2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
23 #include "pipe/p_defines.h"
24 #include "util/u_framebuffer.h"
26 #include "nvc0/nvc0_context.h"
27 #include "nvc0/nvc0_screen.h"
28 #include "nvc0/nvc0_resource.h"
31 nvc0_flush(struct pipe_context
*pipe
,
32 struct pipe_fence_handle
**fence
,
35 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
36 struct nouveau_screen
*screen
= &nvc0
->screen
->base
;
39 nouveau_fence_ref(screen
->fence
.current
, (struct nouveau_fence
**)fence
);
41 PUSH_KICK(nvc0
->base
.pushbuf
); /* fencing handled in kick_notify */
43 nouveau_context_update_frame_stats(&nvc0
->base
);
47 nvc0_texture_barrier(struct pipe_context
*pipe
)
49 struct nouveau_pushbuf
*push
= nvc0_context(pipe
)->base
.pushbuf
;
51 IMMED_NVC0(push
, NVC0_3D(SERIALIZE
), 0);
52 IMMED_NVC0(push
, NVC0_3D(TEX_CACHE_CTL
), 0);
56 nvc0_memory_barrier(struct pipe_context
*pipe
, unsigned flags
)
58 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
59 struct nouveau_pushbuf
*push
= nvc0
->base
.pushbuf
;
62 if (flags
& PIPE_BARRIER_MAPPED_BUFFER
) {
63 for (i
= 0; i
< nvc0
->num_vtxbufs
; ++i
) {
64 if (!nvc0
->vtxbuf
[i
].buffer
)
66 if (nvc0
->vtxbuf
[i
].buffer
->flags
& PIPE_RESOURCE_FLAG_MAP_PERSISTENT
)
67 nvc0
->base
.vbo_dirty
= true;
70 if (nvc0
->idxbuf
.buffer
&&
71 nvc0
->idxbuf
.buffer
->flags
& PIPE_RESOURCE_FLAG_MAP_PERSISTENT
)
72 nvc0
->base
.vbo_dirty
= true;
74 for (s
= 0; s
< 5 && !nvc0
->cb_dirty
; ++s
) {
75 uint32_t valid
= nvc0
->constbuf_valid
[s
];
77 while (valid
&& !nvc0
->cb_dirty
) {
78 const unsigned i
= ffs(valid
) - 1;
79 struct pipe_resource
*res
;
82 if (nvc0
->constbuf
[s
][i
].user
)
85 res
= nvc0
->constbuf
[s
][i
].u
.buf
;
89 if (res
->flags
& PIPE_RESOURCE_FLAG_MAP_PERSISTENT
)
90 nvc0
->cb_dirty
= true;
94 if (flags
& PIPE_BARRIER_SHADER_BUFFER
) {
95 IMMED_NVC0(push
, NVC0_3D(MEM_BARRIER
), 0x1011);
100 nvc0_context_unreference_resources(struct nvc0_context
*nvc0
)
104 nouveau_bufctx_del(&nvc0
->bufctx_3d
);
105 nouveau_bufctx_del(&nvc0
->bufctx
);
106 nouveau_bufctx_del(&nvc0
->bufctx_cp
);
108 util_unreference_framebuffer_state(&nvc0
->framebuffer
);
110 for (i
= 0; i
< nvc0
->num_vtxbufs
; ++i
)
111 pipe_resource_reference(&nvc0
->vtxbuf
[i
].buffer
, NULL
);
113 pipe_resource_reference(&nvc0
->idxbuf
.buffer
, NULL
);
115 for (s
= 0; s
< 6; ++s
) {
116 for (i
= 0; i
< nvc0
->num_textures
[s
]; ++i
)
117 pipe_sampler_view_reference(&nvc0
->textures
[s
][i
], NULL
);
119 for (i
= 0; i
< NVC0_MAX_PIPE_CONSTBUFS
; ++i
)
120 if (!nvc0
->constbuf
[s
][i
].user
)
121 pipe_resource_reference(&nvc0
->constbuf
[s
][i
].u
.buf
, NULL
);
124 for (s
= 0; s
< 2; ++s
) {
125 for (i
= 0; i
< NVC0_MAX_SURFACE_SLOTS
; ++i
)
126 pipe_surface_reference(&nvc0
->surfaces
[s
][i
], NULL
);
129 for (s
= 0; s
< 6; ++s
)
130 for (i
= 0; i
< NVC0_MAX_BUFFERS
; ++i
)
131 pipe_resource_reference(&nvc0
->buffers
[s
][i
].buffer
, NULL
);
133 for (i
= 0; i
< nvc0
->num_tfbbufs
; ++i
)
134 pipe_so_target_reference(&nvc0
->tfbbuf
[i
], NULL
);
136 for (i
= 0; i
< nvc0
->global_residents
.size
/ sizeof(struct pipe_resource
*);
138 struct pipe_resource
**res
= util_dynarray_element(
139 &nvc0
->global_residents
, struct pipe_resource
*, i
);
140 pipe_resource_reference(res
, NULL
);
142 util_dynarray_fini(&nvc0
->global_residents
);
145 nvc0
->base
.pipe
.delete_tcs_state(&nvc0
->base
.pipe
, nvc0
->tcp_empty
);
149 nvc0_destroy(struct pipe_context
*pipe
)
151 struct nvc0_context
*nvc0
= nvc0_context(pipe
);
153 if (nvc0
->screen
->cur_ctx
== nvc0
) {
154 nvc0
->screen
->cur_ctx
= NULL
;
155 nvc0
->screen
->save_state
= nvc0
->state
;
156 nvc0
->screen
->save_state
.tfb
= NULL
;
159 /* Unset bufctx, we don't want to revalidate any resources after the flush.
160 * Other contexts will always set their bufctx again on action calls.
162 nouveau_pushbuf_bufctx(nvc0
->base
.pushbuf
, NULL
);
163 nouveau_pushbuf_kick(nvc0
->base
.pushbuf
, nvc0
->base
.pushbuf
->channel
);
165 nvc0_context_unreference_resources(nvc0
);
166 nvc0_blitctx_destroy(nvc0
);
168 nouveau_context_destroy(&nvc0
->base
);
172 nvc0_default_kick_notify(struct nouveau_pushbuf
*push
)
174 struct nvc0_screen
*screen
= push
->user_priv
;
177 nouveau_fence_next(&screen
->base
);
178 nouveau_fence_update(&screen
->base
, true);
180 screen
->cur_ctx
->state
.flushed
= true;
181 NOUVEAU_DRV_STAT(&screen
->base
, pushbuf_count
, 1);
186 nvc0_invalidate_resource_storage(struct nouveau_context
*ctx
,
187 struct pipe_resource
*res
,
190 struct nvc0_context
*nvc0
= nvc0_context(&ctx
->pipe
);
193 if (res
->bind
& PIPE_BIND_RENDER_TARGET
) {
194 for (i
= 0; i
< nvc0
->framebuffer
.nr_cbufs
; ++i
) {
195 if (nvc0
->framebuffer
.cbufs
[i
] &&
196 nvc0
->framebuffer
.cbufs
[i
]->texture
== res
) {
197 nvc0
->dirty
|= NVC0_NEW_FRAMEBUFFER
;
198 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_FB
);
204 if (res
->bind
& PIPE_BIND_DEPTH_STENCIL
) {
205 if (nvc0
->framebuffer
.zsbuf
&&
206 nvc0
->framebuffer
.zsbuf
->texture
== res
) {
207 nvc0
->dirty
|= NVC0_NEW_FRAMEBUFFER
;
208 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_FB
);
214 if (res
->target
== PIPE_BUFFER
) {
215 for (i
= 0; i
< nvc0
->num_vtxbufs
; ++i
) {
216 if (nvc0
->vtxbuf
[i
].buffer
== res
) {
217 nvc0
->dirty
|= NVC0_NEW_ARRAYS
;
218 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_VTX
);
224 if (nvc0
->idxbuf
.buffer
== res
) {
225 nvc0
->dirty
|= NVC0_NEW_IDXBUF
;
226 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_IDX
);
231 for (s
= 0; s
< 5; ++s
) {
232 for (i
= 0; i
< nvc0
->num_textures
[s
]; ++i
) {
233 if (nvc0
->textures
[s
][i
] &&
234 nvc0
->textures
[s
][i
]->texture
== res
) {
235 nvc0
->textures_dirty
[s
] |= 1 << i
;
236 nvc0
->dirty
|= NVC0_NEW_TEXTURES
;
237 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_TEX(s
, i
));
244 for (s
= 0; s
< 6; ++s
) {
245 for (i
= 0; i
< NVC0_MAX_PIPE_CONSTBUFS
; ++i
) {
246 if (!(nvc0
->constbuf_valid
[s
] & (1 << i
)))
248 if (!nvc0
->constbuf
[s
][i
].user
&&
249 nvc0
->constbuf
[s
][i
].u
.buf
== res
) {
250 nvc0
->constbuf_dirty
[s
] |= 1 << i
;
251 if (unlikely(s
== 5)) {
252 nvc0
->dirty_cp
|= NVC0_NEW_CP_CONSTBUF
;
253 nouveau_bufctx_reset(nvc0
->bufctx_cp
, NVC0_BIND_CP_CB(i
));
255 nvc0
->dirty
|= NVC0_NEW_CONSTBUF
;
256 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_CB(s
, i
));
264 for (s
= 0; s
< 5; ++s
) {
265 for (i
= 0; i
< NVC0_MAX_BUFFERS
; ++i
) {
266 if (nvc0
->buffers
[s
][i
].buffer
== res
) {
267 nvc0
->buffers_dirty
[s
] |= 1 << i
;
268 nvc0
->dirty
|= NVC0_NEW_BUFFERS
;
269 nouveau_bufctx_reset(nvc0
->bufctx_3d
, NVC0_BIND_BUF
);
281 nvc0_context_get_sample_position(struct pipe_context
*, unsigned, unsigned,
284 struct pipe_context
*
285 nvc0_create(struct pipe_screen
*pscreen
, void *priv
, unsigned ctxflags
)
287 struct nvc0_screen
*screen
= nvc0_screen(pscreen
);
288 struct nvc0_context
*nvc0
;
289 struct pipe_context
*pipe
;
293 nvc0
= CALLOC_STRUCT(nvc0_context
);
296 pipe
= &nvc0
->base
.pipe
;
298 if (!nvc0_blitctx_create(nvc0
))
301 nvc0
->base
.pushbuf
= screen
->base
.pushbuf
;
302 nvc0
->base
.client
= screen
->base
.client
;
304 ret
= nouveau_bufctx_new(screen
->base
.client
, 2, &nvc0
->bufctx
);
306 ret
= nouveau_bufctx_new(screen
->base
.client
, NVC0_BIND_3D_COUNT
,
309 ret
= nouveau_bufctx_new(screen
->base
.client
, NVC0_BIND_CP_COUNT
,
314 nvc0
->screen
= screen
;
315 nvc0
->base
.screen
= &screen
->base
;
317 pipe
->screen
= pscreen
;
320 pipe
->destroy
= nvc0_destroy
;
322 pipe
->draw_vbo
= nvc0_draw_vbo
;
323 pipe
->clear
= nvc0_clear
;
324 pipe
->launch_grid
= (nvc0
->screen
->base
.class_3d
>= NVE4_3D_CLASS
) ?
325 nve4_launch_grid
: nvc0_launch_grid
;
327 pipe
->flush
= nvc0_flush
;
328 pipe
->texture_barrier
= nvc0_texture_barrier
;
329 pipe
->memory_barrier
= nvc0_memory_barrier
;
330 pipe
->get_sample_position
= nvc0_context_get_sample_position
;
332 nouveau_context_init(&nvc0
->base
);
333 nvc0_init_query_functions(nvc0
);
334 nvc0_init_surface_functions(nvc0
);
335 nvc0_init_state_functions(nvc0
);
336 nvc0_init_transfer_functions(nvc0
);
337 nvc0_init_resource_functions(pipe
);
339 nvc0
->base
.invalidate_resource_storage
= nvc0_invalidate_resource_storage
;
341 pipe
->create_video_codec
= nvc0_create_decoder
;
342 pipe
->create_video_buffer
= nvc0_video_buffer_create
;
344 /* shader builtin library is per-screen, but we need a context for m2mf */
345 nvc0_program_library_upload(nvc0
);
346 nvc0_program_init_tcp_empty(nvc0
);
347 if (!nvc0
->tcp_empty
)
349 /* set the empty tctl prog on next draw in case one is never set */
350 nvc0
->dirty
|= NVC0_NEW_TCTLPROG
;
352 /* now that there are no more opportunities for errors, set the current
353 * context if there isn't already one.
355 if (!screen
->cur_ctx
) {
356 nvc0
->state
= screen
->save_state
;
357 screen
->cur_ctx
= nvc0
;
358 nouveau_pushbuf_bufctx(screen
->base
.pushbuf
, nvc0
->bufctx
);
360 screen
->base
.pushbuf
->kick_notify
= nvc0_default_kick_notify
;
362 /* add permanently resident buffers to bufctxts */
364 flags
= NV_VRAM_DOMAIN(&screen
->base
) | NOUVEAU_BO_RD
;
366 BCTX_REFN_bo(nvc0
->bufctx_3d
, SCREEN
, flags
, screen
->text
);
367 BCTX_REFN_bo(nvc0
->bufctx_3d
, SCREEN
, flags
, screen
->uniform_bo
);
368 BCTX_REFN_bo(nvc0
->bufctx_3d
, SCREEN
, flags
, screen
->txc
);
369 if (screen
->compute
) {
370 BCTX_REFN_bo(nvc0
->bufctx_cp
, CP_SCREEN
, flags
, screen
->text
);
371 BCTX_REFN_bo(nvc0
->bufctx_cp
, CP_SCREEN
, flags
, screen
->txc
);
372 BCTX_REFN_bo(nvc0
->bufctx_cp
, CP_SCREEN
, flags
, screen
->parm
);
375 flags
= NV_VRAM_DOMAIN(&screen
->base
) | NOUVEAU_BO_RDWR
;
377 if (screen
->poly_cache
)
378 BCTX_REFN_bo(nvc0
->bufctx_3d
, SCREEN
, flags
, screen
->poly_cache
);
380 BCTX_REFN_bo(nvc0
->bufctx_cp
, CP_SCREEN
, flags
, screen
->tls
);
382 flags
= NOUVEAU_BO_GART
| NOUVEAU_BO_WR
;
384 BCTX_REFN_bo(nvc0
->bufctx_3d
, SCREEN
, flags
, screen
->fence
.bo
);
385 BCTX_REFN_bo(nvc0
->bufctx
, FENCE
, flags
, screen
->fence
.bo
);
387 BCTX_REFN_bo(nvc0
->bufctx_cp
, CP_SCREEN
, flags
, screen
->fence
.bo
);
389 nvc0
->base
.scratch
.bo_size
= 2 << 20;
391 memset(nvc0
->tex_handles
, ~0, sizeof(nvc0
->tex_handles
));
393 util_dynarray_init(&nvc0
->global_residents
);
400 nouveau_bufctx_del(&nvc0
->bufctx_3d
);
402 nouveau_bufctx_del(&nvc0
->bufctx_cp
);
404 nouveau_bufctx_del(&nvc0
->bufctx
);
412 nvc0_bufctx_fence(struct nvc0_context
*nvc0
, struct nouveau_bufctx
*bufctx
,
415 struct nouveau_list
*list
= on_flush
? &bufctx
->current
: &bufctx
->pending
;
416 struct nouveau_list
*it
;
417 NOUVEAU_DRV_STAT_IFD(unsigned count
= 0);
419 for (it
= list
->next
; it
!= list
; it
= it
->next
) {
420 struct nouveau_bufref
*ref
= (struct nouveau_bufref
*)it
;
421 struct nv04_resource
*res
= ref
->priv
;
423 nvc0_resource_validate(res
, (unsigned)ref
->priv_data
);
424 NOUVEAU_DRV_STAT_IFD(count
++);
426 NOUVEAU_DRV_STAT(&nvc0
->screen
->base
, resource_validate_count
, count
);
430 nvc0_context_get_sample_position(struct pipe_context
*pipe
,
431 unsigned sample_count
, unsigned sample_index
,
434 static const uint8_t ms1
[1][2] = { { 0x8, 0x8 } };
435 static const uint8_t ms2
[2][2] = {
436 { 0x4, 0x4 }, { 0xc, 0xc } }; /* surface coords (0,0), (1,0) */
437 static const uint8_t ms4
[4][2] = {
438 { 0x6, 0x2 }, { 0xe, 0x6 }, /* (0,0), (1,0) */
439 { 0x2, 0xa }, { 0xa, 0xe } }; /* (0,1), (1,1) */
440 static const uint8_t ms8
[8][2] = {
441 { 0x1, 0x7 }, { 0x5, 0x3 }, /* (0,0), (1,0) */
442 { 0x3, 0xd }, { 0x7, 0xb }, /* (0,1), (1,1) */
443 { 0x9, 0x5 }, { 0xf, 0x1 }, /* (2,0), (3,0) */
444 { 0xb, 0xf }, { 0xd, 0x9 } }; /* (2,1), (3,1) */
446 /* NOTE: there are alternative modes for MS2 and MS8, currently not used */
447 static const uint8_t ms8_alt
[8][2] = {
448 { 0x9, 0x5 }, { 0x7, 0xb }, /* (2,0), (1,1) */
449 { 0xd, 0x9 }, { 0x5, 0x3 }, /* (3,1), (1,0) */
450 { 0x3, 0xd }, { 0x1, 0x7 }, /* (0,1), (0,0) */
451 { 0xb, 0xf }, { 0xf, 0x1 } }; /* (2,1), (3,0) */
454 const uint8_t (*ptr
)[2];
456 switch (sample_count
) {
458 case 1: ptr
= ms1
; break;
459 case 2: ptr
= ms2
; break;
460 case 4: ptr
= ms4
; break;
461 case 8: ptr
= ms8
; break;
464 return; /* bad sample count -> undefined locations */
466 xy
[0] = ptr
[sample_index
][0] * 0.0625f
;
467 xy
[1] = ptr
[sample_index
][1] * 0.0625f
;