvc0_context *nvc0, struct nouveau_bufctx *bufctx,
501 bool on_flush)
502 {
503 struct nouveau_list *list = on_flush ? &bufctx->current : &bufctx->pending;
504 struct nouveau_list *it;
505 NOUVEAU_DRV_STAT_IFD(unsigned count = 0);
506
507 for (it = list->next; it != list; it = it->next) {
508 struct nouveau_bufref *ref = (struct nouveau_bufref *)it;
509 struct nv04_resource *res = ref->priv;
510 if (res)
511 nvc0_resource_validate(res, (unsigned)ref->priv_data);
512 NOUVEAU_DRV_STAT_IFD(count++);
513 }
514 NOUVEAU_DRV_STAT(&nvc0->screen->base, resource_validate_count, count);
515 }
516
517 const void *
518 nvc0_get_sample_locations(unsigned sample_count)
519 {
520 static const uint8_t ms1[1][2] = { { 0x8, 0x8 } };
521 static const uint8_t ms2[2][2] = {
522 { 0x4, 0x4 }, { 0xc, 0xc } }; /* surface coords (0,0), (1,0) */
523 static const uint8_t ms4[4][2] = {
524 { 0x6, 0x2 }, { 0xe, 0x6 }, /* (0,0), (1,0) */
525 { 0x2, 0xa }, { 0xa, 0xe } }; /* (0,1), (1,1) */
526 static const uint8_t ms8[8][2] = {
527 { 0x1, 0x7 }, { 0x5, 0x3 }, /* (0,0), (1,0) */
528 { 0x3, 0xd }, { 0x7, 0xb }, /* (0,1), (1,1) */
529 { 0x9, 0x5 }, { 0xf, 0x1 }, /* (2,0), (3,0) */
530 { 0xb, 0xf }, { 0xd, 0x9 } }; /* (2,1), (3,1) */
531 #if 0
532 /* NOTE: there are alternative modes for MS2 and MS8, currently not used */
533 static const uint8_t ms8_alt[8][2] = {
534 { 0x9, 0x5 }, { 0x7, 0xb }, /* (2,0), (1,1) */
535 { 0xd, 0x9 }, { 0x5, 0x3 }, /* (3,1), (1,0) */
536 { 0x3, 0xd }, { 0x1, 0x7 }, /* (0,1), (0,0) */
537 { 0xb, 0xf }, { 0xf, 0x1 } }; /* (2,1), (3,0) */
538 #endif
539
540 const uint8_t (*ptr)[2];
541
542 switch (sample_count) {
543 case 0:
544 case 1: ptr = ms1; break;
545 case 2: ptr = ms2; break;
546 case 4: ptr = ms4; break;
547 case 8: ptr = ms8; break;
548 default:
549 assert(0);
550 return NULL; /* bad sample count -> undefined locations */
551 }
552 return ptr;
553 }
554
555 static void
556 nvc0_context_get_sample_position(struct pipe_context *pipe,
557 unsigned sample_count, unsigned sample_index,
558 float *xy)
559 {
560 const uint8_t (*ptr)[2];
561
562 ptr = nvc0_get_sample_locations(sample_count);
563 if (!ptr)
564 return;
565
566 xy[0] = ptr[sample_index][0] * 0.0625f;
567 xy[1] = ptr[sample_index][1] * 0.0625f;
568 }